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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?; k- L9 C1 c& c% a# g
defineItem.h% f' }- h& h( |4 w% i+ D) B
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
9 B5 C. k, ~* U' O* opropItem.txt
% B  b9 o) [: Q& A% h) W: {9 j# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
2 b8 ^2 a& {  o! D/ P/ V2 jmodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
" `$ q( A% K3 i( i8 D5 M: J' J& b6 Mmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
( }1 ]' S" j# x) J  k4 a# S$ ~5 a6 OItem目录添加dds图标文件7 k$ ?1 N1 y+ ~+ P6 Y# N- b' U
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j' k- _' }) d3 ^& Z) _: Q* _" l

+ o4 `. W! o+ e" [3 w" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID6 e5 E- \. r5 h: z0 q( G( _( Z# `
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @- n" ?, w& Z3 y8 a5 t
propItem.txt定义物品数据* j7 {3 |' y5 z$ s
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~- `# |2 V9 f9 W

; G0 ?/ i" a, T: ]. C8 W5 N& C& V' O( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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& F: P: `7 a6 ^  I  j5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾9 @' z, U- y5 Q) I3 V9 g9 N: j
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @: S/ H! K9 \6 l+ S
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单独添加$ D5 p# X3 P- }& ?
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i' k+ K: G) o6 j5 b/ s
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |2 V  r$ H( ?1 W% f0 p
IDS_PROPITEM_TXT_FFSTART3 飞剑
" I- b  s6 i" H. F. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
, G$ L# ~6 [' @( d3 \9 Y* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应; M7 b# g/ Z! k7 G0 O! x: I5 S- @
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下面说propitem.txt
, ^9 p2 l( @7 G  d2 `$ Y8 d- f. r- ?0 s: z单独添加
2 Z5 d: P3 v: z- ]/ m4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2. @1 S# `3 V' d
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 1 J4 \/ E7 x: w1 e' z1 e. R9 g% R
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了: M& Y) p1 d' w$ E2 ]+ p9 n
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  Z3 @9 c1 k! w6 T% Q//飞盾- \) _8 \: f9 C+ z/ `; J
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1' b) z1 ^/ ]9 i" T. [$ f
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C6 g- }5 n* f, `1 }% ]0 Y& m4 q
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 10 ]7 t9 S- z( E- f8 ]. B; ?
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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' _  }6 ~& b0 y- ?$ W( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m- K# a3 a4 b; O1 ~# @2 d; `- b
//飞盾7 j* w* D4 U! h+ x* I& y% {- U8 ?% ~) y
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
' `0 a0 ?; B5 z9 J//飞剑
; l, x4 }: q! v* W5 ~( s( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
9 @3 t! k& G# w. D/ k  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
' a/ Q; Y5 D) P0 u6 z8 v1 d5 n8 s* L/ G到这里已经结束了,一定要记得 服务端和客户端文件同步!
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