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V19BOSS添加
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) f! d% F. Z1 h/ m P E# {propMover.txt.txt 怪物表面名称 I8 S& |, k: q. e
propMover.txt 怪物真实名称- ^7 a) t" p R' t
propMoverEx.inc 怪物掉落设置
/ j9 h; R7 P0 d9 y3 {3 gdefineObj.h 怪物代码设置: ~9 z5 x2 V! e- a' @8 d( _
★mdlDyna.inc 模型文件设置
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: S0 o3 F- R# r' p! MIDS_PROPMOVER_TXT_002228 伊普里司的手下1 ^- k) M* B& @1 @" f' ~6 c" L+ v7 ^
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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% m+ u" V/ |7 i* g+ X. Y% R#define MI_IBLESSPUPPET 1540
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" i5 |( y7 b1 f$ ^& VMI_IBLESSPUPPET , h& ]( Z) ^7 }0 m' d# v# l
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 3 `# u1 e" O! f$ C1 ]
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); 1 y$ P2 m7 G" P& }
m_nAttackFirstRange = 8; " W9 {: h: D! j: X+ u" M/ {/ n
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{
9 M+ n& l' Q6 A1 Z7 s6 K #Scan 1 g) E+ v) |) |" v7 \
{
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}
" r' Z9 L( q- x- V #battle & G, w9 S8 H2 q# s( r: X, d7 P2 ?
{
1 G/ F( g1 N1 _7 B* G C! l u Attack cunning low
* ?8 _% t! n I$ v( Z Rangeattack 20 & I- U) m4 H/ o5 {8 }* ~( Z
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#move . x: h" ?% q& [
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Loot d 5 , `$ }$ P/ l8 Z0 o
}
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6 M3 [$ s' Y/ d, o IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 + ? j; S1 I" m
{
! k$ `5 c& w g/ { "stand" MTI_STAND 0 j% T6 ]) m& N
"walk" MTI_WALK
9 {8 ^. {. j' Y "idle1" MTI_IDLE1
1 W' r* h/ U4 a$ X8 Y "idle1" MTI_IDLE2/ H+ e. y0 y/ V& |6 @5 `8 R
"dmg1" MTI_DMG1
0 @6 h- S9 L$ j" r0 N2 q0 c "dmg2" MTI_DMG2/ Y4 X8 V+ m& X# `; {
"dmgFly" MTI_DMGFLY
) v! d, b/ S. v) h3 X "dmgDie" MTI_DMGDIE
: ]7 f0 s* z( I% D/ @ "dmgLive" MTI_DMGLIVE- _! s% M2 J( N v, ?: |) T
"die1" MTI_DIE1
+ [4 m6 p+ {1 i N0 m# d4 i "atk1" MTI_ATK1
6 s" s5 W4 O1 r: x$ L# t; h# \5 f "atk2" MTI_ATK2
% r) ?0 W. @/ |; ~. L "atk1" MTI_ATK38 x8 N$ _1 y6 i/ e0 H/ ]
"groggy" MTI_GROGGY
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// extra
% i1 U$ F0 s, f8 `% h "walk" MTI_JUMP1
2 d$ B. p: q: a8 a "walk" MTI_JUMP2 % u6 b! a/ v/ Q$ z3 A4 {6 F6 u/ e
"walk" MTI_JUMP3 6 H8 U; A% Q( e. i* e O' h
"walk" MTI_JUMP4
' c/ e- H* |3 B3 E# A. J "walk" MTI_RUN7 _: K, W' ]# L0 W& S( M, }8 s$ z
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