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propMover.txt& `7 G" l8 q) G0 I! Z- n
propMover.txt.txt. {+ `/ A/ o7 z3 M
propMoverEx.inc
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6 I$ l a7 Q9 C. C) Y在服务器上找出以上三个文件!
% B3 U( L6 Y$ D5 C先来打开& A" Z+ W* I8 u. G' p% X. t( \
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头. K# o5 ^ O, s3 l, q
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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9 _+ ]- b8 [ ?6 Z/ F接下来打开表
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1 F4 y7 R: L1 Z' K, o! m查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找5 x- T, W% t$ m( R. z) n% \
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7+ [5 {& \4 B, C. n6 i
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码5 p. ^: b x$ g; c& a
MI_DU_DKKEAKOON7: A7 z! v+ n0 ]
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!% u* c. e5 M4 s1 N$ p) B: _
DropGold(1500, 1852);8 e* {; }. s$ ]% J% l3 O
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
% S$ V( O. t& t- ~8 w) }DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
6 y* k4 u% e$ I& _. KDropKind(IK3_SWD, 6, 6);$ p: b( m$ ] ^
DropKind(IK3_AXE, 6, 6);" K8 L0 v( {( ]" U0 n
DropKind(IK3_CHEERSTICK, 6, 6);9 r, ~+ l6 z1 |. n4 J
DropKind(IK3_KNUCKLEHAMMER, 6, 6);5 l5 b( U/ \* B) m, R, f/ |* @( }- [
DropKind(IK3_WAND, 6, 6);4 t6 U7 s+ D8 N& i! T) K3 C& f
DropKind(IK3_STAFF, 6, 6);. C' ]7 |& k, D) R
DropKind(IK3_HELMET, 6, 6);
! L8 C# a, P+ K- @DropKind(IK3_SUIT, 6, 6);
- L- v, V- e5 `! O/ |DropKind(IK3_GAUNTLET, 6, 6); M j/ p5 D1 @. _
DropKind(IK3_BOOTS, 6, 6);
! _7 {. F) x' U! q* ^5 PDropKind(IK3_SHIELD, 6, 6);
5 |( w8 {$ ^$ m$ z8 kDropKind(IK3_BOW, 6, 6);7 `; K% r' C; { m" C) j! K
DropKind(IK3_YOYO, 6, 6);: @! y3 S( _& }' |2 b1 ]' \2 I( p
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
, ?5 z: _) ~7 {: }1 R1 \DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%, Q. c4 i* |2 V$ ~: f& E7 Q7 z' D. s
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);5 S! v3 Z: w6 H. S% t3 A
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);* T0 b6 f9 s7 @9 r3 K& j
m_nAttackFirstRange = 10;
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{
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scan range 5 quest 70) D, S6 k* v5 H( I' h( F" W
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{
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