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对于那些谁需要它 - 谷歌缓存FTW。 :
& q* e2 Y9 L" J; V0 p0 a如果我鼓掌纯粹是我复制错误时,D
; R1 y; x1 N$ r L积分当然Pumbaaa。
5 W( {, [! _8 b" R) t+ P9 k
2 \# P9 X3 D2 t$ Z o$ u# R9 m- {6 ~FuncTextCmd.cpp:, h$ f' L- W; |+ A
O' F% H( m4 ?( N. m4 Q% V2 o2 |$ @
代码:5 c) \6 j; ^* a8 P
#ifdef __PARTY_FIND
0 h5 y, X2 ^( q% ]5 o' mBOOL TextCmd_getparty( CScanner& scanner )' g$ m `# N; u G1 j
{
2 Y6 G/ Q# T0 {/ t#ifdef __WORLDSERVER% H" I7 C7 |/ \8 c. M- V
CUser *pUser = (CUser*)scanner.dwValue;& Y5 b, U; f) ^+ J9 O( a2 a. P
if( pUser->m_idparty > 0 )
& }. F. ?, p4 s7 a% W {
: s3 d% Q4 M/ c: o9 x! l% [ pUser->AddText( "你已经加入一个公会。" );- ] _" N8 c. S0 o4 l: B! w
return TRUE;+ r) X6 t/ j6 a& o# P/ ~/ d: u& b
}
0 L3 X8 O1 Y9 E CParty *pParty;
* c: t) T I9 p pParty = g_PartyMng.GetPartyFree();
9 ]8 e# V+ l0 m0 z q5 N5 [! v if( pParty )
, T0 F, ~$ M" B( b {6 m( V! q) X- @6 I
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ a6 m# C! P; E }else
$ G6 x3 p* S! f \/ \! m5 N {
" k+ I' t% B2 \4 _1 K9 z+ m0 s( o0 K pUser->AddText( "抱歉,这里没有任何一个公会。" );
- p+ Z6 g- O& \1 P& x: r }7 @& w9 ~) E/ p$ @: }# m( l
#endif
1 ]1 m7 N! V- @* ~ h return TRUE;; }( z9 c: s/ R8 j% B* g
}
, t: T" y( t* w$ c8 @, j: C#endif //__PARTY_FIND6 t2 f: B1 `; u5 u- D* N6 h" t$ \
: }0 h+ l) n" q, e! u" P
代码:5 t1 m1 b9 A$ i7 p- Q1 ]/ K; P
BOOL TextCmd_PartyInvite( CScanner& scanner )' n* g1 o( I- U* e
{5 U: O2 S O4 T9 l5 {. |
#ifdef __WORLDSERVER
$ ]+ R% E8 V0 e3 M- z) c5 @ CUser* pUser = (CUser*)scanner.dwValue;0 V" p3 e9 @( x7 S$ p
MoverProp* pMoverProp = NULL;
/ p3 W9 c7 K: q5 X+ B8 q0 L$ \ scanner.GetToken();0 l1 W4 _6 a+ O4 b; x
#if __VER >= 11 // __SYS_PLAYER_DATA
( I) d0 J! Y& G: O6 v u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
0 W) r5 l8 Z# z$ S#else // __SYS_PLAYER_DATA$ i6 [+ ~+ H" l- i" h( M
u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ N# F. r7 W9 T
#endif // __SYS_PLAYER_DATA* ]" L @0 a6 D# {6 `
if( 0 < uidPlayer )
: P3 I9 _& y! D8 J& Y& J3 Y8 |) H2 L {
# l8 {6 g* D9 ?% B# _' m$ H CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ; [6 o1 h4 r% r9 i' t( O; m
if( IsValidObj( pUser2 ) )( {& j! k' X; L+ p% f+ d, M! a: p
#ifdef __PARTY_FIND! H0 p3 l7 f6 m5 }+ q: B
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
* L. f( p% @9 g* m5 u#else
7 S( A+ K: g& x9 }; o0 O g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );7 q4 w, Z f `+ Z& g X5 |
#endif //__PARTY_FIND
' t/ G, N0 Q$ Y6 G else
6 a1 b' R% s2 [- S6 v$ p pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
" k, `% a- P/ K# ~; T7 } }0 s0 p. p+ Y5 F+ ^
else
; |* E: Y& } F8 ~2 Q7 s5 A J! S {
# s2 z" T4 A9 J" ?% [ pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );4 g0 {5 o+ e! a- z! {; n3 |% S; I1 P
}/ t1 r0 M) `% t% ~# F
#endif // __WORLDSERVER
3 p9 ]/ p" Q4 X7 Z2 s
; _) d& D- N0 o9 S; ?+ u3 {: X return TRUE;- V) V# a% S8 G: B c
}
& n; K6 V( E' ]1 ]
* F8 p7 v5 m; x+ M6 b% v7 V( U代码:
# V( Z8 r% v. ]3 m! T8 G! m7 w+ R6 b1 j#ifdef __PARTY_FIND
8 `3 w3 Z1 ^! `. ~9 c ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )* }1 m+ w& K# x7 c+ w9 e
#endif //__PARTY_FIND1 B" f+ Z2 y4 n& v4 L5 c1 i
DPClient.cpp;
, q) u* Q$ B# Y1 ^" h3 DCode:8 n v1 L q ]0 r8 n, R) m4 p
void CDPClient::OnPartyRequest( CAr & ar )
' e8 u' p) l6 P( d{
5 l, O& w4 C( L6 {! }) L# J u_long uLeader, uMember;
% m: C8 }9 |0 E! X' N7 }
# ~; G5 p% `+ u. x9 R: Y8 P/ n( j+ R BOOL bTroup
( F3 r% Z4 w b6 o#ifdef __PARTY_FIND
% T% X5 x1 g: U+ ^4 ^3 Z! s , bPartyFind: ~) E+ B) X% Q. y) K: h
#endif// __PARTY_FIND
1 I9 @ ], _+ J ;1 T+ w- O! U5 W7 m' S# W" @% v
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
$ M2 y& d6 `- y/ L BYTE byLeaderSex, byMemberSex;7 G) |( F2 j/ J/ g4 F
char szLeaderName[MAX_PLAYER] = {0,};! r8 X g( W0 j
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
% f3 A2 ~8 E3 Q0 c! T ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
+ U& J2 @* [, j' K% R: H6 Z ar.ReadString( szLeaderName, MAX_PLAYER );
4 ? c' U% j' m9 n0 o- j ar >> bTroup
- b8 z) e, I; K# e* ?#ifdef __PARTY_FIND$ T q# c" u+ T9 c/ _ U1 t
>> bPartyFind% n' u2 e7 T0 K
#endif //__PARTY_FIND" w8 ^- q0 O# P- Q
;2 k' B2 i$ _9 C: h
. _, I3 D8 _9 v6 y9 V5 R6 ?3 [
if( g_Option.m_bParty == FALSE )4 X2 X7 T; v, \+ M
{
* _4 M& j# [' @% x |( G5 h SendPartyMemberCancle( uLeader, uMember, 3 );* o9 K. l9 c2 u
return;
1 c% d5 M$ D8 \. [3 \ }: v4 o G8 A& i1 U- B
C( [! R+ @ M; M
#ifdef __S_SERVER_UNIFY
0 `1 s9 ~+ A% ?- x; v if( g_WndMng.m_bAllAction == FALSE )
' N; S& D0 ?( a return;
: v4 Z/ |& D" P# h#endif // __S_SERVER_UNIFY
! T$ K& h% _# _ z% G7 B6 ^ S3 T' Z- W
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
2 f0 r5 e5 h+ ^; k0 _/ r" \ 3 {4 ?# R f( b
if( pWndBaseBuf )- C* n4 R! q, ?, ?
{
* A9 p6 @9 `* R5 i4 L1 r r, ` SendBlock( 7, g_pPlayer->GetName(), szLeaderName );7 E2 a5 M, e* i
return;0 e% _; @- g! d% ]6 s
}
( j3 b) m5 l) a: E& m#ifdef __PARTY_FIND
+ d) C) n, g2 ?7 ? if( bPartyFind )
) t' p' L5 H, ^: \+ O* a& s {
' n; O9 ` x- m( z) q" i6 P SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );$ J2 _" i @+ B2 x3 A! V* ]: e
}else
& A5 Y- y( ?7 i; r: ^0 ~ {6 r( s. I' O" f9 u) B s
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;. |0 z+ S3 I$ {" J! g
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );* K, Z7 d3 f* y6 ]
g_WndMng.m_pWndPartyConfirm->Initialize();
1 [) P- \8 K: G; m4 }% M$ w }
# S( O+ T3 E7 V( J4 E6 V#else) _: N1 _2 K' ~' T5 u% j: B
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;3 ]3 U8 V" ? \+ ^+ w' ^
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );/ q% |4 E7 ?% l: M" `6 k
g_WndMng.m_pWndPartyConfirm->Initialize();, l" G0 A- r# K$ A; O5 S3 `. x
#endif //__PARTY_FIND( S: g7 b4 @4 w, h
}
8 _$ P! u) t4 m8 E8 {- Q T; w2 O. ~- w: f- E2 e
代码:
) r( h. H) e h. s5 `/ k' X% x#ifdef __PARTY_FIND/ k6 a) v$ ^9 @! s( j8 G
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )0 @ J9 X7 b% ?% x0 c5 \/ h
{
^& [7 @% I* w BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 e. F4 ~. B6 v' d' K" c ar << idLeader << idParty << bAllow;
t3 K7 Y, v0 G G& o5 s SEND( ar, this, DPID_SERVERPLAYER );
1 ?2 ?2 [/ U3 e: p
5 [" |* S {. a; p: h' g4 G}
* Y w7 ?& g2 k; Hvoid CDPClient::OnPartyAllowJoin( CAr & ar )+ z& Y# u- ~9 Y% c7 ^
{
S! N1 u ~. i, i ar >> g_Party.m_bAllowEnter;% m3 r0 v; r& E2 k0 ~; `2 L
}
# U* j7 I$ N5 U4 C* d2 d* W O! y9 p#endif //__PARTY_FIND$ J+ Y: b- c3 @& z; d
Code:
9 J* b% `( d4 L# v#ifdef __PARTY_FIND
. u0 d) V; f2 l# d; X case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;/ T$ i: s! f& B, Z0 O
#endif. `5 s2 s' r- O% k7 M% g y
% `$ g/ p! ~0 H
party.cpp:
$ v) E; T5 x* k: g代码:$ t. H" C4 D. T8 f6 \) t. r
CParty::CParty()5 r& @0 t Q% F. \) {9 u m
{
_. G4 ?6 f& f k$ C& Y3 Z( i m_uPartyId = 0;
4 R& ^$ m8 f% H) z+ q6 J: }1 a m_nSizeofMember = 0;1 U9 j% ^$ E6 u+ c4 U [/ v! |
memset( m_sParty, 0, sizeof(m_sParty) );+ e' T2 a2 C. h7 V- t( }+ i
m_nLevel = 1; f7 G$ C4 H, k/ }3 G% \
m_nExp = m_nPoint = 0;9 M* r3 y0 T8 O* B8 |
m_nTroupsShareExp = m_nTroupeShareItem = 0;
2 @& U, N1 ~% w3 T8 D9 m m_nKindTroup = 0; // ????
e* T4 y. o6 j m_nReferens = 0;" t; A$ D2 a# A/ R1 a
m_nGetItemPlayerId = 0;
5 Q9 S9 I7 q I0 Z#ifdef __PARTY_FIND
* O$ {3 H) }6 z( q5 M2 V `0 o" A m_bAllowEnter = TRUE;9 Z& E# c! F2 u2 { f% A0 K/ I D
#endif //__PARTY_FIND
4 r' `* c/ F- E( e8 J/ s for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
5 r6 v* j1 F/ @2 |8 k- p. D- X' [2 | {
" Z1 {. [/ X% F0 A1 |. N8 k m_nModeTime[i] = 0;- A# l& w) M h+ C7 L& X( g
}$ L% ^4 Y* L T' j- U( P' D! V
m_idDuelParty = 0;
1 K+ `& W i& h+ L7 S" }#ifdef __WORLDSERVER
% l/ b# t2 @! d( _' k2 ^ m_dwWorldId = 0;/ ^ ?- E5 @0 e J( H1 b
#endif // __WORLDSERVER
, \' Q8 Y+ J% [, o" i} q. ~8 u! Z$ u
代码:2 p* s1 X. P [) v9 p$ O
void CParty::InitParty()( G6 I5 I! l& O% H
{0 B$ H, N( X* D# R n- h
m_uPartyId = 0;
3 C* p3 q; n# s8 O$ I m_nSizeofMember = 0;
& _1 Y$ X/ k5 D* V+ D memset( m_sParty, 0, sizeof(m_sParty) );* V( @" {) s: ]
m_nLevel = 1;! u: d& N0 q# J
m_nExp = m_nPoint = 0;- n! A G/ e2 D) u
m_nTroupsShareExp = m_nTroupeShareItem = 0;9 ?" ]3 Z1 b" t; I/ c2 E8 @. s$ q" ~
m_nKindTroup = 0; // ????
; _7 q8 l$ f3 g& m% A$ ?7 w0 v* } m_nReferens = 0; & F' H: B% K; B
#ifdef __PARTY_FIND
2 O/ C9 j r: k. m& V1 B m_bAllowEnter = TRUE;
: q" } u+ K7 C+ K# u1 A- S% I#endif //__PARTY_FIND
8 z/ f5 @' J0 R+ e3 Y, [ for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ), B5 L! \# D" L. S" s0 D
{' K6 w! ^. r% u4 Z+ k
m_aMember[i].m_uPlayerId = 0;
: L Y& O2 R! O# i" R4 H m_aMember[i].m_tTime = CTime::GetCurrentTime();& h; _9 F+ v; h8 X, q3 ]
m_aMember[i].m_bRemove = FALSE;6 K/ Y. f6 ]) e+ x& \3 `* ^2 {: f9 i
#if __VER < 11 // __SYS_PLAYER_DATA: c' ]7 `/ e5 z5 Z8 ~
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;$ @. z* B* S$ w0 ]4 K- L; z
m_aMember[i].m_szName[0] = '\0';
( G) K' v) ]" ~8 F8 E#endif // __SYS_PLAYER_DATA
& n8 O/ _2 l, J' Q" ] l }, B, q" m+ w+ _9 c1 I
}7 x/ [/ w% R: v" P" c" Y+ ?
代码:2 n, `- n V8 y* W
#ifdef __PARTY_FIND" V2 \7 h$ }6 a% c
CParty* CPartyMng::GetPartyFree()* k8 U3 Z( a, t" ]9 P( S8 [
{# C8 P: T5 }/ z h- F( a
CParty* pParty, *pPartyTmp = NULL;
) J( K$ `: |1 O9 Z* g w4 Z if( !m_2PartyPtr.begin()->second )
4 q; E' t! j$ d B8 I# z return NULL;6 {* L; L- d5 Y, b' l% x8 o
BOOL bRan = FALSE;8 d: c1 p6 g, M- t& i
DWORD dwRand = 0;
! Q* O/ J: T4 Q6 _7 h if( m_2PartyPtr.end()->first >= 1 )% f$ M6 _- }3 r/ C. o
DWORD dwRand = xRandom( m_2PartyPtr.end()->first ); y% p- a& l6 p5 J0 v) n
; I3 O+ [1 h- J9 Z/ k e' F& o6 y! j for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
4 n- i& |& _* l$ z. P+ H8 A {# d8 |. |+ z. `5 b" P
pParty = (CParty*)i->second;( m7 z: ~( e1 ?3 O: X0 g" W/ y: ~
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
. f1 V% L b/ [( a {& [6 l1 R4 X: s0 [! a; E
if( i->first > dwRand )
8 Z' T W/ A. N U9 a1 g- i return pParty;* E" t+ K( b' ~' J! F
else
$ V% F' I# o3 U: L/ H pPartyTmp = pParty;0 @3 \, O* x9 Y% y( Z
}
$ y9 s' X8 C0 J: `; c! j }8 g2 Y" Q3 s5 J
return pPartyTmp;
N" l) X% O, o/ D% a}9 v# _+ S: J4 z. ]/ b7 i' n' B- o8 d
#endif //__PARTY_FIND# ]" x8 z; e$ o7 W
1 ?$ n- c) q% J; Q: Y% Q' T' p) S
DPSrvr.cpp:1 m1 } ]* {2 s1 j5 J" S" `6 L
代码:, o7 e* S6 b/ {; ?) F
#ifdef __PARTY_FIND
f! Z% d5 j* c3 B Jvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )7 r/ \2 H8 ~& Z& Z0 y0 s
{
: Y+ n- k# f; u8 b6 \ CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );( I5 m9 }8 v# z0 u% S: {4 L+ ?) E! \
if( IsValidObj( pUser ) )
1 i' r( n% U0 p( S/ l" f$ h) D {' Q, `$ e2 o& x. i
u_long idLeader, idParty;
! l+ A, v' u6 {" n4 ~( Q BOOL bAllow;' O( X9 c" ^7 X* j5 x- W y
ar >> idLeader >> idParty >> bAllow;8 n f% h5 m' P G. ]
if( idLeader != pUser->m_idPlayer )6 m7 r6 a) p2 l- c
return;6 s& o+ h2 T& ?9 h; f
CParty *pParty = g_PartyMng.GetParty( idParty );
% `" R$ Y! z6 i% S0 w8 e if( pParty && pParty->IsLeader( idLeader ) )
6 ]! \# {( j& K% m1 i pParty->m_bAllowEnter = bAllow;
6 E' I: ]6 p0 r$ T) q) b9 m else
* c- U% I6 o1 z return;
7 a) U- a, S$ X& F b" u: b: T* G/ J+ L+ q5 x1 K9 f! f
CUser *pMember;8 j; a" f, x k. ?" B; M
for( int i = 0; i < pParty->m_nSizeofMember; i++ )5 x' n' I# ^6 a* Y+ @6 p
{# m2 A5 S1 w* L& S4 I" @ t
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );1 `8 t4 p% B1 y* P; B$ m
if( IsValidObj( (CObj*)pMember ) )
8 z5 O3 r1 u( t0 ` pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
, I; n/ f3 n7 c1 y# V+ ` }, b; E6 ?6 U# f0 a+ Z7 M8 D& k
}
. X! p" T( M8 w4 \}% O ~4 O2 e; ~- e+ W" {2 M3 g
#endif //__PARTY_FIND
* t. }4 F" z1 F2 B5 I4 v6 `& W% c5 Z- ^! T% h
代码:
8 N8 L$ ]: ]* Z' T5 c D#ifdef __PARTY_FIND9 f% [% `* _3 z) L3 q+ P; j
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );: D9 O0 k: r/ |& s( y( W; @
#endif //__PARTY_FIND6 K# n7 F" `: }
. Y- }. i) a# m% p; ]
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize ): h- ~& }6 w) ^+ x
{
. |+ w5 H2 b* @$ m0 j6 e u_long uLeaderid, uMemberid;4 E" Z; C" D7 }/ O0 x% p
BOOL bTroup;
/ b; P2 J, f( S7 O ar >> uLeaderid >> uMemberid;. D( L# U+ v! T$ V3 i8 z$ s
ar >> bTroup;
; X6 t% p. K' p; G8 x7 u& y2 Y0 i
l' @ [; N/ |* ?3 C" U CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
9 J7 t1 ?! B( x# H( S if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )" h' [2 j( d- ?5 d
#ifdef __PARTY_FIND" A- I" [' O$ u" |
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
8 U7 ]( O8 J# j5 P5 V#else
& d& b- I3 ~6 G InviteParty( uLeaderid, uMemberid, bTroup );
; n2 E0 W' K& l4 f! I9 _ U/ p# @#endif //__PARTY_FIND
! M+ n+ [. Y4 m( L. c3 E3 z}
& z$ N9 D+ @6 b- ?
; N9 L2 Z4 N6 _2 H% A1 B1 L代码:
8 ? z2 V5 o9 y+ ]' C#ifdef __PARTY_FIND
% c9 l# N0 g& m# J0 F& b5 Z- Dvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )0 Y" y" `% h8 M5 d
#else/ f* j& c1 l: z0 y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )3 Y& |+ |$ e+ |( i
#endif //__PARTY_FIND0 T C( Q; c$ H) z$ R, K
{5 R) I* K/ Z* M* X% T
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );8 K( Z x* I; u8 ^# ]0 Q: C, }
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
# V; o9 R* V! l% O* B& j% R1 S
) j! v: c! q' X3 N F6 D- E* E if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )! E$ X# _! G( `& \/ j) m
{ `* e% Q v& X" }4 Q
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )$ M4 t) e% g" z* L3 y* O+ e
{
4 c& ^4 Y0 l" `! W% N) i1 c0 V if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )+ V+ j( ?. d( Z; M8 c, `# U
{
4 B& g+ f0 f- a* m0 b pLeaderUser->AddText("没有足够的权限。");" q+ n2 B% c( C# P8 i7 u0 @& L7 f4 h
pUser->AddText("没有足够的权限。");
! A: h1 w$ v3 G. c return;) D5 W* h/ W) h" l4 c
}
5 M4 C* p% q) w/ B' f& D }
9 M( R B+ @, O8 ?4 @0 O* } // ???? ? ??? ?? ????./ j! B0 w! T% r: w+ B& J" o4 M1 A
CWorld* pWorld = pUser->GetWorld();
; e4 p2 j" e8 J0 P0 z if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
( r9 [# b, w! ^0 ] {
/ u" Q f: {$ p8 m. f$ k0 Y0 J4 S pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );- `( h w2 `. _# V& x: y D- Q
return;
& o# B: ~- s8 x- I }
9 I ~; y- W' T! W* ~7 c#if __VER >= 11 // __GUILD_COMBAT_1TO1: b: R& i# z9 k- `6 W* g$ V
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ). n+ A3 e! Y( |3 ]
{$ d$ J) @' q$ A* ~! d
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );: @: E3 c5 J" F* c
return;
, U' R" X0 B, H' O; k$ z% A+ q9 K }
3 ?/ y0 s* W( k5 ~#endif // __GUILD_COMBAT_1TO1. }& E8 x7 ?- L Q3 g4 v5 x
. D" o1 S0 q* k) z9 e
#if __VER >= 8 // 8? ?? 061226 ma
+ Q8 J- B" u5 t) n* { g3 g* s if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )# U. L5 M6 P& A+ v% t6 v" R
{
4 A+ F! _1 g1 T! C+ ?1 D$ K' O return;/ Q; W# r$ f1 [, u' P3 }, P
}: i0 N0 n+ z) o6 m$ i. _! m
#endif // __VER >= 8 // 8? ?? 061226 ma- A) U* c: L/ l$ D
0 A' K* p8 B$ f* S; y if( pLeaderUser->m_nDuel == 2 )
7 a P7 H' }, H2 O. t: S {
3 ]# w- N0 v1 k) N4 _ e. s pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.. O& v" j1 u5 h4 j$ k9 C( y
}
0 [8 _" F$ t2 E/ ]0 k" J4 k else
2 b$ E5 t/ A/ ~ {
% Q$ O! R: E7 ]+ f( q if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 o, b" k; p% U! q6 b6 M9 a1 S {6 |( R- N; ^8 w5 C
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
1 O; g" h4 A/ M& k% u# H7 c# p }
* |9 _- A2 T0 q2 q6 q# w. f else" e# i. H2 l. l R G
{+ k* ^8 ?# K+ l. N. B& A/ }
if( pUser->IsAttackMode() )
: ~& C1 e" ^0 j9 G pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
( q" }$ C2 P, o! ]0 c( x else
6 r; c+ @6 @3 z* W. T#ifdef __PARTY_FIND' c. U4 l( A s9 X, F1 J
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
- L3 N" `9 l9 U( v/ U$ E# ^#else
( Y7 V3 g. F* G) `2 s pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
2 s) n, W; a. w#endif //__PARTY_FIND
. [ Y( T4 q4 I+ [ }( y; F) M$ h: f4 `$ `! X* H
}
6 `1 E+ X6 N9 W2 H$ C; b }
, ~- u4 d9 Q. U1 ]1 _! F else
9 O# U2 W% |6 h {) }& E+ N3 \6 b
if( IsValidObj( pLeaderUser ) )9 T" h' D7 f2 c+ K8 W/ B" Q' D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );0 b+ X8 [; n5 D3 d! u
}9 v. r0 m' n( {" V# V j
}: v% t/ P4 X- j- @0 M
$ r& ~! T2 K, @( S
User.cpp:
3 b0 U4 I2 N+ U% u3 f+ l6 S n代码:: C5 s- f, O1 D6 e% b& P
#ifdef __PARTY_FIND3 A- U+ M! G/ Q) v4 q
void CUser::AddPartyAllowJoin( BOOL bAllow )
0 X( t% J _' L/ l, @( K# `1 y2 ~! c{
; {/ P+ ?+ R. _' D4 z$ X1 _ if( IsDelete() ) return;
- U% Y0 |2 x1 V; @! t o; C& X) X7 j( o' A
m_Snapshot.cb++;' z* U9 M: @ X* ` M7 c3 s4 r
m_Snapshot.ar << GetId();7 D2 g' M- u& E4 c
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 k( O7 g6 T/ `! y' k, q
m_Snapshot.ar << bAllow;
* e& F) ~* Z, q0 T0 h$ V/ c+ ~8 `) C- {! ~}3 w/ }7 y* K9 h# W' O3 a
#endif //__PARTY_FIND# y: ?: h. m; }+ {% p
! U' S/ G$ |. v- h* d
代码:/ v1 G, m( W6 F c/ ]- p& |6 u
#ifdef __PARTY_FIND
4 I2 J. w- P. |6 ~! g( B, M! y; ]void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
: v1 C% Q$ {% t3 X' L/ t#else# _1 i: u; `- y }/ i
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
9 B: C ]1 j4 n6 L) A; D& Z) R2 U#endif //__PARTY_FIND/ X! K0 g5 C+ D9 p6 ~
{3 [1 U% c! y, J! `+ ^
if( IsDelete() ) return;6 I% Y! r, ^+ P0 z
5 b. f) V6 Z8 K) @! H! k7 g
m_Snapshot.cb++;# B: `& y" h+ F; C7 W
m_Snapshot.ar << GetId();
* M* W, \3 z- C- E# X m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
3 F8 L! w! f5 I# [& {, L5 M; L m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
' J0 y# Z& D6 O# V+ _8 |# M m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();! d4 ^, A- L8 e' q) {& E, {8 c1 i
m_Snapshot.ar.WriteString( pLeader->m_szName );+ G1 S8 S8 o$ m$ g$ Z
m_Snapshot.ar << bTroup
" ~ k* Q3 G0 ]3 X#ifdef __PARTY_FIND
X, i# T1 f1 m9 j! w << bPartyFind" k3 n- e6 w( r) [7 \% ?: S- s
#endif //__PARTY_FIND
' ^. f i/ G9 I7 p) ] ;
* ~' R1 U) g% L) {% z
* }# k! j' T( t! ]% n; r6 j0 m: f}
5 J4 b9 V7 I; V1 O% g. M2 q" t+ L3 Q Y8 r+ U' B$ C% {
DPSrvr.h(公共范围PLS)8 w) x2 h/ i- F% {9 E
代码:& c0 ^7 ~. q. f. i/ t& f, r
#ifdef __PARTY_FIND- x$ q/ {: o$ d, u2 m% ^' R3 F" ? W2 l
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );! A- U7 {* O R) M/ J+ n: u0 D
#else1 k) c5 q2 A- n }% p7 S0 z
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup ); E$ d v- [5 s
#endif //__PARTY_FIND
6 Q2 \" O4 }/ b6 h7 g. s4 S' D" ~# w9 n4 _6 N8 l
代码:
. Q: }! N8 \2 m6 f" w( o1 X6 w#ifdef __PARTY_FIND# T( F" r+ {1 {8 C4 L6 B, j
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );% q' E ]% |; F9 t
#endif //__PARTY_FIND
2 ]3 @ W9 l$ l% X8 q. z) u) c( c4 j6 G1 ^' D
User.h(以及):
6 ]8 C( g/ k e* o4 _" z代码:3 g/ g5 I% ]2 f4 C) o3 |/ G$ q
#ifdef __PARTY_FIND( k& l3 }; Z8 V: U- a
void AddPartyAllowJoin( BOOL bAllow );
" s- q5 W- n1 o+ l5 B4 Y4 Q; s void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );! _5 L! B& s+ D4 Q8 Y
#else% m- ^, n. E$ P& |4 E. Y+ L- n/ H1 y
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );- C" [7 Z7 U7 I! z
#endif //__PARTY_FIND
+ O9 e: v' k: E& q2 J4 p/ s# U1 t% i& q* K6 h$ d, {
party.h:
' L0 q7 m) o. B* b( N$ I) l; P代码:
[# n1 S3 [: Y6 z' d4 o#ifdef __PARTY_FIND
0 {, e, z5 ? @) g L" t BOOL m_bAllowEnter;; N6 a2 N! P/ H( u Z9 K" C
#endif
: d4 G/ f' i1 Q. }+ U Y( Y3 _* Y& L7 _5 g) v' s* }! e
代码:6 U0 q9 `) `& C! n7 o
#ifdef __PARTY_FIND: N8 ` R! B3 o2 b
CParty* GetPartyFree();
) ]: y9 M' _4 |#endif0 P* {8 }7 k0 Q2 h/ Z- S! F' s, w
k+ h* D1 I# F3 V4 q
WndParty.cpp:
" |$ |0 w4 I9 w# h9 Y; X, POnChildNotify:
' p+ y6 r! S) x4 e5 r! s! q! i代码:9 T6 @. o6 a; F+ k# n
#ifdef __PARTY_FIND
. [( x+ [ H7 M/ }4 @9 d4 ^$ u else if( nID == WIDC_CHECK1 )9 Z' T: r! J$ m+ M6 I4 Z$ v
{9 {; p! [0 m: Z0 K7 D7 H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )" Q' w3 y4 ` _+ @ U$ T
{
# V' J/ X& } T- Q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );5 h. z3 J) ~$ S
g_Party.m_bAllowEnter = !chk->GetCheck();. e# i( _; X: O3 ?" ]1 d0 T7 ?, {0 e
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
! q; p- z' x1 i: K }
, Q+ q7 T/ ~( `2 `, o* R1 ~/ S4 h: |( i }% v0 O- `' u7 S- M1 H
#endif //__PARTY_FIND% J0 ]7 L# j, g' W1 F/ o
! d7 q6 ?% x$ D" B9 Q5 B4 U6 p2 m
代码:
# ]% v! ?' }5 L7 L% }OnDraw中:
( x+ v |, C; c代码:
8 o" m- j3 } ~#ifdef __PARTY_FIND8 U7 Q9 [ t9 l) g1 Q. k9 K1 }& o
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; @9 C# p, N: ^- K$ K) R
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
5 k% `1 p9 J' R chk->EnableWindow( TRUE );
( _; j5 n; G6 y else
8 J" @% n: k6 [; L6 A chk->EnableWindow( FALSE );7 l0 e3 m# Y2 V! O6 j1 a6 C8 x
chk->SetCheck( !g_Party.m_bAllowEnter );0 C3 ^7 z& Z* G) o7 W/ N
#endif& f% I' y# f, _" L& o# |
9 r( M! ?9 Y& v, k1 v
DPClient.h(public):$ A# Y5 i) ^9 K2 V0 \' g7 N8 {. P
代码:
' \- ~9 k) Z6 J/ i3 A#ifdef __PARTY_FIND
9 {' Q5 Y4 w( h4 j void OnPartyAllowJoin( CAr& ar );
" e9 B1 K' G: l" n6 i5 | void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );! ~% ^4 u' S" \) U
#endif //__PARTY_FIND" ^% H! u `* O& y2 E
, e/ G( ~8 u3 V# k5 V6 ]$ i
5 w) H4 T6 Q6 N4 yWERS hinbekommt没有,请让赫克的权利。, p& p! j" f, k1 z8 m9 a' A7 [
不支持左右,所以难不..., Z5 v+ x! |0 U: M$ W: y
党k的Windows NT甚至编辑它自己。! s! }3 D. W% C* N4 G, y( K
包也,因为我不erschreiben进一步如果我你的。
% d1 Z" u3 v! G, K) A( u由于缺少Quantité k n个代码是什么升工程前。
+ q# I7 h4 A3 z8 O f1 A如果是这样的。请发表。
+ ^% K7 Z3 W9 J到目前为止,Pumbaaa2 t0 M% Q$ ]! [& t
) h! `- o6 d/ B n" u- i' Q+ Z
5 q! c1 b. `* K) C8 u, H; UMsgHdr.h3 q7 |0 S& w. K5 e% v
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863 F" T$ k, c( N/ }# K/ r
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243! X$ i% f. _4 P+ @: @
4 \3 e2 J$ b1 G3 @) P1 I% c
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