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在这里,我向你解释如何在源选择安装到创建工作中的字符。
" @% i. r; Q& x$ k( z" J../NEUZ/Versioncommon.h
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在上范围进这里只是这一个: S4 O! r$ A" D ~0 X
代码:
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! z8 T5 X7 ~5 U, f#define __JOB_CREATE_CHAR& X6 {' S3 q% Z4 X8 K. n; o
../_Interface/WndTitle.cpp0 _0 {6 }- t# y9 J+ {
8 h/ y3 k/ ^ e+ A+ J在这里你进入功能5 b- }. V" q) B' _$ K8 X
代码: }% ?; @- u9 h% s/ P4 h H
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void CWndCreateChar::OnInitialUpdate(), T9 [2 p4 s; C+ c/ S' \8 O4 `
并有助于. p- I# y0 B3 P
代码:& n* O) S$ ^) S4 T0 G4 ?0 l' @- H
CWndNeuz::OnInitialUpdate();
+ {$ i8 }1 H9 i. U; t9 b4 a这样的代码:
7 F. N' j: T) _- {代码:& ^# Z; n( k9 a% ]7 n4 T6 F( \
#ifdef __JOB_CREATE_CHAR
; W4 P2 T7 }9 \5 G6 S8 N6 f* K m_Player.m_byJob = JOB_MERCENARY;, I' c; U2 o ]' p9 f9 ~
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );- v# \: C( }9 g# w* R; i
pWndJobBox->AddString("Mercenary");//Edit by yannickmama* m& ^) z; H6 N) x7 W- l9 ~9 f
pWndJobBox->AddString("Acrobat");% d: ^. I) R$ x
pWndJobBox->AddString("Assist");8 K0 k5 H" C& f/ O/ s
pWndJobBox->AddString("Magician");3 Q) D) Z5 M) g
pWndJobBox->AddWndStyle( EBS_READONLY );: c% e# h+ h1 u9 V) w0 ~; i+ q. G
pWndJobBox->SetCurSel( 0 );
$ ?9 f5 g+ \: G#endif //__JOB_CREATE_CHAR
' L# ^) z% |& U. @, }: v在同一文件中,我们跳到这个功能
1 f7 f8 t& }5 F- V代码:
# g( l z& I/ x2 XBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ f3 O0 ^: c' X5 v, _! C5 Z并查找这一行:& G# Q5 ~$ [' r4 Z- `% o
代码:* ^4 E) _( m/ l {* z4 _, ~( a
case WIDC_OK: // Create8 h" h5 M* R4 _6 T' w4 f
{
3 A# V# C. J2 H7 U3 ]0 `5 i5 S下面我们就这一个:
& G) E) K# k! y+ w+ D- t/ A! t代码:
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#ifdef __JOB_CREATE_CHAR% ~; m! W: J* L: M
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ L% w) r: T# C" t5 g assert( pWndJobBox );! S4 }4 ~( r. B W2 _- [4 ^( D3 |
, i, a9 u& c) o/ {; q if( pWndJobBox->GetCurSel() == -1 )
9 u3 k2 `+ O1 L- N- S9 ?( ` {
0 f$ f% c+ p; l: f4 t f5 N, d g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
( V: ^4 n( M6 q; H% h return TRUE;
% a3 }2 o W& u! o }
4 n$ a) |- j w: T8 v
/ D" o3 Y3 B9 v( d% I+ Q8 B switch( pWndJobBox->GetCurSel() )
, N+ x' F/ z) Z# j6 { {$ s+ ^% A' i- c" V+ \' r) ^$ T
case 0:$ s9 h' F8 x5 }6 L& K# `2 Q
m_Player.m_byJob = JOB_MERCENARY;
, N) f* q- m0 j break;
" {* z7 W6 n( r' U, Y$ n, q case 1:
1 z8 J. t$ ?8 E u, f: [! @ m_Player.m_byJob = JOB_ACROBAT;
& M8 u' r, i1 P, u* U1 j0 @5 y break;
! Q' o. ]; W% ]: T2 v) R case 2:
" F4 R3 |! M; ?( ^% {# ? m_Player.m_byJob = JOB_ASSIST;
6 E- M2 e" O# @ A, J; W break;' \( Y' f/ O4 t1 G! I
case 3:
& e' f% G" Q9 }) L, ?1 b' F m_Player.m_byJob = JOB_MAGICIAN; R% T7 I6 N" e0 C! V1 Y
break;
' _/ w, S I+ V z) I6 U c' V. J5 x- H default:
0 ^4 u; `. `) k/ K9 w8 a m_Player.m_byJob = JOB_MERCENARY;: @) {& }$ f+ y* ~. w
break;) r) e- J1 U4 E& N4 u5 U4 x0 Z
}
1 X1 F& J! q4 y+ w#endif //__JOB_CREATE_CHAR$ j' s: a3 _! d4 i
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
% A/ ]3 ~9 j/ ~" O代码:" ^1 P. M# r, Q
9 |9 a5 } a: `: }/ Q: c#define __JOB_CREATE_CHAR# s) H# m' |/ i: Q
../_Database/DbManager.cpp
0 e3 t4 R P: ?$ n
/ }1 q& w" |; L% N# [4 A' I) u在那里,我们去的功能
# a# Y4 n5 V, [5 ]8 n; l4 y代码:" H4 B( W9 k$ e" {- q7 t9 ]
5 h- C7 |' i$ |' A$ f; x
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ); R: ]. p, ?5 N9 Q# q. r8 f( N' v
并搜索
: U8 y8 L1 |1 Q9 J代码:) R% Q$ Z1 l! R X: g/ [' X
pd.data.nJob = 0;8 s5 b/ e* q! Q1 h0 s
并替换为
2 g6 O4 Y2 K9 s+ Z. `! g2 H ]代码:. ?, T5 x3 m7 l8 K4 }& Y9 D) Q
#ifdef __JOB_CREATE_CHAR# o" D: Y+ i$ g, F6 W
pd.data.nJob = nJob;4 e2 H" f w f. E3 X
#else //__JOB_CREATE_CHAR
M, b; F* c5 x2 x pd.data.nJob = 0;
% I9 E3 y- I6 o" u L( }+ W# @0 j% O2 C#endif //__JOB_CREATE_CHAR; s, G, p6 b! t0 v$ U. x4 \
7 I7 H9 C7 i1 D5 V, D% U; b
这将永远有一个来源的东西。: e0 @& i" `/ X1 x \
1 b) Q, e, J( j6 q
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
5 i; B; \8 {( _- D和搜索
5 d8 y* s$ E. }4 y# b% n4 O. S代码:
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FROM BASE_VALUE_TBL+ E6 x# P* ?) R( ?& _6 ~- R
WHERE g_nSex = @im_dwSex
" x2 J4 S" ]7 l# P并替换为; l% W8 V) x1 P- ~1 {' n1 {0 f
代码:
' p1 z/ N7 {7 v+ M X FROM BASE_VALUE_TBL, \- [1 p$ ]. Z; i# [9 Y
WHERE g_nSex = @im_dwSex AND
' X$ K }7 y5 H/ T ? m_nJob = @im_nJob5 U/ i' }" j1 g j6 [- c
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。( d' }" j4 y7 ? [$ s) f) {
; y, o6 L3 |/ J3 {* h& m' v你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。/ L Y/ C: r# a4 s9 B7 M
& ]) Q+ R8 p A5 l8 m你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
! ^5 D! D r# ^) b9 z这是那里告诉服务器哪些技能你的角色可以skillen。( b. `% r6 ^# x3 ]& n
可惜我不再the'm懒得现在要做的话:'D1 f0 L' j1 ~, L) I$ W
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f$ k! o$ n% L! K0 j4 U9 a
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Quote:+ p7 ^5 m7 j) ^7 q8 q
Originally Posted by Divine. 6 F" M/ t; k& K* p& f" ?6 S7 [% X; ]
如果他发现我
v, V1 `, k7 ^5 F3 M" h3 \! d; n代码:- ^2 e5 g# {% a# C
pd.data.nJob = 0;. g2 _% b2 x- J2 F0 a: p; T4 x
并非如此:
1 `9 p, O9 O1 I' F$ G所以,我只能看到
3 C, I# Z8 `( _: m$ M+ L* r代码:
" x% Y7 p3 c6 I$ u! l& d- B // pd.nJob = 0;4 a8 J: m+ I1 X- Y3 A6 x2 q
^^5 e+ v' |7 D# |+ t" D P; j: I
Hier, das mussu finden:
9 Y0 W" j$ \ q7 DQuote:" W/ M- h* J6 N- D' g) O
#ifdef __CREATE_JOB4 p" c- p( D3 y$ x& x: J
pd.data.nJob = nJob;8 ]/ i7 `$ E b: i3 d
#endif // __CREATE_JOB
- I, @. k' Y+ ?3 K% X) L// pd.nJob = 0;, ~# D' a8 N% I" p
// pd.dwState = 0;
" g+ @. H: f/ R) J; v# j2 e' cpd.data.nLevel = 1;4 O% _# v1 M l/ X3 l* k
pd.data.nSex = nSex;
- ~3 o0 d. _4 ?% o) F' lpd.data.nVer = 1; . t" t& W; |3 P2 N9 @! |: ]8 A
$ H( S: t% a" r6 ~! p+ ` Y3 I' ^
我仍然有一个问题(:
% M; B3 T# t* C/ ^' f下Character_STR DB# w! i1 X% B' l
这样做在这里
0 `% I8 t' K3 c' K2 h( a. W! o8 ^代码:
: u X# |& o4 M FROM BASE_VALUE_TBL
! m) ^0 o$ H. p7 Z+ t+ ~$ F WHERE g_nSex = @im_dwSex
& e9 j& o' x- c. D: `$ z ~在这里改变
) f1 ~% @) |! A" l( W6 _ X代码:
! z0 C* W9 m: g FROM BASE_VALUE_TBL ^2 \, I1 c8 w0 u
WHERE g_nSex = @im_dwSex AND" T$ }0 K( Y7 o) e) r: I
m_nJob: R, }. _* x) t# E
由于还需要什么?.?
4 I- h4 _2 T7 @1 t2 ^+ F在第一篇文章中,你可以阅读
/ ~' A6 m1 ?* ]+ x3 Z" y' n; Y. {代码:/ {0 P5 A7 R0 @" V
FROM BASE_VALUE_TBL: y; k5 `: K' ?* r7 U5 _
WHERE g_nSex = @im_dwSex AND
, Y) H/ x' {& m+ |3 [ m_nJob
% \) v, h) P- X. s" T" P
9 w' K7 H; E- f+ g* b/ s- s/ d# T; C
窗口是什么我忘了6 Z6 W/ h% v& {
# @2 L" t- B$ s7 Z. b/ t
代码:
& B5 L/ w6 b$ Z* a) n5 GAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26% y- x5 _4 f# v- m+ a* ]
{4 K; A! T) q' H# @- ?% p6 m1 n, P
// Title String3 G' F- @; y# I3 d/ }6 a
IDS_RESDATA_INC_003064
1 j2 z9 n2 y2 j: K+ W" K) r}- o: h r! r9 f b( a4 A
{- @5 d- O$ g; X& B% C
// Help Key
( J# V6 W }6 b. \- Z/ ^1 `IDS_RESDATA_INC_003065% g4 Q) |+ q7 ]
}6 f7 s Z5 {: ]
{
; b1 c `# }& D9 s- x, j WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
4 Z; E- Z! L7 y* f8 L! K s {/ y( C# l& ]; }
// Title String
5 p! K# s! M' _8 \4 y& _$ E7 QIDS_RESDATA_INC_003066
: G }7 T7 _* v4 ^) Z }
+ T6 K1 P/ Q5 E6 g9 `9 N! L {
" K' `4 [6 Y1 ^4 m' n* r+ P L5 S ? // ToolTip0 p8 x) P4 D$ M! q0 K) D+ V, e
IDS_RESDATA_INC_003067
1 d9 @5 r2 @3 X( B6 t }
% ~5 J1 E' v% J: x WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
: p) e8 C* u- i; h4 s- [ {
U; V" i/ H% S) g5 { // Title String
/ J; d+ Q3 l* W8 B {4 [* n8 CIDS_RESDATA_INC_0030681 [2 H( K5 v/ S* ]
}8 i. c/ `: X$ y; J2 E& S3 a
{
6 b4 C4 v l3 l$ D2 ? // ToolTip/ q4 Q+ T; f( ?( ^
IDS_RESDATA_INC_003069
8 ^4 M, }" z1 W5 t( s }3 I/ @. g/ R9 w. N& B; t! k% i
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0# g1 r. h" { T. \
{$ b" ?0 Q8 h1 S7 l6 _9 e6 R, Y1 t
// Title String
1 R; C) x6 q0 j2 ?8 q ?; D+ j# u7 AIDS_RESDATA_INC_0030703 V9 G, v1 i7 K- ?/ C
}
( M8 V$ E" F9 `; R' i- ^. B {. S1 K1 X6 {3 Z
// ToolTip$ j0 e7 {( @: c) J
IDS_RESDATA_INC_003071 M5 L: M! F1 p) ?; K F. f6 F! _
}
3 v; i9 L8 Z7 t( B/ K3 n WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0' |# X& k: v2 ~1 \
{5 N& u- e/ T/ \ d# ]* x( e
// Title String
9 ?. L2 L t( }# xIDS_RESDATA_INC_003072
! |3 q4 C) X- h. B) c6 b. Y }
( N. |* y/ w" \) `5 o* l9 }6 } {
! F( l- W" ]8 r1 B' H* U! x // ToolTip, d7 j; Q# v; n- n0 n% l& ]
IDS_RESDATA_INC_003073
- Y: H' D Z$ C& V0 K% C }
# u0 n0 s6 i8 Y( T) |; U( M WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 06 _/ z, h! D% [+ \8 R
{4 n- m! M! l) e0 Z* P" t
// Title String. J9 }5 l7 _# Y! \* Q8 {
IDS_RESDATA_INC_003074
* X( U: k/ D5 X( G# S: o, V' ] }
6 I# |9 c2 @6 j! z- }8 t4 _. Y' _ {% a) H3 P8 G. ^2 b/ e9 B/ T
// ToolTip; @: A o1 ^+ n! R! `: \+ p. `
IDS_RESDATA_INC_003075
8 x" d- I: U6 }7 Q/ H8 c- F" [ }
, n7 I6 F! e0 N' K. I; H% R6 X WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
" r: |4 Q) _5 B/ y* R0 m {
& G, u( S7 o+ w4 `0 {/ l // Title String
1 V. {0 a/ P" z7 v7 \IDS_RESDATA_INC_0030763 p6 N; g2 n e1 u* ~* l
}7 f) t" T3 W+ p& T) b+ W
{
+ ~2 _8 ~! F1 V$ [, m. i, { // ToolTip
) }% ~1 t: j- c; y" w/ K0 mIDS_RESDATA_INC_0030775 e. q. N( q$ {' E2 ?
}2 r( R- Q: |' H' D8 [0 R9 k
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0) u+ X/ i) N! m7 g
{- u6 z( q. E1 B
// Title String
/ q/ N, K5 r6 T5 y, O. ZIDS_RESDATA_INC_003078
; y" H" Q B9 G7 T }7 `9 u. L: T0 G' F$ x
{
- N7 n8 R. t& J( h4 ~2 w$ U" ? Y( w // ToolTip
9 y$ v/ N! [3 b; Y" tIDS_RESDATA_INC_003079
9 [7 ]1 z2 N7 V( s* k$ [9 t }6 z: o2 u* B' ?3 z% I Y
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0. G, n: n. Y% s0 K
{
4 u( I/ j$ H2 Y8 K // Title String
: C- l7 c1 @1 K# o6 t; wIDS_RESDATA_INC_0030800 i2 k2 G& K/ k* s L5 r7 W! r
}
% G7 W1 K5 M; A9 T9 \8 ? {# Q- R4 X: f. h! ~( V- D, H
// ToolTip2 T2 ?9 A4 S" U% T& a) `
IDS_RESDATA_INC_003081
9 g% P' d/ d( k: j% H* E }
! D8 Y; i3 E9 { WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0# n. w5 K/ w- ?/ p3 d
{
& d3 t: _- v+ q6 x/ r( t- I: Z' M // Title String8 F% b4 a. G, G1 M
IDS_RESDATA_INC_003082
# p. F. n5 W5 I9 F4 S8 j. L# S8 y; ~ }
- P- ?6 S, _. N {
9 w/ D1 \4 E$ G: H/ K* w h( ~ // ToolTip
" o4 i( O7 S; ^+ s9 `7 z/ A! OIDS_RESDATA_INC_003083
: x! a! l6 }. Z& U. \7 o }8 p' C* V1 S7 v' X$ Q
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0$ P4 p" }& S2 b, @: _
{" b: |* @8 ]0 _: q" R. Q. F& H
// Title String
9 M7 [2 ?. Y" R P/ E7 KIDS_RESDATA_INC_003084) o% d* o2 z7 h& g: k% E
}
+ d' A- N: h4 ^' ]2 Q3 j! u {
& L& g. o. V6 ?. T% Y8 _ // ToolTip, T) e- M2 [$ O+ }/ f# `9 Z
IDS_RESDATA_INC_003085
7 Z. P; F7 J8 \* d4 x* Q$ o& Y; U }
. b+ Z4 z' ]; L) j WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
" ^/ x Z, N* p/ s w- Q } {
) M' ?+ g+ C$ g // Title String. h1 ~/ ?; D1 Z
IDS_RESDATA_INC_003086
: ]. b" i) [1 S: m' E, F }
3 [9 U7 b$ I% l" N/ p- l {" }2 L& ^& j. S: ]
// ToolTip0 }9 Q2 @+ v# L
IDS_RESDATA_INC_003087
S& U5 H$ `6 }7 G7 U+ c }
$ _+ r: R. D4 A+ @+ b WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
4 u% h( _! X. C' T) w( Y* Q+ o {7 d* M1 D4 r: o1 F
// Title String
7 n; Y0 L9 @! u2 d: vIDS_RESDATA_INC_003088
# f9 H0 ^$ ]: \9 j: S+ g! T3 K }& @- x3 o4 {/ z; I) e; ]1 R0 ?+ L
{
2 W' ]' ?$ U* v2 t // ToolTip
4 X" ~0 `/ g# O# W3 OIDS_RESDATA_INC_003089
# M. q7 Q+ u: E }
3 D- B+ {- }; `+ @ WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
4 m+ f6 J H$ z& |* O- U. p1 Y {& V# C$ |6 t) r2 Y( q, z& o
// Title String
% J- v' ]0 p/ N! \2 KIDS_RESDATA_INC_003090
2 R: J% w- v/ ^; B* O3 l- j$ v }/ D$ O- ~( N% G
{: g" s p7 a* k p& \8 W4 x$ w' V
// ToolTip! K1 K; ^; Q) g( T
IDS_RESDATA_INC_003091
) {! q/ m' U3 R6 O+ @; } j }
6 ~/ T1 w+ j* E: f/ G c WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
: o! y& t( g- `( _0 M8 U: a {4 D0 L6 ^- i! G3 u- h5 j
// Title String# h' y! o- o1 W f: H
IDS_RESDATA_INC_0030921 E0 L, ?$ r9 G: ?& `0 J- B
}: x# `2 V; E9 F' c5 E) K1 Q
{0 y+ I! V$ L! a1 z+ E1 r# [3 u
// ToolTip
( ^& N$ W" a* y" t6 i/ zIDS_RESDATA_INC_003093: J4 b+ n T" A
}( |" r9 b# N6 B4 R6 c8 o
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
1 e8 c! p6 m. H: `1 _7 v {
3 n2 |* M5 t/ j* r! }1 x // Title String/ s/ M; Y- s! _* u# i0 {8 x
IDS_RESDATA_INC_003094) w: ^( R/ x: ]/ b6 H
}: {( h2 _0 b) D3 b; I* D- I
{4 \9 n$ J0 r" {4 Y
// ToolTip
2 t- W3 {5 o( q! q( t4 N) v3 K( uIDS_RESDATA_INC_003095$ i4 V0 Z5 E% ^. U. X5 Z3 r E! V) \
}
5 }3 x- f7 H+ R, ` WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0+ I: c4 z9 ?8 M7 |* _6 ]
{
* {* ~' A* j" W // Title String1 K7 a* M' B& o8 ?+ W, _
IDS_RESDATA_INC_003096
( X; h. K& D! q& u( l4 T3 C/ X6 ?0 i }- n+ H9 `! }4 X) S! }
{9 M+ B# e; b2 Z; M5 t
// ToolTip
a; E5 C; v6 B. a& o! uIDS_RESDATA_INC_003097
- l6 c% M- d. z! i1 B; p0 b }. H8 s2 f! A' Y; T T# t' l
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
4 q5 ^3 x9 m# H" M4 H2 ? {
- i2 O$ N4 C4 Z( F- W7 e. w // Title String2 `5 W# `! i1 I+ ]
IDS_RESDATA_INC_003098
6 V- B& c% O+ }; e4 P2 i }% J+ w7 M) P" T7 y1 Z! {5 w! s) o
{
% i# @4 o# D J3 }! C. f x // ToolTip; ~: Q8 ~3 p, I1 j8 F
IDS_RESDATA_INC_003099. O8 z4 ?1 {/ l9 g- r/ ~: `% k
}8 S/ J7 r2 j( K, Z
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
6 Q; {# E/ W# u8 p {
" s2 P3 J" D, n: J% W! V, \: L- \ // Title String5 ^! b: Q' o( Q2 O7 c1 \" t
IDS_RESDATA_INC_005076
0 Q" U2 n J, s `2 T+ y' x }
/ T2 M" z+ M' Q* @; Y/ e9 c {$ @ S- Q. I" ^8 x
// ToolTip
' l' Z% W! ? OIDS_RESDATA_INC_005077
8 Z' h. a U* w }- U, Y2 Y* ~ T. N; a9 H+ _
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0% w9 N$ s' A/ S
{
1 U3 }4 Y7 m, I/ x6 H f // Title String
5 s- S2 [5 X+ p7 L% E# s4 c* n: X. eIDS_RESDATA_INC_005078/ Q- E# q1 c' f$ x- b' n O0 t
}) p- C" s1 T/ {" e- T
{) U, v% l1 g3 q4 I- U. c, \
// ToolTip1 t1 ?- w3 s* w4 ]
IDS_RESDATA_INC_005079! c6 ?# _) k+ ]
}
F" H/ A; d+ Q' f8 J! y WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 01 Y0 c) ?% ?3 G& G
{3 X t ]+ A- ?( @7 o3 r' ^
// Title String
' y$ `; d& S; z L. O* l0 s. {IDS_RESDATA_INC_006874
! Y! O* p6 G a& X% J0 C }% Q/ q# r r" Q t3 ~0 C* U
{% `0 d1 {/ J. W( B
// ToolTip( V s6 N6 e6 G5 X2 B8 E. G
IDS_RESDATA_INC_006875
9 {: t9 D8 B! y- a r- ^ }8 U: n- k) ~$ ?. v
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 02 b& R \9 y; A! _4 y% o
{
- Z- _0 n9 Q) V% a2 z' h // Title String8 Q1 \3 T' t P/ [+ J$ N% X+ g
IDS_RESDATA_INC_006878 i; a9 P+ Y, J- O% z2 V
}
+ r5 m, |) L7 g: g. l! P1 |* F {
6 ^2 P$ |$ K* v: z* T1 ^3 a r // ToolTip
u5 o! I' l5 ~2 k! F& ], w" {IDS_RESDATA_INC_006879) T d m2 z3 o7 L6 Y) U$ E
}
& V/ n$ E1 [& F8 x WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
: a# ]& _$ u7 A' p# m. N, k {
) F0 k1 h% C2 U // Title String
5 w! u! @6 Q& A/ ?/ {, j4 {IDS_RESDATA_INC_006880
3 L8 D( H; Z5 k2 @1 @; g7 V" d/ n }
! [# S1 N3 h/ b {
& A) I9 i9 z5 H // ToolTip
! E, t! e& Q5 Q! E' D5 tIDS_RESDATA_INC_006881
+ `$ W& P3 n1 w5 I, `* Y1 H- i' m }; U( F7 h! V6 b6 r
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
/ U2 |+ E5 I! P, H b {
2 a3 T8 i4 t7 h: I+ Y // Title String! `8 C! [. x0 _& N: F
IDS_RESDATA_INC_006900. ~& N N" v2 e$ L% }2 p
}/ C; j' d' R6 c. q
{0 ? t/ M! e) R; ~: J
// ToolTip
E& y. m; p- [6 T8 D, r: iIDS_RESDATA_INC_0069013 R' g+ H% u3 y1 z( q9 h' L
}
6 c4 k/ Q- T, l. m3 ^/ i8 O% d WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0. m+ v8 B* f0 p$ l2 B: b
{
0 A/ a; \8 E+ `# z // Title String
% B! d/ N- O! x9 k. D: uIDS_RESDATA_INC_006904$ T$ P! b, N3 D4 V' ?) ~; i3 Q
}$ T: I! @9 G0 `0 K5 q% j
{+ S8 s5 D8 {5 r* u# o5 P' h) q: H0 q- g
// ToolTip
. O6 w6 J3 @% S4 _* pIDS_RESDATA_INC_006905
% O+ _6 L* J; I& Q8 G" A }$ I! A0 W Y# E- i0 z% y
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 00 v- y3 s, P U% u. E6 b
{8 g+ t& Z! Y: A" {7 q, |
// Title String
- T* t X* L; m8 `6 ?1 Z( T: g) f& GIDS_RESDATA_INC_007134
7 s/ C) r0 D( l$ R- U/ b }
1 E0 h# ^ P5 I/ ^- M {5 s5 Z- w1 E" s$ P9 s7 O# U, O
// ToolTip. ^% x- f" v; z( a3 Z; S, A
IDS_RESDATA_INC_007135
. V8 @% T8 J; c, d/ i }
- F" G6 M! c$ j WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0- o9 h" {( I3 W/ F t5 N
{% F" C6 c! v0 w9 i; N8 t S0 c6 p" X
// Title String
3 {% j, l& I' Y# vIDS_RESDATA_INC_007136
, F0 t6 g4 k3 v8 ~ }
: [" @5 w, {6 o& |& ]* Z* N {
6 o( D6 o; \* I4 Q; `( P! w7 w // ToolTip
9 W5 L/ y( o: P6 \6 ]IDS_RESDATA_INC_007137
# @) y* X- k5 |1 R$ D }
/ \ p+ H7 c* s
. Z2 S5 g; u, G, f9 l3 N}
! Q- t+ q! ~- a) S' r) l/ N) j: d所以红色的!1 n F1 N/ h7 Z# b/ K6 t% L
) ]6 {% N( q2 ^& u$ c5 {
这里还tblSkillPoint的条目:
" E4 p D( H4 ^5 r4 l7 t5 }, l) \. p0 c5 V+ o- B5 M- ^
代码:: q3 V! O4 g6 Q
If (@im_nJob = 1); h- X( m3 `2 R/ t, n
Begin
/ `. s' q6 \4 @& e- K x$ L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)9 n `0 R/ r: b( X1 N2 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)1 I; s; ~- W% l: E" s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
, O0 w+ L( S1 F' z* D$ H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
5 E3 K$ O$ h; R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7). x* v0 y4 A0 w3 m/ }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)' C3 `2 `8 W1 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
$ I6 {# r0 Q% u5 _+ p' H; W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
# V6 f+ J) F: B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 d0 z# u* O& ?& g1 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
& b# \, a3 _5 o% g) E/ s0 H4 k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)( D) q) N6 ?3 v1 `( Q1 L" d# z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
) m4 L# S K0 I! e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)+ o% q. I# G- j& f3 N- S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)" y/ g y3 O) G! t$ f9 v; J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17). S' a! A) u. }& ^* F
end
- H6 M4 k2 U4 v& b5 ~6 }: w5 n F If (@im_nJob = 2)
7 `" |6 R& L+ J; M3 x7 J/ V2 R Begin! y& A3 V' `$ m6 `- X, g4 J/ X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)7 y8 l3 l7 ~' x# v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)" G5 B4 [( [+ i/ v7 c( h2 H' D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)' I @! g) Y6 S) c, `* S+ v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
, d8 t7 M4 e l) I2 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)7 V9 ]. U- v) a" N' u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)1 G7 c( f4 S4 z7 f7 X( x# \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
2 p, M7 u7 U9 x! h! j% o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
% Q) k( J( z8 A5 d. y$ L) u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
) f3 f. d3 H$ s: q! I: n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)/ [* x4 f! ]9 I/ D1 s" C6 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13). p9 l& _0 u! x: k# x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
0 Z/ v% c3 q- X$ {7 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
, L1 F( N; A* u8 K3 X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
$ O9 m, t* w/ X, M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17); ~" \! D2 g @- S' X4 N$ B& }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
. A4 n6 I6 ?1 j end- b+ }0 D( u) m3 c; X k2 ^
If (@im_nJob = 3)! C* x9 @, ?9 ?2 d
Begin
6 R: x& n) Y$ x. t0 i6 N; L" { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
' H" e- Y0 X" Y1 E! ?, Q. u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
3 x/ N2 h2 @ \% A+ I3 N5 _, E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)/ k3 T( r+ ^7 q" k3 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
% X1 ]9 w7 d7 X2 W# M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)$ t9 g5 g4 F0 S; m0 k; I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)) @. }* t" X, ` s9 y H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)5 p! `% x1 l9 g/ a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10). B: {; R" e" b+ G8 m1 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)5 _% x) A( ~# R6 _" ^2 s+ X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)* G8 O: ]! A' e" C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
p- M+ ]1 V8 K9 ~# B" x3 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)& V" o# {2 [; R9 W2 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)8 n3 t" L3 B4 k, c+ D! J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
0 {8 F5 H- e: {4 U Q9 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)* ^" K. Q1 L7 {% o b, C2 m# ]9 ^- @6 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
) Z% K0 G- i; v7 {. A; t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
1 i- I( b+ J; ~& Z' I5 p- P5 g end
( [8 N( \$ Q6 G- V& S& S. ? If (@im_nJob = 4)
- w8 y; k) |4 U8 _! n8 t5 x& q& o Begin1 X. |' ]: p% U3 A0 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
^' v! P& A4 R6 G/ W( x/ | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
, I; s: q0 V4 L+ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
5 m9 N3 p S( g, g5 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)! d0 z% }/ a9 l) \& M' [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)% a9 j: a1 f& M) ~# x7 D3 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
1 Z2 s4 I7 E# [, x) h% J9 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, q- r- j6 `+ i" m4 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
7 S+ O. V2 i, h! C# k8 ^% t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
2 ^; e7 R% s6 L- z) s% R) l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)+ ?) A2 R* _% l+ F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
- ^/ V/ a0 n- O) _& b5 j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
& Q1 r; i+ L0 [& {2 `- H1 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
g( [! p! b! i6 B5 f7 b. } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
) b/ F3 n- p: O/ v( Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
9 m5 [7 t; }! r- Q7 k9 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)# ^: J7 E" y3 g# m; K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
- |% m' E+ s( W$ i" a6 o" S end
0 |9 l1 G9 O4 o3 ^4 H只需插入在此插入( X5 p p) |. w# |) e
代码:2 _" i, u% I5 V( Q9 k/ n
INSERT BANK_EXT_TBL6 P: L) G# S2 G( i* E
(
9 m: s0 P C/ S" C! | m_idPlayer,
0 H& e3 @' |1 L$ a( T" P serverindex,
L: Z8 b9 E2 ^$ E( D! M& k( { m_extBank,8 j1 u' k; m7 b
m_BankPiercing8 y3 P l+ s ^: U5 [
)
4 f$ `# J% V1 x7 w VALUES
# W8 S9 d5 T# j8 g+ ^5 E (. r3 M: N, ^& E9 D n
@om_idPlayer,$ W( a! X4 ^" }
@iserverindex,
2 S* m9 ]; C* O4 K: F+ y ''$'',''$''( D5 |; k( @1 k e3 P, `% y3 d
)
/ R( v4 d) v% \# E2 z
) k1 Q& [/ j0 p; H6 P& [1 t/ {/ B. m' h4 q7 `( U4 W8 D
#define IDS_RESDATA_INC_007134 28816
7 G# B2 y) E: y% e3 ~2 [: M! A. R+ R6 m
; @5 `" F) o, Y DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,2 o8 \4 r& L4 Z
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex, K' j5 H \; a' o; I. O
#ifdef __NEW_JOB_SYS8 L9 z1 j+ n; G$ ?% N; v( ?
, 0.0f, 0, 0.0f,) I5 X R6 F% B0 K9 f4 |6 j% i
0, 0, 0, 0, 0,
! e, h# C. X% U4 M nJob
$ v! I7 J, C+ i9 G2 V* k) g. x, }/ Q#endif; z# e+ l7 {4 Y4 b6 F& l
0 S+ `# K* i7 c/ `( D
2 r/ T- a r, J. d0 a* C |
|