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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。: k3 T; V: D- S/ y0 f
../NEUZ/Versioncommon.h
. i3 i( F3 O1 l5 r3 U  L3 {
( q- J: ^& F6 f1 A- H  b, _0 D$ b在上范围进这里只是这一个:
6 P. h$ H' R; V+ s! `4 Z: I, D+ K代码:
0 w: D9 _; p' |, s3 N/ {& {1 j' i% ]6 Y; u- r, v6 G3 P4 G5 U
#define __JOB_CREATE_CHAR
6 H3 }+ ]8 P. M9 G3 M../_Interface/WndTitle.cpp7 a1 s8 {* O8 ~8 V
9 N  Q" q& q: z
在这里你进入功能
- m( C) j. i- D& c- _- t代码:- f; f( k) r% o8 H9 i0 @

7 ]$ w+ N5 a! f- B- @. kvoid CWndCreateChar::OnInitialUpdate()
0 K( y9 a0 E5 `并有助于
/ Z# r+ T( t7 K7 X3 c+ T代码:6 G* V1 l# @, I8 s9 w0 \; O
CWndNeuz::OnInitialUpdate();
* D3 p0 ]1 Q0 m6 G9 `( H$ Y这样的代码:
3 f3 y9 y5 s+ ^, H代码:
5 D! h! V3 f6 r#ifdef __JOB_CREATE_CHAR4 z7 n7 o0 d7 L! g( [+ Q/ c
        m_Player.m_byJob = JOB_MERCENARY;
6 {6 z5 K# T+ z+ |4 o) L) w        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
9 D3 Y( s2 z! @# I# v8 C- D) l        pWndJobBox->AddString("Mercenary");//Edit by yannickmama# w( o5 J1 P( P- K! y
        pWndJobBox->AddString("Acrobat");
' [! n3 W2 h- H7 Q3 ?3 G6 I' z" z  Z        pWndJobBox->AddString("Assist");
  E6 X  y  v& c# Z: C        pWndJobBox->AddString("Magician");
$ W8 |# O. t3 o# {7 h& L        pWndJobBox->AddWndStyle( EBS_READONLY );
3 f9 J' \6 r' ]$ ]; e3 p  Q        pWndJobBox->SetCurSel( 0 );- a* k4 C6 l8 T0 c# V' o* v
#endif //__JOB_CREATE_CHAR
; m* \3 @9 q9 S  Y在同一文件中,我们跳到这个功能
" Q" T% m9 B6 X$ x& g  M" P/ |代码:! t2 [* W7 _" V0 Q+ {4 O6 t: a1 x& l/ H
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )1 d" u5 [. ]% V' d4 y* u) b! x4 z
并查找这一行:6 N0 q: ]: x! `; d
代码:
, ]/ V) M+ f; t' I7 I/ f2 a                case WIDC_OK: // Create* C" t0 L' M" ~! g0 y6 G3 @) x: i; Y& U
                        {
+ i1 B. V6 m9 a下面我们就这一个:+ b6 L5 s$ R. `- d
代码:5 {& s; E5 {3 @7 ^+ Y$ W

- b: T& `) J% m- D4 Z#ifdef __JOB_CREATE_CHAR* v4 q) Z* L: C
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 y0 e: Q7 ]! r3 A& z2 v! J! b                                assert( pWndJobBox );
0 ]* X" O4 s9 T/ y
9 Z# H" g' V/ W                                if( pWndJobBox->GetCurSel() == -1 )3 \: s" [( m0 u  G! w2 \0 _1 ^/ s
                                {0 C! j" m: p6 M" I& F1 Y% x- e$ v
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
2 V9 N4 j# g+ D5 v, S# r8 A                                return TRUE;
' P' ]# ^& {( P" E& \: J                                }
$ r8 R+ W$ X) h4 ^& }# P, z! o. j! z6 J
                                switch( pWndJobBox->GetCurSel() )
* l) [9 P* C- B& J                                {8 Z1 I, r4 V& C
                                case 0:7 g8 K6 G" \* \; X
                                m_Player.m_byJob = JOB_MERCENARY;
, [3 h: m' Z/ X# @                                break;% o. L: z  i. F2 [
                                case 1:: A2 m) Z" ]5 @4 x  C! ?! v" b
                                m_Player.m_byJob = JOB_ACROBAT;5 H$ H  D5 N# B" v' |: B3 a
                                break;
9 ^# s- N: {8 a% I                                case 2:+ V9 N' ^7 @2 q0 ?% V" S  r. G
                                m_Player.m_byJob = JOB_ASSIST;6 I6 Y; C% I- l
                                break;( `8 X% e9 F4 A# `6 D& U
                                case 3:: ^9 k$ w; x- I1 N
                                m_Player.m_byJob = JOB_MAGICIAN;
" y! Y$ m0 M3 M" A3 |8 H                                break;7 O% b& t$ D0 s( l$ |& ?
                                default:
7 X0 L. q' A2 D' w                                m_Player.m_byJob = JOB_MERCENARY;
& @$ j# ?* x; N* T7 [1 e  g7 v                                break;
( b, Y7 M+ B. _- i                                }, U' m* t, }+ ^/ y# W
#endif //__JOB_CREATE_CHAR0 r* I" }: i# H' F$ ^7 w, K
- J5 c6 I0 q5 x+ h: ]) x' e" c4 S
../databaseserver/versioncommon.h( ~. o: p6 p/ W+ j) z
. W( F& I$ W4 T; \. s5 C! T+ W
在这里,我们这一个以上的地方进行
8 }; p0 `* j) m. d代码:7 a( h4 w( \+ _/ b
- t" Q  E  ]; }3 }8 _
#define __JOB_CREATE_CHAR
2 i$ Q1 {$ u+ I) u) _& |../_Database/DbManager.cpp8 m8 J& @5 u6 I) G
! h$ }) z5 f8 i0 P  p3 w& s
在那里,我们去的功能& t& O/ G5 t% H
代码:2 j7 n" @. @2 w& H0 C+ B
$ t% ]) U; e' v% B+ _0 n
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
/ m5 n7 X4 a+ r( k& D: v5 Y并搜索
0 @& ?8 v7 a8 h$ u( L! ?$ D代码:
9 @4 I$ [+ N- X( Xpd.data.nJob = 0;; S" S! ]4 r0 o8 Z. v
并替换为
4 E% f8 Z8 [; x1 O$ R代码:
1 }' F; _3 i, U& C' N) z' `1 Z#ifdef __JOB_CREATE_CHAR& ~: O1 p: ~; _" |0 k
                        pd.data.nJob = nJob;
0 H* z! N5 K; j  X3 b: j! S6 m#else //__JOB_CREATE_CHAR  \2 ?  U6 \4 z3 D* ?( c$ j: i
                        pd.data.nJob = 0;
" U  ^. U7 D+ d, w% r, ?) ?#endif //__JOB_CREATE_CHAR& b9 U8 B4 ^2 P( F$ Y8 Z; ?

8 k( i. d; ^( V& B1 ?+ ?" r: i+ u1 q这将永远有一个来源的东西。
. m& N1 d4 G3 A  {" ~) N' Q+ G! [$ ?9 B# N: V& ^7 B& [% @
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
- Q) f$ z9 g8 A3 n和搜索
  y9 Y; G2 i& e) B代码:
# E7 Q' {7 V: ?( Y/ `) C0 H) [4 v0 h# S6 b: p, i
                               FROM BASE_VALUE_TBL
4 j% k+ U4 b1 N/ a% p                                 WHERE g_nSex                                                                 = @im_dwSex
* C, r9 ~5 h/ m- A6 G并替换为
: B& K" ~! W% i7 V代码:
, |, {) E1 y% b% O' s9 Y6 w                               FROM BASE_VALUE_TBL# V( g9 O/ U4 {+ ^
                                 WHERE g_nSex                                                                 = @im_dwSex AND
2 J$ V: B; {4 z7 w; w) ?, m9 b& W                                                m_nJob                                                                = @im_nJob
# J0 e9 r" c& V当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。+ U$ _8 `% H6 \' R! P* O0 V
, P. _8 r) @& N# D
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。- Y  l: ]4 ?& L. ]% X+ O

1 s" l6 u4 o+ R. l3 \( a你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。" `' v/ Z5 S  k' J" ~+ v
这是那里告诉服务器哪些技能你的角色可以skillen。
9 o8 a* s" T. f; v& y可惜我不再the'm懒得现在要做的话:'D
7 t0 J& _+ Q. [) d: e8 v0 }1 ^2 \& D
* ]7 t3 Y4 ^0 K# ^0 d! @
1 \2 I! m; g0 J  |
% m0 c6 t* |5 o' G
/ |6 Q. Y: h5 p, K+ U5 H

1 J5 f* X/ \3 [" \. k8 K  _$ Y8 Z1 o2 R2 x

  I. _  U1 p. a1 D- @! R7 b1 sQuote:0 m  f/ Y" @& f* s+ k
Originally Posted by Divine.  
" Q  L) [# A9 W) A$ S5 H如果他发现我6 u( N! h& Y9 q
代码:1 i7 S- s3 D; {/ o/ e9 G: U
pd.data.nJob = 0;
  t% |4 n, y  ]- z4 o7 t并非如此:, D7 r" K$ @, g8 P
所以,我只能看到
/ H/ k$ T/ [# H, c代码:
8 ]' s1 T: D2 E; T' a0 g% @ //            pd.nJob    = 0;$ l+ t4 U0 r" r1 _5 q- c
^^
5 f5 ?7 i- d% f3 p2 A% pHier, das mussu finden:; k" D0 j# @# S3 D/ e
Quote:* b' R9 e6 P# q6 E
#ifdef __CREATE_JOB! x1 ~$ {: f: g; d  }
pd.data.nJob = nJob;3 _; E* X# P9 }0 m  p. d
#endif // __CREATE_JOB- `  h; `3 `9 J: e2 P+ |
// pd.nJob = 0;
) u. x, Y6 J, R& o// pd.dwState = 0;
) a4 N2 [0 |2 f& `pd.data.nLevel = 1;
% n0 T# Q* O  W2 k/ N9 U( t$ Apd.data.nSex = nSex;) G& B3 _2 m. ^) c: }( }
pd.data.nVer = 1;
# Z. \% I6 ~2 C5 \1 N, F2 S8 V
1 r6 {' M- X+ {; S5 j我仍然有一个问题(:5 b( W) F3 R) n5 i1 O# H, r
下Character_STR DB& X+ A0 Y8 U$ n+ M
这样做在这里
" W* K4 C* \2 N! F9 K4 P代码:
- }/ ~: H' r7 Z                                FROM BASE_VALUE_TBL; D* N' j5 [& o+ f5 o' r' j
                                 WHERE g_nSex                                                                 = @im_dwSex
6 T. x1 t6 q) ^; Z9 R在这里改变( k+ S- I! D" T) C2 z5 `, ^3 n
代码:
, t7 c1 M8 c% b! t FROM BASE_VALUE_TBL2 x+ G! {  N* g0 s0 i- `. r
                                 WHERE g_nSex                                                                 = @im_dwSex AND' W3 k' A- |4 a& }/ ]# z
                                                m_nJob
4 a# q' |* Z, w0 p由于还需要什么?.?5 s) U8 G  k& H5 {8 g7 Z! S' w) |
在第一篇文章中,你可以阅读+ Z- y! Z4 K4 s' @: @, `. [% R
代码:8 `3 g) Q1 z% L9 n: D' ?
  FROM BASE_VALUE_TBL
* R9 |: F/ m, x: d. ]1 o0 c1 S5 B                                 WHERE g_nSex                                                                 = @im_dwSex AND
* s$ B) h% D" u+ B" X" C3 {                                                m_nJob        1 t# T: p! l; |  d$ ?: R8 t

! X) t8 O% B7 ]
  |: t) l+ y! ~3 k. w窗口是什么我忘了
8 P$ k+ J+ h* J4 ^* t
$ s. X- @) T* z; b. t; t! E# A代码:+ s: e) i+ r9 I6 M
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 260 ^1 I4 E7 h$ k6 b# u$ G" q
{3 g' Z. d" g, x
// Title String8 ^9 f; X' a9 q5 a9 {
IDS_RESDATA_INC_0030641 t* M7 T+ @. s4 a
}$ C6 ^/ J6 {6 |9 j7 D. N0 @, o
{
. L! @$ g6 q7 z! `/ n8 J// Help Key
3 p, R- ?. R# zIDS_RESDATA_INC_003065% x2 G2 Z3 L0 {2 n- H
}
8 A( ~* m& f5 v. {% I$ K+ H2 e{
! V* n5 k1 ]0 r( R% _1 f    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
6 X: q( o  \4 [: ]$ g    {5 S7 n  @7 s9 @- R# Y( u+ j1 E
    // Title String
6 \  q* j0 I& a7 }' s, }+ x) wIDS_RESDATA_INC_003066
5 i' i6 Z9 q7 d# j/ D    }- j/ U& L8 j& Y1 z' v6 g% `+ J, U
    {
$ C0 {- O0 O; n    // ToolTip; X* o* p7 X% O8 a, P. w8 c5 c: K
IDS_RESDATA_INC_003067
+ L' w- ^/ Y6 W    }) E5 E* V% K+ U* X8 P
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0. {+ i- H2 ^& r$ u% z
    {
8 q% m; _  P" {6 F2 u4 b    // Title String* L. V& ]$ V1 c6 X) g% M7 V
IDS_RESDATA_INC_003068
+ g5 ~' |+ ?1 Q% S3 G    }
9 @/ w1 }8 m8 v8 J    {6 x9 ~  p2 s& {
    // ToolTip0 }" r8 G, F/ M
IDS_RESDATA_INC_0030698 P* r5 G3 S8 }: u- U; X. w5 J7 N8 ?
    }
4 E- o/ R, }4 i6 M    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0( ~% `: m+ t8 I/ ]# `+ R6 u( ]
    {
. I! }0 J) L- ?8 D5 F    // Title String* J( o. {# y# [& @1 \6 l9 g
IDS_RESDATA_INC_003070
" `$ r+ }, Y8 l7 X& s- P    }
- Z0 ]9 ?! R2 U* j. f) c    {
3 O0 I5 m3 v- F  a% m    // ToolTip7 C, P+ c( |2 f: ?' j3 D2 ?0 i
IDS_RESDATA_INC_003071$ d* X# d% e- |
    }
! @4 d0 O6 h" Y' Q/ f    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
- ?8 [) p- a7 \  I* t- B    {
% `7 C" |9 y4 Z3 E2 b* M    // Title String
8 h0 a$ a' O; }! r7 r/ q  l& ?1 eIDS_RESDATA_INC_003072
8 l! d$ B# Y& r* P2 C/ P/ h    }7 O1 ]' O9 U! E' |% A9 H
    {0 I$ A" g6 K( e' `. b( E. T
    // ToolTip
7 ^: l) B5 e5 N# Z- V$ BIDS_RESDATA_INC_003073& k2 ]5 ]4 V& ]3 ?9 P6 @
    }5 Z/ D6 ~  j6 [$ g. n$ W
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
) D" `1 Q5 C" ]! n    {
% X+ v& n3 N2 M' d# P& c6 H( K    // Title String
" M- F8 H" {6 h" x5 o& g% wIDS_RESDATA_INC_0030743 N7 a# A( L  \, |; W" {
    }
' t9 ^' T3 g% r% N7 E& t1 |9 E    {
) M; i( Q8 H  L; u    // ToolTip7 b/ |; K1 o! O6 d  h
IDS_RESDATA_INC_003075
; n- ?+ ?7 [% N5 q, b% A! p    }
- v2 u' c+ y. o" O  I    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 09 R' b. w7 p& Z% N- {
    {
! Z  J$ J( `: D; a) f    // Title String
1 J' i3 |; q- h7 b$ k! ?6 f' l/ VIDS_RESDATA_INC_003076
( V" R5 b1 A) w. y( l2 M+ r    }
7 w+ J! s3 K/ e6 ^: r    {
9 F3 B1 C1 d3 A: i' e    // ToolTip
$ c$ m) Q( Q$ t; E( n* ]' zIDS_RESDATA_INC_003077
/ m' j- E% i6 M1 M, \4 y% E1 _* k+ k    }; w! k( q/ Z6 `$ O
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0$ e) {. N2 X. n' ~% S, w
    {
( \% x# ~9 C) U8 Y7 e, h3 l    // Title String
9 X" ]5 ?4 N6 n% u5 l& @IDS_RESDATA_INC_003078) U4 G& @( j  G! @0 [+ Z/ o
    }
" T' Z8 X5 W8 Y2 Z    {: e" d1 E, y/ Y& w
    // ToolTip. \1 g, ^6 G! b( D1 I
IDS_RESDATA_INC_003079$ [) ]; N8 g/ ^. ^) k) j! P5 D/ s
    }, x& w0 V5 w* [! {
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
. z% [$ D; z! T; C2 v# m    {2 c1 |/ s0 E( w- G7 b
    // Title String
1 A+ x* y8 l3 H7 i/ I) g5 hIDS_RESDATA_INC_003080+ j3 Y/ y9 F/ e+ q
    }( t/ c2 c! G* J, F0 v0 _
    {
* }8 k3 X5 B4 a+ Z4 t    // ToolTip
% n  {6 [; Y. O3 ^% p( K  PIDS_RESDATA_INC_003081
1 P3 a) f( K" Z4 d# ~$ I- u    }6 c- _9 }1 V& H& T: u
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
0 h5 R; o; G+ B7 [- a    {" y2 H" [7 ]* X8 F
    // Title String
6 q  k* t& X6 ^/ f! f3 }2 c4 aIDS_RESDATA_INC_003082
. l; C- k. u8 W' Q0 a$ D* L    }
. v- U( k& L2 o& F2 W& U    {
1 D- C* {/ o4 X3 ]* u! T    // ToolTip
/ R, w1 N; \0 |9 L6 F! w$ LIDS_RESDATA_INC_0030835 I+ Y$ C6 y3 z  t+ B/ q- Y
    }% }4 R4 N4 o) {
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0; h; Z; P. o; t% ^  c( G
    {6 `$ e  p/ Q& U' X' n
    // Title String/ t3 ~% R1 U  P7 m
IDS_RESDATA_INC_003084: _- c  J3 L: k8 r7 U* W( k
    }' @, c& I5 m2 h; H0 o
    {
) C, M; |6 u: f5 v    // ToolTip
  H' e$ G# O, d! P5 @) k, H0 UIDS_RESDATA_INC_003085
; T2 ?' }# K; Q  ]3 z7 N' o  U    }1 y' Y$ u) E# u5 P4 H
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0, o( J4 t- l- D( O% L
    {
) B! p) {8 _0 l* m$ Y    // Title String( Q; p9 M  F9 f7 d8 ^( C# P: X& K
IDS_RESDATA_INC_003086+ X' I- H7 X/ t) [6 Z9 g' C+ S/ `0 Z
    }, N2 O/ j( X( F0 L
    {
3 P! p0 l( T: J* S8 y    // ToolTip5 v6 x7 K* w* x0 U; @+ Q
IDS_RESDATA_INC_0030878 e- \( b6 v' k# e
    }5 @- x) l1 }# b
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
. I  T! J( N+ w. P: Z) f) W2 @( l: l    {( s4 h& A, z* d  Q9 e1 [6 o
    // Title String
5 y& }: k/ n- @IDS_RESDATA_INC_003088$ a# ]% Z0 v4 b! I3 x
    }8 e8 C5 U& E5 r3 K, l/ U* R
    {. V, v% o8 k2 ?* u: s. T
    // ToolTip* D# Y1 R; U" z0 ]
IDS_RESDATA_INC_003089
! _" J5 d7 ?8 Z    }
' N0 f2 P' G# `, k  K  ?0 z    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 08 ?: W9 ~+ l5 C
    {
" W! h1 t4 j8 i3 C6 }/ ]! m    // Title String
  G- {+ B* R8 M) L4 o% xIDS_RESDATA_INC_0030905 C0 @0 {* d; [, N7 B
    }) f; W3 `- y$ c3 r
    {
8 t8 d6 w7 a: r5 Z4 k2 D    // ToolTip
% A' n' [) N: c: z6 G; lIDS_RESDATA_INC_0030910 \! a4 H; q9 ?) v
    }
8 E( k1 m/ a8 a/ ~9 d, D* D    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
: Z- ^: |) n7 H0 r    {
/ H4 ~4 i; V/ i& e% j$ H    // Title String5 S9 g* w6 X+ t2 d8 ^# {
IDS_RESDATA_INC_003092
8 \+ x% r3 l/ o% }" l    }
4 c) }4 x/ s2 z; n    {* v* \6 P8 C( k7 @
    // ToolTip
& K" U, v: m1 l9 F# uIDS_RESDATA_INC_0030939 V( T: h( w: F6 K9 V$ W" w& W
    }
+ k- t/ f1 F: f( ?9 Q; |: d5 K$ l    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
+ ~' `- D) _% V. H2 M+ Y6 R  M    {# R9 ]6 i+ V  T; W" d$ C
    // Title String
+ E. \4 R4 @1 f5 O; kIDS_RESDATA_INC_003094
8 i- n* S4 \; V6 i0 ~3 E: b8 q- I4 V    }
) ]* `) [. U; C5 N; J    {
2 Y( R; E& ?/ V- E* E3 ^( i    // ToolTip+ W5 R% w4 p7 X2 E* B, T' S& t
IDS_RESDATA_INC_003095  Y/ K+ c, T/ y6 @
    }
# K+ j! B' _4 ~8 o/ D* x    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0# H, W, y% ]  I( b( ], v3 f
    {
9 h/ e& a; x! t2 d$ b0 [6 y/ ?# V, ^    // Title String) y  D( s" u7 l& N" i% i( f* K! {
IDS_RESDATA_INC_003096
3 L2 u6 M  _+ M    }& |. @$ t. P- \
    {
7 E" {- n! Z$ |* q9 p/ j( W! x    // ToolTip6 u3 a& e+ M% B
IDS_RESDATA_INC_003097% u1 x7 T: A! X& b3 n) s
    }
; G& F# S" M: k4 v5 `2 p    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0: r; ^; K& v$ U! D5 O  w, P; i; ~
    {+ f' r, k. u8 }8 a
    // Title String4 x- w# j: d0 W
IDS_RESDATA_INC_0030985 u1 w  X% ^6 _: T  H
    }  S* l, R% _5 C) X. V7 U
    {
$ z# F* s% L. b2 v    // ToolTip
* d  ~: p4 {: R- J0 L4 k/ h3 @IDS_RESDATA_INC_003099
& v1 Q, b; ~: R$ q( D4 J    }" J) i1 ]4 Y$ [0 N$ V* x
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 00 Q  A3 E& f6 q$ W, T
    {  e, K" N! G, b: }8 H2 @+ A, f
    // Title String
+ f1 _' B8 V$ l4 I) P% b( DIDS_RESDATA_INC_005076
! y+ ~- K9 c! A+ I) _1 N+ V* l# ^    }
2 {# w# ~' p% j( q( ]    {2 F9 s5 \1 r. q3 F5 Y+ k; X5 @
    // ToolTip& j' ]! t5 M( w5 x2 o, ~, `
IDS_RESDATA_INC_005077- x0 |( Z# w0 W" e: n7 ~8 |
    }* w2 `! I7 u+ c. L& I2 @
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
9 s9 f, \" n# v$ J& ^' \/ B    {
. k+ o$ F8 G( I2 J! j3 B  M4 V3 T, F7 g1 A    // Title String( V# k) M0 R" F& f9 |0 O  |
IDS_RESDATA_INC_005078
  D8 {0 A' S( x1 P* m/ ?  L    }$ R5 G& b% T7 U
    {
  N# ~0 A# l0 M* k8 I1 R9 ^2 C    // ToolTip
6 d2 ?  E. S7 V. v& c5 fIDS_RESDATA_INC_005079
( b( g6 `! h" a    }
& d& @1 |) N" \# v! U    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0  d% @+ o0 g# U, _' T
    {4 _9 q8 N" w. I
    // Title String* ^6 o- I& x% k( |$ Q+ L
IDS_RESDATA_INC_006874
$ L4 R. t. u  h" F/ [2 C- C& E    }1 X' \4 c. W- K: O
    {# P4 u& g) z* Z! ?# p$ o0 F2 A
    // ToolTip
! S6 t: O3 p; o$ AIDS_RESDATA_INC_006875
3 ~2 n& U0 Z: j* ]. y) e# I, I    }
# h! t  e2 O/ H    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0# W9 U: ]) T. B
    {
* T% o6 D$ V) r6 e    // Title String
8 V+ L( t- Z+ c4 |8 k  P% vIDS_RESDATA_INC_006878  F; N* {/ N8 Z
    }! C) A! ?. e3 n' ?4 f6 k5 O+ U
    {& o1 m+ p4 M, U/ s: i
    // ToolTip/ t* d4 R) u; P4 k4 w2 W
IDS_RESDATA_INC_006879
3 S% [: Q5 A9 z2 n  D0 h4 k' R! f    }
/ q% I% w; o: @! d. c    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0: L* a2 Z9 A4 s( P/ e$ v
    {
# u: B- G& c2 w8 d" j- v) B    // Title String
# e* f3 Y3 C/ }: NIDS_RESDATA_INC_006880
3 l( }# L; E* V6 S! D    }! `# @5 O) ^% L* o; ^
    {
* `5 t2 s& y5 M    // ToolTip9 H' }7 Y* M' d) o8 h' u! {
IDS_RESDATA_INC_0068816 k( X! y, U) t2 o, q& ~
    }
+ ?: f. K+ ~( [. W4 @. f, W# m    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0; i* w1 F! y- `9 y0 ?0 _6 g
    {
6 E0 o! s! f  T& {' X0 b4 K# I9 Y* ?    // Title String
: J5 i( n. |" T6 V8 I  tIDS_RESDATA_INC_006900
7 x. e* C# F% X6 L1 \6 W    }
% N2 g* D1 }- h* k8 v1 b' g: [; s# t9 {    {1 Q- u+ @" o, h: j9 w8 T- ]0 b6 M
    // ToolTip. T6 o& l+ |6 A8 I. A
IDS_RESDATA_INC_006901( ~. F: `8 C1 [3 w: w* A
    }
0 N; A# A3 H4 g0 s" C6 N) x    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0( p' _9 d# y: Y: \1 k4 c
    {  s+ g1 g2 a- c/ C) K
    // Title String' k* f# P2 n. |7 v
IDS_RESDATA_INC_006904( c6 s0 @% f  M  ]/ D: {6 }7 M0 J# g8 D
    }
" g( p4 W6 E# ?7 D. U5 M& O    {9 w" O& Z. j5 p
    // ToolTip
8 ^  Z1 V0 w9 u/ s0 SIDS_RESDATA_INC_006905
( n' B/ k, [' a    }9 a& w8 V( j# K+ t/ s
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
+ P0 _  Z) |7 I7 D: h* w% g- x    {6 h$ C# s; {2 U8 ^4 u8 c
    // Title String
. A) x( _% q4 a7 [: a# e: VIDS_RESDATA_INC_007134  T6 _  ]3 i, N- U5 I7 v
    }7 [, ^$ u7 b) U6 Z+ _0 e
    {
' [- S) s- f0 [- e* \5 p& j    // ToolTip6 E+ X# O$ \4 ?* p' D3 y7 Y7 f0 |
IDS_RESDATA_INC_007135
3 V" T0 D! v2 H( }' P    }
- s- N- R0 W7 Z$ D' T2 x" r, Q; H    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 03 R+ R/ [0 o9 ~6 v. N. a+ C* ~
    {
- G% _* k0 B+ H    // Title String8 b5 R2 o4 E( v, `
IDS_RESDATA_INC_0071367 y/ o7 l; R: p; d1 T
    }+ [3 g1 u9 h" w  y) D( ]0 c
    {  L9 d3 [7 }$ P' l  Q4 v# C
    // ToolTip
8 X7 J- y" B7 Z2 O$ vIDS_RESDATA_INC_007137# y7 V/ p. |0 _* @
    }
7 T7 @& b: X$ m4 y+ F
9 i/ U1 {" T0 M5 O2 s4 O1 v}/ C8 H: Z% F2 {) z% b* I
所以红色的!$ y- {% e9 D0 X9 y. [! b

3 m( E& ]" a& i0 ~这里还tblSkillPoint的条目:
4 {8 t) c% s0 H6 D& `
* z) C4 ]/ d2 m8 ]: a+ o- |8 o0 z) N代码:
- m) ?, G/ @8 ^% q' T9 U- @+ A                If (@im_nJob = 1)
9 G% [0 u0 w+ p1 z                        Begin
0 ?" @) i) I/ m5 `7 M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)2 s, T- ?/ N  e2 f/ \9 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
2 `5 w" F3 C! K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
. r' r3 _  y# F  m; Q7 X% |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
$ O! M# }  a6 k9 |- K2 c' j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)  f" @: m3 |4 I( W  }3 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
3 J  [& F& s/ [: W; a# k4 m8 I% a& q6 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ F+ K" ~. P0 u& H( X( ~/ f3 B+ S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)# m& C+ b- B& u  {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)$ R8 o; q* a7 ?" w) _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
6 }9 N: Y  Y3 D, }% v5 V4 i! n! A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)9 z) i& E6 I0 b% J: o% O, |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
, L& _' I$ ?* d. u, F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)! C# n0 p0 B* U- h7 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
0 f2 J! @/ l% ^  N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
; K; [7 F) ]4 k5 ?) v+ _1 X8 d5 _                        end
" R" ]+ I3 [3 h+ ]9 H1 d, [                If (@im_nJob = 2)
8 J9 O3 ~  ?( e3 z- m$ Y                        Begin/ g1 o6 P6 m3 D) |7 `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
, B( S1 ]5 D/ K( j! P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
9 y5 y! I! h" I( w) E7 q$ Z6 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
' a+ B, X7 K* l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6), C' D8 G4 K- t% N6 f( d, W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)& {$ ~) u! Z8 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
' G8 l0 [1 S' g6 a5 M6 X" x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
$ ]" u* ~& C- a. n# d3 g+ G2 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)9 a% U4 J4 p) K. d' u5 t* V, e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
# Q+ B4 g5 _: @# |9 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)% e; i9 |1 [( t' X6 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13); M3 |, h( j, P% |  h3 h: K; E  o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
9 z, o9 \# T2 K  |- a8 P3 ?8 H3 o6 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
* |& W2 f4 @0 c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)8 U; O, u9 |( a3 l/ u  q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)/ ^; d: |- |7 b( D2 O2 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)" u; Y! W' v: M, P( C  u
                        end
3 W4 G4 ^1 Y9 W, j+ T                If (@im_nJob = 3)- I0 h5 p" M3 H" R8 O2 [7 N( E
                        Begin, r  C5 g- B/ j% v6 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
" z& ~$ U7 N7 v' U; N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
4 O, c3 y# l0 N2 ~+ w" v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
! F9 t4 f1 ]2 y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
, t/ I5 g3 P9 V6 w3 ^6 s* G* v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)  b: ?3 V9 [6 f6 E6 \, a/ }1 Y' m( ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
% X; I' h6 r  P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)6 _0 Q7 f2 |0 `- h/ C/ Z4 A! j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
. z: I) g4 Q  s2 P4 B/ T" t% |- G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
# {: M" p0 `/ W8 I& }( N  S. C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)+ j. Z. c" Y! d2 Z! t) e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
5 Z! u: w9 E, e" g5 r- V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)* U/ Y3 x5 S! w) h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)  q; N/ I% F' A, @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
- p, F7 \8 a( u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
% v" u/ Q$ u7 P. ?$ _# m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)' E4 t& ?0 R+ b/ D; C7 s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
. j4 t) a4 Z; o! j) `                        end
+ T* X' C1 r1 c* A6 M4 l                If (@im_nJob = 4)+ I' J3 h; n* ^! i
                        Begin, d2 ^+ G  H& W4 m; Y9 x5 ]3 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
4 ~+ I3 m/ m( R" f0 K2 G; J: L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)" s3 B" \: ?( ~: p* f2 N8 m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
2 d$ b) C* C% j8 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
; m6 D6 h, Y7 x  W0 K$ G5 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
" m8 o7 {8 q' D- e* }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
5 u2 i  r+ {- ]8 s+ c3 K* A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
6 q, g- D# X  }9 D; j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
3 i- n( J- a' M3 m5 G- n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
) A" ^  d' I& l- m) D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
0 q/ d6 Q0 p. G$ E& y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
6 E  C( h" f2 [1 s! B6 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)2 B" q9 ^; \7 r3 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
4 L) d7 Y, u$ ^: g: J9 A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)$ N' @, D+ B: u5 ]# g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
' n- K8 F  Y: h9 i$ Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
0 }) R6 u/ G8 E  k3 D; q2 ]+ U# M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)2 v: ]6 A$ x, O5 t( u' j  h4 l7 N
                        end+ V; g# ^/ C: j# }, q1 U# B
只需插入在此插入  T6 y7 r9 e- h' u8 z
代码:
9 R% K; {* b) G7 r/ @                INSERT BANK_EXT_TBL; W2 s# `# F" J: Q& }/ Y) P
                                                        (                                                                 ; n4 F$ l  c7 V# \2 Y5 Y: D
                                                                m_idPlayer,
, [8 E. p3 z3 s: C7 u+ h, N                                                                serverindex,
3 O0 [8 H( G- n) U                                                                m_extBank,
" k! q3 @' f: s. v5 Y                                                                m_BankPiercing9 y6 r" b; y, x! ]1 q: X: h. ~; M8 l
                                                        )3 s. D) R2 `1 ?* r
                                VALUES . z5 Z% y! p5 L
                                                        (
6 R2 ]% U+ Y2 P8 q$ F: O* i5 G                                                                @om_idPlayer,6 T' [% k9 r: D, g
                                                                @iserverindex,
' p: h: x& M5 ]$ v4 M3 m% |! @, E                                                                ''$'',''$''
: `, H! t  T7 T                                                        )
, Q1 y9 \1 u2 E' e- O
# l$ ~1 l( M0 P2 [% |& X1 J! y, \$ |1 c5 R$ I3 ?9 @
#define IDS_RESDATA_INC_007134 28816
( n  G8 w0 |4 k( Y3 V4 P  U
9 p* d# e1 R- O. T7 c: ?( T0 X
" P- x- m( S, n4 |, `        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,8 j- y& I2 z" V5 I6 G' i2 [
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
5 e& i( A' ?2 L" n! p#ifdef __NEW_JOB_SYS2 D& X( R' s- g. _# h9 V" Q5 A/ t
                , 0.0f, 0, 0.0f,( v, j1 d$ g) g$ m" e8 V* |
                0, 0, 0, 0, 0,
6 H! A5 Z1 n- n* H& }3 q0 L                nJob ! c- k9 S0 \% V) W
#endif
; T4 F$ y- D/ R: `1 t; q9 K8 u& V4 q& o  L' k
2 w' d) f, a2 s
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