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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?9 ^& ?/ I4 w. v3 w
defineItem.h
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propItem.txt
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model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q) W7 @8 O" Z1 @1 M) W6 r$ Y
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
6 V- P! k. V, D8 _ F k4 a# S$ ~5 a6 OItem目录添加dds图标文件9 ` r7 Y& [/ R/ {+ O2 r, ]
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j* [2 Q$ I7 }, y0 Z1 C; I, a
9 A1 o; u% X- c( w" P$ k" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
0 ^" R% {; T' m Y7 f- w& F4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @3 |$ t; E5 D" x
propItem.txt定义物品数据2 B6 F( t0 V, g2 j
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~" i! g+ m( D& S4 ?" l. A' W/ j- v
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下$ W- [8 L( Z9 _
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6 X2 q( v) ^9 X1 z6 A, @; T5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾8 F. {* T/ p+ ~) C: G, p
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加3 q6 e/ g; T) L. M! y
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
# g: r! @% k1 r! u+ ]IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
$ T; u. o9 K" g+ R9 uIDS_PROPITEM_TXT_FFSTART3 飞剑
5 h( S% h% E! L1 {$ p4 ^& A$ W. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
0 D9 ?4 C1 d! K+ M! S. J0 v* T* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应" b6 D$ B$ L; w8 [
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下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART24 @: `& R7 C7 o! k5 W
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 1 X* u1 u& O) ]5 K
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了: Q" n' {% w& h
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//飞盾
4 B8 M d& T8 w( o B0 r4 d5 P% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
$ j# v# D, ?" x) z% i' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
: q" `. K- W+ t. V1 H: _ "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
4 q6 [) k5 E( q$ _9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |1 w& N2 R. G( T9 B; v+ C$ J
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
) u5 Q, K$ w1 ~! H( H: x6 V3 [//飞盾7 j* w* D4 U! h+ x* I
2 d6 ~# ] u4 c5 b/ ]9 l0 n( {#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
$ r7 A1 |7 o$ b' Z4 \, a8 z6 K//飞剑
: J E! Z0 s4 K; L8 ]( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了5 d' \5 y: ~* }/ V3 a. d
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; X; ]- E/ U( M. {1 e' D$ e到这里已经结束了,一定要记得 服务端和客户端文件同步!2 U; |8 B, h3 n" ~& a# [2 B
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