|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); b8 D* T% z* N; E$ [" x
Q4 k7 y/ V" b if( IsValidObj( pLeader ) )
p, c( I- j* q0 E' |% d {
' c3 y% P9 v" u, o- W* x- Y3 ~ if( uMember > 0 )+ A1 b; P' x/ w4 `
{# E/ i1 o& J; I6 Y% M: T) U1 _% ~) H! U
8 E2 O' P4 T+ j
% ?( T! S6 [: z3 H4 b$ m7 z4 d- F0 h0 p
替换为
$ ^, e/ H8 T, z6 A if (uMember == 0)
7 y" j- \% J) }; B+ f% C$ c: P- m {2 G! k8 ]; r/ o, C# {$ u6 g! _
//没找到名字,将szMemberName当id使用
9 s& a' K4 p5 W% ~5 ^; k u_long uId = (u_long)atoi(szMemberName);
; E4 i/ E- Z4 V if (uId > 0)' T8 I' `, e% ]& l$ \
{
1 Q+ F1 ~8 I% _) q" ` PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
( U' a7 M' P- e! _5 ]- D* L if (pData)' o( E4 \. l) o/ {/ t
{
( V! }3 y/ X& c: M( f. }/ e uMember = uId;1 ^1 f' l7 R# } e" W
strcpy(szMemberName,pData->szPlayer);& d! g' Q9 U$ |3 y/ f( n( Q6 a
}( _3 U) J5 Y' F4 l
}
: q' E0 o" F; u3 o8 k( G" h1 T) w ( Z. P- K0 W: I' }) K7 u! ?5 I
}. C4 b: `, r2 E; V L
//////////////////////////////////////////////////////////////////////////7 ~" W* v. D& i- u4 l
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
7 b2 q8 }: ~0 j; z) u" d2 F m' |" ]! {
if( IsValidObj( pLeader ) )% B" ^" w# S+ ~- K1 `
{
6 _6 ?" f+ D$ R! Q5 ` if( uMember > 0 )
: g9 @: ]; h; o: I: @ {
% K" `' F& @( s3 N if (pLeader->m_idPlayer == uMember)% d) ^4 N$ [. V, m% e
{) K3 ~2 Q$ @. F" ]+ v, S% }% a
return;
0 T' J/ j) E( L O+ L1 a3 N }! Z l* {; I5 z+ I( e6 K! P
, {8 j1 l+ ~9 y4 J
|
|