飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 15031|回复: 0
打印 上一主题 下一主题

创建宠物

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
) ~" i6 q; t& j* C8 @propMover.txt ( M6 h' L6 ]- g# q* [  l+ f2 k) a

$ P* g% N( J5 k3 x; spropMover.txt.txt % y/ ]& k! w1 g7 G0 n
9 k( e( L/ {, r! e) _8 u
mdlDyna.inc
: D: d. J+ A+ o* U  Y6 ]' w; x, k; ]5 Y* L' o. j8 `
defineObj.h / h! ^" B  G' `" C0 o* [
9 J5 k- M: h* u
propItem.txt & V+ o4 L# e- a

0 X0 V0 {; P) x2 LpropItem.txt.txt + J5 {# d& w( `  w) I; `2 X

( ^* X' W* }, Z( }/ HdefintItem.h
: Q6 l% n% S# E6 {$ t. t7 p  p0 [4 K3 A* M
以防万一:备份这些文件到你能记住的地方0 k, v8 g$ Y7 ]+ }
6 O3 \! Z, Z& r% A2 H$ _

6 D$ z+ w2 s' I/ r1 W, C我们将制作一个巨兽宠物。
: U7 k) C% m# i4 f) f
* a8 F" h2 k  p. f' cdefineItem.h % C$ W0 S0 d- f- T" x
0 ^: L0 g3 A' H% t
Code:% v$ d: P' i* g3 U7 a  H9 y& H
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]0 K5 b( }% F! y% N) ?$ N
这是用于/ CI命令的。/ B5 A7 \. V( W
' c4 Z* ^6 s+ z4 \
所以如果你在游戏中输入/ CI 37539。
7 S) J. g8 r% m$ r+ m3 G
& u( M' K) c" c4 E, l/ A# y5 Q, n在您的背包里应该??有一个巨兽宝宝。, B! m0 q7 `0 ]5 J

; l8 q8 E! X  C& O$ I4 N( c( E' P8 U
! C# I' n2 g. s! |; LdefineObj.h
1 {( p! @: V7 k: |( e  m  F: E! \! X' B, g  q+ g  f1 {2 w$ o
Code:* M  j8 J* j, o$ E5 T
+ U+ V- P$ D+ k& X( c
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]+ L% b6 b: s5 @/ J
5 g0 G6 H# {7 L# _  X

( x% a) o; S( T. J/ M  x* OmdlDyna.inc
  T! F( L  N0 [; N( W4 v( _0 P1 j2 L8 b: A8 f/ |+ G. K
[ mdlDyna这步有2部分 ]  Z# ^7 V+ N% k3 |/ O% j
第1步:
4 F/ T4 i6 n# y
7 X- \9 Q  t6 J  d4 J$ e5 b
% k, e, ?: g" b代码:3 g2 A3 K0 a3 |) p0 S# ?
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 . W9 _% i1 R/ V% T) Z! b; |' R
% f+ W" U9 h9 m3 ^
[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
/ `# g* W4 Q, W2 p: n  h' K第2步:
  N! U( L4 E% x5 i1 g; O& b2 E# I+ w. u$ z+ I2 r% k

4 s9 E' K/ C3 Y9 ]0 Q5 L. ]代码:) n& r$ o% ?( J0 f* M! ?: b
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 19 y* g& ~* t* \4 y/ ]  A0 J
" V# b7 y- q% ~+ D! J) o$ ?5 t( G
{
+ f/ B* i5 t! h. h% \# l" N  |0 L' r$ J) G9 p( `/ D
"stand" MTI_STAND
, _' Y2 R+ p! G$ ~( y" I  Y. u! Z4 m
"walk" MTI_WALK: f1 ^6 Z- H$ d% Q

' q5 f- @7 Z. D$ Z/ B& S7 U) K "idle1" MTI_IDLE1 : W  _6 {2 B, `+ J3 G

! k" }' h4 ^  y1 n: k"idle1" MTI_IDLE2
$ R; c8 Y5 Z: \8 E3 h' ^
8 {% K) s/ P9 h5 L* p& Z6 v- x"dmg1" MTI_DMG1
+ [, |% C; i9 j6 z6 ~+ `; l, N* m9 P
"dmg2" MTI_DMG2
+ J! q8 V( d) T) s& A8 t6 S- ?. q, r0 \1 K! d
"dmgFly" MTI_DMGFLY
2 m  h2 t& O1 E1 `$ g9 y2 R; L, N* G% u
"dmgDie" MTI_DMGDIE5 z& W, I  M3 Q) w# r

4 z1 F- A2 W9 I6 c "dmgLive" MTI_DMGLIVE ( m% s1 \* I  J- S" o% m

& g& O+ n: i- R/ F"die1" MTI_DIE1" e  ?4 [8 v8 J+ E
1 |# W- u/ A; p9 t) l
"atk1" MTI_ATK17 O, L( X% l5 {! i& f0 l* I, k4 d, J

/ i. C9 `  B6 }0 j0 `"atk2" MTI_ATK2
5 ^' t4 l$ a% v7 @4 a4 {
$ p1 f  u+ U$ ?' |3 Z"atk3" MTI_ATK3
: }( E! p8 n9 A. M# k3 X+ D( i/ {5 ~
, t2 I; r& b5 T$ B- ?3 O"groggy" MTI_GROGGY
3 f6 G  S1 s7 Z7 q
% l- D) |! S( e8 K// extra * B: l: v! O3 j0 m4 C& n

5 u$ O3 c9 X% Q1 I& Y/ H+ g"walk" MTI_JUMP1
" ~% k& V5 K# L' _& Z( R4 m' k) {1 }& a6 S8 R! _
"walk" MTI_JUMP2 1 r% D% S4 ~9 B+ L& e) E
1 B0 y3 T$ r/ [* d. K
"walk" MTI_JUMP3
- J4 b9 T/ y4 f2 J- @. f7 B( }
8 |( q8 X$ `* v8 l* x. i"walk" MTI_JUMP4 4 p) k3 G/ y, c) o( B
: t( J1 [! Z/ Q' f$ R0 e
"walk" MTI_RUN/ H2 X8 v8 Z$ ?3 R. V8 v
3 B9 x" {) P, G% Q- Y% E
}* R7 O. K' ?7 Y

' R) s' ~8 f+ y+ \propItem.txt* j, h" i6 p% c
1 H" Y8 `6 x, ]
代码:
; P+ {( K+ E5 h0 Y  @6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025   C3 ~8 |) n0 j/ J2 f; A- T
. a  ]+ m) _9 h( U3 z/ @

9 K- S1 y+ B' U% i" Y4 c( fpropItem.txt.txt 4 B' ]1 i# X& z; |( M

4 I9 c3 n6 V- J' R8 U【您可以更改名称和描述】
* @* K* o+ ^* b6 I
* ]7 H4 {  [# [3 C8 Q
$ X8 `1 w( }. X代码:7 g( r+ w: h1 Q$ a3 e9 J' I
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ' r- e& y- D5 }6 P/ h. E7 N

. y6 L( T' V* I/ d9 l% BIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 2 U" C: [/ O, }6 ?$ C# T
! @' d0 C& h# H# B1 P
propMover.txt:
4 Z: x0 E4 j! d- G5 q! L" _& y; W
# p% i* w* {' p3 L2 A2 O& R代码:
: B" d; F9 t" {) Y6 T2 u3 o* G6 E& {3 J% h
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 9 o" Z! b  B8 m& R! v; ]
' u# F' L1 V8 T2 s9 Z6 s
0 u8 h4 m* C# }( V
propMover.txt.txt0 U: R: {; M; Y" x& m& J

" I: h; L* p) ^' l/ m代码:* F) V4 Q2 ^2 c' U
' i  ?* g4 K2 s7 C# n3 L4 _; t" A0 `5 r
IDS_PROPMOVER_TXT_002660 小贝西摩斯
8 a. K+ S6 A6 l" |% x8 T$ O
: D7 f. G7 f. N: T7 d) N您可以通过研究这些文件,并很容易地使其他怪物成为宠物。4 ]6 k7 k' Z3 _" k; s, \( p

. K* b, s7 A) `( }7 e6 y) @# l, y) Z1 t$ X" L
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-12-5 18:37 , Processed in 0.056537 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表