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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: 3 Q6 j) B+ v+ z2 n
propMover.txt - G1 r2 I; t! ?1 P9 O

& @, |8 g! s* G0 q5 e- m8 e' [, ]propMover.txt.txt 6 f, ~9 G/ T8 r, U: ]

; a$ v- `4 A  y* LmdlDyna.inc 0 S" T7 _" M; x
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defineObj.h
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propItem.txt . S) W5 t8 e  x% E( V( c7 ], A
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propItem.txt.txt
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/ F6 g0 X$ v/ n" edefintItem.h ( U+ z3 A9 s: r9 a% k! t

0 i5 j  b0 Z6 D. V1 R- f7 h以防万一:备份这些文件到你能记住的地方5 }5 i; t! N1 l) B

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# L3 r- d9 b- F( a: l我们将制作一个巨兽宠物。0 \, ^# ^+ i, c# O2 n

3 U5 ?6 S, I( N* f0 D1 e3 j+ m8 t7 |defineItem.h
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Code:1 c+ t( J3 C# y9 o, W8 Z) \
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
* j8 T% m2 E" c. [* q" z这是用于/ CI命令的。# |6 f' ~- `- ?3 B
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所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。0 `% U, {% a5 N: L0 e: _
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defineObj.h
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' \, b7 A' L% j8 b! h, F7 F1 tCode:) {4 E9 p# s  K( \9 ~% ?

  ~# G2 u+ `4 q! G#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]( p4 Z7 R' d3 \1 D3 x
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) d8 ]8 ]9 a8 J* B. R/ DmdlDyna.inc) C) \8 [% y/ T7 e7 _" d7 }, \+ u

( Q+ `. `0 y, ~, b+ R1 |7 G[ mdlDyna这步有2部分 ]7 E4 H2 _, z) O  H
第1步:
# ?& Z1 t* X$ j8 v& q5 [$ U" a' N# C* T0 L

; }: J. a/ w5 \) p8 a- [  E$ q代码:9 }3 H$ [8 w1 Z* h$ D
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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' e( z4 Y0 T9 c0 [3 e! H, I[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
; D. w/ e2 ~- j第2步:6 j+ S  r" s$ y- }/ ?
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' o# u/ {6 D3 A: j代码:3 {  n: `$ ~# N4 q5 O9 n
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1* V/ S( N4 Z9 s0 U. U# S

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, L- }% e9 k. ^% Q7 }. ^  W' l"stand" MTI_STAND 1 i. N$ R8 b/ i! q/ @0 q( K
# \0 Z( ~/ s9 B) Q2 ^1 ^
"walk" MTI_WALK
3 ~% ?% x- F: X
7 K; N0 ~4 c* e4 x5 N1 X "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 & V$ ^& |  a$ Z6 A

* |/ Y) n0 T* y" {$ k! V( D  m"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY ! k$ ~( P) d: B, V0 ]

$ H5 @8 E+ A, ~4 [. M" ]"dmgDie" MTI_DMGDIE3 E' M0 u% }; `

# S4 w, j# f* Z2 o5 J* ] "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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: T/ S1 G4 A1 ]* ?"atk1" MTI_ATK16 r: {8 |; @# @0 J

! {3 `/ X2 E" q$ n9 D% p2 h8 H"atk2" MTI_ATK2 3 i0 a" j+ t1 @6 g' U9 e4 S
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"atk3" MTI_ATK37 k0 x' D' l6 [& Z& l/ |

2 ?3 X' z  X1 v* l) p3 p: p"groggy" MTI_GROGGY
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// extra 2 U, D. g- R! Z. U

7 E/ P6 M# A/ e"walk" MTI_JUMP1
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" H8 d* C# E% D; {# e+ e# Q  K- x"walk" MTI_JUMP2
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"walk" MTI_JUMP3 + I6 k* U7 v* Z: N8 T
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"walk" MTI_JUMP4 + g1 F8 k/ n3 W& m4 a0 D# |! H& x( d

; i2 s; }# k3 f% n"walk" MTI_RUN, f9 T. F3 Y) Z# ]

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propItem.txt
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代码:
' f# v( `/ j$ r* k( y6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 9 r  |; B* }% C/ Y6 p

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/ A: Y5 F$ o. i& H) [propItem.txt.txt
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【您可以更改名称和描述】
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代码:' q2 T3 V( m$ t2 S
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 3 E# V6 [. }1 d/ B" R
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 & \  l" f  H, A" Q9 _8 ?

8 |7 s& Z2 B. T3 hpropMover.txt:
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代码:
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" b1 z1 s# D# f- PMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt7 F( Q& t' Y2 B
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代码:* e; ?* K) |, q7 }

& T: W; f' V; _. K( h! uIDS_PROPMOVER_TXT_002660 小贝西摩斯% j5 i% j. U# k3 l8 ]# N3 `! P
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。# q. g. K- W0 u' `, l3 \
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