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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:- G% q% |" C7 ^
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代码:
) m1 \# p) {0 r* w6 d/ Tvoid CWndRevival::OnInitialUpdate() 6 E" K" [1 Y/ `# X* ?& e/ s
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CWndNeuz::OnInitialUpdate(); 5 F* \. q% m! }5 v) M1 r
( s" S' Y; O) g6 |4 L- g m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ z) }. q$ s7 Q$ X1 A m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; T7 J1 ?" g9 t# Q# l! }4 \! @/ C
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
0 j7 r7 ~ A7 _#if __VER >= 9 // __S_9_ADD
3 M& X' i& e+ V5 } m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
2 f5 j' `, @) l, I1 W- `& [#endif // __S_9_ADD
/ a# n* `( N4 @4 M m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 D/ G- y2 c+ @3 w+ G6 j m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& o4 U+ I" }, [) g3 D4 q
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );* r0 y' ?- ?7 z" ]) P: y+ f$ y
#if __VER >= 9 // __S_9_ADD
9 Q/ A, T& L; V1 l1 S% N$ _ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );/ [+ S$ o! L- O! k2 E
#endif // __S_9_ADD
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4 d4 R# A4 Q% m" T; s8 }% r9 M#ifdef __JEFF_11_4
# t2 v* x& g% b0 f BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
, ~2 w5 U. R; W3 Z1 Q! }#endif // __JEFF_11_4- |8 F/ H1 D6 B1 Z- O% m
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 g' R. _5 `4 w4 G7 U: u
#ifdef __JEFF_11_4" m1 N) @: T! ] `, z3 x' y. W
|| bArena
$ k$ x' v- R, L( }. r, T#endif // __JEFF_11_4
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9 N, _' ?- F, }/ a m_pRevival->EnableWindow( FALSE );
% T9 M0 [: B& d, m3 k else
, v$ {$ H2 M2 S. Y: f! ~5 A m_pRevival->EnableWindow( TRUE );
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4 P. b4 i/ k$ v! s' j* \9 N CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX ); Y1 x j& `5 |+ G! T# s; `% f/ v
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if(pWndWebBox)% M/ u% p' i, K
pWndWebBox->Destroy();! t* X1 R7 V9 c
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#ifdef __NEW_WEB_BOX* N: e- ?( ~7 Q6 \" z, J* a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );& o ^8 ?) m4 M3 \/ p* t
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if( pWndHelperWebBox )
7 F$ b: n2 X$ O7 W/ h pWndHelperWebBox->Destroy();/ }' i; n# [3 G1 g3 }- ]+ R- D
#else // __NEW_WEB_BOX
6 D0 w9 L3 e4 f; L CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
6 [ P$ R1 h( t) f pWndWebBox2->Destroy();
; T# y* }1 O0 f5 I0 A* ^#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );$ ^/ a- x D! \
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#if __VER >= 9 // __S_9_ADD/ d' l$ B" t/ }, \
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
4 P! }6 L. \/ l$ M7 T8 i CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);1 o( _# ]% T+ v2 y/ J1 c, }
m_pRevival->SetWndRect( LodeLightRect, TRUE );! { {" m0 d4 j! d: g9 \7 h
m_pShop->SetWndRect( RevivalRect, TRUE );% D$ e, K) p: ]1 h. g ~- W6 @) K
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m_pLodeLight->EnableWindow( FALSE );
& z3 W- w, I0 R6 V. E, [/ C //m_pLodeLight->SetVisible( FALSE ); : s' M+ N) p7 K. D9 t1 h7 |
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// crect = m_pLodeStar->GetWindowRect(TRUE);: p6 s/ q; C5 {% R3 A8 G, {6 ?
// crect.top += 2;4 E" T' p3 l' ` ?( H1 k
// crect.bottom += 2;
+ T' E. ^& X k// m_pLodeStar->SetWndRect( crect, TRUE );# `) Z# ^; X9 F9 l% u' S" c i
// crect = m_pRevival->GetWindowRect(TRUE);
( L$ U3 N v( z$ Y1 [// crect.top += 8;
4 w) H9 t i$ j f i0 W7 F+ g1 M// crect.bottom += 8;
7 u# `# F- h$ @+ m+ U2 x// m_pRevival->SetWndRect( crect, TRUE );0 ^' y+ S: @" p3 b$ F* N
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// crect = GetWndRect(); v; F& w$ J" ^2 C# m0 F: ]
// crect.bottom -= 31;
% h4 a8 R5 e+ o7 E% z7 G' X// SetWndRect( crect, TRUE );9 r8 E7 Y2 m6 V
}*/
" y% h- D' s- y- X# T5 G#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
8 O! i, M# s6 y( { CRect rectRoot = m_pWndRoot->GetLayoutRect();
$ J9 X9 W; n9 _; P. |. f CRect rectWindow = GetWindowRect();
! D5 e. \3 d- f0 X5 ?& t" m CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
( Q6 g3 E* q m1 C Move( point );7 t! y/ A9 x% z5 s# Q @8 v
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现在,您可以生成以下的NPC:3 k* c$ X9 ~4 G% w8 j
Darkon
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9 ]; i5 a" }1 u代码:
6 \2 ]2 W! X" k9 x% KMaDa_LodeLightSaintmorning( d: H' D5 s5 ?# [1 t3 y" n
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Code:
1 i5 V. A7 I! X6 t" l. U& _" gMaSa_LodeLightFlaris/ D' U5 U5 z: | V# o! @
9 x" Z3 D- j6 y; c+ f' }Code:7 r r8 ?+ o! z' h
MaFl_LodeLight
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6 r1 p7 @2 B3 Q7 L) [. U2 ?<-- You just have to add ( u& c' S, i' ~0 L
Code:+ X% p3 [# L" t& L7 K
AddMenu( MMI_MARKING );% d* K0 z# t$ g/ U1 d. c
to an NPC!
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