|
|
首先打开Constant.inc并且修改所有倍率为1.0
+ X7 J! y" w8 U0 m! n# Y) M1 BCode:; R e L; _7 `5 w
itemDropRate = 1.0
" \4 i; z$ I0 M- c* o! l( P' x1 HgoldDropRate = 1.0
5 f9 F* D0 M0 |. u" ?, ~monsterExpRate = 1.0 , n3 @) \ C* r3 X1 R8 u7 c
monsterHitRate = 1.0% g7 k6 m3 r9 t2 S9 W0 @
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
- i2 E' M# F9 V& T) A1 B你可以在这更改倍率。
4 J( S0 `5 I) M! KCode:
* q" O+ h! w2 g2 dfunction GetExpFactor()
3 k) l4 C& S7 B) g& P" F8 {5 _local tList = GetEventList()
+ U: F+ j+ E. N% f1 s2 Blocal fExpFactor = 601 y6 G. Z1 m3 `5 \8 t3 t8 s3 R- y y" v* J
for i in pairs(tList) do
3 o9 q1 ~. B# d/ V' W- y# fif( tEvent[tList].fExpFactor ~= nil ) then- J* G3 F7 z0 c
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
' n7 |' |; R) X1 b/ a$ e7 @$ Y! W' \end8 ^, g9 N5 r$ G. d W# m5 x3 v
end* {& D, D, |! e
; F/ H: H1 {' F
return fExpFactor
% {: o: U5 J% j5 n; V: z/ rend+ d; B, Z1 y4 w$ h, e) G! p+ Z
物品掉率 "local fItemDropRate ="
' N k# X/ D+ W l& k卡片掉率 "local fPieceItemDropRate ="
5 D, Z e! a" y) {9 z% n% l飞飞币掉率 "local fGoldDropFactor ="; v7 i2 c. x! s: z+ r
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
0 T8 V8 [& \% t, n5 o( B7 J% B" h, Y6 a! R3 x2 u e
$ V' H) U& Y% C- |4 S% J6 z7 m
|
|