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propMoverEx.inc
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( @, f$ G0 v" J: Z/ N Maxitem = 3;//掉落数量(俊俊)
$ H9 g% A2 F+ W( d) H DropGold(200, 300);//掉落金币' Y* m3 L7 \# |2 [9 n
1 b1 f' S! p S1 z3 X DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
6 G+ a1 k; ?0 ~# Y* O. K DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);1 D! _. m! Z3 Z! G+ @0 ~
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);* i0 {! y4 R5 `; B7 t2 |
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);, f! h2 D) t% v6 p
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);& b% Z) m% d' `" i$ \( B
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
& Q$ ?( L7 I: B; o0 V/ ? DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);% O/ M, Y9 ^( c9 c
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
$ P/ {4 ]1 S' p6 ]3 `! ~ DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);9 _, Q6 B. O* h& i! u- a3 X% Q1 c
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
6 k$ F) ~7 A" s% L+ ^0 K1 @ DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
# b& d9 k, u3 ]. c a8 Z DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
8 W8 F4 G# x1 N8 z1 Z6 y DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);* p3 t2 m9 q b
//说明:30E为机率百分百掉落1 P* O. \. d0 i5 P2 s* ~
m_nAttackFirstRange = 8;
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AI
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. Y7 D3 _4 J5 B# V #Scan
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#battle
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% ?3 r9 z* Z: l( I9 n0 F Attack
) J+ d2 ]; k# X. H, y* B Berserk 30 1.5//爆击倍率( D( Y$ E0 ~, o
recovery 10 50 100 m //召唤小怪% [4 t! F5 J$ ]4 N! @& E4 [
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#move
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