|
V19BOSS添加
: Y, ]! ]7 f' v0 A
# r6 C% A8 Y, Y2 [3 T9 B8 gpropMover.txt.txt 怪物表面名称3 r' Q# S( h/ u* l9 p
propMover.txt 怪物真实名称
1 `5 ~0 s& }; c! Z, e, CpropMoverEx.inc 怪物掉落设置0 i* T+ s- |7 d* k' E
defineObj.h 怪物代码设置
* O1 A; f0 n* B* a" e★mdlDyna.inc 模型文件设置
\ |/ W! D+ M6 D9 O1 ^: p/ }( e. T" T$ J/ r+ T
网站地址:www.ffwold.com
5 m9 z4 d) S2 @5 xIDS_PROPMOVER_TXT_002228 伊普里司的手下7 r W3 c! w. T K& H; J8 y
IDS_PROPMOVER_TXT_002229
6 ^1 F6 ^( ]: V; E! A: q* h, ` P- z3 D- b- z# e
MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229; [$ J& d+ ~1 Q. [) x# q
; ]- Y' v' E8 w8 z0 B& [#define MI_IBLESSPUPPET 1540
% G; _$ G5 D8 c& R( e* T7 \+ _" ]: L/ u8 j, C1 [- p7 K
MI_IBLESSPUPPET
/ U( [) O( D4 A# U8 f8 f5 T* R{ * T- C: A- {/ h5 m q8 }# |0 y
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
5 P) y) Z1 P0 h. r/ f, u DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
7 `8 w& ^! k/ C% q m_nAttackFirstRange = 8;
+ |: X$ v% w! E AI
1 Q: q2 C, U+ b; d; P {
" G6 R: [: M& v #Scan * u2 Z6 ^& m, `6 b/ U) @6 l4 k
{ : i& U0 Y" a+ L, k5 T- K
scan
" e; l: u9 [; u+ J) _% `% m0 I6 f } # E, v! O1 D* g* I
#battle % e0 @6 ~) g2 {7 ]- i$ u: G" z. c
{
' l: P( G' s& f Attack cunning low - r8 R0 V) Z" J. f( b
Rangeattack 20 ) l( G9 z0 |4 d
( h4 m+ F( T8 L6 u } 4 O Y7 C4 l9 G) _
#move ; e; ^1 g" K3 q9 |
{ " E7 q9 \$ D/ f4 j3 r( D9 r+ T4 t
Loot d 5
! v5 z+ j H3 b3 M( M } # \; y# `3 d% k& s B
}
5 ?- t) y3 a1 }}$ d! i" J* V+ l1 c) v3 I4 _
( u9 I0 U+ W, B x5 ]" b/ ?. w
2 O9 ^) C8 T( B* n/ P J/ l) \ IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
4 q6 |( p; V: u+ ?/ P( Y {
& b9 c, @1 b% Z8 m9 U* J7 z4 L "stand" MTI_STAND
+ u8 f* w$ V2 C; C; `5 q "walk" MTI_WALK
+ b/ a: H" ^0 |1 Y "idle1" MTI_IDLE1
1 G3 T' m* h0 c "idle1" MTI_IDLE2, \5 o$ _5 h# n7 ~8 w7 b. B
"dmg1" MTI_DMG1
: T9 k& M! h& j! L) G4 g1 Q2 K "dmg2" MTI_DMG2" l7 H) W9 Q* |. ]# @& ^# k/ {" j
"dmgFly" MTI_DMGFLY) o! ] ~; c4 q: c2 [3 u% k2 w; E
"dmgDie" MTI_DMGDIE
2 x6 x; d, A; d1 H7 t "dmgLive" MTI_DMGLIVE h% ~8 a b. Z8 O
"die1" MTI_DIE1
7 ` Q# \# S! y8 X4 X "atk1" MTI_ATK1
% v" n6 Q7 z1 j; }, e( } "atk2" MTI_ATK2
" \3 E% o* ~ w "atk1" MTI_ATK33 @9 X9 c1 D. |* l8 b& v' H
"groggy" MTI_GROGGY4 y! R" ^9 \. P; F. l/ I
% ~6 ^' r; N) l5 Y8 x, m0 l
// extra
+ N3 y6 @- } L t, T" ` "walk" MTI_JUMP1 1 e) N1 i2 U3 ~; }) a0 J8 _4 L8 M2 Y2 y6 t
"walk" MTI_JUMP2 o+ {) O7 E# o1 M$ z# l/ c& V
"walk" MTI_JUMP3 ; `6 _$ A, e: `. ~; W
"walk" MTI_JUMP4 ! s$ M: _. u5 `, F; v
"walk" MTI_RUN0 k# q; u9 }; Z
}
; g. q7 O0 h% s+ g4 E# D3 A6 t; }% A3 Y H# R
+ O- J+ Q* ^" \& J$ X, M
9 X& G2 I) L1 U! E1 |9 o+ E |
|