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首先打开Constant.inc并且修改所有倍率为1.02 O, Y3 O8 I) u' j# ]
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itemDropRate = 1.0 5 T2 @/ M- I5 o: ^) C% _) Z0 x
goldDropRate = 1.0 2 I2 G% l& y% o( @$ X
monsterExpRate = 1.0 j9 ^, ?8 m: w0 c! Z4 |: }
monsterHitRate = 1.0
4 h2 T% N6 [4 |1 n现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 k* A7 _% v* s3 k9 ^; G; }% k# _
你可以在这更改倍率。
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function GetExpFactor()
9 v; e% A5 e- G( llocal tList = GetEventList()
. D# C$ I9 H7 M) ?' B# Zlocal fExpFactor = 603 y& D i* L7 ~0 t3 `
for i in pairs(tList) do8 b1 X# ?1 l7 G% T K* \; m
if( tEvent[tList].fExpFactor ~= nil ) then" O/ z& F' N8 P% H" ?' i+ o' J
fExpFactor = fExpFactor * tEvent[tList].fExpFactor- K6 a- ~) ]2 I( A
end3 U2 q$ `7 m: U+ l
end4 C7 M, e6 ?, w8 _+ f3 P3 a/ k
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return fExpFactor
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物品掉率 "local fItemDropRate ="
$ `- L. `8 E0 t2 i* p+ H( p1 q& F卡片掉率 "local fPieceItemDropRate ="5 ^+ H2 _. ]6 W- G+ k" Q1 A
飞飞币掉率 "local fGoldDropFactor ="! K' s0 g5 c! l2 D( _% u5 A v
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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