|
这仅仅是一个片断的教程,所以我不会解释非常多。/ I3 F2 I% h$ Q3 J% U$ I4 W# u) d8 \3 c
1 z* e; l6 M9 a* Z0 B2 ^WndField.cpp在CWndRevival类:
4 U l k( o4 Q! `6 y
! I% |% H5 D3 ?6 Q% I代码:
8 d" g8 {, d! O& hvoid CWndRevival::OnInitialUpdate()
# y% _! W: _9 z5 j{
; k1 C% O3 x8 O* L CWndNeuz::OnInitialUpdate();
3 @! t Z; `5 r" t! } v s' K5 R7 h" z: A z
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( ~4 E+ E0 c! b+ w m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 V' ^* y* q! @4 {: x m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
8 @# M* q+ N( l#if __VER >= 9 // __S_9_ADD E* K3 K: U( E& X" P6 J
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
& y! U1 ?2 C/ A+ R; O#endif // __S_9_ADD% ^2 {/ a- h9 c( ^( W
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& |; J, `4 E& b0 ~: P) O m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& f6 O7 v8 p8 Z* ~5 k
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );4 ]9 e. Y `! }4 Y
#if __VER >= 9 // __S_9_ADD
/ y1 y6 j. b9 S1 t' V2 C2 c& I$ I m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
+ Q3 B( A5 u& n! A: r1 t0 f3 ?#endif // __S_9_ADD
% F8 F: ~# L* T, P9 W3 Y
! v* s, e$ w& G8 |! p' Z* `9 X( {#ifdef __JEFF_11_4$ U/ I8 P! H5 ?1 @! [
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
) E! H9 A/ ^, Q3 L#endif // __JEFF_11_4
8 _4 p0 u- P2 o3 x if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
2 F" X* Q' I$ {" I5 N, g#ifdef __JEFF_11_4
6 ~9 G$ a1 k) L# E% C$ P E! N+ v || bArena9 C* C: _, i3 e7 }
#endif // __JEFF_11_4( h( O% P7 ]/ N: p4 R
)" h1 E, Z2 Q2 A
m_pRevival->EnableWindow( FALSE );) Z1 z$ `0 V2 c0 y& s
else* `# y% O5 m" U, d/ {
m_pRevival->EnableWindow( TRUE );
7 f$ `& Q5 ]2 U9 y3 A' I3 V& x" A$ T0 M' `* C, z+ a6 u
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
% ~0 A0 e3 c Y7 I& G
% x! C( x; X2 N4 F3 q if(pWndWebBox)
* D& f0 A7 R' `* o" z7 K pWndWebBox->Destroy();9 Q/ j) Z, C! J( h6 o" c/ m
" X1 R) }# m9 w$ J3 S
#ifdef __NEW_WEB_BOX% k9 D8 ]) \1 U. B+ m# W) R# C! `
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );2 l4 {/ [, g2 C6 n: Z' X, w/ L
* u: U8 R# @' y6 S- l" | if( pWndHelperWebBox )% H) a0 h0 m: d
pWndHelperWebBox->Destroy();
* d7 n6 [5 V( v$ Q5 L#else // __NEW_WEB_BOX
b% d/ ~* v9 S( ]5 N& X CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
9 O! M3 U1 R" \- Y
% o8 A9 g0 u) Y! A _) u if(pWndWebBox2)! I6 h t; r/ r$ J4 M }+ J: ?
pWndWebBox2->Destroy();/ L+ \9 {" A* Z4 {8 K0 y) T, r
#endif // __NEW_WEB_BOX1 D+ J1 G0 g( a: f0 g8 h! o
. V# m5 w4 Z5 y" \9 U6 s, b9 v
m_wndTitleBar.SetVisible( FALSE );- _# @, o ]( J2 [0 X
$ `& e" h8 m1 u! B t; e
#if __VER >= 9 // __S_9_ADD$ A; V; H' k2 Q) F, C1 N! w/ y
/*if( m_pLodeLight )
! c2 i: T$ D2 l) J {: t5 \% ~3 `; c$ o4 p8 S0 P. w9 q
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);1 u: w0 k* H9 D; B
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);& Y& Y6 O) r2 w& @
m_pRevival->SetWndRect( LodeLightRect, TRUE );
J! O, X5 ]! b; H3 C m_pShop->SetWndRect( RevivalRect, TRUE );: t: P8 Q5 g6 i1 c1 E
3 y7 N- I# B2 q& s: S m_pLodeLight->EnableWindow( FALSE );
0 x6 |3 v/ W9 ^* l. h7 o# H# j //m_pLodeLight->SetVisible( FALSE ); 2 D5 H4 t1 B! z5 ^8 n& [( U' O
0 M( V2 F& [* O
// crect = m_pLodeStar->GetWindowRect(TRUE);4 H* K7 D2 L6 g! Z# j
// crect.top += 2;
8 c9 N. A5 d+ ^" ]5 m// crect.bottom += 2;
' H; k1 V' a# b5 c// m_pLodeStar->SetWndRect( crect, TRUE );
. p- u$ u$ g n3 C' f- z// crect = m_pRevival->GetWindowRect(TRUE); ]) ]: R, \5 L% g' j
// crect.top += 8;
2 _2 b$ c, Y+ \3 _, Y7 |// crect.bottom += 8;
`! i7 g- F! o; ~: Y// m_pRevival->SetWndRect( crect, TRUE );* z2 i8 a( h; h: d
6 {6 C; Z. l c" a
// crect = GetWndRect();$ F' D# \( j( T+ e* `" y/ T
// crect.bottom -= 31;/ D$ E# k% |# t' C
// SetWndRect( crect, TRUE );
$ E1 Y& l9 p# C9 c4 G }*/7 E" j$ M/ o8 G+ J( u
#endif // __S_9_ADD
6 L. s2 l/ j; \) `6 t C! Y) ]6 g" c) ?$ u: b' d) ~
// °?àìá? à§?êà?·? 3a?à°? ??±a8 V/ W( x$ q+ ^" `4 O+ c" |
CRect rectRoot = m_pWndRoot->GetLayoutRect();
# r3 h, _/ g0 X8 U. d; o/ K& p' P CRect rectWindow = GetWindowRect();: g6 R1 y: O) g7 |6 q: o7 |. P
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' O. r: w/ L6 b/ t; A- Z& Z2 [ Move( point );
5 J8 I6 a8 R4 N" Q% Y( _ u3 z0 h}# x( m% C7 i& Q4 b/ E7 o+ H
4 j% i: H4 d$ M5 U! }& ^8 Z9 X/ L8 k9 y现在,您可以生成以下的NPC:
B& c5 h' U5 g6 S2 FDarkon
& l W) Y# S9 Z s. g9 {" L0 D! Q) p) l( v& |" `* f1 V" ^; ~# R
代码:
# L! U r: X& B. E( OMaDa_LodeLightSaintmorning
6 H* V& W2 O9 u' U9 l% A: {1 {2 M" i
: r a1 R0 G0 K" o. oCode:
( f0 {5 f. o& t# r! q2 gMaSa_LodeLightFlaris- E' {* t( g3 f- x1 U3 g1 t+ L# o' ?
: z9 _3 V7 l3 T! q8 o
Code:% x, V h8 J& S- I0 m$ v" V9 p# U0 Z! e
MaFl_LodeLight7 n+ f. o, z. D: N: ]
( J: W$ b) L; \<-- You just have to add
# V; X1 M9 x4 `7 y9 w6 B% yCode:
/ Z. ^" w$ v4 q/ e7 EAddMenu( MMI_MARKING );$ o M# r' e9 c: ?( m
to an NPC!
; f$ i) y3 i+ n. ~7 L7 M$ F. T
: V$ x f( O/ E- j! h: p% w
n6 |% O1 @9 {! u% ^# h |
|