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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?0 S2 P& K( z7 G( D; m3 D X6 K! k$ r/ u
defineItem.h
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2 h. e+ Y i) c1 `propItem.txt
3 f, w+ R4 |) J' I, \" N. r# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
: W' {5 ~! F* n0 [4 L5 s5 lmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q# u, ?7 O; w6 _. C6 y O
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件. ^3 J S& s' y: z# ^ M% C! h4 u
k4 a# S$ ~5 a6 OItem目录添加dds图标文件
4 G' Q0 O/ _! U7 {; S, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j6 ^4 z$ e/ E+ d' x6 E) m; X
+ P; F3 W5 `9 c" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID# [9 F+ D, A F& M, _- k5 V, J
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @$ l; ] U9 P; b5 [- S( u
propItem.txt定义物品数据 d' ?' c& t" q5 i8 Z3 v y5 ~
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
" q1 D. \/ _9 P, ^: ^; Z. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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5 ` D' i5 R8 b: x* o& e1 g7 d) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
/ {8 b2 T2 V- X6 y+ t& w9 Q KIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |; J. Z. j' i$ C9 {6 E' j
IDS_PROPITEM_TXT_FFSTART3 飞剑
% j2 Y: N9 X; ~- ]" ]9 D. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。/ Q- c( |. H5 m
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt 0 O! W# I2 c1 t4 g, ]$ m/ B$ g
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2! g, N# X3 g3 E
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
+ }$ A. [ R, D' g! z$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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" p- \# T: l; X//飞盾
1 R4 _2 x7 B1 o- d, ]) R% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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$ d; V3 H2 l* r5 S9 p "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1- F1 i/ V; _+ N3 c
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |2 m! t1 c( d" {; ~4 _
9 \9 a2 L8 ~5 {4 B J3 p. D5 j r' u( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m/ F( w: T/ ]) n E6 e- e
//飞盾7 j* w* D4 U! h+ x* I
; B \/ ]3 l9 Y8 n. |* r" a }: Y#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
+ r' d! ^4 Y5 V, W# W% p//飞剑1 I( M5 |1 o& } F: p! x7 H8 C
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!& k% R( w3 v- b. x
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