|
首先打开Constant.inc并且修改所有倍率为1.01 G) d5 {) P, D+ e; e3 _ R' ^
Code:
5 c* D( W! U( X. X& o/ T. Y5 pitemDropRate = 1.0 3 @0 w$ S, J3 F1 |4 f/ W
goldDropRate = 1.0 k+ i6 K1 b0 y2 u ?: I7 P
monsterExpRate = 1.0 + ~+ F; y, `. P( T7 g+ h8 \
monsterHitRate = 1.09 E7 ~5 h5 k9 N5 H
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
; R1 J* J6 `( N! ~ N- c你可以在这更改倍率。
! L# H: ~. V0 I8 SCode:
+ ~5 ~& ?( z2 x/ K* @" S4 x/ dfunction GetExpFactor()3 |, Z7 x& U- b& v
local tList = GetEventList()' G3 K B, p% D9 H. ~/ u; x( T
local fExpFactor = 60
& O9 t/ }. B8 ]for i in pairs(tList) do
6 b/ K- ~' J+ L5 iif( tEvent[tList].fExpFactor ~= nil ) then8 N. o; u! J" ]5 y' s- m* M, h+ m
fExpFactor = fExpFactor * tEvent[tList].fExpFactor: ]8 O$ K% g. z. s
end( @& N3 D% S" J8 k3 w
end
1 f: Z0 E! R" L, l* {
1 x* l" }4 G0 xreturn fExpFactor* T$ d( I" _2 V9 j6 p
end$ g" d z7 A9 l: P9 k1 W9 d& n x
物品掉率 "local fItemDropRate ="
) u& Q1 _" ~9 l+ \( k' f卡片掉率 "local fPieceItemDropRate ="
( @% P, y- X1 C* @+ L/ A飞飞币掉率 "local fGoldDropFactor ="8 @# y% s. `. g# w- \! L
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。+ h A, u! }5 @
3 X. z d6 z# M. h, j5 }% Q1 I
# T' i0 c8 @7 }/ F( k+ n |
|