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倍率,由二个文本控制
5 O3 @6 |5 y8 o4 K1.EventFunc.lua6 n ^6 k5 a' C, X) O* Y# P- p
2.Constant.inc1 D* s/ t9 r- M
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首先打开Constant.inc并且修改所有倍率为1.0 `0 S" ?. |' K2 `
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itemDropRate = 1.0 ) D" h, J, c l, Q+ C
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$ y; n0 K- R8 Z/ m monsterExpRate = 1.0
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* ~& P* b" u, }$ ^$ A6 n monsterHitRate = 1.0* [$ w* Q' c5 v* ~" \
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现在去LuaFunc 文件夹 打开EventFunc.lua
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; F2 u& B. L" p7 d8 A ~local fExpFactor = 经验倍率& k9 U% V; C6 r# b) P0 P6 g& u' y
local fItemDropRate =一般物品掉落倍率
$ a% o* ~. G2 S4 W2 Wlocal fPieceItemDropRate =特殊物品掉落倍率# c# D2 I( H7 V/ I" o5 y
local fGoldDropFactor =金钱掉落倍率9 ?1 e/ D9 W1 Q9 }9 I
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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itemDropRate = 1.0 $ \, w/ b% i! K8 b& T" K* ~8 |, q" j
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goldDropRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。$ H/ R2 w* @% ?/ |( z
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Code:
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function GetExpFactor() Q* L$ a" T$ @3 |/ [ Y: c
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local tList = GetEventList(); P/ K* b9 }- j% u: x2 f) U
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local fExpFactor = 60* b: L, h0 O- ?6 w
# n% k2 x& [# _ for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ w$ g' [' W! D5 Z+ C" {* m+ A
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end3 d) G* q0 z7 }1 u
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end
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: _4 U" E* L* N/ T' f) g return fExpFactor1 |; ?! w: |6 _8 C- X+ {$ K4 R
& J+ H+ `/ E z( {: ~$ o7 nend
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1 B+ {+ |& G6 Q8 d8 ~% H物品掉率 "local fItemDropRate ="
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! u+ n; E* [6 J* e: s8 g卡片掉率 "local fPieceItemDropRate ="
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( \' Z/ h7 C, {/ q飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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