飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 17370|回复: 0
打印 上一主题 下一主题

职业选择在创建角色

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。  U1 J( s6 r; Y4 J% z
../NEUZ/Versioncommon.h
& r( h5 a! d% w9 W( M9 H  A' Y
( b. E5 C0 ^, b5 v/ Z在上范围进这里只是这一个:1 x+ z# F, h* }4 F3 k5 {
代码:
0 N: Y& o! X8 p4 q, e: s
! G" B& m# F5 X+ M& I1 w#define __JOB_CREATE_CHAR, {6 C; b6 h, n
../_Interface/WndTitle.cpp4 P! p/ o3 N& w; R" x6 W

4 F/ I! f/ b5 ]在这里你进入功能
1 j2 K! }3 {% {( _) Z代码:
& P2 G' k+ x( n; Y1 k) C. [% T; p4 W9 y, f" e7 B8 S6 h
void CWndCreateChar::OnInitialUpdate()
- M( H; K2 ?% A7 C! T并有助于
) `+ `/ S" u$ r; \+ F代码:
1 @1 k8 H1 s/ ZCWndNeuz::OnInitialUpdate();. K& K6 ]& ]3 s- R3 B6 v/ }. O
这样的代码:
- a% t9 {4 y' y4 i5 D3 U代码:3 t% V; u! ], B! t. p
#ifdef __JOB_CREATE_CHAR
: u4 H' ~2 `  A/ x+ x: q        m_Player.m_byJob = JOB_MERCENARY;
0 D0 O: {9 @/ C, R( c: Z, J        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );5 b- O, i) W! o& Y6 k
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
* L8 W7 i8 l  `# Y$ x$ }        pWndJobBox->AddString("Acrobat");8 s4 P( k+ j# ~
        pWndJobBox->AddString("Assist");
  \3 |' a/ L5 n, Q: ?        pWndJobBox->AddString("Magician");; h7 u7 q9 p3 \
        pWndJobBox->AddWndStyle( EBS_READONLY );
- O+ T7 v% y- L& ]  [! X! s0 t& H        pWndJobBox->SetCurSel( 0 );0 H7 t1 T6 B3 o
#endif //__JOB_CREATE_CHAR3 H; `# f7 D" d$ |+ G) e* ^7 z6 s
在同一文件中,我们跳到这个功能
. O' t" O; u6 i代码:. F) f! X$ U* l7 d/ S% s
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )0 m9 R; C* ?  |( V4 N. u5 _" ^
并查找这一行:
  G: z2 e1 p5 T代码:4 y/ ~" [  E6 M$ U
                case WIDC_OK: // Create! N+ J9 W, K% _3 q, O' O* O
                        {
0 c8 Y1 _  }- |* m8 e6 H下面我们就这一个:( B7 e2 s9 k4 _5 f- f
代码:
$ ?9 d/ q& j9 B7 H! I
" O0 c# I* Y. C. t5 h0 Z# ?7 I#ifdef __JOB_CREATE_CHAR
! z4 g0 `/ e* {                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
' J  G) L: }$ d. [! H5 E                                assert( pWndJobBox );: o9 @) U9 z7 T) j

0 R$ t, \3 k/ l- {& T- {- {! X" E                                if( pWndJobBox->GetCurSel() == -1 )
& S3 `/ n( D, J& o0 I: W" k                                {% y* A' s- T  ~6 _4 i$ x: G0 w4 @' I. K
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );" i- {  I+ Y5 q9 u3 j
                                return TRUE;) T, B' X& ]  a$ `' J
                                }8 s' E- u: }; T

9 h  B9 Z8 b5 K3 u                                switch( pWndJobBox->GetCurSel() )
4 r; J2 Q3 H; Y1 v                                {- q6 o1 K; J" r4 ]; u7 x
                                case 0:
) m6 m) z8 P& I' Y% E' k                                m_Player.m_byJob = JOB_MERCENARY;& C4 ?2 Q: R* o6 U
                                break;
7 |% h) K8 j- f2 _$ d; M& h0 B                                case 1:
' W) |/ R. p2 B# u                                m_Player.m_byJob = JOB_ACROBAT;2 d- r. m3 |& u* G
                                break;
) c, T" _. D6 k6 p) x                                case 2:
$ X- U1 R# J# R( j- L# t" W$ |                                m_Player.m_byJob = JOB_ASSIST;  g% s7 W: o! ]" n% g4 D
                                break;
4 l6 v6 l1 H5 N. G8 _                                case 3:% Z1 g' x5 @2 f. W7 u1 G' O# a/ n) N- \+ g
                                m_Player.m_byJob = JOB_MAGICIAN;/ B' e8 m+ Y& J! O- s1 i- m7 e
                                break;
( L, ~  W% k; x                                default:
' ?  d) M; F% T8 \2 x& r6 w                                m_Player.m_byJob = JOB_MERCENARY;3 D! x/ f+ s5 t( a4 y0 O; I( ~
                                break;
5 V" R& ^2 L* G6 G# R, F! o9 U& b                                }
: G3 T, ]" F3 M! j# m; g/ G#endif //__JOB_CREATE_CHAR
. A% l0 o1 f9 V% L1 [& e# W1 d7 i* c6 j% y( {. s; z' ~- r& {
../databaseserver/versioncommon.h9 c3 l/ g3 Z7 m4 q' R! |
9 Y3 {0 D. C# f+ y3 F  b! T
在这里,我们这一个以上的地方进行0 V7 M0 ~4 f* P9 [; y2 S' Z3 p& i
代码:
7 @2 \8 r( j! b% r2 k) b1 U# l. P" u5 o' ?, b! u
#define __JOB_CREATE_CHAR/ L$ D1 t+ G$ r! Z: I
../_Database/DbManager.cpp
# O% ]! ?$ Z6 \/ M2 Q
9 X3 {, z* |& E$ H7 S( G在那里,我们去的功能; b2 ~, D  R% l6 o( j/ `: M" |' f
代码:5 k7 R0 W' q( m3 o; _
; _$ V% F/ a4 t: m6 T$ f* \7 u/ }
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )( W: s" L# w/ i1 u8 L$ O
并搜索( C* Q+ m- b' t3 X; X
代码:
3 w! T  R8 Z! X( ~! S% \) h0 e& Spd.data.nJob = 0;+ G5 w7 q* ?. a2 ]
并替换为) S5 a6 v* i) i& }/ i! {: x* k
代码:
1 J/ v- }( A6 F#ifdef __JOB_CREATE_CHAR0 V' J& V  u% |' l, b, Y6 w( G6 b
                        pd.data.nJob = nJob;1 V. F. |8 R) X$ c( Y- g; o
#else //__JOB_CREATE_CHAR
% B' k1 C8 z% O) J                        pd.data.nJob = 0;
' V. ?$ d+ {+ o+ _1 L% l#endif //__JOB_CREATE_CHAR
. r  G. y1 C. c# k5 {# q% c9 {
; F$ q  {2 S+ {; ^- f这将永远有一个来源的东西。
  z8 x; H- o, R& e; d0 B! l. |2 S6 Y3 U! @7 J4 Q$ s/ N9 W
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
5 ^3 t1 _. @* W, a; d% n和搜索1 E- O0 Q- b* u  y
代码:
8 S* O7 c$ l: K( R5 v% \, Z+ a& n* l3 A3 M! o
                               FROM BASE_VALUE_TBL  [% y7 a& \1 u( ~
                                 WHERE g_nSex                                                                 = @im_dwSex' p! B0 A1 K1 ?3 S2 Z* e- u7 @
并替换为- s3 Z4 _0 }) s6 \
代码:3 [/ W$ g3 H2 Y: \6 w' L; F% o
                               FROM BASE_VALUE_TBL
9 |, s* d/ d; V+ C' C                                 WHERE g_nSex                                                                 = @im_dwSex AND" ]3 ?: N  T  l+ t
                                                m_nJob                                                                = @im_nJob
& l- h, g- ?& P当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
  K& R) H* i% f+ ]0 V. ]) G7 T' W* c! ]$ h# N+ }. F% Q( G
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
: ^- p7 f3 O& O* L0 r) ~
5 {7 i9 O2 X/ v4 {) @你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。, \7 `1 H, a# n0 s' b7 H5 Z
这是那里告诉服务器哪些技能你的角色可以skillen。- i) i) g" q) ?
可惜我不再the'm懒得现在要做的话:'D. V& K) j. B% _5 O4 x' k

( T* e; j: `" V$ d/ v; o- \& n% U/ X# m+ Y2 [: a) J6 I) a
% U0 }. x+ D" s5 ?% s

& v5 [" h* H2 V! x* d9 m1 P2 g* a& l. u3 b0 D+ f
& R5 ~: c1 E- }# y, ]
0 _, Q9 `, R9 w6 h8 b0 `

$ |3 ]- }/ q4 Y( e: `Quote:2 b4 P5 f! A1 r4 [
Originally Posted by Divine.  5 W0 v7 q  h- M1 t. ]1 E, E
如果他发现我  H+ W: _" s- x/ ^' b* t
代码:8 ~, Y* p2 f' V( f7 i+ y: b
pd.data.nJob = 0;3 j: {) s; K0 x7 o  d% @+ ^
并非如此:0 t( L5 ~/ z: \7 M" d# E5 h, k
所以,我只能看到2 Q0 J1 v9 w; J
代码:* m' y3 Y8 L2 ~- m* B/ R6 z$ G" I
//            pd.nJob    = 0;0 r& M1 H: n5 @; M1 o
^^
2 ]- B' l1 j, I0 vHier, das mussu finden:5 L. X1 J0 d; |! f& B; g& u
Quote:$ p/ ~6 M) a3 J! U/ B
#ifdef __CREATE_JOB
" N2 {4 w; |; v6 F$ v) wpd.data.nJob = nJob;
: X  x* o8 `* \+ |#endif // __CREATE_JOB4 c% ?, e" ?' u% D$ `
// pd.nJob = 0;
5 J1 S& I# v" d6 P' L: L% F7 D/ v( h// pd.dwState = 0;0 ^8 v; F9 {# ~
pd.data.nLevel = 1;
# M8 _. e% Y2 Y0 O4 P* y9 fpd.data.nSex = nSex;
: N2 u- s9 q0 H$ S) Zpd.data.nVer = 1;
2 T. A0 `: q( G$ ]  o. v# A/ N5 J
我仍然有一个问题(:
0 q8 v* W2 z) w9 I: A( i! ^下Character_STR DB
; R4 U7 w( W8 T/ _$ A( E/ O+ e这样做在这里6 _( A% S, t- ~! C4 C2 |
代码:/ k3 W/ C4 Y% p, A
                               FROM BASE_VALUE_TBL+ F, J2 M9 n7 p  a9 \) A$ H
                                 WHERE g_nSex                                                                 = @im_dwSex/ Y; z5 d( c, I3 n0 `- p
在这里改变
2 d0 A$ d& e0 D2 ~+ T9 k: @# ~代码:
9 Z& b" M3 s% E1 | FROM BASE_VALUE_TBL
9 b- L3 n& d% i5 j                                 WHERE g_nSex                                                                 = @im_dwSex AND
3 H1 r  r+ Y; U/ |8 O9 K                                                m_nJob
8 i& I0 S) p) ~1 E. x8 E由于还需要什么?.?
9 z( l: k% v* C8 O在第一篇文章中,你可以阅读# F; E1 `6 I1 r% S$ U1 w# m$ b
代码:  X; q+ g, R7 I. T3 e
  FROM BASE_VALUE_TBL
! x2 G' g3 S- b                                 WHERE g_nSex                                                                 = @im_dwSex AND
1 Y4 D& {  w, [" `                                                m_nJob       
* |) B1 j( ^9 K7 i( |3 c( Y
% c. y! z, J6 `+ g" f* _' y/ v$ B& y) ?! Y3 h2 I
窗口是什么我忘了
3 o5 ^" T" I/ N8 B9 i! l# P0 h3 m+ L  a2 {/ e
代码:
% A; g# y! o* \/ @; E" iAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26! P6 a5 P* \9 G4 e) k
{
& G- y$ {% e: Y3 [- }7 T0 b// Title String( Z( U! P( o! S
IDS_RESDATA_INC_003064
" ]' {9 f7 T7 B/ F8 V. e' K0 K}/ _% s9 s% L, t& F
{6 X. G  y0 O2 h$ F$ d2 _$ _
// Help Key
) u& }- e  r- V$ OIDS_RESDATA_INC_003065
8 P( s8 j  K0 u) w$ z}. T- e9 ]& P" T# w1 y  U3 d
{
" ~6 F2 E( [& Q& y2 M. Q    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
: N1 X5 t6 q( [" `8 C$ _    {
* F! |! r7 n6 U) |: A. I' T- y6 N  U    // Title String+ ^6 s3 \1 z7 r( }; B$ Q
IDS_RESDATA_INC_003066
% p( r3 V( ]2 h3 m    }: f; |. D8 O7 S0 }; _1 L. v1 t
    {
& B2 B& m9 O* M( }+ |7 Z( C, D    // ToolTip% N/ R: Y& e) {2 m: C
IDS_RESDATA_INC_003067* j! }* Y6 D) h. K( a. b! Y
    }
& ^; i4 X" U4 y- \! T    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 04 d  M- z) G1 u4 n/ Y/ E; l" a
    {% P. T4 k) \+ {" L( r6 e
    // Title String
# d5 [8 j+ K' \. a' a0 q$ ]" bIDS_RESDATA_INC_003068
! i! H6 y. e! r* N6 K9 s- ^    }
8 M" _8 ~  B% g( b* U    {
6 B. X9 k$ I7 ?! L+ s    // ToolTip7 D  _7 c' g( [% Q$ |
IDS_RESDATA_INC_0030690 b( a7 G  b! L9 l* S
    }
$ W0 W2 I. g# T3 o    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0; o% E6 j9 V" t; o4 f+ A9 Z
    {
# g2 \( b$ U2 ~4 p7 t" ^$ ]7 E8 |    // Title String3 b" Y% e! d- U: `6 T2 U; I) J
IDS_RESDATA_INC_003070
4 V% ]8 ]5 `* U, K    }
9 U" t3 X. r8 p! f    {' {/ ~! U1 ~4 p" F- S7 U% T8 d; Y
    // ToolTip$ }0 w' D, v+ n2 P- v
IDS_RESDATA_INC_003071
' M1 ^9 C$ Z* X$ ?    }
6 S( C/ b1 m' a# E1 Z1 j    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
, f1 S5 N" w) J0 Z, I  g    {
  j8 W$ S8 e" Q, ~7 Z( n    // Title String* [" M2 q& q! c* N
IDS_RESDATA_INC_003072
9 S; b, ]9 D$ ?" V    }
7 U4 z$ b9 Q: R    {) @# z0 [% r, X# O3 B# L
    // ToolTip# ]; y) |7 F0 ]! P3 X7 N. v
IDS_RESDATA_INC_003073
7 r& B& t$ K" e2 b    }
  P( D3 {  |% O    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
2 F7 d% e) p( A* f! I    {
( L8 c* [. E: Y8 G" `    // Title String
  R4 V7 ^! {' v' I8 U; gIDS_RESDATA_INC_003074
( l2 _! X0 J* k) N% k1 N( g' [    }5 l5 Z; G* g  E' t, a: e$ b- c
    {
! X: ]9 k0 o5 ?, e6 G    // ToolTip
% u" N$ P/ D" h( W& J: MIDS_RESDATA_INC_003075) Q+ Y- J8 u* n+ t
    }
- w. V0 \; d8 m  N( Y" G$ j' ?8 E    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
! S6 d* s6 _3 E3 h; }    {
: o5 B# g! x( f  [    // Title String5 o: p( m1 A& E% @& Q
IDS_RESDATA_INC_003076! ^6 V% X( T# B8 q4 w& h" v
    }+ L5 V( z+ H9 v2 i8 o
    {
% k4 H, ?/ R) t6 B7 H( q5 V    // ToolTip
$ c: J9 M2 {; V0 z( q* MIDS_RESDATA_INC_003077
% h( D. z1 p$ i4 e% v) Q3 W    }
! G2 u5 d* d5 C& p2 s  r    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
! M  ]: M$ W. h7 L# \: Y    {8 F+ ]  r: r+ B! j" T+ @: o+ ~2 O
    // Title String& a6 P8 b9 `% W" ?
IDS_RESDATA_INC_0030789 {1 w, v; ]) \( _' h$ P0 \" h
    }* {+ Q2 [6 M9 H% ?6 _0 _6 @
    {
" H/ {9 |1 }' v7 B. x    // ToolTip7 F& h5 r# L; V: Z' c" Y0 t# _+ Y
IDS_RESDATA_INC_003079
2 d. \2 Y- L" a* g- w5 Q# J    }
4 I& K' x- j1 L! `6 X    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
! S9 b! p; L! @, x( H: i    {2 G$ H( z' Z& D
    // Title String/ n" `5 F/ m  i# c7 d) p* L' x9 j
IDS_RESDATA_INC_003080+ [3 i0 w2 b% A4 }0 `
    }& ?9 l0 W! v% i) h2 Q5 w2 @
    {' Y  l9 Z/ U# u: M
    // ToolTip
4 P/ @2 c. ~) |% gIDS_RESDATA_INC_003081* S: z$ Z  m) y" n' n, b
    }
2 [& s) U# ^  q: \( c( S  ]7 W    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
7 _4 Z# u3 p6 f+ t9 @! m0 T' l    {0 _+ w. W4 E  n5 X2 X
    // Title String# f6 y( d' P( y' e/ p5 n* n
IDS_RESDATA_INC_003082
) D( O6 l! ]* ^# A2 |" l# @    }/ k6 R7 B  J- S# y
    {: D4 R7 s1 K+ \  }" X$ p
    // ToolTip# j- D6 V* @. m, y, g" t
IDS_RESDATA_INC_0030839 ~$ g( k) H8 `
    }
6 K( m$ {" g8 ^! _! L& D    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0* y  B& l1 {) S0 p( M
    {
, w2 s1 F; {) h9 \9 i    // Title String5 S/ m# h9 o) N
IDS_RESDATA_INC_003084
1 r- ]8 D" Z( f/ d7 u( t    }9 d2 l: N( V. C/ p6 {3 L( J
    {4 w, f4 v& E! _. b# R, a& z% l+ G
    // ToolTip- |7 |; D7 g+ x5 A+ I. Y
IDS_RESDATA_INC_003085
$ D9 P* [$ @& L* J# e    }
, m1 J* S. j4 i# i; }" V1 r, U! j    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
# ]: U- R! _6 ~" k* E& ?9 ~    {
$ S0 n/ p. \; X) M    // Title String
- O6 J# r" v" S+ W! mIDS_RESDATA_INC_003086
7 Q; n: o; J9 w1 x. Q' U    }. d0 C+ L5 U% V8 {
    {
! q, ]$ X5 O7 G9 P; \6 V2 d" J    // ToolTip6 m& }4 g2 x# X( A7 I/ F
IDS_RESDATA_INC_003087
2 }# g. t. Y5 Y) G    }
0 g, d$ u; ?# G# U; ^0 F4 A7 X3 G    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0% X( Z  I4 T: ~  B. H3 G1 a, v9 ?1 [
    {" a, O* W- y; G& W$ F/ w7 V
    // Title String  x* v- W. u& ~, G) T
IDS_RESDATA_INC_003088. [# }" V7 s9 ~
    }/ u, u+ Z: q$ G" I4 G  L
    {' W2 ^" ?9 d$ A3 `- _$ h0 N/ D- p
    // ToolTip3 u7 S+ x7 c: ?' X2 y, R' E- h- M7 C
IDS_RESDATA_INC_003089
% Y( M) \$ H/ K2 P; J/ ]    }8 e+ _, z" p2 Z% o
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0+ N+ C( G* L4 m& v
    {% m+ i: d5 `* I; u' e
    // Title String
1 {, T# ^; |; [( p' QIDS_RESDATA_INC_003090! K; L. E, e& ?
    }! b! C7 @8 X( Z0 Q" y( }: z' s
    {
6 J, }, \% S. ?' y    // ToolTip
0 V/ F; J2 X' G1 m; tIDS_RESDATA_INC_003091
7 h& z( e0 I- m1 K2 Q6 P    }
# h) N) F: u6 W4 W" o0 @$ k    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 07 Z! d2 f& F4 y) _9 d
    {6 f- A- @" c) y/ [+ r/ H0 K$ G& u
    // Title String7 z' E8 e) h5 y2 c) Q0 V) D/ G
IDS_RESDATA_INC_0030921 \! R. x, p; i
    }0 U! J) Q& [& U
    {
. }0 v; }" T$ C6 q8 W    // ToolTip
9 C5 o$ w9 E2 t! ~/ v; FIDS_RESDATA_INC_003093
7 J- S. f6 x* C5 f# }. c) C2 z2 U7 n. }    }
- @/ T7 h" L/ b) p1 Y( |    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
+ M% |, x5 [. M7 Q, h( P. e    {
6 @: D6 N1 D1 R  f1 p/ a* F    // Title String7 W7 n1 o/ v3 `' ]
IDS_RESDATA_INC_003094
7 G6 |6 }% n& _    }
# `+ e9 i1 j3 b5 u% A    {) I. `+ _+ b6 e
    // ToolTip
: I. n2 ]  r  i! ?9 rIDS_RESDATA_INC_003095" J$ ~8 k% r7 m0 n  j  G
    }; @$ J3 n, s$ J; c0 g: o4 F
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 07 R1 w) ~+ u( P8 x6 C3 `
    {! k* P3 V$ M# U1 T  o& f4 v: _
    // Title String, ?- |5 u. U" o' u0 x: q
IDS_RESDATA_INC_0030960 q0 _" ]# y9 E( ?& D
    }3 }3 _9 I4 a1 Y! c
    {  Y: @' z/ q( O- m/ Q
    // ToolTip; G+ l3 {# q0 U1 v2 a& R/ e. k9 v
IDS_RESDATA_INC_003097
# @/ ^( |) q$ b6 z* n# U    }& N6 q( s9 K$ ^3 H5 [
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
- x% Z/ p  g' e5 Z    {6 `5 K! c7 n7 ]3 O6 _6 w- Y
    // Title String
$ Z/ ?% F3 r8 T: l" FIDS_RESDATA_INC_003098
- b2 r* D; G: w- u) X    }+ o3 O/ K$ ?3 p. f/ }
    {/ X  S9 U6 b9 ]3 B) U# M' ^" n9 Y
    // ToolTip$ `: t& j4 P/ \
IDS_RESDATA_INC_003099
$ x% G9 @& W1 i" ]    }( M, C5 p5 l# v
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
; D6 t; |) ^- f7 e7 D! w    {5 f' m' t$ j0 l$ r4 [
    // Title String. e  a+ U( N1 D) d
IDS_RESDATA_INC_005076
* F/ {/ g1 Y; F  v6 R; z  z& [    }- B3 a0 W+ R, b
    {
# J) V  ~$ i! X- i/ \  p% r9 j: `: A    // ToolTip1 J9 i. ]4 y& U
IDS_RESDATA_INC_005077
& g6 ^  C6 U6 M8 V5 ~    }% ~; |- Z* \6 i9 n+ y/ g* ^7 a/ R) b
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
' f7 R, k! a" s0 L    {
7 q# [, x1 n# f, V2 v0 f    // Title String
! ~' o5 n) j2 Z. C* R- W" ~3 }IDS_RESDATA_INC_005078
- u4 M4 V/ C# k  D" b5 e( r2 D    }5 y2 s. i& r7 g' M* R& \
    {
2 Z4 ]$ [( Q2 K% b  ^- S    // ToolTip
8 I* j% e1 |& ?: k( q- m8 e: a, ^IDS_RESDATA_INC_005079
$ _" \4 u$ x, N. q$ J    }
) p+ k* ^8 T1 W5 _  {- T; j, I    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 B5 Q. m3 I+ s' ~; R    {: N0 Z" f( Z9 C" r& i
    // Title String
7 v" W' m* x# j7 h8 n9 f9 uIDS_RESDATA_INC_006874
5 J- O7 g2 |( V" Q5 H1 s7 p    }
" ?% _, \5 v$ \1 b% g8 V    {1 ]" ]% C  V; y3 Y) p( A6 X
    // ToolTip' j' J8 e& \3 Z; c5 J! H+ d' i
IDS_RESDATA_INC_006875# j/ G  ^3 ^" t+ U- _
    }  C1 t2 n7 A/ w. w5 m* N2 F+ u
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
$ b+ j! ?( [- ?" b    {. P/ K* b" W% V" n2 S7 H
    // Title String
7 V9 B: @, U$ D; l& HIDS_RESDATA_INC_006878
) P8 {- m; v  w8 J3 X    }
' N9 m" S4 c  q    {) Q& n, E" K: }6 x
    // ToolTip
- ~' \4 I; n, R  U# C: m3 ^IDS_RESDATA_INC_006879+ W# [$ ^8 H. c5 {0 F
    }+ b. q% H  x, G* J& W) R! }( D4 q
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
( z4 l$ J6 W, ?; @& h, E% b, K    {
% y7 P3 O8 |- m& ?5 b    // Title String
$ s* j3 ]1 [: k$ S. U% sIDS_RESDATA_INC_006880& I4 R5 G5 E( D, l6 Z
    }# `# m% v' `" h' A! p' J
    {; B) M- |$ ]0 Z5 B9 j+ O% B8 j9 o
    // ToolTip. l3 C/ H) l2 D: o- E
IDS_RESDATA_INC_006881( h/ w  {/ n/ t  n
    }
8 {% Y# B1 Y' J, u3 N) R; P    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ [7 ~, S7 ~, i
    {
  Z! e+ U! X( u# h6 }2 s8 o    // Title String6 a. I. S! {- z5 g$ m
IDS_RESDATA_INC_0069008 ^- b: _3 s5 n" a4 t- g
    }
9 G/ \1 N" k4 U+ k+ k  \    {* w5 I9 p, H: I! M* m8 g  u" r
    // ToolTip
! p/ o; Q  Q+ |: Y0 S6 R, OIDS_RESDATA_INC_0069018 I; s( W6 i4 ]
    }
; E2 v( W9 U: o8 D0 S    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0: |0 W# a' m9 j0 j3 F
    {# F2 ]: G6 R8 |. J; B, }
    // Title String
9 u$ O7 _$ W4 U$ DIDS_RESDATA_INC_006904
" z! f. y+ Y& V! K$ D( E: e    }
; M9 j2 C1 R, a    {, c" a5 M0 k- C9 W; Q
    // ToolTip
& I4 T6 w6 i3 AIDS_RESDATA_INC_006905
- ]1 X: u0 c. x0 r    }1 [5 ^1 h: F4 N( K* n1 B
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0# \/ j: t6 s' y9 l
    {  y5 E' T( C4 z% A# x) G& j
    // Title String2 v3 J' C) F( |* p, c) r# ~
IDS_RESDATA_INC_007134! A0 S5 m6 x9 Y
    }
8 R1 G+ @7 i. @2 Y5 @    {
, J* O9 ?5 h6 p    // ToolTip6 W; K! y- u& |$ x! y5 x4 H
IDS_RESDATA_INC_007135
) p) Z) E) j/ A; b3 @    }
: R2 Z: ]1 T* k( ~    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
, {& n5 ^; u2 E$ O, O" Y5 R% r    {
; u! q" E# ^+ \0 U; y9 H0 I    // Title String  R" M6 ]5 R! \0 W! t4 m# c- ?
IDS_RESDATA_INC_007136
; a  ?5 C) W) c3 l    }3 ?* o! }- N6 z
    {1 Z1 R1 H8 e/ f5 X% U! \( ~
    // ToolTip: t" `2 Z! V. }) k; ]& X7 K
IDS_RESDATA_INC_007137$ j2 g5 A. b  ~- I) [* T
    }
& t, s" h: C$ _9 L5 S( V5 {- ~0 Y9 R* |
}  Z0 z# y. y9 N/ ~
所以红色的!4 D# [4 m7 c0 ], P

  \1 {( ?7 N( f4 {$ Z' d+ i/ m这里还tblSkillPoint的条目:4 G" l# A1 ~: `" n1 c

4 j% t; _' x2 n代码:
  v6 i$ F/ G- N( w' J* @                If (@im_nJob = 1)8 n/ Q- x1 S" q* K" |" x; E
                        Begin1 t+ O+ w/ f7 Q  @2 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
, r8 b8 n8 S, m7 J) D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)) ^4 [* o$ V" c. E7 M) W* [, M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)7 K5 b8 k& I7 p, Y- l+ [3 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)5 M2 m  L' G3 M# \/ r# f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
. f1 K: G- T* V6 C! x9 f' [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8). o; }- C1 P- W0 s- V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)& Q/ N9 Q1 Q; @1 |, D8 i: D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
4 f0 F2 J/ s% t' A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)8 B6 V5 v6 k  i* d4 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)  t: {/ R3 Z/ P, R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)1 b0 ~4 j- E( ^1 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
- G) P5 T: \0 l2 J, t: F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)" w7 o# f- f4 E" e1 R) g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
+ R( A* ?9 Y" F- F$ E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)) v6 f) q3 s; R. \# g
                        end
" q& g1 t9 t. }' t5 \, Z1 a" x                If (@im_nJob = 2)+ e  B+ k- |9 @! m+ J
                        Begin5 [" q0 ~6 Y5 c1 k# r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
  y% ^3 j( L8 Y6 N  x' J8 l" f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4); g( Q" X# o' j" D5 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5): C4 Y2 T  I  h# C' d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)$ |1 {" T+ V( m' w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)- @1 m4 C/ {5 B8 F0 {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8). q3 `1 N, D, {" i5 n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ ~. i1 N  q2 q: }2 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)2 p$ @4 |' K5 b% N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)7 h; k9 _: N4 V+ O! ~3 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
( e. a+ V  M& S5 [3 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)1 ~  V% A) q5 z& n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& n7 X* X& }% h+ }3 l+ E, z0 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( a% X7 T6 R& ?4 a& g  N* b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
; H' T) x' g9 ?" m) t, l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
9 f0 m( m4 ^9 b  R! G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18), b; J- R7 M8 g4 F  j: M
                        end
- P8 _" B" q6 O; ]                If (@im_nJob = 3)0 e% k1 Q; U" }5 \! x
                        Begin
; k5 h! [& r1 A# q. _& U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
0 w! H9 G7 q1 O7 g9 ~% u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
  h. D2 U* m( o! D; f+ B* Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5), {1 x2 w: x& H+ r( R5 p9 d. n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
0 F2 j7 |: Z$ Z2 g4 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
% D8 ~- u' ?/ U& C) a2 Z% `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)6 z$ V  _  P2 E+ C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)- }  [; L0 }( ~! h) T# j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
# S9 j- N* l& q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)) a6 H0 @% D6 q7 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
% w- ^- T6 f; d' ]4 I% Q$ Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13): f; n4 ^, b& B: _3 H6 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)* i) Y' r- R8 o7 H, W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15). [6 `% R0 q. F& a; s2 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)1 H6 v) h3 J9 c" L' T4 z) U+ p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)- h/ s! c! Q% _+ Z  o" G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
5 x! f4 \3 l! u  Y2 g' K6 K6 M, [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19): g* ^1 p5 ~7 D3 f
                        end! F2 H7 s* c% m: J  `
                If (@im_nJob = 4)
& ^9 f1 e3 n! W' J$ T  h9 P                        Begin
+ w$ \3 m# t: P& }$ l! V- @/ Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
! I5 \0 q4 Z  B( K* M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)% L( y2 k5 v6 ~+ D0 e! y) U9 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)+ j' [0 @0 |4 I7 X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
- R* l2 c+ }# ?8 E7 A7 D  A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)6 a' j; C$ d- ~. k! Y" U1 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
  t$ }1 v4 U, u& L$ @. n- A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
6 i  h: e: T! [" W2 o- l& y  V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10), F6 C  o# n* d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
% J) I4 A6 [4 H5 Z5 p  c$ |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
: W& l$ \% o9 l% T9 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)) ?# J! m, h! C1 i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
3 k7 Y7 {+ r7 R3 q) f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15), v: K1 d$ G+ @7 ?+ I1 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
1 Y+ X! z- @# l) V: ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
6 S2 Q  b: e/ b4 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
" y9 m) m' F/ V% r/ R# z& M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)! Y! T8 e2 T) R
                        end
3 D- B! N/ Q8 P0 O* j& ^只需插入在此插入
( B  w- @7 c: `) E$ ]1 e代码:
8 I0 H5 i# F% b8 k) |) h1 @0 d                INSERT BANK_EXT_TBL9 F, W# G% q: X: k9 @
                                                        (                                                                
# o5 b* q0 i; Y                                                                m_idPlayer,
8 _1 D( G/ ^  [; g7 R                                                                serverindex,
3 N* @* W( }5 v3 K9 M                                                                m_extBank,6 a" O3 u* W" X& D7 U* }6 M
                                                                m_BankPiercing
. X: N' V) k% M8 V" s: Y! {: E* s                                                        )
- L8 E0 y: Y( o. B9 c! z                                VALUES
3 C9 f- I" j  y  x; e5 s                                                        (
! C6 t2 b5 H0 ]& v; g                                                                @om_idPlayer,3 h8 H& Q/ m, v1 U* ~' G2 f
                                                                @iserverindex,/ k  M2 f& W) Z, b9 @8 }
                                                                ''$'',''$''
/ y- h7 @+ G2 ^1 x9 Z" \                                                        )7 S: i; w( S9 a3 P0 P% k
% n* L0 J  U+ n& G0 J

- w  J8 r* q1 h. x/ I& J& k. l; A#define IDS_RESDATA_INC_007134 28816& i, l) I- Z2 e  F3 ~

  }  p  I) u  h2 @  v+ j3 X; S* Z7 g2 R$ D4 [- I1 L- X4 ]9 x
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID," U5 K- A' l; M/ @+ k2 f
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex' g  z" E( a/ h
#ifdef __NEW_JOB_SYS
/ D4 W( w& W% k0 u4 W                , 0.0f, 0, 0.0f,2 V0 v7 ^; G# \1 f" J
                0, 0, 0, 0, 0,
4 Q" g  Q# W# A                nJob 2 @4 [. ^  N: Q
#endif+ r5 A1 K' G& N/ Y% ~! W2 P

, }" l; L/ }/ Z" t9 U7 S( t- m+ q6 J( `1 ^- v
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-12-7 02:18 , Processed in 0.074903 second(s), 25 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表