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ItemUpgrade.lua K$ i, i7 a5 j+ t
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1 \) z6 _4 S. m2 R3 E( q--Sockel Chance-------------------------------------------. a0 I/ p$ N0 c" k* g* X5 M9 q
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
?5 B9 q; A* u( h3 \7 G; [tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }) x s5 B" m4 p0 [! q
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+ B7 _/ {9 v( R u b. X--Upgrade Chance------------------------------------------
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1 o4 x6 d0 m8 H4 M) J8 itGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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( S) J* I! o0 T7 l- `) M; w----------------------------------------------------------5 K8 `: f! }2 Z# e
--Upgrade Chance------------------------------------------9 H- T+ a0 L7 J+ S5 `/ @- M% y+ j0 [
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tAttribute = {}: H' d) t3 W# S
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
0 u# z: T" ]9 w- _8 n7 t tAttribute[nNum] = {}4 a, a H& ?0 O- N V
tAttribute[nNum].nProb = nProb5 w1 }- ^6 s3 y3 T0 n: F( J1 o$ z+ @
tAttribute[nNum].nDamageRate = nDamageRate. v7 F& h9 q0 j
tAttribute[nNum].nDefenseRate = nDefenseRate
" x$ h7 U+ [, d7 J; s+ S tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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: G6 p9 P0 p; Y# S9 o c. hAddAttribute( 1, 100000, 200, 200, 500 )! F8 C b+ {, F9 |, [& {
AddAttribute( 2, 100000, 221, 221, 522 )
- u! ~0 r* Y' v( I) N( AAddAttribute( 3, 92000, 256, 256, 560 )
0 N) @' j1 t Z! D6 m% kAddAttribute( 4, 70000, 305, 305, 612 )
- ?- j3 }+ R$ m; l' K6 GAddAttribute( 5, 53000, 368, 368, 680 )$ h* P! Q& F% D% [2 D
AddAttribute( 6, 53000, 446, 446, 763 )
q6 F7 T% d. Q& k3 ^+ FAddAttribute( 7, 53000, 537, 537, 860 )3 K- z4 r( P. p: T
AddAttribute( 8, 53000, 642, 642, 973 )( ]8 k/ v/ ^$ u
AddAttribute( 9, 53000, 761, 761, 1101 )
0 X- O& S4 {& c# k+ ~( Q! r0 bAddAttribute( 10, 53000, 895, 895, 1244 )
# i9 X' b' ]2 \6 `3 e. s a# CAddAttribute( 11, 53000, 1042, 1042, 1402 )
2 Z. `' T P2 q# S) g" l& \AddAttribute( 12, 53000, 1203, 1203, 1575 )
* ]; P# S# z3 S( [6 c+ m* I0 oAddAttribute( 13, 53000, 1379, 1379, 1763 )) ]: \4 X; |* B4 @
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 j6 [" t9 d0 ^" L1 `AddAttribute( 15, 53000, 1772, 1772, 2184 )* _& g m9 U" n
AddAttribute( 16, 53000, 1989, 1989, 2417 )
8 F+ H- y- g, [% o& n& ]6 }; k) H6 l6 kAddAttribute( 17, 53000, 2221, 2221, 2665 ). C3 A5 y) i2 }. K6 p9 A) C( s2 ^
AddAttribute( 18, 53000, 2467, 2467, 2998 ). f7 C' v7 X2 R/ W
AddAttribute( 19, 53000, 2726, 2726, 3207 )/ Q/ e* y& f& V+ f/ `0 l
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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- \- k$ Y/ ?7 o% Y6 K$ l3 W; W7 l----------------------------------------------------------
2 S/ a0 ~% Q, t& W; p8 {" znItemTransyLowLevel = 500000
7 l1 w; Y3 x$ K0 E e9 b8 S2 {+ cnItemTransyHighLevel = 2000000
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( e) f2 r; f8 Q6 B--Kost黰e Kombination Chance------------------------------( n) I# [0 V$ T
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$ X( [( W) I! v# @5 q$ u V9 x! w; MnFashionCombineChance = 2500 -- 25%( [3 y' ~' m# i2 A4 N
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