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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
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很简单,你所要做的是创建euhc屏幕或负载。+ j5 l }) u- i" _# b- u
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Einfahc在itheme.cpp# f: j+ l. l$ _) p' F( }
搜索FUNTION! q. r# O! P5 C' |/ T, L# z
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代码:* _% q& ^6 c% q
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName) e; ^6 i7 |. v8 q( D& y3 |+ K
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代码:
: I3 |+ k. n5 Y6 K3 E; a- s5 Z m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );% f" U$ S. c0 T
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并更换( H+ x o% X9 O1 O
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代码:
5 \2 }2 G( N: @: c2 U#define __RANDOM_WALLPAPER
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CString Filename;* ]. e; _3 E' W
int i = xRandom(3); // 1 , 2 , or 34 o6 [" c t8 n, A
switch(i)5 a e$ K/ ~+ G4 m8 a
{
4 F- c) _& e6 u! j" P6 _" H case 1 : Filename = "screen1"; break; // first screen
6 p( f" x: U1 \: {( [+ r case 2: Filename = "screen2"; break; // second screen3 ]8 o6 M/ q- p) q' G, f
case 3: Filename = "screen3"; break; // third screen
9 w3 i3 w5 Q; W1 ]" P4 G( Q3 t( l default : Filename = "screen";break; // no white screen please 
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Filename += ".bmp"; // its a bmp ' p+ u ]+ o" a* Y
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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# K# h" Z# ^3 j& Z$ J#else
5 L" V+ K" X0 S* s m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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xRandom也将产生一个0的屏幕也是为什么9 X# w: ~& T5 G, w( q* y
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