|
倍率,由二个文本控制* f7 N: w+ l$ b, t" o+ E$ D
1.EventFunc.lua* ~; r! U0 D/ o; P
2.Constant.inc* ~. v( G; _; K
; y2 L: n9 {3 d3 H4 [3 t5 Q
$ y8 Y" J! a q* Z1 P3 b/ M1 a9 a% }! Z! L8 b$ `6 ]
$ s" c+ z0 l- y8 Y( e) ?
" C: X( x$ E/ o. D: `' w首先打开Constant.inc并且修改所有倍率为1.0
# H! M# D% d' z* [" q' e. [) Q; w* w$ n
Code:
% L( v$ U, j2 Q% \8 l5 _6 K ^) u& w% U& ^9 y& _# p
itemDropRate = 1.0
5 |5 A1 N" v9 q1 ]. d# U: B6 L5 ^# m$ f* p2 D
goldDropRate = 1.0 : e# [/ O8 b! J% {- O+ X) H# \
2 x* ]$ R: n! U# H" U3 g
monsterExpRate = 1.0
" @& t. P( u3 e m+ m) E& ?8 Z
f, X* J/ g- `/ k8 q& p monsterHitRate = 1.0
3 ~+ d- j6 ~2 Z
3 {: k: B( s" m8 ?$ g- W t2 b. j现在去LuaFunc 文件夹 打开EventFunc.lua
+ z6 c+ T1 `* D( z/ A W# x
" ^8 U$ \( A( x H; V5 xlocal fExpFactor = 经验倍率4 l O- P8 h* I! p* m( ~
local fItemDropRate =一般物品掉落倍率
# R2 m& X9 e+ Q5 }8 hlocal fPieceItemDropRate =特殊物品掉落倍率, }1 O$ _( W% n! ^( z0 v3 m5 P
local fGoldDropFactor =金钱掉落倍率
( R4 h! C2 K; T--------------------------------------------
8 g1 X/ r0 h1 [首先打开Constant.inc并且修改所有倍率为1.0
+ n6 M F( ]+ T
0 a7 ^0 c$ z. D2 i3 R& Y2 GCode:8 q8 H/ a% a9 i$ M; m; b3 C
7 D) u! d7 _9 V6 |3 M itemDropRate = 1.0 : \( L. ^8 A, l2 P U2 ?
6 m( @0 i6 w) W' f& M- Q
goldDropRate = 1.0
- D8 p& Y6 A! n% h5 ], ~# \% M0 O+ o; P3 \! }. ^+ v
monsterExpRate = 1.0 : p: C, G" N+ V c, |% w$ h2 n
9 n M1 Q$ m, c8 W% e
monsterHitRate = 1.0
+ _' R5 j# E% C ^1 |" b/ [3 K" j5 B2 V% @! M4 A; v) A
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =. b/ ?; y5 {$ {9 e6 x# \( D5 E
1 ^: Y9 {0 @0 l8 ]3 t- m
你可以在这更改倍率。+ Z- w) L: G- @6 {6 Q5 q: U' Z
- E/ X; B: e) o% o( k B) D
Code:: y- _+ Q/ G/ Q4 }$ ?) y; f
) l! {8 B: l9 v* x: J, ^* Cfunction GetExpFactor()
6 B4 Q4 M, ~1 A4 s1 g) E! L0 I* W
local tList = GetEventList()
2 [# R" w) N; O7 w( \- A) p, R2 W( Y4 D
local fExpFactor = 60
8 C% L0 u M; k$ X- s- x2 m
' j" G$ @! u- i% k for i in pairs(tList) do. A( F2 m9 e* a7 P4 h# A+ r( e4 q+ S$ u
7 T9 q2 p( }' e1 u' @ if( tEvent[tList[i]].fExpFactor ~= nil ) then
( {6 q( W9 C8 i: o8 W7 o& ~% n# m! B/ [7 x
fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
2 V5 z1 O1 i; w- j0 b
7 M& w, g; e$ j0 ~0 J end/ X6 y: f! m2 D2 ` k$ n6 v
9 \3 C D% x: {$ i+ X) _ end$ ?0 R; l" L, v/ i& G: B1 h
9 j: O$ o3 p% F1 {! S& s
return fExpFactor
# M* P2 Y& L, e1 `9 \
9 u- z% |, A6 E. U: e- E' ^end* [ y: e, p3 g
5 a" i$ y' l2 g物品掉率 "local fItemDropRate ="4 }7 K. Q: F7 V9 @( A6 i
+ E7 s G% K5 l卡片掉率 "local fPieceItemDropRate ="
$ {5 K0 U3 }3 X* N8 [- d0 N1 s. P7 f- c
飞飞币掉率 "local fGoldDropFactor ="& c( P# j" _. C! F/ }" I3 F
4 }3 `& b- [5 t# \5 ^当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
! w3 t3 u, \! ?$ U' x9 R5 s2 |5 }% U6 d; `! f/ `- \2 `7 ]! }
7 A* G t% b9 \1 N1 G2 p J |
|