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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

0 K- W( \0 K; ^& @readme.txt1 T. z# L5 Z3 d8 t% V
修改软件:dyoManager.exe$ t* d. g* K3 M
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$ F1 H& x" i/ o/ V1 Q, m/ L- S' T/ r$ c, k) @9 E
-Info-
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Name: dyoManager0 s9 N& t- g, D) |9 f: q1 X; z
Author: Kimmy Andersson3 O- H1 H7 s3 q0 E( k/ a- V( R! \4 b

. l1 z* H: M4 zCredits:, u9 B3 {* ~+ Y
Xadet
6 |5 |5 a, |/ Y) Z6 W5 O8 X# F" C  ^$ p5 l: B# X3 b
This version is FULLY functional and is GUI based.
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--------------------------------------------
2 ^/ v* ~  I9 N
, a/ Y2 r- }0 B! A' p, Z-Usage-3 P4 D) D. M1 s$ ?

, m" y4 D) H; i* HThe usage is EXTREMELY simple.
2 ?+ ~" i* V! N" u3 X1 g! VOpen the DYO file, edit it, save.
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--------------------------------------------
2 |7 }, V$ Y; D- r2 R2 K  L8 t) ^6 o* ~, y5 i$ L0 `
-Explanation-8 a2 G* B6 m7 X, [5 e! E7 U" d- L: M
Let's take a look at the first block(this could be different on yours):9 m& |, D8 W: k( A' g
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5               对象类型(NPC为5)" B  _1 |. C6 G+ @
179.9087        NPC方向9 F1 h: S/ V3 h9 W
0               下面3个为xyz轴角度一般为0
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0
4 m- U1 r( U3 X3344.027        标识NPC位置的xyz坐标
/ n2 s" X2 V* n4 f; s- [6 {; A  A146.9564        Y是高度
5 M/ j8 c) d: W  s0 q/ E2071.1
* {. P9 O0 V! i* Z/ E1               下面是xyz的比例
9 q8 D$ E- M+ R: u4 W; |1
/ B5 x* g$ Y  F* X2 X, \3 a, B' [$ ~1
1 X4 o* h" e, M  Z5               设置AI(NPC为5)
( N& \! X, |3 s1 \9 }* d. _234             模型ID
' ?$ J9 ^: L: z" t; O9 |-1              未知(NPC设为-1)
3 Q' J' J. U$ `! L+ g0               来自AI类型:0是不可动、中立
, K4 |1 U& L6 N) t+ q" k: y2               未知(NPC设为2)
  `" I. j$ y5 |MaDa_Boneper    NPC名字(character.inc可以查看修改)
/ e5 Y& S6 ]7 j$ G. u1               下面两个未知第一个设置为1第二个为01 U0 B  l+ O+ f/ ]% j! i, ]
0
  D! ~  o# T! W6 B4 F2 B--------------- 分隔线必须有
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  }1 j' U8 \) l3 v8 r( USo the first part that says 5 is object type.
* p$ u8 [! v1 J; V5 \) h4 Z5 is mover(NPC/MOB)., ^+ F! Y. _5 p$ i4 H, k

" [, Z& x( C( R' cThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.% M% k3 ]) \# a) L5 _; @
These are usually left blank.
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0 y4 N' b1 O. |+ {Next three parts after Angles are Position XYZ.3 G& r- ^9 E* x
Keep in mind that Y is height instead of Z.: T. y" w9 H( J3 m

9 K9 L1 f! ]- L& ]Next three parts after Position is XYZ scale.
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* N8 a" N7 r6 XNext is Set AI.
+ ?; T9 F! j( N$ c. C2 V3 N+ LNPCs are set as Pet which is 5.
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8 R, B# ?" E  E  IAfter that comes Model ID./ l- b0 B6 @" s$ w$ H, u9 Z

: N# s4 c7 e: q' s( SNext is an unknown int that when on NPCs is set to -1.5 }3 ^' m7 |. o! o$ Z8 q
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After that comes AI Type where 0 is non-moving, neutral.( g3 t) a/ Y* a
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Next is another unknown which is set to 2 on NPCs.
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' Y# w. l# Z3 M+ \5 lNext is the name of the NPC.. O9 e# S+ ~$ ]/ I& m' Q" N
To see what name an NPC has, you can check either in character.inc or the dialog files.
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; E! [# u4 h" I" e" x, V- `' TNext two are unknowns where the first is set to 1 and the second to 2 on NPCs., z3 a) |6 [. c! v0 h  q2 t

1 L0 i6 E: |3 T) }  kLast is a separator necessary for the writer.5 c& ]; G% O& {6 |" G2 j0 D* P% ]
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!' \- i6 J9 {2 I0 ]) I4 e: k
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--------------------------------------------* X( I2 m% G7 Q" P9 d4 q  ?/ _
3 a' v$ m) A. A- n2 i7 k1 {
-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
* m5 Q' U9 I) x: ]$ X9 e( y0 Vdesired function:
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# {& I, l! p- [* t* ^+ BCtrl+F = Find
$ P) d3 `1 c% S  N& xCtrl+H = Replace
4 R( l' B, p, A) {1 Q, t* B! tCtrl+A = Select All
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% Q0 _. ]9 L+ U& V' Q2 F' I-ChangeLog-
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) `* k' ?5 _" ?3 }# d; _* ?- e1.1 - Initial Release.
. L" _0 a4 a  R. C1.2 - Added options for search, select and replace.9 U, H1 a+ Y( Q+ D/ i3 {

/ [: b' G) a* ]# R--------------------------------------------
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Thank you for reading and downloading!
8 Q, p* t. ~) N, tPlease comment all the bugs you can find.: k6 I" [: j8 k+ V' U
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--------------------------------------------
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Proof and a little preview of what you can accomplish:
  y, c1 ?8 t# Shttp://www.swegrafix.net/upload/files/leafevent.png
  @5 ]( o9 u6 W4 H3 o: F(Old-school players will recognize this)0 D" H6 M& g) C7 ^7 Q+ ^$ w

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