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propMoverEx.inc+ L, a% J7 c$ W0 f& _( r
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MI_RANGDA03
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% J9 y: |* H$ i f Maxitem = 3;//掉落数量(俊俊)
5 w& ?. K$ q# f# _6 q: p, i DropGold(200, 300);//掉落金币
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8 `$ J$ ^" F+ q! k0 l DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
/ C& k. v4 A1 B6 n4 f DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);& X' V2 L5 `6 r S1 b: P+ G4 Q( Y
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);1 r _# c" ~% J/ J6 n/ r4 ]
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);+ Z) ~/ e9 t& Z2 h" c" C
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);( s, i# x- X) A. Z/ h+ o8 L) j
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
$ h7 V2 K! l! e( ^7 d' P DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
9 g' g7 d0 }% R& [6 ~7 I w* @ DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
# P7 w, I- g0 Q4 G1 x8 r DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);) }% |% g3 Z" j. H0 L' R h
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);( C) S4 p9 p2 }# L) T
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);' O7 {: [( k- d! b e
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
" o! x4 l* y( ]6 q+ F DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);* H1 e- z& H5 r: D( U" p$ @
//说明:30E为机率百分百掉落
. Q. I7 Q% s; o; J& O m_nAttackFirstRange = 8;6 y/ M! f# y* j) @3 f2 M7 i; k
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#battle
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Attack ! l$ \7 m1 t4 p2 W* I: {
Berserk 30 1.5//爆击倍率
; b8 U. R1 y# `* @! v4 Z. O recovery 10 50 100 m //召唤小怪. G5 w5 n$ s4 R& l6 D7 W# s- Y
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