飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 17369|回复: 0
打印 上一主题 下一主题

职业选择在创建角色

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
#
发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。5 {6 l% }' A7 G6 p+ ~. s
../NEUZ/Versioncommon.h" x/ S& P4 v0 I* b0 q: m, E  m
1 Y0 E8 Y" D' T% i. P% l) Y% Y
在上范围进这里只是这一个:
5 R2 w9 R( m/ n! c5 M代码:" z  Q9 V/ F% y1 q
. R0 X" a0 w9 P- [' F6 V. |( H3 s; n) F
#define __JOB_CREATE_CHAR
1 Q. C; [9 b# {4 Y4 P$ u4 J. v../_Interface/WndTitle.cpp: J7 N1 C9 U% A

6 O: R6 z  b6 I! k9 T在这里你进入功能
: u( c% C8 b( j: ~/ u0 h代码:
: ^- s+ e5 \( F+ o6 y) h+ v0 m8 R, h1 J! S
void CWndCreateChar::OnInitialUpdate()
+ K* e! @) H9 b& s4 p并有助于
7 t1 b* l& T) ^$ t+ P+ }" C代码:. E' M: c- S8 _* ]9 V
CWndNeuz::OnInitialUpdate();
2 O* g+ s, ?9 R9 ~这样的代码:2 r$ V, A5 V9 _. }. ?4 Y) i: L0 O
代码:0 R- p# E6 s( d, n: _. Q! y
#ifdef __JOB_CREATE_CHAR" l$ q9 Z  V* ^* `. M
        m_Player.m_byJob = JOB_MERCENARY;/ c* R9 o, R" J
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );  ~, _9 o8 ~0 E$ y5 A
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
& _, E( a  ~1 V6 X0 Q5 Y        pWndJobBox->AddString("Acrobat");5 l' m0 a8 H) V6 a% {; R
        pWndJobBox->AddString("Assist");
3 H- o+ F9 D' `; U& b2 [        pWndJobBox->AddString("Magician");
0 d- M% s1 {& A1 c; [        pWndJobBox->AddWndStyle( EBS_READONLY );% v3 F6 N4 `% h4 Z% J
        pWndJobBox->SetCurSel( 0 );
+ f$ c7 g0 {# S- |, j9 ]8 c# Z#endif //__JOB_CREATE_CHAR* ^  ~4 X9 U# Y3 {7 F2 N$ x; I
在同一文件中,我们跳到这个功能
2 d- Z7 l' b' R1 D代码:2 t5 r) a$ ~& A' ~
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
3 N4 {, s$ R; C$ x5 k6 P1 E- i并查找这一行:5 t4 W2 J4 r" g( j7 y
代码:. U, j' ~: X3 P7 [6 P0 G  Y
                case WIDC_OK: // Create
  H3 i5 u% H0 ?3 A                        {
( t" o, }# s6 u下面我们就这一个:
6 X; p0 c. I* z+ M代码:# n3 d/ X6 D5 x8 `: |

8 l3 G# u/ P3 J4 u$ G' |#ifdef __JOB_CREATE_CHAR
: y4 X$ j, \7 N  o" N* H) n                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 A, |5 r; H) X% d3 N                                assert( pWndJobBox );+ V! ~* i$ l4 q2 {4 D2 F: j) Q! l
2 \7 [% W6 f" J8 `' h4 F
                                if( pWndJobBox->GetCurSel() == -1 )
$ c4 b+ H  d; s9 v' W                                {/ G/ S' i" t8 p) O
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
& s2 c' J2 x* ^5 m( \9 p                                return TRUE;  F$ x% |) n  F
                                }$ x, q- P' z; ~2 ]1 _9 A9 W+ X

- `! f. [& g0 M4 g% d. F) u                                switch( pWndJobBox->GetCurSel() ), V3 G; z; u% C, U) N- J) J4 B
                                {7 Z2 Q# y' H+ h- v
                                case 0:1 @; F2 c7 s1 r
                                m_Player.m_byJob = JOB_MERCENARY;
; e: {* V( i3 M' a& T- x/ E                                break;. q4 O/ ~" k6 b1 D- j! c
                                case 1:5 i1 p1 j! I" P7 Z, U9 `$ F
                                m_Player.m_byJob = JOB_ACROBAT;
( k, [9 J( ^2 W- R8 M                                break;
% V; N" z( a3 O- H1 k! y& L2 D                                case 2:) Z) C5 x3 N! F
                                m_Player.m_byJob = JOB_ASSIST;& T& I5 F; g$ A7 N4 P9 ]) `
                                break;/ ^' e# u; i- W1 G! W. W( r) t
                                case 3:
7 x% [; k1 M) r$ Q" x                                m_Player.m_byJob = JOB_MAGICIAN;
9 m% Y, z2 \3 F2 d                                break;$ d/ h0 q, X( v& @3 [
                                default:- |- G8 y1 {3 Y- B
                                m_Player.m_byJob = JOB_MERCENARY;9 l* o: P2 V  a: e7 U( W
                                break;
; h/ d' q2 k- E8 q                                }
6 M$ z/ i% ^, c) [#endif //__JOB_CREATE_CHAR
+ O/ {3 R! F9 y5 ]  h6 |( I4 S( x
../databaseserver/versioncommon.h+ A9 |6 X+ x& Q& n, P  |

: W2 l0 S+ z* {5 z1 s! Q" G5 \+ J6 _在这里,我们这一个以上的地方进行
- t+ e. u  x' ]' q& _- U5 h0 W代码:
- C3 a0 l9 m& j3 [: K2 Q2 Y/ P; d" z( n) n% }$ e$ U
#define __JOB_CREATE_CHAR8 s: B) u1 o& Z& ]
../_Database/DbManager.cpp- S' U. N, R. ]: L' y9 a8 k: c

4 s- r+ b* {4 X$ M/ U2 d: U9 ?在那里,我们去的功能
0 N. Z2 Y3 Y) |% J- U代码:1 [% a8 ~* I; s3 Q# _+ J$ u
) m/ y, h9 @! X% r
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )1 J3 ]1 z$ m+ @7 l$ Q. {
并搜索
7 M6 n- d9 D  \  _, i& X代码:3 O+ y7 g0 x! y
pd.data.nJob = 0;0 P4 e5 A8 O: }9 A8 }' q
并替换为  T) x3 Q7 Z3 j( D6 v( U
代码:5 K' a* Q  d( C% ^* h: V+ ^
#ifdef __JOB_CREATE_CHAR
' @4 }0 g) ~6 w                        pd.data.nJob = nJob;
, v. f5 F; o/ F#else //__JOB_CREATE_CHAR
  F+ T- ]1 H/ M! N) H6 `' y% |                        pd.data.nJob = 0;
, F$ ~. E& [4 R! g#endif //__JOB_CREATE_CHAR# r  O- c4 {' A0 a! |; a4 P& R

9 o- e/ h$ I! P7 x3 @7 F这将永远有一个来源的东西。  I$ _* ?2 Y( h3 A# x* |& b1 k

9 l; _% _0 j# S* l, ?" f! E但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库: E: ^! a- u; R/ {2 Q" f. a( O( y; [
和搜索
+ g" y- E! R3 m+ _/ O$ j代码:$ t$ E% ?6 l0 O( w/ u

! D! f, `  r6 R, g8 L                               FROM BASE_VALUE_TBL
+ `+ k- J5 r, x9 H                                 WHERE g_nSex                                                                 = @im_dwSex
+ u, I) E( L. N. _/ l- F并替换为
! U& k3 {4 ?0 A代码:! m# }. L' l! C/ c' Q
                               FROM BASE_VALUE_TBL1 u7 L$ y" ?9 S  a: p0 _, E
                                 WHERE g_nSex                                                                 = @im_dwSex AND
" [+ R9 ], B7 @" ~                                                m_nJob                                                                = @im_nJob# w; w; x' m+ Q  b. U
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
' n; N: h( Z* O1 X, p  K# O% D& M8 B. R+ R+ ^1 h' g% ]- ?
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。: ?' W* j4 t% ^
+ }  F7 k; \7 F; N2 S  p; q% g0 U
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
$ M! C$ y( q/ j! a. _7 n( Q这是那里告诉服务器哪些技能你的角色可以skillen。
4 O4 B8 r- |+ \* w, m: p可惜我不再the'm懒得现在要做的话:'D1 G, P6 ^4 }& P7 |

# W3 g- F6 @, X, Q* {0 S1 ~
) j; P  Q8 b$ G4 ?0 }) @) D
2 |, B$ o; }. N; U4 l. p0 Z' S( E# h6 a2 Q7 @' Z

5 ]7 D5 `* X% X$ P' X! n! _" M

8 U. i1 p* F2 l* q! Y
' p1 r# x2 O5 X( L0 ]- ]* SQuote:; l8 d7 @( t& _. a& G* D5 X
Originally Posted by Divine.  
! T7 o3 |3 c. x如果他发现我0 f! Q  W2 l) @
代码:
* N: j+ g: d, r# n/ B; i( Y pd.data.nJob = 0;
- }! t% K( [, z2 \: ~并非如此:: v( S( E: Z$ i
所以,我只能看到. i  Q% d3 ]( J
代码:" P) \1 Q4 l( Q0 W# f
//            pd.nJob    = 0;0 e9 w  {6 P9 g+ P' ]
^^
0 Q, c$ y. N( BHier, das mussu finden:
7 c/ @" g" s0 i) L5 \Quote:) }$ X+ M5 k# a4 `) D# ^7 l6 A
#ifdef __CREATE_JOB; D) \; j" \2 N+ {9 k  ?
pd.data.nJob = nJob;
- n9 x2 ]$ G/ _4 P/ s#endif // __CREATE_JOB# d2 I, b) Q! w5 N3 C
// pd.nJob = 0;
/ x! r1 j' ^  x  t# }% Y// pd.dwState = 0;
+ [' l1 b- a: V, o" lpd.data.nLevel = 1;
3 h$ g$ r; w3 Y6 I. E: H. M% ~pd.data.nSex = nSex;
/ s6 v. E# q. e+ O6 p  Apd.data.nVer = 1; : R7 n: M4 o: g. D: z1 W; `  S

* l) o" Y: T9 }: g" ^9 ^我仍然有一个问题(:) J& ^4 V; A$ [5 `+ {. g4 }8 Q
下Character_STR DB
6 _+ J  T) o& {; x这样做在这里
4 m( a& V; p- u1 z, ]代码:
- }0 \( |* S2 {5 q4 m4 ?0 @                                FROM BASE_VALUE_TBL5 C7 N8 q+ ]) \+ ~( _( m4 r
                                 WHERE g_nSex                                                                 = @im_dwSex) O4 U' p, z8 A9 N2 ^/ }4 V
在这里改变) H; o0 p( X+ Z  s' e( ^$ a' _
代码:& N3 }! J% Z! H4 f! m# G
FROM BASE_VALUE_TBL9 L6 H6 ^5 d- C# n! p" M
                                 WHERE g_nSex                                                                 = @im_dwSex AND  ]9 M' u, [5 j: T
                                                m_nJob
2 e. i" G1 b4 I' S4 P由于还需要什么?.?
! J$ J3 x" q. J6 Y0 v2 v在第一篇文章中,你可以阅读
9 r7 X4 o$ {3 R6 H) h; e代码:, W) T7 [: X% U0 N& [& B. r
  FROM BASE_VALUE_TBL) e. x$ I' `9 g3 o3 Z' P4 L
                                 WHERE g_nSex                                                                 = @im_dwSex AND7 m' d* u: [; c1 i) r: N
                                                m_nJob       
4 t! L* ?, o0 r  e/ \) H; f
# ?/ A/ J5 I2 M" |8 S. T1 i% k4 j+ ^* B5 ]7 k
窗口是什么我忘了
: |5 G4 H3 ~: X6 M9 t/ j3 d: p) O
9 S0 @" Y# P0 j* {9 L1 p+ m代码:2 b6 f% ?3 `7 O3 ^$ ?
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( E$ ^* e( T6 _/ Y% d
{" n2 g' d; p- w
// Title String
) a7 n) S8 ~# jIDS_RESDATA_INC_003064
: O8 J0 |& H  X) R8 q9 ?& N! ~}
. _5 X) a0 T3 t* Z5 S' m; i9 N4 ]{
8 R4 d6 [8 p9 n! S// Help Key4 \" F# o% k9 b) w
IDS_RESDATA_INC_003065
4 i2 a5 g8 Q+ J& O9 E+ v8 n}: Z, C0 E% R! V9 P) Z: E
{
' h. O% K: @3 e* a# E    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0# l3 D5 w* W9 c# X  p# I, d' h- B
    {9 O& ?0 N* [6 V: [" V* u
    // Title String% C/ N. N8 T. w4 }* F3 X5 P0 X0 q
IDS_RESDATA_INC_003066
6 @! ]7 s) T  H' [! K! L) Z    }. t* B1 w' q* Q5 ?/ y
    {
4 M" K7 s' W2 X  J$ @    // ToolTip
; m3 M5 Q& \( z8 Z' a! fIDS_RESDATA_INC_003067
) o+ s' I4 C# R4 p0 y  ]; J7 p    }
2 Z' S' D& |. |# t- i, T( s$ ^    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
! _$ a3 }0 W! D: V( |% O    {
, N& ?7 h  p$ }, p    // Title String  I- h$ Q9 q  Z. ?+ g! l
IDS_RESDATA_INC_003068
) }* F0 o, E2 {( d: |    }
; b/ a% z& p) V: I6 h9 K" Y4 @    {
8 b4 E: ~9 K1 F4 j    // ToolTip
! Z* E) G" p0 |% T! XIDS_RESDATA_INC_003069
# w% w, @: p5 v) q% n2 q7 T    }
3 j" C6 h$ Y0 e' H: ~! ~( f    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
0 f+ H$ V' D) D! @6 k    {- Q$ W3 B5 D# T& o% i: ?
    // Title String
4 ~5 p3 J7 A7 q: b* A9 O, }2 y4 ]IDS_RESDATA_INC_003070  ~3 ^6 h4 G1 M( h+ m  @
    }" @# L8 r- a" |% ~8 o
    {/ b/ _- e( i1 `0 ^5 f6 w* M
    // ToolTip
5 n9 e7 }* ?4 |8 }IDS_RESDATA_INC_003071; I0 r0 R7 q& r: x, l7 t) X
    }
: s  t' ~1 k6 Z! ~& K* O' J; b    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 07 V8 D5 Q4 M8 ~( K' _
    {
5 ^4 }5 S+ S2 r& k    // Title String
8 H+ \: o- g* N  L9 I5 ?& rIDS_RESDATA_INC_003072
2 G8 C. H) u  m, g    }6 X8 D/ j- c7 t* H, Z/ h  X
    {; J4 \' m" G1 J  d9 B
    // ToolTip& A6 |7 Y2 G5 t6 p5 c
IDS_RESDATA_INC_0030736 }" G, `+ b$ H' S6 x# ~
    }
( R/ d+ W, ?1 b1 d    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0% o5 ~3 F2 x5 e* Z' D& e
    {
) P  F% E6 J2 T* h. P    // Title String. F) V8 W/ f6 e
IDS_RESDATA_INC_0030746 A/ u  N8 s! i; u
    }5 {& N; v% J* H( ?% q, J3 n
    {
+ ?9 x" {- M/ j6 f) ^" |    // ToolTip" y8 Y: ]  D# C" k7 C3 a: Z
IDS_RESDATA_INC_003075
: v2 I% ^5 E- h    }
2 V7 R# f/ s, w0 @8 V7 K    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 09 v% Q: \0 {# ]4 W) E& f
    {( N8 L: |# X8 K
    // Title String* {5 p6 b- I! Z0 x2 e* x
IDS_RESDATA_INC_003076
7 o) A4 V" s, E! `    }( @8 \" Y: x6 T  M/ O8 |
    {7 T  m5 X* k6 Z0 D7 K  P2 Z: J
    // ToolTip
$ i8 e7 l& B( C) `  x% h4 `IDS_RESDATA_INC_003077
, W  Z# E$ M* C# N& ]/ r' o    }. P. x% v: N  F" \
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
) }8 ]) r' N7 D* l: }0 U    {
4 E' M" q( w/ K3 [- l" U" H    // Title String
+ L" W4 c; @3 ^( YIDS_RESDATA_INC_003078
5 K1 w6 z7 Q. [8 V    }
: E2 C0 |: N' d: S( X# d7 X    {
; \$ W3 q( o+ F8 w* b* `8 |    // ToolTip
7 Z9 \/ v& j$ d2 lIDS_RESDATA_INC_003079- Z1 s( H/ n' D$ @5 Q
    }
5 G, h" ^! [0 X0 }6 [    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
* D2 v1 U+ \" b* J5 W    {' C& @4 y! N( x2 v9 c) l
    // Title String
, s3 a' o1 r7 i2 BIDS_RESDATA_INC_003080$ i+ Y1 B; J: ?" h! n
    }
3 G8 \  R& Z! F- I    {
6 `& s2 `! y& H1 _    // ToolTip
- n4 T& Y$ r& G  r# a- p" YIDS_RESDATA_INC_003081$ G6 D( ^. _3 f
    }, j) z6 f' c1 P9 H* I" f4 q$ r! H
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0# J$ r& P, J) d1 [
    {
2 [' U0 z6 k2 M, E) `) ?, B    // Title String
8 z% K/ I3 n+ S0 |6 d: M" tIDS_RESDATA_INC_003082( D- }/ d9 I% r' C( c4 h) t1 W
    }; Y) j/ [7 B. Q9 \4 l
    {
; @* e# F1 B' X) K  q9 S    // ToolTip
! |6 N: B: v% k3 I+ n' p- iIDS_RESDATA_INC_003083
6 j  j& I) i. B    }+ n2 U  Z8 B9 |" I& v0 f- N
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
& `" Z4 G; B) ]! M) o    {
/ y2 Z# c) d& S: O8 f4 D% V    // Title String
* d) n2 {$ n) v# ], d+ ~IDS_RESDATA_INC_003084
- {0 ^# x9 w1 a3 L& |1 K1 C    }
, i& l) I3 W' P* P8 U  m    {
( T$ b2 m' E4 k2 @/ `/ \    // ToolTip, h3 [, S1 y6 d. J
IDS_RESDATA_INC_003085
$ }5 l4 n8 W  M# D& O2 n7 D    }
9 Q' p$ e9 U: S  O# V    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: H. R' ~; T9 I* }% u- s% @: ~    {
$ k0 S  K7 P' J3 Y5 O( ]    // Title String
' Y/ O( l/ D) Z2 C3 [IDS_RESDATA_INC_003086
3 b$ }# [2 Y/ {9 w    }6 i7 D7 s' c, }( p( A+ ~1 }
    {
3 q- Y/ h$ ]: y) _- I* R* F8 K    // ToolTip0 c9 z6 c4 ]% C  Z9 Q
IDS_RESDATA_INC_003087
: Z) v* p2 X  Z5 x5 i. X    }
! Q! h& v3 }  v/ F    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0  P4 j' y  j" f8 N" Y; @% B8 f
    {, i" ]+ P) u1 v' z/ D) d
    // Title String" a6 k0 I: Y* \! G' b8 @7 D/ G
IDS_RESDATA_INC_003088" [+ G( _; u- X1 E& p
    }
( }1 W' \; {9 v- p. A  l+ q    {1 y. I# g. k1 k
    // ToolTip
; [: `7 }$ o8 B. O- s0 NIDS_RESDATA_INC_003089
6 l: R" N% H* B( Y2 j, j6 ~    }2 W: ?& q0 s% V" M
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 07 O+ l5 z. ?; y' Z, H6 b
    {
4 x4 f2 H- J4 u2 e& C) g    // Title String
# R$ a0 z( R4 {) u4 O, Y1 JIDS_RESDATA_INC_003090- y: M4 T9 {0 Y! @
    }7 X! y3 p) b- P2 v% B# f- q$ ]$ C
    {
( @% ]  @: O! c: i! x    // ToolTip
" z1 q5 [5 j6 F  A0 i# _' mIDS_RESDATA_INC_0030910 m5 u" m, x6 J- J2 K7 u
    }2 D0 Y/ \; y) |  K7 [
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 08 f! f$ u/ d* d" w
    {
9 s2 ~- I9 B4 n    // Title String
, m+ A0 `4 v9 FIDS_RESDATA_INC_003092
0 ?3 C( _3 ]3 z  u9 z8 I    }
9 P% K9 `$ ^, E  c) k9 R    {3 c# I; p) `7 X1 ]3 f
    // ToolTip- l& {8 ]1 J6 f8 M, z. m2 V
IDS_RESDATA_INC_003093  t6 L0 h; M" k
    }
1 O% `1 m* Z6 O/ n" p/ Y1 A& [    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
/ ]% q- O. S$ g8 L, d. e& s+ ]    {
7 m' v+ |  c4 T; X  ]% m/ }    // Title String. H6 O, U- B0 e* n' a7 S! X0 z
IDS_RESDATA_INC_003094# T  r8 P7 ]5 s- h' V( S9 ~
    }
- G/ s" G# v8 l0 N! ~) F; I0 a    {' z0 O) O+ c( c
    // ToolTip: |+ i& ]$ Y& E6 D6 {, F
IDS_RESDATA_INC_003095. I6 F" v' ?. M$ c! l+ z8 w
    }
) W9 L/ G6 S  X6 G( i, m( q    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
3 i- A. r( |5 X! d7 Y& N    {
) V. M) x* M9 x( s- R: y: {    // Title String5 G2 l7 Q2 g/ Y; l, r9 v
IDS_RESDATA_INC_003096: Q) g' R- i' p5 m. V. ^
    }3 \$ E$ y- I( G
    {
) _1 @0 `4 W- i8 E5 x; O7 Z( Y    // ToolTip* Z6 |' n# \9 j# A# Z- T
IDS_RESDATA_INC_003097
" S) Y8 e; J4 K( k    }
) I0 p& q& {. S. L% _6 C) G" _    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0) Z% J5 ]% U+ ?) h2 T& J& ?
    {
- e8 ^. H' a& i) q    // Title String1 m  D* i5 H( N6 N6 T2 m" S0 y
IDS_RESDATA_INC_003098
& g. W# o/ w: D+ U& b1 j: o% n    }3 L9 S2 m9 t: ^0 N
    {9 e2 Z' }. X) r2 `9 R
    // ToolTip* E: e2 y/ O4 u8 m$ X- \/ L
IDS_RESDATA_INC_003099
4 a7 A- [: I: _9 Q/ W! n6 y, S    }( R/ R0 Z- H& U3 a' b+ J$ s
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0! U( a# w, e2 z, h
    {
! _0 x) J) Z+ ~0 N, Q; D( ~    // Title String
5 U' A% z" u% JIDS_RESDATA_INC_005076# p3 Y/ c) Z: q: a" a/ G/ q. r
    }6 w) l9 o0 K; ?' X( _8 T; D$ y
    {
( D- ^2 x7 w! G/ h2 t    // ToolTip
' \4 z/ @& Z: w/ _IDS_RESDATA_INC_005077
  E( t. x; P6 n) |; I    }( F2 N7 j/ _8 P6 T
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
$ o/ r& }4 y, Y    {8 q0 p  \  s" f8 o6 W# n6 b
    // Title String
. B: x/ a3 {. P  U' `9 TIDS_RESDATA_INC_005078
$ ~9 o; @" s3 d9 c* U% G    }7 q4 G- {" N. `+ C2 n) G5 N
    {
: @* ^, e( X' z. x  ]& }+ a: ]    // ToolTip& Q2 V5 Q8 Z9 D6 R8 S* p5 B" |
IDS_RESDATA_INC_005079( @5 U% B0 G; O. D# D# ]
    }
" v% ]7 n/ Q  ?    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
1 v' }8 f+ S9 }: C" _    {% |2 Z9 R/ ^  o
    // Title String
1 `5 g# F5 o8 z  \- L) r, }IDS_RESDATA_INC_0068742 _* f- z# w- @# X
    }; ?% [) f  D: Y' S2 f
    {. t, l* Y& O) o) Q/ y  n
    // ToolTip
' m( e9 \8 Q: }8 fIDS_RESDATA_INC_006875
. P- B. y0 C0 y" i( m* m, s( _    }( }1 a" M) O! S6 `, r
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ H& t! @) C$ U% p  T/ n# U    {* m7 R0 L5 m) ]3 Z
    // Title String
( _8 F4 p% Y, {& v. ~IDS_RESDATA_INC_006878% P) i3 A) E- I7 Y) ?3 v. i# ^6 K( I
    }
; v6 U3 V7 [) p9 l5 @  b6 G8 [+ j3 F8 Z    {1 D& \1 L, y! b' P" U/ M
    // ToolTip
3 ~: i, R5 t. c- l% L; j. A- _IDS_RESDATA_INC_006879
$ L. x4 t. Z. \* A    }
- ]" n' j: [+ j2 C! o* o    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
0 y2 e" r4 y, j& B2 P! U8 @    {
1 t7 R) R& m% A  m& p- z    // Title String- a- z/ y  {& n4 b! [- w2 m: j  N
IDS_RESDATA_INC_006880
- \1 h  K- V) E" j" i. q' x    }
5 ?- B0 i( _4 d) ?( m. c. x    {( ?; s) u+ O" v
    // ToolTip* F! I3 _3 F' |) l6 n+ E- M
IDS_RESDATA_INC_006881
& F0 U5 |# k: E- _  q& h    }
( Z8 O+ U  c: e2 @4 S    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0! L. v* g6 ?% l& r# e
    {
2 W$ V3 P1 t: Z# m: T    // Title String
7 d. Q' x! Q. F0 P: S) O0 I9 T  nIDS_RESDATA_INC_006900$ J5 y  [$ ~& k6 D# g
    }
+ S  |" M8 Z- M# e( l- w1 Y& E    {
* i. Y4 ~. p; E" `* V5 }/ {    // ToolTip8 R- j+ ^$ ?0 c, F
IDS_RESDATA_INC_0069012 Q3 f6 ?0 ?. _0 f4 v0 N* h
    }
- a/ l: i" S& {) }" b    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0, A& z) t+ _& N7 v' y
    {7 z( h7 v3 H. Y3 N4 l
    // Title String7 `1 r$ i8 g  B0 @0 @. D5 K
IDS_RESDATA_INC_006904
' x3 u$ O7 A4 \4 [4 p9 v7 R* G% J    }# M" u' [( W9 l
    {: l/ L6 |8 R% Y
    // ToolTip
- h  x3 E6 B0 e; L7 nIDS_RESDATA_INC_006905
' A# N: N) W8 t4 m: ~% e" S8 J* |    }
" a" V! g+ ^- h" S3 ]6 B    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0# A3 I2 d6 c' D- Z5 R! M
    {
2 }, |+ M  Q& ]! N0 h    // Title String
2 p# {) x* f$ k+ AIDS_RESDATA_INC_007134* {* K* C6 G" U  S; n
    }
' J! K! T- w5 J7 q% z) e    {+ H+ U' R5 Y1 ~- a) }
    // ToolTip" j$ N8 g! y9 f# l5 q
IDS_RESDATA_INC_007135
1 C- m3 u# u5 F6 f2 W    }0 q' o: c+ `# ]. n
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
( |. U6 A& J- l0 w! Q6 ~    {
* q4 F0 O8 g8 [7 E    // Title String
. G+ G( o. _) \) w4 dIDS_RESDATA_INC_007136% U. n7 y; F3 c% @$ i
    }6 g1 ], D- i2 \8 x5 h3 e3 n
    {3 G! B8 }; ^1 X/ \/ g* m" w2 U( o
    // ToolTip/ p2 R$ K. R3 I0 d
IDS_RESDATA_INC_007137
% `. M, _3 B# H4 @! w    }. N1 Z3 \" m% Q8 |$ m& j
. |# V7 f$ R) o$ a, E6 w
}: C9 {3 t: M& T+ L0 ?# G
所以红色的!0 }$ a& A% N0 ?% p
6 A( L" Y9 i2 ^3 d% H2 b
这里还tblSkillPoint的条目:
3 ?* Q% V4 L1 O8 ^
& t; ^) k8 {( k2 q5 e) w: T9 d代码:. X! e' G5 z" a4 y7 Z" _# M/ v3 M
                If (@im_nJob = 1)& o; s8 r' F/ V, s  v; X  G! Y
                        Begin" U- R) p2 u" q4 p! a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
. F/ e4 `( a# n$ U: F! x, ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
' F2 J# r- e  j0 i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)' ~/ X2 E' G1 v9 V! N; I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)1 t! C: I# |; F. W# c$ a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7): m( b1 d' D" L! u( @7 X/ M( u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
& Y2 O- b, x8 h+ h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
1 X$ g% C3 a5 w" R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)" a; `7 O( ^# a0 t+ s3 b( ~4 r1 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)2 ]  O" k8 g( g# T4 p+ f8 S6 O, m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
0 O  G1 B" V; u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)( `" [' l' C/ @# f" v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; L4 |" O3 D) z" O$ u/ W/ X  D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)( l4 O0 b8 ~2 h$ h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16): o  I2 z9 j+ E5 }0 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
5 I" b( p3 ?( e                        end
# z' b* f$ b2 K: C2 a1 ~                If (@im_nJob = 2)3 s7 E) V& _) ]8 G/ n, D
                        Begin0 `# E8 m6 ]& r$ a1 o0 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
# n4 C; ^, g- l/ W, c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4). |7 ~8 f4 ?8 c0 B" c' N% F& }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)$ H& U& M2 d0 P- p2 D. t4 \6 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
4 D) z+ z: s# x8 O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)0 _3 @# M, y" P( d7 D: d6 x8 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
0 g0 a& O0 ]) I. j0 d7 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9); i& K5 M9 z: }! j4 }7 q* W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
8 A* X: P# ], L& w0 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
* i! e  X# n# j: b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
" Y$ `6 P" {8 ~" H, A6 y! Q4 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
, B. Y" _  }1 {6 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' l% Y7 t) f/ S* J% m! B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
% K8 V/ q* ~' h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
) y5 K; L9 @3 E6 ~# }4 @0 ]" ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
) D/ H4 F- s2 w" n: O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
4 O6 x) e/ V7 \5 x6 {1 g                        end
: \7 c, {2 v6 ?                If (@im_nJob = 3)
, ^  t8 i- K& O; B- \. e7 U  o                        Begin4 w, T4 I2 L$ I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)! v4 i+ J% L, K- m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
2 i  u+ Q* c0 `$ O2 H% F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)4 K, d/ U2 z) a# n+ q7 F4 _( [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)- |  |* X7 S+ M. u% v  D, u+ c) H2 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7), K0 g1 R3 O) j4 f5 b" H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
2 @% M' _' V5 b3 w9 @( O  {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
" X0 F% l0 o! u  G8 i! A& H' V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
/ l: N# {* b: G! b9 b6 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
+ `( q- t- Z: Q. S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)1 b: r7 A) c: p4 i' d& ^  n& k6 N  O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13). I$ x/ O) `+ A; Z4 ]7 u0 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
+ `* ?3 a! w. D7 J- E0 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)# h6 H9 \# I7 K6 {  M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16), @0 H/ X+ o0 z+ |. @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)# Q' x9 d8 G0 \6 \  h& Q3 }" P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)  B- j& X# h$ t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)( r- A9 X$ E9 ^! W
                        end
) K- _2 P  M7 g                If (@im_nJob = 4)1 e# k( ]& X# U0 s
                        Begin  I/ V( J* Q5 C" P4 S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)- E: r( b+ M/ S  y7 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
" M0 t5 y9 L2 _5 [- L+ a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5); S) C6 ~- g% }, H4 @, Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
5 K$ w) u7 T3 i, T, d% B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)  B- D8 [* I5 U9 Y4 K! t+ r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8), G. f' @5 W4 K5 Y' ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)2 ?/ R6 X3 W9 I# e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
  U& U/ ~$ K* M. }& U0 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)4 `3 J& O" M* N( p+ o. Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
1 [; y( L: E4 s/ u% K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
5 l& E% X7 @: O# ^( z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)$ ^2 k; N' x) |8 m* C3 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)0 k1 o, U  s! N( m# m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)# R" f7 ]& a( T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)2 A! M* A5 n3 s" `7 {+ \' c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)1 Q0 c6 L; p! E8 J0 ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)  {0 b/ z! `! `# g- K. W4 R6 V
                        end. }# r1 C1 `9 ~7 L+ I5 i
只需插入在此插入
0 C1 i- n3 J, v% v代码:; O6 {4 m8 u, G3 @7 ~
                INSERT BANK_EXT_TBL) K9 Q  j. h" [  D) c
                                                        (                                                                   o* F" a. {) K
                                                                m_idPlayer,
" D, V  ?# f5 G9 h                                                                serverindex,& S. N  D) `+ p, B9 |
                                                                m_extBank,; d  m! d8 h# ~9 _
                                                                m_BankPiercing
  w7 ?& ]' L- T                                                        )
2 a: s9 S7 A6 D3 |) _; O                                VALUES
. Q2 H' ^  }. s+ r. ?                                                        (3 B1 d- f6 M  G! R& O8 s( t
                                                                @om_idPlayer,
- e4 q) u8 c1 d                                                                @iserverindex," v* k0 w* w$ ]+ S
                                                                ''$'',''$''% k1 X" e6 `0 M2 K3 `/ p
                                                        )3 K- _  M5 b( G# i2 Q  I

; y5 L# ]/ \+ [: I: ]1 y; M; D3 [& P) F0 w, a
#define IDS_RESDATA_INC_007134 28816; d) N4 Y# N7 G% V
# w8 T' S9 W: Y  ^- z5 n

) W5 F& R: D9 Q2 ~" K1 c3 x; O        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,- [, _8 W' x3 o& b+ e, V7 f3 _
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex! {: M) [* \9 H5 J
#ifdef __NEW_JOB_SYS, {$ s; Z8 H1 E0 J' s$ t8 f
                , 0.0f, 0, 0.0f,
$ H2 c! }9 E( N+ e                0, 0, 0, 0, 0,
) K* J! Y5 g' q# V4 l) V                nJob
' t3 o+ Z+ R$ L#endif& M& e% U7 [2 s- S  y7 Y% S

7 Y1 C2 g1 o, x; u+ H! f+ k$ D2 _  d6 ~6 n7 ]( T! y9 Q
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-12-7 01:11 , Processed in 0.071230 second(s), 24 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表