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V19BOSS添加
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propMover.txt.txt 怪物表面名称( _ x/ b9 e! U6 p. u
propMover.txt 怪物真实名称
, u- L4 N: w: B2 V4 b" e6 cpropMoverEx.inc 怪物掉落设置* c8 k4 }# F7 {+ t) g1 A
defineObj.h 怪物代码设置
( m2 f% S( f& V( {. m9 L★mdlDyna.inc 模型文件设置
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IDS_PROPMOVER_TXT_002228 伊普里司的手下
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_0022292 r# _8 @8 a( h- ]/ t
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#define MI_IBLESSPUPPET 1540
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{
/ j- ?7 V5 c( x* N% o1 m# F DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 1 ^$ P3 y" k5 O, e, O- M3 T9 n8 |9 d
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
0 D3 ]" V/ r7 j' o m_nAttackFirstRange = 8; / Z4 R/ e8 k: H* O7 Y# i
AI
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8 ]: D" l# j8 R, j #Scan 6 n8 h) m, ]3 J) R a y5 T
{
) a B3 }% A! g* S5 h scan
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" S1 `6 F/ V7 N) h #battle E6 S5 Q* P( ]% `
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Attack cunning low 7 c3 K: a6 b2 N6 f& F/ {
Rangeattack 20
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#move
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Loot d 5 % E$ w! Q% K; g- J& ~: `* o
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 8 `/ e4 T9 O- g% G" Q7 K
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"stand" MTI_STAND ; X/ T6 o) Y Y; J) w- s. w; n7 D
"walk" MTI_WALK
" U' `. Q3 b% r8 j$ s% F; _ "idle1" MTI_IDLE1 7 E0 V: V Z' R+ h% u
"idle1" MTI_IDLE2
$ w: X2 B: P: W "dmg1" MTI_DMG1! Y; t1 B! Z+ a5 P) Y" D
"dmg2" MTI_DMG22 P1 h( [/ d! z$ g0 i
"dmgFly" MTI_DMGFLY+ d2 b# p, ~' J4 E6 t, |3 l
"dmgDie" MTI_DMGDIE
/ ?5 u- }+ z; S* F$ E2 V; q "dmgLive" MTI_DMGLIVE& T/ {4 @: y/ H
"die1" MTI_DIE1* s! N0 c+ E: K. y+ ?. s+ G) m
"atk1" MTI_ATK18 G- b, S% o. F. c
"atk2" MTI_ATK2
* Y% r3 K- f; s |1 G! K "atk1" MTI_ATK3
) G" F5 A# f2 R0 A7 ^2 ~- P- z "groggy" MTI_GROGGY/ E9 |. e! X4 s! Y" g" k$ J
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// extra
9 ^ ?) ?9 x8 t `0 W "walk" MTI_JUMP1 ( w) D @& ~% q, h' u/ H: k
"walk" MTI_JUMP2
1 W/ D# p7 ?( z- h, @ F% a: c" h2 ^ "walk" MTI_JUMP3 7 m6 l3 m! X' U7 _" ^
"walk" MTI_JUMP4
" D: t g8 j! L7 ^ "walk" MTI_RUN
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