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源码 MoverRender.cpp
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+ Y5 Y( j2 I, A: l else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.- q8 `2 e- H" ]# S8 \2 F
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
' B$ ~7 G* I. I8 G5 l//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );$ m" l) P+ S, z
pTexture = g_Neuz.m_pHeroIcon; " E4 J: O O8 L: w* i! o) _
if(pTexture != NULL)
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9 E/ W" r/ n1 i7 K! S! \ point.y -= pTexture->m_size.cy + 5;
: e0 E8 D3 f' z4 w0 O, K pTexture->Render( &g_Neuz.m_2DRender, point );% N6 N! y5 k. _
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}
8 X% o9 z) i; [+ e! q% D& X#if __VER >= 16 //__3RD_LEGEND16% [7 _ b, L/ a! `% M% a
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140); l0 ?3 z, G" X) Z
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");8 f( l1 L: s" }. P, s g, L0 f
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
2 E4 y) ~& P/ `- |- {& A1 `// pTexture = g_Neuz.m_pLegendIcon[0];
: ]" t. o o& n if(pTexture != NULL)
6 Y) s; f2 {0 a0 D9 M3 t9 c/ I" | {
# _' ~% ^" ^; Y+ ]1 ?" ^# o point.y -= pTexture->m_size.cy + 5;
2 f5 y1 F& o' G- r5 } pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)6 D# e5 W3 D; c/ l
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");# `, Y" f6 w# a+ I6 i+ B4 h+ X& b
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );1 F& C" n0 k( f3 T
// pTexture = g_Neuz.m_pLegendIcon[1];+ n" J% A0 ^. c% N
if(pTexture != NULL)
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: ~" T6 H1 V% D6 [0 f point.y -= pTexture->m_size.cy + 5;
5 y& S) ]0 p: Y pTexture->Render( &g_Neuz.m_2DRender, point );; t$ a6 p. y, D4 S
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}
! A0 ~9 o% N7 S/ k( L7 D#endif // __3RD_LEGEND16
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