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倍率,由二个文本控制
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2.Constant.inc
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d" v% h0 L. o. P4 L. Q& D首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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: j0 V# w( r& j1 m# b itemDropRate = 1.0 : A( r5 X# }2 y$ h4 T8 C# \
Q% h- b, [/ s0 r goldDropRate = 1.0 ) _7 _# [: a/ k6 o3 ^. p
& o' N& W3 Q2 v! V* [ monsterExpRate = 1.0 ! j; J, `7 a5 f q
7 v9 ^7 p' e% N U8 C3 a# }; s3 I monsterHitRate = 1.0+ W5 `* ~; ~! z0 {0 b: J
( c' Z+ u# W+ D5 l7 T现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率$ S, n" q1 ]- N( o, T
local fItemDropRate =一般物品掉落倍率
3 f9 w/ [0 \3 C- v6 @local fPieceItemDropRate =特殊物品掉落倍率4 `$ u; v6 n1 a' Q" d o
local fGoldDropFactor =金钱掉落倍率1 n, ?* M( v/ H2 I7 j/ ^- o* `; u+ Y
--------------------------------------------8 L( l1 R; C$ B1 F% M& @; V! \* _" }
首先打开Constant.inc并且修改所有倍率为1.0! T9 g* J+ Q' `, ?: H
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Code:
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3 d+ |; z$ V, e2 f$ ` itemDropRate = 1.0 % h# C4 e; m( w% ?
& X$ x" @ `) r$ w goldDropRate = 1.0 : Z! f5 F. y. u+ d% n
/ u2 `/ t2 D& w0 H2 ~" q monsterExpRate = 1.0
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: v4 e; a0 A l8 ^( C4 p monsterHitRate = 1.0. i# Z3 m3 d7 b1 `
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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8 {2 y; T1 Q' T8 z" ` s9 R5 U你可以在这更改倍率。. A; ?7 b o! i3 O
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Code:
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: E9 ?" E, R" b; q) X6 ^8 N2 k' xfunction GetExpFactor()1 j" h$ H" f- x( g
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local tList = GetEventList()) X1 \) p3 O/ J
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local fExpFactor = 60+ c/ r( a/ N7 x) P2 T/ H/ K
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for i in pairs(tList) do# b, R( P% R4 E
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if( tEvent[tList[i]].fExpFactor ~= nil ) then7 d( s9 u7 ]& ^. r3 R$ G$ U( k
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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return fExpFactor0 @8 n3 C& O: K! U- B3 R' l! q
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end
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物品掉率 "local fItemDropRate ="
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! r% v$ h) \2 B" ?% K卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活5 v: B7 R0 D* v# {% n3 V, g. k' }! y2 {
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