莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。# ]) s4 y U5 m
! G5 s# L0 l+ ` }% x) v" D1 ]9 ^有大量的代码,我已经测试过它,它可以编译自己1A。8 A2 F& n$ B7 Z: F) G- u3 s$ i K2 v
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现在会如此容易所有的C&P'en
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* Z5 q. d+ s6 v' ^3 O- 你需要的资源得到自己,因为我不决定一切你“推屁股。”/ p% } |; E' ~. U
5 i+ I9 |, [/ _3 G- r: f
你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:! W e9 I H/ ~- B# V( |# e! z& L: M
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Etioom(90%)
5 k2 f: L/ Q. G3 ^# a怪物(10%); j% l- s! a6 s/ X$ G
+ ]- M2 A) A) @. k) h! Z
6 D8 ?% T* M! U ~. ~7 C3 v这里的问题,而是“不问任何小型或定义语法错误。”) E& `; _0 q! U* M4 t R
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& _& g3 X5 o0 f, Z4 W唔够讲,这里是答应释放: randomoption.h
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. z$ `5 @2 Y; Y) A0 m. s7 S' ~在 public:
( H" }2 k9 }$ \9 V5 w8 e bool IsCheckedSafeFlag( __int64 n64RandomeOption );
, f) _2 O# U6 G$ f void SetSafeFlag( __int64* pn64RandomOption );
6 |9 H& C: G; S, r+ ^5 @ @ void ResetSafeFlag( __int64* pn64RandomOption );
/ w q) q; q: E // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® % W4 \1 U& w# ]/ \; K) @7 F
! k5 m: _! L) ^8 @1 e1 h# ` 这下面插入:
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/ w% y7 F3 O2 b, p- A6 l #ifdef __FASHION_COMBINE6 a. n9 l* D* q! q; F' h
public: 8 y( m1 p7 @2 ~4 ]6 M
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ) {6 S1 `- m" k1 g
#endif // __FASHION_COMBINE 5 ]; W8 g$ y ~# @! z
: v( t: d) y0 O2 o3 C- }6 G ---------------------------------------------------------------------------------------------------------------------' [( J! ]$ R6 I$ Z( w7 W
randomoption.cpp, D0 [* L$ C# I7 ~- d2 ^, M* N
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在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 D5 j" L2 d" x- m/ h2 s: v$ S
! d5 ~% g) G5 q6 q/ c. H, Y: S 下面插入 #ifdef __FASHION_COMBINE
* g8 u% S- E" uint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
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' K1 O( o- \) p( u7 U int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ( U2 A7 f; G7 ]0 V
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); & ^' s4 r8 ~6 z* }6 H
/ o4 a' S3 f5 i: l+ c: ~' G1 } if( nMainSize + nDestroySize > nMaxCombinedSize )
. ~, t3 v) f- s( O+ W* b return 1; ) Z* @7 `* d: g* W$ ^
3 H; ^0 q2 M1 Z3 T for( int i = 0; i < nDestroySize; i++ ) 0 z. g# Q4 K0 e3 m8 e
{ % |+ ^& x$ k q( w1 j+ D
int nDst, nAdj; , s8 r& }' o% ?
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ) m: g) \, r! t6 B0 f
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
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return 0; 2 m6 k" \0 G) {
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#endif // __FASHION_COMBINE
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+ p$ w0 P' M) A' \ -----------------------------------------------------------------------------------------------------------------------
* I% B W/ O3 j' D! |: DMsgHdr.h
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8 \6 P! I+ I8 {8 s$ o插入 #ifdef __FASHION_COMBINE5 U. X1 G7 b; A' O
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299. F2 p7 m% `0 r) }: S
#endif // __FASHION_COMBINE % K& ?6 U3 |1 z' s @# r
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DPSrvr.h9 w0 V* u3 @' U
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在 #ifdef __GUILD_HOUSE_MIDDLE* e5 u' m6 s" ?" v) [2 |
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 W! n+ M1 J! e; H$ c1 E
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); , E! W2 B5 A, E. Y0 |
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, Z$ c" I& v( m+ a6 ?5 T* ~#endif // __GUILD_HOUSE_MIDDLE
9 W9 i) I. ?$ C$ f2 e, R! @ ^) t
下面插入 #ifdef __FASHION_COMBINE
6 z6 C( @. f& e4 V void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; C0 o+ H# E% v5 J, S- m. n
#endif // __FASHION_COMBINE % W9 A, b3 x) u( t
$ _4 |# O8 }4 l6 x4 @' g ------------------------------------------------------------------------------------------------------------------------- u- ~% D E% P3 ^7 \ h) B$ X; Y
DPSrvr.cpp
6 a$ H3 r) k7 y6 d5 F& d" b( q1 k在 #ifdef __GUILD_HOUSE_MIDDLE
+ E) {; W9 X; o, I8 K. P ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
0 _) e$ r$ C$ u2 W s, V5 G ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); $ }1 j) o& Y5 B5 W- L) T8 h, N# y2 a
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); u7 ^% K" k1 V, \& o! W
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
2 e& D' V4 \! G; \1 q3 R2 } ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 i" g {( c) c9 X+ Y/ \
#endif // __FASHION_COMBINE
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在最后插入 #ifdef __FASHION_COMBINE, i2 ^& t5 W- w. g$ r1 s
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) & L4 @# |5 s: b
{
* x" E7 [6 w2 ]8 A CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 0 b$ U+ g! G7 G! R( T0 n7 f
if( IsValidObj( pUser ) )# p- k, Y8 n. v; c( j
{
4 n3 h$ q' j6 C1 ]0 E DWORD dwItem = NULL_ID;
* b$ R# E u6 O5 Q3 ?0 m0 ?7 M CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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+ K8 K' v9 o$ o3 A2 B ar >> dwItem;
" E7 ~ O( _7 |* L( n pItemElem = pUser->m_Inventory.GetAtId( dwItem );
3 X7 }/ U1 {6 E3 D5 ^1 b if( !IsUsableItem( pItemElem))
* j+ W2 x" U; p+ i3 { return;
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if( xRandom( 10000 ) < 10000 )
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int nResult = 0;
9 z; c& t$ {" u5 Q; y8 X9 J* N nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 7 s) Z' N$ F0 s9 ?, T0 l8 [- o6 o
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , l' J% ?' h6 v% z! R) R. q0 G
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
; F; n" x. B* w nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 P, N2 w. n- r1 z1 h% T$ a; v3 S3 ?% B
if( nResult > 0 ) 1 t6 s0 K- A/ W2 w+ C" a. Q
{
8 d" N/ H3 {5 i5 C6 Z7 I; e Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); , T h1 W3 v: q. y1 v9 Q
}
: x* E0 ~/ j+ y* [7 w' t for( int i = 1; i < 8; i += 2 )
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# q$ l, U( L: k* H4 i pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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$ ]0 D) E1 c& D& ?& I for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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! z) c9 W# y: ^# e4 t pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); : ?8 Y' `# L. n- K- E
}else
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; H; } Q8 r" ~) ^$ E Z q3 i% r pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 2 x8 {% {5 I/ D- F7 ]
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
6 b* E2 }/ K q0 C" `" K g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) . U, f9 t6 m% A b0 n
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
+ Q8 T- ^1 Y3 p7 r f" q9 W$ @) O+ ]) B pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 8 E. U" {9 i# o3 x
for( int i = 0; i < 8; i++ )
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; `5 I7 @' q1 g6 r3 ]1 U+ I) I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); & n* r0 Y9 U9 O2 A( k( c; c
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}
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}
4 M7 @* R( h7 n- B6 o#endif // __FASHION_COMBINE
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' s5 n! {2 `& f1 ]6 ?- i ----------------------------------------------------------------------------------------------------------------------------
; n# }# Q- i5 U2 y+ R; ]' ~* LWndField.h( D, M( B% s& R m; e
在 class CWndCampusSeveranceConfirm : public CWndNeuz 4 X( f. f7 j- p' ~
" x' U# ]& O" U, X o }" x' ] 下面插入 #ifdef __FASHION_COMBINE7 i @% v# ^1 D, l/ P5 \ j
class CWndFashionCombine : public CWndNeuz
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public: " A" I' u }( A7 C
CItemElem* m_pItemElem[12]; / } r+ z- N. \
CTexture* m_pTexture[12];
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public:
! J) a# X' b* K5 D# s7 G7 Y+ j CWndFashionCombine();
2 h N3 b2 B, b. O3 }3 x. B virtual ~CWndFashionCombine(); 6 U( \0 m( ]. w9 t u' [
5 Q9 s1 b) S6 M( u" Y/ y virtual void OnDraw( C2DRender* p2DRender ); ; B) C/ q' O6 m1 D* r
virtual void OnInitialUpdate();
# t* i1 j1 F. z" @; N& f: N virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
2 w, A/ o0 E# m% w$ l virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); ' g2 f" i, I/ n. Y& M+ d" I
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); , e' U3 b( O0 D! K( M3 u
virtual void OnSize( UINT nType, int cx, int cy ); : t6 G, D' g, d8 @- ]* f% i
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); + H2 _7 O1 D- J t
};
5 N( F5 [7 S, f#endif // __FASHION_COMBINE $ Z ~) N9 U3 w* Q' N
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3 I: o6 N: O% M# \WndField.cpp6 H, b1 G7 O0 `- N% Z+ n
在 #include "wndwebbox.h"
8 O8 q5 ~, W/ y2 ]
( o8 e+ I- t! Z& d( j( t 下面插入 #ifdef __FASHION_COMBINE" P1 t1 a8 o! K: t) e
#include "randomoption.h" 5 ^( {" _6 K" \# D$ `+ ?
#endif // __FASHION_COMBINE 1 p) k0 C C( ?+ _
2 _9 S& f. Q- k 就在最后:' N( @( ]4 w! s# S" ?+ e. F
PHP代码: #ifdef __FASHION_COMBINE4 f% J% E2 r0 ]# J
CWndFashionCombine::CWndFashionCombine() 0 a7 X) r( w1 E5 H
{ + r |$ R8 R; U4 @- O5 n
for( int i = 0; i < 12; i++ )
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1 d8 \- h' a" d' W e/ u m_pItemElem = NULL; % y6 ~9 n* }1 c' ]( W
m_pTexture = NULL;
$ f% k% N5 O% }7 I //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
& X$ o/ I7 W( |8 N8 T! X0 M7 B1 M //ZeroMemory( m_pTexture, sizeof( m_pTexture ));6 |" {9 \, A& W$ T1 Y. I
}
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CWndFashionCombine::~CWndFashionCombine()
* g# H! X2 P0 ^{
, Y/ H/ l$ t! M& g6 i9 t for( int i = 0; i < 8; i++ ) 4 K4 N7 j" g' q4 d
{ ( ^0 X* a3 o: r/ h; Q* @: S2 g
if( m_pItemElem != NULL ) 7 m! j! D6 t& \' M6 J4 e D
{
; z% h9 c/ m/ ? B5 a5 d if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ! K/ P3 j/ v7 W* u' V& \
m_pItemElem->SetExtra(0);
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F' ]& ]/ Q, _* j% n$ ? } / u! u& E6 z- U: v+ e7 M# }
} : a. l1 C- j& t4 |) K9 s' Q$ j
void CWndFashionCombine::OnDraw( C2DRender* p2DRender )
2 E1 \8 C5 @ a+ P- X& E8 H{
8 o! T5 q2 Z: ~5 d1 O LPWNDCTRL wndCtrl[12];
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wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
' X5 @$ M* |5 R wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 a6 C" D1 L# s9 \! b: L: F8 V
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; T; _# }7 Q2 W6 c0 g wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % G1 c' G/ _+ t, n1 j" U2 W
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
) [0 P1 o2 [4 I5 {+ V. n# ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 a p6 s* Y- _+ g% i7 Q9 D wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* l% l+ Q8 B6 j$ C0 Y wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 7 v" b1 M- E5 t+ B0 p! X
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
: Z6 ?% `% i& c2 ] wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
1 b, ?* A$ f/ {, ] wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 V' R4 N2 a& X1 w, ]# C% @/ p
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 7 h+ ^7 a* C7 a$ Q- L
2 v$ W- K8 B4 f m, I
for( int i = 0; i < 12; i++ ) 9 x: H% z9 m4 f9 V) a6 g, F; a0 q
{
) ~2 t* B( l8 N1 O3 B8 m: g7 P/ A if( m_pItemElem != NULL && m_pTexture != NULL )
1 w6 h( p9 C% C2 U" K1 d* E0 d4 e) t {
6 y( z2 x: n; l% c1 k0 e) G% W5 W m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
+ ^3 ^; @+ h* M- k; A% H7 L; A3 @1 U } 8 ?- H- q. E( F# m2 K
} , {8 k: \9 M5 R R. o; J1 [8 W
}
6 S; w& n; t1 H: hvoid CWndFashionCombine::OnInitialUpdate()
4 Q" G8 A1 a" ]# Y& s4 H% E3 n{
1 n! r1 Y7 C) p5 x CWndNeuz::OnInitialUpdate(); , v( w, f' G! t/ H
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CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
8 [* `5 T3 G% t) p pButton->EnableWindow(FALSE);
5 d" u% w6 |- g U
( }- @; k5 v8 R6 J MoveParentCenter(); 8 l- F4 \) z( t% Q* d
} 2 H: p# d" l6 a4 B8 \' O
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
U- L5 c- r6 W! }( A: D! r. A% o: O6 N{ 1 @% K6 I2 }0 T; \- r+ q; t; X
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
6 j: Q; _/ _. {: n% ^ J}
8 N+ H1 S* r: `1 U9 z" C0 O7 |BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
0 h/ N* }; O2 ?{ , S/ Y- q2 M4 v
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); , Y, {. J0 U7 K& h4 e
} 6 I5 p' s9 U% k# H: u# ^7 q
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
( ? b; V l8 u7 }; e9 T{ % \, w. Z9 K% Z2 ]9 G- J
CWndNeuz::OnSize( nType, cx, cy );
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^, p) A( G8 ~+ L W$ c
+ Z( U, U& q- Y7 P. s$ `4 o: }1 M* p7 P" r3 A- v$ f% e' P
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
& l# E l$ n! o$ G' V( \5 M{ " `+ q: D3 h4 s& a8 c# V: X2 _! y. Y
CRect rect[8];
5 ?5 U w) D% n5 v! y LPWNDCTRL wndCtrl[8];
0 N7 _- C+ [) ?! X
; |5 ~2 }+ L3 G; o$ r }4 e! h wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); : i& P( C8 w. o
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 e! o; ` f* |8 X8 V% L
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); , _1 j5 T6 D2 X, l
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 9 j/ R2 W" f0 c
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); : s; ?3 b N1 b% g* ]( \
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 3 [/ ^0 C3 r7 n
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
8 P; C' E3 e2 S; z wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
% V! e/ |8 O/ d
) D9 f' \6 T: O' K' I& A: D" e BOOL bUpdate = FALSE;
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7 v# w9 {3 P) g1 Z ^7 Q for( int i = 0; i < 8; i++ )
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rect = wndCtrl->rect;
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if( rect.PtInRect( point ))
- f& {2 y- N5 f9 Q; q$ N0 s {
5 A4 B. g- n% L* m% E' F- V, x CItemElem* pTempElem; 3 {3 D7 M C) R6 n6 i$ Z0 v
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
8 `9 G2 N: k; d2 r6 }* u if( pTempElem != NULL )
) E: H' v' m. g+ b; s3 n { 6 @9 y+ `6 B4 @' \
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) ; g% l! W6 s, {
{
0 d0 t* o8 q8 A6 ?$ p% P8 r" V ItemProp* pItemProp = pTempElem->GetProp();
5 s2 n; V7 ]$ s+ N' y! r7 o7 q: _/ W4 Z2 k$ ]
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 5 \2 C( B# C: q& L# g
{ " C4 v6 R/ ^/ K% Z# O
if( i == 0 )
9 K' s* g; g8 W* g4 m+ Z {& Q( a9 W, A; T% r: m
if( m_pItemElem[4] != NULL ) " m' G' _- T$ W( i2 i
{; ]. L7 Y4 B/ R1 i1 V R4 Q0 a: u- [' [
int nSize = 0; 8 w" q1 J9 p6 o( J/ }/ z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 x. A1 t6 ` K6 o4 D# D nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
1 {3 T/ `! ` w5 y9 {& y9 q* m if( nSize > 3 ) : Z5 N6 x7 s6 x. l- @, P7 I
{
- F; l, {9 L7 f g_WndMng.OpenMessageBox( "oversize" );
) u+ x- Z8 V8 |' E @ return TRUE;
7 G! X7 g& u( M }else
$ I" a9 ?% D9 X3 E9 J/ H {
( b9 n' {: w) U# K% z3 H8 \5 h bUpdate = TRUE;
( c; j3 y5 j5 ^8 E* E }
0 x. ] O, Q5 a }
& [3 Z/ J4 ]5 e( v$ g/ S, N9 [ if(m_pItemElem != NULL)
/ O( y# ]% p5 O( R m_pItemElem->SetExtra(0);
; U1 o. c. E0 F# [, G
. ^; T, F3 V! H1 M! J m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( [' Z( h1 t$ K5 G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / A9 O9 R) F# Q" s: M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 C: W6 j0 I# m' Z' T
/ f, o: R1 p0 }, W* Q- _ if( bUpdate == TRUE )
- l' X, w3 A- p6 u- P' } {
' L& T$ @7 B9 u$ q2 C T* _ m_pItemElem[8] = m_pItemElem[0]; ; G3 D( t" B. u1 i: @3 X
m_pTexture[8] = m_pTexture[0];
* |0 T" e4 R( i) ^3 Y8 J; {$ ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
{" W* E t( f4 N7 z' W) g7 M }
1 ^$ u8 ?( |/ H9 w- e/ W$ `$ q. K }: _+ l: T$ X, f/ c# `6 ^, G+ l
if( i == 4 )
! ?! m8 u5 z/ m {/ N8 `$ T& S! z3 m% E: }4 K
if( m_pItemElem[0] != NULL )
& |1 p. L3 @1 \ {5 w; D1 K) T' A. ?& f2 P8 A9 \
int nSize = 0; $ A: m& d! ?0 u# e- B) u! X4 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); U( X ^. h# S$ G3 Q4 d6 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); + P9 F7 Y+ O3 y5 ^2 b0 w' M
if( nSize > 3 )
4 O. ?- n8 N7 k L; y2 G" K {9 M: L% N: ^, N+ {: }0 F/ _' n5 l
g_WndMng.OpenMessageBox( "oversize" ); " R; ?4 h" f6 z. l. y# \7 o
return TRUE; ! ]: W8 y/ m$ U' F; d
}else
; i5 f/ h% q R& y; Q& [9 A {
5 M9 T6 ^/ S" U, a( [ bUpdate = TRUE;
3 |; h, J& M4 A }
+ G: l3 g( b, [& W' O1 ]6 z }2 G. r' W5 B) G$ c5 M
if(m_pItemElem != NULL) ) V {& [$ e- y7 S+ W, W! R2 d9 U
m_pItemElem->SetExtra(0); % Y* J; A& i9 W- v
) I6 B- t$ E$ R7 P( A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 w/ ?1 U h$ N7 c
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! b. j, F* T7 n9 W% d6 A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % p* h4 |, s9 L+ V' c+ A4 v
3 M% A+ M3 A' D; i if( bUpdate == TRUE )
- S3 k) e* u; a( [ {
9 x; ?9 D0 }8 N m_pItemElem[8] = m_pItemElem[0];
8 [* H i0 r. t, R; i6 \: A% \ m_pTexture[8] = m_pTexture[0]; . w* F9 b0 z( S: ~" e ]
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );' B `1 U7 r/ o- I: R
}
7 y0 g7 u0 p; T4 [; G. h }
8 I1 F( }* k0 X) J' p }else! f7 A# v3 T9 k- u
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) ' w/ U4 T/ q t3 s& G# k9 p
{, M7 t; V c. D- E( e* T
if( i == 1 )
( K. N8 |. \! E3 z' \: v' Y) V {6 o3 {' ]8 c m" a9 T7 ~' u
if( m_pItemElem[5] != NULL )
1 `- [& `. g4 _* ^! K {
( Z* w7 u q d9 W- A! i5 M0 Y/ V1 B; s int nSize = 0; ' k& W3 S8 F% A2 N5 V2 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; n) P$ Z) \( a+ V+ [' H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
$ j9 a4 R9 s2 w3 m9 }2 h3 x: w if( nSize > 3 )
$ |+ _3 [6 M: P8 a {& ~% n5 y: g/ F' x& F2 u( g; a
g_WndMng.OpenMessageBox( "oversize" ); # X5 ]3 r1 o- A* N
return TRUE;
|, Y& Y3 |- T: r5 W! N7 h: a }else A1 K: D) G) i0 g% l% X' X* x/ ]
{/ l. C5 O: Q" ~! k2 X
bUpdate = TRUE;
6 f, n# I) I1 s" n7 T }
2 |# w( [5 g/ H: v, U2 D E }) [9 @3 \: s" A- Z6 Y6 S
if(m_pItemElem != NULL)
; S u: V# v) j) p& m. Q! u m_pItemElem->SetExtra(0);
+ L" U- m8 u: a7 K
* T* z, z( j4 e: q1 x; C" J: O m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " C# W) a3 G' o# t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & p. u( T- x4 s2 x c; o0 z/ `" M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 Q9 r4 E. O+ c# n# L3 Q. j- |
1 o$ \: l0 b0 P# t K* S if( bUpdate == TRUE ) * v8 w! N0 i8 a8 G7 n! I, V# q
{
4 u- y( Q; g/ [/ C2 A V T, x+ t m_pItemElem[9] = m_pItemElem[1];
2 g( q$ Y2 H5 m6 _ m_pTexture[9] = m_pTexture[1];
2 X* G9 D4 c1 k8 n$ q6 h$ P0 e' {& l+ F/ Y0 v# B# R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
~# I4 y7 ^2 h8 `: W8 Q+ N }
4 ~/ G$ Q. Y9 E; d }" n" g* l0 i h! [) A% m9 r3 Q
if( i == 5 )
* k8 c% c) K+ n s* H {' ]! X+ J5 T8 `! h
if( m_pItemElem[1] != NULL ) 3 y/ `* K I! I+ n
{( a, L0 A; e+ e% R Y, L- Y
int nSize = 0; 4 L6 U% A( {5 R% y/ h0 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ ]' J6 M3 @2 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; q0 P) t$ H) c/ x. x) r. S
if( nSize > 3 )
0 h) ^' l$ |: \/ E9 ~; H+ ^ {& m5 Z, {0 H1 R
g_WndMng.OpenMessageBox( "oversize" ); ( l2 W2 ]% z2 a& z
return TRUE;
( b; W9 k8 z' p7 }+ K6 C- v: d }else
0 N2 ^$ k W2 ^5 R! @ {
w; r- Z3 Q! Z6 d' p& o bUpdate = TRUE;
6 z8 L; N+ q0 W& Y Q" \ } P" K& C5 f. m9 s& @# M [ }0 q- L
}
; j9 m8 M; w: N if(m_pItemElem != NULL) 8 t& ~. y# b& q8 d
m_pItemElem->SetExtra(0); , a( ]9 u) r. Z. Q8 O2 Q
9 f' S9 D9 p( o- G) ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 `/ X& K5 t2 C2 o/ W' \% a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 D( V t+ C# R3 H9 ]' N/ m& U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* _, ^) G1 J, _8 w7 w0 @7 f
% b/ w5 |: n! N1 b+ k- Q if( bUpdate == TRUE ) ! p$ {1 Q/ d* `
{
5 ^8 R+ ~* M; p/ j$ J B, Y m_pItemElem[9] = m_pItemElem[1];
. C, N/ j) @( T7 u m_pTexture[9] = m_pTexture[1]; 7 _. Z5 T8 G4 ? p, K4 {
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );4 n9 `! y9 r/ f1 T- v) v
} - }0 W6 m. Q6 q5 m/ O. \2 p) B
}
- y- O) ?+ W- k: r }else8 N1 r9 C4 `8 B8 O: A
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) . u9 P( P# M* ?' P5 v
{; B' O V/ _' N! D* |2 ^, L
if( i == 2 )
( g/ A; [- F7 U+ q/ E {
# j# @" K, X8 |% ?2 P' x% k( x if( m_pItemElem[6] != NULL ) , ]3 G7 f9 Y4 E# Q, O- O9 {
{) z$ {4 u- w. T, x& w4 V* ]
int nSize = 0; - o8 ~) W/ D" ?+ p6 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 m$ [% H7 q3 X' O7 n- `! p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); " z$ a' m$ ]- E
if( nSize > 3 ) 4 K# y7 H( w E1 g! D2 [
{4 s0 L! [0 o6 B- i
g_WndMng.OpenMessageBox( "oversize" );
: |) t+ E9 b8 U; C5 k return TRUE;
, W* {% ]2 E" r( G. _$ J" W, ~8 K }else- D) ~0 P) L/ @( x& `
{% r1 Z/ h& }' A: B# U K
bUpdate = TRUE; 3 u) y, v" L! k; Z2 Y3 e* a7 |
}, b- w6 i( D' k: X
}
% E5 Z* Y* K7 E if(m_pItemElem != NULL) 8 P2 \/ E: H9 O% J
m_pItemElem->SetExtra(0); ' {* t$ p0 q7 `4 A
+ v+ _4 @& r/ D3 D( ~* v
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* D- e& ~" O0 F9 r$ J7 m- \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 j7 a6 d. X5 H% I @" t1 T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 I) Z" \- E2 ~+ w
! Y& W0 @( s. R+ a5 M9 J o if( bUpdate == TRUE ) 9 v; _$ w* f* ?% a% Y1 H5 K5 M! N
{8 r- y% R8 ~1 a- i; Z8 s
m_pItemElem[10] = m_pItemElem[2];
( D& r) Q/ w, [" f% U' m5 P9 b) e m_pTexture[10] = m_pTexture[2];
+ D0 }3 T# C8 d4 N; C1 U // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );( a3 D" O( I" Y( \3 c
}
f& C$ V- q: U9 m }4 `: V* u9 H" j8 N
if( i == 6 )
7 ]/ g: A! H9 m3 @% O( N! M {% W2 @8 ]% B, b' v' g1 k5 C% Q6 X
if( m_pItemElem[2] != NULL ) . h* k5 E! H7 G; a
{
% C+ e) A3 r* |* a S3 R, f int nSize = 0; 1 U3 [# ]" g" Q" {) K6 C |- R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 `5 u5 Y4 o7 n$ P! S1 W' ?- u) o2 c nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); / I' l9 |6 H( l# p
if( nSize > 3 ) 9 F5 Y0 ^2 a. z) @
{
3 |) p7 Z/ \! j, \, y g_WndMng.OpenMessageBox( "oversize" ); " O# a) {2 E2 s" g/ D' Q( d! y+ q+ U
return TRUE; . E) F! t) T" S- ^0 |/ t' _
}else
$ c7 ?8 |" C1 p4 T9 B {
) a4 {7 [. t( w! V bUpdate = TRUE; , x3 x, _, X+ a' _# s$ \& K& V
}+ W1 \5 ~: K, ]- h
}
- \ g/ s3 o. [: v5 C if(m_pItemElem != NULL)
; H% M4 ? ?) P" z3 F9 G m_pItemElem->SetExtra(0);
% H) s" K1 T/ J0 m, [" v. g$ }9 R2 f
3 j7 e0 h: G3 e5 M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 m4 P& y; G& P5 \* {) e
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# c: W; E5 Q( ]; l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 y. i* e# ?# j: n5 _& V; b5 z" W
: C; V4 {3 m! S9 Y# W/ I" W, e" j
if( bUpdate == TRUE )
4 X C$ g! Z' K, O2 Y {
" o& B& e0 r( ]9 Y: ]. O, E3 ^ m_pItemElem[10] = m_pItemElem[2];
& H4 v& p2 R t" z) v) n m_pTexture[10] = m_pTexture[2];
: v2 w# J% G5 T* \: f3 g+ n( z* H) Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 Y1 z7 _9 X8 r4 b9 q0 }
}
+ b7 u! f! ^$ }. I6 K }' @. f) r3 y$ y! P
}else5 Z0 G4 ?" M- l: Y$ |* N
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
# `4 F$ r+ h2 k( v, S' F* ~ {7 W& ?! A4 z& F& }" Y% K% G3 Z x5 A
if( i == 3 ) 2 W, B# _- d3 I5 Q) a9 f: a8 N7 i. Q
{; m( t5 n. w- P0 i" n' Q. ?4 h+ M
if( m_pItemElem[7] != NULL ) " }! x5 j P. `. }, p8 u
{
' z5 S- @8 U0 H; B int nSize = 0; / f; F+ c& z. W: [$ ~& Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , Z/ ]# V3 [ x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
- d0 M, i- W, E6 u8 q if( nSize > 3 )
, s$ r% n+ S$ d+ L, B. `/ p {
$ N9 X4 {' p @( \% n g_WndMng.OpenMessageBox( "oversize" ); 0 W" M, s1 ^9 U! f# V* g/ X7 b
return TRUE;
4 b9 T8 ^) c5 [) \/ K: w. F }else
) Q5 l7 b1 ?2 X1 [ {
g, [2 f* W/ V% @ bUpdate = TRUE;
0 S& N& i# @4 `1 B4 j }
# F# e, F% e, a9 t }
+ ~4 c; R* H. |' A; t, R9 k( M if(m_pItemElem != NULL)
$ X8 B5 ]7 p. w+ ~2 ] m_pItemElem->SetExtra(0);
0 J& X, l2 J# _1 X1 r- y1 O6 ^8 |
2 o. x5 S; v, P& D. I, S% X g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 g. g. K3 H8 }; O. P }3 o! a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / U( t2 i4 M2 Z. N6 Y/ I
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- z1 j, E5 f; A4 r% V; ?- s; T; H1 f' T$ h+ a# t. ~* `
if( bUpdate == TRUE )
- m4 c' F; D: }# s9 a9 r6 ^: g6 @ {
% A* w; h: x5 g* ? m_pItemElem[11] = m_pItemElem[3]; 9 v' d, W9 j; u7 t6 ^ N$ ^
m_pTexture[11] = m_pTexture[3];
3 j1 U- h5 m6 j/ J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
8 G) l3 T; _# `. k3 v } 6 b2 V$ y. V) `, W
}
E9 S; G( h8 t! D if( i == 7 ) & u7 u- ?5 A9 T6 y: j
{
6 E' I4 p& K' W7 j if( m_pItemElem[3] != NULL )
. J) _' I% y y5 S2 f3 r {
4 V' x! B! b3 @; u3 k* ^ int nSize = 0; 7 u+ C2 y! G/ K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 n# W1 ^+ k# u3 T- v& q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
: B% [+ ~; j. ?1 {$ h+ w% z( n if( nSize > 3 )
* U& t5 }: h$ d% C, O) U {9 Z) Q0 i' M6 X
g_WndMng.OpenMessageBox( "oversize" );
P1 X f. E5 B return TRUE;
+ y: [3 l# P# v* t% i9 d }else
% V8 i# M2 s& N3 D; S5 W {
4 b6 k% K% e6 M% c3 m bUpdate = TRUE;
0 K# B, }' I; y+ j }
3 \+ S; _% y7 |5 J' B N }
, ^$ t" {, _; Z# t# J( g# z if(m_pItemElem != NULL)
+ y9 ~6 U3 u0 {0 I m_pItemElem->SetExtra(0); % ^8 ?7 p- ?7 [2 r' a1 r
0 ]4 N8 K, S4 \ ~" F5 ?) t. B m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
! O/ q Q' H& h m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 2 Z: h g6 A: Q4 J& _1 F ~9 G
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ D% N1 H6 t4 [4 {( L1 A6 B& p) `- H
if( bUpdate == TRUE ) - ~+ @, ^! j a9 \
{: A8 M$ n7 y- P9 D) O
m_pItemElem[11] = m_pItemElem[3]; * E3 ?2 G* Q( A$ s) R
m_pTexture[11] = m_pTexture[3]; + h$ }1 v! X* r3 n" I
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
& H: q' b* g* ~. x7 q. m$ _ } 5 g& }2 }9 S, L* x
}
* I! t. E. T% F. e! L: I }else- v0 G) |1 r9 M+ }
{
7 h8 d" E3 _+ U5 B g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); * D. r& N7 K4 ]0 b! V& m! k
// wrong tab
( z9 z) T7 x z$ B }
* e7 j* ~' m' ?0 }1 D. ` }else" j# s% t$ G1 q1 Z
{
9 v3 i8 i, l+ c. { g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 H( ]* ]' @( {4 `
// not blessed ' W1 D8 p2 A1 G& L1 [5 M
}
/ x2 f, k4 g" B# U5 y+ r } 7 M6 x/ P; v# C) K
}
' `4 {2 W" u) _' h! L+ D }
( r9 l+ G) L; j8 V$ U# ?
/ m, H" ~9 h9 R# F% l* n int nCheck = 0;
D$ u# p! h) Q% ~5 R' l2 ]% _- C& l for( int i = 0; i < 8; i++ ) 8 g' q n0 p6 }, g/ i
{
! {* N* x! @3 m9 l( ^ if( m_pItemElem != NULL )
/ g1 r/ k/ H$ _4 ? nCheck++;
& ~) ?' c, `) _4 \& H5 T Z }
% {+ h" d* H! k7 I; v if( 8 <= nCheck )
+ x5 y: `' [4 d% \' N {
* M2 p" @9 P6 ^' f) l- d* a CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 9 b& s! C( G0 H% z4 S
pButton->EnableWindow(TRUE);
% ^& B; R% O! y0 W' [ } " }- v: q- k- d5 S% p6 Z
return TRUE;
7 P2 |* j" @! `$ m# F- q} # G7 V1 ~! u: j! Q5 T. [" S
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
! _/ F x0 a6 I& a{ ' l0 q7 D: l9 U# t+ @( v
switch( nID ) 2 P$ r& @% @$ X0 S
{
- D c- t# g9 B$ U6 C case WIDC_BUTTON1:
9 r* W# Q6 q+ o' F7 Y6 B {
+ `7 b! i" n, d7 p$ H g_DPlay.SendCombineFashion(
4 L# s* O0 o# G5 r m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
" b5 K8 l7 ^* p9 E3 F6 } m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
* F: v9 u# I* U m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
! W8 C' g# G- F0 I2 D$ Q m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 5 H' y, `/ J2 `! O
);
" n6 e+ J3 H2 f Destroy(); ( A X8 `2 | G0 L0 W- |( k. V, y
break;
8 X- | G" E' [, {# s1 H2 r$ J" e }
5 x4 F; o+ P% k3 B9 E: J7 \ case WIDC_BUTTON2:
0 B, j: U ~1 S3 b9 t! S7 Q { ; y6 ?0 Z) a4 n- b1 S; j! x
Destroy(); ! R* l0 g( ~5 ?
break;
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} % @- r$ T1 `$ t7 Q& d- t
return CWndNeuz::OnChildNotify( message, nID, pLResult ); & S2 }1 U. ^* P" }
} + m: V W6 s% k$ s( k/ f5 D" ]3 z3 g
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------' j$ H( S, X7 k4 Z
WndWorld.cpp* S- w' @2 V1 h& s
在 case MMI_REMOVE_CAMPUS:
+ P8 \3 |* _( K4 Y { , M2 [7 _% U+ O; ?! {9 q$ U
if( g_WndMng.m_pWndCampusSeveranceConfirm )
" W* y# g+ f" T$ T+ ~ b& _ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
+ D, v8 m& d. x" V g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 1 {1 b3 o3 j5 ?/ ]2 Z' _
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 3 H% B4 l! A$ u
break;
! \* |9 q/ @+ I }
S7 P* J% _2 {- v* n, S/ K }#endif // __CAMPUS
1 R. v3 O3 @7 e: Z. b, T) j
0 o" I |/ L5 h# |4 g 下面插入 #ifdef __FASHION_COMBINE' J% Q; ^9 H2 ?) `
case MMI_COSTUMEMIX01: 6 w+ W/ H# u- K! t
{
6 ?# K& I/ j- ^ SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ( m1 t8 [; V) J: y
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; , n6 u. p! b4 R( T! I6 r
g_WndMng.m_pWndFashionCombine->Initialize();
# G a+ @6 p/ H' G } 7 l# @2 @! l# g& ^4 X" Z. a
break;
& H" ~& Z. ]( Q3 t, L/ ^# j. W#endif // __FASHION_COMBINE
" A5 u5 U& e4 g8 v7 d) b* t ?
2 c- M" p4 @) q- b8 C4 f ----------------------------------------------------------------------------------------------------------------------------
5 ~0 @1 Q9 e* ~/ T [WndManager.h L$ F* }1 j# C) ?0 R
3 l& V) J: @, ]" x
于:
1 P# p' h8 B6 i% h9 \PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
- g2 J2 J1 z& K6 \+ A/ v9 z/ p CWndGuildHouseBid* m_pWndGHBid; : G f r. E! ~7 f$ g/ k
#endif //__GUILD_HOUSE_MIDDLE
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认为:! r% h3 J5 L; y- c7 D- M
PHP代码: #ifdef __FASHION_COMBINE, X5 ^. Q6 V: _/ k% A5 @4 Z3 Y; ~
CWndFashionCombine* m_pWndFashionCombine; $ d& A: W! V+ P1 Z# {, v8 Z: V0 t
#endif // __FASHION_COMBINE ! w% l- H6 w; q
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WndManager.cpp
z7 r' R, b/ r7 m. P3 s) ~5 u# w! K0 f& P/ t3 o
在 #ifdef __GUILD_HOUSE_MIDDLE
% U4 D( X' F# C else if( m_pWndGHBid == pWndChild ) * ?3 R; B2 ^; _6 J: F* f2 e/ \
{ 7 N) u5 R: \+ @6 M% m. ]2 _, r
SAFE_DELETE( m_pWndGHBid ); ' C7 Z7 c, Y2 e4 s" l7 F
pWndChild = NULL;
, o {, Z" C+ I) `8 O } , X. V4 e' z- W( K$ |
#endif //__GUILD_HOUSE_MIDDLE 6 B/ s9 Q4 |" j5 m: ?: }7 T) }
- j" U" i4 t8 M) J. v5 e9 P 后面插入 #ifdef __FASHION_COMBINE
: j$ C* z' P0 w: o1 D! G% R4 ? else if(m_pWndFashionCombine == pWndChild)
+ c( U ?1 }7 Q5 W8 m {
: U( L: e: ~3 M( ~6 ?4 [/ d SAFE_DELETE( m_pWndFashionCombine );
5 d& P& d) w4 C- `5 | pWndChild = NULL; 8 c% u1 ]4 r$ X7 ~
} % J) E: ?5 ~) S+ U& }3 o- A
#endif // __FASHION_COMBINE
! K7 m+ B5 ?$ {: X% E
9 C5 P- C- `0 X% U9 } ----------------------------------------------------------------------------------------------------------------------------' ^9 O( W o/ h0 L
DPClient.h5 C9 `3 _ ^5 m8 U) C( T" s
, S2 I1 K4 G% n- K4 t3 t% h b8 P; R9 J在 #ifdef __GUILD_HOUSE_MIDDLE& o" a; F; q4 V$ {0 I8 s
private: G4 z" B1 F* A/ {
void OnGuildHouseTenderMainWnd( CAr & ar );
( h/ C m. L5 q! P void OnGuildHouseTenderInfoWnd( CAr & ar );
! @5 e& z2 M! G" \+ i- I void OnGuildHouseTenderResult( CAr & ar ); 1 x1 Q# N$ a' B/ N# j) l: D
public:
8 ?1 b: O$ N, s' L6 l8 f, `6 T void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 X. A7 Y E1 r: Q/ @( ^! C
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
5 N( O+ L, W/ [" D void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 3 w) @! U% G1 d$ o6 t- f& u6 F
#endif // __GUILD_HOUSE_MIDDLE 4 @4 r; ]3 a7 C, g' _
$ D4 D3 X; t/ p; n* d i
下面插入 #ifdef __FASHION_COMBINE8 K# v, f @6 k
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ S1 d4 N5 {% ?5 q#endif // __FASHION_COMBINE # W4 r& T- x4 } A/ d& D
$ q& D) p+ z) a7 O
----------------------------------------------------------------------------------------------------------------------------- N/ `$ `2 G' r1 h9 P
DPClient.cpp
' [/ c- ~# g: q! Q+ I1 v) _$ N- B. I& ` F2 b; p, p: M) M
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
( l& a. u1 @& p5 p a{
; Q1 ~ `) N2 ]* j BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); , g. a" T) y7 {" X$ \0 C
ar << objGHId << nTenderPerin << nTenderPenya;
/ e* j8 Q0 d* u6 G7 x SEND( ar, this, DPID_SERVERPLAYER ); - ~4 \8 g% y4 ?9 g% h
}
+ d9 A$ J$ {# s$ Q7 Z#endif // __GUILD_HOUSE_MIDDLE : n% o& Z6 i/ o% Y6 B4 j$ V, e4 O
7 D$ X' x' d5 g- d( ?5 O8 ` 下面插入 #ifdef __FASHION_COMBINE
3 u8 E+ t2 E7 D6 C% zvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
2 G+ O' t$ B0 U4 k5 y9 T{
9 g. u, ]/ k3 K* K2 L& T BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); : N3 i; L& n. p; c6 M# I
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; + _ ?$ `0 V* q1 }
SEND( ar, this, DPID_SERVERPLAYER );
. c E7 D4 @) Q8 ~/ Z5 M. R5 A}
3 @ Y8 ]! {9 D5 h+ A9 i8 g1 ?' k( _#endif // __FASHION_COMBINE 5 v1 r `+ _: s8 z
: J# |% {5 D/ [6 @- r0 C ----------------------------------------------------------------------------------------------------------------------------
! x6 ]3 e2 k$ e; a2 ]/ ?2 b7 z3 l0 U
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE . I. N2 Y& P5 M1 T& O
1 d t5 v5 q* }/ ]+ B* z
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: s; x( K# v5 W5 t1 ?4 |3 h. \8 X. {3 L' `
9 Z$ ^* Q" P9 @9 \如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。2 k% l- ]+ l" T `& U- R" N! q
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~怪物 % P: o0 Y; F1 V5 V2 D: t
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