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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt+ u# a# _8 j" |' T% \  @/ _
修改软件:dyoManager.exe, B+ [9 B6 x, a" e" P& p2 P
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4 U- B: F6 Z1 x+ w; m! O: D-Info-% ~+ q; w' r1 W+ N3 r, Q; y% a

; i  x  u$ j* y- h" LName: dyoManager
& T7 f# p: Z; X) R  y' PAuthor: Kimmy Andersson3 S# }( |) \. c  U( Z4 N2 U' x3 y
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Credits:
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- e+ p: a8 _6 C" q' o2 QThis version is FULLY functional and is GUI based./ j& M# F; \3 L$ e1 J) Z
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--------------------------------------------
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$ l; l/ {& k& t0 [7 W0 M-Usage-
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The usage is EXTREMELY simple.  l9 Z% {0 t3 n; j7 {
Open the DYO file, edit it, save.
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--------------------------------------------  @8 C  U& G2 c5 u7 E

5 m' \$ l- x5 W-Explanation-
1 x  A: x7 n, Y* f# BLet's take a look at the first block(this could be different on yours):* E4 O' A7 G& E! Q/ z
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5               对象类型(NPC为5)1 H; s3 b5 A8 b9 a7 a
179.9087        NPC方向0 R6 C1 @6 S# s
0               下面3个为xyz轴角度一般为09 y) A% t8 }$ p2 n" Z4 C% m
0/ T0 t" r) b4 p' ~
0
' A$ m+ ?5 ], Z, j. e3344.027        标识NPC位置的xyz坐标0 ]/ i6 S1 O5 e7 G/ J
146.9564        Y是高度
6 Y2 F) t: T. c) D. Y/ i2071.1
8 i9 P  T3 N6 m  P2 U/ \7 ~- f$ l1               下面是xyz的比例
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+ }' j' T: I5 S0 J0 d6 f5               设置AI(NPC为5)
% V5 ^3 x+ w, W0 Y. {' X  P$ Q234             模型ID! ^, W; z! Y$ f" R
-1              未知(NPC设为-1)
0 |: e4 p0 L# E* J! s0               来自AI类型:0是不可动、中立: C: Y0 N8 ]4 n1 U! N+ P6 F( ^
2               未知(NPC设为2)$ Z: G# P: W# E8 U6 e
MaDa_Boneper    NPC名字(character.inc可以查看修改)
0 V9 S' p) [* ?7 n$ p& Q9 d+ V4 s; X1               下面两个未知第一个设置为1第二个为0
/ \, m' P# H0 M0
, _0 s7 B3 r: J' u' t2 |8 ?2 V--------------- 分隔线必须有
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So the first part that says 5 is object type.- `% \8 g# ~3 _# d( m/ ~: l" q4 i/ v1 T) ]
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles., H' |* n  I# E+ V( S& z) p) Q
These are usually left blank.5 V- _, b' p2 a9 V3 G6 X

, k4 i3 d# F. n6 O' UNext three parts after Angles are Position XYZ.% R6 s6 T; p$ I" C* e1 ~0 }3 h3 G
Keep in mind that Y is height instead of Z./ |7 l6 P* {/ G! d$ b2 \

: O1 C5 y6 N) rNext three parts after Position is XYZ scale.4 F& U5 Z' z% E2 E6 G/ q

0 T- J1 S& K+ q) V  UNext is Set AI.) \) a2 P: g5 f( W& |+ Q
NPCs are set as Pet which is 5.
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After that comes Model ID.
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# o$ p* e& B+ a7 S; r" F, [3 PNext is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.. i' _- ]# c6 Y. ~2 l. N: `4 _
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Next is another unknown which is set to 2 on NPCs.
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- T" `0 @% Z/ d; n" m+ Q& mNext is the name of the NPC.7 D# S* P: ]1 ~' s- H
To see what name an NPC has, you can check either in character.inc or the dialog files.
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: ]! c* r. [# j: d6 Z, {Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.: D0 q  e% m' H/ ^! q# a+ o8 K

% Y/ \* H5 Z6 t% J; Z$ eNOTE! The last line of the the whole thing MUST be a object type which is set to -1!) c) k+ @3 U- z$ M2 Q6 b$ S7 L

% H& e; v& {" n! P) K% l7 L4 q2 I# \--------------------------------------------7 i5 e3 Q  C  c+ l/ ~. Q
5 M& d9 m; }7 n! ?$ @
-Shortcuts-
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; W$ @8 x: P  A6 B/ |0 tWhile editing inside the textbox, you can either right-click or press any of these keys to get
/ `8 _- T+ F7 C  ?, c' P. T* Ndesired function:9 p# S: N3 {" c+ q
# B& \  f- J/ |' f: s
Ctrl+F = Find7 S( ~* p& }6 N* b* y! V0 m
Ctrl+H = Replace( [, m. l# u7 h3 r
Ctrl+A = Select All0 ~- i3 y! }/ l1 W; y

. g; J6 j5 o- Y2 o$ E--------------------------------------------( n$ I6 l3 Y7 g0 y7 A# J) V  I

8 j( S$ B' }- }6 h-ChangeLog-
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1.1 - Initial Release.. J! X. H% J# O$ h- p8 T
1.2 - Added options for search, select and replace.% D6 G) O" r8 B( V, f9 j

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Thank you for reading and downloading!2 N! _4 Y! N, \. g' J  G
Please comment all the bugs you can find.$ ~5 z* Y) j2 o4 a4 u* J

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Proof and a little preview of what you can accomplish:
5 `7 k* l) x& L% B. ~  Ohttp://www.swegrafix.net/upload/files/leafevent.png
, Q$ Z! k2 `- S6 y, U! U; J# q(Old-school players will recognize this)
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