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( P6 K) e! A8 B+ n' T8 ?readme.txt* V; U) `! z4 ?4 Z+ W! _& c8 S
修改软件:dyoManager.exe
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- W$ \- o7 K' o% Q-Info-8 \9 Y; ]9 W( o; z& f
7 h$ d# ]0 @5 l8 S; N% u3 [3 WName: dyoManager8 V: L5 c, e9 k" ^* J/ V
Author: Kimmy Andersson1 `8 I3 [0 D& Q/ o! `# n: }8 e
9 Z7 ^' L) }! {6 }, ~& f, N2 m* ACredits:
9 i, P$ D" s2 Y# ?Xadet
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This version is FULLY functional and is GUI based.1 d8 G' W9 s! ~. A5 u
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-Usage-
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The usage is EXTREMELY simple." u1 e [8 `6 A0 Y9 P
Open the DYO file, edit it, save.% [- K& t. u2 {% ^8 |# B
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4 R# h& X- ]2 B* w' e-Explanation-9 `5 [( A! q5 S4 n5 u; M
Let's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)7 ^/ z4 E% s" M' r3 d$ k# ?; v* r2 d
179.9087 NPC方向' |7 m3 V5 J2 L2 w, @2 \* n
0 下面3个为xyz轴角度一般为0- O2 l) v5 _/ N# y( x) ]" r+ V2 q
0
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3344.027 标识NPC位置的xyz坐标
! T+ ^5 r: p% T* M! m1 n/ Z146.9564 Y是高度
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) u# L( m, c/ B1 W p1 下面是xyz的比例+ b. R' W0 `2 U$ s
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) H: t3 U+ ]1 W' H& F U& y. h5 设置AI(NPC为5)
4 Z1 l2 f1 c. ]0 A0 t. R1 F234 模型ID: n) a+ z' }' N! C
-1 未知(NPC设为-1)
9 C/ R' Q3 g' U `0 r0 r0 来自AI类型:0是不可动、中立+ }* ]( y9 h( u( t: g
2 未知(NPC设为2)
9 ]4 n5 O- |! ZMaDa_Boneper NPC名字(character.inc可以查看修改)/ o7 p) @# ~- p( u
1 下面两个未知第一个设置为1第二个为0/ e& U/ G/ J& F2 v6 ]# z
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So the first part that says 5 is object type.1 Y9 V2 M# P5 [5 W
5 is mover(NPC/MOB). t* G% I6 M# T% A8 q
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The second part is the Y Rotation Angle.
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: o2 O. D2 H0 W6 |The next three parts are the XYZ Axis Angles.# T1 s& H' l) V3 B' ]6 ]
These are usually left blank.
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Next three parts after Angles are Position XYZ.9 z# @7 a. {$ i8 U* M. s" A6 ?) M
Keep in mind that Y is height instead of Z.* S) T$ K, X F9 z
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Next three parts after Position is XYZ scale. \/ e9 X6 Y8 K4 f0 s" r- ]! ?
. h6 F: o; [, g% g1 LNext is Set AI.
( \+ o& `; P* D1 cNPCs are set as Pet which is 5.
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After that comes Model ID.$ Q, v4 q* d$ q' o- `/ C
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Next is an unknown int that when on NPCs is set to -1. y3 l6 v* _% o& s% n. I
8 b! G/ h: R) b+ {. \After that comes AI Type where 0 is non-moving, neutral.# V/ ^& g! w- m' a* R4 Z
& X4 ?5 j' }( }Next is another unknown which is set to 2 on NPCs.- K7 b0 @( U ^9 _7 i. e8 T
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Next is the name of the NPC.- T0 y1 \! }: a/ O5 K4 t# F2 c. h
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.5 z8 |1 ~9 E+ ?4 p5 S
0 }6 ~0 J E e2 I( ZLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get6 L% F( t+ {" i! I
desired function:
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Ctrl+F = Find0 L" F/ w' N2 H5 d# F
Ctrl+H = Replace \) O4 L! ^$ {# C
Ctrl+A = Select All) m5 m' P p2 {. V; h
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-ChangeLog-
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W5 t9 R* C2 _8 e0 d) Q- O/ S, Q2 }& g1.1 - Initial Release.
" o* P7 `/ r# ]0 n" G6 V" l1.2 - Added options for search, select and replace.
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; V) T$ G+ u: M. A, xThank you for reading and downloading!
, a$ i) Y8 Y8 n# c5 v3 q- M8 B3 J* MPlease comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:( J: t; V0 U4 M1 G1 C6 g, s2 ~" ^
http://www.swegrafix.net/upload/files/leafevent.png/ E+ t% W. }" d0 Q% v/ p' ^
(Old-school players will recognize this)- l& n4 D. ~# A9 c" I; \
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