|
|
_common/path.h; ~+ {. W8 M3 K9 W2 ?
找到5 N5 e9 G1 Y$ v, Y- e/ S2 A. _
#define DIR_WORLDTEX _T( "World\\Texture\\" ) $ i9 }% u R: S% K; n
#define DIR_WORLDTEXMID _T( "World\\TextureMid\\" )
- C. l% u# Z6 F7 C2 X/ F0 ~#define DIR_WORLDTEXLOW _T( "World\\TextureLow\\" )
9 r: Q$ a% C$ Z- g
3 V" { m7 Q6 S* c r改为. i8 u2 a9 ~, i
#define DIR_WORLDTEX _T( "World\\Texture\\" )
( J {8 a: w2 i: q5 c#define DIR_WORLDTEXMID _T( "World\\Texture\\" ) 3 b8 m, B6 w% u' M+ d' t
#define DIR_WORLDTEXLOW _T( "World\\Texture\\" ) $ E; j9 k" M2 y/ P \. n
5 F( r# l1 I( G! l6 O这样原来需要读取三个文件夹的,现在都读取同一个文件夹的模型9 o; \1 E8 ?/ s: M6 g7 l6 I
0 G7 }1 N, N, X. z! N- A找到9 _' E. ~1 g. `) w7 _
#define DIR_MODELTEX _T( "Model\\Texture\\" )
, R( t2 q0 |! i {3 ^#define DIR_MODELTEXMID _T( "Model\\TextureMid\\" )
! K/ T3 v. Z W- T0 T' A' \#define DIR_MODELTEXLOW _T( "Model\\TextureLow\\" )
- M- D' M* B3 H$ F/ ]; e$ ~/ M) _- ?' D2 r7 j/ `; v
改为, [" o1 j0 H# M7 U/ n( V: M: I$ T
#define DIR_MODELTEX _T( "Model\\Texture\\" )
/ h8 |4 z8 m- g; c5 x! I#define DIR_MODELTEXMID _T( "Model\\Texture\\" )! @* r" |, X, X+ a0 S: Q
#define DIR_MODELTEXLOW _T( "Model\\Texture\\" )" K7 L2 }" P q& O C' \. ~
+ [" X6 F! D: `, @9 w$ t这样原来需要读取三个文件夹的,现在都读取同一个文件夹的地图纹理3 b8 \% y* k* G
( {0 Q8 ]& k a" f; c' x- e4 ^修改完毕后重新编译源码
, S% ]5 V. d9 G# l8 D到客户端model目录下删除TextureMid、TextureLow
8 D5 H7 u" e& v9 C到客户端World目录下删除TextureMid、TextureLow
5 A, c7 G, e) {" f) o) Y, ?7 E9 T4 R& s
这样客户端体积减少约300多M。" B$ q" @5 D, E8 g% v
1 O, C# y4 _* |, s! E B
|
|