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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
6 L1 n/ V! h) A2 ?9 c3 ?$ qdefineItem.h$ a/ K2 C1 l" h( ]9 [+ E* R
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
! V& V+ W* H$ l* b. apropItem.txt
- l, [! ?* \1 J2 }- x- Z1 }# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
% Y4 s% s" K* e& g3 m- pmodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q5 l5 J) S! o  P0 S, r
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件8 W: X, E/ U0 p2 h
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件; s( E( b) o) g
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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: O, F/ q% `; h8 N8 y7 S" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID: ~" {/ f/ L2 S6 R: l0 i
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
0 h6 q/ q# y6 I% U( \7 ]: N5 BpropItem.txt定义物品数据, M% U6 e% b. h+ M+ o' B
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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4 v* q1 j  P; s( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下: K& n! q1 w/ C' Y! J: e
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  p' s" w" }4 C7 L- r* ^/ q3 q' m5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
* b8 c9 c* n: E. l4 q5 a. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @7 L/ Z" U1 v( g  s9 h& g
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单独添加5 ?  B# h; v3 D3 S& ]7 ?0 F# q
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
* `# Z+ ~! e+ g( m' a+ z8 eIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |  f$ ~, |/ {3 s% i
IDS_PROPITEM_TXT_FFSTART3 飞剑
" e7 M/ o5 |9 R. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。& p- l% ~# l% i* ^% W. v; t# H) E8 g
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应9 A. t, y6 N; Q% O9 a& J
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) e% P: ~5 H& F% c: Y下面说propitem.txt
+ R1 G- E+ o, A8 |; b! A& t0 y2 `$ Y8 d- f. r- ?0 s: z单独添加
- W" S3 h6 t  H4 X' Z; y" U4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
/ {/ h: o2 c3 U- A  }# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
' h0 d( ~* p( L: o5 q% M7 S$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了. K  k. m) S" a& \
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//飞盾* L/ G; g- ?6 K& V+ ?: u
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 19 N: s' g9 H9 [2 _
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C$ E7 F; O  e) A: l* F9 w
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 12 b, ?% |& M4 f# ^+ s+ T) `+ \: m
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |& W* W  A% K. c3 z3 \" e' ~2 r" o* }# q
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
$ M3 f2 I" a$ k9 h//飞盾7 j* w* D4 U! h+ x* I* k2 M$ e- u2 }, R) C
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
" U/ c) D0 L4 I4 y//飞剑% \! x" J! ~7 E* O- c
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了) O. J" o1 t+ I
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" y: T4 f/ x/ E, f到这里已经结束了,一定要记得 服务端和客户端文件同步!
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