|
|
V19BOSS添加
5 }+ i2 ]& @2 g$ E+ g5 G0 m( h6 y5 i. r' k( d2 x# M- r
propMover.txt.txt 怪物表面名称
, I6 E0 L3 N/ C* E9 F1 ~4 R' W6 spropMover.txt 怪物真实名称' S4 `" e9 l! v' [& A
propMoverEx.inc 怪物掉落设置
7 n2 @! L V% |# Z" ?5 v- XdefineObj.h 怪物代码设置# z2 C- B. e* p8 f
★mdlDyna.inc 模型文件设置
. J" S9 o. u4 v. p+ c/ l2 ^0 i
/ a4 k( U8 g1 O* A2 }( s4 f网站地址:www.ffwold.com8 R- |7 ?" o1 U# S/ X, _# h' J: L' w( M
IDS_PROPMOVER_TXT_002228 伊普里司的手下 T0 O1 ?4 h$ z6 l( M8 ?; ` i
IDS_PROPMOVER_TXT_002229
' s0 q, ^7 {6 a8 g4 [. r3 R
5 Y5 e z$ a& EMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
$ P8 F% T8 ?& A* D( e; P+ w2 ^3 B. j0 K# ` x+ \
#define MI_IBLESSPUPPET 1540
3 s; a0 n1 H C U' L6 k) {8 x* M8 f
MI_IBLESSPUPPET 8 m! f' C+ i# X% X& P( Q3 `2 ?
{ # Z% o% `/ O7 `* K# P
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 6 r+ D) p& ?+ w2 o T, P5 r
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
9 }9 k0 ^1 @. V* h* S( b, B6 ^1 E m_nAttackFirstRange = 8;
c6 e, o: {0 b AI
) R) }# @, H' f" i {
: j0 |1 Y5 f$ c! m r0 W8 r #Scan 4 P$ t, `# ~" p
{
/ N6 z9 N/ y. |6 N; @# ` scan
, I* I% \, o! q* e } 2 R% u5 o2 L) H
#battle
+ f/ ]5 l! T8 T; w" _- c {
2 y) a5 n$ x# T! l; u Attack cunning low & U: j# ? _' d* z8 v0 l; Q
Rangeattack 20
) w6 p- P/ }9 X+ d / O( ]& a0 J) ]+ r+ @& i& @ R! n
}
1 t2 \9 K, T. b; d #move , N8 b; S o; a& @
{
8 N/ {' @. _1 V5 V6 p! R( Q Loot d 5
9 N: t: R' F9 A }
9 G* i+ K$ x* J* o( { u3 \ }
9 t8 \7 M2 A; [0 N7 g}; Y3 C8 J: p N/ g5 n
- U) V) o$ ^1 \
9 C" [+ Y: @3 G& i& v0 j/ T$ R IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 / U* u/ L# W' ]' K& d8 s
{4 {1 ^1 h" m' K% G7 M
"stand" MTI_STAND ) h: ?' G- q/ ]! P2 V
"walk" MTI_WALK , W ]6 _+ Y/ a3 {' U8 x" @2 ]; T
"idle1" MTI_IDLE1
8 G' c" n7 H u "idle1" MTI_IDLE2, f" K+ k. k9 e4 x) X- R
"dmg1" MTI_DMG13 g! `9 B i( h9 b8 T Q! @
"dmg2" MTI_DMG2' s# B5 v2 ~ @/ ^4 L* ]
"dmgFly" MTI_DMGFLY) Z1 S6 r( `$ u" x+ g
"dmgDie" MTI_DMGDIE( r* U6 v# p% g% N- F0 k
"dmgLive" MTI_DMGLIVE
: O0 J& O, E) ~" F# m! a5 h+ g0 E n "die1" MTI_DIE1
5 H V! z& m8 k( T; Z/ ] "atk1" MTI_ATK1
- g& l Y0 P1 d$ m "atk2" MTI_ATK20 [% ]; l$ {2 p- i
"atk1" MTI_ATK3
k( Q/ ?& C3 O7 S% f/ {! p( } "groggy" MTI_GROGGY
: V( b- O3 W) ^( F8 ~8 f/ G# D
" z1 R" Y" i2 h8 F4 S7 o // extra
( V6 p7 L5 Z& J7 E8 U) @ "walk" MTI_JUMP1
, p: H s( B6 W% [+ A1 j9 b "walk" MTI_JUMP2 : B9 U I9 K; t( I8 N W
"walk" MTI_JUMP3
: P) s* ~* u- G" N! L' D, Z "walk" MTI_JUMP4 ; J8 h$ O6 I ~! Z7 j
"walk" MTI_RUN
C0 |3 O8 C5 F" J; r1 a }$ ~. ~5 A* I) H6 A# D$ m3 H" @
% K- ^% e8 \' Y, ?+ t
, O( B) r# `* u+ V
6 c/ t r% {/ G* y- b' S |
|