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6 P/ ?* [! u& [4 y, h# h发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
0 R# h) r a4 ^defineItem.h
7 c8 Q; }( G5 y/ EmdlDyna.inc& v* G; o5 ?8 Y
propItem.txt5 r. Z( z5 O8 p* C
propItem.txt.txt
9 O$ ?. k/ w, S5 K3 Z, G我就以添加一个物品的代码,明不明白就要看个人吸收能力!
j! c. j3 R2 D: c先打开propItem.txt.txt 拉到最后的位置,添加以下代码* |& t0 b4 z' Y7 j# [. f/ \$ ?/ f4 u
. b$ {8 K+ d: y' ~5 ZIDS_PROPITEM_TXT_012272 罗曼英之书
/ b. m, r% o# A4 u( QIDS_PROPITEM_TXT_012273/ o' U9 F7 q5 h% }5 c" U5 g0 ~
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打开第二个propItem.txt同样拉到最后位置添加以下代码!) ~/ y! e2 L2 F$ o4 c
. O& x" p& |8 `/ M15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273+ k% ]# g! H& ?1 b1 d/ K: B0 T. m
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第三步打开defineItem.h拉到最后的位置添加以下代码
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#define II_WEA_BOOK_BOKROMAIN 60000# [) a) P8 |0 E6 C# a7 O1 i
& I0 r# e9 j! N' j- u' G0 D* {: Y第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找4 G8 ^% p+ f! C6 p5 O! D
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 10 K/ V- x% a# B; \$ n# b. A( q
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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