莫因E * PVP9 y, B- F" M1 S5 X% H/ P& E6 y
1 X' E8 E8 r3 I6 ]# g: X6 u: M! {( J$ ]/ h. I; A' W( ]8 a
9 z3 x( o; o8 p1 L* K今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。% V1 O5 F7 ?$ N+ H2 O
) G$ ?, Z0 y/ j% U5 E! D$ y7 k有大量的代码,我已经测试过它,它可以编译自己1A。' M1 Q% n! P- g2 P. Y0 E
7 h7 c X+ o: d8 d# m f8 _# ]
! g; A; e, Y8 K
现在会如此容易所有的C&P'en
2 E+ X% S) F2 E. l9 {) X; V
G( L" b$ F( [0 B" i- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
$ M# p! Q4 h2 A% S7 e, g3 b/ V& n4 t+ Z/ i7 p) w6 @$ S1 w) D
你说我成功,资源应该时装组合系统顺利运行。% ]8 q! E, ^% A2 Q9 Q7 X
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4 ]+ N# e/ S1 ^+ B5 ?# S9 s
首先是学分:
3 K1 V/ E8 [5 L- e7 s0 T2 f- |9 C2 b# `
Etioom(90%)* [5 B6 ?& e9 ]/ Y" p k
怪物(10%)
! B' i- A7 ~% R8 B9 G, c% d9 z2 R3 g5 d: k5 w; s5 I/ } H, i1 N1 }
2 Y6 n5 J* ]. P0 h* ?" B
这里的问题,而是“不问任何小型或定义语法错误。”2 A# B- W# S! {9 m4 h" V1 r
# a' K2 W& G) f4 Y6 t, O/ @
$ }7 E; a. y# N3 R7 b1 v- q& W
# G# n B9 r1 s. F: b0 A# D: u5 a% ^$ W0 K$ r* \% A2 K9 ?8 f
唔够讲,这里是答应释放: randomoption.h
* e3 R1 R# j! {! U. x, d* ^
4 X( | n ~' l# w4 j# ~在 public:
$ j/ A0 U7 W5 K7 C: } bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 3 U `: l, f/ o6 u: c- e9 J
void SetSafeFlag( __int64* pn64RandomOption ); / a4 {8 w: A% G0 z& q( h4 }
void ResetSafeFlag( __int64* pn64RandomOption ); - R/ O" ?4 u6 S+ w, J* L
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
+ _" m% R4 E1 |: V) {
5 L" P5 O$ \3 @5 Q0 N7 U0 Y, m 这下面插入:6 A% _; `0 }: l1 `# ^
/ Y2 d& _* O* z
#ifdef __FASHION_COMBINE
l Z6 x5 A# Rpublic: ' w& R6 W3 |& j1 D3 ?# t2 P8 R- d
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); % i6 [6 P7 I3 x# H' q( ?
#endif // __FASHION_COMBINE ) d& c, u) ], V& I
+ Z) z6 V' W9 x3 l) K( O7 c ---------------------------------------------------------------------------------------------------------------------' r5 V# i; ~ D i
randomoption.cpp
% c/ N/ V2 C$ U4 ^* X: L1 ~, f- q' L# Q' ]! ~3 h5 x, x* C
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 5 ]1 j. T5 `% m8 q% u0 h
0 w D# |, P0 p' n
下面插入 #ifdef __FASHION_COMBINE# {: I5 T& p- ~9 O" P
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) : r: h0 B4 G A* q! t* r1 q2 ]! r
{ . a' _! q. }, v
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 6 b/ m0 L3 j- _
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
+ k' }! y" L- S1 C q' c3 I- v8 G8 J1 c+ ~6 ^1 Z+ O/ t
if( nMainSize + nDestroySize > nMaxCombinedSize )
: _+ ] Y# W. ]6 D% [ return 1;
0 w: V; p5 ~* h1 R6 w1 m
3 d s. I: Q' e( x( e* Z# w, u' a! w for( int i = 0; i < nDestroySize; i++ )
$ v z* d8 a) h j2 D { + y' r: P' W7 E8 e8 R
int nDst, nAdj; / h9 v$ y3 \( q- e1 C
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 9 R' o5 I. a; A' X9 Q
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
( d! V1 o& L1 @9 q } % O- `# c( w* ^
return 0; + Y) Z9 `: l5 \& o
}
! h" }" b. B1 h" B/ M#endif // __FASHION_COMBINE * h' U, r7 [+ e* `
3 h" g& K- p* a -----------------------------------------------------------------------------------------------------------------------
$ z9 _- \5 w* B$ |, e6 G4 KMsgHdr.h
; @* w" H$ c& i4 X7 o9 J! U- M8 S
( G0 H% ]# c8 ?8 [ Z插入 #ifdef __FASHION_COMBINE% {5 I/ T7 a ^! D @/ v
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
( T; _" R8 E H" j! S$ s5 P( |# U: D#endif // __FASHION_COMBINE 2 {- q* S; s+ ^, Q. [
5 |' Z. l* U0 d( K' z, d -------------------------------------------------------------------------------------------------------------------------
8 C6 m+ u/ A3 W3 C) RDPSrvr.h
; w& O4 O F: b$ B) L. e( n/ a# C8 ?, D; q! Q. }* v! M
在 #ifdef __GUILD_HOUSE_MIDDLE) L6 w ^- @ [, H4 Y& _- H6 Z
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); % O+ ]0 Q( x7 A; m9 Z& Z
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); " ~+ Z8 H: c6 G- {0 |
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 P9 s7 H W( z8 u5 u& u
#endif // __GUILD_HOUSE_MIDDLE
+ M6 a- f# v; G! y$ A. L
l; a" `' n3 g4 ~ 下面插入 #ifdef __FASHION_COMBINE1 N' s: U9 U e. K* D; Z
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% r0 @4 f2 K$ g5 }2 I) M#endif // __FASHION_COMBINE $ q; O/ ?( y3 o" {& p/ e
- j3 E3 G7 O4 u$ r
-------------------------------------------------------------------------------------------------------------------------
% h' [# {3 y6 cDPSrvr.cpp: z$ U6 M4 p! x5 t3 B% C/ _
在 #ifdef __GUILD_HOUSE_MIDDLE- U8 T: O1 J5 }/ _! ?
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
/ Q3 A$ \ s& U4 ~0 R ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 3 S g! x' G# w6 y0 e5 M
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
1 r: J& ]" H& e1 p( F0 s/ o#endif // __GUILD_HOUSE_MIDDLE 4 v, k# D7 B( J% K# w1 Y) J8 d
) y1 E( k6 ~/ f/ P( |% L. S; P 下面插入 #ifdef __FASHION_COMBINE
+ W; z5 ?! S; @, ^9 z0 @ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 8 C6 f3 O, S2 G' S0 Y
#endif // __FASHION_COMBINE 1 f; l* P- i5 ?+ j. f
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, K/ Z. Y ?0 H/ l9 s* E2 h& H( u& @7 H, J在最后插入
#ifdef __FASHION_COMBINE
z+ F, I. I n- z6 Z! gvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) ; f3 @ g! x5 P6 P% B- O
{
- [, v$ U1 i: g0 O4 e1 l CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); ( k9 A; }6 _/ G. f% Q; ^7 U
if( IsValidObj( pUser ) )$ Z+ ^6 q! T! y2 b
{
& h& l1 M7 I- b$ J& Y DWORD dwItem = NULL_ID;
2 b. n% ~( z( O) _. d* z CItemElem* pItemElem[8];
; h0 v" \( K' h0 Z% X3 u8 }- G$ ?1 U5 V3 b5 g) [& V2 w+ ?( u9 ]' j
for( int i = 0; i < 8; i++ ) ) h. @( ~$ \& L5 k
{
4 b' c. A* B5 T' h ar >> dwItem; 5 |0 ~& N" g% `
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
8 O& a; _9 \8 Z if( !IsUsableItem( pItemElem))
# d, \* S A9 l9 W `2 Z return;
1 p* D/ R+ B% h: R } ; f& {' L% O! L* k L6 A
if( xRandom( 10000 ) < 10000 ) , G5 J; c' z X) r( o
{
* W7 r3 N9 h& `, Y1 ~ int nResult = 0;
" m& q/ M5 M3 |- `& ] nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 7 I$ V8 b# s) b( b
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
0 J( w; T6 {- n9 ?# V$ n4 r1 `4 Y nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); " X7 O* G6 R0 `* K9 t' A
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
2 f) n5 B- |$ `6 j' k# r if( nResult > 0 ) 7 _# N# `: C6 e ^+ \4 Q
{
8 a0 U, s1 p( S* i+ p Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
2 T8 D' y" o/ E }
) g9 ~+ | ~8 j1 `; f for( int i = 1; i < 8; i += 2 ) % \$ x6 q7 d3 M8 \, H
{ + ]1 |& ]8 \" i, u
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
1 l" w, ^* s+ f+ r6 r }
+ n" g! K$ n! G* Y3 H" W1 b6 q% C for( int i = 0; i < 8; i += 2 ) 8 b8 l/ F' d8 G$ x3 \2 p* w8 f
{ / K. l- d a5 r# W) j! q. z
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); : O6 i- w l) d6 p# D: n' e
} ; h2 \) S8 H9 m, L! ?$ H: ?0 ^
; j7 W7 B. G$ ~ pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
0 K' P. x7 p$ |/ E* L5 o0 [' D }else & q- x. q5 Q0 [4 H9 N4 v. r" G
{ & |7 m; V# i* g( G$ M1 n
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ) h9 e- D6 D0 S$ [7 l
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 0 V1 l( ?/ F0 l9 j, d
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); ( ]( J: e5 C6 a: X( Z
) Z u3 I" @9 D& z! I% F9 r
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) * U: r$ u5 S$ q, y F
{ & x% N- e/ H( ~9 Y* W
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
u% |) j4 d* D1 x* J3 u( i% \ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
+ J% {% {; _: P% J3 z: \% ^7 {5 w$ k: `
}else
2 {! ~6 ?' m% Y: [7 k- ]$ Z { - B/ y- l- z/ h+ l9 S8 b. h, ?2 _8 y
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 6 D) R- i; T$ L7 m* Q P k
for( int i = 0; i < 8; i++ ) % {8 y% `2 ^5 p m% N3 l* B( ]0 ?
{# R$ w, `3 l f, I. _, o7 ~0 |8 \! R
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
% O/ |/ `- b! R5 l0 V }# L5 V+ h$ z, |
}
# Y; e+ N' D2 g& C7 b }
4 v0 ^" j6 V$ r6 }8 S }
+ c ?) T0 G" m, @} , ]& y5 h8 G: H g' Q3 Z
#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------------- } w9 _4 q ~3 P5 d7 U
WndField.h
! Y# ]) O% j% I4 m在 class CWndCampusSeveranceConfirm : public CWndNeuz 8 a- ]9 \8 q# A
7 n6 t; K" V1 b 下面插入 #ifdef __FASHION_COMBINE
8 D( j/ U6 V' N1 ?+ iclass CWndFashionCombine : public CWndNeuz
7 E- U1 `0 P( C7 V( l{ , X' j* @. p8 Q* x4 x ^
public:
2 l; a) _0 g0 P. x: v i CItemElem* m_pItemElem[12];
7 R5 m X* n0 @( L; O CTexture* m_pTexture[12]; $ d" X L6 g; P
& M X8 l7 m' w8 ~
public:
+ X6 K& }8 f( o( ~1 Y, R) t CWndFashionCombine();
4 E4 P+ y: j+ c: q5 f virtual ~CWndFashionCombine(); ; G( z8 Z4 V9 U) [+ k( t$ c- a
- q7 z4 ]* |5 s. m% y) N virtual void OnDraw( C2DRender* p2DRender );
6 z- h- C' e$ ]# W) k7 q virtual void OnInitialUpdate(); $ w/ U) y1 ^6 V# N h
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 4 A+ G; K, V! \3 U
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
. B8 h; y' Z* m virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); % n: \7 v6 Z% l/ X- o% N! S1 M
virtual void OnSize( UINT nType, int cx, int cy );
5 e$ D" [( B7 u3 Q3 b+ d virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ; ?( [6 J; a$ w" f
}; 5 Q% f2 F6 \% x9 a' r
#endif // __FASHION_COMBINE . W3 D, V1 |9 M
+ E, }. }7 I1 E! K" d3 _& a ----------------------------------------------------------------------------------------------------------------------------
8 J+ Z4 z0 E7 j0 W* m* |1 JWndField.cpp
$ c2 Q4 ^# g8 |在 #include "wndwebbox.h"
/ X0 ]* x y6 m% V
1 x7 o% |( T- ^) i+ `5 F 下面插入 #ifdef __FASHION_COMBINE
$ y1 e) b0 y' C) K# G; b#include "randomoption.h"
6 Z- q* [* m: h4 e#endif // __FASHION_COMBINE 2 x3 X( |- u& X& c
2 [: m! ]% Y6 c3 e% y3 t2 i9 _) }7 ?" C
就在最后:
* p" \$ f3 S' D$ ZPHP代码: #ifdef __FASHION_COMBINE. l$ |! ?7 e2 ?; l( p; s D
CWndFashionCombine::CWndFashionCombine() 8 p; b: U4 X7 Q7 b
{ ' Z2 Q3 I: Q2 g' E7 V8 ?9 |: @
for( int i = 0; i < 12; i++ ) : [# D5 K8 Y1 i) L n. m$ u
{
$ S/ i! ?1 w5 J% E6 f( {" Q# j m_pItemElem = NULL;
- s+ x3 Z6 g1 M* Y! r5 h* M m_pTexture = NULL;
& T* B6 a6 w# C( ?& q, ] //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
- Z4 ]5 W3 y+ H, S //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
9 n- v% B: h2 V! v4 r6 \' [ }
& H. H$ g: F. v& S9 _ N; {} ( _3 [* E& W9 L- e. }) d
CWndFashionCombine::~CWndFashionCombine() 1 ~* @' A& G# e, L7 P* ~% h
{
/ y1 S- i4 u% A# E. m/ K v for( int i = 0; i < 8; i++ )
' j) I; p: \7 }4 z { + e6 d/ H# N% Z3 b; R5 q
if( m_pItemElem != NULL )
4 l6 C% L6 F( N+ ~- U {
5 K7 C( ^+ s/ |( y% ?4 X7 K if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 f/ z- ~( ]2 G
m_pItemElem->SetExtra(0);
( u! C2 F: [4 d6 y }
! s+ T6 G) r- i } / {/ F7 `/ r: `& ]' v
} 8 v0 j; q$ L1 i5 [7 s
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ; y& U" `0 Z" A9 t* D1 S0 O
{
: d& H/ g( z3 s6 ~* q/ W LPWNDCTRL wndCtrl[12];
; @; w/ [; b" d' d! {4 A2 w# W
* J, Z6 s$ N1 ^6 p! I2 a wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; _+ p" o ~+ b/ N, ]
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 k. y2 M9 {' ?& S9 S6 x4 q: b wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ! [# l. }$ A, r# L* B; f( S
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 O4 `& x4 K: n" U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); k( g+ f( j* m
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
; u+ j6 h8 v# F" Y3 V wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); A7 K& a7 O7 m# m" e6 r7 s
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ( y6 x: ^5 |1 K \/ z! h5 m8 ]+ D0 A
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 8 \+ z! `6 U5 L3 ^6 N3 L. r
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
' H0 p+ w' x! { L wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ' {8 A& g; G' Y7 {6 E/ O/ {4 ^" c. ~
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
2 g2 |6 h6 ^- E9 j8 @
$ o# j; k) `' h4 U" C+ g# e for( int i = 0; i < 12; i++ ) ; w" Z) w4 w. {+ J3 k- F
{ Q5 F# i% Z4 t4 l
if( m_pItemElem != NULL && m_pTexture != NULL )
) p- g9 B5 K' j8 g, r { 0 v& ?% Q! y, e+ Y. E- K% K
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 O0 x* K) N+ @, g" n; S3 G* P }
! S% P3 c& b- `0 S- O8 k3 C } 8 o8 [" H3 Y# d$ T
} - e" m0 ~9 T, o6 |# b: G
void CWndFashionCombine::OnInitialUpdate() - y1 f! |: K* H* a" T8 c% y, l
{ ; U: ^0 u& X2 P
CWndNeuz::OnInitialUpdate(); 9 M- ?$ h' J6 {/ ?0 K% E' i% w
0 D- n. N( t* U) E* m CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ) d8 W" Y+ [$ C* Y0 U& l# W- k
pButton->EnableWindow(FALSE);
4 Y9 p4 w: s# T0 B- j y' E' T
/ G& R7 R% z- @% j MoveParentCenter(); . Y$ z$ t4 G1 l& Y% Z) g
} 1 f8 n6 y/ V7 T" T; y
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) ! p: G( r& p1 R' H- r) n+ \+ ^
{ + t! s6 S, t" U: V/ L* X9 _
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
Q ^ I' |. m4 z4 i6 Z) [}
* `, q8 H7 C. K+ `BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
) r3 Y8 P, Q, h; k8 U* L{
0 q6 h: v, P+ Q1 ]" m return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); % b+ V+ J- F, U/ C
} " A) c( ^8 I) n' Z$ q% ^
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 7 y2 D" X& l1 [" B7 y6 V
{
9 A4 F& [1 C# S/ V1 M CWndNeuz::OnSize( nType, cx, cy );
( u$ h4 ~. d# `4 I+ a; ]7 s4 O}
' U8 `3 e& ^: l8 I5 N3 t/ ~$ D/ X; P& ?" b' Y9 C
6 M7 A) }3 k/ {) f: D$ c8 ]' d8 W& _
* J A+ H4 ?: t* t8 o: u5 a' E: v
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
1 M8 ~" Y, S# Y, O0 s% R9 I( I+ [{
9 t2 ?7 k6 z4 ~/ f# `' i CRect rect[8];
4 A: F/ x* w; ~) A* g LPWNDCTRL wndCtrl[8];
# {0 `, @+ U. V& q/ _ Y$ c( m/ A
- D% ]" ^: l& U/ C; V: @8 j. [2 d wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- Q. E( t# u4 w9 @* ]' r- p9 @ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ! k* d! l1 Y, ]7 @( U+ t; A
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
( D8 S$ w2 m$ a9 i wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" E a8 t# w' \ L& H$ e# ^( ] wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); V' z* T& e) O' v- |! Q
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); # P7 t9 k4 G; T2 ] I z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); / A7 y3 d' {1 \) i+ p! g% l
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
& ?$ d V- W) D: U
; M4 x* l8 `. }+ o8 e8 V BOOL bUpdate = FALSE; ! g; q2 E& G; H" ~$ R2 `
5 {, K9 J( U7 G* F, Q5 i
for( int i = 0; i < 8; i++ ) * N: L1 y/ m8 g
{ 2 r# k+ n0 B Z4 z: g
rect = wndCtrl->rect; # @0 t( t3 f$ m8 K. }& i0 _
8 Z8 f G: R& n; @* v if( rect.PtInRect( point )) ?0 `. M1 }: n$ [
{
4 X( {: q3 t9 E% y( ?# m+ {! P CItemElem* pTempElem; : Z& u. H/ |. d- M4 ^( d, ?; u6 Z
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); * c/ J2 x+ G3 S* P/ u2 U: h0 f
if( pTempElem != NULL )
3 ]( ?. ?( I) i { Q( F- c' k: v% G! ]
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
\5 q5 R4 q ^$ Y! F1 q {
" r- M9 o% G. p7 v0 e ItemProp* pItemProp = pTempElem->GetProp();
+ a7 K/ A/ S7 H/ @* b" I. Q, j
6 }/ q" {8 f+ |' m if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) + w& c" _4 E# t( f
{ - K4 m# |7 r* l- M/ v: b' u
if( i == 0 ) 4 _8 A" j( d- o* d. s+ z0 W
{+ h5 q& y. T. H: m4 L( Y
if( m_pItemElem[4] != NULL )
" d" l2 ]% ]0 r N, n) `/ h3 u: S {# b- |! X7 j1 c5 @* |, {$ ~
int nSize = 0;
y/ t1 j: I/ a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - N/ u2 I9 E! l/ U$ }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); % R# ?/ S8 |; B1 O7 x
if( nSize > 3 )
: [- ^) G4 u( C _7 Q5 ]) D {* o& s6 |' z$ V4 ]- _- K: Z
g_WndMng.OpenMessageBox( "oversize" );
% d. f( [3 Z/ j( {1 {: E return TRUE; " c2 |/ o' N' O- `- h& g g
}else: [5 J, s6 u+ o: v
{
0 `) d3 y/ c! J0 c8 ^4 _/ } bUpdate = TRUE;
. V/ r. H2 r2 n- r" `) d }
|9 O& j- ~- P7 B# R$ o }
. M7 f( Q& d2 X! g4 Y# H/ H5 j( Q! ? if(m_pItemElem != NULL)
* i, O) c5 ?1 J0 z/ A: N- X2 m m_pItemElem->SetExtra(0); 4 X. P4 B" C6 R, i$ j" q
3 I* I9 s% ~) v+ U7 D" r
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - r1 @* Q0 u* h8 n% W9 {! J
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / i* v3 y& I {- b6 h( b
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ f5 I5 c8 o: r2 ~2 I& i1 f( ?! U5 w1 Y8 y
if( bUpdate == TRUE ) 5 U% X9 u$ g" S% ~% E
{, Z& {7 ~/ w; ^* X8 G j
m_pItemElem[8] = m_pItemElem[0]; % i9 C& L" m6 X5 I! z# T) e- N
m_pTexture[8] = m_pTexture[0]; 5 T: F4 t: _. R# G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );" h# E3 |; ~/ a% Q. f/ _- ]& o6 d
}
/ @6 F, x1 w2 r' v }2 x9 i4 C0 l6 A5 Y7 p) i, a
if( i == 4 ) # }0 L' }, J$ V; F( i: G# D: \9 ~
{9 o% x: q& K( Z+ i
if( m_pItemElem[0] != NULL )
, N" b- Y! |9 `" P% s. T7 e4 m {! x% S6 ^' T- F: `' U, O) j
int nSize = 0; 8 x& W" L/ ` X8 {
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 u0 W0 G4 F# r" z/ a9 T" e nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
: L. V" h7 S( F) J' H; V3 K, I if( nSize > 3 ) ) S7 L2 W6 q! T: f
{* B7 U* x8 Q) N/ F
g_WndMng.OpenMessageBox( "oversize" );
! M; Y6 ^3 ^' L: Q# B return TRUE; ' Y# c1 ~- H% k* Y3 q$ A" i5 u
}else
& |5 c, E+ ~ l+ R* Y) e {
# B. {* l: {9 B/ I* P+ {7 P; y bUpdate = TRUE;
3 F4 y0 Z- M$ F3 O }
' l1 t4 u) Q3 n" l( i }: W9 A& Z" s* I) K/ O6 @ a
if(m_pItemElem != NULL) * T) Q6 F* N% r, Q: ]% L
m_pItemElem->SetExtra(0); 6 u) N8 y: h! ~" y
! Y6 \! e( I: X4 {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
7 Y4 ]0 F9 J; y. x/ y8 a m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , B( z$ h. q: o# ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ `. N V) ^& d7 I$ H
8 y, w8 ?" W9 f if( bUpdate == TRUE ) : i( Z2 N/ n9 F$ W3 a
{
8 J1 A1 B8 x# x8 r) B; F' @( R2 q8 h m_pItemElem[8] = m_pItemElem[0];
$ W: H& T/ j& t" N8 D) t m_pTexture[8] = m_pTexture[0];
9 a9 t2 e/ w" p; H3 T0 T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );0 s2 d2 _2 [9 I# ^, N
} # D. J! f% z( I6 c. k
}
7 \& H( t8 h0 Q$ C! {( m }else
5 r, x( [! _3 ^# U2 {, t( Q& l if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
8 Z: K4 C5 T( A* x4 ] {7 {+ j9 ~7 a6 ~# h" q1 i, X4 V' U
if( i == 1 )
8 L. ?7 M d' G' D% z7 ~! P {5 G1 Z7 {: A) Q/ \" ]# C
if( m_pItemElem[5] != NULL ) $ L3 U7 U. J, y2 A9 w! n9 R( F
{& A3 [9 n9 a& u/ G- Y
int nSize = 0;
) ~5 \2 D$ D) J% u7 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 o/ }8 Q. l# G3 ^0 r/ N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); g1 V$ k: A' }. c2 R# ^# I l& C3 G
if( nSize > 3 )
- P; N6 ^+ Q4 r# ]$ x" \# k {. O% M4 g& P1 b: v* h
g_WndMng.OpenMessageBox( "oversize" ); ' q1 B2 y4 x0 o, f/ Z
return TRUE;
/ J8 u3 s+ q4 E5 }0 O }else) h D5 m' R6 p4 i; X3 a
{( W2 g" b- r# q- G( ~ t- a
bUpdate = TRUE;
6 {1 I* z0 C b5 W- U }
& y: S# ~" Q7 Z' l3 i8 i ?# f }' n6 J) Q* p- i' B6 J: ^1 s
if(m_pItemElem != NULL) 7 v4 z! O% }8 B0 Q2 N, w' j r; l1 O
m_pItemElem->SetExtra(0); / q5 O* p7 v% h: K( B
# e! w+ @: u: o/ {* r' c& d' A
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# p6 h Q: }& w* a4 j* J1 O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 6 E" J% v5 [+ k. i2 b* k0 t
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # Y: W4 a. _: n
4 O2 F4 L+ u& r' m& }% c; }8 c6 a
if( bUpdate == TRUE )
2 Z; [3 |/ e, i* t# I; N3 s {
; `9 E+ {8 {$ d+ c! w m_pItemElem[9] = m_pItemElem[1]; / {( M `0 R% H) U+ J$ {5 ?) x
m_pTexture[9] = m_pTexture[1];
) g4 \/ O7 W! O9 V: z
6 z3 m- }; J& o" H" c: `$ Z! u// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 Y$ L6 Q" h" y1 e: c( o }
4 k4 y/ H1 ?4 T }0 V% D' |/ r# R& C) ~
if( i == 5 ) ! V; i7 f# I9 g. P w' }2 H% w
{. E7 K- P4 c; R5 F4 N9 W
if( m_pItemElem[1] != NULL )
/ l5 q5 ?: G. F& C2 ^. d {
8 B2 X. a6 r, s+ F+ Z int nSize = 0; 8 v: l2 E0 ^7 B! @( x" w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 b# n# ^% o; b. M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); % N6 t1 [/ ?4 N* ~3 @
if( nSize > 3 ) * x" V. J* n8 z7 k* o$ x% e7 a! e1 a7 `
{- t: ~8 ?" z+ C
g_WndMng.OpenMessageBox( "oversize" ); " Q3 Y2 | d8 m
return TRUE; & B! i; I7 ]1 C1 C) X
}else' X8 p8 l9 s' |* Q
{
% ]9 x9 [* u2 ~) R7 c# g bUpdate = TRUE;
6 G+ \" D( X7 A7 q/ D' J' \ }
3 D: Y- @) i I5 P0 e8 \/ H$ h }5 v8 f% p3 N2 \; E
if(m_pItemElem != NULL)
: L% K" W# `; H6 r m_pItemElem->SetExtra(0);
# L/ |# v+ W; D9 ]/ b
. b( i' [! m$ Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
3 e, y) |: Z+ h, R8 g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 j' V) b+ G" v7 L& r$ T7 c
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 @3 Z/ |' i7 c# [
+ Q% y2 q) r$ x2 t if( bUpdate == TRUE )
6 b3 S9 @1 Y, o7 N4 H" o# T {4 U/ ]& _6 c1 A: f) K
m_pItemElem[9] = m_pItemElem[1];
0 z9 q- Z8 ?( Q( k5 }' x" a m_pTexture[9] = m_pTexture[1]; ) d2 D' p0 e- @/ P
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );/ X; r3 G6 N5 ]" L, `3 D4 o
} 2 r; A% J$ y3 }- g& n8 l/ _: x2 ^
}
- [. O, i; K9 c" Y- B- D% Z) ^ }else3 h9 r! W2 p2 A* G! i1 ?
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) ( l( U) w+ O9 b2 b
{- O# @, x! r5 A3 f* A1 T
if( i == 2 ) 8 D2 u$ j% P0 R& B% [* m
{
+ l3 }# Y4 Q4 j9 D if( m_pItemElem[6] != NULL )
/ l Q7 Z D" Y6 V; M6 | m |) T. s% K {- C- Q( J% {& t$ O
int nSize = 0;
@7 k* C6 O% G w M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% f4 N% v% ]) W6 J9 d- g9 u0 h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
/ [+ Y' {- Q. I if( nSize > 3 )
1 \; R7 ^. M6 ^! R& I( z {
" `1 g3 ]6 B1 i5 |( O$ V' f9 I g_WndMng.OpenMessageBox( "oversize" ); ! e0 w, j, R# \; q, {/ j9 I
return TRUE; . A) x9 c; D2 i
}else
! o, |5 C( N4 ~( t/ i2 X6 y {$ F- _; y2 l/ U5 R' K+ {
bUpdate = TRUE; 0 y, Y+ x1 u1 z3 t
}) n1 c( t S+ Y: c
}
: F; e2 s m- I* l if(m_pItemElem != NULL) 6 `' |9 k. g* P3 i
m_pItemElem->SetExtra(0);
; j9 u }/ b2 x& g- m. V; m; `
! l. _6 r1 W* E5 F1 } m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) @/ E0 ], F4 n. e0 O9 e0 c0 A/ i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
4 r3 k/ k; {. K2 X$ w m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 j* T# b& O* z0 Y$ B. J1 x C1 ~8 A
1 [$ x4 @7 O% ^0 C, ], V! |* q if( bUpdate == TRUE )
: W& S4 A9 H/ X* F p {# M( m( T7 s1 I8 V, G; Y g
m_pItemElem[10] = m_pItemElem[2]; ' o# K9 s% p' J6 K. ]5 }+ G
m_pTexture[10] = m_pTexture[2];
( y" _, c7 N# K/ O9 Z& u. F! W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );" d: f) e6 d0 z% V. |5 T/ C) u8 d; _
}
# `9 O3 l" ]! ^0 V9 O' U9 t }
' I" L9 G: E7 B3 v0 W if( i == 6 )
, u# z; Q, H6 m c u {
7 {) d$ J4 p( Y. Q" y H# N if( m_pItemElem[2] != NULL )
6 w$ M! B+ R0 h$ H& k {
- B% k# |$ W. U' @ int nSize = 0;
" _$ U4 P! V) `) K) q+ { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* [5 `0 C& q% e5 ?% j8 ?4 `2 j nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); , v$ g. a7 x4 u7 ]
if( nSize > 3 )
* N0 F4 J7 V" U* p( Z2 v8 j5 E {4 ~* v$ J0 t$ A( e4 ]% J/ A* [3 K
g_WndMng.OpenMessageBox( "oversize" ); & m }& _% l. R1 F$ X- f1 _
return TRUE;
' s8 L1 E& ^; {4 ~8 e( S0 m0 O* D }else3 q. x7 C9 [& E- O
{7 `: ~" Y( S+ n$ p
bUpdate = TRUE; + k- T) y$ j7 w0 o2 t# V
}' M7 J% f: P4 L
}& a9 b9 w1 W: _- _! x4 N. V" N! {
if(m_pItemElem != NULL) 9 X$ T' `6 ?; n
m_pItemElem->SetExtra(0);
: [5 T4 h/ w6 Y& {1 T6 H
L: G! S9 Z1 @$ o, x& G: {. B- x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 \' @# k" S6 V( I" ^' f
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" R6 }; m, l% \2 F0 {+ ]: Q& n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( P# O" A# v T' ?
3 E0 i5 e, k* |5 s' E: D. f; O if( bUpdate == TRUE ) ! S# n; J& N- I' h
{
- E# t' o- c- j; [# t$ s m_pItemElem[10] = m_pItemElem[2]; 4 b: K3 l1 ]1 O" _7 T5 F% W9 P) O
m_pTexture[10] = m_pTexture[2]; ! D! |* O$ V9 I: s' r8 G
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
+ |9 F/ k( h4 F6 e+ Q: C } - z% y' |0 k9 K7 g) @. ]/ ]) ]
}. |! u% J# e0 T
}else" q7 M% ]: V+ j
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ' p* X% b3 T1 a- t; g2 v
{) S/ A& w9 Z9 {; I! U. G9 u
if( i == 3 )
+ |$ F7 O; a9 F- O3 g {, |1 }0 o. q5 b! O
if( m_pItemElem[7] != NULL )
# K& p, S, K9 N# P {
: f, D7 j/ Q0 _$ |8 K4 f8 d int nSize = 0;
& l* C. Z7 L; U& v nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - `0 t. U9 S) O. [/ k9 L
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 2 Y/ K+ l- B' Q( C2 w5 T
if( nSize > 3 )
* {: M/ `' `) k {
- M0 w; s" p6 i' Y# g7 S) ^ g_WndMng.OpenMessageBox( "oversize" ); 5 S0 e- }6 L4 g$ }& _7 ]
return TRUE; ( r K) q+ m8 d& Q7 \4 m
}else
9 q5 c/ m. Z: x' G0 Y) i, W4 g {1 K Y5 ^' Z9 S
bUpdate = TRUE;
9 H6 H& ~# Z1 I* B }
( t6 k( G. U. R D }
! K! @& [' Z- i; b$ [ if(m_pItemElem != NULL) 7 c5 Z5 V' v" O3 w @
m_pItemElem->SetExtra(0); 1 I) I2 u! V8 B5 D0 V# h. O5 T
$ p1 D! [$ m$ a+ s$ {
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 ]- B% }' J9 B4 L7 g2 ~; T
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) g3 X( L7 C& C1 Q' z0 x+ E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! _: \2 h& e8 H4 z7 N% U4 S/ x3 ~+ k9 q/ B. s
if( bUpdate == TRUE ) ; Z3 i& F5 \4 L1 A# U0 z4 N! c
{ z5 D+ G: h* N. B
m_pItemElem[11] = m_pItemElem[3];
$ |* q8 p! w' x5 ~- p! R m_pTexture[11] = m_pTexture[3];
3 j# b% h% }& e/ m: Y; Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
' L9 e% G$ b* o' i( m1 p b }
4 h0 f5 D, }$ u5 g9 C }
" N5 a+ o! ^2 s& g if( i == 7 ) ) ` ^ _" ^4 _! q" c' c* P
{9 Q! ^! [. E1 W6 r! d6 ?
if( m_pItemElem[3] != NULL ) & ?, @% K7 s3 Z' a: U% _% A
{% W- I% @9 n' E8 R: A$ T8 x' W
int nSize = 0;
( s8 D+ i) Z& W; Q' |$ C; V1 q: T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; e5 E# A& U. H# J" _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
- A1 e" V' g9 U0 P if( nSize > 3 )
$ Q+ S0 `" I8 B7 p5 g! W% @2 M {
7 T7 V0 S1 S* d- s g_WndMng.OpenMessageBox( "oversize" );
, x. M, a; d6 _# m, s return TRUE;
9 p# R3 J- H7 F }else
% }9 i. T6 r7 `* D {1 N) Q! D" L9 d5 p( U
bUpdate = TRUE;
0 C% R4 M6 a, y }- @) H0 A+ d# d( t* A
}
6 ^7 O E6 o4 B$ {" y& x if(m_pItemElem != NULL) ) J% ]$ p/ o; ?9 S) V
m_pItemElem->SetExtra(0);
+ e3 y. G7 V2 {
% D! H$ o/ H3 K( B1 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' I h& j% {" I/ M( }7 b- C6 Z" a. @5 W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ B3 _! p1 F- q; e2 P6 T6 T# [! u m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
l7 W! {6 u1 s7 G- o
8 b; N( o8 |1 _( U/ k$ y) ~ if( bUpdate == TRUE )
) K7 D1 Z$ s* \& |0 S8 t1 |- v {
+ d* }- o) r( Z$ {6 M m_pItemElem[11] = m_pItemElem[3]; - p( C+ Y2 V( \( `9 H: }
m_pTexture[11] = m_pTexture[3]; ! T2 J$ R5 ]6 l Y
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );4 N( m& A; Y2 O
}
' Z# {1 C$ W- F }% d/ q7 J- U. j% Q' Z/ F
}else/ ^4 _" h5 P; I2 T) ?
{2 h# D% t |+ l
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); - ?9 V9 m! ^5 w3 z1 R
// wrong tab
* x) }- O) Z0 I: b7 g% { } $ C" W& c9 k! p! r0 V
}else
/ O! X. w. r7 U- ~ {3 V6 Q9 _1 l. w0 K4 i" m
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 5 U, t+ L+ [9 \; g, d
// not blessed
: l* l; b5 N% ^$ n# y8 I } # ?% v. c4 G3 d6 b1 R( N
}
: W" z2 Q! G8 M! D }
) m" W: P x/ T- |7 Q+ f }
% L! |5 ?3 ], y& E! S
! J. s$ s$ M4 ~4 N int nCheck = 0; 0 w4 y$ E O. }+ w9 f# X: c% i/ `
for( int i = 0; i < 8; i++ )
5 O9 `1 y9 u0 d+ c: S { - Q+ [/ c& W, _- u- I5 ]
if( m_pItemElem != NULL ) 3 F; m9 V/ z, F3 C
nCheck++; ' {+ [+ m4 R; M m% k
} , r" i" I& p1 @- s/ D. }: g7 @4 w
if( 8 <= nCheck )
+ ~/ z f6 K3 T {
+ R* K. m K5 E r- V% S, g+ b/ Q CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 4 t2 j( X5 L' ~! \" S4 x( z! Y k
pButton->EnableWindow(TRUE); : Q- w3 P) i X/ `- {' |" h
}
1 D! g( K$ Q5 q4 B& Q s! g2 Z2 H return TRUE; 8 R6 l0 H. W, y M' n, |
} + D8 _! O. w4 D; |
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
. B2 Z4 h# S( |* k. {4 A1 E4 k: l{
' w% K. U5 e, T9 W& { switch( nID ) , K/ v0 v1 n3 W1 |' ]
{
9 j& d9 P% m# s( q case WIDC_BUTTON1:
3 s) _! _- {2 k! n1 _ {
+ h& x2 s; R4 x6 ?: G5 }! V, _ g_DPlay.SendCombineFashion(
' B% i# h( r6 C* u" l m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, / E' \9 n5 Y! Y
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, & ?, }% W0 V& S
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 2 N$ t8 _6 m" _0 F; h
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
# L6 u* ?' n6 e$ a% ?6 `: S% q );
# g$ w. Q$ P+ Z G% _, R+ E8 q Destroy(); 6 C$ K6 l: @5 |4 g$ q
break;
0 [$ F' v( y9 y `$ B } / J c; z5 @+ U( B8 ~/ {
case WIDC_BUTTON2: + S/ ^: J9 ], |7 S; x
{
- B0 N* E7 }0 W' X Destroy();
) ]9 y9 G( j$ u3 I* J8 T break;
# q4 N- Z8 E. x$ }* t } . V ~* k/ r" e& Y
} , Q" h6 j1 @$ Q* ? P9 H
return CWndNeuz::OnChildNotify( message, nID, pLResult );
7 t: G D4 V @6 w}
$ W" {( p& D. ]/ r#endif // __FASHION_COMBINE
, v6 M" ?/ F+ u0 J$ b- ]) B5 {' a5 O! V2 s1 v: k
----------------------------------------------------------------------------------------------------------------------------% p: B. B& g9 A4 S0 J. J" k
WndWorld.cpp
5 _6 P& Z" ~7 m2 t4 T& o. h% T$ V$ f在 case MMI_REMOVE_CAMPUS: 0 N3 [4 [2 V- U8 O
{
6 h( ?; v1 U: s3 b1 i' F7 @ if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ e; U* Z5 T5 x3 o/ t6 s1 ^ SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
/ c' u6 W. B* }8 g f! E6 t- r g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 4 d9 ^8 {7 {7 k" V( h# B
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
9 m- J0 q' V9 h! P2 |3 {. X5 \ a break;+ z& E8 j6 E- @% x8 P$ Y9 T' q! r
}
. D+ F! P/ u- j8 P$ U! Z- z#endif // __CAMPUS $ d2 _" l# Y9 R1 J* n, c$ W) r
+ c$ p' |. g' \% L+ R$ o5 p
下面插入 #ifdef __FASHION_COMBINE7 y, O% }/ N) A8 z* z: Y
case MMI_COSTUMEMIX01:
! D; d1 U6 h" r' o- q { 3 K+ M/ C3 c8 M) I- p n. t0 v
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 2 P% X$ e! c" ]" Q
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
1 E+ X5 ^! d8 K) ?6 p' k+ r g_WndMng.m_pWndFashionCombine->Initialize(); # g( Y% t0 d6 h% J/ @2 w! }1 q
}
" @3 `' s' L# u# ^& N; J break;
?5 \. R, h9 Z7 N) o#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------& Z# g) Q$ M+ C- p
WndManager.h
' X* v7 E, c3 V {, v& S3 D( K. l; L8 Y* j
于:
2 v; T5 V& j* l8 x) wPHP代码: #ifdef __GUILD_HOUSE_MIDDLE) G8 A; ?8 p! K3 r8 J, C$ R9 n
CWndGuildHouseBid* m_pWndGHBid;
4 I' n$ W; F; U3 D+ L; W#endif //__GUILD_HOUSE_MIDDLE 2 f. c8 X8 f4 z4 c {$ s" Q
3 w: |7 g* u+ j6 T+ ~ D; h 认为:
( O# p8 g+ M3 O* J( b) p cPHP代码: #ifdef __FASHION_COMBINE
. W8 o, ]; i; v: k4 l( f CWndFashionCombine* m_pWndFashionCombine; 3 p; q' A5 z" S5 N; [& Y- c5 m
#endif // __FASHION_COMBINE
" S/ d; C; H% h5 U$ O/ H4 [4 Q7 h p+ X
----------------------------------------------------------------------------------------------------------------------------
4 K0 R% r& h: F5 yWndManager.cpp) Q* z) C- i/ \% ^6 l9 O
2 S. x$ }# x6 S, D在 #ifdef __GUILD_HOUSE_MIDDLE7 `( h: \9 A7 p# c$ Z! c4 X7 `
else if( m_pWndGHBid == pWndChild ) % X# Q6 j6 M6 J
{ 8 q' i; I; K6 A0 r3 n
SAFE_DELETE( m_pWndGHBid );
& h, m$ ?* [' y' N* h/ l: \2 d pWndChild = NULL; ! ?; x* [. r& |4 Y+ Z0 i' ]* _
} + ~. M5 I+ y% Q1 M: x( P" o
#endif //__GUILD_HOUSE_MIDDLE
6 |" }0 Z2 j1 O5 U" L( h( X8 |/ Q* W3 F# e" j+ x+ h
后面插入 #ifdef __FASHION_COMBINE
. H: g4 z" r& C- a( R else if(m_pWndFashionCombine == pWndChild)
- m. o: l! |& }0 }( l { % }! E; f3 h8 l8 f* W+ [
SAFE_DELETE( m_pWndFashionCombine );
m, y9 Y/ c( I6 ^ pWndChild = NULL;
! A: @! f, \& ^0 ?7 ~( @) D) ^: h5 a } + M9 Q) v! s5 Z! w- D
#endif // __FASHION_COMBINE
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---------------------------------------------------------------------------------------------------------------------------- D/ G4 u. @/ I7 H
DPClient.h
; f& C: D% L% n) w. M6 V: t) i5 T1 W [6 m7 f3 t( K6 ]; k
在 #ifdef __GUILD_HOUSE_MIDDLE9 V) Y& x# k( [9 B
private:
) V: L8 Z7 a/ O, G8 S3 ]" f" { void OnGuildHouseTenderMainWnd( CAr & ar ); % b0 n0 Y! C$ P3 J6 m
void OnGuildHouseTenderInfoWnd( CAr & ar ); 2 O; U. L; h3 A0 p; e: F8 B# _
void OnGuildHouseTenderResult( CAr & ar ); 5 Z) K+ h0 b- N0 \' Y( a) ^5 `( E
public: / F* [+ w5 Y. k( T/ m3 [3 P
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); \! ~1 U" C) [( Y: R; D
void SendGuildHouseTenderInfoWnd( OBJID objGHId );
L! C4 h$ P* ~# W* A void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 5 }3 Q. J; i/ y( D
#endif // __GUILD_HOUSE_MIDDLE
; H& \5 c7 p! _" [9 p- ?
4 u2 n% _, b( O. b7 g# Z 下面插入 #ifdef __FASHION_COMBINE! n9 m+ j1 h) l
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
' M5 W8 Y3 P8 r9 J#endif // __FASHION_COMBINE ; M1 R0 J0 E/ X+ C) A7 U! j
/ l2 ~+ A4 w7 l# U ----------------------------------------------------------------------------------------------------------------------------5 w2 ~3 \+ O, D
DPClient.cpp
6 {0 a$ r% y {0 x1 _8 T1 [! c" q5 n. l" F4 w4 z
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) " a7 ?$ y j _1 ?) s4 j
{ 5 u+ R& ]( t- [$ ^, @# C
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
+ \0 }: \! [ {, Y ar << objGHId << nTenderPerin << nTenderPenya; X: ?4 w- i9 u4 h5 P6 D
SEND( ar, this, DPID_SERVERPLAYER ); 1 d U! }3 P7 s5 L
}
& w# Z2 Y9 [/ @) V#endif // __GUILD_HOUSE_MIDDLE ( V# C: ` S1 I q1 a
3 P. `) D6 I* A f. m
下面插入 #ifdef __FASHION_COMBINE
! l7 z+ y, B9 k& N: E6 A4 i. tvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
6 h, \1 ]# W/ t$ u7 r{ e+ N, U8 E4 G8 g
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
/ t7 Q- ^$ `, @; O/ E' X$ M9 v ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; / \" _4 [8 ~+ \" N5 m
SEND( ar, this, DPID_SERVERPLAYER ); ! [; J. a8 k! l% h
} ; V, P2 G0 P* K6 [* T! F; v
#endif // __FASHION_COMBINE
1 z7 U6 i1 m. T# s6 V- j7 ]
6 G6 G* a* F2 P H; {. I) I1 E ----------------------------------------------------------------------------------------------------------------------------
" T; r0 i5 R' _' j# E3 R/ w A: @( o7 i" s; \
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
0 N8 h1 R' f2 e( b8 B, T( j3 \1 C; E2 o
----------------------------------------------------------------------------------------------------------------------------3 ?2 r) H, }' x8 q2 z n* [5 Z
( k: u* J3 w) J# W7 t- h+ O
( w) o3 P0 n, O9 ]
0 z, L& [4 f8 L' }8 j" d& `3 r
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。5 b0 b2 v$ j1 J. E6 O7 L1 P1 H
$ H" F' G' i T, H+ H0 Y7 c* o/ W* N% O7 t! w3 A
~怪物
! y3 ?* D V+ d |