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您需要的文件:
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- M$ _/ z4 A; @4 zpropMover.txt.txt
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8 j3 Q' z5 Q$ r& G. `6 e# l7 J1 CmdlDyna.inc 2 @% i; v3 [7 F) R- f
/ g- u5 Q6 W7 r3 ]" vdefineObj.h
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n3 T- T& }: R/ ^7 \2 F* E8 KpropItem.txt 6 |: R9 ]* G6 T6 j
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propItem.txt.txt
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defintItem.h
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/ c- \6 g0 m0 T以防万一:备份这些文件到你能记住的地方
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3 Y8 f6 @: s( e$ n我们将制作一个巨兽宠物。
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# h6 h% l' C. gdefineItem.h
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: W4 X! t4 C- i5 C#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。/ i2 U* n6 H7 |: @, j. F: ~
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' J- T2 T `/ [5 M8 k( BdefineObj.h & Z0 L R9 N3 H- _- \
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]9 Z9 L$ S6 C6 w! V- w
第1步:. L5 h2 `. z; B z: d4 R# q5 n
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 - b8 x q- v; z2 g& }0 F5 i
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]% Y1 H( C6 [ F" R y( h6 I' r; L
第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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* W$ d/ N3 J& m"stand" MTI_STAND 2 ?; q% ~; r7 k
# @8 `# T$ ~; o6 G8 y* O7 Y/ _"walk" MTI_WALK
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0 i H9 h. R8 I8 v& u6 N, G8 F$ B "idle1" MTI_IDLE1 5 I/ m4 b& P8 Z( a6 @
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2+ r9 N: h) k4 a
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"dmgFly" MTI_DMGFLY 3 w8 E9 r4 P9 H5 z
& }0 e5 L- U4 }- x"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE : c$ @& s' M8 L$ u+ ?7 l3 A
! _) V! H; r$ j; h4 E' J9 g"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2 7 H. {$ g0 F$ ^1 P! ~- @
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"atk3" MTI_ATK3; [0 x+ e6 T; ]% q& C6 \: Y0 F
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"groggy" MTI_GROGGY
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# Y1 d" |' ~ K1 N5 Y"walk" MTI_JUMP14 t$ s7 @0 A( F- j* w
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"walk" MTI_JUMP2
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% e6 F" G- E( Q3 U, `; k"walk" MTI_JUMP3 ) L8 C9 G; z( f. \9 [
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"walk" MTI_JUMP4 2 p& v, @; l* L0 C; @7 |$ D
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"walk" MTI_RUN
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}
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8 n% M0 E: \4 Q7 ?( y3 apropItem.txt: T- r" g) l. E& n/ \0 ?
* h4 h1 [( Q# m9 _0 e9 o* p$ }! H代码:
# T7 Y4 J9 c5 l+ _6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 - X c% b# Z2 M' w' K) H; x
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propItem.txt.txt
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* w' v( n% {1 S" y/ [【您可以更改名称和描述】
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0 b* e+ j, H9 b4 S7 z( x5 q代码:1 l" S" C! O$ d5 j
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 0 @1 A; I9 g! E* M
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propMover.txt.txt
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$ U7 e* T6 l9 Y! Y/ r7 l6 f( vIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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