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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

$ a+ P3 Y+ J6 i! @& Y) r: ]) kreadme.txt
' R7 ^/ M1 P7 \  X, J* h修改软件:dyoManager.exe
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3 i: f, \4 d* n# I3 l& ^* |8 ^. \8 [, N* k9 A% J- g, h

0 a, A8 R8 p5 u) c2 c1 ?-Info-
& a5 p5 R* c3 U0 N: }1 i4 C# W& ~7 p7 Y6 o( d* _
Name: dyoManager
- j: A" g4 X6 m3 k- m  yAuthor: Kimmy Andersson
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Credits:
; L/ `3 D9 v4 C: xXadet3 K- z: ~8 M4 s( p* a9 p- f
$ U) A. P2 @8 p
This version is FULLY functional and is GUI based.
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--------------------------------------------7 }( A4 R  L( {- z/ |

' Q. {1 @, q6 f-Usage-4 q! {) C( Q5 C

3 r9 J  }4 ?# ^! t, n3 C2 WThe usage is EXTREMELY simple.. U# G9 j, m2 k
Open the DYO file, edit it, save.- V: \% Y: w' K9 T! F- [8 r  Z( I; G
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--------------------------------------------
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# G( w7 B: x! ~  s% X1 N3 `-Explanation-
! ^5 z; k9 s7 u, s- ?( KLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
( H7 U; e( r- ^179.9087        NPC方向0 o* S" e: N9 e: Y) e) G
0               下面3个为xyz轴角度一般为0
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0
5 _! Z) h3 `3 k5 B3344.027        标识NPC位置的xyz坐标
. z% o9 `9 g8 b+ E5 u0 T' Y. |9 k" w146.9564        Y是高度# e+ H( `# K8 ?2 V( ~3 Z
2071.1! b3 r7 h$ N' x5 z
1               下面是xyz的比例: e. b" E  J1 o+ {4 T
1
( y9 W1 ~2 n4 a2 f7 O" ?8 o1# P6 n: S3 C$ X6 H/ l6 m
5               设置AI(NPC为5)6 @/ ~8 _# O$ K, V5 z
234             模型ID
; G7 b/ s2 @+ a+ ]-1              未知(NPC设为-1)
- A2 S4 K$ H; o0               来自AI类型:0是不可动、中立$ o5 c- h6 m0 b9 A; ^( W& u
2               未知(NPC设为2)* t; N* [# F" }( ~: c& K9 J
MaDa_Boneper    NPC名字(character.inc可以查看修改)& ~3 M6 X% y& @9 b; {/ G
1               下面两个未知第一个设置为1第二个为0
: j) Z  ^  e* R6 I" g5 }6 ?6 @/ m8 N0
. S6 l7 t. ?  A# Q3 T( \- ^--------------- 分隔线必须有; u8 l8 `/ J3 P$ Y: S0 B
& L8 h7 j. ^5 m' x( z3 d% R/ G* Q) V
So the first part that says 5 is object type." O. e6 ?7 ]9 @
5 is mover(NPC/MOB).0 C' P% _" H0 A8 d; [& ^: U

9 u+ B0 N  w8 k& d: H& iThe second part is the Y Rotation Angle.. j* @* F. g  `/ x. Q- C& G8 m

( X9 k5 `4 E& CThe next three parts are the XYZ Axis Angles.
; b( T* w8 S1 r; V+ ?These are usually left blank.
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5 @; P/ X0 d* t  eNext three parts after Angles are Position XYZ.1 G8 y4 V5 v: r2 s1 L) g* Y
Keep in mind that Y is height instead of Z.
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6 P" c1 O+ u  m* H  {7 b  ~Next three parts after Position is XYZ scale.
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Next is Set AI.
1 E4 s# q: B9 s4 |7 A* N1 y  kNPCs are set as Pet which is 5.0 Q6 E  s) x5 M' I% V. n7 F* ~0 q

+ l: O* F; U6 M7 J. BAfter that comes Model ID.; D) u9 J3 }4 A& S0 G' c/ [2 H6 w
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Next is an unknown int that when on NPCs is set to -1.
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) X7 V$ w* h% `. q; {  ~- c6 y# TAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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* I1 S  N( e4 E: Z  mNext is the name of the NPC.
9 T# q4 I0 B  v+ [' y- YTo see what name an NPC has, you can check either in character.inc or the dialog files., t' |8 j! l- |3 S. ]& Q% M

! `- [* \: _6 ]" Q# |Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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. S. R- {& l% Z& m/ e5 N4 b9 R9 RLast is a separator necessary for the writer./ h" q2 M) Z% c: |' K8 N, m
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!, p! }, v0 f0 t3 ^) P8 H; c
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--------------------------------------------
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-Shortcuts-2 E3 F- W: C( z, ~

3 t6 }) J1 K, R1 Q  a: S9 iWhile editing inside the textbox, you can either right-click or press any of these keys to get
( j8 ]* t* O  o4 y! P2 ?desired function:
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3 x: X+ L/ ]' HCtrl+F = Find
: e9 T& h# Q% [# z0 jCtrl+H = Replace
  u8 R2 U# v0 n5 l" V) B. K" bCtrl+A = Select All
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, [8 ~- x- V! C- I1 }5 A--------------------------------------------  R$ z) w9 y- f# M9 h6 @

2 y7 i& @$ v+ Z/ F9 Q-ChangeLog-$ n, u* ^* W+ ?9 y# C9 s' A1 O

" U# _% o0 M( Z6 ?0 k, l1 }; O! P9 d1.1 - Initial Release.7 T' T! |  l- g  X
1.2 - Added options for search, select and replace.
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--------------------------------------------0 _1 o. s& l! a
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Thank you for reading and downloading!
0 {8 Z- }# W: zPlease comment all the bugs you can find.; ?3 \! l) v% J
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--------------------------------------------$ O* y6 C% k3 G# Q' n4 h

( f! m7 S& G* n' K; o# uProof and a little preview of what you can accomplish:
% X& R8 Q# c& b8 F1 X% m4 C1 thttp://www.swegrafix.net/upload/files/leafevent.png
4 ?, }, d! ~/ v$ e(Old-school players will recognize this)% M1 ]2 d; Y6 [9 p) o

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