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V19BOSS添加# z/ e0 W8 \, M f8 T
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propMover.txt.txt 怪物表面名称
( ?: |0 f. A T! JpropMover.txt 怪物真实名称
8 G& P7 C. l; g: bpropMoverEx.inc 怪物掉落设置, l+ l! h& S' _) M* k! [
defineObj.h 怪物代码设置% q' l" o* j% g2 a# ~3 u4 ]
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com1 \4 M/ i9 Z2 b; }2 d' q* e, N
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540* e, y/ {# j1 O
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MI_IBLESSPUPPET # J0 r1 Q- @4 Z! s0 \
{
( p+ ^ j: B. q4 U8 j% Q& A+ I DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 2 I1 a7 _! K: }# t* m/ C, _, g
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
. e( i( ~9 ]" b |. z5 Y0 ~ B m_nAttackFirstRange = 8;
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{
6 v; q8 U8 N0 J0 M L4 i #Scan + u3 b7 d# ]1 q- i* a
{
. k% Z: p% b6 o5 I) s$ G8 g scan
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#battle
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- ?7 k! @2 s( B Attack cunning low 1 Z; ~0 T+ v2 A* @! _3 k8 I/ M
Rangeattack 20 + j) [4 p( l ^1 U R! _. L
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}
# H9 x2 P% m# ~$ X9 O. c# J #move
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 6 |3 f% c# |' a" R
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"stand" MTI_STAND 6 R- O! {$ t% p4 J$ a: d* X$ {/ {
"walk" MTI_WALK & i. G. `. s9 i w$ u- E! N
"idle1" MTI_IDLE1 / A$ N! I9 b1 q) d4 ]
"idle1" MTI_IDLE25 S8 W8 ~1 G# f- c) Y
"dmg1" MTI_DMG1, S- g, B* P2 f' G! |8 }
"dmg2" MTI_DMG2/ O7 Y7 @- Y$ M, f/ E5 `
"dmgFly" MTI_DMGFLY
8 n' K( k$ a: S8 O) b "dmgDie" MTI_DMGDIE! z: C% ^! E v O# o! F z ^. V
"dmgLive" MTI_DMGLIVE
) Q8 A5 v; N) n b# S5 h "die1" MTI_DIE1
' V f) H( v6 v1 L( `+ I "atk1" MTI_ATK1
6 a) J6 A4 n4 G x9 t "atk2" MTI_ATK2( P% G: g% i' Q
"atk1" MTI_ATK3
& L; Y! `3 x- {" }+ A/ s% g, E "groggy" MTI_GROGGY4 W; G9 T: \ f% h( S' E$ w: m
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// extra; R7 r$ F# P: B+ c- e( V. }6 e
"walk" MTI_JUMP1
3 ~& j1 y, t# G "walk" MTI_JUMP2 & J# h2 w% @/ Z
"walk" MTI_JUMP3
. s2 U2 U+ s! c1 T* j" r "walk" MTI_JUMP4
& _" J9 Z& f( i4 V/ S: I2 J: c "walk" MTI_RUN; X3 w7 c/ i' @
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