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在这里,我向你解释如何在源选择安装到创建工作中的字符。
) C5 C) j) Q$ t t0 m, m6 r$ [../NEUZ/Versioncommon.h
4 ]- s, y7 ?( M4 v6 \
4 @% c3 \& {. N) ^# x+ P& I8 t在上范围进这里只是这一个:+ {! v0 { l- _0 s
代码:
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; C3 ]# n+ G6 j#define __JOB_CREATE_CHAR3 K. @2 F* B9 E9 ^+ Q- r$ q& h
../_Interface/WndTitle.cpp7 _7 ?9 q7 O! c! e8 L J
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在这里你进入功能
1 h+ z: m; P" W, X' L8 v8 V) z8 l/ M代码:2 _/ b' ?" o- A
$ K" N* \* }1 cvoid CWndCreateChar::OnInitialUpdate()8 Q; y% a: W3 j0 K
并有助于
; t3 D% E# o. z$ Q# e% v4 R代码:
W* A* t) P& g! J4 h. ~7 |2 CCWndNeuz::OnInitialUpdate();1 f$ q' P. f9 E1 K1 D! x3 E# j
这样的代码:
8 E* D4 g8 m7 g4 E' Q7 U& i代码:2 [4 T, h; `- B! w
#ifdef __JOB_CREATE_CHAR8 o7 |0 m3 n; z5 n6 Q. i& \1 L
m_Player.m_byJob = JOB_MERCENARY;0 X3 x! k# ]5 p. i
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
4 }) x4 z+ @. U) |% x: Q8 m pWndJobBox->AddString("Mercenary");//Edit by yannickmama# k0 [& j; Z( @' I
pWndJobBox->AddString("Acrobat");
8 d0 s2 Q8 g% _+ ~% [2 z* S pWndJobBox->AddString("Assist");! U8 H% }+ I4 [3 f7 X4 c- G
pWndJobBox->AddString("Magician");
& U* q* U3 Z; I8 G) l) ^0 } pWndJobBox->AddWndStyle( EBS_READONLY );
/ J! p) X0 Z( t! y9 A$ t pWndJobBox->SetCurSel( 0 );" h% ?2 H* w$ p' U+ j0 X! m
#endif //__JOB_CREATE_CHAR! f8 e. y0 e/ u* ?* N. I( V) m
在同一文件中,我们跳到这个功能% J2 D2 I2 i, A0 t/ E8 M
代码:- L1 w: m e& U, K+ u: @: Z
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )3 @8 ~7 e _ l* r& N
并查找这一行:+ z2 O% j0 |: g4 v0 h, M: c- I* s
代码:, p8 R' ^; e! r9 ~4 B% Q4 r
case WIDC_OK: // Create+ f& O* i/ r5 ?% e
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下面我们就这一个:
* I' l* l: v3 p, s# o代码:! s7 M9 t8 D; N7 @- l" L
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#ifdef __JOB_CREATE_CHAR' E! C& {7 B7 L2 s8 s$ s( V7 E+ u% U: ]
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
6 w! m+ }5 \# D assert( pWndJobBox );9 W! @. W8 Q2 }* ]7 k
4 E6 S9 P: ?3 {8 m/ B. p if( pWndJobBox->GetCurSel() == -1 )
6 I! W$ }. C! W c {
" P5 R, E& i5 t g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
0 G) @4 w6 \, @5 } return TRUE;* s) _* l/ W4 l5 O9 G5 S
}
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" r) m9 ~' g& i! R switch( pWndJobBox->GetCurSel() )# P( u/ a7 Y' `; f3 x' b. u
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case 0:
( T) v! z/ v _ m_Player.m_byJob = JOB_MERCENARY;! C5 R# Z3 P7 f& b! r! T/ }
break;; P. y4 G7 Y0 V' r- i; j7 U, G: M
case 1:
6 q( K& U4 k- P. G9 Z; R m_Player.m_byJob = JOB_ACROBAT;5 } g# [- R2 Z- ~" [
break;' m& j% z# }& ~7 B; l: z/ P
case 2:
: ~$ Q" K8 ]5 w" v# i$ `% u7 i2 N9 D; r; O m_Player.m_byJob = JOB_ASSIST;- R; O* V: }9 V7 m* F
break;
( J/ j" ]1 q/ u; ~4 | case 3:) m5 W6 A a6 Q8 w( i
m_Player.m_byJob = JOB_MAGICIAN;
# u! P' G# J- Y6 N: W break; F* x# L9 p4 C8 Y( [* T
default:: j1 e3 M9 ? f
m_Player.m_byJob = JOB_MERCENARY;' G/ F( w+ D. m$ H2 s6 ?
break;! H0 z6 L: W6 U3 B8 X) v
}
- O# D) _8 n6 e Z& {, B) n, P$ `+ \#endif //__JOB_CREATE_CHAR, n! Z6 D1 G* ]: r1 r5 b4 M
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../databaseserver/versioncommon.h1 m/ g7 n! G" {! L4 B
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在这里,我们这一个以上的地方进行2 h& `. c" R: ]! y7 @
代码:
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#define __JOB_CREATE_CHAR
# X0 u p6 j8 K) v( p6 m( `../_Database/DbManager.cpp
$ d1 C* z8 z8 T1 u3 }2 N( P$ [$ j" i* b- b- m1 b
在那里,我们去的功能
+ Y; q3 W& f4 z* P9 r+ g* A9 w8 H代码:2 w* Z, P0 @9 e' k, O3 e
# L/ M' A( |( c+ D3 |3 n* g( Dvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )' D9 f6 [! A+ H' h
并搜索 r' [! l' g9 f6 k/ O9 N6 @2 M& C, `
代码:
! r$ X% ?2 P+ A9 p- Z Zpd.data.nJob = 0;0 k8 O5 p% u, r; i+ Z
并替换为! E) A( W7 ]: }8 A) \: T
代码:
Y. m' M4 l% ]( o q, r#ifdef __JOB_CREATE_CHAR" t# c! @3 [6 R F7 A! Y
pd.data.nJob = nJob;6 W. e* y. F8 C
#else //__JOB_CREATE_CHAR
5 B4 W2 l- i% @1 W pd.data.nJob = 0;
, b* a3 P$ g' F) E. R; i#endif //__JOB_CREATE_CHAR* ~0 Z/ y, J2 Z1 }$ o5 X
: a& @' Q- x6 h- `这将永远有一个来源的东西。
) p/ h- k* M( @) |4 h, {+ g
2 Y2 k' b& d1 W! v但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库- [" [3 G& c# n9 U
和搜索! d2 r$ q5 ?7 K( k
代码:
8 G$ x- \4 z; y. G0 ~2 v# P# E( V6 H. n' f3 q3 ~
FROM BASE_VALUE_TBL) k( i9 I! \5 l* z/ d- ^' j8 e
WHERE g_nSex = @im_dwSex% G2 k0 _# `! N }
并替换为
9 X! S/ d6 L( f1 z9 a! ?! P8 p代码:
0 O) F+ v1 U6 r, Z1 H, x+ D FROM BASE_VALUE_TBL/ K4 ^4 A8 V* a) a
WHERE g_nSex = @im_dwSex AND; f1 q1 C. m8 h k
m_nJob = @im_nJob. q6 E9 M6 h# g# W# Y8 s$ A
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
) b6 K3 ~7 K. |( x, j) Q$ `9 A/ t( C* h8 |" Z2 @: L8 ]
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
/ P- ]3 q. Y, [: N/ i& p! P& V i, R1 T/ `7 k
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。, r" h7 j, D" {5 b# u
这是那里告诉服务器哪些技能你的角色可以skillen。
6 k4 l0 P" m) s# d% c* g可惜我不再the'm懒得现在要做的话:'D
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6 D: t, B* k& ]. Q6 F
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+ O3 T6 A3 w* Z/ R- d6 _4 q6 Z$ G& O! a& b$ C; w; ?4 g
5 B5 u0 z4 i& W. F* Q; x2 QQuote:
% q7 s$ p/ `/ @Originally Posted by Divine. 6 v+ u) L1 |( N. l
如果他发现我/ I9 G* I0 S X
代码:' _% |4 g; \8 n2 s6 L
pd.data.nJob = 0;! I7 g! q! w) V0 |. C' M
并非如此:4 y/ d) }9 f, Y N
所以,我只能看到' D( d m& b# r/ s. M& Y
代码:- U" o. W; ` ]$ h1 c
// pd.nJob = 0;
3 n8 ?+ u/ ~/ G7 C! E) K^^- \4 H6 E1 V1 Z4 U
Hier, das mussu finden:
6 i9 {# p. j. n# kQuote:
. Y% s( h* p7 A, C- Z3 ~' m$ e. _& D#ifdef __CREATE_JOB
' j+ i/ F! s5 j I" \' G" X4 | apd.data.nJob = nJob;
* w0 m; G' x$ A$ ~1 j#endif // __CREATE_JOB
9 O% |0 L0 H# R _1 l// pd.nJob = 0;0 j; [5 z/ _% M- r9 w1 _0 X; L" o
// pd.dwState = 0;& J6 {- |: N) h: u, ^* p) G- o
pd.data.nLevel = 1;8 {/ k x+ r3 j) F
pd.data.nSex = nSex;' v- Y7 ~" r! t! R- O
pd.data.nVer = 1; : P _/ x9 q4 V0 V5 m0 R
0 W7 ~2 `, e' }( b9 J) a) o9 _我仍然有一个问题(:
' g4 g5 Q/ v% q" z0 Z; P% _下Character_STR DB. A& f; E) m% d. w& n+ X
这样做在这里
0 W. \9 l8 s" Q/ N, K代码:
' O/ P/ f3 ^8 C D* B( I, ` FROM BASE_VALUE_TBL
$ Z. W9 ^- y, r4 V WHERE g_nSex = @im_dwSex
% q" a/ U( I! z2 J在这里改变5 g9 d! N; k" M* b" _
代码:
& s) e, [0 N0 a# k5 L/ ? FROM BASE_VALUE_TBL( o' Z3 n" c- H% Q
WHERE g_nSex = @im_dwSex AND
# \" {2 M$ z6 ?* z: v m_nJob/ R# k2 z* |6 e9 P% P. @
由于还需要什么?.?6 S% s D$ P/ P/ S1 q# g
在第一篇文章中,你可以阅读5 F7 q: N1 Q x6 G" I
代码:$ m8 V, J6 Y$ t- D4 W, K& z& M
FROM BASE_VALUE_TBL" P" e1 L4 N7 x: o$ @6 H! D
WHERE g_nSex = @im_dwSex AND5 a9 o: Y$ l& G: [/ U
m_nJob . P5 b5 X, l! D0 @0 L/ I2 ^7 @
: x m" r. L: U
6 ^ y) l9 `4 i( F/ t窗口是什么我忘了
5 ^: ?1 p* Z; M
0 i7 p' I0 m) i2 W+ r- C3 A代码:, L2 d6 o. f3 x3 D$ A
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
Z/ }. U! r# B+ O; s D7 p{
9 J; {3 I7 S, d3 J& m// Title String0 q9 T% k' R7 B2 w4 c7 n
IDS_RESDATA_INC_003064
8 N2 M! m6 a! V# i7 V& o6 s" B8 I}
9 R! O( h2 q% I i' z/ ^8 \{/ l4 J* R( C1 O( [' V
// Help Key$ l* K6 S8 g# ]$ R
IDS_RESDATA_INC_0030655 v4 W7 X: h: d. f
}
! [8 l `& |, L7 C. n{4 z# M1 S8 f8 b, ]/ o- N; y
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0) \& X6 T. x! |% y j+ [/ ?
{! B& }& ]3 o. u' ~
// Title String
4 Z0 m$ F* w6 M. H9 L! B; mIDS_RESDATA_INC_003066
3 F0 x2 F: W- h$ q& e }
7 w! t# @: b0 x" X6 k! H" y {
4 O4 j' \) p: O // ToolTip* [# @2 k% C7 z( f8 C2 @# }
IDS_RESDATA_INC_003067& F }+ z! K8 n( E; X) m
}
. x4 i( u9 W# w) R WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
2 J0 ~' m# j0 n3 v3 y' \0 h, P {
( D& p/ p5 q. H( s // Title String F! j" Y7 x% j; j* R+ N8 K
IDS_RESDATA_INC_003068$ m" M7 D. m2 v& G1 c
}
! L" k5 d7 b% z* A {1 h H" G3 u1 R& @" B
// ToolTip5 Z( R" G( E* w) r; t
IDS_RESDATA_INC_003069# K. E/ j9 P( F* i
}' E3 K O$ H0 Y
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
& Y8 H$ `3 [$ N; C' N5 | {$ O3 k, {% O4 N
// Title String
# x3 I$ }) F7 z+ jIDS_RESDATA_INC_003070
' n7 I* v. m& f4 K! I$ F. j3 c0 s }0 {$ w( z2 T# h/ \' w3 d3 n: O* e
{
7 N3 s3 A; R# Y i+ i5 C3 D" N% A // ToolTip
- a) ^4 G5 Y. I7 V% MIDS_RESDATA_INC_003071% K+ s7 w$ \6 ]4 t+ ?" |
}/ Q' A/ n' p# _( N
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 08 H; [8 p0 H5 [6 j
{
+ p8 N7 f. O+ k; L: a9 \ // Title String! S% L2 ? x: z& O5 M
IDS_RESDATA_INC_0030729 {6 t2 X% C: e& z. u
}4 h# ?: _+ ~; v1 g; x5 y( X
{
/ m. T. ?+ q9 X' u8 |0 e // ToolTip" R5 v( Z9 @- f7 j7 b9 j
IDS_RESDATA_INC_003073
& }6 _0 D( x6 c, }% x m7 H, m. Z }' ^+ R5 W+ G; Z. H" J* N
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
9 U9 B0 Z- l' v! Z) G. |2 u {$ |$ t) Y; y7 ?. f$ ^
// Title String
: u' z2 `5 Q8 i+ }9 N9 S( SIDS_RESDATA_INC_003074
' S2 ?' f$ [0 x4 @$ K* p3 ^ }
! U0 X+ S, V$ X3 S4 t4 {) [( p {
- l' R& [- ?& l# ?( p2 n // ToolTip
- A J: w, o0 d( f& F2 L: MIDS_RESDATA_INC_003075
5 j! t! O! K+ ?/ Y7 O" Y }' H$ `; p) L6 Y4 ~" }8 V
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
) X# g( I3 u$ F {$ O: r/ | @* R- O4 O' Y
// Title String4 _' y& c$ p; R$ N$ V$ r! @
IDS_RESDATA_INC_003076
; ^. J7 |6 I* B" Y9 {$ |% Z }! c, m! O) D, ^* U0 E4 j; b
{8 h% z4 J$ o, B2 P, c5 }4 d, p" l" w
// ToolTip
$ y* l3 u# [ I; j) o& S+ b |! uIDS_RESDATA_INC_003077( M4 h2 G+ X' l- l* @0 z
}, g) u0 O! _1 p
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
% A& Q( P# \3 g$ |3 N0 g6 Z {: W0 X2 r: T j& ~! b0 V( e& t
// Title String
2 X5 l& w+ l! w7 hIDS_RESDATA_INC_003078/ g% | k4 x3 f* a" P6 r
}/ o" k" z( p9 Z; d9 K: ^/ j6 b' R
{
( N8 f: F! N, |6 E7 }; k // ToolTip
7 V) n! [8 Y! e5 y/ ?9 aIDS_RESDATA_INC_003079, a2 @) e- Z6 D7 U
}+ W5 A& @- g6 {: Y
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0 n. H7 t6 M! F: E5 a' p
{7 G( a2 `0 K# h
// Title String" W+ [7 C! P J
IDS_RESDATA_INC_003080
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{% O( ?) @; T, }# r7 s' d" R
// ToolTip; c" B# s. t( ~5 {' y- A$ B" x
IDS_RESDATA_INC_003081" X, o3 e+ v- h
}2 O9 A% v- V# J
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0# ]. v& ?6 w/ o' N
{) C! O+ P# z0 F& p
// Title String' M, H' N: \4 \7 L7 J! a
IDS_RESDATA_INC_003082. S. V) O6 N$ j% |
}
8 f: u/ O) P% c: F% M {. m. \) K1 V0 b) F! P7 \$ t
// ToolTip
+ W6 `8 U ]$ S# G# cIDS_RESDATA_INC_003083
( A- P7 {+ t0 z }
8 y6 R/ g x/ U0 ]( E* p8 r WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
: ]: K( o/ W# _$ c {6 M% c5 M# r4 N( G/ W" W) G6 [
// Title String
' \- o) x; [: N$ Y3 eIDS_RESDATA_INC_0030840 l1 O4 |7 T, g9 |8 F9 E1 ~
}
' A8 U( G& I+ V- Y {
0 g5 q- @0 W" P( A) m; j6 f // ToolTip
7 Y2 c$ a a% d x- TIDS_RESDATA_INC_0030857 u: t/ a$ k1 m' X6 K
}
1 d) `( B$ ] f; _2 {2 u WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0( i) M" |- q' r+ }
{/ W* _5 ~- I+ t. e1 `
// Title String
7 }+ } m5 R. J; J( ^+ X' z- x- SIDS_RESDATA_INC_003086
( Y" p! A- |' e- p& C2 r6 M }( a! \9 Z9 q4 a0 x! w0 L
{
; s, N8 c1 e9 h( A- E, B // ToolTip" Y3 A/ {( N$ U( L
IDS_RESDATA_INC_003087
# Z0 J3 w/ W* _& z) [. m }
6 `0 @6 @( X! F3 Z WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0* p. U! y: Y7 K
{
' U* _ V: U& B2 e0 B // Title String
2 |4 R# H+ `. V: N( T1 ?" N p: JIDS_RESDATA_INC_003088
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{3 H$ k! |, d# R+ m& ~: v
// ToolTip
0 J$ ^- q* |. H: W2 x$ oIDS_RESDATA_INC_0030896 H+ e' T' Y& B6 s5 i$ Y
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0) ?+ M3 C/ r+ X3 m6 o8 {$ f
{! d+ z4 M& P9 p; G& j6 S6 H
// Title String- N" C0 \1 _! h" \' ]
IDS_RESDATA_INC_003090
! m* c* M- `$ ^# z& k2 T }
; v* F1 l7 o6 z+ k7 L {
( j% A' H ?) {( G) R // ToolTip9 t+ @$ z: Y2 ]& U
IDS_RESDATA_INC_003091
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
) m9 a' k' k" m0 \0 }' C; w {
) z. J7 Z1 b' z ]- S // Title String
, s% J7 s9 i8 U8 C( X( l& @# BIDS_RESDATA_INC_003092
9 d: ?1 A& Y+ J' L }
' u1 c" Y) X6 G6 z8 k1 d5 N6 q. e4 Y {
6 l9 h6 g W2 u8 F( ^ // ToolTip
6 V4 L" C# v: a. T) C3 ~4 aIDS_RESDATA_INC_003093! m. [9 d7 @& T' Q
}8 V! |9 N( B- @2 Z/ n2 `' {) n
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0" M, W6 A! S' r
{
) N, U9 q: ~4 I+ K0 ] // Title String) n6 k U$ {% x5 R
IDS_RESDATA_INC_0030949 a& O& a& b. W0 m/ W" Z
}3 h: E x# {3 p* K' S _7 U
{
2 x4 a' }; K8 _6 c // ToolTip. M( s n3 J6 _
IDS_RESDATA_INC_003095) N9 i' N: R( I" k' J7 v' V
}
0 q. J% }: M* N WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0' {; n9 Y# \, Y* X+ r
{
# H8 X2 }5 n: I" D // Title String2 G" y7 |2 Q3 ?* d2 y
IDS_RESDATA_INC_003096
# S1 K& }0 {0 [& ?- b. @ }; E. f3 f+ A. J" l# z* u5 w* ?
{/ j! Y3 l$ _0 @+ C4 w
// ToolTip1 @# h9 F R3 D% }0 H" Y& G
IDS_RESDATA_INC_003097* X: ]) `+ L5 s* M: x% i6 V6 R v
}
1 w4 W l3 S+ V1 m8 Q( l8 w: Q/ X WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
. S/ X7 S! h1 \; m {* t2 M2 v9 G" T3 k- \
// Title String
4 x2 h5 j4 G5 gIDS_RESDATA_INC_003098
9 U4 E+ ^ y, N. d }
# l u! S1 p. Z/ ^2 g! J7 V {
( E5 ?" o( O; O6 ]3 @ // ToolTip
x* h k, R0 P5 KIDS_RESDATA_INC_003099
* g8 B1 f/ e7 I& v5 S; U# Q }7 a5 C. c; z. O
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
2 |3 V1 ^. j+ X+ N% ~1 r g {
4 M6 s/ l- y$ K // Title String
4 Z9 `8 v* x9 _, T2 dIDS_RESDATA_INC_005076& Z) U" }3 h: E4 I
}
$ O. B# L: z/ m8 h {
6 L; D+ Q& h |' x$ Z, S% M! i // ToolTip
6 t2 G# }: K6 g. e L* w9 j( g; fIDS_RESDATA_INC_005077
4 B+ n/ b/ H; v5 |! ` }3 A8 M8 n! e0 L. D. ^! P
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
4 u: W ^: j3 O2 t2 M3 ~, {* b {; L( {0 W, D3 F/ {& E: y9 C g9 ^- t7 [
// Title String: s0 u# \4 i P
IDS_RESDATA_INC_005078
+ r; l) i0 @; M/ f0 Q! ^ }
. y& E6 Y& a N' [ g! K3 f, \: w {
, x4 |( M S" [& F# m- B // ToolTip4 e" `! \; N' J6 O' t4 V/ [
IDS_RESDATA_INC_005079
* @. k- {. x/ h2 U/ M8 k: b, @% Y }
) p* N. X' p& G" H. W. j$ s WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0! B7 O+ M. y! t" w6 H' y8 Y, v' R; e6 X
{
7 p- v9 C; t( w1 ^+ v2 m! p // Title String
; R+ b# t! X; u3 K6 HIDS_RESDATA_INC_006874; U% V; t v& M2 P! Q
}
5 g* [+ h2 j- x8 g# T {' b7 _' p- L: P: o; w
// ToolTip
$ t- g F B+ ~" W! HIDS_RESDATA_INC_006875
, S @: N" w; }# W7 J& t ~ }
8 V3 n* G+ p1 h4 g2 x WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0, I3 f( V: W, C5 y
{
. m9 b/ U( F) b- V, _. u( P$ Q // Title String
$ u( o# A" f4 h% E$ uIDS_RESDATA_INC_006878
( N- k# \/ |: n+ w3 Z, b$ K- y+ F+ w }$ r7 |/ g+ {* d- Z8 M
{
0 q# x7 K7 O1 c& }, g' w // ToolTip8 I/ q% k x; E! D9 }9 \. D
IDS_RESDATA_INC_006879
- q% M' @9 A- t5 W. c6 ?& [9 f* |" A }
; a' S. j% R. l# s( p WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0+ Q7 d; D) @" A3 `
{; Q/ T* m. n7 R! I
// Title String
8 {' v! D4 T* P K6 AIDS_RESDATA_INC_006880
. \& `: H, q! n7 O5 K7 x1 z& L9 y }
" _- D5 B# L, }! q% C+ a {
- ?9 O; A; m9 H9 s' b1 K' P R // ToolTip
* c5 Q$ }! b+ YIDS_RESDATA_INC_006881
' g1 |# l$ A1 A) p7 E7 B% y. i }3 A6 n. Z- W& J" k
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
8 c _. j" L. ~1 u% p {: g3 I0 c+ h0 ^& {
// Title String2 H/ ?. a8 j9 r* k! H1 {
IDS_RESDATA_INC_006900
8 ^7 ~. M- v$ q }
$ ]# C' Y- P- s7 N5 N" e# U {9 ^3 Z( F+ | _8 v: x
// ToolTip
% V& l; i' F! L2 e% L0 c+ [1 uIDS_RESDATA_INC_006901) i) Y& K- l* F6 [6 f% k. g9 j6 [
}
- K3 C9 u- F, @, X2 h9 B. Z5 n9 P- s1 @# o WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; F1 k2 k6 i, R) L+ C {) p/ T/ f* p; w4 P# y% k' t
// Title String
! [( X. C) g- d4 z4 \, e" J$ W8 vIDS_RESDATA_INC_006904
% r- n: ?$ U8 f; x/ i }6 ]0 _/ r1 S% L1 g% a! k
{
q' O% S: N0 P; Z7 A // ToolTip
& l; b+ o- M1 L: m( ^1 iIDS_RESDATA_INC_006905
9 V- [# q3 V# V }8 W5 A0 P. F/ m5 f `- u/ V
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
* c4 }1 m" o1 X9 L2 C" c n {
* O2 ^# c9 a2 ]: d7 O$ S- B // Title String
1 O) @7 L# M/ }IDS_RESDATA_INC_007134- N$ l" S* {# b" X, u
}% v% W4 Y' A/ i9 x3 [1 v! u/ f
{1 ]( \% ^% Y+ j+ m4 O
// ToolTip8 d6 M5 [2 z1 `9 S8 p9 c
IDS_RESDATA_INC_007135
/ ]3 X% k: L4 F4 ?. x }
s- h4 d8 w7 S0 i+ b$ t WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
! C! B+ i2 M' h. l: i {
9 L2 f3 t6 a+ D2 S# x I // Title String
: L0 x' K G9 p ^IDS_RESDATA_INC_007136
, y) S6 Y/ |. Q }3 w |; P5 ]$ N, {
{
: Z* \5 S3 y: D0 v1 u" ] j // ToolTip. K9 z% H( U, W
IDS_RESDATA_INC_007137
; s1 j! p3 c0 H- p/ g }% `6 I9 B% k4 @$ v4 k. [- Z5 ~
' p3 ^/ Q! }' q. I- ?+ B
}; Z; b0 I( }& [4 h+ \
所以红色的!
4 e/ O9 I% b% Z. n
1 R$ d; ]; d6 J$ e7 y这里还tblSkillPoint的条目:
5 i* L5 Q- V) y/ x; ~% y7 @: |6 P+ f0 D
* V; |/ t5 ]! }! O! D代码:
, P5 v, ?3 {; s8 _+ j If (@im_nJob = 1)
/ c' e1 G0 u1 X" }5 a* l, ~ Begin: P7 J+ l! A+ Z2 u! F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
$ l$ I% Y6 g { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4). y. S" C2 ~) x0 f2 ?: Z$ _6 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
8 s) f& D- C, l+ ?9 P1 ~; a6 l" h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)$ n ]9 p$ Q O+ z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
$ t: ~: E+ b2 P I0 ]' C( T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
; Y v$ J, ?. n. ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
$ N; F6 V, Q$ c8 J7 _7 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10): k( n' P! R4 a- R+ V0 A8 E, o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)$ N( I% \8 ~( h2 a& [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
0 @+ X5 n! @6 n6 `6 |' C( Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)% [$ y" _/ S+ b& Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
2 N& w" J; M( T) D5 g0 i, L! H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
3 I4 J/ b* T0 M" \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
% L. |. y2 h: m$ n% N# v6 S! B$ b5 a$ n. y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17): S/ X* p& V# ?9 ]
end) |$ {, |0 l+ p$ a
If (@im_nJob = 2)
7 C. e/ `6 Z/ w: E- T Begin
, G; G- U5 Y/ M# v( a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)# H6 y- D/ M1 n+ r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
5 h2 W: O" K' o6 d1 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
2 ]% ~: M$ u- r8 A* A' r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)1 x* x2 J/ r$ R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)9 W% q7 V* }" o+ T$ C/ p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
0 j$ c3 d7 w+ N+ S f/ d9 K7 y. U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ ^7 H" b9 k! G; f+ R$ E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)$ _# j# |" n4 J5 @; t- r9 @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)1 ?* j8 _; n; r" H; w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
8 S6 J* D2 F u$ W# { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
5 ~. K1 t7 J, P2 O% _. V# n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
+ w; q% O# G8 C" ~6 V3 W$ D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)$ S& H9 A, A9 `, X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
) D. c/ x4 g/ C* y: z3 Q" j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
! w6 m m6 H2 K$ `) W. q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
' E4 y+ u7 Q: k# }- }4 K/ T end
- `2 @- S) F) T+ p- k+ `3 @4 d- h If (@im_nJob = 3)5 j& u3 I* R0 ]% z: `; D
Begin
, m2 K: P. J4 L u& S1 v& G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)! z1 {) ] y; g, b9 o! d+ B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)1 F8 b! W1 T" G' P( d+ K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
5 t: D/ _3 U ]8 q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)" K- W# g: R- E+ ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)/ d+ m& l* R' z2 J! K+ j/ U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8) f* H% M* Q7 j, X r. G1 E! n9 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)) _+ M. j* n8 m0 r+ g q, n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
( n7 e: e$ B, r! e& ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
) v g, n" p+ M; M" m1 ]5 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)' A$ X5 E# Z2 v) u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
& K+ U! w' `6 V' N: R Q( P; O/ e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
9 ]* Y4 N; @: @5 R7 _9 ]6 ]$ P; g6 B& L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15) G9 X) G+ K' c$ o/ R) u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
; ~" [; F. M; J6 y2 l0 Y8 g) P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
+ R" b8 p2 i# T5 ?8 ?) o* P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)$ {! E! L" U! w! |& s. r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)+ l% A6 x- z% a8 I! \
end
1 i! j1 i4 F8 [ r, O# L2 _ If (@im_nJob = 4)6 [: |, l- y- h# f! \- P
Begin
. ]& B" V6 J2 A) n) K5 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)0 a! l( _% ]. Z' P+ F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
' x: H$ P5 Y1 D" }7 ~ z! M5 f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
9 J1 e; c& p- X; s; p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6), i% [% U X* ^5 Q6 L$ q a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
& I5 w6 p. p* j9 L0 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
' E( m/ d( D8 x$ S6 V* a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
8 L% D6 d$ l% N" }5 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)/ w& ]" d; [* V6 y) T4 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
5 j1 Q. Y3 `/ P# \/ R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
* i- S, W- a( D2 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13). X( x! O9 _% [9 G- \& r3 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)2 P; Y$ V. D6 Q6 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)- q" o% H$ L- x# c" }' W) K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16); b4 s' \- `9 d- \- r# t( x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)7 Z" ^1 ~7 q! u- V5 X9 L' _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)4 O7 f; p$ a k4 N4 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19); _! L" x& M/ D8 @' R) a
end
- p# a1 O) K# f# t只需插入在此插入
0 i' v( Z/ a- ~8 e" q. N/ J代码:
2 n- f2 @, N& s* w0 I( u `1 @ INSERT BANK_EXT_TBL
% [! ~8 n9 V' s/ D2 Y* ` (
; B; H+ l9 d# j4 J m_idPlayer,
) h' v- I. C1 N9 Q/ E serverindex,1 X( x: V0 F; Y; I- B6 ?
m_extBank,
2 C$ `$ C: u0 o$ M5 y m_BankPiercing7 [/ J1 M2 q2 U! M7 v
)
0 v3 U2 {) e' [( H VALUES & \7 P7 Y" t) Q( J: R2 F
(
! q) A% F k8 e8 w: Y @om_idPlayer,
9 u2 i3 ~9 l. l @iserverindex,5 P4 F- S' z1 [* n1 Y8 D
''$'',''$''
$ Z$ O( G+ @# A; q0 m )
# j d& T) a: D+ l6 H/ N& @) ]- d
" k0 z: V6 O. T5 v7 {#define IDS_RESDATA_INC_007134 28816: @. V5 U$ F3 X
7 W' K* j0 G. T. z0 R# N
% K7 c4 b" R' i' R* l DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,9 {( w0 U" E8 _" Y" a3 j
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
$ d: P% {0 i% P; _% o#ifdef __NEW_JOB_SYS( ~ H) k; R$ Q5 F( W/ v5 i: M
, 0.0f, 0, 0.0f,
; w& H0 |% q0 S: Q 0, 0, 0, 0, 0,
! {4 a& y$ ]! @% y0 U0 |. Q( \1 \ nJob
1 X: O6 r8 f# n9 V#endif9 {1 U: c+ f# `; v) U5 v/ t
7 p. {( h4 V ^. P4 f4 T/ D
l7 ]5 h2 r6 S% B |
|