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赏金系统恢复
4 y+ [6 E- C; h8 D) TMover.cpp) c# X2 ^8 N4 g2 b- ]5 r/ `
; E# V" w1 J' U5 aCode:: \; o# ?- z+ [9 J' z. @
int CMover::SubPK( CMover *pAttacker, int nReflect )1 y$ J+ R3 ^5 D9 T
{
0 P0 }8 L+ _- g0 ?2 ]0 n8 a, k if( !g_eLocal.GetState( EVE_PK )
- o) f) l# d5 s7 H0 J#ifdef __JEFF_11_44 `4 f% j, Z5 h( |# g) c$ H8 ~1 M3 c
|| GetWorld()->IsArena()
+ J7 `; |& o" s* P2 w. e# U#endif // __JEFF_11_42 f& M! F# \, d* d7 s s
)# Z8 c/ U- x2 y9 r
return 1;5 @" P# I* @" J6 K* }; M
% u v/ g( J7 S5 u
#if __VER >= 8 // __S8_PK
% \0 w# x q/ Y( G if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )0 Z( @+ r( {9 G( p; E* s8 Z& O
return 1;" u8 h/ Z7 u6 P" D/ h4 ?, ^7 s
" @6 I6 v) B9 W if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ _& u* Z9 s( W+ u' A% p/ ^
return 1;% i; a6 c+ Z0 H# K2 |8 l" Z
4 O; i. [( }1 V9 {9 [& ?2 F#if __VER >= 11 // __GUILD_COMBAT_1TO1
& P& p$ q! j$ z" o if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )% n2 u/ N/ ~- m- |+ I$ X& G/ s
return 1;* p4 S, G+ C/ K3 t; D i
#endif // __GUILD_COMBAT_1TO1
! {7 d. k: w/ [+ q* X
: R. p: b" C8 I. N# ` if( g_eLocal.GetState( EVE_PKCOST ) 0 L. r, ]1 ?# i8 N: ^$ e; A
#ifdef __JEFF_11_44 n% }$ a. K* N
&& GetWorld()->IsArena() == FALSE
a3 L8 A' b; H, p, x#endif // __JEFF_11_4) O* u! ]9 ^; y- z
)
6 f$ u1 X) H+ m5 F {
, c2 z) E- a- v" D8 K if( IsPlayer() && IsChaotic() )
0 `8 Q3 \$ O1 U {
# p x7 {1 `* k+ @5 f* c6 H#if !defined(__INTERNALSERVER)0 \' @9 b2 e& ~
if( m_dwAuthorization < AUTH_HELPER )$ }8 s. h4 j: P+ Z5 ]
#endif
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* X) q% J/ X$ C // ??àì?? μ?·ó 3 G# m" ~* U4 @$ ~1 i) R
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )+ x5 J/ `6 j* @9 K
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
' ]0 A. u2 Z9 O4 E$ D7 a int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );" S9 Y3 p- k) T3 t- L
for( int i=0; i < nInvenDrop; ++i )
# Y, b/ B( O% m. O+ e {, o1 {, s& ^" E5 i" n
if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) * m1 {8 {) K9 V3 O6 {
break;* Z! J6 I. O% S* B- q6 A
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// - à??? μ?·ó
: \4 @6 `/ ^6 a- i' y int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );8 W; G1 i% R4 y' a
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) y- {& p& S! U: O
break;
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} 1 d2 \7 `3 D$ F
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( N3 Z% C' V5 ^& R if( pAttacker->IsPlayer() )+ U3 }3 t9 F E" |% L. x% _6 H V
{
# l: U! E6 O# |8 w# c( h% } m_idMurderer = pAttacker->m_idPlayer;2 b* J. b2 i7 q& J: u
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6 H8 }9 Z5 }# I CWorld* pWorld = GetWorld();8 \% @7 i% {1 Z3 Z
if( pWorld )) p. G' M" C6 d" n
{
4 p2 O5 T- ]" n4 h$ m3 D- H char szFormat[256];
) V7 M# c }1 r strcpy( szFormat, pAttacker->GetName() );
; e! |5 Z1 U6 c strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 D* }2 w/ D, H2 d" A& i g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: a: ?3 r; X/ q# \
}
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0 }. v/ o( I: y2 Z- I8 R ^% `
9 {* }7 h4 R# B% _6 G p' V if( !pAttacker->IsPlayer() || IsNPC() )+ B' b4 U: {1 ]& O& l
return 1;
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: i8 C5 h) T2 Z! c BOOL bAdd = FALSE;$ C" U1 K0 D1 X1 j s9 [, A! c
if( pAttacker->IsChaotic() ) // ???à?ó?? w0 v& Z: T, y
{
, N& M1 g9 |+ R: U1 k, e# m if( !IsChaotic() )
/ O J j% n; o. v( I. f- C S bAdd = TRUE;
2 w" q0 s: l: |' K# F( a }
8 V( P& u6 g& l1 K0 \% s: P else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )
4 z0 B. F8 @% Z bAdd = TRUE;
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, x" a1 B _; f# V6 @* x( ~# ] /// ???à????, ?o?aà? ??·ááü
* ~% h& ~. v+ J0 }& A) V if( bAdd && nReflect == 0 - y6 w5 m+ x, L4 a/ [* a ~, W
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
* [% g+ v7 K" [! J8 h {, S6 |4 l) ?+ D: i5 C8 g, L& O4 v
if( IsPlayer() && pAttacker->IsPlayer() )4 O0 R+ b$ d1 j: n' f5 H% O1 ]/ T' a
{0 F/ b; U0 C8 q+ U4 o
if( !pAttacker->IsChaotic() )
5 W8 @5 A: r3 j, f! N; ~ ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
3 R3 K& @$ ?8 \& N7 M CString szSendMsg;
, m/ w! x V9 o, W& h$ f szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );5 x4 ]6 W L5 X" ]
((CUser*)this)->AddText( szSendMsg );( |, ^, x3 W {5 K- X
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
# D$ F7 J; g, P( J1 v1 D# q ((CUser*)pAttacker)->AddText( szSendMsg );0 a: r0 Q1 W- p0 g
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{8 t5 Q- ?% ^4 x' q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
S P5 V0 m$ s2 W6 N ((CUser*)pAttacker)->AddPKValue();
# S/ w. s, E% G$ P- _) W pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );" z/ Y0 O' |, }
g_UserMng.AddPKPropensity( pAttacker );' O: t. Y- P$ D8 t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
. @% |' E( p$ |. Y9 \ g#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% Z3 n. v6 L- t0 |1 s6 ^9 E
#ifndef __MAINSERVER
; V6 Y! [! F) b0 C2 zif(!pAttacker->IsPlayer())
6 {4 P+ C7 K! D2 E: v7 V4 ] FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
! {+ Y \: W. P# r#endif // __MAINSERVER6 J; I2 Z2 U: L4 d% `0 S' ~
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);# x: U) J* \" J7 u
#endif // __HONORABLE_TITLE // ′Tà?" g# D+ ^& x$ p* N( b
}* }6 n, D: e2 M0 N. a
#else // __VER >= 8 // __S8_PK
3 w* r2 K- D& ?8 Z9 C% a6 L BOOL bChaotic = IsChaotic();# [. s& B# @1 B& y
! m: W/ {9 E% e, l8 M( r2 k1 o m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 P6 W, _5 |3 M6 c0 y0 k: T, z pAttacker->m_nNumKill++; // ?3?? á?°?! W! y2 O9 c/ q9 R& Y X! |* v
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.9 z I. u7 \ `
5 o8 `, y, \( _( M) M1 f& y r( ~( c/ @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );9 J! y- }+ }& t
if( nGap >= 80 )
9 e3 V$ C/ q! }& k9 v8 `/ Y" z ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
8 v z. c" A: A: d7 c7 a4 E# A: X
4 u6 ~9 { y$ k // o??ó±Y ?3±?±a?| ??????′ù.
- w& j5 x- p4 ` CWorld* pWorld = GetWorld();( L3 w# U. l' `- z2 P d* R
if( pWorld )/ y9 b; Q* G# [: g; X, V5 @: ]
{
5 G$ Y: W* _1 E) H( ?* u, u //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 X3 O" a, n/ j2 d+ Y
char szFormat[256];
" O8 c+ V% R7 V strcpy( szFormat, pAttacker->GetName() );
' X8 @1 R. k9 L+ b5 O' ]3 n" ~ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );' `, i9 A5 Y6 g9 n7 l1 M
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );/ h; r; d7 H; L" u
}
9 z4 ~9 i6 g: n
m! Y- z. z' S2 Z6 v if( g_eLocal.GetState( EVE_PKCOST ) $ n J) Q% g: d2 J
#ifdef __JEFF_11_46 S/ ?2 y% ?* U# G, E
&& ( pWorld && pWorld->IsArena() == FALSE )$ Y/ ~7 \6 J7 \" s5 ~& m& i
#endif // __JEFF_11_4
) f s0 g) T! m )3 ?- i5 X; u, s" i7 L
{
% }8 ~1 Z# @' e. E' Y if( bChaotic )
: T0 m: A. v+ T) \1 _* W {
: G- b; m8 Y& _2 l# d* f #if !defined(__INTERNALSERVER)
. c7 g& Q' K+ C# C. k/ S% t if( m_dwAuthorization < AUTH_HELPER )4 V- o! Y( L. s) u8 J
#endif# V7 N1 O: A) M3 s0 R, \& s8 V
{
* W& |* b+ y4 }, X9 D // ??3?μ?·ó ; Y, M0 I# F( B
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ A6 V/ y0 y2 F h0 C2 v' V5 k9 B float fRate = pProp->nDropGoldPercent / 100.0f;4 Z0 b) t& A9 m/ b5 q0 b/ v, j/ E1 J; x
int nGold = GetGold() * fRate;
$ _: @* A. Y$ p7 @8 i
$ o' f; Z7 |. D# z if( nGold > 0 ): E. ~( C" ]9 w9 V9 h9 y
DropGold( nGold , GetPos(), TRUE );) e" B$ \% i1 x0 W
! U9 H& G4 r5 E% q6 i- U // ??àì?? μ?·ó
8 b3 e! G9 E' N* z8 \' X for( int i=0; i<pProp->nDropItem; ++i )0 w% ]- f2 B' ]9 N
{* w4 X% p( A3 F! T3 g
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( G) g/ ]% n0 ]+ P
0 K# w5 T7 A+ Q. L) I6 e- e if( xRandom( 100 ) < pProp->nDropPercent ) " G# i" x5 P! k5 s" X& b) ?5 Q
{2 [- M- C. C' X2 S
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
7 K; @0 x& G+ B7 P break;& d* g X6 x5 l+ L2 g6 G8 \+ q
}
O% l/ w# [# W W' L }0 B! B, W- u# L3 A. Y
}
. [* q' d w) y" n1 V/ W } $ U, h. K! o& T7 z8 d
}9 X$ C" ?7 `) d! r" S
+ T% \! T4 v) m. x' Q( E- I //pAttackerà? slaughter°aà? oˉ°????2′ù.
* m* k2 E5 V# @- g; o/ M pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 s/ P* X: T: r" W' ^
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
6 j0 C0 C; o3 ? L if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 s, ^8 v' J4 O- E- F
UpgradeKarma();
7 N! B2 _5 F& U5 |; n1 O7 X4 L, n#endif // __VER >= 8 // __S8_PK; w' m+ R0 Z9 e3 `
return 1;9 C/ `& C W C0 B, s6 w, J
}
, _/ K7 @$ H9 E b% b$ M4 r0 |4 H4 S+ h9 @* Z# r- C. l
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: t4 M4 u1 D+ k+ Q" ]- N. j
9 {$ [5 n" X+ b* Z; v/ @9 J/ G' F J
-------------------------------------------- N& S, i' ^ Z( H# S- t# s
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. ]3 n( u! ^, t0 {+ E
if( pAttacker->IsPlayer() )
1 B, G9 t7 F# m+ P {
W- D" A- Z( U m_idMurderer = pAttacker->m_idPlayer;
7 M5 D: u" _: r! {/ o* v, }4 t9 g
& m- k! U, f( u: N c8 O/ e4 m- R# m3 L& R- k% h; A/ t
CWorld* pWorld = GetWorld();8 `/ T& T: Y: n7 C0 g
if( pWorld )
, M! o+ o# D) \% Y- _! w {
% y! x; _) W& a- i! [7 s% R) I char szFormat[256];9 b1 z, f! e9 y+ }4 s9 J$ g) i
strcpy( szFormat, pAttacker->GetName() );
& A9 q7 E1 p7 {" h, d }1 U6 {8 Y, G strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
4 S/ T( l, {3 G" G! e, g4 o6 f9 O5 \ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ e% B) K6 v; `
}
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