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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
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readme.txt
/ R1 w6 |3 {- ~- d& s修改软件:dyoManager.exe
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7 w2 J# w* e, W: ^-Info-
/ D6 o2 ^5 J6 m. K* i
) ~5 P$ ?4 I/ o' e# O8 WName: dyoManager
, c  n# m6 r' \' C, f( v6 f  {Author: Kimmy Andersson  G5 f- n/ O* w2 n( }
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Credits:7 F" }+ D& l, |! \8 n: t
Xadet
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This version is FULLY functional and is GUI based.
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: Y) @9 G; B) k( ~* p$ R+ v8 r--------------------------------------------
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-Usage-
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The usage is EXTREMELY simple.2 {! v# c  t2 [: Y( |
Open the DYO file, edit it, save.- V! n: h7 K: V/ H% \

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-Explanation-  x- B. W( `/ g6 K
Let's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)2 x4 g: H+ A5 x3 ]  U$ F
179.9087        NPC方向2 x/ L; p  E5 J5 G; X
0               下面3个为xyz轴角度一般为0+ v) ?" F+ |; v) v
0
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3344.027        标识NPC位置的xyz坐标
* i. f) i1 a, W# U6 A146.9564        Y是高度. t! y" T: T' K0 M
2071.1
( f# c. }7 h. Q1               下面是xyz的比例
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1
! Y/ K* z8 S, C5 U5               设置AI(NPC为5)9 ?) u# c3 K6 K+ T& h6 N1 f
234             模型ID
! g5 T: \$ y5 R$ e! k3 p: Z-1              未知(NPC设为-1)
, c; y3 C0 b2 N& ?" k" H$ L0               来自AI类型:0是不可动、中立
  _) ^' K  X" R  c; \4 H# X2               未知(NPC设为2)1 H4 s4 |6 Q# B; n  D' ~5 W
MaDa_Boneper    NPC名字(character.inc可以查看修改)! ?; x1 M7 ~. }4 t6 @1 l
1               下面两个未知第一个设置为1第二个为0' Y4 A! [# V0 W- g& |
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--------------- 分隔线必须有& A/ O  }5 C- \! ~. R

9 F* e# a( f' D& t! Z6 eSo the first part that says 5 is object type.
* D$ Z( v$ l' j$ L8 ?! }; v+ L5 is mover(NPC/MOB).
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5 |: b7 L' ~/ L4 [" L% H! T0 L8 X6 b) cThe second part is the Y Rotation Angle.
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* a) n7 q- e1 ]The next three parts are the XYZ Axis Angles.
! g( Z7 Q8 ^- v9 M6 nThese are usually left blank.
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3 f4 z3 H6 z) `) BNext three parts after Angles are Position XYZ.9 T9 K* b- j% u9 i: D% X% X
Keep in mind that Y is height instead of Z." G( k& Y  o& |' n9 l

2 Q. k. z- c! c7 }Next three parts after Position is XYZ scale., ^6 }' k$ p* y

6 S+ a+ q' D$ d6 A$ T& N) O, U& iNext is Set AI.
0 g) Z/ ~" Z# dNPCs are set as Pet which is 5.3 W7 k, [$ J- g" A- O2 [
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After that comes Model ID.) @5 t7 l  k/ `/ P; k' J/ W; |- f1 n

+ H( X5 w, r  u5 S8 U, @! I; fNext is an unknown int that when on NPCs is set to -1.
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" P  Z$ b; |9 h* V# [5 n! SAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.2 H4 ?# H* ^2 r' m% g
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Next is the name of the NPC.4 J' W  U1 n8 T- R* x0 g3 x9 j
To see what name an NPC has, you can check either in character.inc or the dialog files.1 F* q; K3 R& e& H- J1 Q/ \* m* [
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------9 h2 i) v, _  }  G" V, H+ W$ ]
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-Shortcuts-
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2 n- S5 f( D1 OWhile editing inside the textbox, you can either right-click or press any of these keys to get: e: C) d" G( n, l# S
desired function:
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  G' }5 m8 m4 }9 l  VCtrl+F = Find, n' k; U+ i" P, W8 {$ X# A
Ctrl+H = Replace% l* `- z; e. @- u& A0 V
Ctrl+A = Select All$ B2 Q1 n8 ^* @  ~
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--------------------------------------------8 y1 A1 n' x+ K2 Z

" E3 A2 t) ^, S, O-ChangeLog-' o* S1 T$ n! l0 X7 c8 l' t  B

' ?% x' ]; u% Z- ?- A1.1 - Initial Release.4 i: K+ t) j' I* u0 B% M
1.2 - Added options for search, select and replace.* W$ d4 E# X/ U3 Q3 O" Z

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  Y/ D9 n0 K' `: C) o- bThank you for reading and downloading!& c+ Z2 y( t  S+ N# H
Please comment all the bugs you can find.
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--------------------------------------------6 g( W( p1 [* v  `; f1 Y% J

# x  N& b7 V+ I2 i- s% b/ h* o% PProof and a little preview of what you can accomplish:3 }, _5 |7 _4 X* A8 e
http://www.swegrafix.net/upload/files/leafevent.png
+ T9 j4 {) q, a, V% s0 m- l- u(Old-school players will recognize this)1 M6 w1 ^2 j! j2 [4 ?) O. C

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