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倍率,由二个文本控制. X1 Q: f( W: k9 n7 i
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:0 H4 C, }) i. R, R, D0 J& t
. o0 g: d) Q* e9 K1 n itemDropRate = 1.0
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i+ \2 Z$ G) X) f goldDropRate = 1.0 ! l% X" r3 c1 m9 a: a8 A
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monsterExpRate = 1.0
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. Z& [' H4 V9 C0 X. e monsterHitRate = 1.04 {* M/ |1 m' ?$ r6 W$ L
' ?7 ~0 ~% X4 h) Q7 Q7 {现在去LuaFunc 文件夹 打开EventFunc.lua7 p0 G- Q* E4 p" C' }. K u
; |& @& D) N- \+ o* J2 g3 |local fExpFactor = 经验倍率+ H C; a. Q! |; k
local fItemDropRate =一般物品掉落倍率
8 ^% [& ~" U) L+ Plocal fPieceItemDropRate =特殊物品掉落倍率
9 z' P7 v2 j Q; ~% P, M/ H* f. R, olocal fGoldDropFactor =金钱掉落倍率7 u( o; `6 Y9 f$ W2 q
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3 U. L6 m5 Q; r* o/ I z* z首先打开Constant.inc并且修改所有倍率为1.0& q2 w5 C. |0 P4 F
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Code:0 B% |% n N$ o. s
2 N* h( j. q( ^1 i/ }; U8 q itemDropRate = 1.0 , p0 L* C+ N0 c3 \+ N5 S. I: C9 P
9 b; |& i0 ?& m goldDropRate = 1.0 A- y w6 ?; Z F; G6 `! ~
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monsterExpRate = 1.0 . l% C3 U! g3 b' v# |' K
% g _, H( U& D6 a- N N monsterHitRate = 1.0: u& S! r+ q6 C1 _2 s: l
& A0 d: y- D! s7 R现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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# `. k7 k |* I0 o/ i4 h( O8 M你可以在这更改倍率。$ F- `, p. O/ n
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function GetExpFactor()% K2 k2 A: @1 t: O" ~4 o: M' z$ S
1 n' J4 X3 x: v0 p3 O local tList = GetEventList()
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$ f/ h; ~0 H" Y8 K8 c4 E. d local fExpFactor = 608 C+ |! }4 r' w8 l
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for i in pairs(tList) do
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/ b9 a7 D- S! ]5 Q% w5 l5 { if( tEvent[tList[i]].fExpFactor ~= nil ) then
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. q4 n$ B+ r* y* S fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor6 a+ j" n6 j" T7 f7 l5 u- m a, E
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end
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' I2 T+ R; v+ H& O. r6 L return fExpFactor
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* V+ D1 M" `9 O8 B2 t6 Rend
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物品掉率 "local fItemDropRate ="
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# q, f- k; O; a! g5 w卡片掉率 "local fPieceItemDropRate ="1 C( m6 k" y$ s
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飞飞币掉率 "local fGoldDropFactor ="
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* T5 U' \7 j' `. i5 N# K1 P+ m/ e! T2 K当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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