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2 B, Z/ g& k+ u8 i发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
, b! T( y" M. {& Z# @1 ^defineItem.h8 m1 B& Z! G# _" K: ?/ g" w$ h4 t' U1 Q" b
mdlDyna.inc0 X8 h" v& {4 V H: M0 @
propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!
0 X, a, }% h, o# ?; }) r* m, ~先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书7 y1 w, T7 `3 i+ S8 S
IDS_PROPITEM_TXT_012273
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7 b. F, P B% C( n打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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* P1 X% {7 Y3 ?# T: e; L: C5 w! Q第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器, t7 x* h( a) X; v1 Q+ ]
#define II_WEA_BOOK_BOKROMAIN 600005 J6 v C$ d, [6 p
8 x- h! z( K2 @ R第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
+ j8 u. E, [- h+ P" I& y你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1$ R- ^: |8 R% V$ B
e( Z/ ?" _: v; t& I& H3 u* m4 O6 U就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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