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9 b/ C$ Q/ W0 B9 y发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!7 @0 d# G' y1 ^
' F/ F* X: _- \2 O- b( e先找服务端上这4个文件!8 h0 l6 l% M( Z. x0 ]& L8 K
defineItem.h
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propItem.txt o/ [/ }# `0 T- t: C; L7 b, n
propItem.txt.txt1 E% Z7 ]" x9 C( N2 a: V3 U
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
. u/ F$ j. m2 |* |/ v; {; f先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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/ f& m; \ F0 w5 qIDS_PROPITEM_TXT_012272 罗曼英之书
# T+ n$ b8 v: y1 _7 SIDS_PROPITEM_TXT_012273) h& ?" S1 h4 r! c6 e! d6 Y
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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0 f) F. k5 {/ A" r! M2 S& R; J g第三步打开defineItem.h拉到最后的位置添加以下代码
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6 K- \! U, I2 ^//V16新武器
3 G4 b9 k- d( ?6 P, y: W% G* o5 |) g#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找+ Z. Y' b* A$ R( o/ m" {" h0 _$ S( _
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器5 l: B7 B( X: T. s8 o" J
8 c4 {2 M/ m7 V* @9 u" Z "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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, [/ N, _# V! ] Z) b就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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