您需要的文件:
! _# \- d# S3 L' x# {! UpropMover.txt propMover.txt.txt mdlDyna.inc defineObj.hpropItem.txt propItem.txt.txt defintItem.h
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$ i& I& b8 ^: r$ P6 ]% `8 f以防万一:复制这些文件,并把它们放在某处你会记得你陷入困境的情况下。 2 O4 p! e: \" X& L$ d7 J
$ n8 N4 a9 f' ^) s/ t& ^- M我们将制作一个巨兽CS宠物。 , s2 k6 X3 c* O$ r b. O$ m, G+ i. @8 ]
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defineItem.h 6 x6 l( q+ L, ^( u% V& |8 j: K9 d
邮编:
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4 [' ]* ^& _9 x5 l$ F #define II_PET_BEHEMOTH 37539
2 m- Z9 M& M& M! b9 w[确保不采取绿色]
6 H8 W0 h. r" h7 @这是用于/ CI。所以如果你在游戏中输入/ CI 37539。在您的库存应该有一个婴儿巨兽。 : N/ @$ o. |# ~: N: x; E9 o5 i; K
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9 K! _# w* L% d. W2 a5 jdefineObj.h ! _# k! I) |2 v7 ]3 v0 k# j
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#define MI_PET_BEHEMOTH 1541 8 z4 Z( n0 ~$ c& z
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/ g* C; D; J& ]" \: L8 ]mdlDyna.inc $ I, n/ b$ A7 K% M" t
[有2部分mdlDyna一步] $ l1 I9 u2 r; y5 S
第1步: 7 p; L+ k% H5 k+ q/ g2 \+ O0 R
邮编: II_PET_BEHEMOTH MODELTYPE_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
: C. Z2 x1 S2 |, M) e[非常重要的步骤确保您的地方的NPC /小怪。]
/ X: S5 G- d; L* }[绿色的颜色是暴徒的大小] : v. u' E- ]7 f* ]3 O: H
第2步: Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1 { "stand" MTI_STAND "walk" MTI_WALK "idle1" MTI_IDLE1 "idle1" MTI_IDLE2 "dmg1" MTI_DMG1 "dmg2" MTI_DMG2 "dmgFly" MTI_DMGFLY "dmgDie" MTI_DMGDIE "dmgLive" MTI_DMGLIVE "die1" MTI_DIE1 "atk1" MTI_ATK1 "atk2" MTI_ATK2 "atk3" MTI_ATK3 "groggy" MTI_GROGGY // extra "walk" MTI_JUMP1 "walk" MTI_JUMP2 "walk" MTI_JUMP3 "walk" MTI_JUMP4 "walk" MTI_RUN
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propItem.txt Code: 6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
) I& J% [, z% n. mpropItem.txt.txt$ @( p' I% S' e2 b
您可以更改名称和描述给你 Code: IDS_ETERNITYSPET_TXT_000024 Lord Behemoth IDS_ETERNITYSPET_TXT_000025 One Of The Few Purified Baby Masquerpets InAll Of Madrigal. + e& o7 \! V$ w2 k4 I" X% U) g# x
propMover.txt: Code: MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
3 n6 g, j/ ?' V+ l. T) upropMover.txt.txt Code: IDS_PROPMOVER_TXT_002660 Pet[God of Death] Ankou
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您可以通过使用这个研究的文件,并很容易地进入CS宠物的其他怪物。请尽量避免肆虐等有任何问题时,我或张贴谢谢:)。 + c; [5 L, D' D$ ]" V- Q; v
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