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在这里,我向你解释如何在源选择安装到创建工作中的字符。2 n7 v- X8 Q. T# h9 a& B
../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:
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#define __JOB_CREATE_CHAR
, U; s6 C& {! O* H3 U../_Interface/WndTitle.cpp
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( Z0 e4 @* Z( X在这里你进入功能
! B0 z6 S* L+ M" o2 l代码:
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9 ?: k- d: V! z9 ?/ p; Mvoid CWndCreateChar::OnInitialUpdate()
V0 s* A; ^" G; I$ x7 ~并有助于
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CWndNeuz::OnInitialUpdate();$ P; y" ~0 E* Z1 o
这样的代码:
0 @/ W3 T' h/ ^# p5 i( @, U代码:6 l9 c O" ?$ ]# m" q3 i' z
#ifdef __JOB_CREATE_CHAR
. |7 _% [1 q" E% L6 E5 I- A/ |# z' m m_Player.m_byJob = JOB_MERCENARY;' a. W5 }! S8 H& g( Q# Q0 G4 R9 T
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" v& z" i3 \6 H# ~ pWndJobBox->AddString("Mercenary");//Edit by yannickmama
- @! @, V8 [, F3 M: z- h- U pWndJobBox->AddString("Acrobat");: W+ H' |. t' M, G* `
pWndJobBox->AddString("Assist");
+ E- d1 x" W* i7 |0 b9 f7 e pWndJobBox->AddString("Magician");
8 F8 r. e$ `8 R! _0 j5 \ pWndJobBox->AddWndStyle( EBS_READONLY );% v7 l: q. l* w- ~1 _& I
pWndJobBox->SetCurSel( 0 ); w; }- A: d, j5 R0 q
#endif //__JOB_CREATE_CHAR
; y/ L1 I c* ]: l7 x. H在同一文件中,我们跳到这个功能
" d4 N7 k% R; U3 N4 `% {& V代码:
! V1 L" s3 X0 {1 Q& @+ ^/ h: NBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
- I6 R% C: p7 ?% g并查找这一行:* i# w( P' s, K# _5 A
代码:
4 G1 ]$ p( e4 X8 z/ y4 l; r case WIDC_OK: // Create
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0 Y2 k+ j! G) F; T$ `- _% u1 g下面我们就这一个:
1 q2 n' G; e# n" J: t代码:* u2 O7 x% S% p
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#ifdef __JOB_CREATE_CHAR; ]$ G0 g; n3 A$ s. c
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );3 Y3 N. X' p" m
assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 )
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8 m" v( y, s2 f8 b9 S# c6 S g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
5 S7 n$ D2 c2 C9 ]) @* t return TRUE;
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/ C* b1 K* t; R$ j: }$ u# \7 R switch( pWndJobBox->GetCurSel() )5 W! N1 V j. X" z. H* t5 J
{
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m_Player.m_byJob = JOB_MERCENARY;
+ a" R0 k$ B6 a, \' C, V break;
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4 Q) q) D; T. Z* A8 [ m_Player.m_byJob = JOB_ACROBAT;. t2 ~6 W! c" Z I
break;
3 U6 V9 n0 ~( D. Z; o% K case 2:
- P, n+ Q$ S3 v e8 Q! q m_Player.m_byJob = JOB_ASSIST;; i( A: s5 W4 h' W
break;7 h8 P/ ]. r* l! f8 M0 Q5 v+ }
case 3:+ t. o/ }% a9 K \
m_Player.m_byJob = JOB_MAGICIAN;0 V/ o1 a$ T8 F$ m m8 V" {
break;
! N/ T$ g( w8 U& _, }! p default:
+ O0 K0 X2 h0 m: \, f) R* r m_Player.m_byJob = JOB_MERCENARY;; w/ z" f2 O- \, _/ [" g+ V
break;) q: ]5 w! M* Z( U* Y. J
}
5 G; Q O( Y' s0 g$ b" W#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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2 S3 B5 B0 Q* Y" \% l5 U. e! |在这里,我们这一个以上的地方进行# B) u1 f9 u; z; S7 _
代码:% I5 r! e- J: |6 z# ?2 ~
X+ }" J+ [' i5 l _#define __JOB_CREATE_CHAR
4 z6 R' [6 S3 t7 r: d3 X" |../_Database/DbManager.cpp
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s9 r$ f, ?# a, ^1 \在那里,我们去的功能( m3 W7 W; F5 c) d) W
代码:1 l& u7 z' b4 B( U5 ^1 }, u
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
! D6 x0 M% b- ^" Z/ c并搜索: s. }6 u& q7 D, z& R1 M
代码:
( G; D5 J6 }* R) K# Jpd.data.nJob = 0;4 E+ ^7 H3 B8 i. _9 r
并替换为6 g0 U- f+ Y+ U0 Z
代码:$ ^% ?! a% Z. ?# D7 ?% Q
#ifdef __JOB_CREATE_CHAR# ?& Z6 G6 R0 {) T2 x
pd.data.nJob = nJob;3 G2 w) f `: b4 L# l& N3 u
#else //__JOB_CREATE_CHAR% k7 z. X" K: H' {$ |
pd.data.nJob = 0;
9 a/ ~2 {4 {% [/ {* t#endif //__JOB_CREATE_CHAR7 X3 l* S2 i5 {/ ~
3 G6 F% |+ y7 W' U! Y- H这将永远有一个来源的东西。4 m' c' B0 r6 b1 M/ H
. R0 I+ q! c' o0 C但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库! c( ?& d$ p: _7 U. Z2 W: E
和搜索
! [$ d" g h4 s+ `. }6 `代码:
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5 z* \! M. B9 X. n9 K1 U" r FROM BASE_VALUE_TBL
" ]( {3 m: K p; t WHERE g_nSex = @im_dwSex7 ^9 m, x4 h4 ?( a8 }; i
并替换为- q& H8 ]! F+ y j. {8 P
代码:
9 C- ~2 x8 I6 m7 z8 B FROM BASE_VALUE_TBL
- i% Y+ m0 o5 f% n% r1 E! n WHERE g_nSex = @im_dwSex AND
" m6 T! L. w; u3 m m_nJob = @im_nJob
1 K4 y: W) O6 o1 t8 E) T当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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- W1 T. f( t! f8 U! h4 M+ B5 ^你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。# A% w. C/ c' p* P+ c3 g U
这是那里告诉服务器哪些技能你的角色可以skillen。
; I% j1 B, c' \4 b7 I9 a3 n可惜我不再the'm懒得现在要做的话:'D
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Quote:
" q* q+ r# H; a4 f! GOriginally Posted by Divine.
( J( n* w! P# n8 _: v9 _9 I如果他发现我$ N5 R2 D1 r% v3 N- V
代码:
5 k7 L! K' e y% i& P pd.data.nJob = 0;" z: v5 C* @1 f; H
并非如此:
d* d. X6 J% F所以,我只能看到
" n# I& ]! ?: y4 D代码:
8 n8 s& J) M6 a" \/ o // pd.nJob = 0;, B, b9 l8 n* y4 E6 V; A$ X
^^0 y* A+ \# @' a) Y. j
Hier, das mussu finden:
. E( K2 C- f/ HQuote:$ u0 I; a+ U9 L* b3 U
#ifdef __CREATE_JOB7 G/ k7 D6 R% Y4 d% z8 K
pd.data.nJob = nJob;
# D( I1 H2 |1 G#endif // __CREATE_JOB
4 i1 Z+ Q* p& B" i5 W: @- W4 F// pd.nJob = 0;
# t! h% _6 m' n( ~" S( \. ^' Q9 x// pd.dwState = 0;
' ^1 U5 s5 v6 ], C D' Y! Wpd.data.nLevel = 1;
6 w0 o( ]5 g( tpd.data.nSex = nSex;
$ \. ~0 M Y3 @; `; W8 d# Npd.data.nVer = 1; , h9 E/ }, I; F: Q7 V2 I, |
) R/ k0 u/ ]# k
我仍然有一个问题(:
) S9 P/ a" \3 N/ v' B: w+ b下Character_STR DB
2 o3 }9 _/ G# M$ n这样做在这里; T/ G0 n. I& M9 _3 z1 g& l# S; C/ |
代码:
+ J, `: L) P5 j9 m, `$ C! N FROM BASE_VALUE_TBL: O# H0 t, @& [# H% O/ [
WHERE g_nSex = @im_dwSex
, y$ \% ~; _, |* N% b在这里改变
& M0 l$ A0 f' t5 F代码:
/ ]7 \# n' Q/ f# D6 v6 E4 Y/ x$ { FROM BASE_VALUE_TBL
% T4 \* I9 z& G; B8 ~! d WHERE g_nSex = @im_dwSex AND) U+ J3 ^9 R' m F& r5 v
m_nJob
% x* K- [8 |- [9 z由于还需要什么?.?
- \# k, a0 d- Z在第一篇文章中,你可以阅读0 v; N) O1 S( e, t
代码:
$ j( H2 h/ Z# f FROM BASE_VALUE_TBL- Q3 E0 x$ ^6 I0 e$ v
WHERE g_nSex = @im_dwSex AND5 s( S2 l: S/ ]: B5 Q. \
m_nJob
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( z. s0 w! g" S- X窗口是什么我忘了1 X' \5 v! ]: E4 Z0 | F5 [
% k6 Q: @, y ]
代码:
7 W& a3 u0 }2 J3 UAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26/ G0 c" o! J- _* F
{
' d# g$ p* J) N7 C' S% v' u// Title String+ W; M+ i6 a: f* N6 v, O
IDS_RESDATA_INC_003064
2 ]1 x4 B& m1 R) Y/ R' e- G1 J}
, F# ^0 P+ p6 {7 L: Y. [7 B; q{. o8 T4 n' k0 Z3 p, N s. R
// Help Key g3 H- ~7 \7 D# y5 R6 i! ^6 F
IDS_RESDATA_INC_0030652 R% v$ S+ ^7 i8 j
}
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WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
' e! F6 @0 i" { {
' a/ B2 e n& n0 M6 Y // Title String. p" e: j# g% f4 q+ Y4 A& ~
IDS_RESDATA_INC_003066
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{
; b5 k$ b: x. p) K // ToolTip
" j; _! C" S2 z6 g" qIDS_RESDATA_INC_0030675 ~# f" m; R1 Y( P& E) d
}
# {9 \- e2 I! b6 W- K7 I# f J WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
1 _2 m( ^ k' _- i. I {/ N( F2 `+ x* \4 o) w) \% X5 }% o
// Title String! k% T H6 C. y+ k4 V
IDS_RESDATA_INC_003068- I- }5 h' ]* N5 @
}
. L- `. A8 M2 i# `+ j {
, o q% N" `* X: e6 y& o$ x // ToolTip
9 L! l$ ?2 W7 }( r" \8 LIDS_RESDATA_INC_0030697 I. c( {9 T5 c0 V4 l _8 d) m
}. {$ S- L. X# b1 J
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
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// Title String
: A- t& [) p) l/ Z# c. kIDS_RESDATA_INC_003070
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{
% g1 j5 Z+ g% O5 @; | // ToolTip8 h" M1 @. K/ B: z6 d
IDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0& O( n: ~* D) ~8 E! E
{
. Q F+ W8 v. t; h // Title String t& |6 f r' R8 L& Z6 x/ \
IDS_RESDATA_INC_003072
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{+ Q% V# [5 b+ I
// ToolTip
. x: f2 b9 n, r- wIDS_RESDATA_INC_003073; l* ~" V" o/ ^* R
}
[/ q9 E! G0 x( I9 {( v WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
9 I& ?, S, X, v) F+ j3 ` {
+ T" y' }& p7 h2 O8 Y+ Y // Title String
$ Y3 t! d# e+ b* s) xIDS_RESDATA_INC_003074: s. j- Q2 k6 d. E. C- P% u& \6 C
}7 _& _& M$ Y0 X1 e
{
. D" t- A+ b9 _: M$ j // ToolTip& e& }" r: @2 M; G
IDS_RESDATA_INC_0030752 j0 G7 G! I4 [7 {- H% O# t
}. K6 T8 w( D8 j" o0 {: K+ z. K
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0# W( n% W0 g3 X: g6 d) H
{
+ t1 l0 K: X$ t( w; u // Title String, I* w# S3 ]" {) q! b* v% H; r# V% a
IDS_RESDATA_INC_0030764 q$ y8 C. F( j" s
}
$ u7 x. m6 N* ]' _ {
9 m" p, a, o! ?" x2 J z( [ // ToolTip( E5 b! _2 u3 }
IDS_RESDATA_INC_003077
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/ n" {% ~( h2 v- g WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0 E1 x' C1 B: o" g4 y3 u
{; U z. ~2 r! A z
// Title String
9 J6 v' f: v9 H# G% b2 j" @" LIDS_RESDATA_INC_003078
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{2 T: j4 \# u2 P4 V8 s- g A+ T
// ToolTip, Q( w5 I. `, e2 P0 `, c
IDS_RESDATA_INC_003079
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- y1 I3 w2 M# u4 e WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
. z6 n! Q. p1 _4 m/ o" V- B. Y _ {
, _. u F6 N N9 M0 \" h" \ // Title String
' v" _) V3 O/ @8 {' j: e+ T, k9 UIDS_RESDATA_INC_003080
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. g% R, I( y& y/ T6 u% m3 V {
) V, w5 n: j/ g2 I8 C // ToolTip
* W: J2 m! K/ J$ c0 [IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
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// Title String
* U3 D4 U! k6 B8 x4 H* vIDS_RESDATA_INC_003082) M$ m; x4 X3 z' y* m7 R( D# F- Y
}
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// ToolTip: D, \1 l, ^7 l' _
IDS_RESDATA_INC_003083
$ k9 u7 T& y Z2 g/ i }7 q w6 C3 }; Z4 k% C h/ r+ `
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0! n% S( C" v& ]
{" g) y+ j4 R( [( F% _7 \
// Title String
/ |+ L u$ t) N3 y4 t* i4 ^IDS_RESDATA_INC_0030847 z5 G. u, |7 x! u' y' P
}
% ` ?& ~. f, m: w! q: H" S' Z {
+ I/ h/ {3 y7 ?$ _9 J) B0 ` // ToolTip
) s' @% i- f4 C9 L3 A+ t" VIDS_RESDATA_INC_003085
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! l; A) d% H+ Z8 p% H WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
% A3 t: m. U' D0 o. e* Q, b {
8 C# Q; n" }" R* H8 ^ // Title String
1 x/ e+ t* E, r5 t% H, P' `- l6 ?IDS_RESDATA_INC_003086- G1 ?1 ~3 J. U& M4 X. [* w
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{
# }( `: o, t4 e- w, w+ ~) ] // ToolTip
6 O8 A1 h1 `7 w7 Z0 {5 vIDS_RESDATA_INC_003087
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, @- [" |: r& g A; L1 d* n4 I WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0, e1 E5 l3 H5 H. |4 j. t/ ]0 q
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// Title String2 l- x0 |' X! O3 b
IDS_RESDATA_INC_003088* C( u7 s% R4 Q2 S
}
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// ToolTip
+ c1 R) o; [0 P: Q }% P6 cIDS_RESDATA_INC_003089/ r: \5 A5 m4 u9 {. m
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
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// Title String
* K& N z5 Y: K, w% C2 ]IDS_RESDATA_INC_003090* r: j; P" ^$ D% B( T- n4 Q+ G
}
6 j1 a$ ~, s2 ~) Z# ] {
1 _2 c; s) ~5 v4 ~0 K! U // ToolTip
# l8 O2 i) }3 A% qIDS_RESDATA_INC_003091
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9 p* w* F. H( ]' e" t2 O0 Q WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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// Title String
) b; Q3 O' u+ [6 M& x$ GIDS_RESDATA_INC_003092
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// ToolTip# g1 o: p/ G2 E0 F3 M
IDS_RESDATA_INC_003093
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 06 J& V: h* [# Y h/ K, r
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// Title String: y( |4 L# |/ L0 U' }% @
IDS_RESDATA_INC_003094
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{
6 O, u; U+ K& A$ N1 w( x w3 C. z // ToolTip
) c* m6 W9 u: D! J( MIDS_RESDATA_INC_003095; J1 p E4 E( d# o. G6 B7 s
}
4 y1 K% I) \7 G WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 07 m$ F: r7 M. V/ R' F4 o
{$ K( l- O6 h* m/ a
// Title String
+ M3 P: c1 M0 ~' Q* s( KIDS_RESDATA_INC_003096% [! O0 s4 n- X, B) i
}
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// ToolTip
7 ^4 I1 {& B4 e) `" NIDS_RESDATA_INC_003097
8 `4 b7 s/ ] }+ E9 n$ U }
c/ g% d% K- H, X4 v6 p WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0/ C- s" s9 W- D4 ^+ J
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// Title String$ {' u+ w k9 N+ p1 P2 q
IDS_RESDATA_INC_003098
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{+ Q5 |4 u ~# @% R Z" D2 r
// ToolTip
* \6 O+ e. t- A ~IDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
' N+ h6 ~ a* L/ f) j6 n {
4 q7 |3 e, ^! j4 X+ x6 n // Title String
) q5 j& @, ?1 ~IDS_RESDATA_INC_005076
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{
7 K9 |6 K% A- c0 s8 x6 ]9 L m, P& d0 M // ToolTip
6 b4 ], x: t6 S& C5 H/ i9 d' bIDS_RESDATA_INC_005077
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/ M0 H8 x5 { \! }% e WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 09 n9 } f+ E- l/ L4 g
{
0 }' l! h# H; k! [( ~% x {7 L/ C // Title String
4 I8 s# g$ y/ vIDS_RESDATA_INC_005078
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// ToolTip
- t6 e6 Q2 b% o) n. {- A' |; cIDS_RESDATA_INC_005079
' x$ ~' M& Y/ }( R0 d: X }/ X; [5 i, C- W) ]
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
W7 V* `- E2 T9 E {
* @0 Y6 ~$ M6 U, A& S* ~ // Title String
# S8 `4 I9 w6 z v( RIDS_RESDATA_INC_006874
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// ToolTip
; g1 C2 a9 Q0 U+ R( O( [, q WIDS_RESDATA_INC_006875, N( j3 n9 v/ K, k5 L* u u
}
1 ~- h% g! _# B5 f& t6 M8 { WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0* _$ X& |2 S- K: T( C. b2 p
{. C3 t$ r) e- p& Q. W! ?
// Title String3 ~9 Y" k- ?$ f" h8 j! C1 Z
IDS_RESDATA_INC_0068784 \; \# X6 O# K& B4 U1 O/ C
} R! Y F* C# d. X7 i3 @# T
{9 ~2 h- W* X& C; V& k4 x+ Q
// ToolTip) f8 K" y5 p) z( u
IDS_RESDATA_INC_006879; P4 r( Z' z! t T$ C
}
" p# T5 l4 X0 l' W WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0; j- A1 b5 z' V! ~# ?1 ^
{& V5 M9 o/ S' h" _; W% V( e, Z
// Title String, L' L+ ^$ L5 w
IDS_RESDATA_INC_006880+ l1 X7 P' {. B- r ~! W- t
}; D" k( @) s- |3 K* D
{
@3 d9 J0 ^9 a; g- ?/ W7 k // ToolTip- W4 y. p( ^9 [) W/ Z6 i5 t' j7 V
IDS_RESDATA_INC_0068811 d+ u; f$ h% ]
}, y( P& O5 R7 P& r
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
4 c# U% A7 i* J0 S* } {1 ]; D' C4 C4 s" J; s& F
// Title String Z5 m! e/ w8 I; ^' H
IDS_RESDATA_INC_006900" l+ g! S+ M. K. U0 U: }! J7 n5 z; m; G7 P
}
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// ToolTip( _2 }3 A' s+ J2 J4 w& Z, p
IDS_RESDATA_INC_006901
7 k$ D( A- ]1 L" n- q }
2 }# Z7 i/ X# r0 a$ ?; I WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0) p+ o1 {+ @" R- b0 k/ J U0 v
{1 {/ c. m# q% `
// Title String5 Z0 D9 r7 K2 a( }. v
IDS_RESDATA_INC_006904
7 W4 m Y& {0 I3 _ T' _ K% ? }3 C3 I7 l/ i0 c9 O. `6 G$ w$ G
{0 n E; i9 H3 ^; R( x
// ToolTip; ?5 o/ A0 y* C& f1 l
IDS_RESDATA_INC_006905
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WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 06 j+ R2 W4 i$ B" E* _9 c% Z% p
{
; |' u; A1 s. Z // Title String
; g1 P! f7 @" \: z2 UIDS_RESDATA_INC_007134
+ ^8 K4 s! X- Z3 B* f }
; r: S) x; D9 x H {; ^/ H% |' f* c$ f
// ToolTip$ N. R! k0 Q- s. y; e) x# }) o
IDS_RESDATA_INC_007135* I* r- H# d4 P0 n6 c" y
}% t- k( J9 V5 h/ Y, A7 g) i8 w2 f
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
7 g5 K/ j. z0 t7 A( Q2 l7 R7 |$ H9 J {8 `& K- ^# R. x3 h+ n/ O( y4 I
// Title String
' x. Y Q3 I( t3 j' UIDS_RESDATA_INC_007136 r7 @, Y# O! w# X7 C
}6 ~( }; a' e* y# l0 l1 t( U
{! L3 M9 ^# P) {" |7 M+ Z1 f4 `' b
// ToolTip. `5 Y( j4 ^$ h3 Q9 p
IDS_RESDATA_INC_007137
3 {$ E# O! S% F7 Y* e& e }, ]$ E1 Z3 R- a. y+ B3 b
- e! c4 @1 k; _}% M. u4 n( v- X5 R/ }0 l! `, K9 m
所以红色的!4 J- ^. f2 V* P% c; R
. m! B) ^5 a" x" X- W ?4 v这里还tblSkillPoint的条目:
1 L" a3 N9 T! S5 t# v8 Q) }9 I7 I" r; ^1 O# x. e
代码:+ U c2 k2 N2 i
If (@im_nJob = 1)0 ?; s, X# E; V3 u' L
Begin
* {9 z) B* U' j9 a. F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)2 L& b$ X4 D6 H6 ^' S) g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
+ o' o0 Y e+ V" { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)* J" r/ d; q1 B& d+ K; _8 Y; K! J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
8 L3 N, Q$ {7 G2 s" ~, r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
) U1 c. A! z- [2 x# g9 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
5 ]8 z8 N/ ^8 D8 u$ a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)& h* s! O9 p" X: v) |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10); M3 Y" |5 l' }2 D* S1 f0 b% N' E R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)( K% B9 @% D V w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)- @+ O7 [0 R2 ]- Z/ J4 }0 P+ v/ g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)3 x5 v2 }& t) x! U7 @$ Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
! A! b. r4 H2 m6 d ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
" _: E6 \' _# f6 B0 m% ~2 f9 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16): j" q0 M/ K8 g3 V6 }/ \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)( A' a4 `' j' |/ R
end
- s+ m4 J. N4 v- \! F7 y If (@im_nJob = 2)1 u F' ]$ F) b/ g- J
Begin
' _9 J' i- A# {1 v" y e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
8 @& ~" y5 g3 A! ^8 r6 o; ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4). r/ T# w$ A7 j6 \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
- B) F2 P- E# r& q3 j2 r9 f; x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
% ]7 \- g+ l. d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
6 }+ V5 z% v+ [+ S% { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
1 J/ r5 I0 {% T; s5 y% u! _ [# ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
! S: q2 D: F# R' ]' g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)! ]: Y8 ?4 J5 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
+ D- F" k7 F' P0 u& O- V4 Y: s/ m8 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)4 t l# x) {" G: A. ]1 P. } C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)% k* D" m3 ` n% N* \8 T. {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& ]9 ], t6 v* F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
4 |/ t- o/ ?% n% A2 Z0 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
: m: J3 X b: F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
3 L5 W8 | B( I, I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
/ t! G& |) @: D( m' e% D- T end f: W' e$ A. v( h; e) T7 E3 r
If (@im_nJob = 3)) s- \8 U9 S- o; u2 V* y
Begin9 ^7 R3 f: m0 l4 N$ |* z5 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
" L. B6 u, K* z0 m) q5 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)4 D7 ^. X4 c: T2 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
5 A% ^. D' b; _/ d; p+ g4 ?/ P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)7 T% y; V& ?/ T9 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
: i7 L* T" `9 M# G) o% I q% a9 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8): Y% S! |. Q4 n5 F; M2 S2 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
( T1 v! A% ~6 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10): @. C! F# z. E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11); w% ^0 J# v$ b! f) f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)' r- j8 h/ X( S8 d0 B. u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)% H! _1 O+ \7 a2 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)4 `, ~) N( i$ q* w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
) R, Y F/ h; p. ]8 t" f0 J' d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)1 U/ D4 E W8 o; f9 Q$ f4 W1 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
0 ~( G, r! L( `4 d! c5 C4 W- m) H p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
$ I9 f# k" E8 S# M) C' z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
$ W; E, D5 B' n, {6 @' [% p end9 \' C: M* q9 d6 q
If (@im_nJob = 4)' @0 H) ?1 G6 K/ B8 P. d; l
Begin4 H: Y* b {0 `' p ^& r1 E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)' \" P: P1 q2 q6 {/ ~6 ]3 ?" [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
y5 s7 C! u) K4 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
+ P" y+ B5 q3 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)* y9 `; J/ l" j1 ^" L( G& ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)& X/ v2 h) M1 s- f/ }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
6 n+ l+ V( Y& Z5 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
+ R, E6 J1 e2 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
- e' G, E* {1 u$ O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)# k) T4 ^. d0 m: p% B8 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
" N8 @9 M; n* ]/ K. j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
6 K+ L |' [) A% v1 b x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
3 n7 f4 F. Q+ M7 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)/ s& g1 i% h5 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)5 s- k( D( `$ m8 T0 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17) F3 d) N! G1 G" T0 }, u! H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
. ?" k6 }2 x" `3 h$ V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
, N" f7 I+ o: ^2 _' a end
2 q* x2 i2 `% K只需插入在此插入5 @% a2 [- j7 @" h6 n% c
代码:/ Y5 q! t" h I$ h7 ]3 I
INSERT BANK_EXT_TBL
' \1 D. H, X+ H. H5 g2 y ( * O$ Y( N) q! |5 j% e2 `( P
m_idPlayer,
/ L" v$ I! l' |8 ]1 ~ serverindex,
7 r) ?0 a# ~4 l8 E* b0 S( M m_extBank,
8 m- c1 e# k5 ?3 x$ H m_BankPiercing: ?5 r& E% W, R
)( b# T5 Z X/ K
VALUES
! W5 B. @. k$ i (7 T% c$ l0 ~7 n) H8 c* g
@om_idPlayer,& e: A; r( I) s
@iserverindex,
. v5 n; Z' G; q8 \0 b/ K4 e ''$'',''$''- j2 G( Z; W8 u/ o
)
6 q- |: z0 [( d3 H" S( z/ g$ V* X4 L0 {( A2 L0 G
; ?! y4 y g7 I3 F2 `6 Y5 L2 \1 l8 J#define IDS_RESDATA_INC_007134 28816/ z7 d9 K2 P- k! x) h0 {
3 `7 Z1 }: Y! ~* v
9 E2 u; l/ C) b6 g DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,% i- ^2 A# C! _: a2 s6 Q1 ^
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex5 T* h6 t& C0 p: q& n* P8 k" u6 s
#ifdef __NEW_JOB_SYS
9 Z7 ?; B4 j7 a8 [ G- n3 @ , 0.0f, 0, 0.0f,
( R0 h, k0 P# E7 v- w# m' j 0, 0, 0, 0, 0,
9 p6 \0 d( K. ^; [ nJob
& I5 T+ f8 n ?( O0 }+ w#endif
/ r0 F! I) h7 `1 i6 O+ \3 \( U
+ K; p$ u% [4 o
. n0 @% \) K3 x' C3 C& V |
|