首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?3 ]7 ^0 g1 Q- _# p1 |
defineItem.h
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( ?' V- J; U7 l0 @8 ^6 upropItem.txt+ d9 L' P3 @& T3 V/ U/ w
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U9 C; V" P% M& g3 F' L8 F% e. D
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
- d7 z; d8 G# gmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件9 v* E4 T! ~) j
k4 a# S$ ~5 a6 OItem目录添加dds图标文件2 b- b6 T/ J9 {; k0 z& Z( t! L
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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% B1 c# `. t: q' a" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
9 b0 z9 \6 V2 ^0 N4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
6 u7 z- x! t! u6 u1 l" HpropItem.txt定义物品数据
: Y+ G% F+ _5 r# P* K2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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8 S+ Q. w2 f4 @5 o/ T( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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! Y, T1 W& s5 v9 x7 t l/ \5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾( e2 ?4 o+ _/ j
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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9 w- @# A4 Z S单独添加
3 ?/ g ?% ~+ K: }" h* Z; Y) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
5 P& F' K' Y8 r( o2 zIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |4 \2 m1 d2 {" f# s
IDS_PROPITEM_TXT_FFSTART3 飞剑
" ]: ]: b$ t( _; Y8 `. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。3 n* \8 Z& s; u7 V6 w* s! [
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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! L' ]6 o$ l5 ~ D; z# n$ V下面说propitem.txt ' Y) R, V5 E5 \$ j% Q3 g) k
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART27 K8 Q& H0 a1 t+ h
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
; Q- G: B4 c. B# r8 t2 H7 v1 u" ^- c$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
# k* z" Y& H" O' Z% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 18 g- z: Z3 N0 Y# E8 |
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
# \* e, F6 ?1 n- A- `7 P3 k1 G "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1! G( g' k7 O u2 D' H
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |& O! Y0 O& R5 G3 M: m6 T- O
0 U2 D1 g* o0 M' m0 A0 W. Q( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
" I, V: m/ n6 U' N6 i% ]9 c//飞盾7 j* w* D4 U! h+ x* I% K! P) l+ q, v* \- q% J1 ^
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D ^: D/ }; ]# ^, i/ s& l, x
//飞剑
( N8 X* V: c% b( {( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了7 ~0 R4 ~7 m6 Z1 Z1 x( T) z3 k, {
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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