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, K2 K, ]* G/ g$ M发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!7 `& y0 ?# V8 l: R( _2 }9 X
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先找服务端上这4个文件!
. M9 B1 |3 u" s9 }: H, }defineItem.h7 j6 I: a" w1 W/ F$ r0 ]+ c; B4 q
mdlDyna.inc- g) A5 b2 d) G- F1 Z, w
propItem.txt
y& i ] o, [* D8 P$ N& mpropItem.txt.txt: a+ K" ]9 K' |; f. O* M& T R! \
我就以添加一个物品的代码,明不明白就要看个人吸收能力!1 O6 I& Z- q6 x4 g8 a0 N
先打开propItem.txt.txt 拉到最后的位置,添加以下代码. c! u# T- F( I* ?# C
: X \4 b. H5 N; U: _ N+ x/ LIDS_PROPITEM_TXT_012272 罗曼英之书
% I- B% `9 ]9 m7 T0 O/ ~1 VIDS_PROPITEM_TXT_0122730 C( H0 F+ @; E
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打开第二个propItem.txt同样拉到最后位置添加以下代码!) n( a+ \6 K! Z; D/ y
3 z, n9 M0 _( u$ ~; N" f15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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8 m7 I f Q- O# Q7 v2 u# D第三步打开defineItem.h拉到最后的位置添加以下代码/ c* |. c8 A2 Z
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//V16新武器
0 Z( a& Q3 K- D* E#define II_WEA_BOOK_BOKROMAIN 60000
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" m1 P( T4 L" P) w o: t/ \6 {& A第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
& L& w T- V6 B E4 w你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器! C8 m8 @3 x& V1 ?6 w
: X3 S! N$ ~9 T& y5 O& u "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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: ~0 W \1 L. h- s4 M! ~' W就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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