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你好: h8 R% i: u5 t$ j
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。
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5 z! ?( h* l$ E/ d, D5 W( F让我们开始吧。
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9 [+ Z( D( |( e }6 s首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。& K0 z( j# w' R3 y6 U. E4 B
& m4 g7 G! C; m8 \6 O) ^/ F并寻找
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代码:
8 v! z% q- ^& ^( A5 J) q BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );0 h2 X0 R& `" u0 B) K
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其中,是 l" b, |! S; K
2 H. i. n' J! A' b代码:
' i* |2 J. ^; b; v BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );! a' h) {) s: t
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然后,她看起来到DPSrvr.cpp; P9 G G7 }. O" k9 @* O& q
& s' ?2 I; U+ I# y, `3 [代码:
$ q9 \0 A% C& _( q+ B case II_SYS_SYS_SCR_LEVELDOWN01:" B# S9 C4 Q! O: G/ M' o* `) Q5 B
case II_SYS_SYS_SCR_LEVELDOWN02:
. M# g( K7 H. X4 B3 k b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );6 B2 i" t, ~" T7 H |
break;6 R, \/ i+ j& p- i7 a
default:7 Q. Y: ~$ y# _ Z
break;2 {2 @/ ?/ W6 D$ _3 \; U
}
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1 O5 E; C4 D. B* |! ?$ W2 Y5 ~取代它, R2 B# k# l$ ^! ]! ~
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代码:1 g1 I) `5 C+ c4 u0 O
case II_SYS_SYS_SCR_LEVELDOWN01:
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b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );# }1 N9 i* M, Q( I8 w
break;
' K1 J* G0 X. @2 r3 `. y% Z case II_CHR_SYS_SCR_UNBIND:
: u; n8 l8 E3 R' x- N. P4 } b = UnbindScroll(pUser, pMaterial, pTarget); ' C1 ^1 v) v- f" ^& K: h8 b
break;
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break;
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) k! W# b: J! D3 Y7 A接下来,你找! e R6 w: H7 ]( r; F/ C
0 m% a3 L/ ?! p! E代码:4 V! H% r" X, c
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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! f U, Y% y, Z" f ] return FALSE;
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其中,是
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2 h- N# F7 h2 r9 P# p代码:* Z% _2 v1 g ~
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) * k8 ]0 ^% q* b, F0 V
{
/ J! ]! f! K0 e; u7 `6 M. v1 J: g# D if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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3 `* J8 ]# l6 M0 H) v ` pTarget->ResetFlag(CItemElem::binds); 8 M, P9 `" ] L" u! a: m
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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// log $ B2 Y6 j, X" k( n
LogItemInfo log;
- N+ O. v' o2 R% Z log.Action = "r"; * E1 t8 _+ ^1 ~8 U
log.SendName = pUser->GetName(); # T1 H7 ~5 D+ p) D& A! M
log.RecvName = "::binds";
2 |4 J: Y- C) p$ w( _9 j! h log.WorldId = pUser->GetWorld()->GetID();
6 w4 K/ J9 E& H9 ?+ n' Y log.Gold = pUser->GetGold();
1 P m$ @3 U' v4 H4 P j, y, D log.Gold2 = pUser->GetGold(); , ]2 r7 E2 D, x! Q
OnLogItem( log, pTarget, 1 );
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else $ [8 g! W! S; m# V5 O3 L& C: M$ Q
pUser->AddText("Item ist bereits entbunden.");
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return FALSE;
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, R) |* e& B9 ?. ~' a+ A; u- a- L那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。- ?: P+ l0 a: s
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接下来,您在您的Spec_Item.txt以下。- x: y& H* j4 F
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$ V* S& {! @8 e5 ]$ ]代码:8 g0 N+ J- b" G+ d: D* V, q( |
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0$ c7 ]! L# X5 v8 N/ ~! N9 i6 _
0 |# s. ?' N/ p4 I3 nPropItem.txt.txt在电路中仍
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代码:
: L4 b- c% A$ uIDS_ITEM_TXT_101111 滚动的解脱
* w7 E! ^. t& M0 I6 EIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。3 S' n, U) [$ n
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积分:
: ^$ R, [$ j9 v9 r% x9 f1 S# D. y# {incestus为源
4 e5 \- ]0 a, _* H, ashuya83的资源节
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