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这仅仅是一个片断的教程,所以我不会解释非常多。7 r `; H) V6 R2 _0 h
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WndField.cpp在CWndRevival类:
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代码:4 O9 X0 e( G: R% Z2 g( h3 I% y
void CWndRevival::OnInitialUpdate() , v8 u" X" [' g0 O4 z- E
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CWndNeuz::OnInitialUpdate(); $ L1 ~& V0 n+ ?: N- l
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );) L& T' m9 X: T$ U" U
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; c) R/ b, U, F% F: P& Z, Q
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. F6 V1 v: F) m; }' j+ r) F#if __VER >= 9 // __S_9_ADD
; ?/ H& | q; N" @5 { m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );9 C. T# h$ V/ _# [
#endif // __S_9_ADD
2 g3 j' \1 K* x0 z$ N, k m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );) y, P! b3 T& G" d! k+ |8 Z. |
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );) o6 y1 h8 N' |
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );0 X; s) \: f1 H/ @
#if __VER >= 9 // __S_9_ADD/ }7 P v+ R3 n0 n- x0 ^1 f3 I
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( Y3 j) j2 |3 u
#endif // __S_9_ADD
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6 n. r V f0 }0 z/ t+ f- v0 n#ifdef __JEFF_11_4
2 e9 q' e6 a2 j2 q, p BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ( C3 R% p( _4 Q! w
#endif // __JEFF_11_4* j* W1 l1 [8 l( ^
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )- a9 I9 D0 y/ ]! V
#ifdef __JEFF_11_4$ F) z% M1 N" J# m" I
|| bArena
' a6 m* [ s0 `5 v2 A% {" V#endif // __JEFF_11_4
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t) |& e) x3 g8 b. Q G+ F( P! E" m' g m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );0 C8 K" V) ~! H( P. p! {; h
6 N! p/ m1 Y0 r7 ~, h if(pWndWebBox)' w2 J) u, P& n, ~- x% `0 M
pWndWebBox->Destroy();
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4 {5 L# W( z! c#ifdef __NEW_WEB_BOX
! X" M( ]* X1 S$ t% O# ] CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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$ }5 Y* ]( X9 M) n1 @: L! }9 \* { if( pWndHelperWebBox )
+ x5 ?* s5 a* z6 j pWndHelperWebBox->Destroy();
" J* }6 Y8 M) P( V3 q#else // __NEW_WEB_BOX# U' h0 k8 F1 \/ ?8 h$ Y% K
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)! v, C9 D, o, e1 @1 V' p* j7 H: w0 y) |
pWndWebBox2->Destroy();4 V( k% D+ w4 U3 Y" f- s
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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0 E& }7 v! T* R8 W( s+ R4 G#if __VER >= 9 // __S_9_ADD
3 i0 D3 V! P$ X) o) n1 I9 g" F- z /*if( m_pLodeLight )2 f3 B+ J; R" C' H8 o8 F& Z
{
1 k! i# R9 {- [( H6 J% T6 Y @+ B CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
/ I; {) z1 [- K CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 @7 X& }! s6 y, T o; C( O! e
m_pRevival->SetWndRect( LodeLightRect, TRUE );0 W: \6 [' d j6 d+ I7 V$ h
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );9 w" a* i( e5 j4 q9 a& T* R
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
' d8 V6 C8 ~( }" Z// crect.top += 2;
# [6 U( b: Q( [7 n; @% b' g% P// crect.bottom += 2;
2 ?0 G7 [( K9 ]// m_pLodeStar->SetWndRect( crect, TRUE );& G% I# W# P- p/ n: b
// crect = m_pRevival->GetWindowRect(TRUE);
$ v: D- L9 f5 `9 H$ R// crect.top += 8;
" x( e/ Q( t; E4 t// crect.bottom += 8;7 A# X' c: K- o7 l
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
2 W' Z R9 c& q* Z// crect.bottom -= 31;
6 Q2 A7 g3 u: b4 D// SetWndRect( crect, TRUE );9 ^3 g. ^/ {+ _4 K% E) D" A( q2 i/ I
}*// k1 {4 L3 w+ g& O( O2 a, r+ P
#endif // __S_9_ADD2 X( y0 x+ @$ D1 s
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// °?àìá? à§?êà?·? 3a?à°? ??±a
' u0 {) }; c) _: E# X CRect rectRoot = m_pWndRoot->GetLayoutRect();! i+ ?/ e' |9 x9 y* n* |4 Y& a0 z0 L
CRect rectWindow = GetWindowRect();
& H" ?9 ?1 ^. z/ S) N c7 M5 { CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 g: _7 a) H5 T1 F
Move( point );
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现在,您可以生成以下的NPC:
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1 k( d( a4 V0 B代码:
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$ l1 X% Q' C# L1 z' u! c; wCode:; v" H- f2 B! g( H
MaSa_LodeLightFlaris
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Code:/ I* Z6 f3 S8 V, b& a
MaFl_LodeLight
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<-- You just have to add , [4 h5 Q Y8 M' G! k
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AddMenu( MMI_MARKING );
# Q; F5 g9 O% F$ y# yto an NPC!
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