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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?/ N5 U8 S1 I) ~) k7 v
defineItem.h! s! Z& m4 _2 u' h& F5 \) p' L
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
! A  O2 l7 n3 I0 }) m9 X* b8 X$ |propItem.txt+ V: x* y9 q' \" Q8 |+ R# [
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U/ |$ _+ b: W" |9 ^6 F' P, |. m. r
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q9 h  l$ c% D' @3 L7 q% b
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
7 ^2 V5 V& X4 a: C  k4 a# S$ ~5 a6 OItem目录添加dds图标文件& a5 D: P/ s6 ~2 `: ?3 Z$ Y5 |
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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7 V) Y5 @  p. V+ f" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
3 @; S0 e$ O( g1 W4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
$ W) U& h/ U$ M5 r$ KpropItem.txt定义物品数据
2 T' b9 [0 b- P9 C2 G, x9 {* F2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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0 ~. ~9 x2 w6 N, _( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾( W$ w/ i8 A1 G8 T
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @; p  q5 B" K* q8 N& K0 _1 [/ i. ?
4 N%^  u4 v  U9 o  f4 E- u3 D7 R+ r' k1 r6 n3 m* G9 m3 C
单独添加
3 A: m- V) x$ O% l! w: C8 ]8 u) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i- a2 n+ n- K& e1 W; O) Z# V
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
% D) }, R# Y& L$ p0 }4 V$ \; OIDS_PROPITEM_TXT_FFSTART3 飞剑
2 g7 k, f9 j- K! g! H6 r' f# s. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
$ B5 ]2 G7 P6 P8 G- ]* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应  X2 a5 O3 g6 u9 I
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下面说propitem.txt + O( L3 H9 i& m( w+ B* L
2 `$ Y8 d- f. r- ?0 s: z单独添加
5 N, [8 b* S, ]2 _% A4 E$ {4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART23 G" `/ p! h0 t" F+ H2 H# C
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ' R+ ?" ~) J+ X+ `7 T
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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# r0 [, {. }( W) J  _' m2 L, V//飞盾
6 _# \5 {' _% y& o# W% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
$ K+ z  j( n0 |0 v0 u/ i" O1 `' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C2 A  a& ]) B9 ?* Y! ]: z
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1: I/ Q* c6 N+ V0 a/ z% p
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |+ Z' J9 r( J4 @

7 B: b% E- d2 ~, k& A( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m% \8 S" f. K: {1 }
//飞盾7 j* w* D4 U! h+ x* I
  Z( H( v3 V1 i#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D. [, C2 w% i- w7 h9 }0 j
//飞剑
5 ^! W1 w  P/ q( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
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. D/ J8 u" b. K到这里已经结束了,一定要记得 服务端和客户端文件同步!
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