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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); , k, w% E# o2 ^4 W
3 I6 t3 ^' d, i: v if( IsValidObj( pLeader ) )
* ]8 D& m/ _1 G, `, j; y2 r {
; l) q. E. j+ O+ H2 x% ] P if( uMember > 0 )
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; P* z# |. h" V) i替换为% g, V+ q: T0 [
if (uMember == 0)+ y# x' J* k+ Z* Z8 l
{
, Q5 i; [) F Y; f! w5 ? //没找到名字,将szMemberName当id使用( M# ?3 z/ b2 t9 i" p" I: o
u_long uId = (u_long)atoi(szMemberName);
8 Z0 l7 ?% G% G) U4 z if (uId > 0)
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) H% M) l; e' W8 H; y0 f PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
4 U. }9 E! Y( t' M if (pData), @( x. b3 f0 B# V
{' m1 t" i& e0 d' m1 W% V, k
uMember = uId;
3 O1 v) s8 x0 b; c strcpy(szMemberName,pData->szPlayer);4 f% e6 L; y! g" W% M' k( A
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5 ~5 x$ _7 m% h F$ l0 u0 o/ g //////////////////////////////////////////////////////////////////////////
" W6 {/ U& d: V8 v1 L CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); , c6 Y! V/ N- R1 T) @
6 z8 H: t; p. ^2 D% X
if( IsValidObj( pLeader ) ). A( V1 D6 u8 b' ^4 V0 x/ r ~2 w
{
I( ?; P# l1 x3 e if( uMember > 0 )) t9 L4 b) g6 Q
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if (pLeader->m_idPlayer == uMember)
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return;
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