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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:
3 U$ p4 D+ t% ~3 s8 N) e# b$ PpropMover.txt " h0 B/ I* ?$ v) S: _
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propMover.txt.txt " d- y# C! O+ y6 s
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mdlDyna.inc ; \7 B6 G3 y( f, m( H
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defineObj.h
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1 `. L# t3 L- E# E2 IpropItem.txt
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propItem.txt.txt
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# T: I: F1 O- R: K8 e6 I+ [9 a9 XdefintItem.h 4 n' F; J! j! h$ W/ G) k

7 c* \. A( V7 }9 d& t以防万一:备份这些文件到你能记住的地方# e; b& y' \3 K" U: f

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5 o( k9 K" s- b% {. u* y我们将制作一个巨兽宠物。9 q0 X. W) ?6 ~! S" j( J! v% d

6 d4 w( a  B8 P# {# d2 YdefineItem.h 2 j8 R* w, f  L

+ b* L, b* B2 k9 T( Q* m7 X" \Code:4 P! J# C% P9 b/ e8 y
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
: V. o8 g9 w% w4 u这是用于/ CI命令的。: R7 `: B4 p( @  h# _% i
$ c- }8 a7 j5 _
所以如果你在游戏中输入/ CI 37539。4 r1 O" B; y3 e1 @: v) B* w

; H  p8 ]5 ]5 M2 y' t# h: e在您的背包里应该??有一个巨兽宝宝。
/ n7 j# s, D( _: v* [. V% u
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; u4 w; ~1 I! N0 b( GdefineObj.h 0 O( M6 z. @- Y+ l

" \$ F" d4 R- S9 t0 \Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]+ |7 h: l1 z: |' |$ B7 W* b  k
1 B7 O- i' m4 S2 K  J4 `3 ^) A) u$ x

( p8 h. `. E# l9 B+ w0 x5 x. rmdlDyna.inc
  L; i( ?4 b3 p0 {: o# a+ A, j9 A, h" E4 X, m
[ mdlDyna这步有2部分 ]" u! }5 Y9 g" G& d9 l% p+ G
第1步:
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代码:
  x, [% ~0 e0 L% X7 l4 H0 NII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
1 S: o7 y2 M2 Z0 q2 }% A5 h
7 h# ~# C: F' H$ _[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]9 V" O- {. {7 ^& w- @& U, \
第2步:
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' z& x* S) S. J% B代码:5 D  c( B* B5 }' X
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1/ }+ }! }  n( ^+ W$ Z  O# Z

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& Q# k: w. \2 b; p) j) H! ~
"stand" MTI_STAND
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8 W$ @, a9 K" a6 ["walk" MTI_WALK* D' h4 J- w) V$ {$ k' s
- ^- r: B+ o: B: I: S/ \$ e
"idle1" MTI_IDLE1
, \( r; R& U$ |1 ^7 _8 N: r) e8 d3 Z/ v. ]3 w3 l  n
"idle1" MTI_IDLE2
  j7 V, W9 {! O  M; ^4 h' X) l
) {' E" `" x( f7 r4 V% m# V"dmg1" MTI_DMG1
" p+ F$ O* k8 o- A2 h4 ^2 s5 {4 H! U/ E- r
"dmg2" MTI_DMG23 V1 \4 j& h! E
& G! e, A$ @" I' J" W! f& t* v
"dmgFly" MTI_DMGFLY , z- R; I" L6 D( Y
1 Y9 {$ G0 j& P2 {; N  T
"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
8 U- {  z$ f# p  x2 W$ `7 {
# c. Q0 |2 Y4 H' W$ I"die1" MTI_DIE18 F' F* ?! P; K( G( Z
! Y" q  q/ }7 j
"atk1" MTI_ATK1
8 u3 h5 a+ E; R0 R' @; @8 T) C- B+ I; K' s
"atk2" MTI_ATK2 . E/ s5 ^1 Z" b/ F* @1 Q2 }7 {
( `6 e4 h% H: b7 \' z, Y' M4 R
"atk3" MTI_ATK3
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"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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  S0 R3 W! t- A# v, u4 T, e"walk" MTI_JUMP3
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5 Q, R" }  k! b) ], }  B"walk" MTI_JUMP4 5 m9 \0 ]* E: T* [9 U* S  X- V
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"walk" MTI_RUN
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}
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propItem.txt  ]. o6 J3 S: F; q- q; S2 x

$ ~5 o( V" d' K1 L代码:
4 r' Y6 V+ K$ F8 [5 e* \6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 . K4 N) L. O# ~$ X' Z

3 M" p% M! f% Q( J/ B4 X6 P9 V5 L$ S8 V) @
propItem.txt.txt
5 i, q  N* C. u; l) V. s! q( b! G
- O$ z" @  R! _- H【您可以更改名称和描述】
. v: E& o5 y1 ~4 z! h. }5 i- T% ?9 U/ m7 l0 ~

  \, ^' f2 t! V) r: l代码:
1 d; K  n9 S" Q9 hIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
, ^4 U0 V' O6 L% W' n* v" m8 U' P: d5 {3 F8 u6 X
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 3 u" x" P1 D6 ~+ s* X

1 X9 k7 y5 p8 D0 n3 {8 dpropMover.txt:$ b( l+ z  ^! N( K, }2 _

: I/ |7 n/ ]7 o: N( e3 i" _代码:5 H! ~& [( r+ W) U

/ w3 Y  S+ E1 r4 N# ~+ qMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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. a* Y% Q: b7 \* L% RpropMover.txt.txt
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$ b  {5 g' m2 \代码:. y' X9 p( }6 o; K' @& M: J6 b; {
5 n0 b! M; \& v7 _
IDS_PROPMOVER_TXT_002660 小贝西摩斯
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7 x$ {" ~5 r! n8 `+ ~您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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