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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件: 5 d; G* |/ v& {" m/ H) D" Y
propMover.txt
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) E; a) P+ M) ~* R* {  B! m. h$ ypropMover.txt.txt
8 d* R+ q+ f4 c/ v+ I& R* d+ m( f/ v
  o1 O% x/ W+ Z4 H+ y. a+ n3 {mdlDyna.inc 9 |/ s2 Q) {! ~2 ~# y

+ `& f8 A- G1 y. ?% d# DdefineObj.h
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propItem.txt
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( c! b6 J3 f/ P: m0 c1 ^* z& l/ qpropItem.txt.txt . Q$ D& d: D* `7 i% V1 I# n4 C  P

& }$ z/ [% A! a  P# KdefintItem.h - d1 O* G+ V5 k9 m0 |
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以防万一:备份这些文件到你能记住的地方4 i1 a* e. R. K0 S+ v
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我们将制作一个巨兽宠物。. [+ p; x% x" S6 l, f

2 f# H% H# D: y3 c7 L8 o" @defineItem.h / n5 K$ {0 O  F, C

- F6 D7 H, a" {3 T# p! Y2 t4 UCode:
2 @5 G4 @- Y! W3 D% E- ]#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
6 i! ^; t7 f3 x' |8 W这是用于/ CI命令的。
/ \3 \/ _3 E' m  L" N# k% D6 Q3 l$ }; q+ C  r
所以如果你在游戏中输入/ CI 37539。: U; i2 t. U  y- u; o

1 A1 i0 P! {  |在您的背包里应该??有一个巨兽宝宝。& r* r* W! Y. x  o

6 Q; `1 W' X( W; ^% h$ Z$ N! ]6 ?$ y4 s3 k/ }' u2 k; Z  K
defineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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( P  E& R  V' f% h[ mdlDyna这步有2部分 ]1 F0 ^! P/ x# {1 n$ f* _% _7 B6 X
第1步:- e% I" H. v. B
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) R5 o$ Y2 E2 Q" o代码:
) V- A' c: e/ l, G+ G+ `II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 6 h) P  a0 r' h% q' C

5 B. Y% A! Z8 e: v* u4 ]  Q3 k[ 非常重要的步骤,确保您添加到NPC /小怪的位置。], L* \  {( v, h/ ^' k
第2步:) @1 a  t; J1 V/ d$ a
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代码:4 |, I6 O: g  W  I8 u
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1$ T  `, N7 j' Q  A4 U. n# S

% E( |0 Y) B4 ~{/ U2 m. E3 D# z

* l$ d+ t# f( M3 G# S"stand" MTI_STAND ( w4 `$ U/ [* T( W$ V: v( y7 |
! y* c: F' M1 |, M
"walk" MTI_WALK
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. y* f& D0 ?8 I+ V "idle1" MTI_IDLE1
8 G5 S( u! T" t6 B8 f" ^9 n9 \9 ]* Z8 n, }1 {+ C
"idle1" MTI_IDLE2 $ z( d7 u# K, _$ g
8 U% M( \( ], v$ V! R2 w' \
"dmg1" MTI_DMG15 p  \4 w5 m9 K) G& w+ v0 p
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"dmg2" MTI_DMG2
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! p7 @3 q- l- C$ n$ R9 g# M, f "dmgFly" MTI_DMGFLY 5 J, ]  |5 k5 [/ j  l2 J
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"dmgDie" MTI_DMGDIE- X( F8 J' @5 h) W
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"dmgLive" MTI_DMGLIVE
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7 i0 O( V+ W6 b7 Y( y5 x; U"die1" MTI_DIE1! q0 q* z0 Y+ N9 E0 t
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"atk1" MTI_ATK18 c( Y! }- L- ^- P
8 G8 l( M8 A0 X9 q# c5 [
"atk2" MTI_ATK2
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- S1 n4 Y8 g; S' N) F# d7 o"atk3" MTI_ATK3
2 e, {7 o1 ~  \
7 g9 F; w8 N3 H. ^"groggy" MTI_GROGGY ( @& a5 [+ b& G! W+ W: ~6 n

. i* |9 z1 M' b& y3 K// extra 8 x+ Q$ @, m; i

6 i- H# \+ G$ _( E2 c"walk" MTI_JUMP1
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"walk" MTI_JUMP2
8 \6 K3 k& Y0 X% s( k+ R; f- y0 q) L& ?( w, E4 O
"walk" MTI_JUMP3 + r) V) a" P8 c4 F6 N6 R  `
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"walk" MTI_JUMP4
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"walk" MTI_RUN8 Y0 ~  I+ B* S4 H# T" V% t% V

  X0 f% |& Z" E( t  j0 n& k. k8 c}
' X/ B& }# i: W  W, G3 w  L
! }) p& c2 w* ^% @) ~' wpropItem.txt' q( y7 W* U4 C

4 L; o: [& r& Z9 r2 {5 a2 W( u) ^代码:) u, T% }+ N1 V1 X! T
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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- S2 V7 ~) W+ f2 F# n# K$ Z【您可以更改名称和描述】
; S) s9 Q5 R' e) w0 ~' J5 k% u6 i" @2 T$ v

2 B/ c$ u  H7 ~. C$ r代码:, N, l; T! b. Z, o9 f
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 . `- U# t$ h) j

/ d: {. v9 N- r: Z' u" S) KIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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) |6 a7 G" b: p, {+ npropMover.txt:
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5 v- V; c& Q: x代码:
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; Y) h! i1 B) uMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 : [8 R( }; N# {9 C) _
& }1 Y8 s! B# p8 t

( T8 W, c) ~9 R( DpropMover.txt.txt& W# k7 _7 R8 [& l, u! o
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代码:4 {6 \0 j$ y) k+ C4 k
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IDS_PROPMOVER_TXT_002660 小贝西摩斯; |3 N2 J- ~5 y: w; D

" m: K" j+ }% g您可以通过研究这些文件,并很容易地使其他怪物成为宠物。& r( v3 S5 h, M$ e  ^
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