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倍率,由二个文本控制! R! [, I2 O+ h/ | [
1.EventFunc.lua2 _* n% H1 H7 f4 `0 p' w
2.Constant.inc6 n6 Y0 t' O' f, S1 M& Q8 [
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# J% j1 m9 J' y3 Q/ e' b7 u首先打开Constant.inc并且修改所有倍率为1.0) Y4 Y( d+ k4 X2 g- ?8 t5 t
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Code:
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itemDropRate = 1.0
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' N4 r* G4 G \, G6 P/ r) w, } goldDropRate = 1.0
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monsterExpRate = 1.0 : `- I1 P7 H- d# c
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monsterHitRate = 1.0
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/ y. D& C+ a/ b$ T现在去LuaFunc 文件夹 打开EventFunc.lua" q! f, D! Z! H" N, D. M# ^
2 Z! N3 k n' M# Y- Z slocal fExpFactor = 经验倍率
2 C- m5 L. c+ \local fItemDropRate =一般物品掉落倍率! h1 ^8 Z% K3 [4 z7 u4 V. m. t1 ~* I6 y
local fPieceItemDropRate =特殊物品掉落倍率
. j: r0 s" o" ?+ B2 `local fGoldDropFactor =金钱掉落倍率3 Q. h0 a) ]- b" |
--------------------------------------------/ \" g' `1 P3 b7 q
首先打开Constant.inc并且修改所有倍率为1.00 B; v8 ~4 [( V7 a5 [
. n! q% K: ?5 E. ZCode:
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itemDropRate = 1.0 ; S N, A! q9 M \& p/ a
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goldDropRate = 1.0
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monsterExpRate = 1.0 4 M! a( [) ]2 i# j$ _+ t" {
4 S3 |0 N+ d* M% s monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =3 U, B" p2 R4 R& s
( c+ ^# B, x1 L: x; ]5 D6 T, V3 P你可以在这更改倍率。8 r* u8 E5 f8 k: h8 H' L
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Code:
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, y% E7 Z% e5 o- B cfunction GetExpFactor()
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; x0 h! Z7 c, M( q" W6 n local tList = GetEventList()4 t; X: A+ }% {& G7 d% Y4 G
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local fExpFactor = 60
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* H3 N3 n; a. U4 x- Y for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end0 s; S/ Z, G8 N( }" {
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end
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return fExpFactor
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物品掉率 "local fItemDropRate ="
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1 d: Z) Q* m. c9 M/ \卡片掉率 "local fPieceItemDropRate =") S) J2 o* o G% B: P+ r7 P
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3 G/ ?. |6 t" b# a& N9 [当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活- a2 h9 T- Y8 c! L/ F6 R, s8 ~6 U
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