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propMoverEx.inc9 u$ i( J/ E& X- J+ U
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MI_RANGDA03$ F8 @% e; T& Y+ E
{
: k( h _7 Q1 \3 Y! M$ T/ l Maxitem = 3;//掉落数量(俊俊)
6 y! L: `7 a& Q+ e& P0 ^% s DropGold(200, 300);//掉落金币
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& j. x1 Z/ _% ] DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
5 R& z; w: R7 Z" m/ ?6 b6 B2 C8 O DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);0 g+ o* ^8 B5 Z S( P9 `
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
2 A4 ~3 L5 N# ?; }1 a4 s4 A DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);7 g; l; B& E* I; P) `$ j4 e$ r$ i
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
* `$ x$ C0 @/ _$ }6 _8 M DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
* J( c8 G# k `. E, s0 ]; b DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);8 ?- M- c. d. S( }' K2 x: d
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);+ Q6 P" ~% _( q, R) N7 o
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
5 `+ V- x: Z0 h DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);: u0 ?/ T$ [+ B! X t& m4 U; s
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);1 K: z8 d' _) }! {- C3 ]
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);+ B- `% e, \, D+ H6 a/ @& z
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);- s+ l& F" C, ^, G8 C, N$ z" T
//说明:30E为机率百分百掉落
! k1 L# {% |: j D7 Q m_nAttackFirstRange = 8;
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{
8 g! l% `- c$ K m' R* W. h/ _& g #Scan
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4 a i1 ]: U' l scan
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9 B# O: A% r, @# p2 \ #battle- }8 E8 H0 @' p @
{
3 O0 W3 Q# h+ T- Z- ~8 G% L Attack
' H+ v" l% |- \; O1 @+ Y: \/ [ E Berserk 30 1.5//爆击倍率8 n# Q5 u; v6 u9 X1 X
recovery 10 50 100 m //召唤小怪
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#move& d9 r i$ s$ X7 U
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}
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