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在这里,我向你解释如何在源选择安装到创建工作中的字符。
* u9 O6 S ?6 d1 Z6 V6 V, Z../NEUZ/Versioncommon.h
9 k) x: R/ j& ^3 l: F% j8 S8 e& m1 V" J# B! y$ g! u- M$ g
在上范围进这里只是这一个:% a x2 o' l$ i0 d1 V+ I5 r2 ~
代码:0 ^1 h G6 b0 ^5 Q/ ]6 R
" m7 T5 x9 F1 e( Q* D
#define __JOB_CREATE_CHAR
" v) ^" A/ [! c- @% ?/ R* j9 p../_Interface/WndTitle.cpp! N2 D* N d! h9 {7 j
+ `& `4 F* z& @4 I0 W在这里你进入功能0 J" m3 G+ T. q2 A2 [1 y: d
代码:5 S: E: ^) {5 `
' I+ E" f7 n% b) l& j
void CWndCreateChar::OnInitialUpdate()
) B, V5 m4 h( J+ A1 ?7 r并有助于% h# [( B( R( i1 l2 `7 X: x1 _
代码:
* d6 n( W; c& F8 t# J+ MCWndNeuz::OnInitialUpdate();
( J% a5 K/ p, ~, ?6 J这样的代码:
) p& k. J9 j+ e" q. w代码:
( }3 K# H2 w, \" i+ T#ifdef __JOB_CREATE_CHAR
. [+ m5 i4 b+ n6 p1 ^! W. ` m_Player.m_byJob = JOB_MERCENARY;. n2 J2 z h/ H4 ?% W
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
3 x7 S- R0 `+ b4 G pWndJobBox->AddString("Mercenary");//Edit by yannickmama
; { q# Z% V2 r% Y/ d pWndJobBox->AddString("Acrobat");& s/ h8 p L2 j7 W' C/ R- m
pWndJobBox->AddString("Assist");) h4 O" G+ G! m6 r) P
pWndJobBox->AddString("Magician");# b0 {% ^; w2 k9 Q" m: r0 {6 S
pWndJobBox->AddWndStyle( EBS_READONLY );
2 ^4 h: _* x% f7 f. c pWndJobBox->SetCurSel( 0 );7 n% g3 b0 i. \1 a( t/ J
#endif //__JOB_CREATE_CHAR
" P ^3 {3 \& T. B. l; E8 z2 ~在同一文件中,我们跳到这个功能7 ~6 t5 t+ |3 ?& c& R
代码:
0 v" K9 Y* D) W; @BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
4 l$ H5 S$ b9 m+ d7 U2 o# k" x* K% `并查找这一行:
3 a. t) Q' U# d代码:) x; W, C! L+ H+ F5 k5 \5 W
case WIDC_OK: // Create
% C! \% U! L7 U! }- w% Z6 B. T: m! ` {
& y' L' n$ M' ?0 X! }8 j+ f下面我们就这一个:& T) A. s. f" ^( e
代码:
8 }, c Q d# C/ h5 H& X" l' [
2 ]( c1 \$ a" f* P6 d1 F- s" v#ifdef __JOB_CREATE_CHAR+ B: d6 a4 ]* L2 U& @
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );0 }6 c5 T4 }1 T
assert( pWndJobBox );
$ ~1 N; c" d5 e1 e- u, U
. H, Q- I9 v0 X' U if( pWndJobBox->GetCurSel() == -1 )8 U& A2 O7 @& o1 D& B% E
{
4 I9 B$ k# ~* E) _" D, ? g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );# T5 R, }6 ]% v n" x
return TRUE;+ T1 \2 Y% ?* d0 {8 J
}
~7 l* t. @, t+ Y3 ^& @$ N; {1 }, d; x! j( H
switch( pWndJobBox->GetCurSel() )
7 a: ^4 R1 {8 H3 g# Z7 S( w5 z {9 p2 {- E: { {9 c0 ?
case 0:
2 x6 G, Z" V1 F# d! \+ O m_Player.m_byJob = JOB_MERCENARY;
6 K" i, X0 m; Q$ Z4 r break;6 w( x; ^7 ?2 e0 M7 y3 D
case 1:
1 w! Y! Y$ ~* l/ N m_Player.m_byJob = JOB_ACROBAT;1 w# S3 z# ^7 d: T; V! t5 L/ y5 B
break;. C. S' z) x1 J% ]; K5 n
case 2:5 M! Y; v4 {7 N [7 `
m_Player.m_byJob = JOB_ASSIST;7 |. B6 V) t" B% ^) G
break;
2 M& r- u) N" a; _ case 3:& |% D. v+ s) k
m_Player.m_byJob = JOB_MAGICIAN;
- x' ?% P' L( p+ V# |+ s break;
/ W! P4 L8 R9 f3 {" c* ^ default:! L' z: u% q9 _6 m) T4 V9 x7 e
m_Player.m_byJob = JOB_MERCENARY;
. e9 ^1 U3 \; T2 s, K7 Z break;( R" ?* }, A; l7 s
}
1 N0 ]; X7 r1 X3 n% B#endif //__JOB_CREATE_CHAR+ Z" L# M+ a6 o! N
4 e3 o" w7 p) ], ?9 C../databaseserver/versioncommon.h: w( O& d5 H; } n3 N& b
: H1 \0 m) V( f$ Y& ^在这里,我们这一个以上的地方进行
; m8 t& g8 U3 b9 O7 Z* Y代码:
. S+ C: J1 J: L! ?/ d0 W- T; u, R5 [2 W4 o/ ^* V" t" V2 u
#define __JOB_CREATE_CHAR/ H3 T5 w2 t/ x' B6 n% ?3 B6 U
../_Database/DbManager.cpp6 j9 p8 B1 x" p$ X- p
# s) m0 n: b* W
在那里,我们去的功能6 H& u2 o# q8 u0 d- v- {
代码:
0 r E4 Z/ P4 i: B8 u/ R/ j9 j+ A
! c5 ]' r- X- g/ {& xvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )- D- H4 n3 p3 M3 L1 _! n% P# E0 K1 `
并搜索
1 c) [1 ^2 K/ F t' ^代码:
0 |+ P0 m& z7 v/ Tpd.data.nJob = 0;: k0 K; J; C7 E* ^
并替换为! R4 K" c& I2 T
代码:
4 N' L2 [- Z! k8 t) Y) Y# ~#ifdef __JOB_CREATE_CHAR
$ w+ M" x; V1 s1 w$ c2 Y" {0 S pd.data.nJob = nJob;
9 L9 H8 Y, ]' q) Y0 V/ K#else //__JOB_CREATE_CHAR4 k/ ?& a$ B+ b1 Y+ F. m
pd.data.nJob = 0;, J! d7 y3 ? h! n- L/ s
#endif //__JOB_CREATE_CHAR
$ |8 s+ U' A0 D7 k" M; F3 B# E3 }6 d. Z8 L( L( F7 z" }7 S: c$ c! z
这将永远有一个来源的东西。
( Y+ k7 h! G1 o7 Z$ m/ e1 c9 q: J `3 K# ]
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库0 v% n/ n/ U/ f2 J. b9 a3 Y
和搜索
; N+ k, ?0 R2 }: g- h代码:9 L# m: M% @) v. L% x- o6 |
3 Z0 T. c; \7 K' j u! l FROM BASE_VALUE_TBL
$ \8 `1 S$ d1 |+ ~# f WHERE g_nSex = @im_dwSex
( k# i% }0 Q: e, Y/ S并替换为
* n# c- i" x; z/ Y$ G& M代码:6 i* ^; i' I' D ?
FROM BASE_VALUE_TBL
, `0 _0 |9 W: J: F: w WHERE g_nSex = @im_dwSex AND
; ]( `6 s0 U2 r m_nJob = @im_nJob# \. j0 S; n) S) U _- K& b
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。8 Q1 t( |) R( d* S
) h+ h! w) B$ l+ u q# ^! r( i你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
9 {# ^5 {9 S) I# Y& R3 ~& V. V% ^, a' m8 H% n: h3 T
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
3 o: R) `/ O1 B+ L5 t" c; r! n这是那里告诉服务器哪些技能你的角色可以skillen。
8 O1 o+ V) }: ]7 w可惜我不再the'm懒得现在要做的话:'D' b% o- j- B5 f( b# x+ ~) k
1 e* B' f& q/ t2 n
9 I+ p' M) u$ r" t; I# a& O* v, S, P) _, x% u5 T5 ?2 f2 R! G
" z5 L1 K( }: N* w" l% o+ z
, }9 k' G: P! N# O" ?! a! I7 b1 i4 ]1 J
! T3 ^8 o; g5 T9 V Z' _4 V k8 w! R
Quote:
" _; k/ P o$ o3 n% U0 BOriginally Posted by Divine. 3 u3 ^2 A8 B- U; t8 y# Q
如果他发现我% \8 l4 |4 m- E! y- ]# j& P$ G
代码:
, _! D& y4 w2 D& g- E! ~ pd.data.nJob = 0;
3 t- _3 g7 M9 t- i2 A X0 } w并非如此:
1 L( q& k( w0 r, r7 B4 Z8 U所以,我只能看到
' }& F7 r- f$ m. ^! H4 K# l% u8 D代码:
5 k4 }! B9 X0 P& K# f, u( J& A" l( y // pd.nJob = 0;
% K$ Y& V* ^' }) O/ x$ N% w& C^^
3 z$ [+ ^1 U: ?0 ]! DHier, das mussu finden:
) J7 F E' a, @% aQuote:
* b$ l/ u! y ]' h3 a* N#ifdef __CREATE_JOB r: L+ y9 s% e6 u3 U
pd.data.nJob = nJob;3 v' e) O1 I* m6 h; G9 _3 J: v1 q
#endif // __CREATE_JOB
6 Z) {" J4 ?9 \1 V2 y" W( ]// pd.nJob = 0;
8 y8 J4 h9 |+ I2 e5 X& V7 P) s4 f* L// pd.dwState = 0;
1 W+ _& A! B8 Lpd.data.nLevel = 1;
* n* R2 U- X K, I- ppd.data.nSex = nSex;
1 ^7 {7 p3 m& P' A* q: j+ Gpd.data.nVer = 1; 9 Y- M* Y7 \" E$ t
9 O- ?& G2 D; y. g我仍然有一个问题(:8 o/ w! A8 W3 a: j# `8 z( y
下Character_STR DB
/ r8 }+ A% s7 C4 R这样做在这里
" e- X+ k- o, u* w代码:7 k# g6 t& [5 Y& k9 @/ S
FROM BASE_VALUE_TBL3 ^+ p7 C; |. v v4 _
WHERE g_nSex = @im_dwSex
$ H8 a; X, u8 I9 q, [ {在这里改变
2 Y: a) N( w5 b& ?$ }代码:+ }1 Q5 U% i, }. L$ r, ~
FROM BASE_VALUE_TBL
{, q1 X# s. A9 I7 z; y WHERE g_nSex = @im_dwSex AND8 s# Y J' W5 j; H/ N
m_nJob
5 g2 v" R T5 O: }! p8 w4 J由于还需要什么?.?4 X) o, K1 o/ u+ C- u4 R' g
在第一篇文章中,你可以阅读
+ S6 O/ O" ^! q& X2 z代码:0 o" P& d- {/ N( p: y {; u0 d: V' d
FROM BASE_VALUE_TBL5 D. f2 z) Z3 X
WHERE g_nSex = @im_dwSex AND. S# j( x7 U$ E1 B& U3 D
m_nJob
* f7 m! t7 S* |( n9 S- {) E5 p0 m# V) Q% e# h. u6 A
; j8 E' W- M5 i' }; i4 l窗口是什么我忘了
3 q# n. v* a# k, r
" f' ]8 R3 H) d/ Q) [! ]% ~代码:
) G2 h' K$ O+ [APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
$ k& p/ S) \# D) d3 _- B{
$ m" b( a7 o1 V// Title String4 L0 F% A; L* n, N$ b' c
IDS_RESDATA_INC_003064) |. |2 V$ ^$ k& j
}; g/ D( h' H- _& M
{4 f: t+ U+ x8 B3 z j( C @5 N. ~
// Help Key
' r) O" r& W' V* XIDS_RESDATA_INC_003065! r9 v& |6 u, w% i! ^& f/ n
}1 h# l" M- W6 B" Q9 S8 d
{9 Q) R0 g1 E2 r& I+ G: E, L
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
' l6 ?/ l4 x. ^0 \& c {
. H& t5 @% f" K // Title String' r; ?4 W# S( d& A/ V0 z$ F
IDS_RESDATA_INC_0030663 G8 D3 @: s# f
}# b6 @ I' E( \* k7 O- K
{% d& A/ a$ T8 n2 H* ?
// ToolTip8 G% N/ I3 k1 Z' H
IDS_RESDATA_INC_003067
* b- J& `( J! R0 { }
3 c: A9 _' q# s WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 00 z; U+ f, `, H5 `- d
{3 q6 z% y2 s @) b
// Title String
& y! B: {0 \( K8 {4 e6 m( H, qIDS_RESDATA_INC_0030683 v% s! j/ _# g
}
8 k; @: |( f l! e8 O {) Q) i* [1 z) a& x, z+ i# X
// ToolTip
" ?7 B+ t" A- C2 s3 `' YIDS_RESDATA_INC_003069
) O) {% [3 F$ F9 ? }
1 o2 {# n$ \2 V2 G& a/ F7 ]( N WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
# d/ R, a: }$ d {* i- c8 }$ S: }- Q& i0 o
// Title String6 s/ J1 G( I4 S' O+ o* J
IDS_RESDATA_INC_003070; ^5 x% }; L5 v Y( y1 O
}4 N2 R9 ?9 z# a9 E3 R
{' Z9 ^5 E4 m1 ?# e/ r+ Q8 w0 i
// ToolTip
g1 U( ^( O0 v# s* K1 P! r8 E. i" ~IDS_RESDATA_INC_003071( K3 @& x* \6 s1 s% ]: Q
}
' t9 p q" f" o/ \1 [" r WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
- ~; E) a7 u& z1 b {
2 {! k$ B, A% i. u5 g# W // Title String
8 W7 Q8 V# f3 A J9 z zIDS_RESDATA_INC_003072
/ p3 l* L" h0 O9 U, L; ^# x }
" d7 A$ p& p6 J1 J/ w {
( Z8 z; v' f! c$ ~ // ToolTip& G2 {1 R. B7 P" Q8 o5 ^
IDS_RESDATA_INC_0030733 X2 F* n' F; p6 V
}7 u- F3 d( i P- `( A+ s
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0/ |5 a( W( D( e G$ s: q9 E
{: J7 ]! G# n0 S; I1 |0 l& I" F
// Title String+ \. f" q% B( N1 U7 A5 F
IDS_RESDATA_INC_0030741 p: K2 S& G0 ^5 k1 e: ~9 J
}
! M( g& p0 o8 n {, e6 Z- W$ c) N- }3 k' f
// ToolTip
8 E7 w& j" o3 d- A9 _IDS_RESDATA_INC_003075) c, r' W- S. l
}
1 h) M2 O( {2 W& s) G, b WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
8 _# i& _/ f+ ?2 M7 q {# l3 |6 Z3 s$ M( o$ ?
// Title String
' [$ l1 D7 n: g; dIDS_RESDATA_INC_003076) h# p. @$ D$ L. e- e/ ~
}. h; m. i4 U6 ]+ B* {/ `5 U
{% B! F! q* |" u. g3 r" e- b
// ToolTip, i* b$ h/ }9 n8 ^$ I7 C
IDS_RESDATA_INC_003077. c5 a) B" X, B6 l: S# j
}
) y: `, {0 X _/ l9 K+ ?5 D WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0/ l D$ x% s" _: V5 S! m! q
{/ f: t0 f2 t9 p6 k, b M
// Title String6 l% I; M- a& f {' P
IDS_RESDATA_INC_003078
) g2 M6 Z4 m4 e# L }
0 Y: `% @" ~/ V; T) R {0 {* ^. c3 f9 D* Z, H3 V
// ToolTip
* j8 q0 I2 Z; K, x) ?- H3 ?IDS_RESDATA_INC_0030798 U( a5 W( k9 F
}% b6 r* o2 g2 n0 U2 P$ R
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
" c) w7 f( N4 ~( @7 w% [7 t. z {
! O1 ]" `. z# Q; I% z) ] // Title String
. V4 Q6 a% L3 ]- u; L% J( V6 t( ~IDS_RESDATA_INC_003080% z* c( X# k; q! w6 k5 n0 S
}
+ O& m/ D* A$ o {. D/ y0 y$ ~6 G& A, d! r
// ToolTip
' M0 Y! j1 k7 TIDS_RESDATA_INC_003081/ w/ ^( l+ J' j, j
}% q; |& ^* M, s' e/ ?
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 01 g. u( A! G+ ?2 x$ q2 V
{
7 S* P" V* h+ w0 p! b // Title String
0 B. ^3 n/ r0 f# s4 yIDS_RESDATA_INC_003082' W; q4 m5 p2 b4 R9 ]3 }
}' k' a" M5 @' G; m) W( i- j' z
{
0 m9 Q: d, x& q+ j) y* t // ToolTip1 }5 I, j; r, Q8 p9 z$ S: b
IDS_RESDATA_INC_003083. V& ~* ^ z% N8 |
}- ]* \" p) Q. t0 ]
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0* Q4 f- f& E/ g+ M
{2 W" E/ B ]# I0 `" b$ i
// Title String+ o7 @, C. }' v/ X7 V
IDS_RESDATA_INC_003084+ g3 _3 \/ }; ]( Z. I; O$ H) Q) b
}( O! G% G2 H( r: [/ B2 S6 t& z
{
# r. M* e9 {% w. T! t // ToolTip' J$ [6 P& z$ ?
IDS_RESDATA_INC_003085
) I' W' [3 R* I! H }1 v* ]& f. l5 W
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 01 Z/ i- p" u |, _% o
{; H. O' T, @& j2 l$ o
// Title String+ d/ I% ?# D( e m' _
IDS_RESDATA_INC_0030866 z2 z) H9 j- E/ a! w! d I
}
6 ^, @) v0 R4 N0 g% e$ _ {, u# A. Q' F) [
// ToolTip
3 [- e r! u0 h/ o0 B2 ^: BIDS_RESDATA_INC_003087
. v& x+ K2 A: g6 o }8 c- d7 s- A2 C- r% I
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0: I; @5 E6 S/ m$ G. p
{
0 M( u0 S( i0 {, x% V* B- R // Title String
: \) O. B7 {. M2 z9 l+ R' IIDS_RESDATA_INC_003088' L/ e; i, a& m7 v6 K8 f
}
# n: o& }* F, m9 H3 K+ M {
' x1 O' D, R; K- Y // ToolTip
; C4 [6 v% H0 t; v" b! RIDS_RESDATA_INC_003089
) ]" O/ z- s) f. y; c) K. V/ F9 T } H( d7 C; h! [# J+ i
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
. F: x1 g# K$ R* D2 \ {
9 q7 x/ Y# q. p; x // Title String' T# y3 I7 q, [4 n/ s$ q* L+ t
IDS_RESDATA_INC_0030901 v$ F8 D5 b6 ]' e; D& x5 k" W6 U
}5 h; ~9 O- e0 X0 G" A; w
{
9 G' x: ~& \* y) o3 z2 G' Z9 Z5 p+ ^ // ToolTip" F0 u( I( s! [0 f' d
IDS_RESDATA_INC_003091
) g! M8 ~2 y8 W" V }, t% ^( E4 d1 g: }5 }1 H# q8 Q( d: C
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
* D3 G; Y. L. }1 t+ e6 y/ M u$ L {/ r, Y" C2 R6 H( ^5 n: ^- d
// Title String
, R8 X( R8 Y4 A2 F/ h8 uIDS_RESDATA_INC_0030927 l6 u" i9 a* o* z j' c
}) A' k" \0 O: K+ }4 e/ N
{1 d; o7 ]1 H3 M7 q3 M7 ^6 N3 N
// ToolTip
6 F$ N2 \" f% |8 u5 HIDS_RESDATA_INC_0030930 h) M$ y# i! L2 |# C
}
/ O6 Z' [+ i4 B0 A7 N4 b/ m WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 08 }' ]) }$ a% n: f G4 r& E
{$ S9 N2 \, `$ N0 j
// Title String
b1 l! I' ~# [, \; u7 RIDS_RESDATA_INC_003094
( @! I" L2 R) R" Z% b; `2 \0 v2 b }( i+ b6 Z9 ?/ [! f
{! j- f- r X4 B n8 K9 C
// ToolTip
, }: Q3 _" i+ G- r- ]IDS_RESDATA_INC_003095
: Y) A6 _' ?* F, u# ?5 p }" d1 W4 u7 c$ f
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0( A4 V8 D; \, K
{
5 p- F5 d ]; |8 R. @8 n7 k: h // Title String" T. v" ~# l8 }8 q( R% w
IDS_RESDATA_INC_003096+ Y. t; N+ g( d/ a3 ~! v! Z
}
% X/ j5 c* D/ u5 N {# S6 q Q7 X' G
// ToolTip/ C! t8 {4 c0 Y$ J, ^8 V v% q
IDS_RESDATA_INC_003097. n) i8 \/ a0 [0 f/ T+ I8 X
}
; }( f- O3 C; B2 t- r+ O WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 08 |" @+ ^, o9 }" R |& L Y
{; |* @4 B, o2 N+ R6 Z
// Title String
1 _. ~/ p, \4 t9 a$ A. }IDS_RESDATA_INC_003098
! Q! X+ o2 F, J( S$ U1 @ }
& B6 K# m" F0 L5 u( A& x. C$ W. Y, Q {9 T e: j$ U$ n2 k! e v2 o; F( X
// ToolTip' A, r# n( p/ M. g
IDS_RESDATA_INC_003099# b/ E. H; y3 Z1 h) ^' W. `8 n/ m
}
$ V* `+ d+ H5 B5 e1 o1 B3 G WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0/ |+ V" S* u( a( O
{- R% N2 a$ g5 c5 G% [! O; ^
// Title String
: J. d+ V8 ~$ F+ _" v: JIDS_RESDATA_INC_005076
) D D' R& m- G6 F% E* b }( Z4 C6 a' ~+ @* [' Q- z Y
{4 f/ T0 b: B, s3 C
// ToolTip6 H' t& A+ N4 m4 ^( D
IDS_RESDATA_INC_005077
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WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
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; L2 Q) C, w* c! V$ N) \ // Title String/ l" D4 o& ^/ |- ]& U) n' ]# I- a
IDS_RESDATA_INC_005078
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# l& T) I0 E; u2 [" O! L {
: h! t- B) T9 M // ToolTip. X2 A( p- x) f, ]
IDS_RESDATA_INC_005079
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! q) z* M0 @; G0 `7 l WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 06 `/ w4 c/ i3 p3 `
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// Title String
* M8 A8 r9 {1 n. o/ Y0 }* a, yIDS_RESDATA_INC_006874
: ~( j; p6 F, X/ y8 C }; [7 w G+ g) L- ^3 G1 C3 G
{
3 a7 K' Q" j3 ^0 z O6 I! ^( d- K // ToolTip. c9 }( q, r5 g5 }; R J* W
IDS_RESDATA_INC_0068752 n& k' e+ r- E$ v$ m4 I7 U; M
}
- `; R8 z7 Q9 L4 L2 p5 ] WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 02 W2 o! F; J6 H: y% A' Z
{' r5 n! g( a! t$ z7 x
// Title String/ P) T7 T4 Q- h: N( o5 H2 `
IDS_RESDATA_INC_006878
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// ToolTip u! D0 n7 @, R! b6 ^1 A$ `% U
IDS_RESDATA_INC_006879
( |. _. T/ |1 H7 p" w }- A4 l8 \) ]( {
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
; u' P* B) D u" n* \1 [7 ~0 @ {
8 v. u9 P4 [; `( H: Y- c // Title String
% ]' I3 t9 |7 a6 \" Z. wIDS_RESDATA_INC_006880
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// ToolTip; l8 p& d* x) B3 z" H) {* ~
IDS_RESDATA_INC_006881
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& ]4 j+ k' ?- V3 ]8 z) i0 X# Z WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0# L& \ I0 e$ a
{
/ V0 I* b9 |% T/ c // Title String- r& ~' [/ ?/ y0 {, D) x" W. H- k5 B
IDS_RESDATA_INC_006900. X, a; x3 O/ d+ Z" r
}
$ B& J" @1 E! J5 W0 W% B* ^5 g' p {
. m8 o* ]% y6 ]- M9 D$ h // ToolTip+ W* N/ X' n( _ p4 f
IDS_RESDATA_INC_006901
& w M6 C, x/ I% B }; w- {6 K2 x* g3 T2 A0 C2 c9 y
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0! O- J( A8 w$ ~5 Z2 ?1 u( l
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// Title String. L$ ~) Z- ~ N" `7 o0 @8 Q
IDS_RESDATA_INC_006904
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3 n% E( P3 U& }8 q+ Z: | {
& c" p' |9 x, ^: }1 X- `6 c // ToolTip) R6 ~3 e) T6 ~# W
IDS_RESDATA_INC_006905
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WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 05 a. v4 g& V. d8 |. t6 e+ z4 o. l9 B/ I
{
. Q t/ t0 n6 k. F. m9 z, u, A // Title String
) K* f( t0 a$ t. @4 |2 ]' ]3 p4 YIDS_RESDATA_INC_007134
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. T1 B* E4 V8 {4 a0 c! H {
! G O5 c: { P" T, G // ToolTip4 a' U) n- S+ ] ?& ^& ]6 \
IDS_RESDATA_INC_007135. [1 P- U! W9 R- H( c. ~& W$ l
}7 d' }6 P* C: a! p; v/ ^
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
8 e+ Q1 N2 O; O3 D {
1 O/ f; d: ]: ]; n; X6 E4 {+ L // Title String
5 a$ V5 z/ v5 A2 w6 J0 rIDS_RESDATA_INC_007136' N; Z! a8 C- \( R) v- f& ~2 b
}! c, @4 F/ W9 @& a1 ~
{
; k- s q6 i( i$ }, m5 i // ToolTip
' @3 Y3 ^' R$ oIDS_RESDATA_INC_007137
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}
) f' d# {$ O6 V- z6 P9 P所以红色的!
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这里还tblSkillPoint的条目:5 Q# |/ z2 ]; _% G2 W$ k. g" }
; X1 G1 Z# M/ U1 ^) a# C代码:: Y! O1 o; B; p; i! v
If (@im_nJob = 1)- p' F/ N( o. l5 u9 v5 u) ~
Begin
# o, g# B7 E9 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3), z( _2 Z6 x5 }: ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
: V4 [9 {2 C1 @5 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)2 s# i: R0 K; k- h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
' I; o- ]% j/ G* n5 k* j9 s" d2 Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)' R7 ?0 P K4 H$ W8 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)8 p9 a4 V, e! Z, o# | C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)/ R1 h2 @% ]8 q7 ?, e" A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)* d. Q1 N! b% v9 O' ]( U" | V1 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
4 I) M4 g/ ]5 _: q8 h" ?( y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)+ n0 K- S6 L2 Q: \5 x' E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13) h# b5 a( i8 @9 Y. o* {3 B2 v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)9 ]2 r R' v& y; O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
) _8 @1 x0 [% X- C) X' w, @# o5 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
a0 Y. Y8 W/ p0 s3 r4 V2 \8 P" z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
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If (@im_nJob = 2). U* l4 e/ q. ^3 Y- p* t% B3 g
Begin+ Z5 ?5 f Z0 e. Z6 U) ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3); \1 D) |4 z3 e& Z% _. w3 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4): X6 s+ G3 x1 z l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)$ e/ T0 y6 ^5 N# W* A, P# ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)1 _3 i) ~% m9 |8 L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
* B! V8 \ ^+ C8 I7 }4 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)8 h$ U6 R& P, ]3 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)* N; U1 \7 P# s ~$ |6 i0 g6 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 y# Z8 z4 }0 ^* F# Y9 B1 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)% c" R5 S6 b9 X) [. p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
. l) _( c; {) Q* o: U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)2 X. T; v5 X" C) S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
; n% K) N, E1 }5 v, O s1 u" L( k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
) j" R, I y2 Q) I6 ?/ g9 A1 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
; ~, l& \ A. t+ m. @* v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
+ y4 ~, A' |: @+ Z! h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
. |0 `; A6 ~0 i, E end% w4 ~/ v2 q; k3 E
If (@im_nJob = 3)
: q5 W% e8 V0 t+ N Begin
) B% D' K- c$ |6 }: T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3). e$ d6 K; o% N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
, A1 ^5 N3 P+ K+ i1 j- H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)$ }" X# I& S9 R- A" G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
0 k4 g. n0 T9 [3 U% g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
2 n- A# U3 O" K9 m d3 | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)3 x) d# ^4 L& f) o1 I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
/ N- a, s0 o7 S4 q+ v0 c2 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)4 T0 G6 Y) h1 ]: N. v1 g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11): U* S; ~# N" p/ J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
$ n0 [- d% W$ n8 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13), ]1 O! }+ ^. }: r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)9 r; N1 o) D" i& z( ^6 }3 {" [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
( _ c5 O, w7 D) S$ ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
5 B0 a+ A" [1 M7 Z- E7 ^- Z+ e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
0 T4 L& D' W* a9 n' f; a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)9 ~- g' r" ~! d& y% r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)2 G1 V8 \8 R: M& f' T+ b
end6 M+ j' {: ~. t% `! p3 b; N( J
If (@im_nJob = 4)
$ ]$ F; ^! Z. p, U( Z6 N* _1 ? Begin
7 X& {# v. y. F4 n: u: p/ |8 z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
7 ]/ L8 E6 `* M, e k) @: k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
, x( B U# |; i9 b) Y1 `. [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
2 I3 g, N6 R5 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
% `7 _5 i, v# A: t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)$ y& n8 V N9 H7 s# m7 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)$ m8 ^% z' Y; t4 I+ j, \( B8 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
7 j2 |) ~+ `$ s8 A- I7 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
6 c; ?; |: M, ]' W: u1 s3 @, O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)4 ]1 n; y; ]# ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
J5 a7 z+ T+ J* {2 i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)4 L6 L' y9 C+ |% Z2 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
_( b% g2 J. @; G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
' K( @% s) M6 z y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
: T# i) r8 V1 I" Z9 x( z2 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
% a5 ?2 ?) G+ C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)3 R/ B# N! k# Z$ {4 ^% }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)4 W! t K/ V, L
end
( Y3 o/ f$ n" N* K a: `只需插入在此插入9 T: Q5 G' W$ x4 D+ {- }
代码:
; ~) y+ W9 M" [* y1 L INSERT BANK_EXT_TBL9 w* G' G) f9 Z+ @
( - C- h# C: p5 J S- O4 a: n4 e
m_idPlayer,1 s. B( K7 v) i( J2 K4 B1 V
serverindex,; J" Y* P) n2 n+ ~
m_extBank,7 j) ?0 m3 C5 {' v4 F/ L0 D
m_BankPiercing
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VALUES
t9 q) I& n# t( A5 T8 n0 S (
9 t/ T4 X0 t9 f" K7 } @om_idPlayer,
! D o! G0 }+ T6 [) w5 P* L @iserverindex,+ B3 f$ x+ P' M/ @7 h' a `
''$'',''$'', m2 \+ e1 \" l) {( k* ]8 n
)- p; C9 m* A, ]' _3 ]
5 u, Y8 v- ~8 |/ ?# W% Y+ d& W
; [6 L) ?! O) a9 V5 A0 q# R+ B; M: @
#define IDS_RESDATA_INC_007134 28816
4 [: z, i+ z6 ^ K$ G
5 w* D* n) _ P* F9 @8 Y" k7 p
- I. y& E2 b) p# ? G+ [ DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
4 z9 T. k. ^' ?% E5 H) j9 C. x( r dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex$ [* T* e( f% w2 k, A- S
#ifdef __NEW_JOB_SYS
4 g8 i7 ^3 q+ T5 P , 0.0f, 0, 0.0f,
5 e9 f1 V! _$ H5 F, ` 0, 0, 0, 0, 0,
) `: ]' d& ^- O" F, M nJob " ~' q+ p0 ?8 J* S1 I
#endif! N; T5 T/ L& ]: a; p* F) s9 n' r
- Z6 p. H" y0 j* K! ` q& O1 Q# @8 d4 e6 N* W. U4 H/ U0 G, D
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