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倍率,由二个文本控制4 I( G, `% L1 A; }" Q3 z' S* w0 G: u
1.EventFunc.lua* J: P* R8 o) ?
2.Constant.inc7 w) i1 s0 P$ H4 ?9 P
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首先打开Constant.inc并且修改所有倍率为1.03 c$ w& z. y2 w
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itemDropRate = 1.0 ' g. s7 I/ U& F$ {
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goldDropRate = 1.0
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monsterExpRate = 1.0 6 p7 `9 k. x% J
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monsterHitRate = 1.0
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1 m8 M( F' [% d现在去LuaFunc 文件夹 打开EventFunc.lua( ?) n- }7 I3 |7 o/ o# l
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local fExpFactor = 经验倍率
/ x! F9 o6 t% L- Jlocal fItemDropRate =一般物品掉落倍率! w) k+ E6 F, h; C4 m. m# z, `( q
local fPieceItemDropRate =特殊物品掉落倍率
7 o; J1 a1 w* I, S+ S, m! wlocal fGoldDropFactor =金钱掉落倍率8 U% t2 F* S' J8 b
--------------------------------------------8 M, x/ s& Y$ @, A1 e0 x
首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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) G p, V0 w8 |. R itemDropRate = 1.0
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5 H8 R. R7 k% Y4 D+ K monsterExpRate = 1.0 " r/ V) [( c3 k0 F V
4 z- n- W2 `% w4 q monsterHitRate = 1.0
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8 P/ l; R# \0 R2 \) V现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =* S/ T% r1 O. @
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你可以在这更改倍率。' _4 F6 ^) W3 F' w! |# C$ |# B
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" ]' _9 u. O3 J4 e' e" ]function GetExpFactor()
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* v/ ?8 T4 a; g- f7 Q local tList = GetEventList()( {0 t& H' y( F# o
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local fExpFactor = 60: |2 C! J5 j6 E0 a, V9 U6 c
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for i in pairs(tList) do
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7 _% Y$ u6 C8 e* F E4 @ if( tEvent[tList[i]].fExpFactor ~= nil ) then H2 W+ c, Z9 H2 I
& i4 N: k" G4 K* } ~ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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return fExpFactor; R% |. T+ Y" `1 [* T7 Z
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end
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物品掉率 "local fItemDropRate ="/ N/ d" d# r) y; A
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卡片掉率 "local fPieceItemDropRate ="6 Q- t' T3 W; h' s
+ `" A, L: o5 D, p; q/ P/ c2 _飞飞币掉率 "local fGoldDropFactor ="! j- T8 l5 c4 o2 i+ x
0 N! ?7 ]1 G, |" G, {' l4 z; x当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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