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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: : S" g0 H: e2 O6 J
propMover.txt 6 {/ K, m) h; c) A

0 ^) W. s  [. O6 K  E2 [( PpropMover.txt.txt
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$ [8 f# q: T* Q' C) h0 H9 Y) h8 PmdlDyna.inc
3 n5 _7 Y. k/ S9 V4 ?9 [% w( U1 G7 W9 N1 i+ m/ F
defineObj.h
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propItem.txt
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- v5 l9 x. i1 q# i  q4 R/ MpropItem.txt.txt
6 g' ?; c$ O- S, l+ w
- Q8 R1 `7 x- P* rdefintItem.h
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, _. S% M7 B1 x0 [' f以防万一:备份这些文件到你能记住的地方1 @$ R, B$ S: _; m" l: W

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! E0 t0 |; A+ U+ Z4 z& }, x: o8 U: Q我们将制作一个巨兽宠物。+ N2 `- B, p( A9 E; ?- l8 X
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defineItem.h
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1 [1 J3 z( p' e2 fCode:
' w- Z- ^5 W9 ^" {) ]#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]& L5 d9 |1 e! f1 J0 |$ H
这是用于/ CI命令的。
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3 {6 r* E8 T/ Q8 l! @; G6 T所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。) H% `6 ]2 S' U9 K. }0 i$ O

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) v3 B9 t: c/ q; x# U: wdefineObj.h
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5 i& v  A2 a6 u, j- w+ qCode:
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' D8 ^6 \4 A8 z/ V. ^/ ?- V#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]+ G/ J$ G+ Y! S/ H: T+ t1 ^
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
# x% u& `: i+ ]* |% V第1步:
! Q' e% n) c% h7 l1 c( K$ }5 q* c9 z) @$ B+ Y3 y  v: |8 h& T9 S/ c

$ V+ B! k- G) h代码:( I$ E. o+ M7 I5 ]  u# r
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
7 x6 I3 w8 H5 |( [, e3 n# K* U9 I第2步:
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代码:
+ X( B0 f, r$ }  D0 x" lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1) O7 @3 x2 e7 e6 \  t: W

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"stand" MTI_STAND 9 l8 `  S7 T- @6 Q8 j

  N; h/ }0 s3 b  N0 @+ }"walk" MTI_WALK# h2 d1 y9 U) c

2 e" d$ D8 Z, A) R. q5 ~0 }8 A! M' E) B "idle1" MTI_IDLE1
5 X0 X0 `0 b$ O6 M2 o3 S$ m# i
3 n( f- N6 _9 v7 E"idle1" MTI_IDLE2 9 q! {; D0 B' `; t; x
6 U6 D7 s5 S6 R0 {3 q! J
"dmg1" MTI_DMG1
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6 b/ c+ R; M5 j# v& }& W, |; |: m4 G2 ~4 I "dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY 2 B# b6 V: J; x+ M

$ i; u7 U- e7 R: u1 H' [) d+ R) F" u" O"dmgDie" MTI_DMGDIE
+ I2 T. H0 v* V  q
; M. c; C  g, ~& q; a4 `+ s "dmgLive" MTI_DMGLIVE $ `/ {1 ~' a7 n/ y. O% ^6 r) h
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"die1" MTI_DIE10 [9 b, K! F4 }9 j' c8 T
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"atk1" MTI_ATK1
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+ w) q/ G2 W( l0 z4 F"atk2" MTI_ATK2 " ^  b, o  v& e! L5 g  }0 `: M
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"atk3" MTI_ATK3
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"groggy" MTI_GROGGY , g3 T, b' M: n; B
% ?4 T7 f/ R' H, s5 I& s
// extra
4 h( V& \, H" `0 ]1 }- i$ Y# q, c: k
"walk" MTI_JUMP1- M: U9 d1 y; D- ?$ u/ |

( f2 u: _- f# X2 Y* q" g"walk" MTI_JUMP2 * h! F3 q' U4 X# `3 y& m

3 o3 F  Q. l: X( z+ \# W- N"walk" MTI_JUMP3 ) _: B8 u2 p$ W* b! i6 y. N

6 \! l3 [  N4 r" J"walk" MTI_JUMP4 . r9 O# a6 c/ {- ]+ i% E
: b9 J- ^6 h' i" a9 Q2 _
"walk" MTI_RUN2 ]8 h: ~6 \* S0 O, x) z

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propItem.txt
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5 d* `) V: s  v' _% Q# K8 ^代码:
& a0 ?* e9 M7 M5 J6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】
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代码:
8 j, M' h; Q# }# {IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 9 z. j9 V! R7 U. q
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:  ~+ l  d* M: H' Z
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代码:, R$ g7 Z( X0 i( q; e, y

9 ^- Z$ t$ T& P" G+ vMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt, d6 x* e; N" j* r9 o
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯0 D2 n/ u5 k% b8 q+ t

5 T$ `) m2 |/ Q$ x/ Q+ P. ^您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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