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propMoverEx.inc
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- e+ T3 q- M- q4 s) z$ q Maxitem = 3;//掉落数量(俊俊)
- ~: M A) `$ m g3 k7 c DropGold(200, 300);//掉落金币
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9 E& X P8 I( P4 z DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品1 g' g1 w6 G' h- N5 {
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);) b* V1 |3 d) ?- g# X$ k% g. b, w
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
0 j, J0 P! ~- r- g DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);9 W" K/ g" J4 F% Z9 }8 o
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
; L; s: W$ \: }: {0 t6 h; ]' e2 E DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1); S# T: D) P2 T) d: k6 A
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
( u: Z; Y7 N8 x/ a0 n# Q } DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
6 v% ^2 F6 x. s- @8 x' C$ L DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
- m) s" {( m0 ~& Q" S% S DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
/ c: D; g( m; `* I DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);. v/ ~# L, A$ I% E6 u! t0 \
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
3 G- P: W; w$ O2 K0 o' e5 |0 P DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
4 e$ F/ e3 E- V) e//说明:30E为机率百分百掉落& v" A) Q* U8 U% {8 l, q6 O; x
m_nAttackFirstRange = 8;2 F# O; @% R1 ]6 ~2 r* o2 v/ `
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AI
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#Scan
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}
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Attack 5 U# [$ @0 {3 a7 T+ o0 K L
Berserk 30 1.5//爆击倍率* G Y8 f) s8 E {0 m, n
recovery 10 50 100 m //召唤小怪5 U8 X! w4 v. l2 h, l1 V$ I' j
}
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{
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}
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