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; s4 e& q; [) y. q: C发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!
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先找服务端上这4个文件!
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propItem.txt' ?& z. }& Z% {# K/ l0 ^
propItem.txt.txt/ _2 Z! p; @! K: A$ }4 s
我就以添加一个物品的代码,明不明白就要看个人吸收能力!) a: u' u" z' }: t. J( c. u
先打开propItem.txt.txt 拉到最后的位置,添加以下代码; g j' B/ D0 n6 ^9 J
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IDS_PROPITEM_TXT_012272 罗曼英之书
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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: F; f+ A- D0 M! h T15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273( r/ `) {/ W, U4 n r# Y$ s
7 E& y, s2 ^- \第三步打开defineItem.h拉到最后的位置添加以下代码
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#define II_WEA_BOOK_BOKROMAIN 60000 D y5 ^+ e, r3 u$ F: n' d! L2 \- y
# s9 L% M& v G- F& @( |第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找/ F& K4 V# C! o9 E
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码5 ~ ?1 I- k) [* B& n5 i
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//V16新武器7 k5 Q) J/ E( H, ^
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 11 H$ p$ @+ ^9 x2 ?: V0 l! x
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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