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在这里,我向你解释如何在源选择安装到创建工作中的字符。5 {6 l% }' A7 G6 p+ ~. s
../NEUZ/Versioncommon.h" x/ S& P4 v0 I* b0 q: m, E m
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在上范围进这里只是这一个:
5 R2 w9 R( m/ n! c5 M代码:" z Q9 V/ F% y1 q
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#define __JOB_CREATE_CHAR
1 Q. C; [9 b# {4 Y4 P$ u4 J. v../_Interface/WndTitle.cpp: J7 N1 C9 U% A
6 O: R6 z b6 I! k9 T在这里你进入功能
: u( c% C8 b( j: ~/ u0 h代码:
: ^- s+ e5 \( F+ o6 y) h+ v0 m8 R, h1 J! S
void CWndCreateChar::OnInitialUpdate()
+ K* e! @) H9 b& s4 p并有助于
7 t1 b* l& T) ^$ t+ P+ }" C代码:. E' M: c- S8 _* ]9 V
CWndNeuz::OnInitialUpdate();
2 O* g+ s, ?9 R9 ~这样的代码:2 r$ V, A5 V9 _. }. ?4 Y) i: L0 O
代码:0 R- p# E6 s( d, n: _. Q! y
#ifdef __JOB_CREATE_CHAR" l$ q9 Z V* ^* `. M
m_Player.m_byJob = JOB_MERCENARY;/ c* R9 o, R" J
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 ); ~, _9 o8 ~0 E$ y5 A
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
& _, E( a ~1 V6 X0 Q5 Y pWndJobBox->AddString("Acrobat");5 l' m0 a8 H) V6 a% {; R
pWndJobBox->AddString("Assist");
3 H- o+ F9 D' `; U& b2 [ pWndJobBox->AddString("Magician");
0 d- M% s1 {& A1 c; [ pWndJobBox->AddWndStyle( EBS_READONLY );% v3 F6 N4 `% h4 Z% J
pWndJobBox->SetCurSel( 0 );
+ f$ c7 g0 {# S- |, j9 ]8 c# Z#endif //__JOB_CREATE_CHAR* ^ ~4 X9 U# Y3 {7 F2 N$ x; I
在同一文件中,我们跳到这个功能
2 d- Z7 l' b' R1 D代码:2 t5 r) a$ ~& A' ~
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
3 N4 {, s$ R; C$ x5 k6 P1 E- i并查找这一行:5 t4 W2 J4 r" g( j7 y
代码:. U, j' ~: X3 P7 [6 P0 G Y
case WIDC_OK: // Create
H3 i5 u% H0 ?3 A {
( t" o, }# s6 u下面我们就这一个:
6 X; p0 c. I* z+ M代码:# n3 d/ X6 D5 x8 `: |
8 l3 G# u/ P3 J4 u$ G' |#ifdef __JOB_CREATE_CHAR
: y4 X$ j, \7 N o" N* H) n CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 A, |5 r; H) X% d3 N assert( pWndJobBox );+ V! ~* i$ l4 q2 {4 D2 F: j) Q! l
2 \7 [% W6 f" J8 `' h4 F
if( pWndJobBox->GetCurSel() == -1 )
$ c4 b+ H d; s9 v' W {/ G/ S' i" t8 p) O
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
& s2 c' J2 x* ^5 m( \9 p return TRUE; F$ x% |) n F
}$ x, q- P' z; ~2 ]1 _9 A9 W+ X
- `! f. [& g0 M4 g% d. F) u switch( pWndJobBox->GetCurSel() ), V3 G; z; u% C, U) N- J) J4 B
{7 Z2 Q# y' H+ h- v
case 0:1 @; F2 c7 s1 r
m_Player.m_byJob = JOB_MERCENARY;
; e: {* V( i3 M' a& T- x/ E break;. q4 O/ ~" k6 b1 D- j! c
case 1:5 i1 p1 j! I" P7 Z, U9 `$ F
m_Player.m_byJob = JOB_ACROBAT;
( k, [9 J( ^2 W- R8 M break;
% V; N" z( a3 O- H1 k! y& L2 D case 2:) Z) C5 x3 N! F
m_Player.m_byJob = JOB_ASSIST;& T& I5 F; g$ A7 N4 P9 ]) `
break;/ ^' e# u; i- W1 G! W. W( r) t
case 3:
7 x% [; k1 M) r$ Q" x m_Player.m_byJob = JOB_MAGICIAN;
9 m% Y, z2 \3 F2 d break;$ d/ h0 q, X( v& @3 [
default:- |- G8 y1 {3 Y- B
m_Player.m_byJob = JOB_MERCENARY;9 l* o: P2 V a: e7 U( W
break;
; h/ d' q2 k- E8 q }
6 M$ z/ i% ^, c) [#endif //__JOB_CREATE_CHAR
+ O/ {3 R! F9 y5 ] h6 |( I4 S( x
../databaseserver/versioncommon.h+ A9 |6 X+ x& Q& n, P |
: W2 l0 S+ z* {5 z1 s! Q" G5 \+ J6 _在这里,我们这一个以上的地方进行
- t+ e. u x' ]' q& _- U5 h0 W代码:
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#define __JOB_CREATE_CHAR8 s: B) u1 o& Z& ]
../_Database/DbManager.cpp- S' U. N, R. ]: L' y9 a8 k: c
4 s- r+ b* {4 X$ M/ U2 d: U9 ?在那里,我们去的功能
0 N. Z2 Y3 Y) |% J- U代码:1 [% a8 ~* I; s3 Q# _+ J$ u
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )1 J3 ]1 z$ m+ @7 l$ Q. {
并搜索
7 M6 n- d9 D \ _, i& X代码:3 O+ y7 g0 x! y
pd.data.nJob = 0;0 P4 e5 A8 O: }9 A8 }' q
并替换为 T) x3 Q7 Z3 j( D6 v( U
代码:5 K' a* Q d( C% ^* h: V+ ^
#ifdef __JOB_CREATE_CHAR
' @4 }0 g) ~6 w pd.data.nJob = nJob;
, v. f5 F; o/ F#else //__JOB_CREATE_CHAR
F+ T- ]1 H/ M! N) H6 `' y% | pd.data.nJob = 0;
, F$ ~. E& [4 R! g#endif //__JOB_CREATE_CHAR# r O- c4 {' A0 a! |; a4 P& R
9 o- e/ h$ I! P7 x3 @7 F这将永远有一个来源的东西。 I$ _* ?2 Y( h3 A# x* |& b1 k
9 l; _% _0 j# S* l, ?" f! E但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库: E: ^! a- u; R/ {2 Q" f. a( O( y; [
和搜索
+ g" y- E! R3 m+ _/ O$ j代码:$ t$ E% ?6 l0 O( w/ u
! D! f, ` r6 R, g8 L FROM BASE_VALUE_TBL
+ `+ k- J5 r, x9 H WHERE g_nSex = @im_dwSex
+ u, I) E( L. N. _/ l- F并替换为
! U& k3 {4 ?0 A代码:! m# }. L' l! C/ c' Q
FROM BASE_VALUE_TBL1 u7 L$ y" ?9 S a: p0 _, E
WHERE g_nSex = @im_dwSex AND
" [+ R9 ], B7 @" ~ m_nJob = @im_nJob# w; w; x' m+ Q b. U
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
' n; N: h( Z* O1 X, p K# O% D& M8 B. R+ R+ ^1 h' g% ]- ?
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。: ?' W* j4 t% ^
+ } F7 k; \7 F; N2 S p; q% g0 U
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
$ M! C$ y( q/ j! a. _7 n( Q这是那里告诉服务器哪些技能你的角色可以skillen。
4 O4 B8 r- |+ \* w, m: p可惜我不再the'm懒得现在要做的话:'D1 G, P6 ^4 }& P7 |
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8 U. i1 p* F2 l* q! Y
' p1 r# x2 O5 X( L0 ]- ]* SQuote:; l8 d7 @( t& _. a& G* D5 X
Originally Posted by Divine.
! T7 o3 |3 c. x如果他发现我0 f! Q W2 l) @
代码:
* N: j+ g: d, r# n/ B; i( Y pd.data.nJob = 0;
- }! t% K( [, z2 \: ~并非如此:: v( S( E: Z$ i
所以,我只能看到. i Q% d3 ]( J
代码:" P) \1 Q4 l( Q0 W# f
// pd.nJob = 0;0 e9 w {6 P9 g+ P' ]
^^
0 Q, c$ y. N( BHier, das mussu finden:
7 c/ @" g" s0 i) L5 \Quote:) }$ X+ M5 k# a4 `) D# ^7 l6 A
#ifdef __CREATE_JOB; D) \; j" \2 N+ {9 k ?
pd.data.nJob = nJob;
- n9 x2 ]$ G/ _4 P/ s#endif // __CREATE_JOB# d2 I, b) Q! w5 N3 C
// pd.nJob = 0;
/ x! r1 j' ^ x t# }% Y// pd.dwState = 0;
+ [' l1 b- a: V, o" lpd.data.nLevel = 1;
3 h$ g$ r; w3 Y6 I. E: H. M% ~pd.data.nSex = nSex;
/ s6 v. E# q. e+ O6 p Apd.data.nVer = 1; : R7 n: M4 o: g. D: z1 W; ` S
* l) o" Y: T9 }: g" ^9 ^我仍然有一个问题(:) J& ^4 V; A$ [5 `+ {. g4 }8 Q
下Character_STR DB
6 _+ J T) o& {; x这样做在这里
4 m( a& V; p- u1 z, ]代码:
- }0 \( |* S2 {5 q4 m4 ?0 @ FROM BASE_VALUE_TBL5 C7 N8 q+ ]) \+ ~( _( m4 r
WHERE g_nSex = @im_dwSex) O4 U' p, z8 A9 N2 ^/ }4 V
在这里改变) H; o0 p( X+ Z s' e( ^$ a' _
代码:& N3 }! J% Z! H4 f! m# G
FROM BASE_VALUE_TBL9 L6 H6 ^5 d- C# n! p" M
WHERE g_nSex = @im_dwSex AND ]9 M' u, [5 j: T
m_nJob
2 e. i" G1 b4 I' S4 P由于还需要什么?.?
! J$ J3 x" q. J6 Y0 v2 v在第一篇文章中,你可以阅读
9 r7 X4 o$ {3 R6 H) h; e代码:, W) T7 [: X% U0 N& [& B. r
FROM BASE_VALUE_TBL) e. x$ I' `9 g3 o3 Z' P4 L
WHERE g_nSex = @im_dwSex AND7 m' d* u: [; c1 i) r: N
m_nJob
4 t! L* ?, o0 r e/ \) H; f
# ?/ A/ J5 I2 M" |8 S. T1 i% k4 j+ ^* B5 ]7 k
窗口是什么我忘了
: |5 G4 H3 ~: X6 M9 t/ j3 d: p) O
9 S0 @" Y# P0 j* {9 L1 p+ m代码:2 b6 f% ?3 `7 O3 ^$ ?
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26( E$ ^* e( T6 _/ Y% d
{" n2 g' d; p- w
// Title String
) a7 n) S8 ~# jIDS_RESDATA_INC_003064
: O8 J0 |& H X) R8 q9 ?& N! ~}
. _5 X) a0 T3 t* Z5 S' m; i9 N4 ]{
8 R4 d6 [8 p9 n! S// Help Key4 \" F# o% k9 b) w
IDS_RESDATA_INC_003065
4 i2 a5 g8 Q+ J& O9 E+ v8 n}: Z, C0 E% R! V9 P) Z: E
{
' h. O% K: @3 e* a# E WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0# l3 D5 w* W9 c# X p# I, d' h- B
{9 O& ?0 N* [6 V: [" V* u
// Title String% C/ N. N8 T. w4 }* F3 X5 P0 X0 q
IDS_RESDATA_INC_003066
6 @! ]7 s) T H' [! K! L) Z }. t* B1 w' q* Q5 ?/ y
{
4 M" K7 s' W2 X J$ @ // ToolTip
; m3 M5 Q& \( z8 Z' a! fIDS_RESDATA_INC_003067
) o+ s' I4 C# R4 p0 y ]; J7 p }
2 Z' S' D& |. |# t- i, T( s$ ^ WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
! _$ a3 }0 W! D: V( |% O {
, N& ?7 h p$ }, p // Title String I- h$ Q9 q Z. ?+ g! l
IDS_RESDATA_INC_003068
) }* F0 o, E2 {( d: | }
; b/ a% z& p) V: I6 h9 K" Y4 @ {
8 b4 E: ~9 K1 F4 j // ToolTip
! Z* E) G" p0 |% T! XIDS_RESDATA_INC_003069
# w% w, @: p5 v) q% n2 q7 T }
3 j" C6 h$ Y0 e' H: ~! ~( f WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
0 f+ H$ V' D) D! @6 k {- Q$ W3 B5 D# T& o% i: ?
// Title String
4 ~5 p3 J7 A7 q: b* A9 O, }2 y4 ]IDS_RESDATA_INC_003070 ~3 ^6 h4 G1 M( h+ m @
}" @# L8 r- a" |% ~8 o
{/ b/ _- e( i1 `0 ^5 f6 w* M
// ToolTip
5 n9 e7 }* ?4 |8 }IDS_RESDATA_INC_003071; I0 r0 R7 q& r: x, l7 t) X
}
: s t' ~1 k6 Z! ~& K* O' J; b WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 07 V8 D5 Q4 M8 ~( K' _
{
5 ^4 }5 S+ S2 r& k // Title String
8 H+ \: o- g* N L9 I5 ?& rIDS_RESDATA_INC_003072
2 G8 C. H) u m, g }6 X8 D/ j- c7 t* H, Z/ h X
{; J4 \' m" G1 J d9 B
// ToolTip& A6 |7 Y2 G5 t6 p5 c
IDS_RESDATA_INC_0030736 }" G, `+ b$ H' S6 x# ~
}
( R/ d+ W, ?1 b1 d WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0% o5 ~3 F2 x5 e* Z' D& e
{
) P F% E6 J2 T* h. P // Title String. F) V8 W/ f6 e
IDS_RESDATA_INC_0030746 A/ u N8 s! i; u
}5 {& N; v% J* H( ?% q, J3 n
{
+ ?9 x" {- M/ j6 f) ^" | // ToolTip" y8 Y: ] D# C" k7 C3 a: Z
IDS_RESDATA_INC_003075
: v2 I% ^5 E- h }
2 V7 R# f/ s, w0 @8 V7 K WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 09 v% Q: \0 {# ]4 W) E& f
{( N8 L: |# X8 K
// Title String* {5 p6 b- I! Z0 x2 e* x
IDS_RESDATA_INC_003076
7 o) A4 V" s, E! ` }( @8 \" Y: x6 T M/ O8 |
{7 T m5 X* k6 Z0 D7 K P2 Z: J
// ToolTip
$ i8 e7 l& B( C) ` x% h4 `IDS_RESDATA_INC_003077
, W Z# E$ M* C# N& ]/ r' o }. P. x% v: N F" \
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
) }8 ]) r' N7 D* l: }0 U {
4 E' M" q( w/ K3 [- l" U" H // Title String
+ L" W4 c; @3 ^( YIDS_RESDATA_INC_003078
5 K1 w6 z7 Q. [8 V }
: E2 C0 |: N' d: S( X# d7 X {
; \$ W3 q( o+ F8 w* b* `8 | // ToolTip
7 Z9 \/ v& j$ d2 lIDS_RESDATA_INC_003079- Z1 s( H/ n' D$ @5 Q
}
5 G, h" ^! [0 X0 }6 [ WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
* D2 v1 U+ \" b* J5 W {' C& @4 y! N( x2 v9 c) l
// Title String
, s3 a' o1 r7 i2 BIDS_RESDATA_INC_003080$ i+ Y1 B; J: ?" h! n
}
3 G8 \ R& Z! F- I {
6 `& s2 `! y& H1 _ // ToolTip
- n4 T& Y$ r& G r# a- p" YIDS_RESDATA_INC_003081$ G6 D( ^. _3 f
}, j) z6 f' c1 P9 H* I" f4 q$ r! H
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0# J$ r& P, J) d1 [
{
2 [' U0 z6 k2 M, E) `) ?, B // Title String
8 z% K/ I3 n+ S0 |6 d: M" tIDS_RESDATA_INC_003082( D- }/ d9 I% r' C( c4 h) t1 W
}; Y) j/ [7 B. Q9 \4 l
{
; @* e# F1 B' X) K q9 S // ToolTip
! |6 N: B: v% k3 I+ n' p- iIDS_RESDATA_INC_003083
6 j j& I) i. B }+ n2 U Z8 B9 |" I& v0 f- N
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
& `" Z4 G; B) ]! M) o {
/ y2 Z# c) d& S: O8 f4 D% V // Title String
* d) n2 {$ n) v# ], d+ ~IDS_RESDATA_INC_003084
- {0 ^# x9 w1 a3 L& |1 K1 C }
, i& l) I3 W' P* P8 U m {
( T$ b2 m' E4 k2 @/ `/ \ // ToolTip, h3 [, S1 y6 d. J
IDS_RESDATA_INC_003085
$ }5 l4 n8 W M# D& O2 n7 D }
9 Q' p$ e9 U: S O# V WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
: H. R' ~; T9 I* }% u- s% @: ~ {
$ k0 S K7 P' J3 Y5 O( ] // Title String
' Y/ O( l/ D) Z2 C3 [IDS_RESDATA_INC_003086
3 b$ }# [2 Y/ {9 w }6 i7 D7 s' c, }( p( A+ ~1 }
{
3 q- Y/ h$ ]: y) _- I* R* F8 K // ToolTip0 c9 z6 c4 ]% C Z9 Q
IDS_RESDATA_INC_003087
: Z) v* p2 X Z5 x5 i. X }
! Q! h& v3 } v/ F WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0 P4 j' y j" f8 N" Y; @% B8 f
{, i" ]+ P) u1 v' z/ D) d
// Title String" a6 k0 I: Y* \! G' b8 @7 D/ G
IDS_RESDATA_INC_003088" [+ G( _; u- X1 E& p
}
( }1 W' \; {9 v- p. A l+ q {1 y. I# g. k1 k
// ToolTip
; [: `7 }$ o8 B. O- s0 NIDS_RESDATA_INC_003089
6 l: R" N% H* B( Y2 j, j6 ~ }2 W: ?& q0 s% V" M
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 07 O+ l5 z. ?; y' Z, H6 b
{
4 x4 f2 H- J4 u2 e& C) g // Title String
# R$ a0 z( R4 {) u4 O, Y1 JIDS_RESDATA_INC_003090- y: M4 T9 {0 Y! @
}7 X! y3 p) b- P2 v% B# f- q$ ]$ C
{
( @% ] @: O! c: i! x // ToolTip
" z1 q5 [5 j6 F A0 i# _' mIDS_RESDATA_INC_0030910 m5 u" m, x6 J- J2 K7 u
}2 D0 Y/ \; y) | K7 [
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 08 f! f$ u/ d* d" w
{
9 s2 ~- I9 B4 n // Title String
, m+ A0 `4 v9 FIDS_RESDATA_INC_003092
0 ?3 C( _3 ]3 z u9 z8 I }
9 P% K9 `$ ^, E c) k9 R {3 c# I; p) `7 X1 ]3 f
// ToolTip- l& {8 ]1 J6 f8 M, z. m2 V
IDS_RESDATA_INC_003093 t6 L0 h; M" k
}
1 O% `1 m* Z6 O/ n" p/ Y1 A& [ WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
/ ]% q- O. S$ g8 L, d. e& s+ ] {
7 m' v+ | c4 T; X ]% m/ } // Title String. H6 O, U- B0 e* n' a7 S! X0 z
IDS_RESDATA_INC_003094# T r8 P7 ]5 s- h' V( S9 ~
}
- G/ s" G# v8 l0 N! ~) F; I0 a {' z0 O) O+ c( c
// ToolTip: |+ i& ]$ Y& E6 D6 {, F
IDS_RESDATA_INC_003095. I6 F" v' ?. M$ c! l+ z8 w
}
) W9 L/ G6 S X6 G( i, m( q WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
3 i- A. r( |5 X! d7 Y& N {
) V. M) x* M9 x( s- R: y: { // Title String5 G2 l7 Q2 g/ Y; l, r9 v
IDS_RESDATA_INC_003096: Q) g' R- i' p5 m. V. ^
}3 \$ E$ y- I( G
{
) _1 @0 `4 W- i8 E5 x; O7 Z( Y // ToolTip* Z6 |' n# \9 j# A# Z- T
IDS_RESDATA_INC_003097
" S) Y8 e; J4 K( k }
) I0 p& q& {. S. L% _6 C) G" _ WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0) Z% J5 ]% U+ ?) h2 T& J& ?
{
- e8 ^. H' a& i) q // Title String1 m D* i5 H( N6 N6 T2 m" S0 y
IDS_RESDATA_INC_003098
& g. W# o/ w: D+ U& b1 j: o% n }3 L9 S2 m9 t: ^0 N
{9 e2 Z' }. X) r2 `9 R
// ToolTip* E: e2 y/ O4 u8 m$ X- \/ L
IDS_RESDATA_INC_003099
4 a7 A- [: I: _9 Q/ W! n6 y, S }( R/ R0 Z- H& U3 a' b+ J$ s
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0! U( a# w, e2 z, h
{
! _0 x) J) Z+ ~0 N, Q; D( ~ // Title String
5 U' A% z" u% JIDS_RESDATA_INC_005076# p3 Y/ c) Z: q: a" a/ G/ q. r
}6 w) l9 o0 K; ?' X( _8 T; D$ y
{
( D- ^2 x7 w! G/ h2 t // ToolTip
' \4 z/ @& Z: w/ _IDS_RESDATA_INC_005077
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WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
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// Title String
. B: x/ a3 {. P U' `9 TIDS_RESDATA_INC_005078
$ ~9 o; @" s3 d9 c* U% G }7 q4 G- {" N. `+ C2 n) G5 N
{
: @* ^, e( X' z. x ]& }+ a: ] // ToolTip& Q2 V5 Q8 Z9 D6 R8 S* p5 B" |
IDS_RESDATA_INC_005079( @5 U% B0 G; O. D# D# ]
}
" v% ]7 n/ Q ? WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
1 v' }8 f+ S9 }: C" _ {% |2 Z9 R/ ^ o
// Title String
1 `5 g# F5 o8 z \- L) r, }IDS_RESDATA_INC_0068742 _* f- z# w- @# X
}; ?% [) f D: Y' S2 f
{. t, l* Y& O) o) Q/ y n
// ToolTip
' m( e9 \8 Q: }8 fIDS_RESDATA_INC_006875
. P- B. y0 C0 y" i( m* m, s( _ }( }1 a" M) O! S6 `, r
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ H& t! @) C$ U% p T/ n# U {* m7 R0 L5 m) ]3 Z
// Title String
( _8 F4 p% Y, {& v. ~IDS_RESDATA_INC_006878% P) i3 A) E- I7 Y) ?3 v. i# ^6 K( I
}
; v6 U3 V7 [) p9 l5 @ b6 G8 [+ j3 F8 Z {1 D& \1 L, y! b' P" U/ M
// ToolTip
3 ~: i, R5 t. c- l% L; j. A- _IDS_RESDATA_INC_006879
$ L. x4 t. Z. \* A }
- ]" n' j: [+ j2 C! o* o WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
0 y2 e" r4 y, j& B2 P! U8 @ {
1 t7 R) R& m% A m& p- z // Title String- a- z/ y {& n4 b! [- w2 m: j N
IDS_RESDATA_INC_006880
- \1 h K- V) E" j" i. q' x }
5 ?- B0 i( _4 d) ?( m. c. x {( ?; s) u+ O" v
// ToolTip* F! I3 _3 F' |) l6 n+ E- M
IDS_RESDATA_INC_006881
& F0 U5 |# k: E- _ q& h }
( Z8 O+ U c: e2 @4 S WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0! L. v* g6 ?% l& r# e
{
2 W$ V3 P1 t: Z# m: T // Title String
7 d. Q' x! Q. F0 P: S) O0 I9 T nIDS_RESDATA_INC_006900$ J5 y [$ ~& k6 D# g
}
+ S |" M8 Z- M# e( l- w1 Y& E {
* i. Y4 ~. p; E" `* V5 }/ { // ToolTip8 R- j+ ^$ ?0 c, F
IDS_RESDATA_INC_0069012 Q3 f6 ?0 ?. _0 f4 v0 N* h
}
- a/ l: i" S& {) }" b WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0, A& z) t+ _& N7 v' y
{7 z( h7 v3 H. Y3 N4 l
// Title String7 `1 r$ i8 g B0 @0 @. D5 K
IDS_RESDATA_INC_006904
' x3 u$ O7 A4 \4 [4 p9 v7 R* G% J }# M" u' [( W9 l
{: l/ L6 |8 R% Y
// ToolTip
- h x3 E6 B0 e; L7 nIDS_RESDATA_INC_006905
' A# N: N) W8 t4 m: ~% e" S8 J* | }
" a" V! g+ ^- h" S3 ]6 B WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0# A3 I2 d6 c' D- Z5 R! M
{
2 }, |+ M Q& ]! N0 h // Title String
2 p# {) x* f$ k+ AIDS_RESDATA_INC_007134* {* K* C6 G" U S; n
}
' J! K! T- w5 J7 q% z) e {+ H+ U' R5 Y1 ~- a) }
// ToolTip" j$ N8 g! y9 f# l5 q
IDS_RESDATA_INC_007135
1 C- m3 u# u5 F6 f2 W }0 q' o: c+ `# ]. n
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
( |. U6 A& J- l0 w! Q6 ~ {
* q4 F0 O8 g8 [7 E // Title String
. G+ G( o. _) \) w4 dIDS_RESDATA_INC_007136% U. n7 y; F3 c% @$ i
}6 g1 ], D- i2 \8 x5 h3 e3 n
{3 G! B8 }; ^1 X/ \/ g* m" w2 U( o
// ToolTip/ p2 R$ K. R3 I0 d
IDS_RESDATA_INC_007137
% `. M, _3 B# H4 @! w }. N1 Z3 \" m% Q8 |$ m& j
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}: C9 {3 t: M& T+ L0 ?# G
所以红色的!0 }$ a& A% N0 ?% p
6 A( L" Y9 i2 ^3 d% H2 b
这里还tblSkillPoint的条目:
3 ?* Q% V4 L1 O8 ^
& t; ^) k8 {( k2 q5 e) w: T9 d代码:. X! e' G5 z" a4 y7 Z" _# M/ v3 M
If (@im_nJob = 1)& o; s8 r' F/ V, s v; X G! Y
Begin" U- R) p2 u" q4 p! a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
. F/ e4 `( a# n$ U: F! x, ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
' F2 J# r- e j0 i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)' ~/ X2 E' G1 v9 V! N; I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)1 t! C: I# |; F. W# c$ a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7): m( b1 d' D" L! u( @7 X/ M( u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
& Y2 O- b, x8 h+ h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
1 X$ g% C3 a5 w" R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)" a; `7 O( ^# a0 t+ s3 b( ~4 r1 D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)2 ] O" k8 g( g# T4 p+ f8 S6 O, m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
0 O G1 B" V; u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)( `" [' l' C/ @# f" v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
; L4 |" O3 D) z" O$ u/ W/ X D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)( l4 O0 b8 ~2 h$ h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16): o I2 z9 j+ E5 }0 M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
5 I" b( p3 ?( e end
# z' b* f$ b2 K: C2 a1 ~ If (@im_nJob = 2)3 s7 E) V& _) ]8 G/ n, D
Begin0 `# E8 m6 ]& r$ a1 o0 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
# n4 C; ^, g- l/ W, c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4). |7 ~8 f4 ?8 c0 B" c' N% F& }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)$ H& U& M2 d0 P- p2 D. t4 \6 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
4 D) z+ z: s# x8 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)0 _3 @# M, y" P( d7 D: d6 x8 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
0 g0 a& O0 ]) I. j0 d7 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9); i& K5 M9 z: }! j4 }7 q* W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
8 A* X: P# ], L& w0 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
* i! e X# n# j: b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
" Y$ `6 P" {8 ~" H, A6 y! Q4 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
, B. Y" _ }1 {6 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' l% Y7 t) f/ S* J% m! B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
% K8 V/ q* ~' h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
) y5 K; L9 @3 E6 ~# }4 @0 ]" ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
) D/ H4 F- s2 w" n: O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
4 O6 x) e/ V7 \5 x6 {1 g end
: \7 c, {2 v6 ? If (@im_nJob = 3)
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INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)! v4 i+ J% L, K- m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
2 i u+ Q* c0 `$ O2 H% F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)4 K, d/ U2 z) a# n+ q7 F4 _( [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)- | |* X7 S+ M. u% v D, u+ c) H2 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7), K0 g1 R3 O) j4 f5 b" H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
2 @% M' _' V5 b3 w9 @( O { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
" X0 F% l0 o! u G8 i! A& H' V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
/ l: N# {* b: G! b9 b6 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
+ `( q- t- Z: Q. S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)1 b: r7 A) c: p4 i' d& ^ n& k6 N O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13). I$ x/ O) `+ A; Z4 ]7 u0 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
+ `* ?3 a! w. D7 J- E0 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)# h6 H9 \# I7 K6 { M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16), @0 H/ X+ o0 z+ |. @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)# Q' x9 d8 G0 \6 \ h& Q3 }" P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18) B- j& X# h$ t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)( r- A9 X$ E9 ^! W
end
) K- _2 P M7 g If (@im_nJob = 4)1 e# k( ]& X# U0 s
Begin I/ V( J* Q5 C" P4 S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)- E: r( b+ M/ S y7 W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
" M0 t5 y9 L2 _5 [- L+ a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5); S) C6 ~- g% }, H4 @, Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
5 K$ w) u7 T3 i, T, d% B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7) B- D8 [* I5 U9 Y4 K! t+ r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8), G. f' @5 W4 K5 Y' ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)2 ?/ R6 X3 W9 I# e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
U& U/ ~$ K* M. }& U0 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)4 `3 J& O" M* N( p+ o. Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
1 [; y( L: E4 s/ u% K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
5 l& E% X7 @: O# ^( z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)$ ^2 k; N' x) |8 m* C3 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)0 k1 o, U s! N( m# m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)# R" f7 ]& a( T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)2 A! M* A5 n3 s" `7 {+ \' c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)1 Q0 c6 L; p! E8 J0 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19) {0 b/ z! `! `# g- K. W4 R6 V
end. }# r1 C1 `9 ~7 L+ I5 i
只需插入在此插入
0 C1 i- n3 J, v% v代码:; O6 {4 m8 u, G3 @7 ~
INSERT BANK_EXT_TBL) K9 Q j. h" [ D) c
( o* F" a. {) K
m_idPlayer,
" D, V ?# f5 G9 h serverindex,& S. N D) `+ p, B9 |
m_extBank,; d m! d8 h# ~9 _
m_BankPiercing
w7 ?& ]' L- T )
2 a: s9 S7 A6 D3 |) _; O VALUES
. Q2 H' ^ }. s+ r. ? (3 B1 d- f6 M G! R& O8 s( t
@om_idPlayer,
- e4 q) u8 c1 d @iserverindex," v* k0 w* w$ ]+ S
''$'',''$''% k1 X" e6 `0 M2 K3 `/ p
)3 K- _ M5 b( G# i2 Q I
; y5 L# ]/ \+ [: I: ]1 y; M; D3 [& P) F0 w, a
#define IDS_RESDATA_INC_007134 28816; d) N4 Y# N7 G% V
# w8 T' S9 W: Y ^- z5 n
) W5 F& R: D9 Q2 ~" K1 c3 x; O DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,- [, _8 W' x3 o& b+ e, V7 f3 _
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex! {: M) [* \9 H5 J
#ifdef __NEW_JOB_SYS, {$ s; Z8 H1 E0 J' s$ t8 f
, 0.0f, 0, 0.0f,
$ H2 c! }9 E( N+ e 0, 0, 0, 0, 0,
) K* J! Y5 g' q# V4 l) V nJob
' t3 o+ Z+ R$ L#endif& M& e% U7 [2 s- S y7 Y% S
7 Y1 C2 g1 o, x; u+ H! f+ k$ D2 _ d6 ~6 n7 ]( T! y9 Q
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