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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
, \7 J; O: R4 m& _; l* b# wgoldDropRate = 1.0 ( e2 g; R3 s8 Q2 o% r0 r+ g, C
monsterExpRate = 1.0
: d' T, A$ P/ m9 ^7 r b0 v0 j' amonsterHitRate = 1.07 w, ^5 w9 u7 |! s( \! `
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
( k+ b' I6 ]7 R你可以在这更改倍率。, f [7 r' C) \. V9 V- d& ?
Code:
; `/ G0 Z o$ Ufunction GetExpFactor()+ P! _+ P1 h7 T; G# a7 H1 ?( C8 q
local tList = GetEventList()3 X6 G0 ?$ D( l4 I) t7 m0 y7 o/ O6 a6 U
local fExpFactor = 60
5 Z+ s k$ @# i4 xfor i in pairs(tList) do
+ O- r; G. `" nif( tEvent[tList].fExpFactor ~= nil ) then {% D, @( Y4 F1 ~- h
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end' K+ ^# C7 R+ ]) ? a5 x4 T
- C' j, @9 j5 K: [return fExpFactor
" N6 f# S) r T8 _! T' S2 @% r( qend
* K* K! T$ C) L8 t% V物品掉率 "local fItemDropRate ="
- Q) ^. K& M5 t6 a卡片掉率 "local fPieceItemDropRate ="
& \1 O1 G& p$ p# a7 A/ q飞飞币掉率 "local fGoldDropFactor ="
9 X( b8 n7 [5 ~3 t当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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