|
对于那些谁需要它 - 谷歌缓存FTW。 :
7 G. [5 D6 H* C* }0 N6 T2 Q1 M如果我鼓掌纯粹是我复制错误时,D
V0 k& Y9 o% z! O积分当然Pumbaaa。$ Q% [2 ~# Z/ s
2 B) [$ K- I" z7 s" m: w
FuncTextCmd.cpp:* `. t6 @( [" Q+ P2 C
4 y" K* e& Q. T% X. n
代码:( q# w8 m" \( K& n {
#ifdef __PARTY_FIND
P/ m% S5 `- j% V( [/ gBOOL TextCmd_getparty( CScanner& scanner )
% e8 `; ^9 A9 @8 M/ B: w( C ?8 _. [{& X& X) Z" N o9 n1 j; v
#ifdef __WORLDSERVER0 `- S" z0 g8 W, x
CUser *pUser = (CUser*)scanner.dwValue;; T0 Y7 ~1 A6 ]
if( pUser->m_idparty > 0 ) b" n: ]# S' @9 f7 y
{
' H' s' W0 @( `) p pUser->AddText( "你已经加入一个公会。" );# D1 n. y( B& C+ T3 P9 [7 x' ~
return TRUE;
- t2 _- ~9 A4 V% l4 ^ }5 J$ {) m' A" n+ w7 @
CParty *pParty;2 g- u$ c( }0 u- l% S! f
pParty = g_PartyMng.GetPartyFree();( t% R* f: `2 e" o+ G0 }, [, G6 P
if( pParty )
8 U4 [4 j2 [( Q( i {
$ W1 p" Y3 j1 U! l: V6 k' P g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
' z, e3 G9 H8 \- V3 c% z) L& ~- _: A }else
+ y8 w7 t W8 g7 j; [, n {
{8 D+ A1 A' b N* a% q' b, g, Q pUser->AddText( "抱歉,这里没有任何一个公会。" );. y6 u1 F9 k l$ P
}
4 u, v$ @8 @' W4 M#endif
1 I P8 t3 H/ s w return TRUE;
7 P& I0 [+ C h9 T8 u$ t}+ e5 {# S* R) d4 U5 G
#endif //__PARTY_FIND
4 x1 y/ v! A* @" X
' N$ y! ~1 N4 a代码:
8 m0 @5 s, Y0 q' F4 U9 D6 yBOOL TextCmd_PartyInvite( CScanner& scanner )- a; j1 j5 V& C0 D4 {2 H
{7 o1 h: J4 r4 G& L* K4 [3 g t
#ifdef __WORLDSERVER
8 y/ i: H7 A2 o/ `- \ CUser* pUser = (CUser*)scanner.dwValue;
! X+ ?! w5 I7 g/ O0 o* F7 ? MoverProp* pMoverProp = NULL;: i1 T( }: `7 A+ Y
scanner.GetToken();5 G/ }4 v `: `& t. V
#if __VER >= 11 // __SYS_PLAYER_DATA
8 \$ m$ R+ l; \3 m u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );1 u* e. c' ~1 |+ I% y9 u
#else // __SYS_PLAYER_DATA1 Y4 Q( K3 C: ~, p! f
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
1 r5 }% g. P- u+ {9 N: i8 C#endif // __SYS_PLAYER_DATA
2 O+ a3 }1 a6 ` U) z6 i. s if( 0 < uidPlayer )
" q3 A( L0 [. _' s {
3 y: A! }- z3 e; `! {, @; r. ^ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
" f2 O# e8 _; [/ d1 u4 L" ?0 y if( IsValidObj( pUser2 ) )
" E8 C, g6 p2 @$ v#ifdef __PARTY_FIND! F5 {. ]" J. Q& C" n2 ?: \
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );2 C& H' _& g+ l
#else) S" b; w9 L+ _( ?& Q, z
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 K# V1 _* P) j) `1 }6 i
#endif //__PARTY_FIND
8 _7 O, h R: A' Q6 B else
7 m; d$ w# p1 ^) f pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
3 M- G) p, h" { }
( ^; y& h' `# T0 |4 E# }# p else
& `- \( W" w3 V; P5 E" u# f+ H4 ` {4 F$ Q4 \7 S4 S* f# \
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );0 q5 \( M" K6 {1 b1 `9 R# n
}( r9 n4 e( ]; U5 U0 h) D
#endif // __WORLDSERVER! I) `0 C3 t& y3 z8 f
7 T1 Y, i$ w7 v5 M& `# l3 ~
return TRUE;
: n* v4 X: p( k0 O0 _8 ^}
' W9 J4 V. Y' w4 u5 z: U. b3 Q, f+ V) k: ?
代码:
L: w# ]+ f. `#ifdef __PARTY_FIND
2 c6 u. P$ h5 j2 c# m1 Q6 J ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" ): b$ x, o2 B Z* x
#endif //__PARTY_FIND
+ p! O3 b# ]6 ZDPClient.cpp;( X* B/ ^- H7 z& z0 K
Code:% P3 ^$ f$ e } L) ~. K
void CDPClient::OnPartyRequest( CAr & ar )
6 M' }4 S- n( H+ U6 u5 Y7 K9 m{3 B. [; s; R* ]! ~6 Y6 X
u_long uLeader, uMember;+ l) b* w9 W/ ?
2 v5 T% K( q% ` BOOL bTroup
1 g8 K3 q0 ]" `5 U#ifdef __PARTY_FIND9 z) [9 M' z5 |
, bPartyFind h- I7 B& B, A! G" m+ K# A
#endif// __PARTY_FIND
3 V) \. I* F: ~( |% ] ;
# s4 g" M5 d$ U) M LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
! h& _0 ^# o6 T8 w BYTE byLeaderSex, byMemberSex;$ ~3 s6 v: J5 c r
char szLeaderName[MAX_PLAYER] = {0,};
4 V/ o5 G6 G: G N) F8 |4 b/ \, ~ ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
' Y8 q7 v5 K$ A, p: c" O$ c ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex; P5 y. F+ L- s& S5 D
ar.ReadString( szLeaderName, MAX_PLAYER );
" [* }' [& }4 [) ? ar >> bTroup- w0 c* J& V: w5 f9 Q/ _1 _0 n
#ifdef __PARTY_FIND& R6 @/ q6 Y7 g: I
>> bPartyFind
, H8 C: c; \2 \/ E9 T, i! O#endif //__PARTY_FIND
$ v" I& N, C, e# Q2 z+ J) A1 j ;
: P- \4 k. p# [+ t7 ?5 h+ Z
7 P; o" M Y' o& k if( g_Option.m_bParty == FALSE )
8 J1 A% n* z$ N$ K {
" g* h/ C! C/ C* s- w6 d$ U SendPartyMemberCancle( uLeader, uMember, 3 );1 t# o( U/ @$ s# ~
return;
. j5 S$ v3 |, c9 M% Y) r! V }
r6 S+ i6 L8 d
$ ]& Q7 e- D b. }: U#ifdef __S_SERVER_UNIFY
: p0 L$ S* ]% ^ if( g_WndMng.m_bAllAction == FALSE )+ e5 j$ W# Z( A
return;
) E( I- l j$ E#endif // __S_SERVER_UNIFY0 ]$ C- i% O; ]) e# l) ^
. \$ ?4 w z& s% Y# V0 j1 P- x
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );# {7 C/ _; k% K( q# _& E$ `
@ L) ]4 |: d: T3 A+ o% X if( pWndBaseBuf )
1 K% c; \3 J) A! G% @+ ]. Y {+ L4 B$ Q8 ~9 f2 d9 S9 ?: }
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );1 M; m/ s3 i4 d3 _( L
return;
9 \- J- Y. W/ x9 A$ C% u }3 s$ c: Q' ?5 l$ |7 S7 W4 i
#ifdef __PARTY_FIND
( _8 ? ]6 T5 \9 K" X5 ~9 A' v if( bPartyFind )
6 h# l# P8 Z ^ p; Z! k- h$ h {$ n6 F. t5 x5 X5 o& H2 ` u
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
0 |0 |: w8 D' k5 H) ~3 g }else
+ k) D- B5 P! @. S% R, ] {
- U" B, j0 Y r/ X g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;, e9 d3 o+ w9 M6 s0 ?
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 ?" U8 g7 X( q! j- h g_WndMng.m_pWndPartyConfirm->Initialize();
; ?& V5 q2 u4 f$ o }
% w2 w1 x' X3 W& K M#else9 ^! r$ ^: X8 b4 K7 `% }" u& ~
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
. }5 \2 C+ [1 Q$ V- A2 q g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
) r$ q/ z, t% v5 R* g y g_WndMng.m_pWndPartyConfirm->Initialize();$ t7 a4 K6 D& V9 I* h K0 p. E* e
#endif //__PARTY_FIND8 l/ z8 D" t" j( X" C& S
}& E4 E, X! y/ |, U0 }
0 H+ k M3 l! r2 X7 \7 z8 W: p代码:$ v/ ^- |- P Q s3 ~
#ifdef __PARTY_FIND* P& O( q8 R& ?9 R
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )8 B1 t# o+ F2 w5 I6 e% w3 L
{
5 \4 y" h2 ~1 l! x" Y' ], b+ p BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );! N, h" F7 ?- N! l; T' M
ar << idLeader << idParty << bAllow;. y3 a0 N' c; v" B( b- b5 Y8 _
SEND( ar, this, DPID_SERVERPLAYER );
% @* m) u7 w% ?4 o1 W/ W4 y
$ w9 @1 T8 U% Y, X}0 k! L8 U, N, k4 W
void CDPClient::OnPartyAllowJoin( CAr & ar ). Y, ?/ E1 g8 f/ `
{( X% r9 N9 I# t [7 h2 g
ar >> g_Party.m_bAllowEnter;
5 H F" g8 k3 f1 z; ^. d}. ^/ U. v; G* v7 ^0 l! C
#endif //__PARTY_FIND" B7 o1 D6 m" M; J: K
Code:
# G7 S" Q) Z9 P8 v$ E* i9 `#ifdef __PARTY_FIND& \# y; u$ Q% |( I
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break; i: Q F \9 N9 t
#endif# I2 O6 Q7 |$ d9 s; T' J# K4 _
* l1 C& a6 p7 |6 ?- z( U. _. j) Oparty.cpp:' p( z q9 ~ ~0 Q3 k& z; z' R; ~
代码:
8 v* g9 ~, G( {3 e, P9 c. B" GCParty::CParty()9 }" h% X, \& R1 O1 r( i: O8 X: f
{3 e' L- @4 W- v- |
m_uPartyId = 0;2 {6 c( N# G) ?' S# C" U* ~ j
m_nSizeofMember = 0;
% y7 P9 A( b, c* Z memset( m_sParty, 0, sizeof(m_sParty) );1 i* l9 K6 s3 S1 j
m_nLevel = 1;: M: q/ B% c0 H$ H
m_nExp = m_nPoint = 0;6 z& h5 k6 [, `8 @$ `
m_nTroupsShareExp = m_nTroupeShareItem = 0;- M* L. G7 r k6 T7 N3 d
m_nKindTroup = 0; // ???? x+ ]: `% c9 A, z+ D& k( x& _
m_nReferens = 0;
1 k" [9 |. N# h6 ~ m_nGetItemPlayerId = 0;2 Z& f& C `, q
#ifdef __PARTY_FIND
* m) \0 ?8 W1 o: m3 ~9 K3 C q m_bAllowEnter = TRUE;
( B8 |% a. _* t#endif //__PARTY_FIND
) G1 w( F+ \) V& e/ s for( int i = 0 ; i < MAX_PARTYMODE ; i++ ), c4 C) [3 I' \& j0 ]" {" |
{0 i$ G, S( U- z7 T0 u! ^
m_nModeTime[i] = 0;; v w6 b; f. x8 M+ j7 {: D$ Q
}5 r5 W% U1 L5 N. e
m_idDuelParty = 0;
# p. q6 y7 } I. P#ifdef __WORLDSERVER
2 n! t8 n+ U" R6 Z m_dwWorldId = 0; d, _8 k, c' w1 ^5 N8 F7 I
#endif // __WORLDSERVER
d% ~3 O0 O( _$ K}0 a k6 f1 W0 r, U g, F
代码:0 G( P2 E3 |/ h4 K" }% O1 W/ F
void CParty::InitParty()
- X" Z( D3 K1 D1 s" B{4 i! a' ?1 U$ `! e( d* T: k
m_uPartyId = 0;& N. [7 f( c3 A5 G3 ^3 M0 E
m_nSizeofMember = 0;1 Y5 B0 s1 n$ k8 N+ \
memset( m_sParty, 0, sizeof(m_sParty) );* u3 F# e) z; J( @8 E2 V, W- _
m_nLevel = 1;
+ V- ]9 H% E( X+ C% _ m_nExp = m_nPoint = 0;
& n. R4 G" S% ^; v0 Y% W0 w# K m_nTroupsShareExp = m_nTroupeShareItem = 0;- `3 ], h) [/ z
m_nKindTroup = 0; // ????4 r5 Z6 J/ `+ F7 g" A5 {5 K
m_nReferens = 0;
* {1 F ]& a L* {7 s4 V#ifdef __PARTY_FIND
& ]- S- Q/ |' R" g+ p, c! i m_bAllowEnter = TRUE;
) E/ ?( L6 q7 J% `/ n. ]; W#endif //__PARTY_FIND1 l' n' L1 C# p5 f& n3 B
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
; H* h J7 q& w {
: g5 ^8 M' N6 Y m_aMember[i].m_uPlayerId = 0;4 }6 i% g G3 `1 I
m_aMember[i].m_tTime = CTime::GetCurrentTime();
C$ n& K5 S4 w4 w$ x5 m6 l2 ~7 K. F m_aMember[i].m_bRemove = FALSE;
8 F2 |. I# Z- x- D0 a" @$ T#if __VER < 11 // __SYS_PLAYER_DATA7 m& e% o: }7 V( J1 n0 p
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
n/ H6 @0 h1 J. T" _/ d m_aMember[i].m_szName[0] = '\0';
4 z/ m+ J$ j5 k' \6 o1 q#endif // __SYS_PLAYER_DATA% M z# h2 z x" @
}
' R4 L$ [+ j1 Y, Y8 d}
$ K+ Y, J" V. m2 \代码:
3 n# b0 K( p @#ifdef __PARTY_FIND
6 i9 r, R1 y+ WCParty* CPartyMng::GetPartyFree()$ j, Z, l1 g4 U4 G; N4 d' ?8 c; H
{; g0 X$ d+ h; X' F0 k& F! [
CParty* pParty, *pPartyTmp = NULL;
. T3 B0 x a' ]; [9 B T if( !m_2PartyPtr.begin()->second )
. N( @9 M3 r ^) f return NULL;
# n- V( Y# G6 s BOOL bRan = FALSE;
, v& p; C$ G, J8 v$ ^9 C4 C DWORD dwRand = 0;" i4 c. r/ E% n
if( m_2PartyPtr.end()->first >= 1 )2 B U- R2 B# ]! z& u2 a
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
5 s% z4 ?- d$ Y" W+ @0 Y3 {. S
3 x: j) Z) U- |, C! O for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
. G% [4 R* `. j, m {1 [) v0 Z- i! ~1 I; q
pParty = (CParty*)i->second;
1 } P! b m: H% m if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
4 ^# s7 X/ A! C+ @6 | {
5 J5 m1 B1 J- g: D9 ^9 _" m if( i->first > dwRand )
; v5 t* p5 B3 H4 ?8 f7 Y return pParty;4 W% ^5 f" Y3 p4 }5 z; P" Y/ J( C
else4 ]7 N) s5 G! M' l) a
pPartyTmp = pParty;
( M9 c; j7 m8 v" }' D- w }
5 \" @# v: G' ?* F }
6 `* H( c3 d( q+ D4 l return pPartyTmp; z) Q7 b2 P8 }+ |
}
% g& ]7 t9 b/ F% V' C. R#endif //__PARTY_FIND
- g' E) C# @8 H% p# d' E" F+ @7 r# c3 t4 W
DPSrvr.cpp:. r) Y& S* B1 H6 n- m& C
代码:: W6 D" \1 `$ F7 G% R6 E3 H
#ifdef __PARTY_FIND" Q& I8 m! Z8 A4 q* B
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )# ]7 e, T9 \# k" o$ n8 W. k/ k
{
* U; D3 Q3 o4 u1 G, i& a, B% { CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! H+ F0 B& [3 ?0 W' t* x) B
if( IsValidObj( pUser ) ). P' r, }) g6 g" p, m! W! F8 w3 ]& ]
{
6 A, e; {3 W$ Z9 ~( P! `; T5 ] u_long idLeader, idParty;
, L5 f& i E! m BOOL bAllow;9 @7 ~* K, d3 h8 `+ g4 S7 U
ar >> idLeader >> idParty >> bAllow;
& P9 G- R* i+ {8 a if( idLeader != pUser->m_idPlayer )8 h" y; r* K9 ~+ z2 z
return;
* @% g& g. E i1 \0 o/ R CParty *pParty = g_PartyMng.GetParty( idParty );
% L+ F5 L4 ?: v' U9 T if( pParty && pParty->IsLeader( idLeader ) )
0 x: f9 C; D$ r4 [0 F pParty->m_bAllowEnter = bAllow;# O) ^& K7 y& h9 h- X5 N
else- U P8 Y+ {" |% {7 A# O1 @9 j: ~
return;
' F$ @# c" H; E2 e3 L3 ~7 l
" J9 h! D: Z" i! g CUser *pMember;2 Y! s: r# x2 v/ w! {
for( int i = 0; i < pParty->m_nSizeofMember; i++ )7 x' C6 S( @! J8 Q4 x' B
{6 X+ e6 Q3 a$ ?
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );# }* b% E3 Z( L+ D6 ?
if( IsValidObj( (CObj*)pMember ) )7 F8 x! q) b) h. \) w2 T
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );, u+ S- P; r% Y3 v
}
7 O% l, s5 K; F& ` }
; t( K' p9 l' B2 q* p}( Y8 n7 |" f. Q
#endif //__PARTY_FIND6 c" @! v' o2 p5 W
; O2 |3 g* r: t代码:
' }4 c+ C( R* D$ y! N% h5 K0 \2 L#ifdef __PARTY_FIND
$ U. Q0 @9 x- L' { ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );- K+ R$ g4 r+ e' `" [, R
#endif //__PARTY_FIND1 L3 V6 u* r$ L/ s, ~
! Q$ U2 T5 A. \5 v9 i" ]9 F' M
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
4 L) K7 S: J- a1 D, w{" m' G3 Z; g) k7 j2 U" j& ~- j: _3 h
u_long uLeaderid, uMemberid;& h! l$ j; M! y. V8 N9 X- [, Y
BOOL bTroup;" a9 k9 Z4 | l, y
ar >> uLeaderid >> uMemberid;
! d0 K# }" t5 e) V ar >> bTroup;! Q7 G$ o" i+ U1 ~- j
4 S* l# l) P+ ^7 M5 O3 L CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );% m# o2 d! J! E& a$ ~
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )# m5 v8 C; q$ V/ u
#ifdef __PARTY_FIND7 i# ?& K- I X+ `& c2 P
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
/ S& F. X5 D6 M1 m5 Q2 d#else. |3 ?9 Q8 t% r& T# n
InviteParty( uLeaderid, uMemberid, bTroup );& C$ z0 h1 a% l9 l
#endif //__PARTY_FIND
( k2 _: _( h. f5 `) l# D}
7 K. F8 Y; ^" @& P" T; q4 c) p$ N% t
代码:
- z5 Q w2 G b: R i% }6 M- o8 Z" d#ifdef __PARTY_FIND9 D7 c- z; t5 [: P( W8 b& E
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )7 n$ v6 M. J! k' h
#else2 z4 T! p6 E* L. h9 R
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
?* q, [- y( X#endif //__PARTY_FIND
# j% f$ Y. l) A2 s& V Z7 _{; e+ p; m2 I* E0 y
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );2 u$ d) i* D v& r9 K) ~3 b
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
6 b6 S/ L4 J! I$ ~, W
, K% L, ? y f: o x: H' q if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )8 l6 l$ y1 w. o! B" I1 }
{
( s1 F+ z! O3 X9 e( v if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )0 r, Z8 r& a/ w( A' m# G1 u j
{
, J5 [2 Z) J3 |5 D. K% E if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
/ J6 K$ ]6 r8 o9 `. l4 K" ] r {
5 R5 d" p" L( {. I7 O/ | pLeaderUser->AddText("没有足够的权限。");
* a4 n$ b9 @0 m( U2 [' q8 ?( \0 v$ x pUser->AddText("没有足够的权限。");$ `, p$ y6 f3 g" h! ~
return;1 p a" E- Y' ~) t' J4 ^
}8 Z" J3 k3 u5 @& g8 Z
}
2 t c7 Z5 f4 e/ n // ???? ? ??? ?? ????.# A# {2 v; T, Z" ]8 y" x/ ]
CWorld* pWorld = pUser->GetWorld();9 f& ]* R- J3 X u4 W% g
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( t7 o8 S1 w; V4 c- k( W# d {
# ?- _; X# C& J) Y pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
$ m2 @. T! x, [0 Y* |- \: \ return;
; U E- }7 y+ D% Q8 E+ S }
' o0 N; t0 i2 h$ v# H4 q6 l$ D0 d#if __VER >= 11 // __GUILD_COMBAT_1TO17 Y8 X% ~5 e* F& w$ e
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
2 [, x R; d7 H8 g {' Z# v6 z& J# z+ P$ z
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
/ n. l9 _# n a( X) x6 \7 A, d return;
* A- j2 j5 d9 v7 R2 d5 @; l }3 [$ ^) Q& }0 v. D
#endif // __GUILD_COMBAT_1TO1
6 k+ I% j; Y& r; s. d
( z# E6 G# x# P: X0 R#if __VER >= 8 // 8? ?? 061226 ma
' I4 S' S" l3 _; ~' D3 d if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 n; s2 x( f. u- O: M& d
{3 j/ n% `3 Z* ~3 |8 a2 }* K& k
return;6 e5 H/ |: o$ r5 @1 W9 K! b
}+ l+ L( K4 h9 t' |/ ^1 k1 Q1 z
#endif // __VER >= 8 // 8? ?? 061226 ma- ]4 l0 x- y1 k4 x% V5 y
- T" j' V& Z: ~+ }6 {& i if( pLeaderUser->m_nDuel == 2 )( E' K* O% c! s0 y( y. j+ B9 e( W
{ - @- S4 u, v) k
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
/ U) k. {8 F! v3 ~0 D }
8 F* ?; `4 L! J: \; }3 I' p else
0 S C6 q0 M) }4 ` {
+ ^% c. E' A$ g& C: { if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???6 K( W, f) N7 \( u% Q4 ~* Q# U- L
{1 X8 O, n- W: Y
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );1 Q( ~" F" p6 L9 m u. g
}
7 x4 y- j' y" C5 a' p else
! g# A8 K: i+ h: K6 V {8 _7 c! ]( x- n7 ?: q* N$ I! L" t$ E8 o
if( pUser->IsAttackMode() )
) i0 b$ s) V% W7 G1 f- w# [1 ]- G pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
; [& h- T& w$ G! p0 t+ R else
* \: c8 Q1 o$ v- d6 a#ifdef __PARTY_FIND
& x, z8 @9 o+ {# c% s# w pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );: w' l4 K3 m5 v! D5 P+ b
#else3 c r) M. C) m0 M
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& v4 [: c* I" g
#endif //__PARTY_FIND* I& Q: T; k. D$ z( J( f% J/ S0 ^
}% H" T" o) V/ A( \. o& H
}
0 Y- L b/ z* o @ }) m: Q' t( P7 F' n; H! e& _' G
else- H, x) t: c/ s* n: U0 j5 d( x
{* l) S5 d3 g0 M
if( IsValidObj( pLeaderUser ) )8 ~( b8 A& u, r: D- }( z0 O
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );# _' x* R2 q+ c8 @& o" _2 q& c/ O
}# |' S9 `/ [2 _6 L" t& L4 }
}: B; R4 _8 R2 E. w
: X3 p- o" G# t2 Z+ EUser.cpp:( [2 O4 h: w# @) R5 q
代码:
, f* c/ v# i* }* s% Y#ifdef __PARTY_FIND
* ~/ h# i0 H {' r/ C' vvoid CUser::AddPartyAllowJoin( BOOL bAllow )
; A# P% p# G9 f. D q( b+ f* ~" |{
3 E+ q4 K2 q; P0 t$ P" } H$ W if( IsDelete() ) return;0 t5 i4 S. i) j8 L0 `
& m' b- x7 l: l# F
m_Snapshot.cb++;3 v. A4 u& E1 S6 z6 q+ |
m_Snapshot.ar << GetId();
; c6 M7 ^& x5 {) z m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;/ k* C2 W- y( k4 R* F9 [' p: T
m_Snapshot.ar << bAllow;* B) s6 C( R2 z2 S! P
}
+ F$ ~3 {( X. u' ?% w" M& U' ]9 z#endif //__PARTY_FIND
7 j" |2 F: G I
2 Y& y* W1 K9 |+ M代码:5 [( ]0 H$ I2 z3 _( F% F
#ifdef __PARTY_FIND1 {# ?$ Y9 ^! N" C+ C; y
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 p+ @0 j1 M: g% V
#else4 E' A0 p0 D1 b- U
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
3 W2 b L5 A/ D# f7 q, l#endif //__PARTY_FIND( N2 o: U3 `5 v+ w# l2 G
{
) d+ }& o( K4 N" S; J/ e* I if( IsDelete() ) return;
+ \+ Z* R* f2 \% {, G
! [+ N; q1 q' ~( I | m_Snapshot.cb++;
/ G3 k3 ?! c# s/ D! | m_Snapshot.ar << GetId();
0 N; [! V; A5 B; P& V/ p m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
8 w/ m4 }. F( T0 Y- f m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
1 @6 Q! E& c( y m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, ], F* ~& H' E* V9 R, ]0 f, O m_Snapshot.ar.WriteString( pLeader->m_szName );* D4 }/ x, Q) c! t' i* x) f. J9 Y
m_Snapshot.ar << bTroup
# I$ Y( {: e( ~( L; x7 e j#ifdef __PARTY_FIND* |8 z1 W% @$ K' |4 [9 s% ^9 x
<< bPartyFind
6 q% x: @! d. i" o5 h( H#endif //__PARTY_FIND
- G) B+ L& x/ s0 Y/ K ;, a8 V) a+ M {& `
. `+ H" C& L' W" \; w
}. S# w! L+ U8 A, t
& X% c6 M) W T% F. m5 q6 T( s/ R
DPSrvr.h(公共范围PLS): k& j x2 q* w" G7 U( @
代码:! k; I- [" J2 J* @$ b
#ifdef __PARTY_FIND: u) C7 m7 k9 r! @7 n
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
; D3 F- K8 H2 L( `5 \#else2 L/ B7 }. J, h( K5 Z- d% g' J
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- r% r# Q; q; z5 F( A#endif //__PARTY_FIND
) N. |- O/ d9 ?0 W. H% }
6 H& J3 b/ D7 z代码:" _4 B+ r; w7 w% ?$ P
#ifdef __PARTY_FIND- E+ b; T M% |4 F
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );0 T" c' w0 a3 @! a: E; {5 Q
#endif //__PARTY_FIND3 C( A$ l8 J1 P2 R3 ?1 u/ Z( ^
0 w$ T# B k# U& kUser.h(以及):
+ I. @8 v; s9 |% N9 {# X代码:1 n# D& v& W% v
#ifdef __PARTY_FIND# L2 y, `1 J5 ?7 W* R% @3 {
void AddPartyAllowJoin( BOOL bAllow );2 ?: i6 \3 E) {- d* ]
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
+ z0 m/ c- R- x- V5 C: N e0 r#else, k2 k; ?7 s6 z# I; ~5 q3 {
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );" \4 B; C' w- ]; H
#endif //__PARTY_FIND7 o; O8 u5 y+ d0 ~9 z, ] c5 A M7 s5 d
. H( o/ [( J4 [! ^; k
party.h:
) M6 L1 I3 v& P. k( s代码:
1 p& p9 |: H! p* A#ifdef __PARTY_FIND
( c( \+ R' i& u5 E: S& K BOOL m_bAllowEnter;6 P0 }6 ^" i- r# T
#endif8 {8 b3 g5 f: [: J- N9 |
* f/ C7 [ m) p* \/ }0 m; X1 }
代码:7 h) C" }! [) l- V* q. ?. U
#ifdef __PARTY_FIND% \0 ^: s% k0 \! A2 d; g% O
CParty* GetPartyFree();
$ B- n1 ^" O; O6 o# K5 x#endif' F. z( \. g8 ?4 Q' I. j
3 ]8 e" A. e6 r
WndParty.cpp:
. j) ]8 h5 V- [/ ? @: B* c& h2 L8 hOnChildNotify:
9 u! P5 s0 D/ i代码:
7 e7 I, L; U. O2 C7 r0 Z: E#ifdef __PARTY_FIND
$ b& h) A( k8 n+ B else if( nID == WIDC_CHECK1 )
, s. b) A7 I! Z" T {
' h) \) ?# k% v9 p if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
' C# p3 W1 U1 m6 N/ }6 z7 I {7 t% E0 [8 D- c( V- F
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
, G; j2 _( o' S% Z! n1 B% a g_Party.m_bAllowEnter = !chk->GetCheck();3 I7 V* {* @( p, e% @
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
5 T0 t: x: v- F$ r0 C6 Y/ L }# ^4 @/ |5 c' E( k
}2 x5 Y6 V/ O7 o9 Y3 t% R
#endif //__PARTY_FIND, `) H9 S. N! R% z: k4 @& K
4 ]* o( \2 B: M代码:2 g7 s% u- R/ i/ r2 H$ X
OnDraw中:
% g' H7 @9 T* P8 M) |7 d6 g& i代码:
3 a9 u& ^/ U; \* `! `$ V6 ^$ h6 R6 |#ifdef __PARTY_FIND" {, [* {& W/ w) R' f0 o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 ~. n* [% Y$ L
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )0 b3 M" C- G8 L% Q) y
chk->EnableWindow( TRUE );
* O+ A7 d4 Y8 p+ j% B9 G& w9 N else# m( ~- h) z' J3 B7 u8 k
chk->EnableWindow( FALSE );
7 |+ e& e, y: s' q$ F n chk->SetCheck( !g_Party.m_bAllowEnter );
J) e5 s1 j- v! D, m: I/ v#endif
2 I2 L' l3 K+ x, u7 ?) ~9 D
9 w/ F' @% f3 U$ ^5 w, VDPClient.h(public):
$ D) m& d% G$ S: m代码:
" d0 `* i9 Y, b6 V2 W. j( s#ifdef __PARTY_FIND
+ L- Q* B9 [( y2 ?, X void OnPartyAllowJoin( CAr& ar );% |* r, J4 M1 J1 P. L
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );2 O0 w( e+ Z/ ]7 U {' w
#endif //__PARTY_FIND* E, N) O6 _; H9 r; l% i
# Q3 A6 S) x( z, b6 M2 m- m
0 _* \! Z3 K6 bWERS hinbekommt没有,请让赫克的权利。' v$ ^" }* e, Y5 a! V
不支持左右,所以难不...
' ^: z5 C7 F/ s+ t党k的Windows NT甚至编辑它自己。/ \+ ^7 T8 K$ ^$ M# T% x
包也,因为我不erschreiben进一步如果我你的。) S3 o3 g: v& J" p
由于缺少Quantité k n个代码是什么升工程前。
% H) u) G6 K; _& |0 j/ w如果是这样的。请发表。
' C) p( ?& K" f3 } E# d到目前为止,Pumbaaa
' R* f: [" p: f6 }+ T0 d, Z$ j" {+ [
3 M- c5 z ]; k, a! N& Y& R 9 T3 r; z0 |6 z
MsgHdr.h, s' J+ z5 v" |! |0 x
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88635 B3 P2 I0 G8 f$ x
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 P- c4 m1 x- m# u V3 _/ U
9 |% l& @, M1 G5 F! Y1 e; {: X" U! X' i1 t# P6 I2 W0 p
3 E Y/ s$ W% y3 X4 p# H
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