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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
6 H8 |, j5 X, j. w8 PgoldDropRate = 1.0 ( x8 U1 \; w$ ]0 A6 t0 ^2 B
monsterExpRate = 1.0 * p" L; r# V1 f; l
monsterHitRate = 1.0
- {! U: i6 s' y现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =! t4 w: B2 M2 Z" k
你可以在这更改倍率。4 c& K# X$ Z1 O7 G8 z
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function GetExpFactor()
4 L/ g# _: H1 x& {! N N1 wlocal tList = GetEventList()
3 {% v; G* p! a; s4 r2 g) g; w+ dlocal fExpFactor = 60
/ s0 k( f5 q& B. U8 efor i in pairs(tList) do
6 n' @# Q7 A& Zif( tEvent[tList].fExpFactor ~= nil ) then* e) l C7 @6 J; M
fExpFactor = fExpFactor * tEvent[tList].fExpFactor: J- `) c7 ?9 d( \5 `
end
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return fExpFactor# k: A; D6 A, H$ ]0 Z
end
" G# e: d ~/ ~ W, p& l, J物品掉率 "local fItemDropRate ="
9 E V- p- Q5 M' f0 c! P! @卡片掉率 "local fPieceItemDropRate ="2 f3 Y+ j. o b/ P! Z5 O# {+ f; T! @& T
飞飞币掉率 "local fGoldDropFactor ="
- Z# p7 `5 l5 T S) {当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。+ k3 ^9 t8 Q, I* S X9 V
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