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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); # E& R# u3 |5 Z. Q. X) e# M/ p
) r y$ z5 q( ]4 x" {/ J if( IsValidObj( pLeader ) )& v% R1 Z. z6 a" a4 ?! m) q. D) j
{
! X* v6 [! W7 m# {: @ if( uMember > 0 )- G* J8 \! N* V1 ?, g
{4 k$ ]0 G' @- m% p6 \
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替换为, U' j' M- p a8 a' Y# m* O' P
if (uMember == 0)
# U/ U6 {9 ^! b% i {+ @# o6 q" {( `2 x
//没找到名字,将szMemberName当id使用: {& s8 h$ ?2 Z* ]5 w" {
u_long uId = (u_long)atoi(szMemberName);9 B! \7 @- _. m% a6 C
if (uId > 0)
+ k# W: O+ x' d9 ~% U8 d {
. V& W! ]8 p, N PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);5 c7 t1 x G% |5 w7 X) i3 L E
if (pData). s& U* W; g5 X: P0 O& j* q
{
5 f% g# w+ v$ B; G* ^ uMember = uId; }; p: X- a( L" H
strcpy(szMemberName,pData->szPlayer);
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2 l0 j. b# Z; i; `. `; b. P }
8 r# O; w/ I9 F9 _3 _0 i //////////////////////////////////////////////////////////////////////////0 ?9 Z/ X6 v- n0 F8 N
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) ), a( r; ~8 q& n7 c6 O. J
{
/ `/ t0 N; P$ G: s1 K3 j if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
% d# Y( |% ^/ H* ]& v {
( o% Z3 K: T3 l2 Q return;
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