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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:
: q! L. U/ m: d; ]& \" ]# B/ R" jpropMover.txt
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: y7 M) B6 k6 r) U% K+ `propMover.txt.txt ; C( O& {7 G/ v, M9 n9 y
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mdlDyna.inc 4 J( d$ `, M* X. {

' S/ M( T3 z; W$ [, E- `0 tdefineObj.h ! B( R0 q$ y7 W7 c" \' X

, @3 `1 {" ^; H" I% C5 rpropItem.txt
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+ L- ?4 O  a1 I  ~( ApropItem.txt.txt 5 _( g: s# g! e7 E# z
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defintItem.h 2 i# {  D8 P) _$ l" H

3 f4 O% ]" J3 q; B; N) X& W以防万一:备份这些文件到你能记住的地方* h& [" V* T0 n  u$ v3 Y

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! I, f1 `2 c7 H9 t0 U$ w我们将制作一个巨兽宠物。- W- c: X0 i9 _4 G. k

$ ?0 \0 @: S- T3 f5 {. KdefineItem.h $ i' x; X6 Q# g5 e# v1 u

( D/ r9 ~6 h4 y& o0 ?& g+ v* HCode:7 g( h8 h! u/ Q9 L! o8 D
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]. u4 |# M" k( V+ R7 ]
这是用于/ CI命令的。
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2 e7 C- y* u0 A$ b) j/ P所以如果你在游戏中输入/ CI 37539。
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7 ]7 u* [, k. }- _; B在您的背包里应该??有一个巨兽宝宝。9 |: k0 u9 q% F+ z0 y, l# ~2 \

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defineObj.h
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Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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: }2 g% c$ x% f" emdlDyna.inc
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# z2 E) }& c8 F2 \& }  @& c" |2 r[ mdlDyna这步有2部分 ]
! C7 @+ P( u* w9 o: |3 W第1步:
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3 [' v8 @; H- \9 B, U; P. G$ ?代码:
3 R( S5 y/ E/ ^3 R% H% JII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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; h" B& M+ Y" P1 i  E& d1 Y[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]0 v" Y; X* D; R$ W: h
第2步:2 T+ Q& ^& D# K% }: |) R+ E) K; y# z

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  ?* r. G8 N/ ~Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND - U- F! s; a0 T  m9 Q
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"walk" MTI_WALK. N! G1 [/ ]1 [' y# R* k6 J

" ]. x( x* Z  n "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 / e" I. \6 u8 W  c7 l
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"dmg1" MTI_DMG1
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( ~: ^2 e' H# c7 A) L4 C5 K/ S# Y "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE+ u5 f# l2 E& `( y4 @

" U5 X% T8 ]+ s( {% M/ F& i( q+ i "dmgLive" MTI_DMGLIVE 8 ]  t' f6 F5 ~# [( o4 Y9 @+ E3 ^
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"die1" MTI_DIE1# F1 I! h" o2 G5 O% E

: t' j8 A  p& w  r. Q"atk1" MTI_ATK1
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" s7 U6 u6 a6 \"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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+ p' \* Z* z( }9 y"groggy" MTI_GROGGY 7 m* w3 K$ L# I' |6 ~: `

( r, V, B2 o0 q% @/ }// extra . l2 x" f+ v# H& U! T! D4 W! K

; T! q8 J2 m6 m: u3 |3 Y"walk" MTI_JUMP19 C- k# u6 T" i+ u; m; G
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"walk" MTI_JUMP2
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6 R: M* u% ~+ x" S1 l' h& T! h"walk" MTI_JUMP3 $ P- u: |* d( n8 ~

% |2 M- z$ B; Y& j" Y2 s0 ?3 `"walk" MTI_JUMP4
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6 X4 N2 q, l  c: c+ ^; F) A"walk" MTI_RUN4 B2 L/ p, J4 `; S" x
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}
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propItem.txt+ _; g% M" |9 `& G1 g

- _" M3 l/ u- G% I6 x- l. o2 ]# r) O代码:1 I- Z9 v4 J/ I) n. \0 `
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ! `/ q% k7 v: n  J8 ?* ?
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  q+ L/ V* h: {propItem.txt.txt 5 f3 q5 [1 X: {# L

# R9 p; e" j  P2 z4 t1 R' [" @# W【您可以更改名称和描述】
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代码:
9 D/ |% }4 S0 \4 l! ^4 RIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 , q) y/ t5 R" @& x1 @0 U

% [* u2 z) U) ~" O0 b5 cIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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代码:% {/ d( x* _" j# ]( {

7 l% \- `% S: X1 O" Q" wMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 # R: E! m5 l. R% G  ?4 f7 \4 M( s
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propMover.txt.txt
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# Y2 w7 O8 c/ @( X. I代码:6 [" ~3 e% e" N# ^) K! B$ f. H
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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