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propMoverEx.inc
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0 h% o6 _, ]* A5 O0 @ Maxitem = 3;//掉落数量(俊俊)
- c2 S/ M! {" v `4 C DropGold(200, 300);//掉落金币
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7 q7 r" u; ?9 w+ J$ |0 S1 r+ s. ~ DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品+ K! \& i% M/ _1 p. P3 W ~% [- Z+ n
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
( ` `3 D7 C" _% S: D, `# o DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);% z( D' Q; d, C# T, W
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
; o( o; G, A! X6 H! X2 r DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);8 Z" T+ P1 Z% i
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);, s4 A8 l' `) S' z5 d$ X
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
8 j. ]' n. E2 E1 W DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
2 t- `9 T3 z: ^& X DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
/ G% o: T5 q/ @1 N DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1); {- ~/ M" m4 Y
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);6 M3 b& I0 f5 V, t
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
, _ B: g/ P+ O% T8 \ DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);, `' J J. H3 j- S
//说明:30E为机率百分百掉落( J# L( k* s' l* t# s8 V0 Y
m_nAttackFirstRange = 8; q7 L% P. W3 K. D; ^6 t
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#battle
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Attack 0 d" ?( a6 W. i7 U
Berserk 30 1.5//爆击倍率
, K) v, C, E7 _+ G( K7 k8 @$ J recovery 10 50 100 m //召唤小怪
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3 V( k/ ]" w; |( A# B #move
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