|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); ; |. l" k: z. G6 `+ Q7 @3 q
$ v5 T1 D3 q0 z: v6 V if( IsValidObj( pLeader ) )
- d8 ~: N) ]5 k$ s; o; ?2 _, w {
" F1 D$ H: Y5 T2 |. F' _ if( uMember > 0 )! s0 Z1 Q# W# u$ D/ V: R
{
- c* j8 i) G- p$ \+ t6 Z+ N- c& z+ O3 K
) B7 r% b/ B* r# R- V! r2 a' q$ W" A& Z
替换为
- v' \0 O W+ P2 X: Y" i: }, E if (uMember == 0)" E/ h5 g a9 |
{7 |; Z- x! c( M
//没找到名字,将szMemberName当id使用! l1 y+ @+ e+ J# Q& R: V
u_long uId = (u_long)atoi(szMemberName);! t! `( {- L% S& E: X. L
if (uId > 0)
$ l/ o- ?4 L) [3 H* H' h. V% i {
1 }( `0 O+ @. {( V- b PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
7 q! L B" V) V( I5 V if (pData)
' f1 ?) `; n0 o" y8 } {
5 Y1 U3 C/ c& D9 n! C% P- q5 J uMember = uId;
% A% U' `% @& `7 }! G; U$ } strcpy(szMemberName,pData->szPlayer);# k8 v2 p! n$ D6 j4 s( [
}
" C# I. C* x K7 F( N5 d% d }- v+ k! A( H0 f8 |& R
p% }1 m% i' M1 w1 k+ h
}2 u/ H- A \5 [" _2 K
//////////////////////////////////////////////////////////////////////////1 k. W* E1 }, R6 z: u* t6 h3 s
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
0 y. T8 R/ a& {0 f; Y' r
; U" _8 |+ X; N3 w* c- U if( IsValidObj( pLeader ) )
b/ _- ?& Q% t {$ P3 }7 R( R2 d0 X
if( uMember > 0 )9 Z: h ~) ^2 {8 W( `: p
{
K7 O. w1 m! v7 e& o) W if (pLeader->m_idPlayer == uMember)
4 Q& B5 Q# g r: u) Y- v. b0 p {8 W$ t2 G* F* F3 r0 B, r
return;
( n) ^3 X& n# m4 c }
x3 u% e# n. v7 ?/ ?$ s
, c/ ?# w0 ?5 C3 w: s |
|