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ItemUpgrade.lua
# X# q" T) ]1 T2 ~ ?7 n----------------------------------------------------------
& I! q C9 v+ z' Y6 O--Sockel Chance-------------------------------------------
8 |* U4 n, r/ {5 D----------------------------------------------------------
@! k' @6 Z$ otSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 T: q& G/ P% |" U2 C7 gtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }( o V- A- {7 i
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--Upgrade Chance------------------------------------------
2 t0 t8 U4 U' \7 ]1 Y6 C* B----------------------------------------------------------
- n7 S( r$ l: M1 E# s+ H+ m stGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------: M6 f$ Q* T1 y5 |; W0 v
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) ?0 q6 M/ l$ n; C% @tAttribute = {}
* ?$ u' S, o) ?- Wfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate ), n! r+ K7 @+ l, ~' d2 i. M
tAttribute[nNum] = {}
" Y f: j# E4 f* j8 K c tAttribute[nNum].nProb = nProb
! W. L% |4 |2 R7 N3 \8 ]. h tAttribute[nNum].nDamageRate = nDamageRate
" z% Q: P5 r) E2 P/ e+ t tAttribute[nNum].nDefenseRate = nDefenseRate, |8 T& M! l" N& P2 o; N" |
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
, b7 C: x( t- z2 ]: W! {: c/ m9 mend
( h/ L5 S& E9 J4 `-- : W3 `* _( F+ Q* g" A+ e0 X
AddAttribute( 1, 100000, 200, 200, 500 )& I4 E! v: z6 k# x
AddAttribute( 2, 100000, 221, 221, 522 )
: p: k( Q; B7 D6 h& v+ E, fAddAttribute( 3, 92000, 256, 256, 560 )
+ n6 l: C4 j7 I2 hAddAttribute( 4, 70000, 305, 305, 612 )
8 X. Y: C# A4 ~. ?& SAddAttribute( 5, 53000, 368, 368, 680 )6 B) S1 o: g- ]/ ~2 f! L5 ]5 M
AddAttribute( 6, 53000, 446, 446, 763 )4 M/ t& [) |8 k0 B3 w# @
AddAttribute( 7, 53000, 537, 537, 860 )7 R0 i) c/ @/ t" F h
AddAttribute( 8, 53000, 642, 642, 973 )
; `7 d, W6 a( xAddAttribute( 9, 53000, 761, 761, 1101 )
1 m: S4 I% L# p0 [) i' O$ UAddAttribute( 10, 53000, 895, 895, 1244 )
% O; o) b( K' b, HAddAttribute( 11, 53000, 1042, 1042, 1402 )! k) _0 J* v* _9 ^5 C
AddAttribute( 12, 53000, 1203, 1203, 1575 )1 R1 r/ L+ p/ \. ^+ {8 b4 C8 f' d
AddAttribute( 13, 53000, 1379, 1379, 1763 )
4 u# A8 H1 I. M) Z8 E6 tAddAttribute( 14, 53000, 1568, 1568, 1966 )
# M0 | q) ?% [9 AAddAttribute( 15, 53000, 1772, 1772, 2184 ): a9 `9 V. d" N% ~1 T8 y) F
AddAttribute( 16, 53000, 1989, 1989, 2417 )+ }; E3 l' K! i. F9 E* S: ~% A
AddAttribute( 17, 53000, 2221, 2221, 2665 )
8 x, t: d6 }4 w3 H7 f- N5 uAddAttribute( 18, 53000, 2467, 2467, 2998 )6 |% ]. w7 f0 ]) k- F2 I
AddAttribute( 19, 53000, 2726, 2726, 3207 )" n% U/ T, ?3 s
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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2 C/ g* }) A8 a; @5 j. _----------------------------------------------------------
. f1 H% [/ B3 ?$ [$ Z) s8 c* {----------------------------------------------------------. k& ^. q4 u' j
nItemTransyLowLevel = 500000
0 @. Q; t- Y5 P* L ?/ _% ?nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------) z2 k: }" w4 S5 i/ z- j( [
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5 L: k% d4 e: S0 m8 [' P( VnFashionCombineChance = 2500 -- 25%
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