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源码 MoverRender.cpp* `: ^. Q' F9 p" G7 a G' ?
4 x6 q" e9 y( s, bCode:- i; t1 ~4 ?' e ^2 }7 g( L b
+ [; R/ {1 ]0 H) k else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
0 A( p( v8 B: ?4 W {
' V6 ]% K' H7 ]) v2 s2 M2 P8 l { //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); * d1 K% b9 o* w
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );5 `# S- j2 c4 k, f( s
pTexture = g_Neuz.m_pHeroIcon;
) n) H' `, p4 ] if(pTexture != NULL)
$ M2 ?5 i* f( s; m. [* X {* _- z8 o9 n( M$ p
point.y -= pTexture->m_size.cy + 5;
/ H% V; `+ [, ?: y, ?9 o2 l pTexture->Render( &g_Neuz.m_2DRender, point );8 R F' `# ^% U+ e$ j, t
}7 V2 P+ `$ n0 m" f2 J9 Z
}
2 F' D5 }8 n6 I) n' E$ V#if __VER >= 16 //__3RD_LEGEND16; i) x. k$ S) [6 u
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)6 V' F7 p* @, w" Y1 A1 V9 \# w# j
{
X. ^5 q3 M" C' J- g3 K# K: s/ J4 D strPath = MakePath( DIR_ICON, "icon_Hero.dds");2 o3 V$ R* w9 j6 O# Z$ g
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
( r P. Z+ _/ a8 I: N; r// pTexture = g_Neuz.m_pLegendIcon[0];
" T: ^; A, \4 g. B/ b4 I1 f# F! c if(pTexture != NULL)
, ?/ u2 @/ ?( n, [5 f D, N {
: ?3 e( j2 F7 c/ {% k1 O6 { point.y -= pTexture->m_size.cy + 5;* j2 ?% q1 ]/ k7 M
pTexture->Render( &g_Neuz.m_2DRender, point );
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} K% ~6 X5 O" z- [0 C$ w' o" l
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
1 b6 I' A( V( B5 Z* m: C9 g# V {
) _7 z5 p* O3 H: V# v. A0 } strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
- ?4 T3 l z3 r, a- N pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
5 K( z' B, q; n( ~. ^& X// pTexture = g_Neuz.m_pLegendIcon[1];/ u# o% X% ?0 x
if(pTexture != NULL)
6 M" Y. n1 R1 I {
0 ~6 N- g( D3 `* ~3 I) {3 [ point.y -= pTexture->m_size.cy + 5;1 W2 j2 h) l% v( a( x4 D
pTexture->Render( &g_Neuz.m_2DRender, point );
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#endif // __3RD_LEGEND16( P$ z+ ]( m2 N/ b0 @7 `" L
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