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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
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readme.txt
6 ^% ^5 }0 k% Q修改软件:dyoManager.exe
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-Info-
: e1 P; Y4 {9 |. h
3 X7 G# Z  r6 n6 n2 r, w5 PName: dyoManager
9 m' T5 B) S# KAuthor: Kimmy Andersson6 q- A& q  e4 o( U. E
0 d! u- M, ?3 l. J9 t
Credits:# {  E' W" d$ t4 }$ u+ M0 \: y9 z" y
Xadet) I3 r1 L. b/ ?8 N4 d
, F$ A  p* T2 o* ~: w6 J( }
This version is FULLY functional and is GUI based.
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! y1 G- m( N  j! ~4 {* E( q  d--------------------------------------------
+ @9 {4 g9 O2 p* S6 V% `) Z( J$ |8 B8 n) V
-Usage-
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% t- a% I" [5 \- G. gThe usage is EXTREMELY simple., Z, S$ t, x; e8 d- I4 C
Open the DYO file, edit it, save.5 C! l/ `% J. Z5 N  K
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--------------------------------------------( @5 O9 S% C0 q! H8 a' I
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-Explanation-* A0 Z, i+ L+ w0 O& K9 R& ~2 s/ H* ?
Let's take a look at the first block(this could be different on yours):
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- M: K6 |$ \6 h" A5               对象类型(NPC为5): q" ]$ o9 S# B& |: `
179.9087        NPC方向+ P+ j  P' @8 s
0               下面3个为xyz轴角度一般为0
8 `  a' p/ h+ G$ r# i2 P; R02 F7 @: V4 g' {
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3344.027        标识NPC位置的xyz坐标0 N/ M( P4 T; @7 I; S3 r
146.9564        Y是高度3 I% j1 x1 v! F/ x1 K0 W
2071.1* A* O. T$ I- y* n% E0 r) c7 d
1               下面是xyz的比例+ N- P- [- _& W$ z" e
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1: J8 |2 z6 t, o6 m" W' [  u
5               设置AI(NPC为5)7 v7 b* S8 n; e+ `: B
234             模型ID3 U  M* {9 ~+ ]  A
-1              未知(NPC设为-1)/ z' v3 Z$ g2 g# I  N( L
0               来自AI类型:0是不可动、中立
0 w) K; z2 p$ ]+ J  O( P2               未知(NPC设为2)
0 Y5 X% D2 m$ G- x) wMaDa_Boneper    NPC名字(character.inc可以查看修改)
+ k# h8 O( B" c2 [  O: q1               下面两个未知第一个设置为1第二个为0
6 D8 w4 ~$ k& M: y+ y0
* O) D* s( Q. N( |: `. [--------------- 分隔线必须有1 W) ?2 B% T5 n; G2 {4 @5 ^3 Z
& b0 i' Z6 g' U6 B
So the first part that says 5 is object type.
7 t) _3 o  z6 u, U% f1 C/ \! F( n5 is mover(NPC/MOB).
) }5 {1 p& O& I" t+ r( R) |
8 M5 r% T- b1 v4 E  `7 w) tThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
0 }: e2 ~  W$ c% BThese are usually left blank.1 d% H5 t+ Q  ~! D) z6 Z

, h% U+ ]$ ]) \6 A! ?Next three parts after Angles are Position XYZ., u7 f4 }' g7 e' \; v
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.6 U8 c; ]- @+ r+ f

- Z) @0 u" }. A( `Next is Set AI.
- I1 A! ^; |2 ^3 p5 C0 `/ ANPCs are set as Pet which is 5.7 T. p  S# o# k
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1., d2 S! j/ T: B- x) I1 }+ j

5 m' k4 }' E/ ]* bAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.! Z6 j% Y) e. k6 P7 E

6 V7 s) v- W2 z- G0 Z$ tNext is the name of the NPC.8 i. e7 s/ X3 E0 z- `
To see what name an NPC has, you can check either in character.inc or the dialog files." c4 W' ?7 e: {$ n

( j- q0 A# A3 r6 [4 lNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.- U2 f& A+ J8 Y% y
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------
  {: @: H. X) z) |% j7 `1 x1 N) l( g4 T1 C& t4 F
-Shortcuts-
5 M( i$ N0 ^3 q- B# N
, {3 I" t3 e5 zWhile editing inside the textbox, you can either right-click or press any of these keys to get
* X+ X( n; l2 c4 X/ l6 c( Y9 ydesired function:
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7 d3 ]$ d! W- {* c- [0 L& jCtrl+F = Find" N+ v+ ~7 G9 p1 g5 s$ t4 I+ U
Ctrl+H = Replace$ q9 v" s% D( c- Z1 \# p: e
Ctrl+A = Select All
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- Y/ P: ^. f8 g--------------------------------------------4 ?# q9 J/ Q' x" v& G

) O2 x8 h3 R7 P6 ]; d) |  p6 u, y-ChangeLog-: K' m: H" {# f" S) y$ m
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1.1 - Initial Release.* G" S& G7 m, X1 I' R
1.2 - Added options for search, select and replace.9 Q5 q0 ?: r. ~7 o! t

! J8 A# Z3 l2 z# S( p( p--------------------------------------------# Z( y, g( {. \  M) b

: c$ c4 v& C5 I4 L4 kThank you for reading and downloading!
: T2 s% v) x' q( W! v, p9 z3 ZPlease comment all the bugs you can find.% l( b' f6 i: g& Y
8 ~" n6 x: v1 v6 _9 ]7 b
--------------------------------------------  \- u4 C0 e* H, j& q# V

5 e; E  p" s+ h8 W7 s7 d. M* nProof and a little preview of what you can accomplish:$ q! F7 t# t; A/ I3 `4 ^
http://www.swegrafix.net/upload/files/leafevent.png; T2 L" \* p! ?1 i! n4 X
(Old-school players will recognize this)0 q3 u* Q0 \  Y' c% G: D

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