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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

2 j4 i/ V5 k5 @% m) x- b" e( xreadme.txt8 v& ~) B+ W/ y  [% \, W
修改软件:dyoManager.exe
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-Info-
5 z1 x+ A, \0 l  V! C8 {3 d7 G  R$ L( n3 \6 ?( Y( p6 R
Name: dyoManager: f7 l8 X' T( x9 x
Author: Kimmy Andersson
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Credits:
8 O8 o* t9 _# v) P/ {8 Z3 j+ XXadet3 B; y# u8 _; m9 d( e" G( o& A
  }  g7 }0 F1 `% G8 j& ?
This version is FULLY functional and is GUI based." X8 O) [" e$ Z+ r* e0 {

) V! f) L: K. b' H& f--------------------------------------------
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% k5 }* i3 I- f-Usage-% H2 v7 @! u$ s3 Z3 T

6 H7 [- z3 C/ K# ZThe usage is EXTREMELY simple.% a3 O; ~" h) l$ m  U
Open the DYO file, edit it, save.5 W( k( {  l2 X, g0 h
+ ^; c# {9 d  l' ?' P; J$ ~
--------------------------------------------7 Y6 G" e5 n9 `. \" K
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-Explanation-
8 C: s" j' }$ HLet's take a look at the first block(this could be different on yours):8 @: I( ^$ S3 L- B, W
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5               对象类型(NPC为5)& |# X3 H8 J- Q6 x
179.9087        NPC方向
  Z' Y+ n) O! D7 T/ D% |% J0               下面3个为xyz轴角度一般为0
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3344.027        标识NPC位置的xyz坐标
: }; f! Z9 k' G* T146.9564        Y是高度4 O& s! @$ a6 [4 R2 b- t+ @2 e! X
2071.1) Q6 ]/ i- L# X
1               下面是xyz的比例5 m# h2 E0 y) T1 Q6 P0 [
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1
$ [6 ~8 M3 t& w; {+ ~$ j0 M5               设置AI(NPC为5)
7 F; i* @! u1 I6 B2 p. P2 h234             模型ID
0 V1 m* N' o' P" K1 L! Z-1              未知(NPC设为-1)  Q% l/ l2 T* i0 Z5 a
0               来自AI类型:0是不可动、中立+ F, W+ {4 Z1 f0 E7 H7 M
2               未知(NPC设为2)4 F2 c$ B. H9 U' `1 v8 j
MaDa_Boneper    NPC名字(character.inc可以查看修改)5 @: y8 [$ H: c- L7 t  c4 d
1               下面两个未知第一个设置为1第二个为02 c$ E) {5 d1 z* U* O, t
0& R2 ]  H3 B5 H6 ?+ Q" t! Z
--------------- 分隔线必须有: T- C& k$ H) r0 X  y
! B5 H- B7 _5 k( D+ Z5 e  ?/ Z% U
So the first part that says 5 is object type.
3 x$ X3 s  p! Q0 O5 is mover(NPC/MOB).6 i% F  m( M  u( L, Y

5 h  R$ r. D5 GThe second part is the Y Rotation Angle.
4 i) I, S' E; {3 N5 j5 ]
- H  C7 d  i& zThe next three parts are the XYZ Axis Angles., O& j( W# P. {: T( t  Y/ k
These are usually left blank.2 @6 A4 H" t3 M; k% |
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Next three parts after Angles are Position XYZ.$ P4 ]- ?% d2 n
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.+ x+ y1 t- y% e

/ X4 x4 k- \$ G+ n! D5 n8 e: \* jNext is Set AI.* m, V8 y' G, M- S  V
NPCs are set as Pet which is 5.
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After that comes Model ID.1 r4 m& W4 j* W0 G3 N6 {5 \5 A! D

: }' g0 f, j5 f0 r- B, M8 nNext is an unknown int that when on NPCs is set to -1.& @0 p8 U3 p- N" I

( m% ?( I0 g# tAfter that comes AI Type where 0 is non-moving, neutral.3 w5 K1 @/ O; H% J
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Next is another unknown which is set to 2 on NPCs.
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6 N4 U( O6 q9 R7 GNext is the name of the NPC.) C) A  Y4 S+ h  Z* b( v$ m% w
To see what name an NPC has, you can check either in character.inc or the dialog files.
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( P: ^2 Y* V' n- h& CNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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( k& P. @$ h! u" W/ b3 E1 OLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!2 y  \0 r2 F2 I6 h, ]

( j# [) n( W& q8 y" f--------------------------------------------
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get# @; G- e. |% Y: j, j+ z
desired function:" p( o2 t- [: S! G" R+ l

6 l  O% {' z6 M9 ?! l9 vCtrl+F = Find
& s8 c  s: j: U6 H! |# QCtrl+H = Replace
. m/ T8 R0 w% z5 j: dCtrl+A = Select All) V- Y( {0 _+ ^+ u; m! f
0 ~. l+ V8 t2 Q' Q7 S0 h6 o
--------------------------------------------
1 {0 e3 t$ z; ]$ B( e3 u8 a% ]" o3 F: O) ]. b0 W
-ChangeLog-+ Z; u- p; c0 E/ S
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1.1 - Initial Release.2 O' N' }; u" j2 C* s, w
1.2 - Added options for search, select and replace.6 f. x8 @' a' R( @5 O

5 J1 I  R9 U3 M0 M, t1 O2 M--------------------------------------------
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3 g' h1 X" L  M, ]4 K9 SThank you for reading and downloading!
7 L* E4 g6 y6 J: ?6 |5 W& u! jPlease comment all the bugs you can find.6 ]( a, h- J0 N, c$ ^

! X% ]/ q% q3 z/ U--------------------------------------------
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Proof and a little preview of what you can accomplish:" [, h  u- N; V2 Y- r3 S
http://www.swegrafix.net/upload/files/leafevent.png+ o% g2 y0 d4 s7 P
(Old-school players will recognize this)1 l9 b2 ^% p5 a1 v6 a
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