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propMover.txt
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; {, R) `7 v Y f# J' t9 MpropMoverEx.inc
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在服务器上找出以上三个文件!+ a# ]- Z. ]: Y6 V
先来打开
* Q9 l8 {! m6 V, y# zpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头/ C0 W3 E+ b0 \( c3 N9 I6 ?
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头3 ]' v# X& c: \! m
" l& U- [3 I" O/ v6 @接下来打开表
' u \7 J8 q& X) l# W, ~3 q' spropMover.txt. D9 Z% b8 \, `8 ?9 Q+ y
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
- [& }, W* N5 v5 ]MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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- x2 a* E9 B3 ?+ _! b在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7! i. ^: b5 X/ d t& ^
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码6 W1 Q0 z) \, ~5 m
MI_DU_DKKEAKOON7; d: V. `4 i6 \; A S
{
; U- X* K8 f, V: T' x7 l. NMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!( f, @5 I; T9 u. z+ K# }) L0 m. l4 T
DropGold(1500, 1852);
+ P( s6 b5 l/ K3 S0 G: f7 EDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
+ f! W) D, @, _DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。0 y Z# k, A2 t/ H& Q
DropKind(IK3_SWD, 6, 6);
* ~/ ]$ L/ r4 F' w: ?0 E+ TDropKind(IK3_AXE, 6, 6);$ _. B3 x, d; a _2 H ?
DropKind(IK3_CHEERSTICK, 6, 6);1 g! | L! U! H* S w _3 F0 ~2 H
DropKind(IK3_KNUCKLEHAMMER, 6, 6); M. r! y2 \! J
DropKind(IK3_WAND, 6, 6);2 s8 U+ X+ W0 M2 j1 Q# `
DropKind(IK3_STAFF, 6, 6);8 X# y _! a; ?" n
DropKind(IK3_HELMET, 6, 6);
; L- m7 V$ m9 |# L- @DropKind(IK3_SUIT, 6, 6); M9 t+ I7 f, m3 b" h
DropKind(IK3_GAUNTLET, 6, 6);
2 s h0 {, S* o' l/ A5 VDropKind(IK3_BOOTS, 6, 6);; o1 u% L% D, J- G' a- J1 j* }
DropKind(IK3_SHIELD, 6, 6);
. g8 T+ U D X& \( I2 ODropKind(IK3_BOW, 6, 6);
" ^7 ]! T$ N- t" b, ~$ m8 hDropKind(IK3_YOYO, 6, 6);* e, `% ^( P7 n
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%! G1 S; [/ w' ^( _
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%: |: S1 t% F2 K2 L2 w
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
0 t2 Z: U5 D! z1 s4 b+ ^" qDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);: F3 V2 r: w7 U* T! e/ R
m_nAttackFirstRange = 10;2 k g( S8 C2 ?! X! o( i
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#Scan( v4 j2 f {' |
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scan range 5 quest 708 F( I! v# H/ X) h3 d, {
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#battle' j) }2 n1 L/ ^, ^0 p' K4 J5 e
{
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}
4 M" P } s' |& q6 D/ c" P# M% x: n#move
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