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倍率,由二个文本控制( b& l' ]8 [: S* B4 s( K4 P
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:7 q2 O- ]+ p% o) G% m# t8 y
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itemDropRate = 1.0 & N" F& N* y8 v z3 c* X* J. C
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goldDropRate = 1.0 3 |' c) x* M. C% x; o- i4 K: b* [
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monsterExpRate = 1.0
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8 d1 N9 N' R/ e5 \/ K. z/ l) G monsterHitRate = 1.0+ R% p) m6 v }) q! s1 A' Z
; U' K2 ~# l. m现在去LuaFunc 文件夹 打开EventFunc.lua" C8 U4 ~% m1 g5 H( i* f
5 G# n2 p; [- F4 V6 M/ Nlocal fExpFactor = 经验倍率
% l- w. R' V, t/ W3 r, Hlocal fItemDropRate =一般物品掉落倍率
& x; M" B- x3 k6 H, x$ K/ Klocal fPieceItemDropRate =特殊物品掉落倍率
9 s4 |% B5 F" i# {* `) Vlocal fGoldDropFactor =金钱掉落倍率
1 ]6 p" ]9 U7 d* @9 B--------------------------------------------
! w6 @2 I/ ?% y- z0 q. R9 n C首先打开Constant.inc并且修改所有倍率为1.0
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K8 W0 B5 O0 q j9 y: L itemDropRate = 1.0 5 l2 K- D/ J/ l
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goldDropRate = 1.0
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, [- W- ?' J% S, T% i monsterExpRate = 1.0
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. a! c9 t* a3 y; ] monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =$ O' I+ Y; \7 \% r8 ~( e
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你可以在这更改倍率。" V4 U* `8 `! ?$ F$ [
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, \: x8 S8 \) m6 R$ C: [function GetExpFactor()
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local tList = GetEventList()
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8 Y- G1 D: f1 F; N& s' g b for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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% _0 f8 y& L- l; A) B2 ^ end
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end; e8 z8 O9 Z" t6 K
! U+ d; @) G; }$ s6 w) R, p return fExpFactor
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end' u6 @% F3 ^" |$ ?% M
' W! X% v$ B3 |' X! h3 W物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="" a! S: o0 L8 A) C/ p& _4 p
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活+ U% D+ l& s/ u' i$ r7 a
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