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源码 MoverRender.cpp; ^8 D% ?2 |! Y
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Code:
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5 R2 P, r3 x; F8 H# I# ] else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽., O4 z. q0 N J* n) Z# v c
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); - m9 W: ~! p* \+ h/ @" P
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );7 C V; ]4 S5 z8 c9 Y' \$ \
pTexture = g_Neuz.m_pHeroIcon; 9 E! k! R; g! G& A Z
if(pTexture != NULL) 6 U( {0 I u$ D1 T6 n2 q
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point.y -= pTexture->m_size.cy + 5;
) u6 Q4 |( `. N% r0 ` pTexture->Render( &g_Neuz.m_2DRender, point );3 S. Q O; E# D% s3 X5 S) i( s
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}
0 l) J6 T5 a+ ~* i" C- d#if __VER >= 16 //__3RD_LEGEND164 b1 p3 A) @# @) S
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");4 A4 y/ z5 e7 \" N$ L( ?; `0 g
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# C* w5 R6 }( B4 W8 [
// pTexture = g_Neuz.m_pLegendIcon[0];5 B& p9 I" E, w7 t1 l0 M- ?( s
if(pTexture != NULL)3 }9 N, p# W1 V
{
3 ~2 m7 T3 c2 a6 a" U$ ~ point.y -= pTexture->m_size.cy + 5;4 t ^+ X+ Y0 D
pTexture->Render( &g_Neuz.m_2DRender, point );
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" e: k# o/ }! E+ j& h( e else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)! T' {3 S9 {- R0 Z. E+ G2 ]
{
" T! K0 b2 p& n" q H. N strPath = MakePath( DIR_ICON, "icon_Hero1.dds");7 V: ^+ I* c8 ^5 k
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );, ?! `" V: [* Y }0 z
// pTexture = g_Neuz.m_pLegendIcon[1];1 G9 {8 n2 H( n G! W
if(pTexture != NULL)* o) M$ p) y( z1 i, R
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point.y -= pTexture->m_size.cy + 5;5 a- Y7 H, F! l2 y5 Z4 U' B
pTexture->Render( &g_Neuz.m_2DRender, point );7 B: P8 M% ?$ Z0 n' R. V: Y) S) L8 m
}
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& Z0 y/ T. P4 Q3 C% ]. C6 P#endif // __3RD_LEGEND16
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