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首先打开Constant.inc并且修改所有倍率为1.0
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+ Z, v" n/ B) |7 B. KitemDropRate = 1.0 * Q! }7 O! n. G; y3 V s1 Q
goldDropRate = 1.0 @+ c! b, s2 i( Z; z+ }
monsterExpRate = 1.0
: d5 R) Z; B6 g& emonsterHitRate = 1.0
4 Y8 K2 G6 d& u0 `现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
2 k; I+ c$ d1 m1 x* M `你可以在这更改倍率。
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function GetExpFactor()
3 n1 s' O$ `0 s' Y$ o/ Clocal tList = GetEventList()# o# z- F/ M: J# E, n
local fExpFactor = 60
% y: O& C- [* R/ u8 Y* k1 a( Yfor i in pairs(tList) do
* m }4 k# n; o# _9 Uif( tEvent[tList].fExpFactor ~= nil ) then
2 _; D- ^) ~: C4 [3 mfExpFactor = fExpFactor * tEvent[tList].fExpFactor; T& E/ Q y/ W; ?8 T- l$ |) X- u( `
end
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return fExpFactor U9 h7 Q! b' U2 n
end# F) [% A+ b7 Q/ y
物品掉率 "local fItemDropRate ="$ H4 j' d8 _ ]$ p( n! c, ^3 C
卡片掉率 "local fPieceItemDropRate ="6 ?9 N8 V% a4 `
飞飞币掉率 "local fGoldDropFactor ="
$ \/ O, d/ q8 M0 f当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。1 p& s+ H% n- e3 i& [5 V
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