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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件: . c# r! k5 n! B. _6 t& L5 R( }3 _
propMover.txt $ B, T. C/ p5 A$ f* @( y

1 [# ~2 @7 g& p% q6 mpropMover.txt.txt
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mdlDyna.inc
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$ x, P" f& u. ]# [) V4 ~! C1 `3 pdefineObj.h
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propItem.txt
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propItem.txt.txt / t' J) {! o  B/ {& e1 B
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defintItem.h
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- ^( {7 i/ i9 s5 ?2 b6 [7 e$ r以防万一:备份这些文件到你能记住的地方
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) X& ~$ U3 T) f5 {$ ?9 T; `我们将制作一个巨兽宠物。
) @5 B+ Y) v9 b  {% O$ z# w" {$ @0 V6 e& e
defineItem.h 0 w9 J+ M: p1 }3 T

3 M! ]- `# C9 U" BCode:
3 J9 a( ~& o- N0 S  a1 e/ O% V#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
8 `1 q* F* I" K% Y这是用于/ CI命令的。# _' y" G2 h% d3 t

" v4 s1 [& G/ d4 i1 z所以如果你在游戏中输入/ CI 37539。
8 `7 d) [: u# A) U
0 m3 R7 e. k: U& M6 H6 N( [/ Y在您的背包里应该??有一个巨兽宝宝。
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defineObj.h ( ~7 }4 f3 T4 m4 C0 u1 v! R9 n' b, p* o

, V% ^* k9 W9 O( P1 M- p* `; uCode:1 B4 f3 D. X" K9 X, S

7 e( A! Z- F5 F3 P  v5 g#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc: }9 \  W2 Y6 L8 L& n7 H$ a! n

' ?- D. k; M! V; v, w3 A! i[ mdlDyna这步有2部分 ]8 |1 {. O3 p* a8 f$ H
第1步:. t; {! h) X0 Z, ?& h; t% G) ]% G
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代码:
$ m) A  N" o& A/ H* y4 T' |/ hII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 4 {1 t. t8 K' _9 Y7 ^

+ Q, Z( i4 W; \0 D) D[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]' E7 r2 D7 G. d* Y
第2步:
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代码:
6 S4 F, L# Z2 r& g9 [! ~Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{( ?6 x5 ^+ y6 e! \( l+ t" a9 S
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"stand" MTI_STAND 9 f" w- B( \7 q( O

+ L0 d4 e, @. W4 _1 V: Y"walk" MTI_WALK
3 i# a3 {  N- ~' k/ t5 y6 i# P) z
9 {6 \; C$ q; o* ?; X( x4 d/ ? "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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* J$ Z7 J" ?9 z4 i! o' }"dmg1" MTI_DMG1+ h, {! ^/ {* y% I  C
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"dmg2" MTI_DMG2: Z3 k' M* d3 ]* e- h3 E
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"dmgFly" MTI_DMGFLY ) t: B& h- Q$ n5 M" S' ?3 F

! o/ T* ?4 C$ H"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE 8 R: G' o! J# c- y$ `
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"die1" MTI_DIE1
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( y; t+ [1 c: M& r"atk1" MTI_ATK1
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"atk2" MTI_ATK2 ( v- C2 m6 Y2 d" O) B

; O4 @" ^& o' }( S9 ^1 i"atk3" MTI_ATK3
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! ]! N. `6 q% N/ E"groggy" MTI_GROGGY
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% s" j' v1 i9 C9 X% X& L0 }"walk" MTI_JUMP1! A6 c! H  G8 D. _
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"walk" MTI_JUMP2 3 v8 K+ b; T  R  b5 ?

& n0 P/ L; z9 ]0 L: X"walk" MTI_JUMP3 - }3 c! |* V4 y( P, ?3 y

/ X- K: ~" ~6 Y# \( z"walk" MTI_JUMP4 4 r3 Y9 `; |+ g

2 M% W9 _7 {! o. R, |7 s"walk" MTI_RUN
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0 D) N9 j# V: zpropItem.txt' M, z$ }+ r8 g0 }

3 U2 q7 h: y, [& V  G代码:0 S6 s% ?: h! o
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 6 I& e8 X2 e# b+ z* B

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propItem.txt.txt
" I# X; J) x* ?* f9 G
" X2 J# \4 E: M3 E! r【您可以更改名称和描述】
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代码:1 y  ^7 D" J8 A1 v
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:2 B- h  b0 [9 [; T

! j* V" p: v& a) A代码:% y8 L  a# J5 H2 ?* d& ?
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 - Z: z# x" `- U2 B

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propMover.txt.txt- n# U- ~: i# I' L' M1 V

, |  r3 i4 n" Q代码:2 g; v7 b! p4 F/ \' K% J

- L4 b$ r8 q7 n' J! g% vIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。8 g. x/ a* v; l- p/ W0 G1 V( h

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