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propMover.txt
2 |# z! V. a: n. W9 mpropMover.txt.txt
" q- N& P) x! Z! R) t" f; N/ H4 PpropMoverEx.inc
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在服务器上找出以上三个文件!" V2 r8 t5 T4 |; x# s: q& a
先来打开
0 M3 b& S( G# M( o# ZpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
& n0 j1 M W$ Y8 }4 @, B$ u# ]( F6 dIDS_PROPMOVER_TXT_000786 优秀的奇昆工头3 q3 [" J$ w! Y1 {6 s0 `2 ?
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接下来打开表
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查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找5 ?4 w0 m/ q- E p) o! H, i
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0007874 R+ @% T# g4 z \
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
4 u" c2 x: P' V4 x% W现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码1 ~8 s7 _- p0 A
MI_DU_DKKEAKOON7
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# V% N( i- b, D: q" O! q7 e6 Z9 jMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!/ l- x2 [1 y9 j% y% \4 C
DropGold(1500, 1852);# P; ^. I# d- S/ K* {9 H
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 8 r0 D" g9 O% @" Z" h! t
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。+ p7 e+ G$ }, }/ i% d
DropKind(IK3_SWD, 6, 6);/ i( [% f8 O2 Z* Q$ b3 l8 R
DropKind(IK3_AXE, 6, 6);1 t# b- w% D' O* @" Y
DropKind(IK3_CHEERSTICK, 6, 6);& ]3 w* {1 |2 ^5 Y
DropKind(IK3_KNUCKLEHAMMER, 6, 6);
# ^. ?1 Q" Q1 N2 H1 C( hDropKind(IK3_WAND, 6, 6);& _1 |3 T; N% [
DropKind(IK3_STAFF, 6, 6);
, j$ m2 E; _" l' ]* e7 U. [DropKind(IK3_HELMET, 6, 6);
! S) D2 ?# D! EDropKind(IK3_SUIT, 6, 6);
# f- `# ~' Z/ f& V+ v# C1 J# C! [DropKind(IK3_GAUNTLET, 6, 6);
: H8 F. L/ t* T9 B! Q% ?5 kDropKind(IK3_BOOTS, 6, 6);
2 d8 s# D% N- cDropKind(IK3_SHIELD, 6, 6);
. `$ {4 Q+ S) n. ADropKind(IK3_BOW, 6, 6);
1 F- }5 {; a! d7 u: ~, ~! aDropKind(IK3_YOYO, 6, 6);
/ L# G+ G; I+ r, TDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
/ r( S8 a: D2 d) A6 F% }# L/ WDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
% n( }0 N) ]7 O+ T7 [( cDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
4 ~4 y x3 e3 i4 yDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);3 u2 P: r3 s& o9 w$ {+ s8 c$ F
m_nAttackFirstRange = 10;. J8 d. y4 O9 ^; K2 S
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#Scan
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" z7 ^# T8 A2 G% @- b) L8 N2 N+ Pscan range 5 quest 706 D( t) u# X2 @! `1 O
}
" I+ `. R3 p, o: [! P! r0 G#battle
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evade 1 0 _% ]$ T# f' n8 E+ s
}
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{
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}
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