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这仅仅是一个片断的教程,所以我不会解释非常多。
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9 H) |' K% Z0 NWndField.cpp在CWndRevival类:
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+ g6 O0 N0 t/ s代码:3 @4 X- l" N2 C. k: H/ z7 _- P ^+ C
void CWndRevival::OnInitialUpdate() " D: \8 ?# o+ v$ U
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CWndNeuz::OnInitialUpdate();
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$ U- g' M! M6 l$ X3 R m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, t1 M9 W% i7 Q" M8 T. N5 ?) O m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );4 X0 C/ \! E( z0 }; S
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. a+ z; z" J* a9 i#if __VER >= 9 // __S_9_ADD
* |" j: { e7 o# k7 M m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
. {( [& R4 x2 e#endif // __S_9_ADD
8 G9 r$ L$ L8 d3 Q% L" z) P" N6 k3 ^ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );; @. b$ ?3 A+ n7 q C5 D+ t W
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
3 u7 A- ?- [+ r2 U; K5 B# I3 r m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );8 z2 x$ T9 w! m
#if __VER >= 9 // __S_9_ADD
$ R, F' c0 Z# E' B8 Z m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 d0 O5 k$ d1 K8 q0 k- V#endif // __S_9_ADD$ [: p" k6 D5 L+ H. g/ {
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#ifdef __JEFF_11_48 b, ^7 ?; Z. D- z% w% ~- ~% I
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 G+ K8 c; h5 o' U* {#endif // __JEFF_11_4/ E, ]$ H" d' A1 j- ^4 H) @
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 z7 w- J; d. W" d" O2 f: l
#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
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a! R( B" K9 l, y s m_pRevival->EnableWindow( FALSE );4 e. j% X, u# J- |$ U
else [! `0 R, V. v- c
m_pRevival->EnableWindow( TRUE );3 q/ l Y3 ~ C
% U. T' ^' s& ^3 t; ]) r7 U5 D! X# Q CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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8 c% C: \6 i$ p0 e% `0 N& k" K if(pWndWebBox)3 z7 e5 @; p/ d6 b
pWndWebBox->Destroy();
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$ g8 ]9 O; n; T4 ]$ o#ifdef __NEW_WEB_BOX S+ X/ H% O, E5 ~2 y
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );2 W: f" {; R0 w% v3 { A% l+ Z$ U* _5 ]
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if( pWndHelperWebBox )9 v& p1 [ g8 i! E2 V, B$ m
pWndHelperWebBox->Destroy(); l4 I! q4 n) r; x, G& R
#else // __NEW_WEB_BOX
, T8 ]3 F0 F9 e* M: Z CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );0 X+ v5 x; M: O" ?1 m
& o O0 R2 w3 J if(pWndWebBox2)
0 i% K n5 Q- m: p8 } y pWndWebBox2->Destroy();0 l2 ^2 n) t) ~" [
#endif // __NEW_WEB_BOX0 U. F `6 Y: Q& l* s/ U9 {1 Z, u
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m_wndTitleBar.SetVisible( FALSE );
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3 s: g' y& j0 S" O& G& j* z/ x: e+ T! T% p#if __VER >= 9 // __S_9_ADD# ]4 z$ I" B/ p& ^
/*if( m_pLodeLight )# X) c+ H) g" ~2 F
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 r# a! ?) E" p& L# H# p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);- ?% s4 y6 N; h: [) u* d! E
m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 N2 T+ l6 }1 i2 }( ~/ `$ ?3 b m_pShop->SetWndRect( RevivalRect, TRUE );" h' G9 y6 U7 e! w. @7 \. L8 ]
2 d! |- d g7 | m_pLodeLight->EnableWindow( FALSE );
) b; a/ @- z3 @' r5 U //m_pLodeLight->SetVisible( FALSE ); ( p% r" S5 }( \& g& E
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// crect = m_pLodeStar->GetWindowRect(TRUE);5 @4 |. { Y, a) c1 \
// crect.top += 2;
% c# v6 f# }) X! d* K// crect.bottom += 2;
. r6 q8 Z: l/ J// m_pLodeStar->SetWndRect( crect, TRUE );5 }' B1 G: M! h
// crect = m_pRevival->GetWindowRect(TRUE);' D$ J. l- e: g0 {
// crect.top += 8;
% Z2 s$ o6 x* E: p) T3 g( Q1 m, }// crect.bottom += 8;
2 X% o2 D' T' v' L1 c// m_pRevival->SetWndRect( crect, TRUE );
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; ]1 G$ m9 B' a' G, a- H- W9 p n// crect = GetWndRect();7 ]9 Y' U2 D" G
// crect.bottom -= 31;* a% e$ S/ `1 o+ a
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a. f1 N t, j# L) H
CRect rectRoot = m_pWndRoot->GetLayoutRect();
* `) p$ @8 e" y, i0 B7 a CRect rectWindow = GetWindowRect();$ C7 r! n8 \# O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 X* K2 q2 z" E0 ~ Move( point );
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现在,您可以生成以下的NPC:' S1 I, A! ]( t- V3 a) Q* N
Darkon- F7 V& c% r, R6 |$ o' M* ]
# q2 y& |! ~6 |5 k代码:
/ v9 q/ v- x3 j9 r6 V* nMaDa_LodeLightSaintmorning3 ^9 R8 E0 G) p: g$ A
! r3 W/ R ^! t6 E* n" DCode:
% L+ w% d% p! X; S& IMaSa_LodeLightFlaris
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6 ^" H7 o5 o# ~* t" BCode:
, ^6 d7 u: k, K$ i7 O# ?MaFl_LodeLight
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<-- You just have to add . t- l3 K- j6 ]5 y
Code:( a( E% H- \, F
AddMenu( MMI_MARKING );- E# r: {/ y0 @' F
to an NPC! , V/ F0 G4 k! G& v2 ?% e2 S, H2 l
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