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propMover.txt+ {1 b' `# m3 T& b" L, n
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propMoverEx.inc
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8 r2 _# m8 _' Q0 j+ M& K+ A在服务器上找出以上三个文件! b! B; [& Q6 Q: O
先来打开9 y5 Z6 i. ^( A1 v! K: Z
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
% g- f: ~0 Z( B+ D' IIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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+ V1 I8 F3 N+ p P接下来打开表
5 K( S) Q0 R; _% i! h p0 GpropMover.txt" L6 V) y) r% @& g5 b7 b& W
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
; l' C$ ]! v* Y, p5 i5 m; S/ e! Y+ sMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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- p9 ]; d/ q3 g& w# F在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
! ^6 Q% }9 e" B现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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{
, B6 u4 X3 L# K5 b7 `' [Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
/ S3 ~. Q% p8 NDropGold(1500, 1852);
. t8 M, c5 \: `7 mDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
( E* c6 G/ }) M4 [% gDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。& M7 a6 N% J* q' `9 w
DropKind(IK3_SWD, 6, 6);
+ t+ b0 f: y5 I L0 d2 p) ]) dDropKind(IK3_AXE, 6, 6);
% a+ M2 D) K) |5 Y2 ]DropKind(IK3_CHEERSTICK, 6, 6);
& J- M$ _" F$ e7 x* J. x8 t( GDropKind(IK3_KNUCKLEHAMMER, 6, 6);1 O# [0 w4 O2 o/ @/ `7 V! K
DropKind(IK3_WAND, 6, 6);: A* Z9 ?$ o( ]$ f7 m( C0 ]
DropKind(IK3_STAFF, 6, 6);- [3 B! y6 t% D! j6 P
DropKind(IK3_HELMET, 6, 6);
* N) g' i% P" [5 ~0 l }* s2 X5 {2 \! nDropKind(IK3_SUIT, 6, 6);
* X/ U6 W+ n4 E$ t1 mDropKind(IK3_GAUNTLET, 6, 6);; C. C+ V* \) C
DropKind(IK3_BOOTS, 6, 6);
' |+ H9 X1 Q0 o# i) X/ W$ eDropKind(IK3_SHIELD, 6, 6);7 z; `$ O& N6 W- c# q2 K
DropKind(IK3_BOW, 6, 6);
; d U! R% a7 @3 p+ z; \* @! e# |DropKind(IK3_YOYO, 6, 6);
- l+ i: W; G+ t) cDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%/ C7 e/ Q6 v! b" ^; w. U" g a
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%+ P7 w! [9 ^, r _$ M2 G* S
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);3 N3 z8 S: c8 A! C4 X. P7 c8 B6 U) D" ^
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
& j2 H( E) T. ^8 }+ [! zm_nAttackFirstRange = 10;
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{
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{
4 R" Y+ T7 Q/ I& X$ P- w$ S5 L7 R$ fscan range 5 quest 70* X6 L; i8 E" z+ K
}
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evade 1
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