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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。' \' F5 l& ]+ j5 F& [* m  W4 }
../NEUZ/Versioncommon.h% v6 N+ R" H" Y# j9 I

5 i" E( e7 b/ G' Z在上范围进这里只是这一个:" T" v" K% u4 K5 I) s
代码:5 M( n' U, n( F8 v, H* _
$ Y& k* s% P! C; q- n0 ^* j
#define __JOB_CREATE_CHAR
" d( S- K5 o) n" I/ ~../_Interface/WndTitle.cpp
6 A4 _- Z4 x: K: k8 z
- i# w  @2 u& E0 Q4 @. e在这里你进入功能9 `( y- ?0 i& K- }# g$ ]
代码:4 ?- L- O" m+ Y! s3 i9 @& T( Y
# J: j6 G* f" N. Z) h9 {: Y
void CWndCreateChar::OnInitialUpdate()
" q+ T" j6 x) ~0 x9 U+ [并有助于: a' Z  ]  f# u0 V8 |
代码:
3 p5 \. ^- l/ n% Z4 }, S6 q" ICWndNeuz::OnInitialUpdate();
, }* m2 m% @& P: F' U' A& @这样的代码:( Z* ^! k9 Y# m& u9 `; q
代码:8 b; ~# r; E& o; K3 K
#ifdef __JOB_CREATE_CHAR
- O6 e# ]# o5 I% H5 A; M. \        m_Player.m_byJob = JOB_MERCENARY;& s+ x; r( N( ?4 v0 \
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
# T7 M, d1 l$ p, B$ x8 w; [  J        pWndJobBox->AddString("Mercenary");//Edit by yannickmama2 q9 |# s5 O& ~' r* C% d& n# Q5 U
        pWndJobBox->AddString("Acrobat");
5 i! d2 [% u7 W& ^% O        pWndJobBox->AddString("Assist");
1 q) z, b" r# o/ l/ {# A$ z# O7 u$ Z        pWndJobBox->AddString("Magician");
: \2 t0 w) s2 I3 D# h$ J: f) g- D* p        pWndJobBox->AddWndStyle( EBS_READONLY );0 y/ c6 H4 t7 g- N( b: w; [
        pWndJobBox->SetCurSel( 0 );
3 {" h- }" p: v" s3 T#endif //__JOB_CREATE_CHAR
0 T9 C- ^0 P, k4 G在同一文件中,我们跳到这个功能1 u6 d  {/ O  r
代码:! q6 z6 N6 _3 x
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )  Q( P$ W' ^1 N
并查找这一行:
' y& c, ]. X# i0 M代码:* `4 X# K4 t0 p' d5 e
                case WIDC_OK: // Create
. q7 j& m9 Z) U                        {& f$ x! \1 t3 i: q+ ?) L
下面我们就这一个:
4 M2 U. M$ y, Y6 |5 k代码:+ I" c. Z8 ^! E/ I! y

# b! ^0 b* |# t4 l#ifdef __JOB_CREATE_CHAR
$ K6 j, X1 m. k1 a% {! Q+ k" H2 ?( L                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );9 R$ h' ]/ y6 F/ o2 f
                                assert( pWndJobBox );: ~* |. O& w# Z% b

( v8 Z& ?% ]# b* Y& c! e& Z5 j) @5 ]                                if( pWndJobBox->GetCurSel() == -1 )- e6 _$ K, I1 m2 y
                                {
, d6 W4 d  R0 \                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
; e) K  U5 M6 h( ~* V/ f5 A                                return TRUE;5 \8 e* b! ^$ ]2 F! |' f
                                }5 C+ i! j: ?% a4 H6 j8 W

5 _& K$ f+ o0 Y' `                                switch( pWndJobBox->GetCurSel() )! d6 c1 |# r! h6 C1 ~" \
                                {
$ r6 A$ W: ?) m) A- v$ K                                case 0:
* t  W% g4 g/ k5 s/ R                                m_Player.m_byJob = JOB_MERCENARY;
0 N3 f5 n" F1 K/ a8 R                                break;4 |3 Q- J" S% [  q/ v
                                case 1:, @' g3 I0 K4 I0 I  a, m
                                m_Player.m_byJob = JOB_ACROBAT;! `7 i% o. }' w, s% z
                                break;- n8 V+ b7 Z0 ]
                                case 2:
( ?0 T* k3 v8 F' x+ F$ n& \                                m_Player.m_byJob = JOB_ASSIST;' E- z- D! A* C. J6 F0 U' _5 N5 X
                                break;
; I$ h5 I" j( c" ^. C* n5 S                                case 3:- `- ^/ f2 n# e6 n4 S
                                m_Player.m_byJob = JOB_MAGICIAN;
9 _/ |4 E: J- Q( X0 E, J5 E" }                                break;! m$ Y# |) G, u, U
                                default:
7 P: {! d: ?0 l4 S                                m_Player.m_byJob = JOB_MERCENARY;
. P; ]  Z, b6 x  \5 L" a                                break;! P; ^! C8 D9 G
                                }2 {9 x+ e- H' v
#endif //__JOB_CREATE_CHAR' g& G+ P( J8 |# [" s9 w

' K0 X  j9 S6 J* T  \' @7 @../databaseserver/versioncommon.h
: s  _* |+ A! X# ]: H: c
" n$ V4 a8 U. N6 c# y8 K在这里,我们这一个以上的地方进行
4 @+ v( F( l$ E6 y代码:
. r; T+ e1 [7 p5 |( C& F6 R
$ J. P8 Y. x, r( P! ]#define __JOB_CREATE_CHAR
3 h6 _7 k+ E: @5 r/ `! P% o../_Database/DbManager.cpp: h( B$ Y0 `# Q" K4 Q

  p& W& z+ W1 `7 ?; x在那里,我们去的功能
/ Q2 D! b4 N+ M. `; }1 g' ~2 q代码:6 I! g0 [& @4 {2 a
" @, F7 {" G  c4 _% A2 d
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )* G8 v- m2 R( l8 K7 L! q8 \
并搜索- m( X% ]/ Y7 [( w  _8 ~5 Y% W, z
代码:
2 H8 ~: a2 `+ o( S0 x# lpd.data.nJob = 0;
6 J/ }1 _* z* l: I+ a7 n; A7 @并替换为
/ f) h& c& Y; R, f0 u4 a- e代码:* d0 Z: L8 V% E/ s
#ifdef __JOB_CREATE_CHAR+ b4 S2 H8 ]- L8 W) Z- Z
                        pd.data.nJob = nJob;
( @6 k5 D& n% A6 J/ b( L  k#else //__JOB_CREATE_CHAR0 f( z+ E& T+ V" c$ O* M- H
                        pd.data.nJob = 0;! y% I( f$ a, {
#endif //__JOB_CREATE_CHAR; D2 O9 W: G& f. M) I. t+ v4 {

; _6 ~" e5 H2 S2 }" ]1 {8 v这将永远有一个来源的东西。
" l" F( }3 X: T4 J$ Z- ?3 l
9 g6 ?& H  r3 b% i但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
+ P+ c: S% _. u% Y6 x! L% n和搜索
8 k2 t" F; Q: X$ l, N" q4 K0 h代码:
' x. b' }6 ^7 W
" s' X9 f% n$ j                               FROM BASE_VALUE_TBL: c: }0 h& Y/ w+ R) B
                                 WHERE g_nSex                                                                 = @im_dwSex
! Z4 l& @# `  {* `并替换为5 o" y0 g4 N  O- h" C+ Y4 }2 z- A
代码:9 G1 U$ h  u. A* a9 J
                               FROM BASE_VALUE_TBL. E( u, |% e; n- p/ B
                                 WHERE g_nSex                                                                 = @im_dwSex AND
4 K3 e6 i  T. D1 z" e! V                                                m_nJob                                                                = @im_nJob, ]+ \" c, M" A3 ]9 t& s
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。/ H7 J& S( d: e) c) C5 t# S5 P- P
4 R( r  M, }# C) _& d* }# |
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
$ t- t3 ^, S: S
( B1 M. ^, M3 M  H) N" ]你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
/ C' l) n2 ]  f4 [: D这是那里告诉服务器哪些技能你的角色可以skillen。5 R9 e6 l$ V- ~' k% `
可惜我不再the'm懒得现在要做的话:'D
' v* w4 E' C' E( q$ @. T6 Z# q6 i- B& l) z6 P4 P! Q( Z  [' K

4 q( x% b. v7 c, n
- v/ R0 H1 M# k, u9 H$ L/ c
; e! U1 ^7 N' M; a1 B. i6 w4 Z. V( O* D6 e* y  M3 ?' e6 \
/ O- Q1 J% d+ m9 a: J0 \6 c
9 y4 S& b3 }4 V4 c9 G
5 J9 ?- ?4 H: O1 S8 A) s
Quote:' @6 p8 d( V8 @
Originally Posted by Divine.  
) B5 x. o" D$ b9 |1 w如果他发现我; u, n( S6 B& e2 |) V7 r
代码:0 k3 [3 Z& x% |
pd.data.nJob = 0;
2 s- z- L  ]+ W4 i并非如此:' |; Y3 B! L3 _* b. ^
所以,我只能看到( ]1 I6 U; L- m. V  t
代码:! Q( V* ^0 Y7 @+ v, |9 V
//            pd.nJob    = 0;
/ c* v- \& o0 H: ~: I^^
$ D8 }8 |1 h# d3 dHier, das mussu finden:6 z: Z1 j! z2 j" L8 |
Quote:
& ~1 [; r$ Q$ [6 g! Y#ifdef __CREATE_JOB! X: m6 l0 _. }4 Y- y; r
pd.data.nJob = nJob;1 I9 A  B4 j( q- |9 O
#endif // __CREATE_JOB; @; N9 D% ]" I& p/ \
// pd.nJob = 0;; x7 h# r0 H, v- x, F7 R- q3 X
// pd.dwState = 0;
3 i. H: _! R) n% P5 M4 spd.data.nLevel = 1;6 f  I7 L2 o% O5 v; H# j
pd.data.nSex = nSex;# T! ^: j2 I- o. d4 K
pd.data.nVer = 1; % R& |# v! X. ~$ y! S

! l5 r: J4 S! @. @& d  |我仍然有一个问题(:5 t5 z2 V4 N$ n
下Character_STR DB) w$ |2 i- d$ x! q: D# {& J
这样做在这里- }# M" s) y- v6 r: P; C  c
代码:& T5 f2 {2 t! k. A
                               FROM BASE_VALUE_TBL. R$ C& H* j. X! O- b5 ~: a4 t
                                 WHERE g_nSex                                                                 = @im_dwSex3 V4 ]0 x4 d4 b$ d6 o/ J8 Q
在这里改变: z; B2 G3 F, e0 v& z* V
代码:
2 H- Y- i, Y( c2 ? FROM BASE_VALUE_TBL! Q! t6 t: L' P  D6 w
                                 WHERE g_nSex                                                                 = @im_dwSex AND
# ~7 T8 C6 }6 l( i+ |5 H                                                m_nJob! U) U' c: Y) D$ _$ g/ ?
由于还需要什么?.?9 n& M7 T( M/ E+ Z. B
在第一篇文章中,你可以阅读( p' I, D! _2 S' |
代码:' z1 b! F4 D' }
  FROM BASE_VALUE_TBL, ~$ A- m7 F  @1 X! C
                                 WHERE g_nSex                                                                 = @im_dwSex AND# p6 S" f9 e/ t1 F3 z
                                                m_nJob       
6 o- v( U- E- a  U* B" q1 F" ^) e- X( c3 B4 ]

5 e6 `# Y& \- g" a9 D窗口是什么我忘了
' v/ r* \  y: H" U
6 a+ G: w$ U# D) c4 {$ C; }; `. h4 j代码:; z. Y4 `* \& X$ q$ ?* z- x
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
* J" \0 M" B. r* `5 K{
+ q7 s3 o# j( T, U% R// Title String
- F- ?' \  {1 s$ j+ t! d# iIDS_RESDATA_INC_003064/ T) v5 \+ E$ o7 x" _
}# M3 l! B$ P9 F2 I% {# U! Z+ r) J2 p
{3 T$ e; g# H1 ~* A8 O0 |
// Help Key, l0 t: L4 e8 g1 v# z- p& E
IDS_RESDATA_INC_003065. a6 r6 a  Z# {% V$ G
}$ C% F# @" H- Q7 ]. p1 P$ G# z
{3 t, v5 O$ h6 I2 o4 }
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
2 ?- `8 c: ^" t1 m    {
; I6 X% B( q% r8 K" n7 k    // Title String7 E( i. L% V  c% J+ N/ K1 F5 ~" w
IDS_RESDATA_INC_003066
/ Y1 @. d$ _- p% l# T    }
1 R, j( ^# D9 G  t: l    {( P" h9 f& y) _% F# |( L
    // ToolTip6 F+ C! R/ M+ g# z
IDS_RESDATA_INC_003067
# N! \: K/ \# Z6 h0 U6 |( g    }5 d6 o# s# \( `* f/ {
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 07 }2 X! {  w% }4 M
    {, c+ C$ {( Z. \, O5 s# m
    // Title String4 v0 g, N/ I) J! _5 O# K5 p
IDS_RESDATA_INC_003068
' Z$ w+ P; y9 f' j" ?3 z/ Y    }% D& p( l; U- |& h3 M% ]% O
    {
8 s' a" _& r0 W  u4 E    // ToolTip
3 m4 G( C3 K: x1 a' zIDS_RESDATA_INC_003069' H5 V/ @7 J4 t3 S# T* R6 f9 _
    }
1 k7 V* E% J, ?: ^4 i6 N$ d    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
, h: |2 Y5 [; z    {5 B1 O+ \  s5 e/ d! l9 T
    // Title String
1 |' x+ z) L* y( YIDS_RESDATA_INC_003070! E, O- |3 Q& _3 ^1 y5 a: [
    }
/ C' ^! x6 }. i" P  G+ C  W    {  ^" v0 k  f/ q! s2 B1 k
    // ToolTip
) p( ~  I7 X  X! q; hIDS_RESDATA_INC_003071; H- w3 z, X0 K6 X& F- _
    }; I3 |( {& G5 S* i+ ^3 R6 x' x
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0+ p  E9 r: F- t' d9 V0 O
    {' K2 q3 e0 w4 X' L) c$ F" t
    // Title String; p: ~* M  L/ k% I
IDS_RESDATA_INC_003072# ]$ L9 @2 N0 M, ]0 a; p! M
    }
+ ^9 C, n7 h0 i" E5 c8 m    {
& L6 @2 t' H& P+ f* j    // ToolTip  {3 P/ Y# |" E' |0 L' x
IDS_RESDATA_INC_003073
* p; a% }! n  y  G* c% f4 Q9 _    }
7 h! g+ Q  M# [& E! R    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
. z' F! C2 |# F  N' ~& U0 L) k4 s' W    {
6 s1 V: S. k) b  }- n) ~    // Title String9 n9 S0 ~5 x8 H$ r
IDS_RESDATA_INC_003074
( s+ U9 K, X. G. r4 E    }
( i! S% j  u# d% y. ]" w    {( C7 O% X) x# j$ j
    // ToolTip
% E1 Z3 S: q" n4 ]* oIDS_RESDATA_INC_0030751 o$ r; T* B# ^! y
    }$ g8 a. S$ _, ]0 l9 m# S& p- T% V
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0; a" q5 W' x9 \. I) I
    {1 ]7 J9 v% C5 m" ]' J0 y8 k
    // Title String" b/ j1 {. C9 c4 K6 a0 O; v6 E
IDS_RESDATA_INC_003076
( O! ]- R) j" p  }8 M0 k- E    }. I" Y/ j4 B) O* P& {! V- f" w$ A. W- p
    {
# |9 A4 ?3 G4 c+ j9 s' l    // ToolTip
3 P; Y2 d4 j/ n9 vIDS_RESDATA_INC_003077" I8 F0 P& f6 y, k) [8 }# A
    }
7 \2 F. b( h% H: d( y    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 03 N$ l3 H3 g7 }6 n
    {/ L% x- P  v$ T+ I7 @4 g. y
    // Title String
6 w$ I+ a. ?6 [5 X" u+ s: JIDS_RESDATA_INC_003078
9 E( x4 O8 R+ u, \/ r- i+ U    }6 c) o. h* h4 c4 G2 |
    {
: E9 i- s4 m) k1 V5 B    // ToolTip
! d+ r+ c2 v5 KIDS_RESDATA_INC_003079
1 S( M& c9 n; I2 W4 _9 \; [    }* |/ D5 ?: }" Q( Y: x1 m
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
6 M/ r9 L# n/ \7 u    {. T; B- N8 b  o* E& s# g  u' W
    // Title String- C* J( d1 y# w- i9 @
IDS_RESDATA_INC_003080/ m( [5 k4 E3 Q7 }! [, ~& a5 a8 j$ x$ \
    }
) T; i) m5 \9 N4 w* e- b    {, D. s) i4 S) F% R8 a0 G& M# @
    // ToolTip
( v9 l7 ]2 x  L2 JIDS_RESDATA_INC_003081
- I9 G" V7 S1 V, C) {    }
# T5 U& Y: W! ^0 I0 {6 N0 d    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0/ r  |/ A4 {) m
    {- J: o" V* \' J! N' g3 X
    // Title String" K8 Y$ R" {+ n+ h' [3 O) n+ \
IDS_RESDATA_INC_003082
+ \7 W& o& }" j+ N5 O    }
& N9 o+ q0 ]. L3 E' c    {7 a: ~4 x) m* z3 T/ w
    // ToolTip
5 j) f* `8 A! v9 R, i  e; VIDS_RESDATA_INC_003083
. x5 M9 `& v# J0 u    }, j' G7 O- D$ p- h2 |9 t7 f1 o/ G1 {
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0% I# P6 ~( ~2 T( M6 ]4 C
    {; r5 x3 Y1 j% T7 J
    // Title String2 r/ @* _9 i( @: |
IDS_RESDATA_INC_003084& m7 z; Y  C# I
    }! t$ w. \# c% s
    {
% @/ G( k. O/ |* ~5 u    // ToolTip
7 t# h, H6 H# ?9 p3 S6 Z$ S. CIDS_RESDATA_INC_003085) r& K, M, c" m% j$ B
    }* Q' ^6 H" L+ F  ~; N" {6 z: m
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 07 ^0 r- e9 d/ M1 \- ?" N
    {
7 p3 M9 b6 O% y5 [9 ^) ]9 H' C    // Title String# e" W( x; f2 C3 @2 z! U/ l
IDS_RESDATA_INC_003086) b* t$ Q6 k0 V
    }( b* L6 @; h& E$ _( Y( @4 {
    {
2 ^& U3 K1 P+ _4 ]    // ToolTip
  m- B3 `+ z. e5 ]4 zIDS_RESDATA_INC_003087
- {4 x. A+ R: P    }
3 K4 m5 a0 r8 T' L$ n; u    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
' L+ R* z; _  [' {    {
7 I3 P9 ?( U# q    // Title String+ n1 D* Z6 G0 U! }
IDS_RESDATA_INC_003088
+ f5 F& M+ U) V  }* X    }) A; i$ j% Q" w5 v
    {
  s/ l2 |, Q$ b% c    // ToolTip7 D2 f; W1 t0 Q" Z1 ~- G. v
IDS_RESDATA_INC_0030896 Z5 `# O( n: ]& W( q+ {2 z
    }1 W  i% X3 N4 H4 B- D9 c% P
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 05 A* F* m7 U1 N/ w) e* R5 A
    {
& q  a& E1 f  X! Y    // Title String
3 ~, h: e6 y6 e! C5 E. z4 G0 bIDS_RESDATA_INC_003090
5 N: U' \& d! p/ ]    }, f( ]! ?$ }  z6 G. i" v% M
    {
. r% }8 `3 G8 \    // ToolTip6 Z) V) k3 Z9 \" J( {$ e2 c5 K  k
IDS_RESDATA_INC_003091
$ Z- Z0 b" }, D0 J8 _6 C    }4 Y" k2 r& u4 h3 W
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
" k# }! G, g) b3 P. [( }8 N* R    {
, t. q" K) {' j) _" h    // Title String
* V- C: z  q5 Z9 ]4 U8 aIDS_RESDATA_INC_003092
1 B3 C# j5 _  p$ w% t    }' v' \) i/ [0 U
    {, {& b/ f3 [% |- n$ ]- b# b
    // ToolTip3 {  ?; M. k5 O  s
IDS_RESDATA_INC_0030937 ^  h/ O; t0 [3 c6 v
    }
9 h) G5 n! M) s; l7 K- E% f    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
  U+ \  @" E$ V$ O    {$ R" l; }. X0 n& @
    // Title String* f$ A6 b3 w0 U7 ^* H/ }
IDS_RESDATA_INC_003094* h& B8 q6 A9 m8 Q+ I# \0 u( u
    }% v1 w7 E$ J0 ]4 I
    {. t- ?# {7 ~, y% ?3 {
    // ToolTip$ m! \+ t0 o) S  x  s' l" v
IDS_RESDATA_INC_003095
6 S  w& ]4 w- I8 y" C9 x2 M7 u    }% H5 R4 |; P9 n* t1 H% S
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
" P* A$ R+ L, `" a) l  `    {; C7 w, W) X0 C! }6 y9 P* j
    // Title String
( T' ~) Q( q0 U. }IDS_RESDATA_INC_003096
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    {. [8 X" }- w# K6 t8 e
    // ToolTip/ P# |' r/ T. z1 v$ ~
IDS_RESDATA_INC_0030978 Z- y" X' }5 L4 m& {' b" s. w4 ?! V
    }
" R% W  D2 s! d    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
$ a2 U0 q7 K7 g" I5 N- W    {' G6 V, o7 h) p, q6 G
    // Title String
/ t4 {, R( v) S, d8 e2 iIDS_RESDATA_INC_003098
+ y6 ?5 A* [; J/ I) Z    }
0 E* o% Q  m! u; D' e. G    {, W: {. C! l* K0 ]: k4 C. I
    // ToolTip
7 a1 t, W2 d" }6 M9 ZIDS_RESDATA_INC_003099
/ [$ b9 q9 s  W7 T$ b    }3 n" w1 y: e6 r" J8 x1 G
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
5 N0 |( z% |; y  m    {: H8 b  I& j7 b! m1 L5 |
    // Title String
  Z2 G* B1 S5 S+ q9 v3 yIDS_RESDATA_INC_005076
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    {
5 F% M; a" k& i' ?3 g" D    // ToolTip
4 _9 \; m$ r4 v: E6 q' `8 yIDS_RESDATA_INC_005077- |# I/ m! C9 t' {3 \$ d
    }
+ Q1 Z) T- V1 v9 w; j4 C4 _" H    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0; c, l2 r  [6 ?/ S! U1 o
    {
# J; R7 C/ t/ z& y# U4 W2 |    // Title String7 O# C& ?3 V$ X- ^
IDS_RESDATA_INC_005078
/ t: X0 @+ q* }3 b3 V    }
; D7 R, U5 c: N: M    {
3 G8 k+ t2 E( d: b7 {( s, q9 \5 r0 R    // ToolTip) S7 ^" x: @# P+ b
IDS_RESDATA_INC_005079
2 l, M; I2 Z$ A& M4 z" Y) |    }
% B2 }9 `5 F; g. G  |    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
+ M+ G/ U; t; h4 ^) f    {
2 k* D3 H# l3 a7 L/ \+ L    // Title String" I! i& `6 a* p, G
IDS_RESDATA_INC_006874* h% X- S- y# c8 h
    }9 ?- k8 W- K" Q& \/ G. D
    {: f+ Y% x  O/ R5 h* q
    // ToolTip0 \) J% d  q8 h8 M8 E) v
IDS_RESDATA_INC_006875
! p- G( j  [/ u! Y  }9 f& x    }/ n2 t& m' F( y, o1 e
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
. K. p3 Q* }' @" {    {
/ b) {% y' v" G: n7 E    // Title String. K" u( I" X  Y! S1 I- _
IDS_RESDATA_INC_0068786 e# j9 Y4 f$ W
    }& E& c6 X9 D( o' v1 P
    {
- G- ?# B  T7 L  J$ G* N, `    // ToolTip. B# \! J) Z9 _
IDS_RESDATA_INC_006879
+ V  |  P7 Z  v6 H) x    }* m& N3 x/ b0 F, }/ o: x7 S
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
' Z/ H& r3 m9 l1 g8 _    {
+ C3 B2 G7 y4 M) Z- k% ~4 a/ V    // Title String- B  `, z) p: S
IDS_RESDATA_INC_006880! u7 Z2 C6 t" X& J( z
    }5 d) J% L" _0 I
    {
' ~, S0 c4 R" T) u! u! G; k% O    // ToolTip  A" E5 f# Z( h  g
IDS_RESDATA_INC_006881
- N% E& M) q3 f  G+ R, a    }+ u, _# c. M& r: W6 M  w
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0" g, ]; d( q9 x1 [
    {
: L" u+ |4 W) s2 P7 q( J+ ~    // Title String
* \9 O+ r7 V0 K/ V+ m, |: jIDS_RESDATA_INC_006900
& E7 s2 l) }$ G3 w4 ^    }) Z7 }7 {5 w/ {3 g
    {
: U3 n# p9 E$ M% F+ B    // ToolTip
1 R2 v& R* w5 n0 V) KIDS_RESDATA_INC_006901
4 M( j7 o" [8 ]1 R8 m8 p    }& N$ X5 Z) s/ _3 Q4 X
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; H. `' q5 {: n5 Z" |7 m    {" o0 O  u  l7 C" T7 U
    // Title String
1 U0 j& m( |- y% L6 E, O9 sIDS_RESDATA_INC_006904
0 r  H0 L# c, J+ O5 x    }
% x4 X6 C5 Y2 C    {
/ N" h( s8 l7 Q* h  Z8 `    // ToolTip* M) f, C9 Q1 [2 f  M
IDS_RESDATA_INC_006905
- F2 v8 u3 u6 `0 G# F/ \" J* V7 @    }
; H- u. a6 B# I; U0 y    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0) `$ J. S' ?4 d1 i( `
    {
$ F8 a$ d2 x! Y( [* Y3 M    // Title String
7 T) H. k- k. x4 c% FIDS_RESDATA_INC_007134+ d$ T. d9 T1 B: c$ j2 E: V' t
    }
( g  b7 ~7 N1 m2 R' K    {
7 r' ^% @5 f$ O: ~# [. S    // ToolTip/ h6 s5 ~% N- l' Y1 J1 e5 @) |
IDS_RESDATA_INC_007135/ f( n: {  s) L6 Z  u' L" P
    }
2 K+ w$ a( O  G5 U) G4 t    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
4 W% _6 g. I+ P; ?3 B    {. l0 I  P2 i. d" U
    // Title String
) N7 _# v! H) QIDS_RESDATA_INC_007136, m* J. Y- d, H  `
    }
: m' |) i; R8 X' P9 D    {5 x. O- z7 a9 o: B" f
    // ToolTip
7 u' j; [6 i. }: D& K& e8 [IDS_RESDATA_INC_007137
5 {, t7 g2 C" u    }' n# _# V' Z3 s8 p3 ?9 v3 I
" b4 D  m* B% x/ T
}- [. m2 c& _5 v% y! o
所以红色的!
( K' I3 P: V% i: @8 I! ~+ p( w
# H. z* Z/ {7 H- c  M, |7 h这里还tblSkillPoint的条目:
; h' ]6 I4 [4 n$ i: ~# `) M& {: E' {$ e+ Y7 R% r* Y4 d
代码:
; D$ p. e1 R" O/ P; x                If (@im_nJob = 1)
3 o1 V: b6 M* X+ `( G0 N# t                        Begin
6 ~" X: a! j5 T  H; B5 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* V6 D4 V, x" {; P" I2 d1 M/ U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
) S1 Z8 f5 `& K2 Z* j  S8 D6 R; Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)+ H" O3 l% B1 p3 P1 v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6), z6 z# c: S! [1 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)* t9 n0 g+ k: O" L# M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
1 H3 R% n) R: o4 q" }0 u( d" ]" j. |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
8 g% `. d/ f( R) X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
, u3 r( g( U0 v( f2 m1 \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)8 F: J/ l, c; m- V( q8 |7 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
: {5 V/ }+ w, f+ o* W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
% X1 g4 w- C8 _0 ?  H9 ~; G* j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
9 ^) W* H" z: ?5 s7 c2 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)0 z2 O8 |" L: d( w1 Z+ I% u% }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)% N$ O7 u# Q5 t8 s* Q) |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
+ f6 R% k9 n2 Y: o9 E                        end9 F" O! q% `; O( {) y
                If (@im_nJob = 2)  X3 N/ b* |4 l. @, R
                        Begin$ S, o: `$ A4 p1 r0 I. }% w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
" K/ d. ]' g9 s1 b/ y' e) U) V# ?' g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)0 \9 Z" _" z5 R* ]8 n7 s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
7 F% c$ r3 c. g! J6 E6 f/ G* Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)9 j& |, e, N+ O0 h. `( t% ]0 K/ P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
3 u8 A4 K; O$ }' J% s8 @+ m+ P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)8 R4 ]% b  x8 B* h! H9 z* N) n" p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)7 ~2 }7 E8 }- m/ F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10). c' @* j* I  C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)' _# S$ g0 E2 \" i2 h- j7 C6 H; u8 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
2 Z2 ]: T1 o- \+ Y6 F/ r* {" G( i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)" S5 X; n. X. K+ W. ^& v- [# T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' d; K: `& O  X" }4 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)) K& P- y6 G" a  ]$ a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
1 _+ P4 v: A, n9 i, U+ p4 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)' C+ t( _: H. d5 ~8 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)( F) \# _+ O  n' n3 T# ?: K
                        end
* W, ~$ _% R4 k) m                If (@im_nJob = 3)
) n# y' B. m* C+ t  x* k, |% f2 w5 U                        Begin$ j# Z& A( o/ Z: [" X; [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)  _7 c8 \0 m8 k1 \* a9 G1 D% B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
% O" N4 _  m. |: L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
9 Z& ~8 Q5 S9 `; j( m% W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
" _* s* [, I6 y  e4 Z. P5 C$ b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)' J, o* N! d, e5 }9 I3 z6 F' _. w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
2 D, v: N9 m5 D) }5 c9 }. j3 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)2 \' Z) h) m& U5 q4 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
  D) G% n. V! [0 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
( |2 J0 }4 t4 o8 I! s( R/ m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12): p* J) q% r# i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
% `8 {% _4 x4 i8 Z0 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
; A( j5 f! P4 s7 S: B/ d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)3 V5 G. i$ o9 r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
5 t4 I5 U: K: j+ n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
) T0 Z' Z8 L7 U/ Y. e9 \1 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
. X2 A6 F+ O! S1 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19): t3 Z' [1 l) V, X2 c) V/ H8 |
                        end' c2 q7 `# O- ]- r1 W9 Y. F
                If (@im_nJob = 4)
7 J2 ?1 C' ]( e: d                        Begin0 W  ]' W$ a" j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)/ n% }# O( ~& V- ^1 j7 U# F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)6 O2 j3 L9 H! t6 Y; m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
& X  C8 @7 B0 Y6 B  \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
; c& f" v' w; T3 R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
: @" u3 D, [8 g$ Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)8 n/ {" H- G9 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)9 k' j  ]9 N* r/ R6 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)+ u9 p7 e& f, l# Q9 z( k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11); G5 n% h( I/ f7 ~0 |+ |& T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)5 O' X( N' u- B- i" \9 D2 b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13); a+ ^8 l/ e; e7 b$ G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
6 v$ r5 F9 f) N* }8 G6 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)* t( l2 i, h/ ?  c& N6 K  d' @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
: V  s% ~- o2 ]5 [( h. k; c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
9 E% J) j* I* P. B: X# ?4 ~' }- ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)  l# K; J* h" \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)& a2 u- _" ~3 J% \
                        end# k: H7 \! v+ b7 ?7 v' N
只需插入在此插入
. X& v6 {/ n% u$ T代码:* r8 @9 k1 G7 ~; E
                INSERT BANK_EXT_TBL
: w+ G- T4 J1 h( U0 [. g                                                        (                                                                 * N' ?" b  d) w8 q
                                                                m_idPlayer,( R* h* ~/ M/ [6 E- ^/ o8 }
                                                                serverindex,% J* P- a( w. G# d1 S  W
                                                                m_extBank,- n. a! v' ]' S
                                                                m_BankPiercing0 L8 y" x. n& x; n# r
                                                        ), J7 Q3 c1 w+ g7 \0 G; Y/ s
                                VALUES * V9 D! S; @! x
                                                        (
" v  l: l' h! V2 P                                                                @om_idPlayer,
. D( |1 d" q! p. V- L                                                                @iserverindex,% V# Y7 \5 Y3 [$ v3 R9 Z# U* J
                                                                ''$'',''$''
5 A- R, ?. u2 q- `+ b6 s- I                                                        )
( F! l/ Q! Q' f  s; c8 @' j6 o2 E6 f0 \# r3 \

* t2 _1 a4 c0 k" t  ^#define IDS_RESDATA_INC_007134 28816
4 i% i0 F& \3 ?: I7 O- [9 o% x  M* Y6 _/ T) E1 Q- x1 k
+ i+ o# t1 c2 w8 d! N" X9 H$ {
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
8 r, ~, Q& |6 c, c" Y                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
0 O3 O3 h# C0 `- S' M- A#ifdef __NEW_JOB_SYS+ j- F  `% O- M1 v  I& e
                , 0.0f, 0, 0.0f,
7 O; r3 W% q4 Q7 H/ _6 l$ _% N% b                0, 0, 0, 0, 0," l( S) f9 I- X8 _& q
                nJob   V# ~0 H6 _4 W$ z9 V. U) K; {
#endif" {6 ^' S6 h( ?9 O2 Y  Q
6 y" a" C2 i* j0 l
0 f4 w; o% N: n4 c! v
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