莫因E * PVP
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. X9 g8 \4 X$ Q, E5 t今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。* a) ]& [4 R- \4 u7 T2 P+ R7 P- S5 R
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有大量的代码,我已经测试过它,它可以编译自己1A。
4 ^. {, ^2 ?1 j1 @+ U* K: o
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# X; N) s; w/ _$ o3 S" ~4 L2 W3 p现在会如此容易所有的C&P'en2 C% g" v9 U2 l) i9 F) [, \
0 o6 H6 j0 _& w+ |- 你需要的资源得到自己,因为我不决定一切你“推屁股。”" K+ {4 ^; c) h+ j& i" D! ^1 u
d$ l3 A' R- q/ Y你说我成功,资源应该时装组合系统顺利运行。
" ? I6 V" }; o4 g7 S3 `5 h Y# g) A6 ]: _
5 d" h+ U& s$ w I% V% G9 {1 K
/ H# U9 t# E" j首先是学分:
4 `: \! V3 X9 Z+ D8 Y) x: g6 v( I& K3 T) Q$ l4 V) p' { ]
Etioom(90%)
& Z2 y; k, h5 G+ ]. P. B( I怪物(10%)3 ]% T( g6 U3 P/ ~. D
" y; U! X6 S% i% k. u; G* }/ P
! l3 h" ]& | I4 c! }( l这里的问题,而是“不问任何小型或定义语法错误。”7 ~7 w2 x3 i+ t7 Q0 x3 k5 z5 q
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唔够讲,这里是答应释放: randomoption.h
4 g1 Z4 _' g* G
8 v- B% K6 w! B- \2 v在 public: 2 s7 d! g9 \; X; T8 M; W
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
9 f R. Z$ D3 |9 m& w7 o void SetSafeFlag( __int64* pn64RandomOption );
8 X0 A6 w ^3 Y1 g8 I# X3 p+ ` void ResetSafeFlag( __int64* pn64RandomOption ); # t: p7 W8 V; M& o H
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
3 }* z/ C3 X3 X& \0 j( D" V( c0 G ]# a; c& s2 e
这下面插入:4 C9 O+ ?% G/ r0 v# W1 c7 D8 s1 N
# r7 t; ^$ I0 H. R+ B8 e1 p& |
#ifdef __FASHION_COMBINE
4 q2 R4 f. I- K6 ^9 Cpublic:
. l. ~4 m: m7 d' W( V0 Y2 } int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 [; V( u" W" q
#endif // __FASHION_COMBINE
9 ^5 H* S) x% W' r3 e4 ^& u, t
" I& V4 B2 S- u$ N ---------------------------------------------------------------------------------------------------------------------' U- [% p* Y8 h
randomoption.cpp
8 Q1 ]) R! c6 s7 R x% Y/ C
C" O8 z' N- _/ c4 `在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
1 m, o/ f3 g% B$ G
* N7 S/ s+ z$ ^" \* u- e- j7 \ 下面插入 #ifdef __FASHION_COMBINE
# j1 u! S9 [, C! b+ L' eint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
$ y; W- a% d4 p. Q' T4 H% a" ~: {{ M2 r1 [4 C/ _" w
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ; x- z: V0 _/ W' q, c* B5 @
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); . z$ q2 x7 @7 c7 j
2 @1 ^) a/ \9 F* I1 I2 e if( nMainSize + nDestroySize > nMaxCombinedSize ) - c0 }; K) Z* x+ |& ~7 o
return 1;
& W( j/ g6 a5 e7 c" z! p
/ U" o+ b4 q5 C2 r) L& g for( int i = 0; i < nDestroySize; i++ ) 3 ^8 k7 M3 c( w* B. \5 Z6 n
{
1 O& P* s& B; r8 [# f int nDst, nAdj;
) b6 n8 ~% {+ q: L if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
9 Y4 ^3 D% C+ z' V g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 9 B: ^( S. I0 J' _' ?- M* e) U
}
, ~% t/ I6 X+ C. I1 J+ r. \ return 0;
0 A$ a4 S% i4 \7 X' Y' E} 6 g. J( `; z5 ?/ g# ]. E+ ^0 d. Z
#endif // __FASHION_COMBINE
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-----------------------------------------------------------------------------------------------------------------------
: d+ |" H+ T. ?( dMsgHdr.h
+ O0 C( k- \ {' h2 g
# ^+ U& i4 K" M. z$ X7 z: a插入 #ifdef __FASHION_COMBINE$ o$ ]0 w7 D% V9 G
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
7 r+ C1 d+ F3 ? [5 j7 ?. M0 m#endif // __FASHION_COMBINE
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$ S5 F% K/ p0 h( U0 i/ y& V6 kDPSrvr.h* H ?; R4 `/ H }4 ^1 l5 h9 o
7 A& f) ^8 `* ]1 M在 #ifdef __GUILD_HOUSE_MIDDLE
% V8 ?& N' v, p* K; [ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
6 {# ~) R! a1 [4 \8 ]% P void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( b% R: f K |- V1 l5 p: a( T
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ' X( n2 R+ v( h/ Y+ ^( {8 ~! k
#endif // __GUILD_HOUSE_MIDDLE : R% O) {. Z- {
" \) g' B' k7 }9 T3 b9 V5 u
下面插入 #ifdef __FASHION_COMBINE# V; g& B1 ^ _" R" i
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
H7 p. u# G; ^#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
- _' A1 ~' ^. lDPSrvr.cpp
% M8 n8 o3 H* |, ?在 #ifdef __GUILD_HOUSE_MIDDLE
4 k. _& K( z3 A ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . w9 I+ B- ]" V/ ^4 {
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
# j$ z1 ?$ }) ~$ @* D ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); * r2 ?0 B) ]5 b9 u5 y9 D. D# G
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE
: M6 w" K+ ~' a' p ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); * ~# }! ?6 x5 r' A
#endif // __FASHION_COMBINE - L4 a4 S/ {8 r% D8 D+ a; z
3 {$ `, Z+ i5 z& E8 Q
4 K0 i- g; V8 m& {在最后插入
#ifdef __FASHION_COMBINE
; J3 l& S3 u' p& }void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) " {' @! y+ J6 _9 n
{
4 k% V6 w( I6 t! U. p Y CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 4 o7 p# Z' J$ }& I
if( IsValidObj( pUser ) )
# M+ \4 ]2 {- G9 L" q {
& \5 a4 m* v. e+ k* L8 k: n DWORD dwItem = NULL_ID; 7 q, O6 E: a4 L! g! y6 e/ Q$ K6 V
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ ) 9 L2 |3 d0 f+ t9 G( p
{
* N! `9 C0 r0 r9 q @ ar >> dwItem; . n9 S( p7 l* s' f9 u9 K8 @* R
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 4 F( @* @) r1 u2 E0 T' p0 v$ y
if( !IsUsableItem( pItemElem)) ! B3 j; c+ g4 I# m
return;( N2 ~, W6 E( _! z) j& f$ E
}
" Q( @- e* t# v4 [ if( xRandom( 10000 ) < 10000 )
, v4 [8 r5 g, B/ A( r* D/ K/ Q7 y {
3 C0 b9 O4 h6 \( ] int nResult = 0; ) d- j0 b! M$ b+ M, t# u
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
5 v1 |7 O$ G* V! m% s" N' e* ? nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); $ v8 \ f2 S( V8 g4 @1 [* I; z
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
$ M, _9 J3 U8 h8 ?- {0 O; r. E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); " E# h( P. S( o% a0 `5 y2 f
if( nResult > 0 ) 0 r- J) H, N2 [3 Z/ x
{
5 @) v3 @8 k2 R! o' {( @ Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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" ?/ {2 q* |4 X* Z$ e, [5 k. H for( int i = 1; i < 8; i += 2 ) 3 E) }6 X- h, Q# g& i
{
& {0 h, v' m; N3 g/ P, S pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); e6 e; G! o) r/ x8 c. ^0 p, R
} 7 ^% U& T2 }* I2 ?) y
for( int i = 0; i < 8; i += 2 )
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) t: S- ?: {# w" [- z# y pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
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{
/ k! a0 @! F! {# f pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); + s; O: c8 i" e; a* }; o
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 3 @$ q5 f( b3 e5 m8 \1 C
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
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0 ^$ J( ?$ }7 B) V% s2 l if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
! d) f" N( u; F1 W+ T6 }/ E+ M! ` pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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}else ! R0 Q" X) ]9 J7 V/ Y# t% n
{
5 i# d: A5 X$ }/ L' V% r pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
3 K) C# u! o4 ?& V for( int i = 0; i < 8; i++ ) ) j1 r3 p* X$ h9 |0 e1 G' [
{
" O0 f4 k; r0 ^ ?8 a1 L, d) r- P4 ` pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 u0 l$ @! D0 t4 O1 k4 o+ O I
}
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}
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! A, i: a9 G9 y: X* j: U" b#endif // __FASHION_COMBINE
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1 H9 N) Z& v" l) S7 K4 b' I5 q ----------------------------------------------------------------------------------------------------------------------------
* g' Y" U- O/ x1 Q) B. K) @. q( zWndField.h
" K4 d4 a0 C7 x/ Q- p& D- g在 class CWndCampusSeveranceConfirm : public CWndNeuz ) i; x+ ]6 r+ b, m7 A3 O8 N
M0 k- E/ ?& E 下面插入 #ifdef __FASHION_COMBINE9 ]- ]1 r: f ~; f3 X8 X2 M' }
class CWndFashionCombine : public CWndNeuz 4 y; l* D- W% w0 M+ U; P: Y
{
* A, }% X( ^% Spublic: ! }4 C# v' P0 k# w# c2 I
CItemElem* m_pItemElem[12];
# N8 w6 x, y6 W CTexture* m_pTexture[12]; 6 H" l, L9 v8 y5 [" L% F- c
2 u0 N0 U8 \! U$ C, x! [public:
6 }+ t! B: b) L# s CWndFashionCombine(); + t; g6 I, N3 x% k# v( M+ {8 E8 }( l
virtual ~CWndFashionCombine(); : `* c$ D/ O/ ?$ f% g& G! a
9 z, J9 A) [9 @* l virtual void OnDraw( C2DRender* p2DRender );
* {0 c6 m) k4 }! k0 H4 L virtual void OnInitialUpdate(); ' _) Z* f. n9 E
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
9 d; O5 @4 I6 i virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, u) @' r- `0 h virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); + ~0 y0 R5 j/ C9 ^- }! q
virtual void OnSize( UINT nType, int cx, int cy );
% Z; s7 j( w* f/ m3 i, z3 r virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ! I! E9 B1 H! o+ |6 V% `
}; 3 k: U7 j/ ~, O; z0 o @1 b% O" c
#endif // __FASHION_COMBINE 2 J7 E7 U; a0 u. E9 s% d
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----------------------------------------------------------------------------------------------------------------------------
% E: j& V, {! G0 ^+ V! ~WndField.cpp
4 g! ]) r! j7 w) a' S在 #include "wndwebbox.h"
8 W! f$ {* G: V- `5 E% H% O8 `; o I& I$ U$ i) O% b8 K& Y/ T
下面插入 #ifdef __FASHION_COMBINE) G s% \ ^# M/ U' U M
#include "randomoption.h"
1 w0 r' H) `! s! ]3 V# R4 _; D1 Q' {: {#endif // __FASHION_COMBINE 9 ?+ W# M8 E+ A# y" l
3 a; G2 M/ R3 x/ H9 U: e& P }: ~9 N& ~$ @
就在最后:! P3 Y$ W( A7 x
PHP代码: #ifdef __FASHION_COMBINE4 l# X5 h5 S$ L4 I) j ^
CWndFashionCombine::CWndFashionCombine() 2 |; z. l; {& G5 i& z
{ 0 p0 V) `6 F. L5 Y
for( int i = 0; i < 12; i++ ) 4 e3 Y4 \: Q" r' Q
{ ' S7 l7 T. h7 H9 z. z7 }
m_pItemElem = NULL;
/ n, j8 j# R# Y9 w0 V! Y' H m_pTexture = NULL; ( A/ f) T; i; x# I
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));3 M# T% `) w4 c0 W" V
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
`# i- M6 h2 V* ?+ | } 5 p7 @# j4 {7 |
} ! ?1 |9 F2 T. z
CWndFashionCombine::~CWndFashionCombine()
# ], I9 [5 A3 K2 h! q. K6 ^{ " t5 S) q3 o+ a8 K
for( int i = 0; i < 8; i++ )
- w/ `% B5 {+ G1 Q8 C* P" Q$ q& i { # F S- k, S0 w* J
if( m_pItemElem != NULL ) ; f" ~+ m0 J% y1 F3 C& }! v4 l2 U
{
# ]2 S9 ^& A4 u% z7 b0 H if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
( `4 n/ f# d) |# }! p6 k( D m_pItemElem->SetExtra(0);
% d- d' M% p. q$ f3 t9 q( ]9 z, p2 { }
- @4 d' R# F! P8 N } 0 j/ t- p' R1 B% h
} $ [8 v& F3 n' p2 l/ J4 p
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) # g8 s9 |8 O& G: z& z
{ H. _9 K! C( ^! E/ }; j
LPWNDCTRL wndCtrl[12];
/ m4 ~$ i5 R3 z" G9 D1 U& f, h3 U
6 u* \! P9 R( h7 [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * Y; J# U" f$ `9 c) {, a
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); - b3 |; x6 s+ K3 B7 Y$ h
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
! t$ P e) Q. J" H+ S wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * H/ N( X2 _7 d* P
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ; L4 R4 Y+ c. P3 e
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# D1 z# H% ?* c" Q. ~ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
1 f8 h* J3 M! M- q* e wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
4 _6 G3 j' F9 q3 u0 \" r wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
) N4 q/ _+ ?8 ]" I& { wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); & B" d% a7 M) k& n# x9 F
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
% q! N: I+ r. \' t4 C+ @ wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
# R2 Q" B) W* ]/ g: H) A8 x( d
+ `9 A [, x" s( r for( int i = 0; i < 12; i++ ) ; j" f# L* k/ M0 U* s. Y# b
{
$ Q' A( u7 ~1 M if( m_pItemElem != NULL && m_pTexture != NULL )
+ t7 b% ~4 U$ ^- H$ a, k {
& d7 e6 h' C) n! H m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
% O: D: e+ z0 e+ w: W } ; X; ~' a2 [- Q$ B; X6 H. R
} 0 T5 Z5 D! _+ H4 N% v8 c2 ?" K: H& M+ G5 Z
}
" G# ?! y. E9 v0 ~void CWndFashionCombine::OnInitialUpdate() 2 _! T3 `" \8 {0 ?
{
+ D4 `9 T! y- ^8 U& X( I/ O/ Z1 z6 o: o1 O CWndNeuz::OnInitialUpdate(); ! Y% I3 U+ p9 S7 R2 g# q7 _# a5 O
5 N. h2 V o( J x: N7 K: M# A CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
) R( O' p/ z! U pButton->EnableWindow(FALSE);
9 ~ m2 v" D6 G, Q$ f4 W5 n" b7 _, p& e/ N4 K9 L* ~
MoveParentCenter();
) z X0 Q/ F# O+ A} 4 L+ V/ Y% B' G. N8 I4 f
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) v6 c3 s2 D; P0 X{ 9 T: Z* Z8 K' C4 B( l
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
8 G8 G' `% I: Z: ]3 B; D6 _}
7 y; l. m; ^3 o+ GBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ! X* {6 w" u7 H& p; g( V
{
% F' P8 \$ V9 s" e; `3 F4 i: p return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); " J( K, c! h% g) @& W2 b5 a
} * K8 Q& Q2 W( ]! x) | e5 P
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
0 J+ r, {, u6 a% M! v{ + }) O; s+ z+ F" j$ H7 R- \' M
CWndNeuz::OnSize( nType, cx, cy ); + o8 V3 d. c9 M" G6 J O
} ' z& u6 |0 U! Z. p3 d$ C5 L4 |
; d3 q; v# u' j$ g6 E1 }
- x6 d; i5 k3 R5 j& H% Z: o+ W
V# A3 f, v5 ^# R; WBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) & y) b/ ^1 @, p9 i2 q
{
) \- Y: [' ?4 @3 Y+ q# f; E CRect rect[8]; , m4 r5 I- }! @8 a8 \% B0 f* Y( B0 k
LPWNDCTRL wndCtrl[8]; 7 j* X, Y( H# d6 I& I
4 v& i# v7 V$ r5 y# N$ B
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 9 E2 _" H4 P6 `, b- o3 s
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ; A& n) T9 V* z5 k3 J! W# o( [! f4 v
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); * O; q, e% i) S A" o% n" G1 s. s' q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 _. Q; \- z; c9 i0 v" ]
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
7 g+ r. L7 _# H! u wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 9 n7 k5 t% J+ d5 L3 I3 B& ?- Q
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); $ K; ^4 B/ h Y" m. A d& B' J
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 N* } o2 l A' l' ^& k7 i# N5 x
1 v7 s2 O# z2 a1 F. Q7 \ BOOL bUpdate = FALSE; 6 o$ o) x$ P4 q2 S
, Q- a0 U0 ^+ q9 W, Z& M" R
for( int i = 0; i < 8; i++ ) * c$ |' B% k( a; {
{ 4 C; F1 R- L i* q( L3 F. Q' c8 C
rect = wndCtrl->rect;
( z- f$ M: u M% o 2 `) w7 h2 H2 {- W5 j+ F; {
if( rect.PtInRect( point ))
- g- B6 N4 ~, O. Y+ X0 B { 9 s( Y: |/ S( y+ g! @" ^
CItemElem* pTempElem; 1 C& Z4 `: T8 f: [
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
! y: X/ I. Y: m8 Q+ g if( pTempElem != NULL )
% D# ~6 V- v' U* O { - S( w! Y5 q4 e/ _( [
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) `) ?/ L9 H6 |6 K* e- I; P" ~
{+ i* ], T) B. ?. `
ItemProp* pItemProp = pTempElem->GetProp(); + x2 h% [* F& O& ^
7 c, F0 [) x6 d \ A- \4 Z if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
* B, z2 Y' \/ }. [ { , }6 I! s/ p4 E6 x; j$ j
if( i == 0 )
7 [4 k" H( h8 z8 i( T {8 J: n1 L) ]9 O- n6 E0 I7 f
if( m_pItemElem[4] != NULL ) 0 B% [+ Y( g' ^* _+ |' W
{, ^$ F5 A/ `# D2 Y# z$ J' Z
int nSize = 0;
# j: |9 v. T6 H5 a. L nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : Z- j6 h6 I, [2 q3 Y/ W, ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
H; {0 e8 o3 @. a! b if( nSize > 3 )
) L- Y8 P0 X( r, L1 @( U# X: J {- G2 U( j: D9 |. y/ p
g_WndMng.OpenMessageBox( "oversize" );
& F+ I, E" [' @# ~ return TRUE; # A. ^" Y3 j, r, P
}else
- Q% |' w2 n- t. T' f; e* \0 r K {- t9 r( B% m( X0 W
bUpdate = TRUE;
! {% R: d' S: T( r" N8 k4 [ }% i' S1 W+ j8 H, F$ g4 I
}$ Q+ V; j( ^5 s( y
if(m_pItemElem != NULL) ! h2 U& h( \$ n, V# E& Q' c
m_pItemElem->SetExtra(0); 5 [+ P/ ^+ E/ |+ `; ]& M0 [
' F' A1 ^1 X) I; n/ K% C: q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % e: V; V3 ] A( t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 ^ }% _: M/ v3 v. T( f# O
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 y3 g+ M R" Z0 Y& C% e( M( }0 l. L# F
3 k. T; P; H1 u1 P$ E; [
if( bUpdate == TRUE ) k u. ]! N. g H. f: d. Y9 G
{
* {! [, |. @8 a* D/ d+ n0 j( N m_pItemElem[8] = m_pItemElem[0]; / R" B+ v, F- B# e- W W
m_pTexture[8] = m_pTexture[0]; % j7 x; B* M1 k9 Z; F
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! q& F/ @1 Q2 r7 j
}
9 X" A5 A7 ^" `0 r" Y2 z }1 @2 w. u8 L3 b- G0 g' I
if( i == 4 ) 9 `% \- q& d! P) o- M" |1 V+ k
{
2 Q) v8 B' ^9 t: R1 e* t; \4 b- k if( m_pItemElem[0] != NULL )
+ k" Z! @5 x, } {
3 `) O" [ [! J int nSize = 0;
5 U; \" a! N1 R+ l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , p+ v# M& c4 A* J B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
* `9 z0 ]! [! J- D8 g+ k+ {1 y if( nSize > 3 )
( U" R, x% V! `0 Q9 Q4 \6 | {
: E. A0 X% f0 g* y# [ g_WndMng.OpenMessageBox( "oversize" ); 7 L! P1 P! [7 X) h: W$ R9 S; z
return TRUE; ' Q# I- |, v: I' l# d8 S3 {
}else3 h+ o! o8 S2 G2 |
{
7 J: r- D+ f) @; } bUpdate = TRUE;
: \( _7 X5 N1 a4 v }
" s! L$ {7 U: z7 t7 h& X7 l0 @6 f }- Q+ d' p6 t& |* e
if(m_pItemElem != NULL)
^; R( y- C* G, W) w m_pItemElem->SetExtra(0); 6 y Y$ y/ I" ]6 ^, d# s
& X* Q8 h, m9 l; u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); / X t- W, O5 M0 ~2 Y5 a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + R2 a" ]" i5 ?. o S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); : S- C- A N8 ]' V
( i6 @5 z5 F) l8 W if( bUpdate == TRUE ) 9 o p, b0 z# _) _1 U
{
& h, a" X# X% o: y0 m. H8 \ m_pItemElem[8] = m_pItemElem[0];
2 ] ]- {% b, M7 N+ N m_pTexture[8] = m_pTexture[0];
6 X }, ]9 b0 f- B // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 {" \0 G* d, T9 _7 e } + a6 _6 q+ l( X1 @
} X, H1 \: _* ? n' k7 [' `
}else
9 E9 U5 `. x# R+ D/ x/ }, n! m0 { if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
6 g$ n/ ~5 Y" v$ |6 n2 i8 F {$ y" A& h- U: o: H* p4 V
if( i == 1 ) , x+ i4 M5 |: o P* A
{7 L# v6 Y3 q& d( @
if( m_pItemElem[5] != NULL )
# [# }0 |# z$ B7 `8 c {) h( [; q& U' R% p2 ^
int nSize = 0;
6 x8 L; n( g* [" |$ f. d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & ?9 W" x) a; U$ x! \( B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
9 R1 g' r; _( _" Q7 v if( nSize > 3 )
: G8 b/ y+ g3 U) B1 g1 N8 V, t {
- t! J- M6 ? m+ O g_WndMng.OpenMessageBox( "oversize" ); ( y/ L/ b/ Y3 n
return TRUE;
1 j7 ?1 e3 M) o* ~, v }else6 e2 M& p/ E e# G0 N2 z5 q
{" p% r7 D7 b5 _& G3 C% b" h% |
bUpdate = TRUE; # c% ]2 ]0 ?) K& T! ?% r' m! }2 {
}
0 n5 C- S! O4 V+ [* Q) o" X }
5 W- K$ ^" `; |' ]; `9 l) u- v5 c if(m_pItemElem != NULL) 7 l2 e- }0 f% m2 n
m_pItemElem->SetExtra(0);
: Z, Q9 p; ~. K( G
: P6 {, U s) E- r- F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 _% O! s$ j9 O* T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 Q7 k4 Y" p" W/ ]1 A1 P m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * j* y0 s" ?& V5 w; d y' v4 H
, {& i% N9 C+ c* o- Q# Y4 C
if( bUpdate == TRUE ) 5 f: [+ `7 ~2 O" _, ^) ^
{
* v8 I( ~4 v- f4 d! g m_pItemElem[9] = m_pItemElem[1]; ' G" V! j/ C0 H9 t1 C. M
m_pTexture[9] = m_pTexture[1]; `* f5 K9 G9 w! ?4 \/ v
! |. H# a3 O- h( @% Y t( F// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* f0 m2 v' d1 \ }
7 `5 P; d! g& h6 _% D }8 V. C I5 B) z3 ~- Y4 b
if( i == 5 )
; X" y- N& E# E0 r8 q5 ~, w+ f) o- u6 ] {
& z. m) s+ E4 N# B4 j if( m_pItemElem[1] != NULL )
. p' ], m d, ^ {
1 I) H3 U1 ?; `/ T% F0 v s6 T+ o/ x int nSize = 0; : V5 G/ r# N4 T) [4 G9 U5 }7 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. }- Y3 ^. S! |/ a: n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 2 f3 b5 _6 B' b- u# d" A& L
if( nSize > 3 ) % i* H& r1 o( [
{
- @; V- M2 V/ p' D2 _ g_WndMng.OpenMessageBox( "oversize" );
! H0 @; j/ u' S, `' _ return TRUE; 3 M: Y+ T1 k( y
}else
% A% B- f6 i8 z( x: Y5 W0 ]6 X {2 S- S0 }) [7 m5 q6 s
bUpdate = TRUE;
: T6 H. h3 a7 r }/ f4 f, y0 d. X) A! N. u9 I
}5 F4 C2 l x4 I! j* y. c
if(m_pItemElem != NULL)
3 b* H# W. R/ m% n m_pItemElem->SetExtra(0);
# T* g' |6 I0 m1 e
. y7 x- E M: o7 L9 g' ~5 ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
+ f, h; g7 f# T) | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. q: K& h2 s, a9 Z( x, d# N m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 4 b$ E5 ^0 @" p6 s
6 B+ h7 |5 W! L' E0 q! D. d
if( bUpdate == TRUE )
+ g2 S, M9 H: }# k {
4 Z8 k; u/ ?& Z2 s m_pItemElem[9] = m_pItemElem[1]; & G# G* U! R4 M3 R0 H4 n
m_pTexture[9] = m_pTexture[1]; # u3 H' P! O- g# j) J
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );( n a- d9 p( Q8 c
} ) G$ r) w% t. w( G
}
0 t$ e) ] M& X$ @ }else
* w$ ?2 ]4 p% G, x' w* E9 w X if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
/ @7 b. p1 Q* r {
% l/ U7 \& N( L1 E# O, s if( i == 2 )
9 x# x' \. z1 I2 X8 Q( t% y3 O {
- T4 E( N1 t: {: T! d" i1 Y/ p if( m_pItemElem[6] != NULL )
9 o' Y5 s. a4 k% _! B# Q( g0 X% H {
8 h4 A% W1 n4 L int nSize = 0; 6 F% \" h) o n: a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 o! W( e# Y" E# t- Y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); * T. {2 x6 _; \" S( o3 I) {
if( nSize > 3 ) : v1 K8 y7 d& [8 q% ?8 v
{
# j5 Z9 F( e/ d% w& _3 l g_WndMng.OpenMessageBox( "oversize" );
3 x( _5 W) L' O; l& o+ y return TRUE; 8 m; v! `4 K$ L. l" g; p
}else3 N: e$ s( M/ S$ P9 P' P) Z5 @ D
{& J9 B8 B+ v# f) S
bUpdate = TRUE;
3 o1 ]3 R: ~9 r! V }$ ^4 r5 e6 {2 ~+ }
}
/ W/ c& l7 g* D; Q5 D5 [1 v if(m_pItemElem != NULL) ( i+ x+ ]0 ?5 E- `2 G
m_pItemElem->SetExtra(0);
* [6 B% g, `% o' u; A6 O0 A! M8 Z
. S& _7 p t8 b A2 C m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) H) F c- p1 n1 G& Y) s
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% @+ b0 p8 w/ C: X1 B$ n3 B k m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 }3 R" ^3 c9 a3 q4 Z6 o* q
$ O7 y' [1 l' l- y$ [! j, `/ b if( bUpdate == TRUE )
5 T: A9 e) j' b5 G+ |. R" y {
* l8 I& n# M3 M) j1 x m_pItemElem[10] = m_pItemElem[2];
( T. k7 T; @9 H m_pTexture[10] = m_pTexture[2];
a9 r' w! e2 S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );6 m! m! Y/ M, s$ k
} ' ~% r* ~- V4 L& e, Z/ j0 K
}8 \7 o5 P. p4 H( @1 u9 O5 {$ ]( [
if( i == 6 ) 1 h) a1 d; u4 X" d
{
( o# \3 W- t& Y" E6 L$ ]( Q$ y if( m_pItemElem[2] != NULL ) 7 P' L: M( R5 d0 o. M. J4 k
{ A6 M. @' h ?
int nSize = 0;
, I( Q2 E5 q- A' @( @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
3 M( C7 o' N" r5 i$ N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); ' O; u! z& _* f5 U5 K4 }
if( nSize > 3 ) / j4 d* n- |: B& h4 i. ~0 G
{6 z$ ^8 I( g7 N1 t0 X2 b! i* E
g_WndMng.OpenMessageBox( "oversize" );
- z6 b& t( f4 Q* Z. u return TRUE;
6 n- q/ T/ b2 V: e# Q1 S' W3 L4 w }else' c0 P7 u" |4 T
{
a5 {4 T6 y/ J bUpdate = TRUE;
+ M+ _: J5 g1 j( \9 x/ h5 a }& m, U! q, R8 Z' p
}
& e2 D: Z4 r1 ?2 Q9 S9 W if(m_pItemElem != NULL) ! P9 q( P8 S/ C$ \" D+ v" e
m_pItemElem->SetExtra(0);
) @) T: \5 g7 a' M3 I
5 q G, w6 F! n- f c1 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 X5 c4 `4 l- C/ b, m* f- z3 x m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & D- M( E8 v% M$ l$ s! N/ [2 i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' V$ v( q, B: R
9 k& C Q: ? m3 |" i/ ]- s if( bUpdate == TRUE ) / U$ u1 m. Y7 @8 E, T
{
# X, Y9 z4 n% ?4 G9 a. i: Z m_pItemElem[10] = m_pItemElem[2]; . W+ C5 _7 O/ o- V& ]- v" V8 E
m_pTexture[10] = m_pTexture[2];
0 Q! v( D7 X# x) d, J // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );- K* v! L! s9 n- Z% m
}
7 ^. a+ [$ h5 _5 l$ C8 T5 Z }# d& S5 d+ y) X0 T, }: i
}else7 L( e2 H/ D4 _6 Y& y1 W/ q
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) , C2 E8 a* ^- I9 {6 j, I
{
& ~8 y) e$ ]# v$ r5 \ H if( i == 3 )
: N. K. m) D% f: l {# R6 ^# z7 J; }
if( m_pItemElem[7] != NULL ) # |! l6 L) j1 {4 K0 S: T! I( S
{
5 w$ L5 i5 M3 W$ |0 E: h int nSize = 0; 7 d/ Q4 l& e4 s, }% e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ u' D( k! c% f1 y$ V: j$ `: k) L0 U# u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 P: W9 t# X/ y( \& Y- T. u if( nSize > 3 )
0 K+ ~% P: K) n) h {+ z" `+ j, i( q# ]7 g
g_WndMng.OpenMessageBox( "oversize" ); 2 i: B# ~- K5 q+ B
return TRUE;
8 E/ U, i7 w+ A( y }else
7 a5 M7 @ }+ P7 `( v {6 E, y, W- h% n1 U
bUpdate = TRUE; 1 a3 a8 V( @* f5 v: s
}& o6 c T# a! m
}
* I I) n5 G+ Q/ J+ F1 j if(m_pItemElem != NULL)
$ ^) Z% h* w, n- l& f m_pItemElem->SetExtra(0); , t2 w P0 m5 Z2 l, K1 `, ` T
8 H/ N) Z1 \, _8 M& h& P s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ z, `# ~2 S/ `4 O+ Q; { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ x: y. |) c2 R9 T8 `7 O m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 a: o0 ?* V; n/ w5 C" W
3 o" m4 A$ M( ^' V$ c$ N
if( bUpdate == TRUE ) $ D2 I5 L3 @ S D+ j* @4 w
{+ s7 l: D( P: X+ D6 R) i4 p
m_pItemElem[11] = m_pItemElem[3];
5 O. z) B; Z: W- B" F m_pTexture[11] = m_pTexture[3]; & r* s* s6 y" l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );( K# _+ e) B& N# e
} ; i4 h9 v1 s8 T) \: a1 |" m
}; U4 S& l! m8 J2 C7 ?
if( i == 7 ) $ }. b8 f3 ]- q
{
1 [+ S1 B5 s7 M& J/ Y* ?; h if( m_pItemElem[3] != NULL ) * a, @4 b5 \5 B! E
{: I! Z6 ~- I' \# \& [; v0 j3 U) A
int nSize = 0;
) }# S4 C3 V! n* `. {- B h! [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - h4 r) o) Y" A8 H& C" b$ b/ x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); + a% B! F7 p3 S' l9 e7 b
if( nSize > 3 ) ; p0 ?# k- y9 A$ C
{6 {2 ]1 Y7 n: g% B, y1 _
g_WndMng.OpenMessageBox( "oversize" );
! {) p- Z* |+ {- d- c$ s( D return TRUE; , s% C8 E7 T1 T' v1 P" E A/ U
}else
& h7 x1 e: k' N {5 D. g! g" E1 T! d; }' V
bUpdate = TRUE;
. K! P. d2 @# t6 n8 J, @( Q }
: q+ ^ l: j7 E }
" _+ G4 y8 H9 m( o+ p. j) U if(m_pItemElem != NULL) 5 |& ?1 _* h1 U
m_pItemElem->SetExtra(0); 8 U" Z B) q* O& s) e7 n' Q
6 z$ ~3 n- J* c5 Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 j* c9 D: w$ B& d4 Q m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
0 J# `8 R8 b1 r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% J5 s" A/ K0 {) j k6 t: w+ t% @9 d8 s* t4 c* ]& _+ y2 Q
if( bUpdate == TRUE ) , b' W5 l! R3 N6 \' a, g6 j5 k$ d
{0 h! v5 ?& c% x# G3 E
m_pItemElem[11] = m_pItemElem[3];
; D g) ^! |& V1 T* S m_pTexture[11] = m_pTexture[3];
6 m( ] Q7 U/ R- ] // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. V8 W% o( t8 Z$ C6 ^
}
) B1 x* x/ i7 v# y6 t! r }6 B0 p9 p M2 o, k; O/ y
}else2 F0 I3 r @2 A6 \1 O
{
; z2 R5 q8 b/ S& Y- h! I) c g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 @( U5 D6 ^! i! x* t( T // wrong tab 8 O) y ]- o! h9 G
}
; p0 ^ N; Z0 W }else( W G ?8 S5 d9 B7 b
{; M" d; `+ F9 V# L
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
% c" \! t5 [; Q/ c8 X; D9 W( v6 Q$ f // not blessed
0 O8 E& T2 X, ~: E3 y }
4 B. G. q) e( Q$ k: {# z0 u } 5 p( k, K# ~4 L* R
}
3 G" e5 Y4 n) h! @% h) F5 o- m }
; b* b2 c2 H; k3 i6 X- c* I9 q; Z: g5 _/ f9 ]5 g8 W
int nCheck = 0; : p7 g5 q0 m" Y- F6 a* p, R9 Y
for( int i = 0; i < 8; i++ ) : N( Z$ ?6 y2 b
{ 3 u. z }0 j* y
if( m_pItemElem != NULL )
3 }6 }( U0 p6 ] nCheck++;
* C( e: ?: [: f6 A' |7 U } 1 D4 `8 `7 n, \; p- a
if( 8 <= nCheck )
, p7 Q9 ^8 k7 R1 Q; n' Y { 0 f6 ]$ u7 x; A8 L
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 5 S3 p0 ^" i( h- I
pButton->EnableWindow(TRUE); p0 M- F- H; g x8 @ Y/ d
}
" l& Z7 P* O" u5 G: V, X; d return TRUE;
. v d! o3 J4 Z, q! b. n}
* }/ K! U7 g$ ~BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
5 d9 ]4 i- f$ g{
4 J# _! t; `& z/ Q$ b switch( nID ) - }( J9 e8 V, N+ m1 N- X) I7 h
{
+ m$ a% P$ V# E" Q3 |; b case WIDC_BUTTON1:
! a! a8 y- _8 l4 a9 \/ E; z. P { : b Y3 ?; r% U( k- P W3 `
g_DPlay.SendCombineFashion(
2 P. s8 m; }% `/ C: s6 G m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
0 T5 O( W: O0 {" n1 b- [$ T9 a m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
7 R4 k# D& z- c0 p+ Q5 w m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 8 }5 C' H3 |1 Z: l8 A$ g2 B* N
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId + J7 [% f' ~2 `8 j* R
); # f1 @2 _: H; K& B
Destroy();
. J N6 O) F. \0 U I) ~6 d0 d break; / n6 q& h: d# I6 H
}
- P0 W0 [( d4 @: x) e" _# J case WIDC_BUTTON2:
) b8 U7 X% P, W8 T1 ]8 o9 Q {
8 j) c( i: M$ r1 t Destroy(); - a! ~! M: J7 V5 R! S6 g
break; % U/ y# H) ?" L. s9 d; @- \* W S
} 2 N* s2 E+ H# L$ L; U ^/ l4 ? [
}
* r" R- F8 F0 T4 q5 [ return CWndNeuz::OnChildNotify( message, nID, pLResult );
6 e s# K6 y. W; ]3 S" F}
8 ?6 U3 I4 ~. [ U4 }/ Z# O#endif // __FASHION_COMBINE
" e) H0 t Q: L; P: K. h: b7 N) J2 v) B) [8 l" a
----------------------------------------------------------------------------------------------------------------------------
2 R; T1 } p3 o' p$ ~WndWorld.cpp: o5 X1 ]4 O- P% ^* y! Z
在 case MMI_REMOVE_CAMPUS:
" r% \! n3 c- _9 T* @. E {
* ^2 X; X4 e! @; g if( g_WndMng.m_pWndCampusSeveranceConfirm )
9 i' P! D$ K: i1 I V SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); + z/ p8 X( [* Y' G; }: r
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
0 m4 Z, k+ J, V4 ^- ^! f' B5 } g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); P' I9 o1 Q; J, m. V. }' ^/ M
break;; q C; V* g" Q4 F3 v( k }
} 0 G# F' p8 S1 w h( z
#endif // __CAMPUS 8 V8 m+ A+ h: ]8 k3 ~/ R
- }* B5 q' f$ F* p; Z1 i7 J. n/ ~! O 下面插入 #ifdef __FASHION_COMBINE
8 ~+ n* @/ r3 j9 @" I case MMI_COSTUMEMIX01: 5 a$ E$ p/ M- c- J1 T1 N$ G
{
- D2 M" v; a! F1 i. N* `3 h8 r SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); " u' \4 r$ u, N& g' \5 @
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; : M6 f# f/ k3 X3 j+ p: m
g_WndMng.m_pWndFashionCombine->Initialize(); 0 J7 i' c3 J4 C/ B; J
} $ ~7 d4 B1 {( } e; O
break; " M6 X5 q# E! P5 w- W
#endif // __FASHION_COMBINE
% }+ @" U2 H0 \( Y p- C
& o! c5 j: v* [1 Z" d ----------------------------------------------------------------------------------------------------------------------------% N& |1 r) J+ Y
WndManager.h9 {2 |; l% q E9 ?- }" ]- z* x/ R
- x4 h p' j! F
于:" o: v7 l) m3 |3 v" X/ d$ T7 n) s
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE; W8 _4 d: K7 h% ?+ b2 z; f
CWndGuildHouseBid* m_pWndGHBid; 9 [: w) v! {! g7 L" u! e
#endif //__GUILD_HOUSE_MIDDLE : y! U/ o2 z9 N# G' k3 u! x' c
1 ^4 K- L/ L1 ^ m7 H* \ M" N
认为: K+ \2 T7 z, K3 v# e K7 o0 h3 Z6 f) H
PHP代码: #ifdef __FASHION_COMBINE! P# m( P2 Y4 g8 T# ]
CWndFashionCombine* m_pWndFashionCombine;
4 n3 W; a5 v# m! i: n4 G5 H6 `3 g#endif // __FASHION_COMBINE
8 X. V1 Q. X" B y" R$ U2 `
2 _% I$ \( Z( q! i2 ~ ----------------------------------------------------------------------------------------------------------------------------
& D1 L, N9 {# c$ O/ i( m% ~WndManager.cpp% j/ i& k1 @! b: i+ g4 F
5 \2 J7 c0 G2 C& v5 b7 x- ]6 s在 #ifdef __GUILD_HOUSE_MIDDLE
T3 n+ r; K% D9 R8 ~ else if( m_pWndGHBid == pWndChild )
& g4 f) N" {# [4 K { . F8 Q8 _9 e3 F- S% K z
SAFE_DELETE( m_pWndGHBid ); " T1 ^4 S$ h7 p( L
pWndChild = NULL;
5 L% |0 r$ c( U* A* [ }
4 Y5 D: J; E# F g) E$ l#endif //__GUILD_HOUSE_MIDDLE
C; h& w6 B* A; @$ O
1 x- [( I6 Q7 `/ ^ 后面插入 #ifdef __FASHION_COMBINE
6 ]$ H. S( t- u+ N" V* l) A& u else if(m_pWndFashionCombine == pWndChild)
* K# U4 o. W) m' m. P- F4 T {
, h# c8 [' b5 \2 @4 R SAFE_DELETE( m_pWndFashionCombine ); 3 S1 f# N: }7 h" p* `
pWndChild = NULL;
' F# |4 N' I' C }
% p- m" J, n9 o#endif // __FASHION_COMBINE
+ J$ T$ v' c% t& A1 p" M7 h* Y7 b. [1 m' U$ @! W. z, r
----------------------------------------------------------------------------------------------------------------------------$ I' r9 a0 I- {" [1 `( u
DPClient.h4 q/ k0 G4 Z" r2 M- h: x
0 m, Z3 B- b! \在 #ifdef __GUILD_HOUSE_MIDDLE
0 p6 A% I U+ h- f. J% ~private:
, L, p8 i" m4 ~ void OnGuildHouseTenderMainWnd( CAr & ar ); " A8 r# t/ j W
void OnGuildHouseTenderInfoWnd( CAr & ar ); * a" ?3 c0 `# ]7 s* b3 t# u
void OnGuildHouseTenderResult( CAr & ar );
8 O( m& Q* D7 _8 H. fpublic: 7 b. F; }$ y% T0 j9 S3 s7 i
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. j$ t6 p* @8 v0 i+ @ void SendGuildHouseTenderInfoWnd( OBJID objGHId );
; G# R' o3 e7 j f: b void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); $ k$ ~% P; [" ~ n- [
#endif // __GUILD_HOUSE_MIDDLE ' Q- R9 v3 T! n/ n4 s8 Q! d- g, u
/ `9 P( l. t) ]0 l
下面插入 #ifdef __FASHION_COMBINE
( H" N; F2 V8 Z. Y% Z void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
* b! i0 F! u! Q6 q, z2 l#endif // __FASHION_COMBINE
3 V8 U& N% ^4 s, Y5 R, [' w
; {2 ~7 `. @+ X ----------------------------------------------------------------------------------------------------------------------------- ]; t5 p" s$ C8 f$ m7 W9 N5 [
DPClient.cpp
, p* f+ X, Z& L" G0 Q, s: m% [9 y) m9 F; h N& {9 q7 g
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ! C8 q. e. e9 |# {
{ 2 G$ o6 y: b. m# o
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 7 W: v$ `1 d& D) j- L
ar << objGHId << nTenderPerin << nTenderPenya; 2 _6 c% A6 n4 `9 \, L3 v
SEND( ar, this, DPID_SERVERPLAYER );
) |8 Z2 A" ?4 {" } p}
5 n) E8 o' O& A2 Y Z3 t! {" r#endif // __GUILD_HOUSE_MIDDLE
' ]+ z* g, \' O: F: a) a3 o4 y! g+ F8 f2 J% ?
下面插入 #ifdef __FASHION_COMBINE; h) D' V' I Z8 s+ W0 a
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# E( ] }/ I- s C{ - Q# @0 [+ p5 |
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
a4 Z4 O9 {. ]4 ?8 K/ C! a ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
& l5 G' ]( s. D8 p, _+ x1 y SEND( ar, this, DPID_SERVERPLAYER ); " W! S+ D! u# _( p( M
}
X( u# S6 s, I& i#endif // __FASHION_COMBINE
5 L& J4 b/ @+ r h+ U/ S% B" @% q( j. h2 L
----------------------------------------------------------------------------------------------------------------------------% J9 _5 i5 s# S7 h, K
, v: A# |, ?, G V) c现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
7 D4 m' R7 v* r- r. r- c3 Y( m& [& X* i3 P, i7 L4 E/ }
----------------------------------------------------------------------------------------------------------------------------2 p% c$ d: @1 b: S: Q! U# p
9 B7 N$ P: @+ S% v4 ~/ J
# _2 r& c6 u3 Q' f" E
* p$ t, j* ~0 h: b9 h' B, B/ F如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。9 Y" i9 F1 U/ l5 P+ K
8 N% L3 R& u8 B1 c& [; w: S) M4 |8 I |; q3 {8 c
~怪物
& D$ K- r4 V0 @* N1 m& a |