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您需要的文件:
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% l$ y1 P. ~8 Q% O: G. X/ OpropMover.txt.txt 9 S8 C( ~8 i* ?$ y; j
0 D. }0 W# ?" |' `! }mdlDyna.inc
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% c6 s. }7 C4 r/ E" EdefineObj.h , j5 f5 i. N; k, B, R( V# E; v
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propItem.txt : l3 j: Z( ]0 j" N0 L' R4 n: h
1 J; l1 H0 I. f: VpropItem.txt.txt $ a+ ?& S/ a$ i0 Y! |9 N o
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defintItem.h
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我们将制作一个巨兽宠物。
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# D, f: L, a) T$ g. F- B, WdefineItem.h
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* D/ u- h& E1 c5 X#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]4 r: t: {# w! T, ?
这是用于/ CI命令的。+ f0 F" z% ^; A) ~6 k" G2 C- `
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所以如果你在游戏中输入/ CI 37539。! ?' _+ d: {0 O! z% i
# R% x( O* U% c$ z在您的背包里应该??有一个巨兽宝宝。$ A+ v9 h4 w) k& g5 w5 f
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defineObj.h ; }; _- m8 [4 y2 J' T
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$ J! x" o6 L2 K5 Q |0 B# I; Q1 f1 X#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ], D, g& x) {) j7 Q0 L3 R/ \
第1步:
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代码:+ @/ A$ f: S* a3 p7 R/ k7 o
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 0 \, X# T' u x( D* [
" r: F1 A% y% i' A* E[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
" l: o" F6 o/ u7 k) H- x$ j6 ~! f第2步:
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代码:
" `0 s. J5 K0 S8 q8 tBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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+ u$ o' a+ a6 o2 [% P7 Y"stand" MTI_STAND
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H2 ^' p. O0 q' G$ h( O' W8 W"walk" MTI_WALK
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"idle1" MTI_IDLE1 - x) f4 U0 k( r' R, R5 O' h" V/ ^8 l
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"idle1" MTI_IDLE2 , V# u& H- ]# z
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"dmg1" MTI_DMG1
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8 w& J7 x" o4 {: l/ H5 m "dmg2" MTI_DMG29 Q s3 V5 y3 v7 f2 V$ q
5 n- X& j. {* A! U: W "dmgFly" MTI_DMGFLY
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9 H+ U5 n6 e/ x"dmgDie" MTI_DMGDIE( _; i' q" H H- D
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE18 q K7 b. ~, i- Y" a1 F& c
) ?' y3 V. o/ d [7 Y2 m"atk1" MTI_ATK15 S/ |+ D0 e: @1 L' z; i! j, O
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"atk2" MTI_ATK2
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% X2 B7 g; f! P7 N/ M, i"atk3" MTI_ATK3
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' U9 o' T$ Y# g"groggy" MTI_GROGGY
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) H" A/ g2 D8 `// extra
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/ i( i& k. ~; O4 ]0 Y8 `9 w9 v"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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# i8 D; F0 Y2 P! z& p5 E* ^"walk" MTI_JUMP4
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! ^* B, p, |+ A* s' Y/ ]"walk" MTI_RUN' x p$ ?+ _$ w: \* }, A$ q9 E
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}
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" S% T0 h; Z, n+ `5 B+ h w% xpropItem.txt6 o/ T6 P* a' ^: u! v* i% ~! Q
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ' g# |+ I1 ]% F! f; ~
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1 S4 M9 q% I: n' e& c8 zpropItem.txt.txt % e! }! D# c/ @0 W# D
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【您可以更改名称和描述】
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IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 " s1 O( N% k% l- L% b
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( s" i1 @% ] r& p# W3 }8 DpropMover.txt.txt
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5 k! _! V. a# f* J! k" a" }2 A代码:
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( }5 z8 Y- u" N% JIDS_PROPMOVER_TXT_002660 小贝西摩斯; B/ R/ F/ c* [8 ]$ }" _* |
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。3 ^$ ]) R* M9 k& a& \0 }5 i
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