|
V19BOSS添加0 U; g; h+ O* I# s9 V/ i j
" n3 v5 d: k' \! y- EpropMover.txt.txt 怪物表面名称
7 J7 X; @ f& rpropMover.txt 怪物真实名称+ I& g! K* j% G9 i
propMoverEx.inc 怪物掉落设置
6 y9 @7 |% b+ ?; ` H0 V8 S( YdefineObj.h 怪物代码设置4 s, A% A& J: `8 Y, t( C" i
★mdlDyna.inc 模型文件设置
2 J: I3 P2 M' I2 G7 Y9 a$ J) w' _8 A4 l$ r2 Q) G8 l
网站地址:www.ffwold.com
# t4 U: c% j& p5 KIDS_PROPMOVER_TXT_002228 伊普里司的手下; x8 s7 `) [; P- F1 n
IDS_PROPMOVER_TXT_002229
7 Y6 e m7 C9 h4 J/ s- Z
7 f; Q, v$ w0 i$ m7 XMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022298 _3 x: r+ k+ ~3 v
1 W* B. Y& R; X/ l, ?1 k
#define MI_IBLESSPUPPET 1540+ `( ?0 {+ L6 s8 _( ~, @$ m
; a9 c. c9 {* KMI_IBLESSPUPPET % d2 s6 s4 Z. T
{ * K* ]- D- y+ X f3 Q
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
B _5 w# ?) v: }3 C; Z+ c DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); : @! o' R/ |1 {* B% x4 x
m_nAttackFirstRange = 8;
& S5 _! M/ i! {9 `; b4 @ AI
7 v7 s3 f) J9 ]* y8 i/ |; s9 o4 S# E { 5 t3 M; p7 M: M5 `# D
#Scan & r2 M! F: _5 {; x9 K* J
{
4 o. l' W: q% x/ i scan 9 S# @) w$ o5 D& N
} - J" A& G. @9 t: ~
#battle 8 J. D( l. z4 `" S' o3 O; |
{
* w) D* h8 v' a `* B Attack cunning low 6 k% G, A5 l) ]: P+ C1 X
Rangeattack 20 . U1 O( Y6 s* N: k6 x
# l0 F9 y5 p& i/ ]4 f. e
} 2 q8 t6 I, b3 H6 e( ?
#move
C% l" a4 v0 q& T/ j+ u9 I { 1 L& p) ` y8 p' A% `; |
Loot d 5 * u. X k& w# _7 K( m/ E3 q6 |
} , S. @3 C4 Z! w# s+ T( B7 }6 Q
} ) d6 i- s! u/ Q* @0 y& W) E# n
}
) O' z( M( B4 c5 x! ?
9 E' \* {* p6 i6 o& C
$ @: U w" m& p& i! N5 {" N) I IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
% O2 d5 ~, K1 o) W: u" x {
}; X) r" `7 R "stand" MTI_STAND + |; {. a" W0 P: o0 I8 { ^* Z
"walk" MTI_WALK * }, e5 u9 c" g1 v
"idle1" MTI_IDLE1 , O/ C) _, E6 h
"idle1" MTI_IDLE2
9 D4 k" [' q1 z2 m0 j "dmg1" MTI_DMG1
' M! o% c+ X+ t. P "dmg2" MTI_DMG2
|9 j4 Y2 n- r "dmgFly" MTI_DMGFLY. j5 w7 o! q8 A$ t F8 g0 g
"dmgDie" MTI_DMGDIE, z! w9 `7 {8 E6 w8 L
"dmgLive" MTI_DMGLIVE
8 ^0 I! s1 g( }/ T* q2 P% W "die1" MTI_DIE17 g" T+ F. w w
"atk1" MTI_ATK18 I( V3 u1 O* n, ]6 ^, d! X
"atk2" MTI_ATK2
6 g4 ~' F3 J9 a4 [$ f' A t "atk1" MTI_ATK3: L+ ]2 ~! {) }
"groggy" MTI_GROGGY0 k" D9 \" L0 K9 |4 M: k# g! y
/ M. Y8 b5 b. N- h3 R& ~+ e
// extra& M8 r2 l9 D6 D
"walk" MTI_JUMP1 0 z% R$ T/ v2 O6 `& D2 E8 [5 v. x
"walk" MTI_JUMP2
6 [4 Q% m0 a$ f- q. F0 L- M "walk" MTI_JUMP3
6 T+ ^$ F; A% k8 x5 Q Q "walk" MTI_JUMP4
% I: h& w) N0 @+ Y "walk" MTI_RUN
5 E1 F: x2 E5 D) F& d' A5 x( u# U }
& p# x- ^5 H* y3 E* t3 x5 D9 }* N. }# \$ h. x, Q# o. E) y
# A. }; {* G* G' i) ^" A' l9 G% G b0 d
# \" W3 }( Z8 X# A/ a" Q |
|