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V19BOSS添加% p \0 B3 T0 T+ P5 u% t0 K
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propMover.txt.txt 怪物表面名称# X7 v$ c Y4 A8 D
propMover.txt 怪物真实名称
% m- C7 U( J, J4 H/ C: \3 mpropMoverEx.inc 怪物掉落设置4 G2 x. _) t3 t" L
defineObj.h 怪物代码设置: i) A" Z" r3 }
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com4 a6 C! u" Q" _) F: J" Q% a: K$ _
IDS_PROPMOVER_TXT_002228 伊普里司的手下
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6 Z v0 `+ s6 e4 o6 H) zMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022299 H, c6 a, u; [
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#define MI_IBLESSPUPPET 15406 L8 B. X( y! Y! a3 f5 _5 B' M
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MI_IBLESSPUPPET
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
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m_nAttackFirstRange = 8; 1 o% T8 j- B/ M' @ z$ Z
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{
' V6 s: S4 g6 |2 O6 @. p #Scan
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scan
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#battle
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6 D, m7 f2 |- _8 f; m8 |3 T$ N ~ Attack cunning low 7 ~* M! x( z- ?6 [% n, t
Rangeattack 20
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Loot d 5 3 P- k: j' ?& h
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}
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; M/ p1 P6 [$ C# c8 W$ ` IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 + e& M: ?3 `( i1 H& s
{
& r+ u/ V4 m2 s$ J! y- ] "stand" MTI_STAND 6 w7 |: G @ h d! {/ ^* W
"walk" MTI_WALK 7 Z# A% l1 m d: @! {; i& `
"idle1" MTI_IDLE1
$ r) m! p: y+ u& K! f "idle1" MTI_IDLE2
; r) `) |+ s1 n2 _ "dmg1" MTI_DMG1
2 y& e }* j+ F8 ]' Y0 T "dmg2" MTI_DMG2
2 B' U: d# K z4 S' H) d% U "dmgFly" MTI_DMGFLY' U8 q: i- W% q* k0 L
"dmgDie" MTI_DMGDIE0 T `8 |- m7 [( P. I+ a
"dmgLive" MTI_DMGLIVE
! u9 [# Q! v) E/ p v1 ^/ ] "die1" MTI_DIE1
4 F# S( O. x0 o+ @ "atk1" MTI_ATK19 U3 L& V# |( H! j- P
"atk2" MTI_ATK2- K+ i! e# W; ~ ~6 I+ a% p
"atk1" MTI_ATK3
) [1 y7 Z% [7 C, V( g: f "groggy" MTI_GROGGY! ?8 ^6 G+ w% W/ t+ ^5 A, T7 L$ g
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// extra
6 s d. l: H9 K% B4 | "walk" MTI_JUMP1 " l; b9 Y0 |( }9 g/ n# |6 h
"walk" MTI_JUMP2 9 m3 R0 g( T/ D+ h: i8 c. Z& @
"walk" MTI_JUMP3
: S- v# @& k$ w4 C2 H# P "walk" MTI_JUMP4 & F! }& ~$ }3 e
"walk" MTI_RUN
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