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源码 MoverRender.cpp5 v7 [" q* E5 \" t# H) A
5 U0 ?, A8 o$ VCode:
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s4 E" F! ]3 w: {, {" x) @6 t else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); : f V# v$ _; @' Y6 p# a& l3 u
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
0 R' ^" j7 F7 |8 _3 ^ pTexture = g_Neuz.m_pHeroIcon;
" |. T4 P5 q; _8 }0 t: \: Z0 z if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;6 P$ m) a9 ]8 H9 Q6 n, h, O5 b) I9 \
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
5 c1 L/ a' S4 q. L& I% T4 ~#if __VER >= 16 //__3RD_LEGEND16
) u$ M; k4 w# D0 M+ f- b- T else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
8 ~: D! K" u( w" R pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );; Q. B7 I R1 N- G9 p8 z. ^
// pTexture = g_Neuz.m_pLegendIcon[0];
; X, ~6 C# V( m5 U# {" q if(pTexture != NULL): G- j, `9 s& h3 S7 d2 H
{
! R+ _% g, K" n& h1 s! b# O/ ? point.y -= pTexture->m_size.cy + 5;
9 v( m% K6 V# W8 @ pTexture->Render( &g_Neuz.m_2DRender, point );* h2 u& _# n: ~( Z
}
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, R2 b' w0 L) U$ I, P else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)7 Y" X2 Q F: E* Y
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
# o3 S% P, X9 I/ Q. u) } pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
' y) ~) c7 |" V; h// pTexture = g_Neuz.m_pLegendIcon[1];
9 w0 D2 W; a2 J3 q2 J% b% j if(pTexture != NULL)
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) P2 P; s6 c, R point.y -= pTexture->m_size.cy + 5;
% U* P3 k, _$ S% s9 i2 Y z pTexture->Render( &g_Neuz.m_2DRender, point );
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5 l7 T3 `1 R! R+ d& A+ y l }
! U4 T8 O _# ^% V8 l- g0 y/ K6 f- F#endif // __3RD_LEGEND16
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