|
|
_common/path.h
/ [- h% C8 `$ n# e找到$ f' s4 U& [- l1 F. b
#define DIR_WORLDTEX _T( "World\\Texture\\" ) 8 g, K; O% ?3 }3 p% P3 S
#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" ) % W% e& k% Y4 v1 B7 K5 }' H
#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" )
- B" h! N' w; e4 J0 u+ A }! n. q
2 D; ]" X& g0 |( D改为
* |; |8 |+ n' f* F0 R& w4 {" g# w#define DIR_WORLDTEX _T( "World\\Texture\\" ) 8 Q, A, M; q/ n% u4 {9 f
#define DIR_WORLDTEXMID _T( "World\\Texture\\" )
" d2 I# |' W6 W/ p0 M#define DIR_WORLDTEXLOW _T( "World\\Texture\\" )
2 [$ N) O' t( T1 d
0 e3 X* C5 {& N6 v4 @2 X- }这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型0 V+ }; B2 l4 p0 I6 Q# g% o% d
% B& ~0 Y2 k$ y. {5 X& K
找到
7 D1 }: }9 c2 a7 E% q8 u#define DIR_MODELTEX _T( "Model\\Texture\\" ); k7 H4 k0 k5 d; X, M+ H. G
#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )% s1 }8 b2 W" U0 z1 _+ Y
#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )2 T; p+ p2 J l# c* t
i7 w% q' F+ v% \. ` W, s改为
: q9 ?* T2 c% J+ j4 c+ a ?#define DIR_MODELTEX _T( "Model\\Texture\\" )
" s& w' O+ w6 z0 ]#define DIR_MODELTEXMID _T( "Model\\Texture\\" )
; B3 u; A. B7 ^. P8 b2 y! R* q% N3 U#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )
. ]* B* V6 U* F( N$ `: v
, H3 B( d5 V9 D s, S- `! q0 w# X这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理7 C; t P) N9 P* K% X. i
" Z; ]6 T. v$ l; S m
修改完毕后重新编译源码
0 n2 K0 R* ?0 m! ]9 j到客户端model目录下删除TextureMid、TextureLow* T& {0 Z2 f7 u1 u5 g" I
到客户端World目录下删除TextureMid、TextureLow
0 Q5 }$ H, c: D$ R3 p/ e+ Q* P, L, H M2 K5 w. r
这样客户端体积减少约300多M。
1 }* d) J y* J z' Z1 A3 O, S9 r$ G9 `6 D* ]9 h
|
|