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首先打开Constant.inc并且修改所有倍率为1.0" ?0 K4 }: C9 |% O k8 ?- E' Z
Code:
9 x7 M3 `; m; @( U0 zitemDropRate = 1.0
2 X8 `. L, `' @) l) d/ J8 h+ H! RgoldDropRate = 1.0 2 Y# J# B0 ~( E, {+ j) B
monsterExpRate = 1.0
) c K& q D6 gmonsterHitRate = 1.08 @: n1 E2 D3 X8 h* ~$ o; G$ u1 W
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
+ f& q; u; d% c' Q% y你可以在这更改倍率。
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function GetExpFactor()
1 f2 O) v6 X3 Q# \3 r( llocal tList = GetEventList()
0 S% s9 Y# c# jlocal fExpFactor = 609 `1 t D% ]2 i
for i in pairs(tList) do3 [7 I% Z- u! n
if( tEvent[tList].fExpFactor ~= nil ) then
9 y2 a4 {) X C' ^1 p! v. ofExpFactor = fExpFactor * tEvent[tList].fExpFactor
! F3 n3 x: T$ p1 v4 o R3 H& E, O. r8 Xend
" v0 a o5 J; `& S9 S1 ?' L9 e. Xend
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& z; K* o4 c% r; u8 n4 z$ ?return fExpFactor
+ D3 ~' b7 w' ^end
7 V. ^# O3 b# f物品掉率 "local fItemDropRate ="
; p% }7 E; e& N卡片掉率 "local fPieceItemDropRate ="0 `7 b+ v/ q1 T+ S
飞飞币掉率 "local fGoldDropFactor ="
8 s+ b2 y, }5 E5 F4 _/ s6 D当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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