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propMoverEx.inc2 R4 M' N7 _* s( `. h
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Maxitem = 3;//掉落数量(俊俊)
$ m7 u2 e- a* @) _% x DropGold(200, 300);//掉落金币2 `6 ?5 Y, m$ E6 a3 i
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
+ m4 S" ?" m. l$ X% N: E DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);2 c2 {# y* Z, d
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
@2 L; t; z( k. `& I1 z DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);& [ C1 s) s' b9 ~7 X% q/ H
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);- i$ M: C: Y$ ]' T" {$ o$ K7 k
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
8 K) A, [( d7 M$ _2 C DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
' @% {2 C/ f8 _7 K* S6 S- Y5 ?) G DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
m" f2 F: h- l2 Z) S DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);- S2 k* l9 r+ Q/ E
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
1 C- K9 w6 ^) o5 k p0 h5 G DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);) k0 M3 j, K! I! l2 |8 R
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);9 e& r$ }6 z) X4 f" |4 Y. z, _
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
6 n5 N: c w3 `% d8 N//说明:30E为机率百分百掉落
* s- `4 Z! m* j P" G( M m_nAttackFirstRange = 8;
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& ^1 F% V; T" B9 n8 h #battle
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Attack
( j; v; `- r# y6 M$ a. s1 U Berserk 30 1.5//爆击倍率5 U) _( O! N; c/ c4 S
recovery 10 50 100 m //召唤小怪4 f; Q1 e0 E$ S( d/ P0 A7 P
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