|
|
这仅仅是一个片断的教程,所以我不会解释非常多。7 ^7 X6 z* h6 f6 \4 T
8 B* j) }& Q0 b5 H( p/ k& H' t1 l4 n
WndField.cpp在CWndRevival类:2 V" k8 \+ z2 c; |. q
' o2 X( F' z' {4 n5 y, ]+ z) F- n
代码:2 e2 P" s! ^; _' v* n3 f6 \% D; a
void CWndRevival::OnInitialUpdate() ; W/ j; l. U5 d4 g
{ . [" a3 ^& n' ~1 q W5 O h( i6 r
CWndNeuz::OnInitialUpdate();
$ Y3 R) W3 j. y* ~4 w3 D
- K9 a9 e, i$ \3 E% o3 K6 A: `! v; ~ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
' q" l, o t- ?- z9 z8 h/ {% {( I m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 z) `6 O8 N1 a8 [9 M% \
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( N1 j% p2 q( \4 C6 S" H- A
#if __VER >= 9 // __S_9_ADD
/ L/ ` E! R! W5 L/ Z/ i m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );: {6 w, e+ a0 h8 F, x- I0 r
#endif // __S_9_ADD" E: s/ w- P; o; U- g, S1 Q
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );/ ^# O/ L1 h/ i2 h2 G
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" i% u6 }3 ?4 ]4 K m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );/ E$ Q6 a, k1 o- B8 z0 o) X
#if __VER >= 9 // __S_9_ADD7 o- { A4 H g0 e
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
( {/ W6 f& Y' Z& s. u- r" o#endif // __S_9_ADD" v% `; K; {9 i* i# y
1 K U: E# y" K4 {# |5 v#ifdef __JEFF_11_4
. i; j; Z* S! F; D0 C BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
`2 k: T( T: O0 \- X( \/ }#endif // __JEFF_11_44 @! A4 h* V9 F* M& D
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )& s) c! G! j" v. z8 w" i1 H. `. K
#ifdef __JEFF_11_45 F) @4 ?+ n9 K' J/ S+ o
|| bArena8 L* h5 ]. D5 m0 {% O& z
#endif // __JEFF_11_4
d. r* \2 R- c+ g4 b5 p8 G )
& X) n o, r0 R7 L m_pRevival->EnableWindow( FALSE );
' e% g3 g; C" u+ L* z; A9 P else
7 ~ X' ` H8 q2 p m_pRevival->EnableWindow( TRUE );
$ \/ f1 _! a w2 ]7 I! M% ^% \, L1 Y, V v
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
" }" o$ f! B `4 l1 a9 m
# y! g- i* R9 j0 N% |7 c if(pWndWebBox)
1 [5 B2 V. K3 f pWndWebBox->Destroy();
& R. J2 E& ~6 d- l" O; S1 z2 w
# r. |+ \/ o3 S- M9 o#ifdef __NEW_WEB_BOX
2 c5 m; j1 F5 j5 t0 j+ C7 M R CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );! ~* ~4 m/ a5 u
% h0 ?. r7 }! r; m2 v
if( pWndHelperWebBox )! x* ?( M* V; j
pWndHelperWebBox->Destroy();
9 K7 P/ n* z9 q% u) L+ @' |' i#else // __NEW_WEB_BOX+ m! [5 H) s% ~6 o i7 w1 m& C
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); V" x2 E: v* q+ F& w( v7 M+ R" |. O
0 B* }, Y& p+ {& \6 x3 g if(pWndWebBox2)/ ?/ U5 U! W, k5 c6 U6 R. a
pWndWebBox2->Destroy();. Y; d O/ U$ Q- ?5 Y) D
#endif // __NEW_WEB_BOX( P# W4 R( A: o0 m! D$ X1 B; `
, Z# W8 ~# e1 ~ m_wndTitleBar.SetVisible( FALSE );
5 y2 [, a- Q9 r/ |0 M n- |; `9 f3 `: t7 d
#if __VER >= 9 // __S_9_ADD
( L/ r8 A! s' y9 J3 X' R/ U+ v /*if( m_pLodeLight )
: v& Z: z, F# ^: {& }/ }4 S {( o: s4 U/ M) s% \; z
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);- h/ N. Z' F: S+ F% }
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
& m+ |/ {& D' n4 B* ] m_pRevival->SetWndRect( LodeLightRect, TRUE );4 _) `4 z: F# S$ v1 R; y8 V5 v
m_pShop->SetWndRect( RevivalRect, TRUE );. }) H1 U- x( F
6 Q% t# q+ B0 p
m_pLodeLight->EnableWindow( FALSE );8 p n2 w4 n& u& w% t5 g
//m_pLodeLight->SetVisible( FALSE );
& W4 n# ] _7 m) Z$ U" S* V9 C, I! \( {0 p
// crect = m_pLodeStar->GetWindowRect(TRUE);
( U! h/ Y( B/ w' d- z// crect.top += 2;
% ~) ^( _' U4 P0 P2 ~// crect.bottom += 2;
# @6 D( n# v$ H6 r* a" N// m_pLodeStar->SetWndRect( crect, TRUE );
% c/ E& K4 ]+ U) y1 P// crect = m_pRevival->GetWindowRect(TRUE);
' Z% {: ~0 ?7 p6 G/ _/ U// crect.top += 8;* N6 w; g: U. g) G' Z R* x# h" E$ k8 _$ y2 \
// crect.bottom += 8;4 ]0 q ~, L5 y" c" o0 Z. H0 M8 J9 i
// m_pRevival->SetWndRect( crect, TRUE );
2 M! h; A" n; f# c, Z* f+ W0 F4 x! |0 J( S
// crect = GetWndRect();
) b: a( h$ ] ~6 |// crect.bottom -= 31;. e6 v# M; l6 g. }1 S
// SetWndRect( crect, TRUE );" s p( _( x6 a% u: D; u' j
}*/
; O- U! v$ p1 r4 |$ p3 k#endif // __S_9_ADD# I8 I6 n5 Z0 B
; e6 h/ r/ w+ B- M" ^ // °?àìá? à§?êà?·? 3a?à°? ??±a1 i! V5 q7 k# e7 l
CRect rectRoot = m_pWndRoot->GetLayoutRect();& [7 D) Z% f( r4 `6 G
CRect rectWindow = GetWindowRect();9 I4 s4 J. z7 K2 X+ k. G5 F/ Q
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );- X- E8 Z" s" `5 \8 l# t
Move( point );# P* L5 C2 d X$ Z- Q% d- L
}
$ M2 R! E Q2 @0 F4 P0 D2 M: ]
8 B3 V* i; M' Q现在,您可以生成以下的NPC:6 H3 y! H9 B2 c( t6 V5 k
Darkon
7 O( h+ d" _* V* S; |1 x w R, r0 O0 P% W* k: B
代码:
7 X) ^( Z; Z; d9 PMaDa_LodeLightSaintmorning S+ j ^2 _, u) C) o7 {
- Z9 `9 c h1 j! g! U1 lCode:, U/ J& C; d+ i( y
MaSa_LodeLightFlaris
1 ?' H" Y5 n* R& l c( k! M V# ~* s8 [. r! ` y! r
Code:
# `; s7 m, v4 P: ]! p4 _ xMaFl_LodeLight6 m G( c0 O% `0 P5 v" N6 n9 r) i% ?
2 w2 J( u+ f2 o c7 [6 [6 m
<-- You just have to add ) I% }$ E& A5 h" p5 {7 q
Code:9 Y3 m& l2 k4 y" m
AddMenu( MMI_MARKING );: I/ s9 P8 K0 }
to an NPC! 7 F9 {4 X9 M3 h1 r# G6 Q; G
$ @1 K1 L1 T7 L1 F& X0 K# i5 I: k
+ K" D; d8 q2 Y5 k1 K, \ |
|