飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 17367|回复: 0
打印 上一主题 下一主题

职业选择在创建角色

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。/ F# c  ^! `' T* s' a6 G) r
../NEUZ/Versioncommon.h, S* n8 g5 e4 u

: x' n7 }* h' E0 A在上范围进这里只是这一个:/ w- Q# Z7 q* Y
代码:" D9 l7 h* r! ~

$ I9 G/ @) `; _! F0 e8 V#define __JOB_CREATE_CHAR: G0 n9 \9 N. _8 q9 r  f* k. K( Z
../_Interface/WndTitle.cpp+ s/ _+ v2 W% c
' Z; C5 `6 E. j2 Q( G6 y
在这里你进入功能+ e3 D' M8 N- [) N8 K; g) z
代码:
2 h0 X7 y7 w6 K5 h& Y' w1 j# K) v+ `( k  X$ A
void CWndCreateChar::OnInitialUpdate()
& T& {& Q6 H  l5 C* N1 u2 I) ^; V并有助于
# R6 X& ]/ ]3 j7 ?代码:% v0 a# |* k1 K" M! x0 T; `+ r/ u
CWndNeuz::OnInitialUpdate();
; I, |. j! E' r: j( _6 l+ ]) h  z这样的代码:  n2 h0 l- ^0 p% _
代码:
- X  C" Q5 Y4 [+ F3 k% t7 f; T#ifdef __JOB_CREATE_CHAR/ g* Z/ K3 c# ^! n" i. }
        m_Player.m_byJob = JOB_MERCENARY;( P. R- S' G% i3 T; F' W  z- N" H; e
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" \) V8 ~! f# ^6 ], D% Y/ M        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
2 v" l- w) Y# l  f! ?: ?* ]. ~* W        pWndJobBox->AddString("Acrobat");0 {$ g; J9 i! n  P( O1 c: ^2 k
        pWndJobBox->AddString("Assist");
5 K) ]7 R7 x7 x) y) t: O        pWndJobBox->AddString("Magician");. N5 ?4 u* L% v) ^6 b- y
        pWndJobBox->AddWndStyle( EBS_READONLY );
6 [$ O0 c' D: d# f; d0 J9 V        pWndJobBox->SetCurSel( 0 );  F2 j' C; S- E
#endif //__JOB_CREATE_CHAR) R9 B" y+ J2 Y/ d5 C. t
在同一文件中,我们跳到这个功能
$ U+ b/ n# p* A代码:
1 G* X) o/ V" p+ Q( j% jBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); U+ ^% n8 k; D1 x8 C
并查找这一行:
" c: Y/ C1 Y* b) l# N; D代码:
! g( N9 ~0 X: U: ?) H7 H                case WIDC_OK: // Create
8 m( p9 ]  |) ^1 N                        {; u" H0 S* ^" X. ~% K9 ^5 ^+ K
下面我们就这一个:
. T9 u  l. a9 Z/ O代码:
. j2 n- J; G, _, O! f& I! m$ t  n2 c  }; U# J
#ifdef __JOB_CREATE_CHAR
& {' D3 s- a4 J9 W                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
7 a$ E1 c1 d9 ?  l3 r                                assert( pWndJobBox );4 |8 C6 k% k) R' h/ y7 Y
0 C. k- C, d: s& `; U
                                if( pWndJobBox->GetCurSel() == -1 )
7 q1 V' C: }# i* R3 b* y9 k6 |                                {% C% O7 L& a& r  z
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
' R5 q; R4 I& K& L                                return TRUE;7 p4 j- F; R. t+ e0 B
                                }# \6 |/ @0 E: R4 h$ ~
1 U  [( }0 g+ S: E' v
                                switch( pWndJobBox->GetCurSel() )3 J4 b& e2 Z% ?
                                {
! D; q1 e9 z+ s4 z* H9 `                                case 0:
" x2 u$ @3 t- P6 L1 L                                m_Player.m_byJob = JOB_MERCENARY;
: A3 s# Z$ B4 Y                                break;/ ^' Z% x3 z. ]! G& u
                                case 1:( j% S1 _2 ~5 W/ l
                                m_Player.m_byJob = JOB_ACROBAT;- i% v. }* B) F: Y) F
                                break;
! Z. c" ^- R' n4 K5 E5 U- Z6 m: H2 u                                case 2:
1 S9 d, c* o+ a  W' `                                m_Player.m_byJob = JOB_ASSIST;
, u' n# f* b! {0 Q5 N8 M                                break;
9 P+ [2 ~/ ]$ \! \                                case 3:  G+ v6 b/ [  O& C7 Q
                                m_Player.m_byJob = JOB_MAGICIAN;
* S* W; c3 e( C1 r" B                                break;8 `7 f: r" {3 T
                                default:' @- v$ R. c. Y. m& Z
                                m_Player.m_byJob = JOB_MERCENARY;) r. I/ o0 T  c7 n/ L  @; ]
                                break;1 {! X. d  ]4 L# x1 k% _& n
                                }
7 P3 C8 f; r! j#endif //__JOB_CREATE_CHAR8 q0 c8 ]/ K" T8 v
/ t% z0 \1 `6 T8 e
../databaseserver/versioncommon.h
( d+ V, ?, B4 q6 O% e
/ h8 s# _1 ^5 R, h) E在这里,我们这一个以上的地方进行6 ^/ @9 e" @5 S% ?2 I/ h
代码:
4 i* t: ?* m& ~# l$ {3 H' A0 |: Y; Z2 h, G
#define __JOB_CREATE_CHAR
( o9 J' V0 f* F5 j% m; b7 J../_Database/DbManager.cpp" s' y! X  _, Y1 a

% t, N7 o& d3 S  h$ \在那里,我们去的功能3 y3 _' y  L' M. J
代码:
0 U. A) i( d4 S& J, X* M! a/ f5 v# g: `7 ^4 A
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
/ ], c( z5 u6 `9 z8 @3 C- a并搜索
- |& V4 J9 }- n# }3 k代码:2 v8 K/ d: `* _' y$ Z  r9 ?3 X6 L4 x
pd.data.nJob = 0;
. A6 ~! ~- \6 y' [4 Q- B并替换为
! M) k( s+ u, H6 M代码:7 \8 x2 F# h! x4 C5 X" \* U  U
#ifdef __JOB_CREATE_CHAR( f- t+ i3 E- C
                        pd.data.nJob = nJob;
! w$ v! }, s( X2 u8 V#else //__JOB_CREATE_CHAR
9 z& F2 |& P( L% |+ x: a                        pd.data.nJob = 0;
0 R# y$ T5 a$ x8 M. n% L* m#endif //__JOB_CREATE_CHAR5 t: `5 @6 b- Z
3 n, F2 R8 r6 x4 k
这将永远有一个来源的东西。
9 j7 G9 S! S' Y. b3 V! v/ C) [: R
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
4 v; c2 I% R4 C% M+ o和搜索
4 p) D# m$ U! O代码:8 x7 ?$ {) S5 V

) ~/ X) M; M& w4 Q9 |) L3 Y7 K                               FROM BASE_VALUE_TBL0 G" g$ d0 h  D4 O3 w
                                 WHERE g_nSex                                                                 = @im_dwSex" ?: q. t+ P! L% |7 S. r1 ?
并替换为+ C5 _. {- ~! ?4 Q! v
代码:
  ~* h6 ^& T2 j                               FROM BASE_VALUE_TBL( \: w* e) N7 K2 A- g
                                 WHERE g_nSex                                                                 = @im_dwSex AND  d) ?& w  v& c' u& Q, R
                                                m_nJob                                                                = @im_nJob
: R6 _% J/ j) M  z' t4 M! [当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。1 T- {& v' N" b8 [" N
3 n0 ]5 [+ q- i% m# i
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
) w( X7 @$ i2 T3 z+ \8 @8 v2 Y
, L4 T( }2 v8 {5 b2 n7 P1 ^% N5 P你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
7 @' B5 J+ w7 T这是那里告诉服务器哪些技能你的角色可以skillen。, O5 R0 G% [- A
可惜我不再the'm懒得现在要做的话:'D
3 U# M# ]7 i; O  \! e' _# P6 K  J1 F, B9 a1 y: {

- c* |* ~) U4 J' ^
) ~4 `% D3 {8 J. R$ ~, ~
& S/ c$ M! ?8 e! R  `( U  G" q9 T
2 I" i( G' H4 B4 k# U
3 O/ e6 |9 N4 U- S+ M+ Y+ h: M- B# V1 e! [- E: m

$ ^* g5 t9 B/ t% X# u: YQuote:8 N  Q; f% r9 d% @
Originally Posted by Divine.  
! ~. i  j3 X7 [% m5 f如果他发现我
: x8 C  C  W% ~4 H' m代码:
$ s' M1 w6 Q+ ^; A pd.data.nJob = 0;
' @7 L! ]/ T1 e$ D$ K  u, R并非如此:
8 r7 G* H2 w/ {7 n所以,我只能看到
; l$ R0 y6 u8 k. l2 l7 A8 g6 H, v代码:
% k# Q8 x" @" {5 W& _( r6 V //            pd.nJob    = 0;
1 V8 P9 ^( q" N. c5 D# E^^& s7 R/ ^1 `9 x5 y
Hier, das mussu finden:" R/ Z& [* T2 }2 f  `) r3 Y+ A
Quote:6 n" \* s+ a) p% s: R! @
#ifdef __CREATE_JOB" c6 u  D5 ^5 b; {' N
pd.data.nJob = nJob;
. l% f4 r8 k% Y1 ~1 K, T8 Y#endif // __CREATE_JOB) G6 k+ r7 r, i+ m$ y$ T
// pd.nJob = 0;
" \# a0 S3 u* _' l0 b9 X// pd.dwState = 0;
' a7 h, G5 N" I" J; D& C9 Y$ Apd.data.nLevel = 1;& d+ }5 T8 ]% ]/ G8 \" L& z) C% ]
pd.data.nSex = nSex;/ d! m$ ?0 Y) Z; q( k
pd.data.nVer = 1;
, M7 H7 ?) W9 H
3 m$ \5 F! u+ Y( E1 R2 l我仍然有一个问题(:
. e- u  y: K% V! h) {下Character_STR DB
0 G$ C8 R- j/ q这样做在这里6 `4 T; o( }! u! G% b/ T
代码:  Z6 e& E% F6 f6 g* Z0 {
                               FROM BASE_VALUE_TBL3 s& C7 V5 @/ l  S" |
                                 WHERE g_nSex                                                                 = @im_dwSex4 k! t- o8 z3 w) @% \: R
在这里改变
: \9 e( t. D: t" v代码:
3 m! y  A! B" }4 B2 r5 ^ FROM BASE_VALUE_TBL: Y  Q7 V% i9 d9 C9 P* {* g; d
                                 WHERE g_nSex                                                                 = @im_dwSex AND
: F- ?2 I$ X7 C' w5 b8 ~                                                m_nJob0 A4 n) B/ |# m+ m5 b
由于还需要什么?.?$ {  ~( c1 a8 m- k8 Z5 _
在第一篇文章中,你可以阅读
, D- N1 n. L% G' |* S8 R; _代码:
  J* \6 b+ c( Y  FROM BASE_VALUE_TBL5 `2 m+ F4 n: V' B, [9 \
                                 WHERE g_nSex                                                                 = @im_dwSex AND: k) P; }! U# t8 \; \  x. W5 N
                                                m_nJob       
: Y, K5 n* Q! T% {7 m, L8 N# Y) o! M- W
$ \1 X! H/ Z% ?6 b
窗口是什么我忘了0 W9 Z! N5 i' y8 r
1 L9 t4 G4 |. E/ ]7 H/ x
代码:
  ^- n- C) C; J- Y3 N& N2 gAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26# b( a" W& i* \' L. x0 o, G5 ^
{
& c9 k0 `8 w! C0 N6 t6 \# l1 c// Title String
9 H0 A& N- v- m" V+ c6 I  SIDS_RESDATA_INC_003064: z; Y; D% _7 O& z( [
}
7 e4 }% Q! u" f: z$ n1 y, a8 M* J{
. Y. C1 N' y! Y) a// Help Key. R7 ~  }/ @8 |0 {! i; P9 x& {
IDS_RESDATA_INC_003065
, `1 m  k" u' x! ~}. z4 p& a' j5 c! W% |  `( \2 s$ ^
{
5 T/ U! R8 e) U    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
; K: T6 k  }: c8 q/ Z' h    {
  W& _9 o) B# R. A1 T/ X3 v' [    // Title String
! ?  @" Q& i5 I1 pIDS_RESDATA_INC_003066+ C* m$ R( e# G& q1 f7 p1 ^, u8 Z
    }$ o' p7 F: J) f
    {
/ ]* k5 ]9 B+ E/ m, i    // ToolTip! @" b  C: K/ k* [/ ~" ?4 h' }; Q
IDS_RESDATA_INC_003067/ U- O  ?$ o( A9 b1 e
    }
7 U/ _) y3 O7 y# E/ Z7 L    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 09 ?( h1 U! X2 w& m3 |; d, k8 U
    {
* C; g0 {( `" G7 E7 ?+ ?" D9 ?    // Title String
5 d* P, O% o1 _IDS_RESDATA_INC_003068
) e4 y( l( M+ a2 l- A8 X, l* D    }
, S; K; E' k, ^) t    {* _) Z; m! Y# U0 L
    // ToolTip
) R1 q6 W+ m2 `: t5 lIDS_RESDATA_INC_003069
+ a! ^; }" n8 t; r    }7 w7 C; j* c7 n1 J) }
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
) [/ l8 I: e: _. c, d    {
) w" m! Y$ z* Z3 t+ L    // Title String, V) |+ n/ h4 Z2 }. J
IDS_RESDATA_INC_003070
+ m- M; F) n! x# R    }
* L' H# y" x. y0 k    {
! {$ i& D6 X* A1 F" P) I    // ToolTip  j! S2 s$ N% l% x3 I7 E
IDS_RESDATA_INC_003071/ [# s! D" I( `/ C/ W+ q
    }
3 ~2 y1 @! v7 ~, {& u4 ^    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0. j5 Z8 V" i, n: C+ _% k
    {
+ f% r9 [1 c' u& s9 m    // Title String
6 _  x& k# P3 U" x+ {IDS_RESDATA_INC_003072
+ W! o0 r* B2 ]* n4 v* p    }/ O2 C! |# d* E' k# E
    {: t) a3 T3 M9 E0 r$ E" P
    // ToolTip7 `5 `2 I. n3 D) |
IDS_RESDATA_INC_003073, B0 e3 v! |4 @' J4 _6 y" |: i
    }$ o) h7 c7 E/ ^- q3 ~# i
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 07 Y( |0 m7 J& [1 f4 _# o
    {
7 i. b2 s4 |1 m1 q) ]* o5 Y4 s    // Title String
) ?1 `  g- y( Y& tIDS_RESDATA_INC_003074( s0 P  t% i- h, F' F
    }
/ A7 Q( ]2 K3 V2 [! W& H8 a    {
0 E: L# L. k& _0 `9 P+ V8 Y/ z    // ToolTip0 g" R' K/ F0 y  S" E
IDS_RESDATA_INC_0030750 T1 Q" T+ g" p$ P0 z# Z
    }
) g2 W! F3 ?8 L' {6 L% l" {# F    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
& r& ~1 v5 T8 f    {! p( }0 x- D0 |* g; B0 ^
    // Title String$ N) B" [, ~/ j5 n' y
IDS_RESDATA_INC_003076
+ v: f5 d( ^% E6 i  O+ y    }
3 i6 d% J% F* ?    {0 [$ n9 N2 N, O; I( l% b
    // ToolTip5 a3 ~% y% J% {5 o6 i3 T: Z
IDS_RESDATA_INC_003077
, Q7 ?: s8 L, t4 J3 T    }! }5 s$ g- ?& d. O) ?, L; x5 h
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
. v1 k( w- r  H' t" K" v    {- M2 Z7 ~) |% @- E6 G6 j* T3 i
    // Title String& ^8 I' M% r% J: \8 b! u! x
IDS_RESDATA_INC_0030788 X5 ^; h% [' g
    }# o8 @8 W1 J9 R  f
    {8 U6 W* k2 h! |& y- @' L
    // ToolTip0 l- o& K1 S( U6 W
IDS_RESDATA_INC_003079
) R/ t* }. V3 D1 r/ H* h3 p    }
/ Y: z! f6 J; O4 I  {7 H6 @    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
3 e4 a. {0 Y& i! {1 l    {3 Y, x2 Q& s1 ]8 ?, U5 G) k1 P
    // Title String; E2 F9 F6 W& U) j4 q9 B
IDS_RESDATA_INC_003080
- r0 }3 I# G: D7 F    }! ], B% _, I- ?) }  ~9 E( F8 K1 u
    {, d- R* N; ^% }3 @6 L7 w6 U
    // ToolTip
& j) G" ?6 b! y2 JIDS_RESDATA_INC_003081
$ p7 u: j- p9 A& P  {4 Y* V    }
+ q0 {' v; {6 S8 N7 L    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0$ w! b% d, J8 X) q9 ]' g& V; U+ x' J& S
    {
8 r8 F3 W; l; d2 y    // Title String; E# a" m: f/ p; v1 p/ X, M
IDS_RESDATA_INC_003082; ~3 W- l/ m3 k; ?0 d- t; ^) p" V
    }6 n$ [4 V. |7 W$ {' ^
    {
2 T# h7 Z' B, ^/ t1 R0 E    // ToolTip
' V0 A- _# X$ HIDS_RESDATA_INC_003083
% z  [# }! m: ~7 Y% T    }4 H1 U% `( i" S
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
3 j. j/ C1 ~) u% {    {
, M$ h  \. A  U- E: X7 R! F    // Title String
5 B# E1 \- S, Z) }, v" ]IDS_RESDATA_INC_003084
/ N0 M$ |3 L) A    }
! l# @6 B5 O& w    {* \4 d8 h! I% E* J  L- ~& V
    // ToolTip# [% p5 ]: j; D
IDS_RESDATA_INC_003085. ~& c  n' }# l: V& ^; e( p0 r6 h
    }
6 ]2 @7 k: m0 e5 y3 q    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
& B. {( [/ }2 v% M    {
, G" \$ R! M+ l; ^7 r9 @" Y) q3 U    // Title String
: l  O( z+ _  C7 nIDS_RESDATA_INC_0030869 {) Z3 O" \: P; X
    }
3 K6 r) i. i, C    {
9 U# k7 e0 e/ v, }) D2 L* }+ Z+ y- U0 J    // ToolTip. D5 m% V2 H2 I" k3 O- S$ F/ d
IDS_RESDATA_INC_003087
& u& a/ s5 l8 x, m. j    }
! O$ k+ R0 w$ b2 F    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
( L$ j; T# T; c3 l3 d    {6 X& R: v; i6 @
    // Title String6 S6 o% F* \3 a4 |4 {. L% \
IDS_RESDATA_INC_003088  m% ~4 V" ]  |! `$ W3 M/ I
    }
' U* d1 g- M% R  ?0 g    {
! ]1 h) f# d- [* H1 P( n) C    // ToolTip
' a  V5 r* s4 @, {& zIDS_RESDATA_INC_0030895 P# z# d1 ?3 o: M/ @
    }
5 \6 o7 L! K# l' e, N/ e    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0  P" d4 a' F' u- b( }: F' i1 P& C
    {+ @; g& Z1 j5 @0 s! ^) S+ ?4 i$ W8 Q& A
    // Title String
; W; R) E& K! k# Q0 M3 LIDS_RESDATA_INC_003090
4 }4 ~/ @4 D" E" L1 K( M0 c    }
# V/ {3 m3 L7 R$ O    {
2 ?* x4 U' {( i4 Z    // ToolTip3 w7 }1 `; M% H6 X& b/ M6 k
IDS_RESDATA_INC_003091
7 T9 I) H2 C& ^7 \; l& [$ C    }
" ~( @( l4 }0 h" m    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
& Y6 v4 t: L  g2 y- u    {1 ~' [% L' Y7 J  E6 w3 }3 ?
    // Title String
0 B# ~1 E( U9 [IDS_RESDATA_INC_003092" |% i+ O+ J0 M, O" w( j0 J: c
    }
! c* P3 k7 B8 l& L- ^& g% n' }  T    {. m/ X1 h# c; x( p+ u
    // ToolTip! d  P' F  g- E+ v4 `8 d8 b0 V
IDS_RESDATA_INC_003093, j# D6 C' _: A  S( R0 Q# e* K
    }
1 e1 ^8 Z* V: V$ ?: t    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 04 w7 l% ]0 U7 n' R
    {
/ O6 _1 Z( C# O+ Z2 m1 ~* w    // Title String4 C" ]8 V# Y) L2 z, B: z1 W
IDS_RESDATA_INC_003094
1 w3 a' [4 t( c" o7 O3 Z  P. D& ]( U    }
( @8 m) {5 A6 A. X8 x. U    {- s- a4 h# r9 |. d
    // ToolTip
) K- X4 I9 S7 v& x3 f0 N4 c) U0 P+ |' dIDS_RESDATA_INC_003095
/ G) |% A# K) R, ~  T3 q8 ]    }
) d9 `3 K$ E6 A/ i- J; d- v    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
/ t5 h+ _# E9 d, `    {
. {- r& \5 z& V* H    // Title String' T% u% m! q# ?; s* `( X" ?* N
IDS_RESDATA_INC_0030967 S7 _/ ?- `  _8 r
    }
; \! L& M" u6 Z8 x% s8 q    {
/ K! O6 O$ N5 O2 j% ~    // ToolTip
: C) H$ ?4 Y& v6 o( Q: dIDS_RESDATA_INC_003097& b' z5 N. m7 E- b/ v
    }* a4 o" z! H7 i
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
1 [4 ?, j" q  j1 T) e! C2 k: ?    {
3 L  I" H8 T2 d) H. A4 @7 D) H3 a    // Title String+ G1 T% Y! {8 F. ]' t
IDS_RESDATA_INC_0030986 I  {* L2 Q+ V* J# ~
    }) c1 W: U! {! e! _) i
    {8 r9 ]+ s8 T: F/ b( }) I
    // ToolTip
# A% Y5 S& q7 {$ j! T$ ^IDS_RESDATA_INC_003099% o2 h" \' n* X( Z
    }, u- T8 h" b, n0 {2 q+ ?$ Z. v
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0' u5 E+ _+ k' ~) B7 P
    {& ]+ \) }* y" q$ `+ H1 y% y
    // Title String
6 U6 D! H$ K, J7 @IDS_RESDATA_INC_005076
8 V- O+ Y( M5 D4 g2 k4 \) t1 [* c& K    }" z, |! B( r; _" v- w
    {
; H  U- w8 H3 ^; ~0 {* j    // ToolTip
* a) r! n  a8 o, h* W$ ?- UIDS_RESDATA_INC_005077
7 b- ^  `- ^8 c: R* l# c! ^    }) q+ O3 Y/ n1 L4 j( o1 J0 {
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
' W! N. X5 M: t: c- V' \) ~    {
2 ^9 D. f7 `+ |, C7 ?    // Title String
+ r# A; O6 T) |IDS_RESDATA_INC_005078& T& g7 F: y2 n4 h& `% y/ o
    }
, @9 v  @5 W6 \+ v: X2 S+ b    {
2 n- y) W. S# n0 C8 [5 F    // ToolTip2 ^- Y3 D: O: z% P) H4 Z
IDS_RESDATA_INC_0050794 v) x) n- l7 y
    }! s1 M8 V" l, k
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0* \/ x- R  Z- U3 b
    {
# D% D" V6 r! z: ?" `5 J( m& b    // Title String$ {% ^/ W# x2 e9 f% r6 N7 Z
IDS_RESDATA_INC_006874
; b0 d" A" F/ k! v5 Y2 c    }7 x( P" w( s2 T
    {' ]" h- R6 ]! i/ `& K" w8 v3 K
    // ToolTip
& {8 m" Q. e# u" F$ K" n; `IDS_RESDATA_INC_006875
* \+ |. r* h  o; \. |( H    }
' Y" P' Q* P3 p( f    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
( Z; l) z# n. t$ Y4 l7 l, v    {
; y7 v" e) L, M4 ~8 N; y* I, A, Q    // Title String
$ p) b$ u. W- P0 ?( m: ?! f7 @IDS_RESDATA_INC_006878
8 _: O7 V, F# L; W, n9 a$ @; m: f    }$ j0 \7 Q( o( i5 L4 V
    {9 @4 M$ x) \: ~" R
    // ToolTip
1 [# c; ~! t# a2 p& G( m8 X( ]IDS_RESDATA_INC_006879( n0 q, u; w( v5 `7 X4 D
    }
! [  u: d, u8 }! [# l9 P    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
( d! `3 u6 |+ J4 g8 f, g    {
0 T( n8 Q- a5 ?    // Title String  n/ j( i5 M& j* g$ ~% p7 N( P0 P4 [
IDS_RESDATA_INC_0068803 t7 l2 A- R! _
    }
+ F! f% E2 k# X3 I' [3 X- d  X    {
; g; v6 k$ @; Y) D7 J+ @! ^7 V    // ToolTip
9 C$ ?  \% p' s* FIDS_RESDATA_INC_006881( X! G# z. v$ i: S( J/ U: n) ^9 w
    }( V% A+ f+ Y" X: `4 T* y* Y$ V! v
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
4 l) ?% o' o0 x* v0 u. Q7 Q9 A    {
* {- o" T: L' g' R! X0 T    // Title String$ ]% w% u- g4 s0 m
IDS_RESDATA_INC_006900
7 O  O. M0 ]2 B  `. \    }  Z4 G! m. C  h& H0 v# d
    {
0 x, a( n! s/ a4 l) j. r! ^5 u    // ToolTip7 o0 v) ^" v% g- U& S
IDS_RESDATA_INC_006901, I7 W" L& U% t2 M
    }4 [9 W) ^" I4 q" ^! o4 i: w* `
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0. x5 h+ h( ~% F" P3 W
    {; d4 P. n2 T% Y+ S+ l- O5 [
    // Title String6 O5 o- d2 x1 r/ r* e
IDS_RESDATA_INC_006904
, h" V$ w* B8 r    }- x# j2 H! _8 Z$ |
    {
: N4 h# ^; @- ?    // ToolTip
; i6 O' Y. m# [5 G/ w$ E. @IDS_RESDATA_INC_0069054 l$ W0 Q: l! d; }, u
    }; A$ _2 u0 n' }, H3 l/ b
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 08 V# c) j! |7 M( J$ \8 i! G8 u4 ~
    {
% f2 I. i1 `2 z' s4 ]    // Title String
2 g+ N7 _5 z* k8 |2 a4 AIDS_RESDATA_INC_007134! [2 s8 V. k9 t3 @6 Q. K
    }
5 Y# Y" M1 v! X2 K8 u+ P7 C, L- r    {
5 @. t9 z+ t. w    // ToolTip
9 L- T! A& I2 \4 o0 x7 O% yIDS_RESDATA_INC_007135! t2 O, X) q) p
    }
3 D) R- |, o" p4 }6 [- W    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
$ n4 f3 o/ \" |. z4 r; q3 v: g    {
5 \2 S+ |- g; r, b6 q    // Title String
# I& z7 A1 x% I, T* UIDS_RESDATA_INC_007136  O& i0 _  S6 C  M$ l; R) `* ~
    }, G" B7 W7 W# y& f
    {( @$ J: `- k+ }4 A: F) z# E4 b
    // ToolTip
# `6 O; M5 t$ [6 m6 W+ }IDS_RESDATA_INC_0071370 O" R* ^1 u$ J
    }
  _' D7 {' e" N& O! I8 F& v
! @/ c6 f2 [3 i6 v" t}# w  k7 T+ g' k2 r& {
所以红色的!
$ K+ U9 U; W8 v# O9 E) k& r  g, K  i' F+ D, M6 E, c! d
这里还tblSkillPoint的条目:
  Y! t5 f) b$ C! z7 r! N
. y' B1 M4 F% j9 N" P( V1 v代码:
3 h5 ?7 f' E+ g2 ~# _                If (@im_nJob = 1); T. R. l% ^# ?2 Z, h
                        Begin
  p. A, h9 A) \/ G8 f, T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
+ A# [* k+ P' Y9 Q, Z  u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)6 c( ]3 U7 h- u$ ?6 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
# \7 |" c2 z5 A. V* e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)7 S/ G; K# h2 q2 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
% m8 G4 h2 G3 q, _: n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
* M& T- |5 L  z2 I: c. i. @4 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)8 V4 f  u8 n; F# }" s: _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
) ]/ |( c0 ^; n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
) l4 A8 o: a1 {6 z0 Q0 V& f( u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)9 S; r2 r# B; e% Y" ~5 R! x9 ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
1 ]% W7 e) b  L# r& R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
# m; R7 d1 t8 [2 b  R$ E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)* C+ R0 n7 K) [# G" L& V1 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
9 P. _, |0 w" U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)9 }& N( F4 j5 @
                        end
# J4 Z2 V  P! o+ A                If (@im_nJob = 2)) y4 C7 I3 E) P- i8 C) C8 r
                        Begin7 S( ]8 i% ?6 L, d) r6 M9 e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
9 e$ g# H2 |8 ?! a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4), N3 u/ p/ I" R! M) ^0 \# D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
' Z4 B: z1 ~" r: I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)4 r: h6 D% C7 _# Z8 f' t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
1 e! u0 X( V/ r* h5 t/ w% [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8): w* p. _) n: c  \+ s* r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
4 ^6 r) f% W# b5 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)0 F  N: @9 b0 }4 u9 ]. S& [6 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
2 L1 P: W* x7 G3 ]0 }6 [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
" G! h/ w5 |( c! h1 k! r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)/ [' H, V+ C& ]0 `. K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' w! _( L, @: N% D) G/ i" s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)* B: ^0 n" s! P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
+ N8 Y5 S- Q  k/ [8 L" m3 O$ s                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)8 c$ R" S4 b/ `& ~3 Z4 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)8 o. {+ c! j; z
                        end3 l) m5 S( Z" i
                If (@im_nJob = 3)* g  \) r. S/ K. t. L0 L
                        Begin
, l2 `6 m6 A7 `6 Y$ J" C4 y2 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)7 V" m, v& |2 B9 b8 C4 I: ^3 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
* |/ T. X2 l3 c. H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)& N# g2 l( N6 W5 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6): B7 O# y9 d4 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)  Y: p7 Q" `( {1 A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)# R2 a6 |( M  t2 ?& O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
' E& g3 z  q4 R2 g' x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
. W; Q2 H& Z* e' i, f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11), q6 B- I# R# u8 J0 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
. g$ n3 q/ M" x1 S. }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
0 F' n8 ?+ Z" Z& @+ }" p: }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
& y* \% B! y" C/ }! G5 u% n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
* t; Y4 Y2 G( K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)% g% A5 A& T3 J, M' U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
6 Z' i( E' v$ u. g6 o4 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
# i/ G3 y4 I7 Z6 h5 r4 F2 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)6 K) E% T) t. f% K
                        end
& {* ~# ~/ I1 @2 @: n- s* g                If (@im_nJob = 4)0 r: u0 }' R1 o8 {& h
                        Begin
' p( ^( U6 n' a; ~6 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3); ]3 A+ X( |1 F3 M/ k3 e# q7 Z) {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) G( _  s( V. {' P5 X) V' o4 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)2 b' q6 l0 e' g/ e
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
+ ?' \2 T4 k) S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
- [9 B0 G$ P6 s2 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)* \; F; R2 p5 _0 l' ~- y0 n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
6 e- Y7 _# I, }; y4 O- U5 z3 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
" W! {& a2 D! z5 X6 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11). c0 W+ m% P1 q8 Y8 f% P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
. X0 q2 ~1 n  R& {$ Z9 N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)7 D0 a. h8 a" X( t) G9 X$ @# p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)) h: N. n8 z" R4 |4 n- g/ R5 U+ b# \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
% [1 ~: M. Q1 o, d8 y7 C% a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)9 S6 L2 N  }. j1 T6 U# C  p& r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
0 _0 E; V6 A7 ~+ v. ?; I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
4 a+ R4 H" `; M2 C3 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
, g- G( p) C( M& T8 j                        end3 N  o9 D6 k0 T% q0 i9 u8 G. S
只需插入在此插入
: m" f; e0 C, F1 Q+ l; J% t( z代码:
# P6 i6 J/ L- P                INSERT BANK_EXT_TBL
3 }: b) B% B( F8 ^. B                                                        (                                                                
  y$ P" y  w$ y, Y$ w                                                                m_idPlayer,) x( G5 `2 ^) Q+ Q* k7 w4 y" V
                                                                serverindex,
0 q. N& |# k) ^, T                                                                m_extBank,- O) \! V+ I2 Z' h- I
                                                                m_BankPiercing
6 R" p* t, y) }8 x0 U0 @                                                        )
+ {, l; K3 o# a+ m7 ]4 u                                VALUES
/ C$ S6 t: c+ S! w2 }4 |) e                                                        (6 J2 ~1 `( f5 p: ^
                                                                @om_idPlayer,, N6 J0 \$ u3 U8 g8 G- @
                                                                @iserverindex,
# @  ?0 ?' a2 K6 L" e: z  D                                                                ''$'',''$''
$ j) z: S# g7 ^0 g                                                        )7 J' N' N- P0 z8 h3 I8 U
# d: O' h- x7 R$ y" E) f
, E, z; O/ O/ Z5 P" i2 ]
#define IDS_RESDATA_INC_007134 28816
/ T2 Z8 p4 p' ^
& A. L/ C7 k# h; s
, S% }+ R) E* u3 W1 e        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
" d5 H5 ?& C6 _0 e& V                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
* B+ h) C6 Z" w0 z9 Q4 O- O+ p#ifdef __NEW_JOB_SYS- d: M- j8 ~( c1 q( o8 [" J) r
                , 0.0f, 0, 0.0f,% ~7 D9 t  @/ @2 }8 j& p5 U% n
                0, 0, 0, 0, 0,
9 H4 H6 P' |: S6 `9 ]8 h: |/ u                nJob
) _% o; a& U! E9 G" b#endif
5 x' a% \0 a: k& V/ w6 K8 `% B; c9 u3 s  \1 j4 e- u' X$ r- Q* J

+ t3 ]) I8 k8 p# j( [; ?; R. j- n4 a
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2025-12-7 00:30 , Processed in 0.085013 second(s), 26 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表