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赏金系统恢复5 ~- l. k) w" D, f! ?
Mover.cpp# @5 u. ^+ }7 q
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Code:& Y5 g" v+ d" O. N" h& C
int CMover::SubPK( CMover *pAttacker, int nReflect )- D3 Z' x P. @; j& j* A
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if( !g_eLocal.GetState( EVE_PK ): L0 u8 |& \2 I, l' m
#ifdef __JEFF_11_4
, [2 S8 @5 J. G# P || GetWorld()->IsArena()
# Q' i, @! o- L8 v) P) d#endif // __JEFF_11_4
2 U9 v* w& j# k* { )
3 R1 n# h* X& l' \2 N; @ return 1;4 h8 H; M7 h0 ^& h) |
9 h M: \: l- F9 Z! I#if __VER >= 8 // __S8_PK
0 V4 {. P# h$ J/ |0 g e if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. B2 ~# H7 K7 }+ ^ O7 G) k return 1;4 \4 Z5 |( d4 Y
7 V! Y+ x+ m4 u" P. k2 J if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )! G1 e: D+ l1 q
return 1;3 u, h: [1 i4 `2 y& U+ A
" ?9 |2 E8 D5 V5 {% U) l% T#if __VER >= 11 // __GUILD_COMBAT_1TO1
( W5 @$ E5 X6 I. t& _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ): N3 q$ T0 k* g1 X, B: k6 [+ w( E' n1 Y
return 1;
9 j( ]0 m9 y* |, t3 T& ~6 R& c#endif // __GUILD_COMBAT_1TO1
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if( g_eLocal.GetState( EVE_PKCOST )
# S2 p( Q$ I( i5 h4 w7 ?#ifdef __JEFF_11_4
2 _" \: b. m! ]1 E0 s$ p- C- } && GetWorld()->IsArena() == FALSE+ o+ ^! G2 h& R. C4 j% ]- [
#endif // __JEFF_11_4& b" l' Y+ E! j3 `8 b' F0 y
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if( IsPlayer() && IsChaotic() ) ' {8 }+ Q9 w- S7 Y, I
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#if !defined(__INTERNALSERVER)0 ?6 ?. x$ ]) n+ l& x3 l
if( m_dwAuthorization < AUTH_HELPER )
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// ??àì?? μ?·ó
& [9 n& r0 ~6 V2 X& R5 z // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )( u, s! H/ Q( h) y# H% `
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );3 V( i+ c' h, y4 s2 b
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );! A0 Q- ]: r7 \' n: G) V- o2 m
for( int i=0; i < nInvenDrop; ++i )
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G) Q5 V" v: N) f4 o9 w if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * B9 @2 Y0 I8 M& A
break;
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4 E) H, U9 ?% k- e" e6 I: @ // - à??? μ?·ó) B" h7 }8 e X7 k
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );+ ^' F8 ~- l/ q- B* O
for( i=0; i < nEquipDrop; ++i )6 b) T( S! O2 K) r% k
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
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}
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if( pAttacker->IsPlayer() )/ k$ _) @% n3 w; |
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m_idMurderer = pAttacker->m_idPlayer;
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! H% s9 a8 k- U9 Y- q7 e0 i CWorld* pWorld = GetWorld();
$ n# P! R& V O: t" ?8 N, p h if( pWorld )$ i: S" e8 P' ^! ~
{
" e8 _, h& I; i" i1 E char szFormat[256];- @6 n/ J( m% d. A1 D& V
strcpy( szFormat, pAttacker->GetName() );" Z+ [: E; o( @5 X5 R: h! j2 q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
; B- l; m4 h o; o* J g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )0 |& O& L! Y# F, D- Q' q
return 1;
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% _5 A8 ^, P* m% U f; L BOOL bAdd = FALSE;7 b! a( R" ~5 Z) O3 |+ p" n
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ), |* \4 A( t c5 l2 x
bAdd = TRUE;6 t$ ?2 N6 f. g `5 U3 l; P
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else // ?????ó??, èù???ó??/ k% R# r, P; m$ R+ I2 T: Z5 K) D; O. E
{
& d9 R) v+ M" }* }% O9 B! g9 h if( !(IsChaotic() || IsPKPink()) ). `7 Z( O* q' m4 m( s2 e7 }
bAdd = TRUE;: u- r; o6 U+ m6 H# m# S
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2 j' b# Z' U( A3 A /// ???à????, ?o?aà? ??·ááü0 n; E! d5 H% ^/ |, |3 d% R
if( bAdd && nReflect == 0 / E% ^- ?% B) \: ]
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
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if( IsPlayer() && pAttacker->IsPlayer() )
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( Y0 [# P& `, X" x. a if( !pAttacker->IsChaotic() )" b( p/ w, ~0 b6 v" r, w
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
- }2 V. D! h% J5 v CString szSendMsg;; M: j0 t0 O1 w
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );- w- c8 M( h0 a! s% t
((CUser*)this)->AddText( szSendMsg );
s7 u7 x! n- I3 @4 n9 w! z szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 u0 f4 w0 P" m% `" i
((CUser*)pAttacker)->AddText( szSendMsg );5 N& k$ b' d4 u) T. q# v5 T! Q" [, @. H, n
}
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );; l, t- j$ z; O
((CUser*)pAttacker)->AddPKValue();) _' N! p4 |, E2 q
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );1 h( K, M7 R; B, q3 X
g_UserMng.AddPKPropensity( pAttacker );
: [' B6 p. z8 `, { g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. s2 W! g& d, X+ i5 C9 e, h! D; y#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 y/ H$ x. ^+ w- D; \9 Q#ifndef __MAINSERVER
3 H- @# z9 C `& g, b& tif(!pAttacker->IsPlayer())5 `0 l% J. _6 x( L$ ~ j9 Q
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) A$ T$ Y0 |* _5 B#endif // __MAINSERVER6 S% E: C: a0 t% J, S6 _; Q# I
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
7 Q. B0 J4 I! M( g" s/ ]0 i#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK# S% M4 ?) S/ i9 R" V4 Q7 s
BOOL bChaotic = IsChaotic();# f+ [/ {2 \- m3 Q; }0 J D" S
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m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
$ j2 q& H( p1 Q7 Z: G pAttacker->m_nNumKill++; // ?3?? á?°?$ ^1 m! L f0 V' k2 G' f* E
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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9 u, b8 F5 }9 L8 ^ int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
" l1 e2 E: V- P7 l3 {; ~ if( nGap >= 80 )
1 B" e+ m# F1 Z ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ * v# |% r/ C5 h
+ s9 F6 m0 F; p5 o) a, E$ t* | // o??ó±Y ?3±?±a?| ??????′ù.: E) F1 X, P) ^, [
CWorld* pWorld = GetWorld();
5 e) H, s4 V: Y9 W/ m) n7 B+ q if( pWorld )/ [# L% ?+ P9 @. X1 V
{
: n- P7 ` P4 o //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
" O9 z) m; t* ~+ I( t) h9 }) e char szFormat[256];
* p! N' G9 [5 z: ?! z5 R strcpy( szFormat, pAttacker->GetName() );
/ D4 j1 D8 T- O8 { strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
7 U7 l9 C. ?- t8 R. T8 u4 M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );* h; e. D( ]6 P5 S5 p* x2 s N
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( Z6 s+ q/ t% x$ J& g3 F; i if( g_eLocal.GetState( EVE_PKCOST ) + R% a- ~( l9 F4 z. t
#ifdef __JEFF_11_4
$ D8 H5 E5 R% p Z# w1 O0 |! G6 u && ( pWorld && pWorld->IsArena() == FALSE )
0 U2 W4 ]. c9 S! k$ p% c' A% m#endif // __JEFF_11_4
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if( bChaotic )
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#if !defined(__INTERNALSERVER)2 T1 H3 o; R+ G+ M4 U/ `
if( m_dwAuthorization < AUTH_HELPER )3 [7 v# a/ e8 D2 f% ]% }
#endif; V5 K6 ~5 n% ~; b3 E0 \
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// ??3?μ?·ó
# F* X3 P6 j) W3 ~) C# d, V KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
6 m- }2 @: T* n4 l7 \- a- |4 g float fRate = pProp->nDropGoldPercent / 100.0f;: p( ~0 |$ v9 Z7 N
int nGold = GetGold() * fRate;
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8 ~, I, R6 H. y# ?( b# V( i if( nGold > 0 )" h3 g/ e$ y6 B* {+ K8 T7 S+ W
DropGold( nGold , GetPos(), TRUE );9 w. p& `$ ~# q( `- x+ ^2 n9 ]
2 q' ~- Z7 f* z' s" H% w // ??àì?? μ?·ó
' D& k0 s4 y" o6 B2 S# u+ ]. R" a$ O for( int i=0; i<pProp->nDropItem; ++i )1 d+ K" I2 ^& [( n& B
{
, U) ~+ d( {/ C* h/ |3 z2 O/ K BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
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if( xRandom( 100 ) < pProp->nDropPercent )
% y, U* x, y# s. V, `: o {
) g! U( ~# ] \) _& ~ if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 e8 U- a& b" A$ J1 q% x1 M break;% d0 `* |% D+ W6 m6 [$ p
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}
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+ s# B& Y1 L8 v5 V7 p //pAttackerà? slaughter°aà? oˉ°????2′ù., ~+ f# I# ~. I' \6 w
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
( h2 E$ H: k U; b7 o4 K // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù./ u+ \1 S3 D) }! G8 Z9 q M7 O
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
8 q- b3 p) O6 V# v: r7 x# T UpgradeKarma();
# p! @7 g3 v8 ?; ~#endif // __VER >= 8 // __S8_PK# v, ^7 i- v) I" Z5 k
return 1;* ~( [) J* U# ]# L* L
}
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' u7 ~ z0 j' M3 A8 }8 C-------------------------------------------7 @/ M4 `* u9 J' j5 f
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9 Q4 L+ p- Y+ c" N: o! V. ` if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;3 `( b! i1 |; o( `0 S/ P
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CWorld* pWorld = GetWorld();: o; l0 E9 @* T _& o. N! x9 A
if( pWorld )% z D" c6 U) @$ Q) M c) h Q
{
7 w) Q9 d+ O9 }& C char szFormat[256];. w: M* V* e' ]! ^1 W
strcpy( szFormat, pAttacker->GetName() );% J7 |8 f/ z8 k1 g" ~8 y0 c. P
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ _# J& A8 u+ t Q6 `% n x
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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