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赏金系统恢复9 x2 C% K* w9 c" G
Mover.cpp
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% o; N! l! f/ r9 G: x B1 Y, ]Code:6 e! C0 f5 w3 a! n- i
int CMover::SubPK( CMover *pAttacker, int nReflect )
) E) a' j7 S8 W. n& |: h9 n{% o( Q8 k6 K# I$ n% w6 F8 p6 _
if( !g_eLocal.GetState( EVE_PK ) \% b7 Z+ s" L8 q
#ifdef __JEFF_11_4
! k' M' t& V+ s- W || GetWorld()->IsArena()* q7 M( l: r% a' O) B: v
#endif // __JEFF_11_4% f) r# E& L! d
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return 1;
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9 q! U: n ]. d/ g- j5 W' ]#if __VER >= 8 // __S8_PK
6 ]& S" N0 j1 @/ @ if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
1 E8 r. O2 W1 @# u; { return 1;( J4 s$ n& I% s
+ ]1 b: Q+ F8 O2 l$ ?, M if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )7 D2 f, ^6 x$ i3 [, l2 J# x' T3 q b \
return 1;% l; v# w; H1 J; X, a5 }
8 n( g0 A, d4 n$ r#if __VER >= 11 // __GUILD_COMBAT_1TO1
6 L; `# B# _* W) o$ W" v if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )+ ?* T J) W$ i7 H5 _0 G/ @; |5 F
return 1;/ b' z3 A5 \5 B3 ?* `
#endif // __GUILD_COMBAT_1TO1
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7 f e1 y7 M# F/ J if( g_eLocal.GetState( EVE_PKCOST ) " n$ N" ? w' N+ X
#ifdef __JEFF_11_4
: `+ T- G$ S2 g5 m* Q4 k/ T, h- @3 B && GetWorld()->IsArena() == FALSE
+ O" F3 @) u1 s0 W% G/ G+ z) W. G#endif // __JEFF_11_4% L0 ]* a! x% |- R; O- d" p# T
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if( IsPlayer() && IsChaotic() )
+ [4 w5 ^$ ~8 Y! s; B; ?2 _ {
" o; t3 @3 |) `1 O9 T#if !defined(__INTERNALSERVER)
) Q6 [+ s0 g" t$ I: ~6 }1 g if( m_dwAuthorization < AUTH_HELPER )
- H$ }1 b, k' F5 L$ n#endif- E/ L4 G4 \7 [. a2 t9 R
{
A( w# i& w H8 t+ j8 @# |8 ~ // ??àì?? μ?·ó + h0 ?' H& q1 e: r
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 v. v" M4 p- h; i CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );+ b- \( o" K2 t) @3 p
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
! H, W. X7 I4 J- S3 Q. a for( int i=0; i < nInvenDrop; ++i )2 }7 f( r, I! s5 A& `9 ?
{
- D0 H! a" V" ?% Q if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
- k9 A* Z& i: e9 Z+ {! Y+ [ break;
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9 B9 k% o5 n6 ?& s1 m- Z9 R // - à??? μ?·ó1 g! u. ~/ \4 f+ H/ @% Q
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
5 x) B, T$ J; {' J0 _ for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 2 O& v* b) y0 {) H. c% s
break;
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}
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7 F/ K2 y- W7 C# p9 | if( pAttacker->IsPlayer() )
5 A7 `; ?7 b; k/ ]; B P, c {
; N2 Z& c; B C# ?+ w/ t m_idMurderer = pAttacker->m_idPlayer;1 @+ W u9 w. G# ^* }! x; _
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CWorld* pWorld = GetWorld();
" u' _6 w3 W8 O if( pWorld )
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4 X$ G. y. ^* ?! s char szFormat[256];# Y! S5 `, ~5 c* u
strcpy( szFormat, pAttacker->GetName() );
- t' J; a. m% q. x strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
* u3 U6 M4 k" { g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
+ y) G' Y& j( N1 Y+ f3 y- h# v }
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4 |4 E! {, [$ s& @3 b4 Y if( !pAttacker->IsPlayer() || IsNPC() )
) a1 v! Q6 t* t% z" X8 Z return 1;
* f* g$ A7 X ?
: }/ ~9 l6 y- L* A) G1 B# B2 K BOOL bAdd = FALSE;
" N V3 O4 {. u5 R( C, I if( pAttacker->IsChaotic() ) // ???à?ó??, Z( @3 A2 t2 ?; o3 `
{+ ~3 l" ?9 }8 R$ E! G2 ?
if( !IsChaotic() )
% g$ y' m% ^$ W1 x7 ` bAdd = TRUE;
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else // ?????ó??, èù???ó??- K) ~+ n: A2 k* k
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if( !(IsChaotic() || IsPKPink()) )+ D: s: e. } Q7 W. E9 {9 U
bAdd = TRUE; J4 P2 j, l [ x" H1 ]. F
}
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/// ???à????, ?o?aà? ??·ááü
+ X3 X V8 J7 d* x8 F$ N if( bAdd && nReflect == 0
8 U4 A. v( [9 W$ e4 I && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
6 {) G" ]. G, q$ a- B {- @" d& D- d4 u5 N+ [
if( IsPlayer() && pAttacker->IsPlayer() )
' ~$ E" e! e' |! p% R {
4 P, `6 q. G: |& q8 l4 M% z if( !pAttacker->IsChaotic() )
- M+ e( R4 _1 j# n! H; k2 y ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
* D1 |% T0 r+ h. ]/ [* |1 F CString szSendMsg;* t7 V% ~/ v0 D2 F
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
0 H3 c6 J1 w) ?$ ~8 r1 n ((CUser*)this)->AddText( szSendMsg );
/ R+ X1 h9 S% k- A# }; q) S5 ]. Q szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 D! q' ]( v: t) w3 B. p6 a I ((CUser*)pAttacker)->AddText( szSendMsg );
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/ D% W+ I$ l4 D pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );$ p/ r$ Z) [; ^) P
((CUser*)pAttacker)->AddPKValue();& q7 p% j: h7 W7 M6 ]
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: N% @7 v; s/ W7 {3 z1 F3 u- h g_UserMng.AddPKPropensity( pAttacker );* ^) F# b* k) k6 Z1 I3 g+ g
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );; ?7 E: _1 j. R0 {9 C8 @/ v
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?$ [, h' s3 U a1 Y
#ifndef __MAINSERVER
' c& e) L) }; Z; E* o tif(!pAttacker->IsPlayer())1 k$ N) s8 I* w* A, i7 E
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
; h0 f( O2 n7 P' K& }3 z5 G' W6 ^+ B#endif // __MAINSERVER+ b2 A# P. ]' [& ~4 e. I* q
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);4 d/ y9 n1 V t
#endif // __HONORABLE_TITLE // ′Tà?
% y: L8 X0 d: H U# H1 c }, z" O4 s( O6 Y7 G4 J3 w( ]
#else // __VER >= 8 // __S8_PK
7 D1 i, y( x3 H4 h BOOL bChaotic = IsChaotic();4 W9 w' ]+ ~. [" H! x6 _! ?
, }5 M6 d8 }, `* A4 z" k. L m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
" w( a, F6 `3 y: g: y pAttacker->m_nNumKill++; // ?3?? á?°?' w( |. G4 c+ i4 ?. [7 `9 k/ U& J
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.$ A' w9 L r" q
" k& {( E! s% j# H4 V0 O7 @
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );# U! }; E' y" T8 d8 Q+ F% z: ?2 q$ L
if( nGap >= 80 )0 Z S3 S0 n( ?; r% d7 [
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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, D/ N8 M: x/ v( P6 K2 ` // o??ó±Y ?3±?±a?| ??????′ù.9 T8 J$ F9 ]) X i0 r6 d7 }7 G
CWorld* pWorld = GetWorld();
" E; q& e5 n. y if( pWorld )
4 G7 t' T$ l7 F {" m- Z% c8 r0 Y! Q' l, {
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
1 P! _3 A0 k) A char szFormat[256];0 ^# l6 W0 b2 b
strcpy( szFormat, pAttacker->GetName() );% ?* J. g3 `- [$ f' i7 X
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );9 ]) ?. h# V: o, \, b, X
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );6 h4 \2 T% J4 t- Q
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- e+ i9 f- I( |% L8 z) P. ? if( g_eLocal.GetState( EVE_PKCOST )
5 M( v( o$ B. n/ _% e, a#ifdef __JEFF_11_4% w2 d. d# Z! H# k1 [. C( Q
&& ( pWorld && pWorld->IsArena() == FALSE )( v. P3 c8 ^$ V. j" ?1 B
#endif // __JEFF_11_4" m; I# f G8 ?8 }* X2 \, m
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{$ G$ G! f4 V0 V& f; k8 @0 R: p
if( bChaotic )
' G2 U# B6 S8 {* h {
5 N, o9 e \6 n, w% v) G3 u #if !defined(__INTERNALSERVER). O7 I7 s) k. D# e2 @
if( m_dwAuthorization < AUTH_HELPER )+ R) }, Y/ x7 T, v
#endif
$ r4 f9 N" Y% p' A# G2 W {
0 U3 I5 `7 P9 K7 F' c) w // ??3?μ?·ó
: f/ I* K& N& R% D/ L1 q7 L( u KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; s3 h+ `) }' u2 V! B9 k# j) b9 S
float fRate = pProp->nDropGoldPercent / 100.0f;
6 H( G, n7 e4 Y/ Z) X, U1 _ int nGold = GetGold() * fRate;
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if( nGold > 0 )3 Z! t# W N% d+ N
DropGold( nGold , GetPos(), TRUE );4 _# y7 e- P3 Z, e
% L: @3 D# V5 ^: J3 M/ [ // ??àì?? μ?·ó ( ?: x' h9 d+ }9 \9 p
for( int i=0; i<pProp->nDropItem; ++i )
5 @# M* z2 U, X4 C. b: v6 N {% U1 |; y' r7 i, V
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
# t9 I" Y+ }# B1 {* V1 V4 F& F, g6 b% t# P* y1 h
if( xRandom( 100 ) < pProp->nDropPercent ) " K% J. Q$ ?' T! `" H0 D
{
! \8 E9 W6 C! o; s% F/ ` if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
# k3 ?* e' O, _: c; P6 j break;
( b# J+ f. V+ Y2 A( Q }1 F m4 z5 b5 H& r5 z0 n( H/ V
}* c- x& d( v, b$ d! } v2 m: `
}
! `( `6 C& X$ S) L3 _ } ; R& G, E! J3 I/ h4 C/ ]
}
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. x7 X3 _3 H+ d1 C! @' R* u# N //pAttackerà? slaughter°aà? oˉ°????2′ù.
" ?# M; B1 J! O' [4 P3 v pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
3 m# w; c5 i* K5 _ // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.; n5 W; ?0 M' J, n5 E' x
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )/ S* x% f% q$ R" M8 \/ N
UpgradeKarma();2 Q% `, B* a. @) r1 `1 X7 d
#endif // __VER >= 8 // __S8_PK
0 C7 W6 r2 H; u7 b+ D) F- I7 u return 1;
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7 E# c$ |4 @: c! ?) k-------------------------------------------
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' S. l$ l9 l3 D% B) S/ _3 \# q if( pAttacker->IsPlayer() )* ^! l' D$ }7 U4 v" \2 H' f
{$ ~$ I8 V) b3 Q+ }% s8 \" Z
m_idMurderer = pAttacker->m_idPlayer;
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w5 l I, m ?( B8 D CWorld* pWorld = GetWorld();# H; ^+ O* W7 y
if( pWorld )
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char szFormat[256];( ` R% A4 [# W* i' r0 E9 [6 y
strcpy( szFormat, pAttacker->GetName() );
6 [/ q a1 A9 J$ s strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 b& k* `) }4 m8 M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );8 X- n5 C% T! X: Q$ c
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