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propMoverEx.inc
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{
( R8 V4 A% R& F; W {0 v; i Maxitem = 3;//掉落数量(俊俊)/ U( D: G$ c) m3 }
DropGold(200, 300);//掉落金币
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! c; b! _: R3 ^8 W DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品- d0 J6 h1 T5 v% f8 H
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
, n1 ]* ]" E4 m8 k DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
\" l7 T+ J! q* ~! P DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
0 {4 z g6 D+ g& K/ ` DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);/ \% A8 q$ J. F' L, A2 b
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
3 r$ k$ w/ ]0 ^: M: v5 z! ~ DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
- t; ?+ G2 t9 X2 z* f) h DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);; ?) L0 J( {# b4 b
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
; N s- p; _& u$ ]: I DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
1 x$ X; q6 L; G& G+ n/ ~$ Y DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
/ c" ?) h' p4 m$ L4 z1 U DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
u$ @4 s: T7 F5 M& }! \) V DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);- }6 I; p5 \6 u* S' }( q
//说明:30E为机率百分百掉落
( _! u i, N: Q4 e m_nAttackFirstRange = 8;! d; _6 b! ?: R- D
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AI
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#Scan
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% I& `. O1 A" t D3 {5 J, w2 F5 H Attack
# v y$ [% B _: |- | Berserk 30 1.5//爆击倍率7 y, w0 \7 i8 I& c7 B
recovery 10 50 100 m //召唤小怪
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~/ N2 r9 @3 D' _& {/ C #move/ `; M/ Q" n2 L5 T/ b0 [6 { h' u, H
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}
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