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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
$ t( n$ ?# V2 S! u( v修改软件:dyoManager.exe8 K# U( C4 o. H: X) X$ Z. O

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" {! P0 m# ?. e9 E-Info-
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Name: dyoManager6 c; \6 I: u1 Q0 }5 _4 c' j/ ~
Author: Kimmy Andersson
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Credits:
3 V" I; n2 D8 s' P4 \6 JXadet
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This version is FULLY functional and is GUI based.* v# l. O' K4 l2 Y' b( {
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--------------------------------------------4 l6 W" {, a, s& c1 o
& w4 L' @9 D/ h, i+ W# N
-Usage-4 l* C( `/ S' c7 j. C! y
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The usage is EXTREMELY simple." t& i7 y5 ?% i: M& Q9 q- Y
Open the DYO file, edit it, save.
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-Explanation-
7 g/ }1 B8 M; [( T! MLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
( X' c- e$ b0 V" e% \( A179.9087        NPC方向
: ]: e& @% }, L' `% S# c7 z# _0               下面3个为xyz轴角度一般为00 d) ]8 e2 A, ?/ d
0
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3344.027        标识NPC位置的xyz坐标0 n% _3 M1 c" D9 f
146.9564        Y是高度
# }: f2 P/ Y5 P9 r2 R# J" g( q& n( v2071.1+ Y/ s3 p8 e3 p5 o5 ^* R
1               下面是xyz的比例
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5               设置AI(NPC为5)
! ]8 @2 s# D# W9 Y" w( p234             模型ID6 w3 K. [% ]  x* ]  w/ z' b% M
-1              未知(NPC设为-1)8 _$ v6 i8 D; @! s- y6 d/ A
0               来自AI类型:0是不可动、中立
" i8 ?  ~9 {* `4 F  e# [6 ~2               未知(NPC设为2)2 U" `- M$ L; _0 w
MaDa_Boneper    NPC名字(character.inc可以查看修改)
$ w, r  u8 |( v1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有7 ^& B: y4 H' ~& x+ a
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So the first part that says 5 is object type.% ^* l0 z& S) q. Z" u! x* Y
5 is mover(NPC/MOB).4 n5 q; z$ t6 i" x7 E

: Z8 w1 I' i! h) H, d$ fThe second part is the Y Rotation Angle.
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) I3 Y8 G; Q, G/ W6 E# R- G8 iThe next three parts are the XYZ Axis Angles.
# r4 z5 V6 W9 X! EThese are usually left blank.
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$ u; U7 X" k- @( @Next three parts after Angles are Position XYZ.
" I3 w1 `8 j) U. VKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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Next is Set AI.
/ s/ P- z# k. n" z  H6 T) Z! p  QNPCs are set as Pet which is 5.* I8 o  {; V5 a! {# ~" g

' Y  V: t4 ]( l: y  VAfter that comes Model ID.
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  G$ n3 B- U. t# ]' `Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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/ H/ [! ~2 Z8 K2 q" fNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
" F) x3 b$ Q# g3 |2 v. m. B# ^: p# _To see what name an NPC has, you can check either in character.inc or the dialog files.6 ^2 T8 J7 V0 z+ P

+ e3 v9 _& f" {3 {8 w3 s5 UNext two are unknowns where the first is set to 1 and the second to 2 on NPCs./ s9 J+ d7 N# `7 P3 |

$ r* T( b- P  W" B! cLast is a separator necessary for the writer.5 O  L$ r2 Y& q( H# V* O$ f

8 o7 M0 i' F" X) X" t$ qNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------
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0 y6 n% {# e# j* a- Q  U, i-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
6 k; ^& t- J3 |8 D, Hdesired function:% ~/ A/ Q, g/ @, o

: T: M' I% X8 \" oCtrl+F = Find) B: ?# M7 E) w3 S% y; D
Ctrl+H = Replace
. v, v. R/ R* \. T9 i- |Ctrl+A = Select All
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--------------------------------------------3 \# |- j6 G( Z# S3 V

; M* i2 o. S, a-ChangeLog-6 [5 m# Z8 Z$ g
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1.1 - Initial Release.3 u+ T* q* I5 I6 }2 l/ A" {
1.2 - Added options for search, select and replace.  |: B% Y3 D6 \4 V9 _
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--------------------------------------------* J" v5 q, I8 ~3 _

3 A1 J: w  c5 F' Y/ Q6 G* CThank you for reading and downloading!
$ p4 b  P, h6 N, E$ U/ @: X6 TPlease comment all the bugs you can find.) Z) d% o, b/ N0 x* s" O; n

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Proof and a little preview of what you can accomplish:
1 s9 j1 o8 d: j' _* Y$ a6 yhttp://www.swegrafix.net/upload/files/leafevent.png
7 O! G0 B+ n! |5 v6 l(Old-school players will recognize this)
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