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ItemUpgrade.lua% t# P% @/ n7 L0 P
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& a& {5 w1 C9 o8 f--Sockel Chance-------------------------------------------
+ t0 R0 }! L- W% e/ G----------------------------------------------------------4 N. ^. M6 t# X
tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)5 f% z# F* [8 q4 V
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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! B1 g% V: O) j; j* k8 R----------------------------------------------------------
/ @3 I8 M. C q: w0 u1 B--Upgrade Chance------------------------------------------
" R! R! a4 G0 V/ c1 p+ {! C----------------------------------------------------------
% @7 U/ t- ]" R$ J, I3 ptGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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% X! d; a( h8 g) w! R: I4 U----------------------------------------------------------6 K( J0 e, l5 p# Y! F9 H7 t
--Upgrade Chance------------------------------------------6 Z5 Y! r: U9 U+ r; d& R
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& w/ G" m. Q" L, FtAttribute = {}- L8 n0 f# Z2 j( F3 f
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )& W4 V) H5 C3 W: n7 E
tAttribute[nNum] = {}& s- [8 d9 N1 j
tAttribute[nNum].nProb = nProb3 m) h5 ?8 Y O0 { D
tAttribute[nNum].nDamageRate = nDamageRate6 N0 k7 V& B$ V- ?0 N
tAttribute[nNum].nDefenseRate = nDefenseRate+ D( b5 j6 Q, P, j
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate5 w, h" V2 ?4 p9 L* x5 ?
end* S5 J! W$ [, c& K
-- ( w, X V- d3 O
AddAttribute( 1, 100000, 200, 200, 500 )
2 J1 P3 L! C5 q, U' d4 mAddAttribute( 2, 100000, 221, 221, 522 )
4 r; Q ^ Z0 F6 v% |6 `! h$ NAddAttribute( 3, 92000, 256, 256, 560 )
2 H/ W, {0 g# qAddAttribute( 4, 70000, 305, 305, 612 )* B! Q# d; b4 \) b+ ^" W
AddAttribute( 5, 53000, 368, 368, 680 )7 N [8 U# ?* `( b
AddAttribute( 6, 53000, 446, 446, 763 )+ z$ D) {% V& G; W: @2 E
AddAttribute( 7, 53000, 537, 537, 860 )3 q+ `+ B- U* y H
AddAttribute( 8, 53000, 642, 642, 973 )2 A/ [3 l n- l5 n, N+ ^
AddAttribute( 9, 53000, 761, 761, 1101 )
: Y( A9 m+ ?& J$ \5 Y6 Z5 PAddAttribute( 10, 53000, 895, 895, 1244 )
/ J& `5 T! D# u" M) | y% _AddAttribute( 11, 53000, 1042, 1042, 1402 )' N! x4 M0 ` P
AddAttribute( 12, 53000, 1203, 1203, 1575 )
2 S" b/ e0 Q# _: V' h: PAddAttribute( 13, 53000, 1379, 1379, 1763 ) }1 y' V3 z, c
AddAttribute( 14, 53000, 1568, 1568, 1966 )
+ U" p3 B& u* M3 HAddAttribute( 15, 53000, 1772, 1772, 2184 )$ Q+ f! F3 s3 Z$ Y& e1 l q2 d' p
AddAttribute( 16, 53000, 1989, 1989, 2417 )& a9 |0 d/ ^, P" j
AddAttribute( 17, 53000, 2221, 2221, 2665 ) A2 \7 q4 O7 N/ `5 V: k" \. J
AddAttribute( 18, 53000, 2467, 2467, 2998 )9 v$ h% S& `1 b- ^" y4 J
AddAttribute( 19, 53000, 2726, 2726, 3207 )+ w3 _& G @6 `. y: f3 J
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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& c7 ^* r; j% o) K( F- K0 j% N5 I# W----------------------------------------------------------
! S3 F* a0 h1 ^: Q----------------------------------------------------------
3 F: @5 l Y" x' c' W& pnItemTransyLowLevel = 5000006 c$ X5 p% W* w# r
nItemTransyHighLevel = 2000000& j$ D+ i" l! R8 z1 g* k! T
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----------------------------------------------------------6 s" v# i# n* w7 l8 D& T
--Kost黰e Kombination Chance------------------------------
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nFashionCombineChance = 2500 -- 25%' A; A: F! h, C q
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