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首先打开Constant.inc并且修改所有倍率为1.02 O) X2 M' X, E2 o i. W+ k
Code:
7 R3 c0 T" S8 f8 J/ G. q# Z: aitemDropRate = 1.0 ) R: W. `# u2 V
goldDropRate = 1.0
8 K; l4 N/ }- t: @( G4 amonsterExpRate = 1.0 2 s: i; O6 _5 ]& {
monsterHitRate = 1.0) v0 ]" X/ Y4 K
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
, C( ]9 K- |! o! {" _7 w你可以在这更改倍率。; ]' I/ T( j! q, I# L
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function GetExpFactor()
! V8 [" _1 c/ l' }local tList = GetEventList()* [: @1 m4 \& }2 R4 u! w' y
local fExpFactor = 608 f/ Y8 Y6 j$ [# J- O" g
for i in pairs(tList) do
* S; j; m) q+ Eif( tEvent[tList].fExpFactor ~= nil ) then
# [5 p+ {% N+ SfExpFactor = fExpFactor * tEvent[tList].fExpFactor
1 B) T1 h) @* T3 ~- _, Xend$ k/ ^* h( g! S1 Z
end
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: \7 r& T' L3 ?; |4 D, @" Dreturn fExpFactor& q* v. m8 E1 c% X
end
: K5 ?& F; v4 ]. Z8 V+ |$ e) ~物品掉率 "local fItemDropRate ="( N9 w$ E7 [$ d5 h3 E
卡片掉率 "local fPieceItemDropRate ="
R, Y8 x! t7 X# W4 _( ]% G飞飞币掉率 "local fGoldDropFactor ="
2 D& j4 h3 ~( G; ~, U当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。3 \6 a' P. K( u4 f9 n8 j! Z. U
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