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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
0 s, a# b/ I* k+ btWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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6 z' w" R$ T1 H--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)8 |" g( ^& d% L1 t
" n, b/ K: P" y8 L. h----------------------------------------------------------
- e, C: I' z" F6 P/ ^5 h--Upgrade Chance------------------------------------------
3 x" R6 M& S! X+ ?! @: ]& j----------------------------------------------------------
$ y- F2 [- O* @/ E+ h& b+ FtAttribute = {}
) }- c9 s, ]3 mfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )" E" `6 j. ]5 P
tAttribute[nNum] = {}
) S2 Y a: j2 b5 g! X tAttribute[nNum].nProb = nProb
# ?9 X" W- K( H7 y9 { tAttribute[nNum].nDamageRate = nDamageRate
& P i- w6 M2 l) {% O3 s tAttribute[nNum].nDefenseRate = nDefenseRate) J# R8 F1 j/ |+ e
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ( P6 D" x3 R3 P! w' p) T
AddAttribute( 1, 100000, 200, 200, 500 )5 b4 P' L) }+ O: _8 G
AddAttribute( 2, 100000, 221, 221, 522 )
$ `1 I9 Y5 O3 H( V4 Q. N. XAddAttribute( 3, 92000, 256, 256, 560 )
. H/ r8 S Z/ ? hAddAttribute( 4, 70000, 305, 305, 612 )
# l. v' f1 I: m* u" q" X sAddAttribute( 5, 53000, 368, 368, 680 )
/ J4 R: O, Q% g& g7 tAddAttribute( 6, 53000, 446, 446, 763 )) e" ^+ P* H7 g8 J
AddAttribute( 7, 53000, 537, 537, 860 )4 {4 R0 j! s6 {/ G
AddAttribute( 8, 53000, 642, 642, 973 )6 T* w% g' d/ i4 H7 ]" ]+ h5 H
AddAttribute( 9, 53000, 761, 761, 1101 )- J) x/ k* Q. Q& }4 m2 N; ~
AddAttribute( 10, 53000, 895, 895, 1244 )* L- [6 W4 {4 g; y. G
AddAttribute( 11, 53000, 1042, 1042, 1402 )" _8 R3 S! K7 C. W4 B7 r, u
AddAttribute( 12, 53000, 1203, 1203, 1575 )3 ?% {, ]9 t, y. ~. H$ ~
AddAttribute( 13, 53000, 1379, 1379, 1763 )
6 I; r) q2 H$ m" Z+ nAddAttribute( 14, 53000, 1568, 1568, 1966 )
# Z" Y# i6 j6 s! B! l$ Y+ mAddAttribute( 15, 53000, 1772, 1772, 2184 )2 {. c2 M* }7 W/ Q9 ^ s
AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 y! P, K9 O4 @' DAddAttribute( 17, 53000, 2221, 2221, 2665 ) B. a, M$ j& t ]
AddAttribute( 18, 53000, 2467, 2467, 2998 )0 W q2 f- D2 N( |* l
AddAttribute( 19, 53000, 2726, 2726, 3207 )
5 `6 a9 ?# p C8 T8 ZAddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000002 c2 q7 J: }; g, O& a+ [% G
nItemTransyHighLevel = 2000000
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6 b9 D- `3 W7 v----------------------------------------------------------
, r" r: S$ L+ Z5 L$ \1 i% M3 H--Kost黰e Kombination Chance------------------------------
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: x: M* H$ N3 j6 A* E/ C, I# bnFashionCombineChance = 2500 -- 25%. T8 W' q5 {# U _
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