|
在这里,我向你解释如何在源选择安装到创建工作中的字符。! H! g6 C- J- F9 \2 X
../NEUZ/Versioncommon.h2 z. \& C* I9 I! c
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在上范围进这里只是这一个:9 c+ b3 Q: q2 o
代码:
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#define __JOB_CREATE_CHAR" y4 e" j+ ?' U( n+ G5 M
../_Interface/WndTitle.cpp
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在这里你进入功能
. q8 f4 Q' E' R& D g+ o代码:4 L2 E2 s3 W& Z0 u
2 w0 i: \ g/ }( rvoid CWndCreateChar::OnInitialUpdate()6 d; F( L+ |( _ |) M" S* U
并有助于' a: K4 s8 z5 g) A
代码:
4 Y, Q8 n6 a. Q+ S* T" fCWndNeuz::OnInitialUpdate();
: }* A8 ^5 I' r, l* F% G这样的代码:3 p/ f; x6 G& v; d& e
代码:
, F8 i! h9 r* w% z8 Z1 L) F#ifdef __JOB_CREATE_CHAR
5 c2 U( W3 {& i9 k* N6 X5 S% R m_Player.m_byJob = JOB_MERCENARY;
- x8 ^$ b" p; G' R- F CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );5 z/ X2 \. M* i% V: }. p! Y- R: D
pWndJobBox->AddString("Mercenary");//Edit by yannickmama- x9 D7 ^* K. R: v( w( s
pWndJobBox->AddString("Acrobat");
5 U s7 J* M9 ^/ k& R$ [ pWndJobBox->AddString("Assist");
5 v5 y4 u3 v; W. C4 o! l! I8 | pWndJobBox->AddString("Magician");5 c+ h7 C) b) H! _1 Y. R5 d& B
pWndJobBox->AddWndStyle( EBS_READONLY );
3 T: X6 t* u7 |+ | pWndJobBox->SetCurSel( 0 );
; X7 b: c# H) L s0 K#endif //__JOB_CREATE_CHAR" G/ Z8 \. u) g3 O" H
在同一文件中,我们跳到这个功能
8 @) E$ }7 N5 j2 x' R+ p% n代码:
7 B* I3 i2 v1 n* I4 N2 B4 u5 CBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
" m% I# R* X% t9 }0 A并查找这一行:
* K0 D, J# D4 [5 B) J代码:, ?7 R/ l: d, @3 V" k+ u
case WIDC_OK: // Create1 a( B: X( B) o1 K' S* S6 @ J O9 d
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下面我们就这一个:
5 u. M- w/ x; g0 z8 \代码:' L5 o( v I0 c7 y" g
9 t+ {3 S1 R8 J) i* \#ifdef __JOB_CREATE_CHAR
6 Y; v7 E& _+ _/ p CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
% ]% e7 p; F; ^& f7 L7 g; p. M- ^ assert( pWndJobBox );
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l$ A' H8 H% [: P. Q if( pWndJobBox->GetCurSel() == -1 )
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );$ r2 w1 a0 W0 E! U- g: }
return TRUE;
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0 \% Y0 C. P" q# I
# s8 z' |( x2 p switch( pWndJobBox->GetCurSel() )1 `; `. M. n7 h2 f z
{
! M" W' G, P; W2 F case 0:
1 a, h$ Z* w5 }9 I% ~+ w# S m_Player.m_byJob = JOB_MERCENARY;
) O5 _: J% j" I+ C( o6 a/ c break;6 Y+ J3 `' ^7 x7 @$ R3 N3 F! t
case 1:
2 d; Z) h9 g: O- f- n: O5 \* b" g m_Player.m_byJob = JOB_ACROBAT;
8 w; p# \# T, ?; l# i& h# c. R( p5 H break;9 d G0 Y5 v# z. n
case 2:
* K3 s7 ?- G W; ?4 d& s9 @ m_Player.m_byJob = JOB_ASSIST;4 F4 _$ r! W" P: E! E! S
break;0 H5 s: F P7 S# {* N7 f( V
case 3:
4 R5 ?* |7 p" Q& M3 ^ m_Player.m_byJob = JOB_MAGICIAN;: n4 ~+ _+ m, h( ^! z: a: n
break;
5 Z0 @- S( c n7 [ default:
2 u% d/ k2 n% k$ P m_Player.m_byJob = JOB_MERCENARY;
# U& Y, I% S; O& b break;3 ]" A( h* r2 t9 ]
}% @( h; y: A5 S% d9 I9 r' q0 v/ F) u
#endif //__JOB_CREATE_CHAR3 s* m" R4 g& w
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../databaseserver/versioncommon.h7 J$ l- t& ~8 |' z# A4 o
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在这里,我们这一个以上的地方进行; B( a+ J. m, p# g6 x
代码:
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#define __JOB_CREATE_CHAR
: W6 Z7 r% |1 B& z% q../_Database/DbManager.cpp- V* F. O+ X% g; ^, S( H3 O
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在那里,我们去的功能
( O& a2 O' n4 `4 _7 A, M代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
; o: M6 r, N8 y: V并搜索* d6 w9 f6 K* \4 h7 ~
代码:
( j, Z- U% H+ x7 q9 G7 e' cpd.data.nJob = 0;
5 n n: l! n9 Q( @并替换为 I) `$ ^7 |2 G- h
代码:
N% Q% N) [9 E, f#ifdef __JOB_CREATE_CHAR
, j+ W$ \* H6 B5 @6 X pd.data.nJob = nJob;
3 n$ p# l1 z4 y; ?- q6 |2 A#else //__JOB_CREATE_CHAR* y$ A% h' q1 `0 }, r* n* Z% W
pd.data.nJob = 0;
0 }' {2 g" v2 p- s#endif //__JOB_CREATE_CHAR
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7 Y$ V! [9 l- ]) Q8 Y这将永远有一个来源的东西。: x' R& K. Z5 K5 d; e
+ [! |/ G2 y3 D! W& _但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库/ U3 D- ~ l- b% H3 |
和搜索 D* j- p. l6 Y. Y: Q# ^
代码:
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FROM BASE_VALUE_TBL0 m# U. m% e# c
WHERE g_nSex = @im_dwSex
& ]* J; ^6 Y% W7 H7 n并替换为" T6 o( A3 Y: |- b5 ]* B
代码:" U7 ]5 `6 t/ r
FROM BASE_VALUE_TBL2 x. W c) E$ F$ _3 f" m1 J
WHERE g_nSex = @im_dwSex AND) J- j* i2 ^) y+ v4 P
m_nJob = @im_nJob3 e# l& d) J0 m- w l
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。% H$ g {4 j& V/ _9 z* {
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。% P; g. ]- S; s# Q& e$ @
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
" b7 g5 N/ m% q4 a这是那里告诉服务器哪些技能你的角色可以skillen。
5 _1 t4 N4 E1 U" V可惜我不再the'm懒得现在要做的话:'D3 S+ x! D; @6 P
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% l' H! k2 g9 b% A1 RQuote:! x( G3 d7 ^2 m. K1 k+ A
Originally Posted by Divine.
% Q* F2 k+ e( ~' m$ g: |8 _如果他发现我
9 P1 q8 G, e/ J8 q2 R代码:
, B! l" J1 k8 A% M% p4 i pd.data.nJob = 0;" t# U# G* G/ W* \# q7 p
并非如此:
- X& V0 Z- C" N, X- S$ C/ N& a所以,我只能看到0 l1 w; d/ y" J% G/ I
代码:) w3 g: B$ `0 H: M7 L
// pd.nJob = 0;
. A3 ~* @2 E9 ^' S) y^^
2 @) I( u9 T! ^Hier, das mussu finden:
0 ?; n) K' J/ E4 x E, `Quote:
) \- K+ T9 J! S6 s#ifdef __CREATE_JOB4 b; C% k" @$ x; @# ~* p* P( ?2 m* G
pd.data.nJob = nJob;9 N8 H) {- A! ]- t, y7 c
#endif // __CREATE_JOB$ x* _) M) E2 U! `! t+ C
// pd.nJob = 0;! X+ y: b% U% P0 e
// pd.dwState = 0; q. z0 V- R$ P8 c7 d
pd.data.nLevel = 1; \2 f {4 r& o* P+ S
pd.data.nSex = nSex;* u O- q$ p. Z9 e# a" J) A+ {
pd.data.nVer = 1;
x8 K( n' w. s) o! y0 J1 y4 j+ m8 I5 @* f2 m- ]0 k
我仍然有一个问题(:
8 M, Z: s. t7 z8 T& V% o下Character_STR DB; H. ^, e' u, }% s
这样做在这里- \% a- G6 [0 Z/ a0 \
代码:
9 X/ f( f3 A' M! x FROM BASE_VALUE_TBL
5 @0 |( I( L9 ?1 j WHERE g_nSex = @im_dwSex# f/ z5 z7 p. P
在这里改变) T$ o& Q9 L, F
代码:
2 G, C' e [/ p: G FROM BASE_VALUE_TBL" d# o( _; |2 }) A: i# k6 n
WHERE g_nSex = @im_dwSex AND
$ B B% r. v' C: N/ ~* i6 O* E0 P m_nJob
1 M& A) r4 i' L8 N* X! ~由于还需要什么?.?
; q" P, ^% v& l4 l9 y9 n在第一篇文章中,你可以阅读. ]! @4 ?) f. j5 t( C' R; x* G
代码:# w/ z5 m/ t2 Y
FROM BASE_VALUE_TBL |' ]+ k* p8 p2 M
WHERE g_nSex = @im_dwSex AND) o- ^0 Q% O2 J$ l
m_nJob
4 G( l, I4 D" N; ^' _: {0 c5 z# `7 e' D9 L9 }
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窗口是什么我忘了+ `/ a' K. r6 O) _# N, m8 j: O
. g. v- ?' ^* d0 y! k% K, t# [代码:
( ]6 u/ S% H' b% ?& ^" ]APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
% `0 D; p& `( B- d6 ]7 h{! U+ t/ D/ r6 J3 Y& y
// Title String
; f4 V4 o: X; b$ {7 z, LIDS_RESDATA_INC_0030643 I! ?+ N2 R, j4 K% P( \) B
}
. B+ K5 v6 Z! m. w/ j3 c" i8 j{3 ^3 P" |5 m, v4 E
// Help Key M$ k3 {6 _0 b2 H$ \
IDS_RESDATA_INC_003065
' E) k* _9 M4 e$ J}
* [) L1 G6 P0 p" d* u{7 K' x# q9 P$ O
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
# w' ]$ V& c+ G {
2 {8 q6 ^2 g1 O) \4 O- a. F // Title String! q. a( f& a3 X1 {
IDS_RESDATA_INC_003066
% a/ \6 m6 y2 H7 R3 ]3 i& H# t }
* e2 e9 ?& Y$ S; ` {
+ E- |+ v6 q9 E9 E // ToolTip
, f% c8 m+ Q! d7 |IDS_RESDATA_INC_003067( Z4 G- H$ t9 j+ K; _4 r
}0 z' K& J% w7 g8 Q1 X: n; y
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
' _/ I; t' c$ I, Y {) u- E+ N4 U, s1 p+ a* x& m3 b% o( Q
// Title String
5 g# `7 E* p1 H- Y( dIDS_RESDATA_INC_0030681 ^4 S/ G4 U3 W0 S8 h
}
7 i2 P5 F6 N5 R# [1 L {
3 S4 h, L9 @ P) S // ToolTip
; I$ E5 F. t* X+ u. jIDS_RESDATA_INC_003069
" w6 _) P* w, o4 V }; g) `& n6 [ K4 ~; R
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
6 J& N8 O8 S1 m3 z {, T. \7 K9 m: Z- ?# X3 {
// Title String2 e# j0 w+ H" A: ^# c* ?" G
IDS_RESDATA_INC_003070
" j! J4 W- k- n }" [5 r, M, Z' ?; x
{ \9 u3 ^% y/ f$ s. T! @+ C
// ToolTip+ O3 i4 z' G9 x, K( f$ p
IDS_RESDATA_INC_003071# _, O( x& V+ _3 e- c
}& ~5 L' ]1 t" C- f1 L' N
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 00 t) i) \3 |. G3 x9 u
{& `! Y7 V7 h* {: k8 F- Y
// Title String# z2 ~- u R; n
IDS_RESDATA_INC_003072
( y' f, w- t+ P; }" @ }
9 I4 j7 D( S" W/ T* b5 \+ Q( V {) u; ]2 u/ D( t& C7 ^+ q( a
// ToolTip
+ w1 q8 t& h( ^IDS_RESDATA_INC_003073
0 I9 u$ g8 d5 t9 _. {' _ }
5 ~0 h/ k% w, k& [/ B! m4 Y WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
( n! N5 P4 ^' u. p$ ?: d( z {; Q* M, E; T" }8 |
// Title String
" \; }8 q+ P. ]: \IDS_RESDATA_INC_003074
+ i9 C; J" |7 r2 w8 K) O }1 u" a, @9 ?2 r
{
% u; l( X) I A( H J& e6 L // ToolTip
$ X- P& v E+ ~5 o `IDS_RESDATA_INC_003075
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WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0- M3 O. @ p( O
{7 T# X! D: R. H4 S% p* z, ?, v5 ^4 M
// Title String
8 ~$ _) @: y3 r3 f: mIDS_RESDATA_INC_003076, _; l9 S& Q# ?/ z% q* I5 x
}: R* j( L& x3 l, f' w
{
8 V M5 y) G8 s" b* G2 q // ToolTip
, x9 B) o4 h/ z: a k z- k5 b9 xIDS_RESDATA_INC_003077
' A& U& u; S4 j' M }
@1 _. B: _' H0 }8 q( m; h WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 01 w- |7 P0 S3 d" B0 h, ]+ x4 r
{
; G: g& [& K5 H9 N8 z- F/ P' |& L // Title String9 @5 a* @( u$ L0 F# }. q
IDS_RESDATA_INC_0030787 H3 k, _% r3 }0 }* @4 [2 g
}
& U! L( B6 \8 Z" q+ ? {
7 X" y3 F0 q0 E0 u // ToolTip
" c$ m* @2 |% F$ `: IIDS_RESDATA_INC_003079% [/ c, q5 L9 z* U' r1 [7 A
}
- k6 i* Q; c i$ d# o/ q. { WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0# S4 d) ~; V% j. q* L9 @
{8 Y, z' }+ K$ x9 s
// Title String
0 d8 y+ M% _2 a0 uIDS_RESDATA_INC_003080
n& S$ @- j/ p" g. G8 ~+ G4 Y }
' ~! j ?, k. T9 h! G( H$ Z2 W {
$ o) d4 ^7 \) Z' o9 k // ToolTip
3 _( `+ Q1 C' F, i6 m+ O2 N8 m8 ZIDS_RESDATA_INC_003081# d4 A. a6 U% I+ c# @
}9 U+ \5 }( S% |: L6 {; ~9 _
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
, a) a9 t" u+ Z# s. \" a {
" U, X3 m, i( }: Z" o( y // Title String& Q' e0 W2 X% T+ J# S: k) L; ?
IDS_RESDATA_INC_0030821 i8 H% N1 W9 _9 P
}$ G L( C7 X ^4 m
{1 N+ @5 d% P$ A' @/ Z2 S
// ToolTip
) Y' k! x: Q8 B$ i ^5 G3 e* NIDS_RESDATA_INC_003083. a9 ]5 W V2 j; F7 k
}: J% k( y$ C3 {! Q# M
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
! a. B3 s* o% F& ? t( K1 y" F' E {2 I% }; s0 h/ d- ?
// Title String/ H9 |# }+ i7 r# k9 z
IDS_RESDATA_INC_003084" s& Y- g; |$ ~% R$ \
}
/ ?6 Q# q! o/ o. ?. M {
5 C) w4 v, B, j+ M- P& | // ToolTip8 F% r) ^' w( m% g3 I U
IDS_RESDATA_INC_003085
7 v' m9 ~9 _ s. d+ H }6 m s( R2 n$ A" \* [9 M
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
" Q( J( W' u! z0 z, \ {2 N* }4 T7 p9 S2 z v
// Title String
( L/ E! a& |) vIDS_RESDATA_INC_003086
N" U1 S% z6 ?, }; }; I6 L }
9 ^. K9 {$ W6 A7 a {$ q1 ]: S: z3 S6 Z; p* {
// ToolTip+ |4 R9 R. z4 `4 u% _& V5 Z; F
IDS_RESDATA_INC_003087, r/ m' i1 j% W
}+ ~; |, [" ^5 c8 q1 T2 i" j
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0) Z5 m) C' b' X
{: g( A v+ S1 `5 x8 ^$ @2 w
// Title String
- m7 f) G# X: ~' b( OIDS_RESDATA_INC_003088
) Y0 ?& O4 _- y3 v* ?1 b }$ W. x2 H- T% t) Z/ i2 L- E$ r% l
{; J6 w% v! Y0 l( l" F
// ToolTip
7 F* v6 A0 X+ ?7 X( H/ N' |IDS_RESDATA_INC_003089
' U5 p8 [' ~3 \2 ?+ a3 R/ D }
, ? ~& P' |. c" ^. }7 r" A WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0) W$ M$ m2 [+ U2 ?) E3 s
{
- M7 h+ c. h$ P7 F6 g6 E // Title String
7 ~. F3 h3 A- P6 A* J8 M# yIDS_RESDATA_INC_003090
; R7 y9 x" A# l: f1 } }
* h; A9 d$ a, l) X7 r; g# Q {
: i/ B) o8 C- {/ }1 O // ToolTip
) G) R6 u' g5 Z8 h: S0 lIDS_RESDATA_INC_003091
, [6 L% d) a! x8 d" O+ o0 z. r P- v }0 w9 b; W- ~ j, r3 L- G# @
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 07 X# U' K2 C( i$ u0 X
{$ d$ k* y& M0 \- O
// Title String
) C) ?+ J6 ?' U, m h& zIDS_RESDATA_INC_003092
5 e; b* X% X4 ~" `2 U }+ u' F! k8 u' _
{
. b+ a7 h- n2 ]' l& u // ToolTip8 E$ H* \7 w& g0 B1 ~& |
IDS_RESDATA_INC_003093
: j4 G& B2 Y6 r9 Z }6 d# D& w# O/ f2 A9 A. o# f' U
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
- z1 z! a- Q: J! k* l+ j: O {
' p3 `, @7 T5 y$ c2 Q! J2 q // Title String8 ~' i9 F) _8 {" [5 i# H& a3 h( A
IDS_RESDATA_INC_003094
! g- E- g5 ~, U }
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// ToolTip
$ E7 q$ m# I5 b( QIDS_RESDATA_INC_003095
: W. I8 x5 R2 M }
0 w3 }7 N& O$ d WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
- _, o. A% b: U1 O {2 E$ m5 k: ?0 i. b; f& a6 J
// Title String4 ~$ `( O: f9 J' u. o
IDS_RESDATA_INC_003096* m7 M: t: v6 ?) x; U
}! R t$ T9 E: g [5 P! z% @
{( G% T# H6 W/ F4 \2 \
// ToolTip# P- q: w! N3 N: `: A
IDS_RESDATA_INC_003097; Y: f" C. t* @# t9 F; n
}, g5 ?# Z( Q4 z
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0/ L E# D4 L" N. O. A3 n9 i6 y4 j
{
" c; h; u( M3 W& N) a9 U // Title String% g# O2 W0 {4 i% c2 Y4 m5 Q
IDS_RESDATA_INC_003098+ O( ~1 i- ]6 \
}$ g& ^/ U1 ^- r3 U1 Q, E2 L1 C
{5 J0 U0 r8 B8 Z( g
// ToolTip
5 V; c8 e# p5 o: g5 ~4 IIDS_RESDATA_INC_003099
- ?7 X% ~3 z/ u }+ c D& C- b# J9 L& N) N
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
, _: l# L( F- |- i2 _* _, E7 o( | {+ Q! |- a( \' I a
// Title String W- o' d4 W6 }8 {0 O
IDS_RESDATA_INC_005076% C' x+ A& A+ l0 c( J9 l2 C
}' T; X7 _5 f8 n" }8 Z# X3 L
{
5 D0 W1 L& g+ \" a' H) m7 r- l0 g // ToolTip, f1 Y. F4 R9 W0 D' ?0 r8 z
IDS_RESDATA_INC_005077* V. I$ V g/ _3 m- b0 |* e0 x
}
4 x$ J6 _* s: ]5 y, B3 N* E, c WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 01 l6 G9 s ?" P! K
{, L5 Z7 B! s% f- I Q
// Title String
9 o. c% E% u T* c4 DIDS_RESDATA_INC_0050783 b3 b L3 ^& `% }' |9 d8 k
}
2 ~: j1 c1 c! h+ H# [ {
: Q2 E$ g/ r6 [* F# @ // ToolTip
$ u* H9 k4 v6 C! }IDS_RESDATA_INC_005079+ l6 [7 N% C3 a ]9 A$ U
}
3 R1 |( w- M e4 k WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
2 C" a0 Z; H; z+ }$ t- M4 B6 S {! ?( q/ u; E! ^* s
// Title String( g9 ]* q9 d- r3 U! A
IDS_RESDATA_INC_006874" A! R. M9 ?4 y1 \- `3 V
}
! [5 x) b! W0 j+ c {
9 d/ ^/ Z( F% A // ToolTip' ^2 k* M( |$ x" |1 U: m
IDS_RESDATA_INC_006875* G3 G! r s# l/ t
}! w) D7 f0 i( m7 d) F4 L8 f+ m
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
3 y5 y) A: I0 k# A2 Y/ z {
" W# c5 J( ]1 C3 X2 Q // Title String
% h2 @+ x( k, H- E% w! iIDS_RESDATA_INC_006878
# }3 j3 t) u5 y3 `- Z }
' J. a2 O, }7 K0 L. P( G. \$ M0 k {
. ~0 _- h8 Y0 ~, x // ToolTip
0 v6 c' G6 s1 ]IDS_RESDATA_INC_006879
( [: |* y3 M! s, p }
5 I- y- ~+ z, G/ v/ J WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
+ L& _! H; i' H) X, q {7 B( |* [. w( G( E/ s- y
// Title String, y" \! m! b# P. p, z! { H- J
IDS_RESDATA_INC_006880' u- t) c! R$ s: C7 I6 v! j
}
5 }: [6 `+ W/ A2 D) X+ \' q {" _; j3 ]- x6 i: @. f5 B9 D8 |
// ToolTip" x V, C6 {6 W- D
IDS_RESDATA_INC_006881. _* W( {4 R& f+ S3 a$ `% z
}- E7 n; O" ^# S# G
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0. ~* h# ~8 v* _4 H: K2 z1 b, a
{% q. v4 }8 ~: H! m! j! g+ I
// Title String% t) t4 j2 K# F
IDS_RESDATA_INC_006900
2 S9 q4 D6 O. Y9 V2 v }
7 m/ g: \8 p$ l& g2 \( d {3 o; L. B2 P3 f
// ToolTip
+ C3 i! ^; w% X! _6 ^! UIDS_RESDATA_INC_006901
Z: Z0 F8 } e2 V' g. g }
) N% I4 ^* g. l1 Q. g9 a WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
- X" x& t# Z5 l/ \8 | {$ f$ z; e. p% E$ G6 v3 m V2 O6 P6 m
// Title String
9 X5 d! \, y/ kIDS_RESDATA_INC_0069044 D" d# ~$ I( N; V$ |) G
}
! Z( i% J% f2 D {
# r. p; T9 `% e. M% H // ToolTip+ p* y' ^: Y. I- _. k
IDS_RESDATA_INC_006905- Z5 z; @2 |7 d3 P' S
}+ q4 i" f1 @# G/ ]+ p _; k3 g
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 01 x* U' z, ~0 r6 }8 Z4 k6 p
{
3 G! Z: ] M$ K6 ~4 R/ z0 b // Title String3 G; _+ a, ?) q7 D
IDS_RESDATA_INC_007134+ m3 v& q& K1 w! m: n6 G. L
}0 O9 V6 d6 t2 ?6 ^: S
{- o0 X4 N u' F" T; u) {2 g
// ToolTip8 Z6 ~+ g: F# k' t! _; q8 @, j3 ?/ Z: u
IDS_RESDATA_INC_0071357 d. |* y; ~0 V" \! P
}6 `6 M! L( [6 r9 X: E" }' T* F2 i( R
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 02 g) N# ~$ l; ]5 l
{
/ W7 X: G' e5 n // Title String: S, _# ~# L1 v( P
IDS_RESDATA_INC_007136* t. I3 y# A! H5 k6 h( g1 [
}) o& ~* | H* o. _
{( O8 U5 m) H) {
// ToolTip3 J1 s: p) d( n$ B
IDS_RESDATA_INC_0071371 @/ [2 ?1 G0 i- S5 C% o
}
4 C# C/ Q; M# p B7 H1 N) i5 L( f' ?
}
9 ?" V. c1 Z! J! \! b4 E) h2 Z所以红色的!
4 j1 y1 J. e; e1 d: F
$ I! }# M- @1 x# f( {2 |这里还tblSkillPoint的条目:* q7 `* v4 \+ `3 L4 f4 p
2 v) P u+ u0 O代码:, e* `0 j" M' v
If (@im_nJob = 1)
7 m. h8 ~4 E# U1 T1 K+ h- F Begin
2 w! `. G5 t' s5 R o# h7 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* n. z: J7 @; L3 N3 }4 V% P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)% {' m. h' ?% j) w: ^0 `* t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5). f& A( u" v4 _7 b3 I% I% Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
; h: u. \; P9 V2 ?+ E# H/ l0 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)+ w% G" x7 }! c' m8 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8); B9 C- e/ H9 S( Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9) q( e( p6 b+ G0 d5 s$ t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
6 _7 @% \; U- C4 T/ r1 z# Y8 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)7 z: V& N( C+ }) M5 B+ g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
) r% C# `' e2 Q3 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
9 f! H" U* o% r) y$ S$ x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)7 H2 @* a) g; p: z5 V, n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
% a# l9 P* m I/ @% O! f2 S. [8 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
/ _9 N' h& V& k# ~( d7 `6 h; g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
$ f9 j5 h; {% K5 n3 ]4 @+ _0 a end; H. n% F8 G" P) M
If (@im_nJob = 2)
X! {5 v5 e2 ]7 f Begin
+ u+ ~' E% S8 Q) U; @0 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
9 j# U) j( \& ^: _8 o. M) P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
P; z6 w F5 ~' a! n: u/ E% P( [' q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)2 O1 \8 A# I' X6 _! Z* R$ X: j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)1 r' ~7 b* |: `7 m( c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)& J$ D$ a4 G/ X2 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
7 i' ~3 v; ^# w: c6 d8 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
5 q1 ~3 x0 g" X$ t5 Y7 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 {" y5 D+ d, ~8 N# ^ P& h( p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11), x5 e- z9 P! o1 x* U5 P" k4 d$ p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)1 w+ |/ d5 D0 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)7 m" M$ j% _% Z8 A; a# b! s2 @5 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14). h; b+ |( V6 m' X r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
( m- \' Q3 k8 d/ h& S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)! y9 f+ S, _. ^# L# @* e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
" R7 Y! u- `3 w8 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
0 _! v( s4 c) {7 l8 n end
% j) D- G4 V% \$ a If (@im_nJob = 3)
( a& v+ s0 Z" @2 x6 C8 q i Begin
! y4 x" [$ F+ p" K1 ]. Q9 w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3); n5 b3 t' _, G. `- A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
& X( \7 b' x+ F/ P8 I4 f8 v& }% ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)+ A# r+ T3 f. `! q4 A/ i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
4 P/ m% K6 |3 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
. z8 B/ I+ O+ g0 `% r: U4 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8) Z2 J2 y+ [" q- D) Z7 B: ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9) K: j7 R y1 e7 K/ j% [0 C* d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)- Y, @" e) J4 d9 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
% w) _# p, f( @1 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
* D. c; @ A4 g0 P% _4 O& l! v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
+ F9 ^ B4 ]4 A, m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
. ~" w7 a# H9 |& H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
3 I4 O( I9 b# p1 ]2 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
: |2 k Y/ q0 `0 `# I+ \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)6 e( c( p& Z+ U9 o0 F' X% ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18). o" ` u+ X$ t' |, u; x0 P0 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)! e' h* g7 q* [1 t" B6 e
end
3 r: w! t* s" P. b- O( r If (@im_nJob = 4)0 n5 v4 E! u% A- W/ W- w6 V, ~- \
Begin
% ^' R6 ?( S) W$ Y0 {( @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
2 j; r- {4 R, A' F3 n w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
/ w5 V5 { j) ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)2 y. p! @" v3 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
. i0 A* |+ k9 Y. {; O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)6 j/ N$ Z! f3 Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
* r- Z) I$ t ]* [- T# Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)4 e% Z% ^) o# g4 s4 s1 R3 k4 Z0 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
. F. v8 W3 I! }$ W" H1 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11); a( Z6 O2 v2 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)5 A4 U" q8 g( |) Y9 A8 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13), T& Q' a" d: D/ m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14). I7 f+ l8 N3 B$ c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15). @' I2 } u7 `) R9 u9 O3 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)2 u6 G& V1 D% q& |+ y2 [' L4 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
+ t5 j5 O0 `' [& ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
) f% b8 M2 s. `: v& H1 `( s% X+ G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19); P! N3 R" F" U; o& y! p7 X _9 z
end
V( i/ F* [$ u只需插入在此插入
6 B1 q, w$ N+ N, m3 D4 F b代码:
! r4 ?: R" a1 Y INSERT BANK_EXT_TBL
3 G: K J5 b3 T0 L1 X ( . J0 q R8 h! [9 l, w9 N! g& P$ i
m_idPlayer," v( F* }% W5 W
serverindex,% k8 M% L, O6 E; K2 c
m_extBank," `- _0 c* A4 i1 v. K5 T/ P
m_BankPiercing1 g( ? m- J, U; }! `
)+ o d( F' N- C ]2 J
VALUES
! H" }: }. r' M. e3 @, `7 C" o- M (- E; J% C% q( w @ T
@om_idPlayer,/ q1 H0 W. Z' M% R9 i
@iserverindex,
" F9 O1 L+ f* K$ _3 |' B# P ''$'',''$''
3 {: n6 d0 S7 ^ )0 [1 i J) b1 @' q% i( b
) a7 K# d4 w, |; a
: M- _# c" w5 T6 ?' W#define IDS_RESDATA_INC_007134 28816
/ {* x- O: A, o( K! Y* d
/ r& h# Q1 v- ^7 [3 }
' d; f3 e8 Z3 i0 s$ D DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,, a7 D; N' i) Q8 X
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex' J( P/ k( |, g$ G( C; h" |" j
#ifdef __NEW_JOB_SYS; S5 ~" T. A* \& _ D- d) d
, 0.0f, 0, 0.0f,' M$ O% q0 J" k d; l& _: v5 L/ B2 l9 G! e
0, 0, 0, 0, 0,* Q, n" V1 I5 u6 E; J! B8 m0 u* J
nJob : E& |6 }% ]/ w* I7 g) X
#endif
% M; z! S- j5 ^) e: j$ I3 r9 S, P3 Z+ k6 u
0 m7 x' X/ b' H/ e |
|