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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
1 g! Q1 {+ m$ g: ^; MdefineItem.h# Z; Y5 B( n6 N8 y0 D
mdlDyna.inc3 J. a+ L. B) q
propItem.txt
) _$ t, f! U$ H% Y HpropItem.txt.txt
8 Y J1 J6 _( W* k我就以添加一个物品的代码,明不明白就要看个人吸收能力!
0 y2 h3 q( V/ t) j先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书/ {' W7 X$ ^/ X9 @4 m4 T3 Y. w
IDS_PROPITEM_TXT_012273) G7 ], A3 q* e
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打开第二个propItem.txt同样拉到最后位置添加以下代码!$ ~! [' A- k; H* X
- |2 F5 H( d; r8 y4 {/ E( R15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码" x2 P1 H) K ?
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#define II_WEA_BOOK_BOKROMAIN 60000( _1 f3 u; s0 b, T/ Q
+ t+ j2 s7 z0 k. t: ~" ~- L% ]第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找# K! p: |8 O8 a. ?0 h# h
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 16 T2 U! R5 M" ]. j+ G+ ]8 Z
- W: S' [" x- G) y就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈3 ~2 ~* _/ ^0 J( w. u7 V( @
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