|
|
您需要的文件: 0 b4 w9 f" W1 N7 G
propMover.txt 6 w* E/ w- `7 T: u/ [0 c% u& L* w
, M' b, o7 Z; b# s) PpropMover.txt.txt ( v: s/ O) u- A
! u9 ~# Z$ o3 j0 m' r+ S' I' `# d) T
mdlDyna.inc
0 r c+ P' K6 u, ~* h Q& s% D8 a/ n
8 a$ `5 k8 G9 _ M- I8 Q% SdefineObj.h
, B5 c/ P* P8 ^3 S
9 b" M- o$ F' SpropItem.txt " n1 w4 r3 k% G2 { }* Z
: o6 Q7 S$ C0 z0 Y' MpropItem.txt.txt # O* d3 l1 z- V3 ]1 I
( K! Y, h2 s9 ~, W: v9 J* T
defintItem.h
2 l" Z6 K( n# M1 k. U! D" [) E1 T) S) x2 t
以防万一:备份这些文件到你能记住的地方
( q' p6 ?: q- V* K* F; d9 e- p8 A' H7 M5 W1 V0 {
8 T6 Q/ }( s6 u- Y' D
我们将制作一个巨兽宠物。
$ o: f7 j, s2 w' K. s4 [" f' \) K* O2 Z$ `6 M8 F0 `6 U0 G `
defineItem.h
! s+ W9 J" N' S0 e) Q
: |7 x* {; k3 J: l- u. k) xCode:" z) C' Q7 o" K9 B; Z. _/ N
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
& ?0 F0 S' e) c这是用于/ CI命令的。' f4 [5 `$ k3 `/ a6 c
; Z e1 f$ W- O- D) {0 u5 R
所以如果你在游戏中输入/ CI 37539。
" _3 G$ w2 r3 \; x1 x$ L! d9 C2 m7 X q6 P: F, q
在您的背包里应该??有一个巨兽宝宝。
- E$ ]7 c& }5 t* R7 R' A
9 Q/ r3 b5 w9 `% Y2 I8 l0 ?8 g" z4 H% m* P% d
defineObj.h 9 L! o: e; m' S4 O* o& j9 @
8 I$ p0 I: k/ `4 K
Code:
! N. ?% c& Y" c2 m
. R. X; v: h: X) {5 }: i#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]; d( b a/ ]9 s' ?' a
2 `8 _$ n/ p8 q2 Z; A* c8 a( H- m! P1 @" A- R
mdlDyna.inc
% U8 Q( Q# N% C1 x! W) ], S
& O) s C& G, O[ mdlDyna这步有2部分 ]
7 P* `( x: B( p* G2 j, Q# J- L第1步:. j9 a6 g) D! h" N0 c
( |6 z+ L% x+ s; l1 A3 g; E( e
: @7 Z/ F1 V. w+ w/ p E+ i代码:0 f9 h; v3 n1 |7 Y' P
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
) a. {( S- C& ~& _. P/ r3 S9 L5 t2 q9 M. x; _$ E' z4 i7 z
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。] f1 q7 C! c% u6 \; {
第2步:
6 b: C# F; Y6 H+ \; P9 M! U
3 d1 g- d/ b1 p+ D: a ^% x
" B9 @! \5 v! F! u G( a1 [' z! ~代码:
( B b- L& O7 Y4 J- ~2 z6 kBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1, h5 {0 n" f g1 s4 m
) x ?; q( \) n{4 J( w/ N' H* u. T9 E& `
4 L$ e# u$ h& y7 |% ~"stand" MTI_STAND - b% h* f6 C R! I M- g
6 A/ H3 x% h; i"walk" MTI_WALK
7 ^0 q' v/ P8 O
+ z0 Q1 q. a) u* Q( ~ "idle1" MTI_IDLE1 - s* d5 _' I# C, W, F1 }% y4 t
6 }$ n6 ]) c, h/ t/ y"idle1" MTI_IDLE2 - M1 d: ]' n; E0 C& J; r1 p
6 f$ q3 e1 S) E2 L B }
"dmg1" MTI_DMG19 U6 B/ A# A. C$ L$ G. G/ H
1 Q6 i# z4 S5 e& M! W
"dmg2" MTI_DMG2
) N* _& e8 l; E6 p5 Q* y9 L) P
, l4 q/ ^7 N1 t) U2 r1 }4 m8 h "dmgFly" MTI_DMGFLY
- f" C! m0 Q, F& M
& M/ E5 N3 ^5 z, V! o9 X9 n( z/ A"dmgDie" MTI_DMGDIE
2 o- D# b: U% e% ~# A8 h
$ o7 j$ L$ a M( B; e- e "dmgLive" MTI_DMGLIVE
. d: v" G1 ]. T
- B, a& _! y7 F"die1" MTI_DIE1
6 s* h' ]9 U2 S+ Y' l$ Z6 {6 w' J3 c- ~( Q2 X: v
"atk1" MTI_ATK1! \3 |% O! N& t/ M7 X1 P) f7 _: Z& V
/ Z2 o, j% A( H$ c+ \) ~1 [) [% T"atk2" MTI_ATK2
3 @- A1 W# B0 p. ]' ^( ^$ K$ j5 m. _& |& b4 n& n
"atk3" MTI_ATK3 L0 i2 Z' O$ z& m
W4 A y B' P4 w"groggy" MTI_GROGGY
M& l3 e1 L4 I2 Q7 X! l) u, b# @
h6 H# S5 }1 h: ^// extra 0 [! E6 T6 ^# ~1 m3 P$ c& {
+ r' Y/ [ V( Y7 n6 f0 y; {2 ~4 d"walk" MTI_JUMP1* c! p. l' @ q5 w5 x( z7 [
1 b& M9 {! _! e3 i& W"walk" MTI_JUMP2 $ D4 f( N: U' B( @
4 k0 f& L2 h7 I2 s
"walk" MTI_JUMP3 8 `6 Y! }4 g4 O" b, S& ?8 [! O
5 \: H$ f5 G& f, j9 D
"walk" MTI_JUMP4
9 J R. o/ U0 p: |/ b
1 }7 @# k. X9 N& B"walk" MTI_RUN
% c( H( G3 B- _8 J+ G% Z8 q& @0 x+ O; \; Y$ ^6 o
}" t' z2 S% G# q, I) D8 t \# i
+ l# j4 K, S1 f% s) g/ o1 D% q
propItem.txt
) B& R7 P! e- L/ e/ ]$ F) G5 S7 r3 j4 q; o8 t! G
代码:
0 D D/ |0 w, W: R6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
6 T7 Z7 v0 J9 }+ ~7 Q! w, c" q; x7 K: P, @ H& g O3 y
; L: y1 E( Q7 `+ K! W% x) i" f, n9 E' j
propItem.txt.txt
8 g8 K: \; @3 ~5 g# a- M. @8 h2 z+ A# s! k1 R/ d5 J
【您可以更改名称和描述】
; c7 z" [9 Y z6 h; u- e; u: s
/ Z! y/ k0 a/ g* _. d! b( L6 d! C! i$ c0 l
代码:, N a9 {" q% a# z
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 * \) C: @ n4 z) ?5 w
; D& R- ?5 @8 W3 S3 LIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
( R6 ~8 n, I8 [, x+ X- h! d, z( i' ~ ^0 e9 H/ Q; ^) w
propMover.txt:
0 K* b4 l" }7 \0 [8 i) A1 ?
5 \5 ^. n" `6 T$ i4 ^) G2 l( P代码:8 Q8 O. G. m) y4 p- {, W) U0 q
. e0 w6 X; m9 `
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ) H) L- E, ~+ T5 ~8 B U2 D9 k; F
3 H4 {/ r7 X6 W4 | `1 D' e1 U* }+ S1 y; L" C( `( _0 I* J" _4 y/ G" J5 S
propMover.txt.txt( y' C; L: H. l( ?/ T$ T9 w5 R
0 i+ F% X" v6 @( P( O: p, R代码:
: M% s% [0 u5 P% C7 ~) }. s8 W3 K, @: @+ T. F1 f
IDS_PROPMOVER_TXT_002660 小贝西摩斯5 ~. Y7 ?8 D) M+ J* r; `$ G
- o5 {& q: m7 H" d/ N8 {您可以通过研究这些文件,并很容易地使其他怪物成为宠物。# U& h7 B. y7 }1 S
% A# K' `4 `" i* o
2 K6 [ L: U1 A2 J1 V
|
|