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/ K* `, |2 ]7 z- e发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!# G0 y# c9 P) a1 C, H: [
7 y6 V; g s4 o1 g+ P- E先找服务端上这4个文件!
: R# W" q( Y! R5 w0 AdefineItem.h/ d5 [! c0 _. {" v: C; F
mdlDyna.inc' b7 S8 V& ^; B& n+ b2 r3 o! O/ q
propItem.txt; o# q; n5 B; `3 |
propItem.txt.txt3 S4 y2 X/ N/ }1 R5 W
我就以添加一个物品的代码,明不明白就要看个人吸收能力!4 r; u# i, ^- m
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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0 H, P' @ c6 Z# ~" O0 [IDS_PROPITEM_TXT_012272 罗曼英之书5 X/ ^5 _/ g0 w) n7 F
IDS_PROPITEM_TXT_012273! c+ e& f/ P5 \" t7 R' r
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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1 i" D4 B& R* K+ n0 I7 z15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码9 C$ _) q7 I+ p7 Z q+ f+ S* z
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& F% W3 H2 \5 l7 t: ^0 w#define II_WEA_BOOK_BOKROMAIN 60000
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" S. k3 M; b) s3 H$ H* H t- i第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找4 f9 ?$ {3 l3 m4 l3 B* B( V' E' S X
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码, Q0 z; H' ~" U/ c3 D- t4 T, N
! m$ Q0 k+ J) c//V16新武器; d# k6 w+ v9 a+ t, |) ?7 ]1 L
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈8 f* n; u/ ^9 b9 k
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