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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
! S/ S7 |4 g8 }! VpropMover.txt # P2 l& q0 C" i, C+ ]! n+ u

/ `- M# `: z+ M: v3 y# fpropMover.txt.txt : }4 m$ s% c% L# d' }( W
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mdlDyna.inc
2 N+ H; _! y* d" C, I3 c: j  s! Q; _
4 w1 b$ A, F+ z; ZdefineObj.h
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5 W! Y: A1 d6 d$ P3 wpropItem.txt
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% r2 ^: k6 R( B8 U# T* j' cpropItem.txt.txt
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defintItem.h
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以防万一:备份这些文件到你能记住的地方
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& K7 @0 e5 X& g2 [. R, r我们将制作一个巨兽宠物。, V  H  d; ?$ s. X; o
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defineItem.h 6 X: l  E8 k+ _5 g- V2 e
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Code:! I1 Z7 d- e) ~1 b" u; ^9 _( Q* y
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]* J4 g9 o0 R3 A! c* R
这是用于/ CI命令的。% b: U( Z( b4 \5 e$ ^+ a% U) K

0 h9 ], q. ]* a% d2 E所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。
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% Y# L! D$ _+ E1 U) ndefineObj.h 2 G3 n4 R( {6 V
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Code:
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2 z8 L: Q; F* U. o8 R#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc! d! U) h! R+ h7 p' K
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[ mdlDyna这步有2部分 ]) s- S. a; j9 X3 V7 R' m; O, N6 ]8 A
第1步:
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7 T0 n2 g! k, H/ `代码:5 {7 p6 _9 k3 a* j; R
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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) S( b9 b! [; Y[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
' `$ n. \1 I3 I/ H+ n5 x3 G第2步:2 m7 s- c7 l0 ]# \, p$ o
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, j( i* G+ C4 d; J# M; f9 E  i代码:
# p. y- \( f& h3 R- y" q1 NBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 18 T# I/ r- A5 D- s1 S; T

! ?7 ^: N- {8 x! q& \  R0 e( X{
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( q3 v6 S3 n; e# `+ ?. ^  j"stand" MTI_STAND
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( c. z8 k# }# w, c7 A"walk" MTI_WALK
2 ~4 x; A, M! _$ F* b% v
+ Q* U6 k/ ~  b "idle1" MTI_IDLE1 1 B+ ?" N! c5 s$ i" _

. Z7 }. R/ y  J; I2 N"idle1" MTI_IDLE2   o& M5 i& S! g: O- I* I! B9 \' ]. }% C

( o6 E# t7 G/ w$ e: B) ^"dmg1" MTI_DMG1* Z$ [" L# [4 X4 j

" I; H/ j' c$ H5 O. r; ^ "dmg2" MTI_DMG2. H' F) N7 z# }$ F

" @9 M& [' y" l& K' q3 {8 e# S- p "dmgFly" MTI_DMGFLY
; A! l7 n4 |! T$ @( K, f2 j8 q; [9 \7 u! }8 B3 r$ c" `
"dmgDie" MTI_DMGDIE9 e+ P; B6 }4 A+ ^: z$ t; g

$ S" Y/ a# f3 V6 Z2 @ "dmgLive" MTI_DMGLIVE 1 U$ w* f) L4 s" n) B
% _0 g, c/ a- Z# A  s
"die1" MTI_DIE1
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0 R; s+ r' I* c6 l+ k: N( E"atk1" MTI_ATK10 d/ t8 Y5 K$ z( h9 N
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"atk2" MTI_ATK2
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"atk3" MTI_ATK37 W& n6 m* y* O  {9 K* w
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"groggy" MTI_GROGGY
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// extra 2 c5 F; U1 p, f
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"walk" MTI_JUMP1' P3 h$ S' y! s) ~
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"walk" MTI_JUMP2 1 {5 X3 z& R8 Z$ I/ D

' s+ x) Z; [  {! n; E$ ["walk" MTI_JUMP3 2 K3 Q; R# V. F, D% N
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"walk" MTI_JUMP4 0 u0 G; u+ q! ?' j3 Y
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"walk" MTI_RUN3 R7 s. s. |8 T0 R: x5 e

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6 e5 P- p% m: r; jpropItem.txt
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! f9 ?" g0 |) U. U2 }2 e' T/ }" }( S" T代码:
- q* \# l+ A1 s; n  |. H6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025   i+ K3 u/ |+ n4 z
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) O+ N4 j) i5 B" T4 _. ~" vpropItem.txt.txt , W; |9 W7 B+ c  I6 s7 F
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【您可以更改名称和描述】5 I4 ]6 l0 ]+ j+ T! v

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$ k) d+ h# t* f( H+ a( G: G代码:( D5 b& A4 W/ |0 X8 `' Z
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ( f: p/ Y! \" [/ T6 B+ Y; b
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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1 E; K# U+ @7 C7 t: d' f& B代码:: b! K) j  i" W; Z. q; _; e  _  I

( ?) G+ ]4 ^2 y* U% n" x4 lMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 0 i) ~$ |$ j/ |  G, @8 Q) X) \5 `. {

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, G/ C  G* s3 A$ R& T9 _propMover.txt.txt3 m6 y% P" ?8 S- ^, S" g- i4 e
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯/ g4 q/ N. N2 f2 I8 I! Y4 U% z

, N4 S6 {/ z: {7 o! X( z您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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