|
对于那些谁需要它 - 谷歌缓存FTW。 :" \$ d) p/ ?( e- w& V9 P& ^& z: F
如果我鼓掌纯粹是我复制错误时,D% {0 n: l! H' m; s
积分当然Pumbaaa。
" Y" n0 Y; H# i1 }% V3 @) G( V
6 ]$ b6 i: q, G$ o% Z7 SFuncTextCmd.cpp:
# _9 L, r% B2 t% ~, w3 U# s3 n+ g N" O1 _; m7 J7 |
代码:
% N: G9 }2 B8 k `; D#ifdef __PARTY_FIND
$ v7 m$ i2 s, c! [" gBOOL TextCmd_getparty( CScanner& scanner )6 \& m6 w7 ~! H- c
{& B b/ C) N! H* u
#ifdef __WORLDSERVER
6 [$ D( O: ]& J9 l/ z8 V CUser *pUser = (CUser*)scanner.dwValue;4 W! P! w0 N2 P) Y
if( pUser->m_idparty > 0 ): F @0 z x) E: ~9 ]9 J( I
{. c: O' X- `( r
pUser->AddText( "你已经加入一个公会。" );
) k) @% |5 |4 O( Q3 R) c7 ]+ o return TRUE;
. p4 ]/ Q- T( v6 s) l7 Y) E }
; x" }( [- t1 x CParty *pParty;6 w1 A# w4 N+ \& b x0 I
pParty = g_PartyMng.GetPartyFree();
" k3 z6 T9 W! {) }, X if( pParty )$ l2 j# Q9 z7 S6 O
{! a( N+ q4 I4 |7 V9 L* q R) E
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
, Z; S; o' ]4 t$ ?% Q" t& d }else
3 e/ `4 Y4 o! ^ D4 a4 p {0 r! N9 `# v$ u$ S! J5 Z
pUser->AddText( "抱歉,这里没有任何一个公会。" );
n9 e h0 e3 G7 f9 e; O2 n% q }
% _4 M. S) U. w, F0 \7 K( U2 \#endif
) K% u/ F% e9 F+ ?8 [. }; F return TRUE;8 [# {5 I" v( {& P& A( w
}
- Z8 A$ X2 q. _4 b5 j#endif //__PARTY_FIND
- J( [# e% M# D* h5 J# c0 ~
" g' i7 k& D9 I8 o/ `代码:0 E) F) a( T( X; s0 M+ F5 Q& m2 {
BOOL TextCmd_PartyInvite( CScanner& scanner )
7 v7 k7 M0 B9 L+ m{
" u3 f0 R( h1 i) [! W, E P#ifdef __WORLDSERVER) N( h B. V# Z% e0 K' l1 [! Y
CUser* pUser = (CUser*)scanner.dwValue;( D& ~3 F# q3 v% ]# T6 P% l* ^
MoverProp* pMoverProp = NULL;
1 n" ]; f! O( S6 X' {& S scanner.GetToken();
; {2 S8 z- j0 W, L2 F7 }#if __VER >= 11 // __SYS_PLAYER_DATA$ P2 ~) w; Z+ h- L5 G* W/ l
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 E7 u0 r$ M. }3 f# r, Y
#else // __SYS_PLAYER_DATA5 Q _4 f7 M1 l
u_long uidPlayer = prj.GetPlayerID( scanner.Token );# K& v9 m1 ]6 h6 [
#endif // __SYS_PLAYER_DATA3 x# `2 @9 ?+ T0 D0 |( Y
if( 0 < uidPlayer ). l, Y1 y. [/ B. Z2 S8 g
{
3 Y0 J" M3 n( X" C6 N CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); 1 b/ x5 B) d$ m+ g* u. j
if( IsValidObj( pUser2 ) )
( D3 W* U+ `2 ^5 S8 a# p; ^1 _. _#ifdef __PARTY_FIND6 j2 T/ f9 d# X: \
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ k4 V0 W* }0 M# D#else
, L9 `9 j% t9 x$ f, I5 x( k g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
; l3 @0 X6 h& b3 M- `1 u#endif //__PARTY_FIND7 f9 f0 w* h- w/ o+ B4 k9 P
else
% ^5 @' _, `1 h0 Y pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );8 Y; F3 l7 F; r) c: I( v" g. W
}
! U) o6 T% {5 l- `4 S' ?% W else- r4 V& g3 `, H; u+ D
{
3 {9 O {9 q( ?" N- o* t pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
: J; t1 x% d* N; N6 a" u } ?; y& m. U, |% h9 b. e
#endif // __WORLDSERVER) L/ ~$ ^, {$ d$ E
1 @; f, R- C* ]
return TRUE;" l' G, W0 A2 E* q) l
}1 H. N9 n8 M! B8 R# b
$ T# [& Z! i- l# L
代码:
( P, }. o6 v3 V' d8 d6 D L* d0 K#ifdef __PARTY_FIND
9 t& M8 ]7 d. W) w F3 c% { ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
4 B6 X2 H0 ~# Q) W#endif //__PARTY_FIND
! ^; q6 L6 X$ q2 yDPClient.cpp;3 Z3 `' p8 p3 m! g: e' F5 p
Code:3 P) r8 E8 T+ X( H) d
void CDPClient::OnPartyRequest( CAr & ar )& h3 I6 Q3 V7 T5 t
{
* f& D& w# `* n/ I- }) x# z u_long uLeader, uMember;6 G, A3 l/ ?' m. Y7 O& B
6 v5 x* r' |( I3 h. f2 n7 C) k+ L6 e BOOL bTroup
3 v; }4 @9 ~/ i9 h% T#ifdef __PARTY_FIND
& T# D7 v4 z/ [& s8 `: o& f: a , bPartyFind
, N$ [/ _" H& d- @' f#endif// __PARTY_FIND
" k$ m, ^" j, B) ]' k. L' D5 J ;3 J* N. C; w o6 Z3 U7 ?% d
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 v! \: ^# f% H/ ]# g# w# { BYTE byLeaderSex, byMemberSex;
2 d/ f! {7 | U3 S- C$ p char szLeaderName[MAX_PLAYER] = {0,};
( h v E7 Q9 R% } ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;: V# \( F7 V7 ^ Z1 L
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;1 w$ L$ n1 p" }8 y( f6 f
ar.ReadString( szLeaderName, MAX_PLAYER );# o4 ~. N) {3 f1 s8 f
ar >> bTroup5 |4 U. n# u/ J+ W
#ifdef __PARTY_FIND' e) `8 [6 G4 _4 P; s
>> bPartyFind
0 |( X9 ]: k* d7 j; ?; D: Z#endif //__PARTY_FIND8 C3 _2 N9 u, W3 I# O; y
;9 B( x0 R+ ]! _& W/ G$ \+ E1 o
, @# d! n) z3 S) W
if( g_Option.m_bParty == FALSE )
9 {' g7 z) U6 E; f/ s2 h {! L4 [9 I+ w" u2 I/ L3 c, b
SendPartyMemberCancle( uLeader, uMember, 3 );. f; F& P1 B* m' l8 T% P
return;
9 V v6 D& a q& t: }. a }
0 r" ] _ d9 k3 [- J7 A" g: G, K9 P( f: Z7 y; _6 W5 d# r
#ifdef __S_SERVER_UNIFY3 ?& q. s) A& x, c. t: ]
if( g_WndMng.m_bAllAction == FALSE )
/ w- x5 r$ l M0 u# B" R( l1 Y' v6 A return;, `+ L, H) s! [ M' L1 s3 ^
#endif // __S_SERVER_UNIFY
- p# m: i5 F9 A% a5 h. p h
$ z# q/ |, n3 T* Q6 v7 ` CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
9 y' i! j" p' e5 B& A
( M" w2 C! Y; \6 Q if( pWndBaseBuf )
. `* U! H; S! |3 R {
9 U# Z; e( ?4 O3 g* k SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
" ]5 ~& \( M7 k% F return;
$ P# O4 D$ d5 `1 h; `8 e }
7 c) G; J8 R1 ?7 ]( y7 D; K#ifdef __PARTY_FIND
8 C; v" D' c0 u* i8 N$ P if( bPartyFind )9 b1 Q: z ~* G! \
{
: D; U! q) t1 m1 P+ Y" I3 w SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
6 v; M \- s: {8 W/ Q9 E/ t }else
( k9 _/ z, Q& ~: Z F {! u4 @6 u. p( n6 P+ y! K
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;4 P3 d+ [7 k/ W
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
2 N$ F$ U1 z9 @) J g_WndMng.m_pWndPartyConfirm->Initialize();" o4 s8 w4 l, M2 [
}
% ?7 R9 E2 q) s* T/ O1 h* q; u#else# }, k1 H2 n4 M+ S7 D, w* g, e- w
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
) V: l- t% [" }& O5 T% _ g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ H. Z( l. b$ `$ L, N
g_WndMng.m_pWndPartyConfirm->Initialize();8 w% A1 i% C7 B6 ^7 w2 K7 }
#endif //__PARTY_FIND; Z7 ^2 }3 V2 m) S+ f a, [
}
, f( ^3 k. t9 D* @! x& n
6 B& I1 M; F! t6 C; o代码:
5 U, K) F4 f. p#ifdef __PARTY_FIND3 T; u9 M/ f2 _' D* o* z+ i L6 v. \7 v
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
: f* J O1 [, d{
. }) A& U; D+ d$ L# p BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );/ w7 c( g' x) A
ar << idLeader << idParty << bAllow;
( Y- k4 C1 B+ s/ ?8 _ SEND( ar, this, DPID_SERVERPLAYER );
0 f& n1 _. J: [8 F K0 e
$ M' ]1 c9 j" I/ H- D$ N. \, r}4 C# u; J0 _, G, C4 b
void CDPClient::OnPartyAllowJoin( CAr & ar )' v7 Q% E2 j) j! B. j" \: X
{5 Q5 X0 _- f! b! V" e2 X
ar >> g_Party.m_bAllowEnter;
, g4 [# E3 m3 `$ D V}
) j0 ^( L7 d; T g#endif //__PARTY_FIND
% @# {8 m, T) C, ^# C. zCode:6 i) ~( \9 d; F) a* I+ M) Q4 l
#ifdef __PARTY_FIND+ I0 V3 {; F/ i
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
+ B/ G$ O( f* ^0 \& l! H#endif3 Q9 B$ Z( \. p0 ~
' h" Y4 B# ^* R4 v8 Q
party.cpp:! ^1 B1 g. Q; [; {
代码:
( d& W5 h, a" pCParty::CParty()& `7 K) I! p' l& p5 x1 B4 Y8 [
{4 o) W# Q) b3 D- w* M, j7 W# S
m_uPartyId = 0;
; S u$ Z$ f" k! n9 P5 O m_nSizeofMember = 0;
9 z+ B9 O: Q1 ]/ Z4 y6 Y memset( m_sParty, 0, sizeof(m_sParty) );
0 x7 g( X5 F3 ]- Q$ O" W m_nLevel = 1;
5 V! B7 ]9 A+ G% M8 Q m_nExp = m_nPoint = 0;
; J( p' W" }. _- u: ?& v m_nTroupsShareExp = m_nTroupeShareItem = 0;
" R% b. A) k& h% _) ^. a6 W m_nKindTroup = 0; // ????( a( f4 e: p. Q$ z) n
m_nReferens = 0;
c- l8 L0 S8 ^* z7 ]# [, [) c m_nGetItemPlayerId = 0;
1 j. B( D2 a$ n#ifdef __PARTY_FIND
# [5 h# b ]7 C% u; V m_bAllowEnter = TRUE;8 c3 Q1 [' \0 h' n" G* `5 i
#endif //__PARTY_FIND- o: u& a" h0 \0 \. [( ^' I5 e, ?
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
' Q% x( w. ?: J {
% [8 n$ w q: h m_nModeTime[i] = 0;# L( J! |+ _$ t9 s \5 ]; j
}& T5 s& p% ]% Q3 D
m_idDuelParty = 0;4 y1 P4 J$ m5 U& @4 z7 u, N$ V
#ifdef __WORLDSERVER0 r/ h; G9 w7 ^: N
m_dwWorldId = 0;
- X: y2 t4 K) l# r: b+ G# B2 V#endif // __WORLDSERVER
% O9 o) z, I6 U}; F# O' E H; ]0 q6 ], N
代码:' s% j7 z" t# ] X
void CParty::InitParty()
( C$ u* n+ } t' X( S{0 W) R) C- H( @) D% I
m_uPartyId = 0;
3 O! h* @6 Z! W% P. ~ m_nSizeofMember = 0;0 ~# d! z [3 F- B8 n
memset( m_sParty, 0, sizeof(m_sParty) );7 H% Y5 P* `4 F1 U
m_nLevel = 1;
9 Z! ^( `& k. v8 C m_nExp = m_nPoint = 0;& ^- m$ W a' B& S
m_nTroupsShareExp = m_nTroupeShareItem = 0;% m* a/ q* L1 t4 ~
m_nKindTroup = 0; // ????
2 \. k8 I! A& V* j" s5 O8 _/ a3 Z5 r m_nReferens = 0;
/ ~$ ] A+ | H7 {# W#ifdef __PARTY_FIND
$ l. \0 `% M: K) a6 B m_bAllowEnter = TRUE;: ^8 Y" I/ {# z
#endif //__PARTY_FIND/ k0 [! e6 B4 O2 C0 C7 O
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
5 T) B1 ~6 ~1 \/ D7 g e9 U2 {3 p ^ {0 O6 n; m% X9 I' x& X+ W
m_aMember[i].m_uPlayerId = 0;: o) A5 `- W! S3 Z+ E: [9 q
m_aMember[i].m_tTime = CTime::GetCurrentTime();
2 S" v* |1 X' c+ I% Y* n) l6 k3 p4 p1 I m_aMember[i].m_bRemove = FALSE;" d! Q7 J! y* A: U% ?" s
#if __VER < 11 // __SYS_PLAYER_DATA
5 R- D6 k+ ?3 C4 {+ }" e o2 Q m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
% X; j1 T/ o' [" P9 E+ A% J" S1 M m_aMember[i].m_szName[0] = '\0';! a- u+ T- A0 W/ L# I5 j- c
#endif // __SYS_PLAYER_DATA+ C) ]% r$ `! ?& S0 N2 _& u
}! m+ L" `5 A/ Y1 c' i/ S& S
}# e- `& a$ L! R( i3 M: S n
代码:
1 I1 N4 Z! i7 ]2 Y7 }#ifdef __PARTY_FIND
5 D9 |+ Y# h( v/ S* W" wCParty* CPartyMng::GetPartyFree()! I. ` A3 @0 I* j) j1 t
{
$ j# I F, ]* L1 v1 c- a! N+ f CParty* pParty, *pPartyTmp = NULL;+ `1 H" I1 b( E0 J! ]
if( !m_2PartyPtr.begin()->second ), ~/ Z* o, b g! P3 b# g! z3 |
return NULL;- S$ e& ~$ Z9 ~' c! B. S
BOOL bRan = FALSE;" r) d) u2 _* N! O4 _. `
DWORD dwRand = 0;1 d6 B% n* M2 N+ B
if( m_2PartyPtr.end()->first >= 1 )/ O8 X) a8 U [% E7 p
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );% e9 z. ?& x$ l% ^# E
" T# \* W$ o( Q- Q/ Q+ { A, a
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
: H1 t( ~/ U1 Y' H2 ] {
( i, R( E5 k& k. } pParty = (CParty*)i->second;
( q: H! M6 r8 p6 [ if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )3 h j* H1 ~/ Z% }2 x4 @5 E
{! ?" k, X. R# K; ?* y3 P4 D6 D! X
if( i->first > dwRand ) {% M. n* m! T0 K- b& K" B7 }! I( D: \
return pParty;
. l9 f% m {$ t, a else
1 L* I7 p* u( s- j pPartyTmp = pParty; }; R/ I$ B& S7 {
}: J. N4 R' A3 i1 j( M; Z& v( A# c
}
8 m7 a1 K, J; [( v2 s return pPartyTmp;
: `' T- d# `) O7 Z( _+ S}
! h6 V( J. |$ z; u2 l5 J' t- C#endif //__PARTY_FIND3 h! k+ N' ^9 L F* W! U
: b) z$ i, ?: U) i/ E3 u2 r2 R
DPSrvr.cpp:. v8 n' R& [1 A* A' ^
代码:
8 l) r( }8 t5 I6 ^$ M#ifdef __PARTY_FIND
# l1 W8 n+ L" b2 yvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
1 L# Y* L% d+ o{: t# X% n" @2 B: X. a/ j
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );! H( H* R# j% T- w
if( IsValidObj( pUser ) )
/ g( v# e2 D+ U' G {5 P% t, M* U) R) {
u_long idLeader, idParty;
! b3 w8 H. r8 Z6 O c BOOL bAllow; Q* v b( E$ U1 B& Z' M
ar >> idLeader >> idParty >> bAllow;
" A2 x" m5 Q% i9 E: R( D# [$ W$ o if( idLeader != pUser->m_idPlayer )1 a3 ?1 F. k( s2 o1 y
return;
1 z4 q Q" u9 ~& A, |. Z& B6 f CParty *pParty = g_PartyMng.GetParty( idParty );# n; _: Z- F+ D z9 x% h& V
if( pParty && pParty->IsLeader( idLeader ) )
; `6 y) c, C1 L' J' n- B, |( u9 M8 W pParty->m_bAllowEnter = bAllow;
7 O( j: n; |# e) L else
5 A8 m) C) W4 `$ ~ return;
1 d! o4 r4 O- L. i' _
/ H. A! v4 j4 y ? CUser *pMember;
/ g5 `- _) `. X, K- b8 m7 d for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' Q ]. J7 p' W3 n, `" W, M# i' U {
9 O9 d% s3 v% `0 S+ h% g5 s pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );; U3 x4 s: ^/ ^5 J: T3 [
if( IsValidObj( (CObj*)pMember ) )
1 W8 n' q' h. n& I8 l+ y9 T& g pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );2 }2 Y1 \+ I M \
}/ I o% c m! V5 t- R( m. R9 X
}
6 z* H. R; y) Y8 o, D- D}
4 G9 Y+ C1 X7 t- S; F#endif //__PARTY_FIND
; V0 ^0 o% h$ W- [
" V' \7 ^4 ]- k) c2 G, h' c: A代码:) p! q# B0 N: H9 X
#ifdef __PARTY_FIND$ Z* U4 D: [8 @! r; N
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
' n6 D' b/ d2 N! ?6 R! h#endif //__PARTY_FIND
* x1 U% K c: g: Y+ N+ K9 H( X+ y1 T: u/ {& I
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )/ b: R" @- A9 i) f0 B
{
2 t6 b, z: v1 Z; ~ } u_long uLeaderid, uMemberid;
- W; ~8 f2 L1 u# ~ BOOL bTroup;
0 c. D! R Z/ ?. i6 l( K7 ^* G! x ar >> uLeaderid >> uMemberid;
) l7 U2 D, H* h' L# x9 [2 w ar >> bTroup;
% Y2 P8 @( E3 M: A( |5 R% J# c0 R L% J& X
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
& O+ J g8 n; w h1 G if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )) T7 C3 o/ n+ {# W5 d- P3 n, y
#ifdef __PARTY_FIND8 C; ~3 z7 A; v( g" T: n
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
: O& b1 }- J; n' Z+ q/ [% [/ i, r#else2 V' g2 ?, l$ b3 k0 _' Y. Q
InviteParty( uLeaderid, uMemberid, bTroup );& j c* j0 `" ]7 ~+ i
#endif //__PARTY_FIND
g& f+ c m4 a. H7 O3 w. F}
0 z% Y1 M+ @+ v7 ^& W* A
# z; f* j* d* n% i5 K% q代码:9 h/ d9 }2 Z* q5 [5 o3 O
#ifdef __PARTY_FIND
0 e- L& b& z- |- q( f& T9 Cvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )$ M5 }6 w/ G0 R: }
#else. q2 r1 G9 s. A
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )4 L. a5 G& {' K( N! V& d2 n$ A! H
#endif //__PARTY_FIND
& l c2 D9 @! {5 T: |* E ^$ c{% B3 f2 z# n# J8 T
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );" a- D; I# u( D2 M
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
: Z* f- @' P( J ; ?/ Q) C' \6 \; u/ v! v- I3 [
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )/ D2 |0 ^; ]4 s. W
{
0 Q4 f" C9 e' k% D8 L. Y! o. | if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
7 H; {) Y: o. s) W {
+ X4 \/ v* x9 M5 I& y: q if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
& k0 a! w/ L3 U2 b+ ^) [ m {
( M! F2 p( N9 y+ Y: O4 r9 Z0 H: m+ _ pLeaderUser->AddText("没有足够的权限。");4 n6 U% ~ ?9 M
pUser->AddText("没有足够的权限。");
9 o$ k6 {0 {6 |0 \8 O: v. V return;
6 X) g4 f1 \, K) n% A1 p) w }) w% h& i* q( x9 T* [6 r% ^7 C
}
$ C F- C: m, @7 c // ???? ? ??? ?? ????.
- h9 a$ Q+ ~8 q1 q' @3 b) o CWorld* pWorld = pUser->GetWorld();
5 Z2 Y" ^! `. w, p% m, J if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )0 q5 q$ @. }/ W& W. m# ]& ?, g
{
1 @% Y2 b* @2 K5 G% `- d pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );! v5 |: O+ _0 P! B& D
return;
" b. h0 V7 S5 {6 \% Z8 K }0 O8 Y) Y) j8 L9 N& H! m7 G
#if __VER >= 11 // __GUILD_COMBAT_1TO1
0 {" I( ?; M& Y/ p if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
0 f% Z5 v/ l' B7 g2 Q {# _: ^4 b$ v; z" _ x" N
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );+ S; ~/ g3 V) O. Y- u
return;6 \/ f* T3 B7 m6 W' w: L* W" S9 s
}* G5 J f7 S# s0 q. y; j
#endif // __GUILD_COMBAT_1TO1
X0 E* F) e# ?1 Q% F' k/ G/ Z: x" ^! }) V7 @% |
#if __VER >= 8 // 8? ?? 061226 ma5 E/ e+ x/ U. e$ A `
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel ) A6 D- Z6 Z/ h; L- U U! f
{
) z9 {+ D: ^- l$ y4 t. W4 L. p return;
0 R. I% e, @3 q* i2 [ }
, M3 R* V% P8 W#endif // __VER >= 8 // 8? ?? 061226 ma
2 @" J. T- k1 c* X# W
: C) R: ^* x! P1 o$ t0 l% z if( pLeaderUser->m_nDuel == 2 )0 u1 Y C3 n) r3 @9 f
{ ) |! i2 }# E6 d' n6 X2 G
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
+ V( b8 t1 l' u4 k; X } # x/ e: v! y% Q" U% S. s8 Y N, _. x
else5 |, h9 P& F% S" V! u
{
' h1 r l1 o& B7 W if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
7 C, u: Q( a; j& R0 M. v0 j' |- S {/ e3 ~/ D5 _0 v! q8 C- x
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );% I4 `+ ~/ t; r0 I5 L& w% `
}& m1 ^9 ^% n, B/ V. o' A3 h7 {) z+ g
else0 C. V8 \2 I/ k" s, K! ?
{ |0 y, I! T x8 b. ]# G
if( pUser->IsAttackMode() )
$ o7 ?- z3 q4 }: u pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
$ l9 ]( J+ b3 u& f5 a else8 a, K( ~" ]6 g/ r& @4 j
#ifdef __PARTY_FIND) N% s: s4 ^6 n9 J ?
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
- D% I) Z' ^, H3 j$ v. {. o#else
# O9 G H8 F; T- `0 o pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
! V D' \2 r+ f9 G) l#endif //__PARTY_FIND3 n& I( v9 r6 R4 S3 n
}
3 c6 \: T U d3 K2 n+ c( a l }) c7 p* w0 E7 ]9 r* O1 _" G
}
4 H% g" e6 }6 f8 b else5 j- X. q# a! B7 E8 H* u
{. z2 k7 R s8 u3 `6 K
if( IsValidObj( pLeaderUser ) )
& a' w6 h; \ l, H- U pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
( w- ?2 A- i. r( x8 B }: [0 z- K! U& W3 C
} m; ]* p: _$ G s( d
2 Q, D. y2 P7 V p; ?- j5 SUser.cpp:
' k! p$ J% n& c9 X0 I ]$ J2 N代码:! S9 d' Q/ y5 W, i$ ]8 ^3 D/ z. a
#ifdef __PARTY_FIND7 z; D6 i7 \% ^
void CUser::AddPartyAllowJoin( BOOL bAllow )
6 T5 a0 I! P: {# C$ ~ I) ]4 G; O{1 d! L! A- K& w
if( IsDelete() ) return;
' J9 }( M; D" D9 }$ W2 s" V4 m" b2 |/ s: V% Y* f( b0 v& h# ^& E
m_Snapshot.cb++;9 j3 N6 q- C7 m% U( z5 i/ b
m_Snapshot.ar << GetId();. M4 i4 e+ j4 v
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
. c; G% d% `" y m_Snapshot.ar << bAllow;- R2 W4 ]8 a( W8 |
}
/ v8 l7 k& l; `: R7 }- t#endif //__PARTY_FIND1 p3 Z/ N7 Y: S6 N: X
h+ j m( E: K6 K- v1 V) G4 C
代码:# ] w% P* n4 m$ f
#ifdef __PARTY_FIND
5 F) c. e) B8 a9 Q+ T: n4 x1 S" Hvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ |( _3 [# h+ ]( e0 F* z
#else
; \* e( M3 {8 mvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
; ~, @( V& O( I* b#endif //__PARTY_FIND
- A0 @( l( J. s( M5 D, ~) i{
5 u- Y+ C) j e* A9 l" h" b if( IsDelete() ) return;
5 V1 a. S+ r% h, i 4 Y- t& W2 d$ b: T
m_Snapshot.cb++;, @6 [# [# a2 H; h+ B+ l- r
m_Snapshot.ar << GetId();: w$ T* B/ E& l1 h& P
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
{% s1 _ h+ c( R6 Z$ e m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
) s% X( |+ r: C I f, z m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();5 |1 J9 b1 d* o) m
m_Snapshot.ar.WriteString( pLeader->m_szName );
7 M( e6 t9 ?& Y; Z S: r m_Snapshot.ar << bTroup
; ]5 I6 r! y$ R8 y) e' V3 _1 B. z. i#ifdef __PARTY_FIND6 s2 Q5 `. T& \% `+ U1 r
<< bPartyFind
& `( a& W: C6 {) o- d#endif //__PARTY_FIND
% ?. \* ^6 v* D. ^ ;
9 T m1 Z* i* S" a# G ' k5 C% T1 @6 l0 Q' T0 k
}
2 j1 b9 ^+ o0 ?: k4 R' O
5 x! E" D, _# v: q* O1 \4 {DPSrvr.h(公共范围PLS)
" d3 r# o9 n' O& v, w) q( j8 ~( W代码:
4 X" ?5 w3 F2 V) `0 Q# ^#ifdef __PARTY_FIND
! g- E+ v! Q/ v# y" c void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind ); h# n: Y. `6 A. _6 r
#else
2 D! O$ j3 }0 A void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );' @" Z( [. A4 J+ j, q4 d: C
#endif //__PARTY_FIND
( C2 ~# s/ o1 P; S$ j5 H6 s9 M- x# h9 z9 B( P' y' F$ o
代码:( i. U: T N5 T* k: @! i4 `
#ifdef __PARTY_FIND
" N9 U$ r8 j& |) K/ B& I" t void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );- J; t: z$ [( ^! R2 z
#endif //__PARTY_FIND
5 u' A2 J1 ]: e" i0 K3 |, ?/ _ Y; S2 o/ r- x! a3 i
User.h(以及):! y) R. _- V. @4 h, G; n' v6 z, u
代码:6 [& Z4 f- g; { K6 N( E4 a) ~/ K
#ifdef __PARTY_FIND& H4 _/ L+ l7 z% s
void AddPartyAllowJoin( BOOL bAllow );& x: _, ]3 e Z9 C
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
$ j; u3 N+ R, r#else
! |1 S3 D# H( ~ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );9 d" S6 q" y; @: e! S$ u5 p8 E/ \
#endif //__PARTY_FIND
8 P; k' F9 c, `+ }
+ |7 h; E2 f) g* eparty.h:
' Q. V9 V1 P# K; c, V& M) Z代码:
M0 y |% x- g) y9 W& b#ifdef __PARTY_FIND
2 A+ p" ]9 m! `; F9 ? ^/ K BOOL m_bAllowEnter;( @" @, L, y8 j' G
#endif# i _' Y8 z. D* }6 T
8 `: J% a* l; f/ l3 O1 R& V, g$ M
代码:7 ` ~' ^) i m! F2 M$ X k
#ifdef __PARTY_FIND
9 O* A2 q$ T* z0 T) I CParty* GetPartyFree();
2 p/ k% y U8 `5 C% x# h8 c0 G#endif
0 G" H. r" T" s$ i7 Q& p) f
- H& K. X1 ?; r3 F1 L, m6 t0 w3 jWndParty.cpp:5 i5 {8 y$ j4 K" r1 y: t I3 ^
OnChildNotify:
' W; N( \! A, `& j0 i代码:$ q8 ]: u6 F; n, h* T- l9 P4 s' E7 {* U
#ifdef __PARTY_FIND
J' ^3 e6 Z% S3 |4 u* _ else if( nID == WIDC_CHECK1 )% L, j6 r8 X) ^9 G. J
{/ l" v4 t+ J# L4 [( l
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
% F1 N9 U) e3 F- i7 n- L# U {5 n; t( k$ n" x& v; _& i4 c* g% q( n; Q
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
+ b' ^9 q# p; }) p g_Party.m_bAllowEnter = !chk->GetCheck();
8 t& k/ h( h0 W g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
8 n: M7 T: {1 F t* |) J }
t" q# S, }: X, ^& Z3 | }5 j3 ~% q, b# D0 O$ {( W' {
#endif //__PARTY_FIND2 E7 W/ O+ @! i3 @; P
2 ?& r/ n. E* d3 |0 q( p3 \代码:7 ]1 f$ r! P. R6 Y7 U+ D" z
OnDraw中:) W' g' _ A# {
代码:
7 E7 S' d& e) H) k#ifdef __PARTY_FIND4 U. L( _: A! \+ R2 q: E
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );7 H O8 o+ B3 d0 I4 B5 N
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )! z; j" |% u, n e+ J
chk->EnableWindow( TRUE );
) M8 Z# K* @: n9 r6 {" h else
1 k5 A/ |) e6 k+ J- Y chk->EnableWindow( FALSE );
: s+ n) q9 V% E# W. x chk->SetCheck( !g_Party.m_bAllowEnter );( G" J( L6 ?1 ?: z
#endif
, m$ c/ p& {4 U9 t8 P) N* i" w2 [" h2 D) W/ j- O; W4 e# h; [
DPClient.h(public):
1 [+ R3 @. ]1 f5 R3 p代码:
; r: R: u9 S2 E' Y& P& p$ X#ifdef __PARTY_FIND" W$ f$ n4 @/ l3 J4 H
void OnPartyAllowJoin( CAr& ar );# Y8 X4 N) ]& V, _( `' k$ ^
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
- c( N8 u: A9 o/ [( z @#endif //__PARTY_FIND
' Q# b9 |- W+ I. X# x2 o" _) ^/ W$ o/ F' W( J* d W$ `
]% A- a) F4 a* `3 h7 G5 d
WERS hinbekommt没有,请让赫克的权利。+ K! X0 j" N; {7 d& P0 l
不支持左右,所以难不...5 m5 F: Y: Q) H# A( w
党k的Windows NT甚至编辑它自己。9 f- ^" B' ~; ~6 y0 p
包也,因为我不erschreiben进一步如果我你的。
8 `" _9 v+ U2 \- p' c0 v由于缺少Quantité k n个代码是什么升工程前。
( N# v7 ?1 _6 k6 }# n如果是这样的。请发表。8 ]1 K8 ]8 c$ r
到目前为止,Pumbaaa2 F$ o4 X9 M; B" I+ E" g8 _
$ t! H+ K& ?7 ]3 C5 Z, A9 H
- W7 H8 a1 H* s2 ?
MsgHdr.h0 s# y, c* c, ]: U. s- \: [! q
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
0 ^3 ~5 y/ ? L; X+ Q" u#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
* u; ?2 g" N% s# W; f" e8 s" n( T
y7 ]! q" W$ c/ P9 j7 n# A. D5 o* A9 d/ L( |- T( A# i; Z: P
|
|