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V19BOSS添加6 x' N/ Z9 o2 b
- P4 V! [; q5 _9 g: N' u) KpropMover.txt.txt 怪物表面名称; D8 C# B" J1 f- T$ `
propMover.txt 怪物真实名称
. r8 A5 S9 _; B4 |propMoverEx.inc 怪物掉落设置
. p: a$ P- _4 k) E4 g- j& OdefineObj.h 怪物代码设置
L) ]+ J' [" a ^$ }5 B$ u8 c★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com$ s0 ~7 m% F( t7 ?3 F5 b
IDS_PROPMOVER_TXT_002228 伊普里司的手下
3 [! n) \9 K6 x7 qIDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229: }+ B" A o3 U& L8 D6 O6 L
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#define MI_IBLESSPUPPET 1540# |$ k- G4 o( G) v; r K+ }2 m
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MI_IBLESSPUPPET 9 `2 L/ _4 \- c+ s
{
: P1 F% v4 ]" g# T DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ' H( g' o4 ]/ I2 ~
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 8 R7 _* c a" X
m_nAttackFirstRange = 8;
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{
: h7 A, x! J! N8 C# d" b/ V3 g #Scan : C2 m# z2 T5 J& x1 B4 G$ V
{
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}
5 i1 A* u$ e( e% l. x6 A1 y #battle
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. r' i& D, _4 W" U Attack cunning low ) x* Q4 J' R5 M1 z
Rangeattack 20 8 K. n/ a. T7 X, H, W% j
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#move
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Loot d 5 : L, _% S) }. z- b2 {
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}
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! o; Q6 D: g/ H% a/ g9 B IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 + e/ u* \: l6 N* u* u
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"stand" MTI_STAND 2 x6 Y" I! l& o
"walk" MTI_WALK
1 |% E# t/ c0 @$ h1 h; E "idle1" MTI_IDLE1 9 `/ I3 w& t& N( ?( [6 ]
"idle1" MTI_IDLE2
Q! A. N+ c0 k& b "dmg1" MTI_DMG12 d. Z# m0 u( u: s: m
"dmg2" MTI_DMG26 H/ t8 f/ k* N8 W$ i
"dmgFly" MTI_DMGFLY+ ]: F* x; j6 q+ O. i; g; _
"dmgDie" MTI_DMGDIE
# p& e( p! J& u4 i8 k "dmgLive" MTI_DMGLIVE
/ f; V8 a" A" _1 _5 v0 Y "die1" MTI_DIE1
1 h$ g {* Z, \2 M8 k- ^# N8 C "atk1" MTI_ATK1! V( L; h1 W o
"atk2" MTI_ATK2; d. j' O9 {7 _. `/ U6 u9 U
"atk1" MTI_ATK3
) u/ P' U2 j1 U3 X8 ^ "groggy" MTI_GROGGY
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// extra- g9 k8 P& ~# T/ S0 S
"walk" MTI_JUMP1 ! x& \5 T/ Z9 M' Q. z+ D6 p3 p
"walk" MTI_JUMP2
0 i- B! V! v9 y7 Z0 j6 A* M "walk" MTI_JUMP3 8 `+ F% B1 Q2 ~) G
"walk" MTI_JUMP4
% M8 A. a" l+ r4 _. m% l "walk" MTI_RUN0 d- A* e# N9 F
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