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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); {8 x' z5 a1 V7 M( H
( C7 d+ m3 r. [. n' d" x/ q if( IsValidObj( pLeader ) )$ z# w& W# e- c
{
0 S2 |' B* T0 W8 O. k& S. M7 B& J. v if( uMember > 0 )+ x9 C0 j: {0 f6 n' q0 r
{5 q* O+ A, [, n& P
9 V; n* h9 b/ g! x- a
$ A6 Q( t" s& Y! n
. Q* r& J* T( Q0 b0 X! o替换为 k# E h7 i6 d+ B* k, h
if (uMember == 0)
( v# P/ T! X) \1 D {
! U; \3 L6 e2 a; f( K //没找到名字,将szMemberName当id使用: g: U. E4 r" e
u_long uId = (u_long)atoi(szMemberName);
0 g& I( ^" F. G: O& ^+ f if (uId > 0)1 k3 i S, k7 y6 B' e, a) D
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
, K1 G5 G4 \2 g2 e: N if (pData)8 m9 r) m3 U: g9 t2 E; Y: M
{
) Q# n; ^# u% c# J2 F/ } uMember = uId;0 r7 X2 h/ q- J: I* S6 ]7 B: m3 l
strcpy(szMemberName,pData->szPlayer);
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}
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2 A2 U3 B0 J7 z& P4 c0 H }
0 z* N4 K- N- }4 @, p$ V //////////////////////////////////////////////////////////////////////////
+ [& \6 g9 G- U; |! y$ Y0 h CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 3 X6 e! F( K) Z7 Y
% P5 w# ?: t& d3 v; W1 a if( IsValidObj( pLeader ) )2 w. [* L4 A, V) N& E& y
{: V5 m4 ^' B7 _( \0 a9 S
if( uMember > 0 )' O X4 K6 h3 X, Y( z' i' \
{- d d2 J, o: G: |$ f, D
if (pLeader->m_idPlayer == uMember)
% ^- r1 Y' _0 r" p' K4 B' @ {, x/ y* `% b% l) a
return;) j# c9 p- \1 {- r& h, [
}; `4 Z% } K! X6 O4 ^9 d* l
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