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V19BOSS添加
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$ ]1 R+ [- R0 LpropMover.txt.txt 怪物表面名称
- e6 T6 o* Z ^2 ZpropMover.txt 怪物真实名称
* L' V5 |7 i0 c0 G" ~6 ~propMoverEx.inc 怪物掉落设置
! T. x" B' }! A* i. m) N ~/ FdefineObj.h 怪物代码设置6 E p) X. c8 }& e4 |
★mdlDyna.inc 模型文件设置5 z5 g: c/ v- S1 D% E* t
4 \6 K+ ?% F! f( M' D' C网站地址:www.ffwold.com- ~4 z( S! z0 y# i
IDS_PROPMOVER_TXT_002228 伊普里司的手下
0 w o, ~" [% y3 u8 w& ~- l2 T$ [IDS_PROPMOVER_TXT_002229 6 m5 d, F9 m! E& f5 w
0 u/ {& T8 M' f6 x* }9 nMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022297 \, e% y' v! R( I. E) Z3 c# Y
! h% Y+ e+ @% ?& A) ^8 o4 T#define MI_IBLESSPUPPET 1540
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( K: r; g) X. Q- l% ~2 p/ nMI_IBLESSPUPPET
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
6 A0 r/ F l- h7 z* r2 t DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
1 C3 c$ `4 j* \8 Q* [% e m_nAttackFirstRange = 8;
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#Scan
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}
$ _; m0 F" @3 @7 K0 a #battle ; e. l6 x2 P2 l3 ^
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Attack cunning low
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}
& v% x0 L( r& ~ Z+ y$ m; e V1 F #move ) P/ X2 [1 {: b$ F4 o
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Loot d 5
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}
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) x% e5 I* c5 o/ @ IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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1 q8 f1 m+ y/ Y, q3 x3 _5 {1 D. M "stand" MTI_STAND ) t& u- b4 V2 A9 q, `2 [
"walk" MTI_WALK
1 K: R# ` i! ] "idle1" MTI_IDLE1 3 z. \2 F6 ]1 {) U3 C9 W/ D5 A$ ]) K
"idle1" MTI_IDLE2
& H7 h( W: {4 R! @# U# h; ^ "dmg1" MTI_DMG1
8 T) v! F4 N; {) c. I "dmg2" MTI_DMG2) s) j1 Q8 x- n9 d. j( `1 ^7 x5 M
"dmgFly" MTI_DMGFLY
" N9 e/ y0 K$ [# l "dmgDie" MTI_DMGDIE
! P0 M! z, k+ f8 I; U "dmgLive" MTI_DMGLIVE
. O: o8 |1 {6 b4 D/ l2 W "die1" MTI_DIE14 p& j8 _* B& r6 z' }. k( R J
"atk1" MTI_ATK1
% i0 }. Z2 U7 n "atk2" MTI_ATK2
) f: b. {* T+ @9 t* o1 ? "atk1" MTI_ATK3
) }+ m! a: a, O "groggy" MTI_GROGGY' N. S& z% l% P8 W4 Y/ `
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// extra) ^' U0 ^, l1 H/ |' h; u
"walk" MTI_JUMP1 j4 ^2 m) y4 A* e# t: q$ C7 f- S
"walk" MTI_JUMP2
9 n; P& M5 S% U' X# Z7 c8 W "walk" MTI_JUMP3
0 W4 V, i+ D0 { "walk" MTI_JUMP4
" e. m" G/ h9 z/ W- H% ~; a "walk" MTI_RUN
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