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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt6 K3 S8 @1 b2 i! l( Q$ _
修改软件:dyoManager.exe: W" S6 j5 {* F, X8 r% z1 {

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-Info-6 b* k. F8 n7 m. @/ m6 U* d- S
, ^9 h# A1 X: W) b9 _
Name: dyoManager2 D" F+ z! [) ?* F# i
Author: Kimmy Andersson
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Credits:6 h0 r3 o+ ~. ]& d
Xadet* x+ K2 V- ~; h3 s5 @' a

' a9 \$ k2 l) P  vThis version is FULLY functional and is GUI based.
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--------------------------------------------
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9 E7 q9 {4 C2 a' ^- t3 c1 |-Usage-
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0 f6 c* C9 b  q' }$ y9 qThe usage is EXTREMELY simple.8 E7 K0 u; a4 |1 @$ L: h% f
Open the DYO file, edit it, save.! p4 N3 l: Z$ d" f

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" n# N' w+ \8 U' X-Explanation-
5 ?3 P1 i% p* Q) }) p1 [Let's take a look at the first block(this could be different on yours):7 N/ x9 q2 B9 H9 v  d, J
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5               对象类型(NPC为5)
- [1 J, x6 D  A; e: {. s  t179.9087        NPC方向
. @+ R; R7 D1 W6 e9 i1 J0               下面3个为xyz轴角度一般为04 m% m) g$ F& h5 p
0
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0 o1 N/ W& e' q# {' }, s3344.027        标识NPC位置的xyz坐标
) y5 o+ ]- q# e* V- q( T3 W# D146.9564        Y是高度
0 M1 s5 K+ I8 K' K3 ^9 c2071.1
* c! ]0 F3 Z( F- P4 `  n1 W1               下面是xyz的比例1 l9 ]9 }) e* h1 Q
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5               设置AI(NPC为5)' A6 G4 t' h4 ?; M. }% A; t% d: {5 P
234             模型ID
; C7 H( M8 n* r; g& M-1              未知(NPC设为-1)! g& l3 c# Y# v
0               来自AI类型:0是不可动、中立
! x/ Y5 v/ S/ I$ P$ G% R7 ~2               未知(NPC设为2)/ W; X# s7 a% \0 D/ V# e
MaDa_Boneper    NPC名字(character.inc可以查看修改)1 N, H  C" ]+ V1 W) f1 K7 ~
1               下面两个未知第一个设置为1第二个为0' d& g  t! q+ L; R
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--------------- 分隔线必须有, P1 h$ m% c) l6 m$ E% f
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So the first part that says 5 is object type.
1 q3 T4 I' |8 B( T. y  _$ U5 is mover(NPC/MOB).  k5 K5 N5 V# b$ F- j  i
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The second part is the Y Rotation Angle.6 X! B. z  s+ `* {$ w& X
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The next three parts are the XYZ Axis Angles.+ D; M7 f# {' R; j/ F
These are usually left blank.
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Next three parts after Angles are Position XYZ.+ N' y& g4 X6 j7 f1 J: Y( l
Keep in mind that Y is height instead of Z.8 v3 h/ E- t: ~* S+ t; u

) L& c. }8 J: {4 X3 A! jNext three parts after Position is XYZ scale.% U8 P% ]0 J& A' `  F9 b5 l
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Next is Set AI.
9 `6 _: z8 O% V  a* h: O0 I, }NPCs are set as Pet which is 5./ S. f0 X) R& ]9 o
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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7 D4 u( c7 t9 T: d6 _! KAfter that comes AI Type where 0 is non-moving, neutral.; n) u4 }( b1 G9 q, l
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Next is another unknown which is set to 2 on NPCs./ n+ B4 D/ P7 C& J7 L9 W

7 @0 ^" y' g7 M  ^" G9 jNext is the name of the NPC.
/ O( K$ q- Y3 }6 NTo see what name an NPC has, you can check either in character.inc or the dialog files.
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  A7 o; @8 R+ ?Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.; [( B) D) L. d2 ~4 U7 p: h

' t6 b- v& o8 w' hLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------+ x. s8 [/ |. V& E
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get. m0 K6 y& f* N, _
desired function:8 V# c( y) q6 h4 B1 p! C' h

6 r* C: A( a' X1 WCtrl+F = Find/ Z& [2 X4 a$ ?* y9 }7 F
Ctrl+H = Replace
( }( w. C! ]3 C+ u/ E9 s0 c& x5 OCtrl+A = Select All
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, H, U) L) w! t) W% ^2 K-ChangeLog-
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1.1 - Initial Release.
4 ?5 @* P& K0 ^9 i/ H' i( _. h1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!% m# m& H0 ]: d
Please comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:6 s3 v2 e7 u9 ^" ]* H
http://www.swegrafix.net/upload/files/leafevent.png! T* A4 I5 f- j2 Y# s
(Old-school players will recognize this)
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