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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
: _( M6 n d( U2 g- nCode:( }' G1 P% {' e( r. e* x; S4 c
$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'"); b1 G8 |! V; N5 V3 M& n
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
$ ?( [6 U. H/ C; K- W$ E& \+ NCode:
* l& z. y: |% n* p; P. o$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
* v/ @8 ]: a9 m+ b0 U4 \echo mssql_num_rows($mssql);' K3 \7 y4 _6 i% y" o
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