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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

  E8 b9 U; ~2 P) r1 breadme.txt
8 w: m  o; u4 c+ h修改软件:dyoManager.exe9 K4 j8 i2 E$ Q  y
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-Info-
# O7 R0 x' A% v1 X
- x$ h* x: v. {& Y# tName: dyoManager% f8 N" [) V0 w# O2 q+ u
Author: Kimmy Andersson1 j; u% z9 R1 S  S+ \
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Credits:. s- i0 T, [7 X  D4 J; o6 ^" m
Xadet
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This version is FULLY functional and is GUI based.6 b0 m6 K& _  \0 B  u  r3 ~6 ~" b
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--------------------------------------------
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9 c" g1 r  c7 e& Z0 y" n-Usage-
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- H+ \+ f) a! }- r! R/ jThe usage is EXTREMELY simple.
+ q/ V3 |3 I! S) f0 Z! ~1 ZOpen the DYO file, edit it, save.
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; A3 w3 y4 S) K; ~7 s. p8 ^# |--------------------------------------------% k1 V( ^' ~9 T" |

( u) ^4 a$ o) ?& M) `$ F-Explanation-4 f% N' Z/ x$ W; i" }0 c
Let's take a look at the first block(this could be different on yours):# k5 v# U8 c- t$ T5 f. _+ O$ N

% @! a; u, b7 Y5               对象类型(NPC为5)& r9 G+ M8 f4 A, x/ Q. r
179.9087        NPC方向; H  X7 {. F. r
0               下面3个为xyz轴角度一般为0, I: Q6 V; ^3 K6 e$ b9 Q; |
0" V3 M1 [0 a9 C' F
0
: R9 Y# m5 x" F6 c2 e5 A3344.027        标识NPC位置的xyz坐标9 |) d7 g7 d# y" H9 R
146.9564        Y是高度* x# z  X8 A. U+ L  _/ \' {, f
2071.1/ v3 P$ K1 n1 _' o7 [0 |# w4 y0 Y
1               下面是xyz的比例
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1
. T1 ^& d, H3 w6 x5               设置AI(NPC为5)- \* y% z& N6 x) R$ X* M9 t- s( I
234             模型ID
1 m0 h0 H$ D6 ?% Y: X' ~-1              未知(NPC设为-1)$ n# Y" ~  P- ~7 @3 y
0               来自AI类型:0是不可动、中立* Y4 z4 G6 W6 w3 l: ?, G! I
2               未知(NPC设为2)
0 ~( R, T4 h8 h5 L/ t: s7 nMaDa_Boneper    NPC名字(character.inc可以查看修改)7 g& X4 a, f- u% T
1               下面两个未知第一个设置为1第二个为0
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( m* |) T+ h& w% a4 d) h+ K/ Z--------------- 分隔线必须有
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$ x5 v% W' P2 b% c" FSo the first part that says 5 is object type.
% y; `" K0 E) }. l. R5 is mover(NPC/MOB).% p' g& K9 M0 f) c) y- ~0 h. L9 {

; M! ?0 @6 K8 H5 aThe second part is the Y Rotation Angle." @% U# x# L& c$ M! d% ~

# j. a: P. C5 h3 @7 M& |6 b, B4 oThe next three parts are the XYZ Axis Angles.( R  W; E! B3 N2 ]6 M/ A3 Z) g
These are usually left blank.
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Next three parts after Angles are Position XYZ.% }7 w  |3 d* {2 ]5 J5 n
Keep in mind that Y is height instead of Z./ T8 E1 E9 O5 d9 b

0 D& T. z, e" q) r& JNext three parts after Position is XYZ scale.& s" W- i! b7 s$ G( n
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Next is Set AI.
# p- q) D$ `& ^* ?5 E. QNPCs are set as Pet which is 5.
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5 [4 F$ Z, }7 x/ r4 }' T7 N. G/ YAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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9 [) b0 H1 g$ x: C6 V+ X/ l* tNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.8 B; n+ W3 Y. }. N- j' V7 Y% ~
To see what name an NPC has, you can check either in character.inc or the dialog files.+ X  [, F8 h2 k1 D6 R9 {! Y
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!/ E7 y9 J# g3 |  S# I- L- ~) K" V1 i
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--------------------------------------------
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-Shortcuts-
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( ]$ ~- t7 ~% m  nWhile editing inside the textbox, you can either right-click or press any of these keys to get3 ]) ~. }! a! @; a; n
desired function:
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Ctrl+F = Find
" b  }/ d: M6 X5 m$ WCtrl+H = Replace
9 W, H1 q1 V) X2 t& a7 M, ACtrl+A = Select All
  [1 C: w! Z( J- ^# Q# B7 Q% h0 b+ ], n, o: A
--------------------------------------------+ p2 n; }3 t: }4 W; Y
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-ChangeLog-/ Z# f" W( E: n% h. K. ]
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1.1 - Initial Release.' f$ {# l: s2 Z/ K% r$ f- |
1.2 - Added options for search, select and replace.
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" l2 Q  v& d+ j8 ^! H--------------------------------------------3 w! S" W) O* X: D8 C

# M; n+ `$ @. UThank you for reading and downloading!/ E5 }4 g' ]& Y( T) z+ B
Please comment all the bugs you can find.
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9 v5 x1 h- v) A1 n! P( _, @--------------------------------------------- c  k9 L3 K2 L. ?" \
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Proof and a little preview of what you can accomplish:
5 }2 H( x' U" ^' V5 u% Mhttp://www.swegrafix.net/upload/files/leafevent.png
  g  S4 o( \, K4 m(Old-school players will recognize this)
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