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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
. H% n- U% ?+ C+ |' c9 U5 r8 W2 c _1 i) Z* A8 h; {. `7 v
if( IsValidObj( pLeader ) ); E* {6 _2 e2 Z; [2 r) X# t
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if( uMember > 0 )
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替换为3 e" W B3 N/ }0 z0 Q
if (uMember == 0)
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! \- H1 h! }; Z8 L) t' R i" E3 x1 {5 z //没找到名字,将szMemberName当id使用
3 b6 O1 ?- r0 A! p u_long uId = (u_long)atoi(szMemberName);
" z4 H* [: U4 q if (uId > 0)- x0 f- I4 n* }0 G5 z! u3 b
{
* l' U9 i0 P" ]$ _$ V PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
4 O% m$ D" F# X if (pData)
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uMember = uId;
6 a! c! a* {- X+ y2 D+ c+ O1 `- b' g strcpy(szMemberName,pData->szPlayer);+ G. c$ J9 H( _( i
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}) G# S, x0 z. A
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}
5 b" D% @) c* e //////////////////////////////////////////////////////////////////////////
8 z6 [8 i5 V! W* n7 I CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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+ n1 X; h. F+ P if( uMember > 0 )- A5 B: k+ o+ v4 O/ w8 F3 F" h2 Q
{
. r* [3 Z, A' E; {+ r' b" r if (pLeader->m_idPlayer == uMember)2 @6 p5 R& F: X5 x( w3 R, P6 M
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return;6 b! r# [4 r& @' b( c; ~: i
}
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