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赏金系统恢复
6 }0 u; a- c: X- R4 tMover.cpp
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Code:$ o7 R$ o/ {6 O0 A$ _8 q# U% g
int CMover::SubPK( CMover *pAttacker, int nReflect )
6 r, q1 d: q6 }{
- U7 z% S7 ^, `, i. p. Y if( !g_eLocal.GetState( EVE_PK )$ L8 t+ O0 e& W& r9 j2 V3 z; d K' a
#ifdef __JEFF_11_4* Y$ B' w! F" }1 s3 K' q
|| GetWorld()->IsArena()
( ?- N) K# C8 S% [/ A#endif // __JEFF_11_4' k: Q, B6 E& ^' [8 V- D5 j, F5 f
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return 1;
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#if __VER >= 8 // __S8_PK; `0 O3 y- i. r( r* ?. ^
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! N1 n4 E) G" a% Q2 } return 1;; |" J5 X- L1 x8 D- A! b; P3 `
: A( M- |3 M* B( i8 S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
( m" o+ }& W4 j$ ~0 C# p return 1;
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( C* v0 v( U2 O4 a#if __VER >= 11 // __GUILD_COMBAT_1TO1$ F4 m0 _8 M& W+ \% \
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
2 ^1 C& s' _* U( k) K return 1;" r4 H+ s* K- j$ u
#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
! g/ ]* M1 }0 J1 H# e& T6 h* _#ifdef __JEFF_11_4
6 z- u3 h& x7 F+ a2 w" r. z2 M && GetWorld()->IsArena() == FALSE
3 v; O9 z$ s% a#endif // __JEFF_11_4; X3 g& d$ s+ W3 G
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{
, }$ i4 G# r; b+ S+ ?' c if( IsPlayer() && IsChaotic() ) & ?! M! x5 G1 i6 W- O
{
- ~; f: X7 _) s#if !defined(__INTERNALSERVER)
% T3 f" @! X0 {! J* m2 C. p: y1 s if( m_dwAuthorization < AUTH_HELPER )
( d$ U& h9 O; A( x8 K9 w#endif
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4 y; ^! F; E3 j6 Q // ??àì?? μ?·ó
3 l( ^0 W9 o w/ b$ a9 o# f // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )- f/ ]% M5 `6 \ ]& Y
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
" U! S- ~5 x2 ~8 y' W" l int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
9 S; l) v4 ^5 } Y9 y# T for( int i=0; i < nInvenDrop; ++i )/ N/ z: I) G" m) J3 G. H0 ?
{
" N( A0 [+ V: R) U L J! d1 V if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' e5 l4 h1 ^* x& Y9 Y X+ R' a
break;
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2 n: w3 K! ?0 n4 K% b // - à??? μ?·ó# j: u; p$ e; g b% A3 r: N7 `' h
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 u+ D: s% ]4 P0 U# ]
for( i=0; i < nEquipDrop; ++i )- q& H1 ^$ v0 y% F6 m S g% f1 D9 w
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) # r! ^( c8 n( S# @. t
break;
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, p+ E1 B" v, g0 T {8 v; l if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
5 w. S# i% c+ T: R if( pWorld )
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char szFormat[256];
6 I1 z' U% N/ X! k u' g* p strcpy( szFormat, pAttacker->GetName() );6 \1 d# ~& s# U; Z, c9 ]
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );8 V( v/ C9 ], }! k4 ?* A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
9 o" f6 N( `) P return 1;
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2 u3 K d2 h# z# z) m; |- ^ BOOL bAdd = FALSE;
4 R) x* h$ E: v- d1 ] if( pAttacker->IsChaotic() ) // ???à?ó??" K9 g: ?; M7 E" f) O+ M& ]
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if( !IsChaotic() )
+ J8 T% O: m/ n/ v, t! i& W3 z7 o bAdd = TRUE;; T6 o' c* y1 E* o9 `7 ` a
}
' w5 M. Q7 `; {+ N) @, C else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
" ~1 p7 x# `! M: [# p% r: y bAdd = TRUE;) T6 X2 _) C3 A! J
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/// ???à????, ?o?aà? ??·ááü
9 r5 ?; ?* m( T& E! q6 [! W8 Y if( bAdd && nReflect == 0 $ s* D5 f& q! D5 }
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...' Z5 A5 {6 g8 A" [! X3 O- I
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if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() ): |, Z) f" f" K: U( Y e( j* l
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
5 s, t+ b; I2 k/ F' a" O2 L" m CString szSendMsg;. @7 {5 {+ L8 Q5 b# ], H& t
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );# Q3 v8 V6 I% `4 Y" {. R& r
((CUser*)this)->AddText( szSendMsg );- e& S" c- t7 I0 n: S
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
& N5 _$ V) W3 O+ T4 T/ E7 ^ ((CUser*)pAttacker)->AddText( szSendMsg );( \7 Y- W7 a% K1 l
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
1 y n- [( a3 h- z ((CUser*)pAttacker)->AddPKValue();
1 o; g* a& B9 W0 Q pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
, B' L& A" |. _! o) j$ h g_UserMng.AddPKPropensity( pAttacker );& E a8 @3 Z1 ^2 q' v9 K
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
* t7 [+ N7 z; X! Q& e' @ c% z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; n: H7 b) t/ z' m
#ifndef __MAINSERVER2 a' x% N, p1 \+ i$ A4 k# e
if(!pAttacker->IsPlayer())
: M( T3 I" t% x2 F FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );* w& r! ^% t) C0 R4 R2 J
#endif // __MAINSERVER
2 ?, ?8 V! a* @ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
2 [4 z( k$ y! z: `! X' j#endif // __HONORABLE_TITLE // ′Tà?- q! M7 J# L* e4 M
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#else // __VER >= 8 // __S8_PK" y8 o& U, x4 a. N+ P
BOOL bChaotic = IsChaotic();
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
9 ^) G( x; \9 Q0 { pAttacker->m_nNumKill++; // ?3?? á?°?- Y+ ?# D: X4 m4 a
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );! l- f7 Y4 Q- X! G( Q
if( nGap >= 80 )
3 X4 \! E/ ?8 T' I* i9 i ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * m: O* k) ~3 n7 |1 b, b
6 s: m) ^4 r ]2 p5 x/ g5 R // o??ó±Y ?3±?±a?| ??????′ù.( }* n) e0 k3 f
CWorld* pWorld = GetWorld();
% j3 H1 z Z+ V# C! i( Q if( pWorld )# n# D) N# O/ ~3 N5 o
{, g* p$ e$ D& Q) X, u# |4 M! D
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# E6 P- M6 E) S! b* e0 D. O
char szFormat[256];- @, e9 R! h, c9 F _
strcpy( szFormat, pAttacker->GetName() );# m1 ` c' Y7 x" @* Q4 ^1 d' s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 {5 @7 l8 O3 J6 w* B g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );% `' n- r- S1 g6 y) _% J
}
& A, I# H1 A# f" i3 ?. t5 u
% V" ]' {: k p! L2 @6 {, D if( g_eLocal.GetState( EVE_PKCOST )
+ Q9 n K3 T6 c1 R' s! C+ c, |#ifdef __JEFF_11_4
" ^6 A6 K8 i+ A* O && ( pWorld && pWorld->IsArena() == FALSE )
6 t4 w6 q$ E Y4 J1 ]/ d#endif // __JEFF_11_4
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if( bChaotic )
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#if !defined(__INTERNALSERVER)
" z3 y6 `7 P f if( m_dwAuthorization < AUTH_HELPER )
$ W6 ~* w% p6 r2 q# T" \$ P #endif% \, p$ `" r8 t2 c% I& h/ [4 j
{
2 m% D% j( v0 l3 F% o- o // ??3?μ?·ó . [2 M* {7 S" r& A0 V b
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
8 R/ d& |% t2 x/ h% q2 x float fRate = pProp->nDropGoldPercent / 100.0f;9 F. Z7 O! Z" j' D5 U
int nGold = GetGold() * fRate;
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if( nGold > 0 )9 C0 j! Q7 i" H% d4 w( [0 \& ?7 Q
DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
& ?8 o: |: w9 K for( int i=0; i<pProp->nDropItem; ++i )
7 L7 A. O. C$ W/ {2 b {
4 C+ N: M( F$ v2 _$ Q5 ] e: N BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.+ }5 H" i( b* t/ @- A( i$ M& b$ I
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if( xRandom( 100 ) < pProp->nDropPercent ) 9 p; I2 Y- h: w, [9 S7 A
{
6 _& `, T8 A% @0 _ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) , T, s0 z2 M1 Q+ q
break;
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}
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# W- }% g: c. b //pAttackerà? slaughter°aà? oˉ°????2′ù.
( b) U1 f$ ?: G1 D& a4 p1 H! | pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
. j$ v# @) e9 u9 x3 H( {/ ^5 l // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
, n6 i3 R3 k7 G8 W2 M; b; t; m if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 m! e$ O7 a' L# E, I; A! U1 w UpgradeKarma();# Z( a7 ?7 R$ S3 ~" ?
#endif // __VER >= 8 // __S8_PK' J9 f( K3 B9 m, @' M
return 1;
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-------------------------------------------
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1 E& g/ n0 E) _4 j6 v3 }
if( pAttacker->IsPlayer() )
5 q4 o% P+ h) G9 p, q) H {
& `; s* i: |! h' c) u* ] m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();$ }/ W$ R2 G o9 }3 V* ?
if( pWorld )
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char szFormat[256];6 r# S! t1 j S, ]$ k/ K5 `
strcpy( szFormat, pAttacker->GetName() );' I6 J/ P2 v5 i
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; j7 Z8 Y$ P, Z/ Q8 `6 k g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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