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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ) ]! o4 }2 F$ F! N6 m3 I* X
5 W7 o4 q0 J& C# I5 F( s% k if( IsValidObj( pLeader ) )
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$ S5 F2 h. |( C1 i1 i3 c$ \! t* S if( uMember > 0 )- g( Z. u6 P% I. ^* [8 j+ R- Q
{5 K3 I, `0 n2 y$ q' j4 a- e- B$ M
+ H8 z/ }, |- N6 s
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替换为8 l7 m2 T0 J6 r# Z- P
if (uMember == 0)5 `( t: c2 I; E# ]- h, p+ g2 s
{
+ T6 _' F% Q6 X8 s- @ //没找到名字,将szMemberName当id使用1 z) {: o' L- e% d
u_long uId = (u_long)atoi(szMemberName);3 R. Q: r, v& P% ?! i
if (uId > 0)8 [. K, f+ ?" Y3 `+ j5 P8 p
{% r" x5 M$ w8 b. r/ z7 @
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);7 W7 U+ w( R Y
if (pData)
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uMember = uId;% c& ~1 f; R7 F! n: X# T
strcpy(szMemberName,pData->szPlayer);
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//////////////////////////////////////////////////////////////////////////
$ j* r0 g+ u1 s/ `/ v CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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- P- p( m! l5 M8 Z+ u1 m if( IsValidObj( pLeader ) )' f$ I0 `5 F, ~+ O- ] j
{
% Q" G1 P. L3 t7 Q) d0 j; ^- ^ if( uMember > 0 )
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2 Z1 [! K8 B4 y) c if (pLeader->m_idPlayer == uMember)2 f6 E& ^7 d; B6 `
{
& G% [: J2 u& b/ d; \# A0 } return;" T" F0 g+ ^* W1 O; v# }, M! I
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2 f" _3 g) V7 u) ], l9 E( q) S( f
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