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propMover.txt3 ]0 Q2 B7 T+ H9 B% D9 _" [6 I! b
propMover.txt.txt! w x3 y. K6 d( h& ?
propMoverEx.inc
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在服务器上找出以上三个文件!
& c+ \% ~! `; k Z$ T先来打开+ ~6 r1 {4 t# W' ~. C7 v
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
2 _: R, @- p. C$ b/ d2 k9 E* jIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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! {+ m/ |3 p$ U8 S( w$ |接下来打开表
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$ H$ p) d7 R1 E# e$ }1 ~查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找) q' _! @( Y/ k ?4 g
MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787. F% S. m) |" l9 [1 |
' O6 u' J( X8 Y1 d- x在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7$ [# v `+ V8 I) q& p( v. t/ y
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码" Y. b. ]; H: {/ y$ m1 T% B
MI_DU_DKKEAKOON73 O9 L% g m; f" Q$ S
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
5 a4 e2 n& N0 s/ }( a% tDropGold(1500, 1852);/ h9 p- S$ B7 W E5 z5 z; a: R4 C
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
( ?- r& c( |5 C' w6 oDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。+ [& d) Q, I P: ?) u' P/ u
DropKind(IK3_SWD, 6, 6);
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+ W1 t$ U* q; s# {: ?2 j6 @DropKind(IK3_CHEERSTICK, 6, 6);
7 v, b Z" V7 C8 IDropKind(IK3_KNUCKLEHAMMER, 6, 6);, N! b/ ?& C! T. g) I
DropKind(IK3_WAND, 6, 6);
) J. d% r9 J8 W* f. m8 r5 SDropKind(IK3_STAFF, 6, 6);
& ]7 [# ?* F. D5 e+ \" f) JDropKind(IK3_HELMET, 6, 6);- f- F d0 w/ n
DropKind(IK3_SUIT, 6, 6);" b- F h8 i% d
DropKind(IK3_GAUNTLET, 6, 6);
0 H# v. v6 \# m3 O- Y+ `* ]DropKind(IK3_BOOTS, 6, 6);% Z6 n8 N( t7 @% V5 C
DropKind(IK3_SHIELD, 6, 6);
: Z) o& P' {4 KDropKind(IK3_BOW, 6, 6);
, _, H8 ?( z; I& |& @1 YDropKind(IK3_YOYO, 6, 6);
, k; B5 _( N% X) W; u2 [( B; ]DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%- \! R( v6 v. ~2 Z$ m" D% F" G* w
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
- `; w, z0 b' e* u) lDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
" J" \/ E q. l# {& w. VDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
) _* {- U6 c, K7 R: q/ a jm_nAttackFirstRange = 10;
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#Scan7 h! d: w8 o3 g8 G0 D7 d# G$ q
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scan range 5 quest 70
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#battle
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{
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}
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