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propMover.txt8 w1 \ ~/ _, F; J
propMover.txt.txt
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7 g" p6 l0 q) j+ }在服务器上找出以上三个文件!
4 h* A: t* u: }先来打开2 A7 J# u8 |9 }
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头 O2 u- d8 N8 s( k
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头: R. ^9 [/ j. v! |% a# A
: I, H+ u, R% z* J接下来打开表. _/ M U4 J* a+ w, |% W
propMover.txt$ p" I" {! ]# t; c& p* ?" x% V/ {
查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
$ Y# @# R* F! n; XMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7
3 G4 Q+ T- L) _现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码' T0 q: y. o, n& D2 C2 }. S
MI_DU_DKKEAKOON7
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, t+ Z1 H! m( u! I: p8 F$ CMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!% w; [* ? ? z! m
DropGold(1500, 1852);) [$ a- v, T' q7 \, s1 i
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称
: v8 S4 }5 P8 W8 c7 D9 JDropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
( j# p( s) U& b8 G* l5 kDropKind(IK3_SWD, 6, 6);
( X8 f# C) Z7 w FDropKind(IK3_AXE, 6, 6);% D) L9 f. C+ P: ]- D$ u
DropKind(IK3_CHEERSTICK, 6, 6);
# u) V+ A* w- Q l- bDropKind(IK3_KNUCKLEHAMMER, 6, 6);# U/ f! u" x: h9 i2 i
DropKind(IK3_WAND, 6, 6);6 `7 G* T$ X" ]/ d# V
DropKind(IK3_STAFF, 6, 6); H# O/ j* B) _% p: p" d
DropKind(IK3_HELMET, 6, 6);' L7 R. R5 {2 c2 w- B& ~6 r
DropKind(IK3_SUIT, 6, 6);
2 z q' f6 F$ ^2 M, k1 xDropKind(IK3_GAUNTLET, 6, 6);
# A3 h4 ?; _( B8 i1 nDropKind(IK3_BOOTS, 6, 6);" |" c) L' l3 p4 s8 Y
DropKind(IK3_SHIELD, 6, 6);
) s; p% h9 z. n: z( |( m( XDropKind(IK3_BOW, 6, 6);$ M" `$ T: S4 p
DropKind(IK3_YOYO, 6, 6);
" Z* J0 \ o% K! i9 l' w& oDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
7 [. _ ^8 G3 x3 k& CDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
$ k+ V' t* \$ u0 WDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);( V' e" j- s7 o$ N
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);' |$ n$ r: V8 V* O8 n# F8 r! h& G" u
m_nAttackFirstRange = 10;
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{
, O7 i6 u0 |8 I) x2 h, x#Scan
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scan range 5 quest 70
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{
" g" o8 C+ n0 `2 K4 [evade 1 0 P+ E; _/ l# S9 V# Z8 G. f4 \7 x
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#move! M- U5 y7 v1 O
{
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}
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