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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
) Y+ p3 z8 e+ ?
7 W& A7 x" \# c" X# b S6 S1 G4 O if( IsValidObj( pLeader ) )
/ q- ?# A+ M0 }8 N8 c {! m4 |' E# s7 v" A# a& l' F9 }
if( uMember > 0 )
5 B% O/ l" h* I {
; {6 ^# x2 m0 O
+ y( a# P7 M/ y% q- U- U& s! s* L; M1 a: e, B
1 N" j, C* D9 v5 h替换为
) }4 O }! y2 ?9 q if (uMember == 0)
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9 U* ?; D+ f# J& R2 W# a# m //没找到名字,将szMemberName当id使用2 ^2 e2 h/ N& A0 s
u_long uId = (u_long)atoi(szMemberName);1 r9 X! C* h' s" u& u$ j' P2 e, Y/ k
if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);7 x0 d+ P% Y7 ~4 W+ a- ^
if (pData)
6 j! I8 i* {$ M, ^" I {
8 `% V1 W' _" ^/ p9 r uMember = uId;" M. P# E5 k2 ?5 ^% w
strcpy(szMemberName,pData->szPlayer);7 Q( I1 w, n0 X; ^7 l. M% C
}. {0 N& Q7 S3 o- p
}; Z9 f; h6 ?! v q6 n2 c( C
+ c3 D( y% x- g! g1 m }
% e" y& f1 `1 N" w/ a //////////////////////////////////////////////////////////////////////////
' }+ a0 D" _5 E" m- Q3 v z CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); * b+ J, h+ }& j; @) M5 n
: w# s; U \. y: t) a& m" ^ if( IsValidObj( pLeader ) )
) R/ }: J2 S' O" |3 e+ ]: a6 X {
8 `( E" b* b1 v: {8 t3 q2 @ if( uMember > 0 )
) ]( J8 z( u. f4 z6 j. E9 M {1 N8 T; t7 x5 Y- D2 w2 l. }
if (pLeader->m_idPlayer == uMember)
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return;
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" w$ [$ ~6 J$ J
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