|
|
赏金系统恢复
5 M! k$ S# ^, V v/ {- t' rMover.cpp* ?+ j) S! w# Z
4 }2 i. D/ h3 X6 w
Code:
" D8 M4 _7 t* a; ^ {$ g7 Kint CMover::SubPK( CMover *pAttacker, int nReflect )
; T. Z o9 S) | ?4 E9 O{7 H1 t8 z' J, c$ Y2 C! z
if( !g_eLocal.GetState( EVE_PK )
9 |* g7 S, |2 ~/ ]* R7 S#ifdef __JEFF_11_4
" l: I9 s( P+ g$ g || GetWorld()->IsArena()
. Y. f6 P% b+ _8 H# H#endif // __JEFF_11_4
$ N( U& p9 |. Z/ H& l5 _# O )
: Q5 D* \, N; A: P% k% I return 1;( }) m+ i' Q, T2 N1 w2 y$ R a3 j$ \
! P% y4 f& ~2 y" y$ Y& F0 W, E#if __VER >= 8 // __S8_PK
' w) m8 Z; e# M1 t9 C; a( P$ S" C7 u if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE ). `' q/ [8 h2 |$ l1 Z7 p L
return 1;
6 G8 N& z- Z: c8 ]
5 f' |0 p" [1 n3 s. r/ X if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
6 z# a$ R$ m6 f5 @, z1 H return 1;
) z7 {! K/ P9 U$ }7 k
7 @9 U0 ?2 P8 B+ j. H#if __VER >= 11 // __GUILD_COMBAT_1TO1
2 R8 _/ t( l- Z8 T) @/ M if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )- r% J$ k% D) w# P; O# e( P6 I2 d/ U
return 1;1 j0 C ~. @/ K- |5 T" S
#endif // __GUILD_COMBAT_1TO1
" M2 P$ A4 b1 V7 q
) v( n/ j' ^: N2 N: U if( g_eLocal.GetState( EVE_PKCOST ) 8 r# o; T2 J% e, N/ G3 n: h
#ifdef __JEFF_11_4, w: J* g! d7 z3 a2 b) U! ?
&& GetWorld()->IsArena() == FALSE. H- h/ R$ I7 P4 ]' P
#endif // __JEFF_11_4/ G C6 S4 L. x0 Q( R- z( i# A8 G
)
5 G2 K9 C; l& P {! ~4 y' p) D K r
if( IsPlayer() && IsChaotic() ) 2 v3 W# [ h! N; }* V) b
{
# q% U) o$ v$ K#if !defined(__INTERNALSERVER)
2 e) {* Z3 f# ], H7 g if( m_dwAuthorization < AUTH_HELPER )
7 ]1 a# o* L* ?9 q5 q9 N; q; F% o#endif- Y: {2 a1 H0 p0 a
{
* e/ \+ W* V. _' ]5 f$ L9 v/ m // ??àì?? μ?·ó % S' |" E4 P5 X
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
. h4 x# A. [0 p, U; L) k, N CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );/ _$ J9 x, d6 h- i
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
3 ^8 t. N+ W. W1 U! v1 H" m" ` for( int i=0; i < nInvenDrop; ++i )$ g3 V. w+ {, O$ K; p# J8 g
{
1 v: P Y! {5 l" W8 e if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
; Y) L3 I9 O9 u8 ^ F9 { break;$ f# T W2 D5 V ~8 [/ a& h
}; B5 b0 b- I3 D: {/ E$ F8 @! s
7 N5 a( H# ?% i/ S' ` // - à??? μ?·ó
6 l) e8 K2 X; ` int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );9 h7 K9 N f+ X: ]5 q# h
for( i=0; i < nEquipDrop; ++i )
q7 p( G8 ^/ p8 q7 }" a {
( W% O* {) w+ x if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
5 \- Q$ g, G" M) Z" a& j2 F- b break;
$ X( ]/ ]/ A# V# D0 |4 L6 X* A( J2 A& w }
8 v- u2 A+ X8 {3 l+ `2 _9 [ }
! D: s' I' C& P. S! d }
0 ^ u6 U$ Y5 o3 Z }6 E9 _) \ Z' E9 }* q" i$ J
$ v% S$ d7 q2 |! r } if( pAttacker->IsPlayer() )7 y( t4 H: _. c6 k6 O: `6 [, ]
{) B1 R* [- d4 c5 ]) C
m_idMurderer = pAttacker->m_idPlayer;
; e( u' ~" F8 h5 j( X# e$ P9 r( S# X Z$ H: u7 t
1 J3 o$ ?) O/ k CWorld* pWorld = GetWorld();
( [: D% ?: n) F+ t if( pWorld )
B. R, e. C1 D/ u! y3 A5 w1 t {
2 |, M' j2 j) q. U char szFormat[256];
. z( }6 g% v) B6 ]) c. s; ` strcpy( szFormat, pAttacker->GetName() );
* D! R/ ~$ @# U+ T* G% j; P* ]4 z" b strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );- _% y6 T' v3 x( G7 T8 Q+ u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ H* _$ S# v) d }* j7 x+ C8 X6 P& @- i/ l! ]' I$ a
}( j0 Z- S9 z+ R/ P1 ^- ^* _
7 v& t v" h* j1 p+ C6 W if( !pAttacker->IsPlayer() || IsNPC() )
: m, ?9 O1 k6 X# Q/ \ return 1;9 R( }& g1 I) e; ^* I% W
' s7 r0 q! G6 T; z% R; S" M. H: e BOOL bAdd = FALSE;" ?# \) B" z7 j8 A- m8 ~5 ~2 n1 Z
if( pAttacker->IsChaotic() ) // ???à?ó??0 n4 u) \6 f* F! ^9 K6 I
{0 m: G: d% I7 g
if( !IsChaotic() )
% L. E; V9 U( X% M. x& U' O bAdd = TRUE;
+ s3 r2 {6 e2 O: h& u) W+ R }
- d( y% s9 y( h; q/ H else // ?????ó??, èù???ó??
. r/ f1 }% y" V2 t' ^1 _5 E( m! w {
. q: s6 g+ _' i: r6 w0 q if( !(IsChaotic() || IsPKPink()) )( o- @5 t6 r: i* ~
bAdd = TRUE;
4 g' ^. ?! f% L2 ] }" h e$ m# b N4 S/ v
! T* A$ U9 c5 [5 a1 d. |* n /// ???à????, ?o?aà? ??·ááü
8 U" t# k9 g `0 m8 a: K if( bAdd && nReflect == 0 6 J# c M$ E# n" X
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤.... n% g5 L3 ?* D7 o* n9 B6 V* _
{
+ @8 `( G m+ c. C( V+ E; n9 q if( IsPlayer() && pAttacker->IsPlayer() )) k$ O* l6 F" i/ C" X
{* y! K4 w. X- u3 }* S( ]9 S. ], y; U
if( !pAttacker->IsChaotic() )
/ O; Y6 y# }6 k, j" w! E ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS ); R9 Q6 @7 I* X8 r) r
CString szSendMsg;
9 j* f* o% W3 C: _: z7 s( ?+ p szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
. k8 Y) s: e2 o# A ((CUser*)this)->AddText( szSendMsg );& i+ J. N c6 ]
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* X& Z* w, a- {' x
((CUser*)pAttacker)->AddText( szSendMsg );4 N( Q. k7 F; J7 P9 @6 y8 w
}
7 C1 D0 R# x5 W8 m; R8 _0 R* O9 e, H8 W" T4 `4 I0 R
pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
; _/ ]8 h$ H- b e) M ((CUser*)pAttacker)->AddPKValue();5 I3 A. `. k: S7 M
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- A: e) U7 }! G5 H! m4 t9 b
g_UserMng.AddPKPropensity( pAttacker );
6 p2 {9 T7 S D2 R1 ] g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );9 w9 ]$ L/ B# q# ] o9 k8 b5 ?
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?0 r" E' }6 Y8 {" ^3 O6 c7 w- @
#ifndef __MAINSERVER
. O4 v& v! l. s/ uif(!pAttacker->IsPlayer())9 P5 C/ ~* @ `8 g' ]
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
" `$ V$ O5 Z4 R+ n; T( P% L" m5 [8 C#endif // __MAINSERVER
, ]$ @- R4 N, _/ @! f0 R ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);7 s% a# C# h1 `2 m3 N
#endif // __HONORABLE_TITLE // ′Tà?$ t) k8 K& q0 B( d0 }2 K
} K( @3 P+ c5 v6 ]
#else // __VER >= 8 // __S8_PK- _6 @; p" a6 C ?2 N! c
BOOL bChaotic = IsChaotic();& ], v: }& q. q8 U- m; `/ ?
# S* R2 K- q" x& o m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
7 r8 x _! F4 H! } pAttacker->m_nNumKill++; // ?3?? á?°?- t% R* D5 N" r/ E9 L- Y( e* i3 z% r
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
3 w k! t7 ]* u" k& u, u
6 g, g" r! o, J& N5 y; Q6 I& R8 P int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );, p8 x7 v/ q+ |. m1 K7 C+ L/ D
if( nGap >= 80 )
4 _# R6 e Z* h) L6 m0 M1 h ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
@2 v% r0 U0 @: a/ u7 D) u6 W9 _0 f8 `5 A N* `9 A1 a
// o??ó±Y ?3±?±a?| ??????′ù.
# H6 I- O, U" [9 x, g" N# G' \ CWorld* pWorld = GetWorld();
8 |+ b! S; A" X9 n' e( L if( pWorld )4 M7 U" X- C9 e' m& R9 M, d
{
# `7 I2 x q+ h9 G9 `; J) F //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."# Y% O8 H5 _& M
char szFormat[256];: ?$ A* B$ l' Z; b! J% b
strcpy( szFormat, pAttacker->GetName() );0 A ?- W7 {# W& h7 F+ C
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );/ ^# P. s" j- b* o }9 K4 |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
' U- Q. t4 l4 F+ o; P }: ~& p3 y/ M4 }4 `# a: c
( V# `8 }1 T `3 Q7 y; \* [/ b
if( g_eLocal.GetState( EVE_PKCOST ) ' ~& B3 R% E) @3 a; \
#ifdef __JEFF_11_4; R/ Y1 r. _/ ], V5 a
&& ( pWorld && pWorld->IsArena() == FALSE )
( x: @8 V6 I+ G! o' f7 p. S( {- H* G( s( n) c#endif // __JEFF_11_43 F: k* R6 h& N2 v
)
% F. o4 |1 D* M% d/ |* \9 v {7 X6 P$ C: i2 H- I6 [/ U9 P( U
if( bChaotic ) . B7 G: d( s! p
{
5 m. k+ y4 O2 }1 H$ ] #if !defined(__INTERNALSERVER): v0 J. n( I. q, ?
if( m_dwAuthorization < AUTH_HELPER )6 }$ g% D! m6 Z+ _) w6 w* h& X" e1 U
#endif/ f! c* J! d) X5 i% V7 i' z9 S
{1 Y( \; n5 E; T/ z2 T) q& r
// ??3?μ?·ó 9 e) Z I) Y1 Z( {' n
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
3 C3 d& w( L* F float fRate = pProp->nDropGoldPercent / 100.0f;
' Y- E2 Y$ Q9 r0 m) J int nGold = GetGold() * fRate;7 t+ ^8 c3 V9 H5 l: v
& u6 V6 w$ S: R2 J7 I if( nGold > 0 )
$ T3 Z9 a3 | M9 ?& ^# L6 y# l v& ?5 W DropGold( nGold , GetPos(), TRUE );& R$ P: ~7 w; E% P5 Q) q6 |$ L3 l
# U# u' l; T( P: v! }7 e! }+ w // ??àì?? μ?·ó
, N- |. N- a2 _# M- Z for( int i=0; i<pProp->nDropItem; ++i )2 G( I6 E$ v; l. d6 ~9 Z8 @4 S
{1 Z1 A# A8 M5 }& X
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
: e$ P1 ?! }5 w# i# |: J
2 Y( [; m/ U8 z, \" h$ \( \3 f if( xRandom( 100 ) < pProp->nDropPercent )
+ ]% T& t* C. u5 Q {- q9 ]5 d$ `" g% {) l* w$ ?
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) ) Z8 ?) ~) Y% ]3 c
break;
0 b! q) [' ]. a$ e& g( T# w }1 l5 k1 J. F1 X, j1 M: X" g
}* m; a" u$ P. r- G! k- _! B
}" N' f( a) d- p; c" X
} 1 u! G& c: P% o1 p
}
' d; F( P+ l9 @# y1 m. X$ ]9 C- u, O, G/ R( ~
//pAttackerà? slaughter°aà? oˉ°????2′ù.6 v3 M: `3 b& B& h D" |: X: V- Y
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
) D& _! h: E7 i* }7 x7 T // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù. a8 u+ |/ z& {7 m Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC ) a: P" B, Q0 a, ?
UpgradeKarma();- |2 d9 ~1 A+ j: l+ \6 S
#endif // __VER >= 8 // __S8_PK
' |# }) v2 g. _- p' q return 1;' l' R. M, U. O4 Z+ T
}+ x4 U( v! u. Z! p
2 S: _( s2 \9 Q3 |( X
. S- l. w1 {! T/ A: q$ y0 r& _$ k7 s* H1 C
: i8 u+ y4 f2 F4 U, @
, r$ b6 t5 K+ z4 n' s6 K
, |6 |3 y8 X. ~7 w5 z1 P
-------------------------------------------8 b. a" i0 a; B/ X* w Z
) |- k) a. g7 t) n. x& T+ J' V( a) Q9 a+ E" U+ T
if( pAttacker->IsPlayer() )
0 \& E+ J- L3 z0 K7 P {* P1 \9 _& a8 G, V8 T6 ?7 F
m_idMurderer = pAttacker->m_idPlayer;2 S# o- r! I' l6 x
# z% ^! \6 I$ Q. @% X# ?; K( O$ x$ c# v% _( ^1 n6 C, `
CWorld* pWorld = GetWorld();
+ Z3 C& i3 O+ s& G if( pWorld )
4 C! ~% K$ B4 s; {. E {7 _% Q+ u/ ~1 ]. ?4 ]: o7 f
char szFormat[256];
$ y! d4 \6 T/ ?& O% B. ] strcpy( szFormat, pAttacker->GetName() );$ r [; }; A+ p( z/ | d
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
/ `* ^7 F' I8 N8 p g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );: Z+ z% U0 v, k2 ^0 ?% H2 C
}
, z, b! J% T5 k- q$ M: i6 U }
) q4 W( N* \. r7 }0 J9 G+ j0 l4 N& d% ~3 \- y6 ^
|
|