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赏金系统恢复
3 U! _2 @: J7 X0 GMover.cpp
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Code:/ P/ v# w& }4 S: I/ y5 R3 z
int CMover::SubPK( CMover *pAttacker, int nReflect )
4 h- x2 J" }, J0 g{
$ T( V N' D# v4 s, u5 Z0 J if( !g_eLocal.GetState( EVE_PK )
; |& x( A, f7 w* `. c#ifdef __JEFF_11_4* D' \8 P: f: c. d
|| GetWorld()->IsArena()
* G* E. e/ K7 n3 y#endif // __JEFF_11_4
; z6 r( X! u: @1 J$ S. p )% J5 `& c. ~3 u6 p
return 1;& `- a+ A1 i# B
+ I# f1 Q9 M: {0 _$ C
#if __VER >= 8 // __S8_PK
+ r5 Q" `9 ^7 S if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )) G! d' J6 b! ?( y4 ^% e
return 1;5 t( Y, S2 [3 a) F% F( e
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' V- U: _. j. Z9 [9 J5 H
return 1;+ q' X+ |( T7 G2 _/ U* f" u
; Y" w* g- |+ E8 o#if __VER >= 11 // __GUILD_COMBAT_1TO16 y0 t) C' ^( D" X! f# U0 V3 J
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ), A3 b; E+ j+ I k
return 1;. Y2 R$ u) \. x7 k* v5 A5 M$ W) Y
#endif // __GUILD_COMBAT_1TO1* R3 a* g3 L+ @ j$ |
4 o% t( |5 d9 t2 D/ u if( g_eLocal.GetState( EVE_PKCOST ) 6 q3 \8 [: U6 Q6 T: b& Q8 M
#ifdef __JEFF_11_47 x% _* s5 i0 ]% z; {& z' [/ a
&& GetWorld()->IsArena() == FALSE M* h$ j4 S, R
#endif // __JEFF_11_4/ J6 y- z O' _7 E
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)
4 {6 d X/ H; y if( m_dwAuthorization < AUTH_HELPER )
( i: C0 [: h" O$ n! t8 x- F* u$ n#endif, @2 ^- N, S- t% L7 r
{- ?. }- }# F! @( |
// ??àì?? μ?·ó 7 }$ Y6 z" W/ ?2 h
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ) a9 l9 x- T/ p" K& l% F' a) x
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );; M W/ l. W: u f9 z
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) W$ O, }' v7 ~
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) - b8 P# h6 c* P% }1 Q* n2 z/ @9 o
break;
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, s) L' R! _3 P$ n // - à??? μ?·ó
7 A1 ]* E# ~% X0 H8 e int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
% M3 f' o0 Z# v" _! X& M for( i=0; i < nEquipDrop; ++i )4 I r3 i2 j9 D( y
{
$ t; h) y. i) h+ n4 [ if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
A2 v- q% r" j5 B& | break;
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}
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if( pAttacker->IsPlayer() )
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) y: k9 i( c; q* x6 E m_idMurderer = pAttacker->m_idPlayer;
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. J' j& A. @5 ]6 ~6 B CWorld* pWorld = GetWorld();; P2 @: V X' U: |& S, k/ D, G
if( pWorld )
+ t0 k, s# H j4 I9 v# c$ y0 q- o {
# n2 P- F7 J' q1 s char szFormat[256];! m$ ^( l: V% X! _4 S, ~
strcpy( szFormat, pAttacker->GetName() );6 {' j! V5 l8 _! h3 q; {
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ v8 M/ P8 h9 m* u6 Q
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );- |. j* }% P" j" J |& @. {" l
}
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# V# d3 u4 q/ W if( !pAttacker->IsPlayer() || IsNPC() )9 F _/ \0 i- D# j4 p
return 1;
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BOOL bAdd = FALSE;0 i, [: K: q- q! F
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() ) J" i% v/ G5 a) C' V) ~+ d. M
bAdd = TRUE;$ |, G6 M: J, [2 V% s
}
. _8 _1 V3 H$ g else // ?????ó??, èù???ó??3 h+ Z$ R( M7 J( |
{
3 O! Y9 D; s2 I9 N, P5 a if( !(IsChaotic() || IsPKPink()) )9 W% J+ ?4 u( g
bAdd = TRUE;
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0 z" D6 i5 @; f! c
& k/ O- D: m% {! V" D/ r. ^ /// ???à????, ?o?aà? ??·ááü! z6 S0 ^& K- |6 j, b% ?
if( bAdd && nReflect == 0 ) z6 w1 F5 Y* C2 D, a, f: z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...& O* U" [/ p' D l
{, Y5 s6 ?# |- g7 n# z* ^+ z3 v4 U
if( IsPlayer() && pAttacker->IsPlayer() )$ g1 e' p1 l7 P6 Q9 x
{+ |* F* p. m: W. J" J6 r
if( !pAttacker->IsChaotic() )3 N6 S3 F. u4 t* @. }
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );8 f% S; k/ n3 k; J
CString szSendMsg;, [* C" E2 P+ [& M
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );7 s2 W+ W: w* e" W4 J0 V B
((CUser*)this)->AddText( szSendMsg );
+ y- u+ d1 [1 e5 Y* r/ W szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );8 N( w( S$ I) N
((CUser*)pAttacker)->AddText( szSendMsg );: V2 p( w, O. X/ u3 v
}; d$ Q# z7 c3 n. P5 \# r
$ D3 `+ d3 ?! _9 t" q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );9 P0 L g2 n z4 D
((CUser*)pAttacker)->AddPKValue();
$ }$ i% x4 c6 p0 P8 f pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );- L9 |& D- s, A, u. c2 @) i; g
g_UserMng.AddPKPropensity( pAttacker );
- E7 x0 r# J6 V1 g H. w g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
+ Y5 o/ s) g5 ~( y2 E$ B$ ~#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 z+ x3 G1 Z4 L& s, k2 O2 c
#ifndef __MAINSERVER
* Z% s6 M' t/ g; f8 ?& _if(!pAttacker->IsPlayer())
7 R; t4 f+ h1 g: ~7 \ FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );2 d" Z7 A+ h# x+ ]- J
#endif // __MAINSERVER
1 g1 n' j, \1 ~8 ] ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- w" S; E8 h, _- \# q#endif // __HONORABLE_TITLE // ′Tà?
1 V3 {4 G6 L- B* b% Y }, ?2 x6 t' w! K: z8 {
#else // __VER >= 8 // __S8_PK+ p7 {$ ~1 o6 W2 }
BOOL bChaotic = IsChaotic();
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6 l& U: E1 u- }) P- V' j m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& K) Q5 n; z: Z( X1 y. ^3 u" B# K
pAttacker->m_nNumKill++; // ?3?? á?°?$ J( U2 _0 a" `' f
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
0 F2 @7 B- p; ~ ?( [% i: q' E0 @; v2 |, Z0 V8 }) ^( n! a
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
8 `) B6 V& e, Q( E$ E8 Q if( nGap >= 80 )
7 M* N0 M2 s# L! U/ s ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
' C9 z8 w! ~) x3 I
) J9 G: |# b0 x, j! e // o??ó±Y ?3±?±a?| ??????′ù.4 E! g3 q3 E0 a" q; L. }, i
CWorld* pWorld = GetWorld();
* I( A- k! {1 s1 A: \- I if( pWorld )
7 S: U0 j Q+ \) X {
$ j$ E& O8 i: m o2 w //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
* H7 q- X! p* o: y8 X/ s- b% P char szFormat[256];9 i& D8 i$ o* Q3 |, j% q* V
strcpy( szFormat, pAttacker->GetName() );- {! f6 _, e1 {- y1 @
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
& G( m$ [" N/ h J* G2 { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
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# Q/ F, m/ p# z1 D% r# L+ w7 b
if( g_eLocal.GetState( EVE_PKCOST )
/ l" P; Z) B4 T* e2 y) t#ifdef __JEFF_11_4; F2 O8 T* J6 L) E
&& ( pWorld && pWorld->IsArena() == FALSE ) q# m( y7 \/ o9 A' g0 P- a1 Y
#endif // __JEFF_11_4, o1 L c8 {/ `& C! }# Z- R% ^
)
' X7 G0 h% [- l7 P% h {
+ S1 |* ^, h2 e2 g2 D5 v, P if( bChaotic ) " N5 i9 k& e1 @3 M! A
{
A+ f& Z2 S1 I2 g6 K #if !defined(__INTERNALSERVER)
3 k) N! t$ [& v- W. E0 @ if( m_dwAuthorization < AUTH_HELPER )
8 C- }. Z. l8 |- }4 ]% O #endif+ c) T! z; E4 \" }; n
{
4 r2 n8 l" K2 K# z3 z0 F9 Z // ??3?μ?·ó
$ V6 I1 n( A( s KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );* H% `: ?( S2 u# V$ ~- h" w
float fRate = pProp->nDropGoldPercent / 100.0f;
6 b( H( }+ u& d1 R7 C3 K$ a6 D int nGold = GetGold() * fRate;- y& K/ H& {" v8 ]( j: v0 N# ^+ x' z
4 M. D, k i% _- R if( nGold > 0 ); `& u8 V. X4 ^
DropGold( nGold , GetPos(), TRUE );1 u( F6 ^" M" x- d
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// ??àì?? μ?·ó
h/ {( @/ S; N, h1 V* M for( int i=0; i<pProp->nDropItem; ++i ) I" E$ Q# G/ E; o
{! ~8 h, P7 W6 f1 [; w# B! l \
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù., l, ]; X# O4 l6 p, m! N
# G+ l5 v% j: `
if( xRandom( 100 ) < pProp->nDropPercent ) . f3 h$ g, u: f7 ]! U
{
7 _+ \3 O4 W% l$ \6 w' p if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
1 ^4 l% Y) s7 Q k: B7 c/ I' o- Y7 H break;3 z( w$ D" e; `" f1 n" l
}
# V8 v/ s. @% h; |/ Y* v }
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}6 I) U, w3 {: h7 q7 p+ q& y6 E
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//pAttackerà? slaughter°aà? oˉ°????2′ù.# v9 t; X8 U6 Z
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
- S! ^& D5 g+ J# d // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
0 F# L d- p! I- |2 H if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
# L' h5 ~& G* ~) o3 f UpgradeKarma();
+ r: I7 n/ D! M7 T#endif // __VER >= 8 // __S8_PK. h! Q6 Q" O/ z7 a! f3 x& W
return 1;
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/ ~2 {5 k; q" z( T: d-------------------------------------------
+ M' k6 s4 s: H2 q2 n9 c ^# Z3 a- h4 X) x. k2 s1 C2 n/ e
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if( pAttacker->IsPlayer() )
1 X9 J# I: ?, X- h {: l! u6 y" \- s) t" P! P) @4 |7 z
m_idMurderer = pAttacker->m_idPlayer;
3 w% T. b- s ~1 ~' I* t7 r4 e5 {: i, Y* ?
?5 w) d, m `. s% I. u0 q+ E; D CWorld* pWorld = GetWorld();$ n# _- H0 _2 i' _2 K4 O" e N
if( pWorld )% N( n! Q4 m% A7 [. ?: F% ]
{
$ _2 {4 ^. @1 k8 g' N char szFormat[256];
: e( _3 c; W/ J9 |( G7 K8 y$ i strcpy( szFormat, pAttacker->GetName() );
+ [3 _* j5 F. p( w3 m9 h+ f- @5 _ strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 g/ \5 A, P. V, V, d5 |. ~) F$ s" a( |
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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