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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
' M* G$ h. w# L: q" ?修改软件:dyoManager.exe
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-Info-
$ A3 i6 [- p- O( t
; P) k0 B/ X# AName: dyoManager
+ G) A* c1 L5 r) `% q& \4 fAuthor: Kimmy Andersson6 Q; k2 ~; G# _* b: ]. o
: w( ?, z: a  i9 t9 ]
Credits:" S/ N, ]7 V' ?5 }3 @, {3 Q& T
Xadet/ p& o* c+ S  ?5 A  \0 ^

- _+ _9 u# e- U- E& gThis version is FULLY functional and is GUI based." {+ X4 o, Y2 x: G  H! J; o' i% {

, M" a7 Q- [& ]: z. d--------------------------------------------
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-Usage-# f/ o( q0 Q5 j9 ^5 V
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The usage is EXTREMELY simple.
5 e2 `+ |! S- G4 Q/ ?Open the DYO file, edit it, save.4 J( C0 m- ?+ r+ v
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--------------------------------------------
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-Explanation-$ h! [) S% L$ K6 t( C8 c$ J
Let's take a look at the first block(this could be different on yours):, y5 H3 h- R* ^! i
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5               对象类型(NPC为5)4 L: {9 M% R  s1 d0 `3 g
179.9087        NPC方向% \. o: O4 y" ^/ M6 h  ]
0               下面3个为xyz轴角度一般为0( l. x, F2 {9 [5 g5 X
0
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3344.027        标识NPC位置的xyz坐标3 o( G4 l, Y" W" S5 j( A
146.9564        Y是高度
' J& W6 a  N) l0 Z8 M% e2071.1
8 _9 z, B, \1 |, \+ q0 e9 _1               下面是xyz的比例% z$ E8 p3 T6 u, i7 h( m
1
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2 a, U. s* A1 t. L! P9 O4 [. ?5               设置AI(NPC为5)
% A" m5 u! e# ]7 z234             模型ID+ a! e0 @5 F7 ]" {
-1              未知(NPC设为-1)
' h2 W5 f0 W, x% f! j+ l1 f0               来自AI类型:0是不可动、中立. C: k. i+ w& o1 G. h$ o8 e
2               未知(NPC设为2)
0 f% O- U% C+ s/ I3 h( P* iMaDa_Boneper    NPC名字(character.inc可以查看修改)
: S& O5 _8 d8 d' s6 k1               下面两个未知第一个设置为1第二个为0
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9 [0 A0 a% z( e--------------- 分隔线必须有
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7 v1 J( ]5 g3 ^6 n- nSo the first part that says 5 is object type.
$ a. W3 G. _5 |: i, A% V5 T5 is mover(NPC/MOB).
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, _8 v- \$ [9 \: {4 o0 ?The second part is the Y Rotation Angle.7 o# N3 j4 M/ Q1 Z1 m, h; Y: f6 _
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The next three parts are the XYZ Axis Angles.1 \& W; k* p- N; ?5 e
These are usually left blank.  A1 d7 K2 ?. p+ i$ Z$ e

# E! B. X" g! T5 v3 }" \" W1 eNext three parts after Angles are Position XYZ., U8 m5 Y& }$ U, i
Keep in mind that Y is height instead of Z.
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! d) H# v1 o$ I0 ]9 v; O8 ~0 SNext three parts after Position is XYZ scale.4 |! Q2 q2 }0 b" K

: c5 g2 f# H2 G- {4 ~4 kNext is Set AI.2 s4 I  ]) \: @; K1 p* x4 t
NPCs are set as Pet which is 5.
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After that comes Model ID.9 \3 O/ G% a+ h3 z. W3 V# H
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Next is an unknown int that when on NPCs is set to -1.4 [4 Y' N' e/ `; ?

$ f6 b( f9 G% UAfter that comes AI Type where 0 is non-moving, neutral.
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1 r: n+ j( X0 i; N% F7 tNext is another unknown which is set to 2 on NPCs.0 _4 k6 I, l2 ^

( n+ e6 N& Z2 b( S  h5 n9 x- B6 [Next is the name of the NPC.
) g3 j5 z7 m$ }1 V' B7 rTo see what name an NPC has, you can check either in character.inc or the dialog files., k9 a) A. X; r* m2 X; E7 \4 }; e* V
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.- n- t$ |- t9 _  V1 m3 \

" I2 z% F$ w& `  q+ i4 hLast is a separator necessary for the writer.: ~6 v8 o8 u# Q2 x) x& s+ a
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------' V8 E+ N( w- O) q
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-Shortcuts-* ?8 }( I' t- i4 }0 v
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While editing inside the textbox, you can either right-click or press any of these keys to get
6 a6 u0 J2 o' Q" `1 ^8 Ndesired function:/ X' O- ?, o5 x: A$ H/ D

' n$ E. |& u' e5 \. Z( ?2 ICtrl+F = Find
$ h3 e( m6 f! J9 i5 l% z2 VCtrl+H = Replace! s) H" N+ T! S
Ctrl+A = Select All
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7 c# ?6 m* t! b9 M& p7 \--------------------------------------------" `  Z! b: O  O3 @. L5 j0 ~( h
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-ChangeLog-
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1.1 - Initial Release.+ Y% W7 N' j: Z+ |8 }: g6 k7 Y
1.2 - Added options for search, select and replace.
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--------------------------------------------
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Thank you for reading and downloading!
4 Y, p4 y3 c, M' m  r7 d: t1 _Please comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:# m; j" \1 G9 x! n, T
http://www.swegrafix.net/upload/files/leafevent.png
0 V5 N* Y, j/ H4 c1 X! S: j) e(Old-school players will recognize this)
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