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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
2 t8 d* J0 b& m% Y& A0 H7 b../NEUZ/Versioncommon.h1 r2 |7 s6 D: W6 x! t

' P% f$ h& q3 K在上范围进这里只是这一个:
5 t7 Y+ E: k& X: z* H+ p4 q% U8 c  x代码:6 D9 r4 s) \$ Z3 K9 f' u6 A3 h+ \

2 I% e. F. k8 t  w0 u( ?3 b9 S#define __JOB_CREATE_CHAR. b  |1 n) O# F( a' M' J
../_Interface/WndTitle.cpp6 T( K1 m9 L/ E2 o

' ~9 `( y+ [6 O" p/ v8 l  r7 s在这里你进入功能, ~3 k- a7 D+ A7 c+ ^$ j1 A
代码:$ q$ h8 b6 T2 P/ z

# ~2 u4 U# g) j/ F4 u, h- gvoid CWndCreateChar::OnInitialUpdate()
6 Y* T  a0 `0 D4 p1 f  q+ M) r并有助于
6 q9 z9 H3 |5 D4 u/ Y4 m# D" r- c. t代码:
/ ~7 x; M3 A2 G5 x; B9 V( H/ uCWndNeuz::OnInitialUpdate();& A! ^8 ?& [" ~8 n1 }; M
这样的代码:7 l. L) a3 J9 u- t0 [+ Q
代码:8 `+ a% }) C' V1 a% r, {
#ifdef __JOB_CREATE_CHAR, Y% M7 Q+ T6 {7 x
        m_Player.m_byJob = JOB_MERCENARY;
" Z, k* W% _7 E  j        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );0 f& z$ \4 v% [9 K3 P5 r7 v
        pWndJobBox->AddString("Mercenary");//Edit by yannickmama# F$ L" B- n* _. h8 ]( Y
        pWndJobBox->AddString("Acrobat");2 J1 m8 R1 s6 H& M# l- z' B, S
        pWndJobBox->AddString("Assist");% y6 Y8 _3 \/ P3 n
        pWndJobBox->AddString("Magician");$ n' v* q  V" Q( }; {' x8 G% e+ Z
        pWndJobBox->AddWndStyle( EBS_READONLY );8 s' C( A+ E3 L! U  _3 o' I( e
        pWndJobBox->SetCurSel( 0 );
+ g. [: H6 ^* E1 z3 e; S#endif //__JOB_CREATE_CHAR" a3 x, P, g1 B% G' k, N/ V
在同一文件中,我们跳到这个功能$ @9 }; S4 ^) X! R
代码:/ R8 ^( W6 [3 q& z
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )6 v( n" Z1 X. m& n% V0 c$ G
并查找这一行:
( `, |' w- U* B4 W7 {) v代码:; k1 N; H6 J& `' |3 o2 A
                case WIDC_OK: // Create
/ h/ t" v) a3 W# S3 @6 w                        {4 y" t- i  }- u4 Q$ o4 f
下面我们就这一个:
7 }- F: Z: i5 L* k! r8 Z) N3 k% o代码:
( ^2 }9 w3 u6 @+ M6 H8 a+ l0 }! f! _0 n% H- M& B
#ifdef __JOB_CREATE_CHAR' e' Y) J3 o6 i" E, H8 r" C% V7 C& J
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" _+ o0 y  W2 x4 l( G                                assert( pWndJobBox );
: h/ Q7 t: I1 ^# {. ?* L. Y( z
                                if( pWndJobBox->GetCurSel() == -1 )) K$ |5 D; n; i9 }" ^# ]" t
                                {
  W1 N% |4 }- O/ a& v( I5 {                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );1 q7 X+ g% v2 f: U2 a, ^
                                return TRUE;
% }: E  v7 Q% ?4 i% R4 T9 ^0 J8 `                                }
, Q( v6 c+ Q; _2 [* `, Z* R- X- M* f( u3 L! o, b
                                switch( pWndJobBox->GetCurSel() )) W- ]' _& m* f4 \
                                {: ^) A; e) ]% N0 Q8 @3 K
                                case 0:" G" A& U7 }% i" D
                                m_Player.m_byJob = JOB_MERCENARY;
0 O" {+ p$ W( S5 u) H& F$ @                                break;
$ c2 ?& J$ h8 }  j                                case 1:
# z* l; s, V4 Q9 y& m                                m_Player.m_byJob = JOB_ACROBAT;
: s# w; d  c5 K/ u                                break;
8 Q% U5 Y; X, x. R7 u6 g) f3 D                                case 2:
( |0 y$ W5 B% s                                m_Player.m_byJob = JOB_ASSIST;
# R5 o) K4 S6 C* A1 d                                break;2 u8 F8 i# W6 ^+ h
                                case 3:7 z4 K% g' W& N5 N) A1 h& j9 t
                                m_Player.m_byJob = JOB_MAGICIAN;  ]0 A& F2 ^0 J9 \2 j7 Q) V* Q
                                break;" q" ?* J1 ^, @* A' I5 l: E9 V3 R
                                default:& f' f% t7 }# I& f, g& E
                                m_Player.m_byJob = JOB_MERCENARY;
8 U& N* v2 X8 F+ `) F+ C: k                                break;0 g' |- _1 `; I( k
                                }0 J! X7 a; L3 e' \( [" I. f
#endif //__JOB_CREATE_CHAR
/ }/ G$ `' M# J  B2 c
5 D+ M6 C& O+ f../databaseserver/versioncommon.h- b2 k2 {6 l# i

  [! [% x7 v- T: G- C在这里,我们这一个以上的地方进行
& l7 ]( |1 m$ f6 Q0 Y" R& a代码:2 z* o, F' q, _# ~/ L8 u

: M8 k# r: Z5 B+ T* b' e& B#define __JOB_CREATE_CHAR& M# \8 w* q& o0 Q6 _
../_Database/DbManager.cpp. f6 C" g6 W# F, ^$ b0 J

  m0 y# c) e8 b+ p0 l% S. M' a0 D在那里,我们去的功能; V5 I# V# M) w9 }4 x7 a6 I. @+ U7 U, L
代码:
5 W8 v/ z( o" `( P
) T5 [( A0 N+ I+ S4 U" e' w' nvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
, D( P  i  c) x+ L; d% Q3 u* \: O并搜索
% i( }+ i( X' X9 h5 i. z代码:6 w& }3 A+ N# e' M
pd.data.nJob = 0;
  O) E, I+ Z% @7 O并替换为
1 }$ P  o3 r! u) ~7 a代码:
, B$ M% [, D9 G9 h  f/ ~0 H#ifdef __JOB_CREATE_CHAR
, b* ]* p" ~- j" L7 |' U                        pd.data.nJob = nJob;
( w* \& N6 d2 v$ L3 z) O% ^#else //__JOB_CREATE_CHAR. R* }: ?6 G( v2 V
                        pd.data.nJob = 0;3 _" Q- `- Z5 |  i6 [$ S! w# \
#endif //__JOB_CREATE_CHAR7 U" A' I9 `& g
5 V0 y  {' G4 x3 [1 b: Y
这将永远有一个来源的东西。# \0 S( D" z% Z) j
+ a5 t1 \* \2 p
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
. H* T# K% Q' b& a和搜索
& s  H- ]2 Z6 [7 {& h代码:
; h: P" R! P% \8 d/ Z1 B3 Q. S& b: G
2 k" Z' q/ e% _% u% T. j                               FROM BASE_VALUE_TBL
1 u2 v4 q) O  O                                 WHERE g_nSex                                                                 = @im_dwSex
8 D8 x: i* b9 M9 ^+ \$ r并替换为
5 S3 G$ i' w  q$ k$ ~! v代码:
  J$ V) E9 C/ s                               FROM BASE_VALUE_TBL# ^& h/ u9 e( O" ]6 I
                                 WHERE g_nSex                                                                 = @im_dwSex AND3 C& D  W+ g' c
                                                m_nJob                                                                = @im_nJob6 O  J/ W0 ?1 s" g/ j0 d
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
! L5 {. Q2 [$ Z) S8 T% v" E+ m" K" R6 g5 F
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
- `$ Q: ?" r4 y9 Q* l& X( m+ @8 S) y7 ~( |# ?8 |
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
( T1 [2 v  B% H+ F7 z1 |这是那里告诉服务器哪些技能你的角色可以skillen。
- m/ x$ ?+ e5 Y可惜我不再the'm懒得现在要做的话:'D3 Q5 I- d+ _+ C8 |& M

6 i# k# q' [9 k0 |4 q* E7 A& H- n6 B1 j3 d& F2 D/ C3 s

3 g! m0 `: O3 C& u4 j0 o1 J
) F7 _: w1 m& X5 Z3 r- T/ ^: h7 t* ~! t. ?5 a) K

9 E# W1 a8 A; g8 G; d8 v2 {6 Y" Q
5 ~. R* @) y, L( O  P8 O& G
Quote:) {. T% z5 t  y1 J
Originally Posted by Divine.  % D/ b. M2 p! s& `5 f2 j" i5 t+ [3 t+ v
如果他发现我
; ^( f" \6 y! W, Y' [4 V代码:% f( q3 O( X2 F+ |
pd.data.nJob = 0;
3 q8 B4 T" U" K! J" c+ }并非如此:
% u5 o' L+ T. [) p$ s所以,我只能看到
3 R* R! S1 E8 I, r+ J代码:
! D- d* s# Z! ]4 O //            pd.nJob    = 0;/ X& S9 g6 S1 P( `0 P- B/ H
^^: ^% U) E* A/ |0 B* i2 D
Hier, das mussu finden:
( x" s/ Q2 Y) z0 sQuote:
" E. K9 r8 V0 ?2 n! V% t9 I#ifdef __CREATE_JOB
3 N- o& A1 p- y! ^pd.data.nJob = nJob;1 b. x) g% m% U0 [& N9 S1 x
#endif // __CREATE_JOB
( O2 h% t+ y2 o4 I3 V8 E" q// pd.nJob = 0;
. e# S; J% [) a4 B// pd.dwState = 0;
" N. _4 t6 @; G# _, }pd.data.nLevel = 1;& Z  S. i& A* N; B
pd.data.nSex = nSex;
4 G: M' {6 A5 a5 ?. |* _- I* U' _pd.data.nVer = 1;
% h4 r0 S8 X+ I) u' K) q8 B! j- R0 e0 c0 A( O8 @2 V
我仍然有一个问题(:( Y, r$ D5 t$ ?
下Character_STR DB+ @( C% Z3 U2 @# @$ v8 U
这样做在这里  e; _9 R/ `4 q" v
代码:7 I8 @/ _8 m  ?
                               FROM BASE_VALUE_TBL( |  n( C, e& v1 U
                                 WHERE g_nSex                                                                 = @im_dwSex2 @* M2 O4 A. \' d8 c5 {
在这里改变+ ^9 |4 a/ {3 W$ `
代码:% b" x2 _) W: ~) T0 F! M& X& }3 W
FROM BASE_VALUE_TBL5 C; j5 X; ?2 X, z% [% T2 T
                                 WHERE g_nSex                                                                 = @im_dwSex AND
+ }0 x/ }) Z. W/ {; l8 T+ p% d                                                m_nJob4 v! R. N: p0 ~& v
由于还需要什么?.?
- s! z0 s# g# r/ n- N5 }) E在第一篇文章中,你可以阅读( z8 k6 P# O  a
代码:9 [6 ~5 x, m) p  E1 b! O  k
  FROM BASE_VALUE_TBL9 i- X6 y& D( W4 h0 E3 e: g; @! T
                                 WHERE g_nSex                                                                 = @im_dwSex AND& Q. O: D6 K# z- q. R$ P4 ~
                                                m_nJob        5 J/ [3 X, z2 D& k) }" b6 u
9 i1 j# T# W6 |2 P* K6 k4 F7 i
5 l" a8 Z/ X, E2 d2 J3 v4 ?
窗口是什么我忘了: d3 p, f! Y+ S/ O2 e$ s% f
8 `$ s; f4 e: G
代码:2 g+ Y1 w. T9 c/ @  u
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
9 I# y7 D2 s7 D* m% a# n$ M; l{" }# g% K0 Q, f! w8 \$ z2 W
// Title String
4 A8 c% y' |4 u& u' H4 vIDS_RESDATA_INC_003064! w$ B1 C% O6 _+ L% S0 |0 Q
}
9 J+ l) y; D( t& e{
; a& \4 U0 [7 q6 C7 z// Help Key
1 {( J- P$ V7 j) J, @0 [7 o* AIDS_RESDATA_INC_003065
+ |: m" ~" M# C; P. c( V}
! k0 Q% g6 h2 i4 e4 X{0 u8 j) H5 Y* I2 x8 F$ w$ q
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
0 n7 o0 [6 A) |7 A    {  l; y9 F' h, \& i3 K: K, ^
    // Title String+ y# f& P  I! N' h$ ~
IDS_RESDATA_INC_003066
: p2 X) g& G# b+ V" O) D, O7 a    }
. K) u' k9 e1 S    {
) l& y/ i$ Y8 A4 \+ _    // ToolTip  z  M: f7 e/ T  k9 b" M1 N- i
IDS_RESDATA_INC_003067! V: \# g: [) l
    }
7 M$ P0 p1 l8 V, u' r* G    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0( ]# q4 q  C% u0 r) T& ~4 ?
    {, q( T: t) E$ A# ^$ ?8 n
    // Title String* k9 @# s( w; ~  ^
IDS_RESDATA_INC_003068
% }& u3 @8 t- |    }
1 v3 f# D! C2 ^7 D! y    {  P& A& f1 U; y% R, V* K. n
    // ToolTip0 K# V" _1 v& h, h$ e
IDS_RESDATA_INC_003069
5 g4 j/ d8 y! `9 T. \    }; s$ @: r9 R3 G( u
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
& i2 t& |" M! b# n    {; a; k! T2 F2 i
    // Title String
& `, d1 s+ `' z* |IDS_RESDATA_INC_003070
% e8 C/ R: P. [3 X9 j  ]    }4 n9 f7 V* [  {0 N* t
    {
, U8 K. c& P" |; |( Y; G    // ToolTip# u8 r- K1 b: S2 Y0 f7 t3 T4 x
IDS_RESDATA_INC_003071" y$ ]: @1 K& q4 Q: b" Y9 [6 p
    }+ ^7 {3 K0 u0 Z  B
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
. `& C% W1 T4 O" n    {
) c! A) s& ^8 H: G- {    // Title String* d5 e. q9 ]- A' P1 G$ q) m0 E- C( Q
IDS_RESDATA_INC_003072
% f1 C  h# Y  ~. G$ u4 I! j2 k    }' n* e2 t0 L& T/ P7 I- e% n3 x) `0 V
    {. S' z. o0 F0 M2 c
    // ToolTip
% Y8 v# p# u. B5 X7 ZIDS_RESDATA_INC_0030732 y& I5 _9 F! A5 ~- ~
    }
- M  Z3 G& r! F0 T. k) ~    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
# |$ h. H. S4 C; ?) r    {* Y1 `/ e& A' q
    // Title String% R+ p3 w/ B- X( V" m  c4 y3 E
IDS_RESDATA_INC_003074- U2 M6 f( _* u+ _5 U. V
    }
' ]/ Z7 s5 L$ D' I# M1 g- f    {
  m% w0 _, R5 L    // ToolTip$ b1 ?/ V6 [' b: G5 h' ]
IDS_RESDATA_INC_003075  |0 D2 H/ A& D7 U; G
    }
) ^$ h* L2 K3 T' B$ V    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
  U$ D( W  ^3 d- y    {
  B8 @, @6 p+ l3 _3 s7 }9 m) {    // Title String9 z- k- o$ T! l0 s1 w( S
IDS_RESDATA_INC_003076
9 ]4 X: t. u: f. j: x  w    }
8 }% _& J6 w3 d2 R0 f' g    {
! i6 n: A! v6 t* Q0 c% h    // ToolTip
6 P8 q$ {1 L% ~. VIDS_RESDATA_INC_0030773 ^& o2 v- N* ~( P
    }
2 V% w" A2 }' O% `    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
8 r# z! u' G/ C$ j, m; l    {7 A2 {, q6 j$ `$ |. Z4 F
    // Title String8 w/ ~, X& [. m6 `2 G; I8 Q# u' V
IDS_RESDATA_INC_003078
5 q2 C# L" Q; K' |5 S9 C7 o* b" t$ s    }
) K" X7 T. c: {" q; U; u$ w" Z    {
8 z) s$ B5 _6 P    // ToolTip
3 x7 K4 k# j1 _% b8 t: GIDS_RESDATA_INC_003079' v, Y0 [5 I5 Q4 ]9 Q
    }
0 c4 h5 U& T; J, a. D& Z+ ]    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 00 z8 p$ j% k$ |, S  j' I
    {: p, l% M6 k' V7 F7 B6 x
    // Title String- S( |8 b9 P9 |* s1 u6 ?
IDS_RESDATA_INC_003080
6 ]8 I1 C* O1 y. d( L( S0 T    }2 R4 q/ R9 Q. V
    {
, Y$ w3 b- L& h) h9 a4 Y    // ToolTip
% @) E) n! p: j4 wIDS_RESDATA_INC_003081
; {/ N- o, o9 o/ i9 V    }
& ?" ^& j1 @2 B0 U7 E  q! Z    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0* t- t, G+ n+ x) m' I# @5 w: _
    {
5 s* B- d! ]3 T    // Title String
7 l( u: ?2 w- r5 ^  i& pIDS_RESDATA_INC_003082
% k+ Y/ Z* q3 W- S) |) N' U    }2 [* q, `8 o+ U' r2 b1 ]# _
    {
" g( x9 F4 X4 t/ N& y8 x    // ToolTip
' M: S7 ^6 m2 E8 }+ O- E# k# S6 d) tIDS_RESDATA_INC_003083
& E! m0 F$ H$ ]- p- h" j8 f, Q, S. g    }
) c, {& J) r  U; `    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0) v3 t( F/ i! C
    {
' z0 q0 Z" r  Q$ X% m0 R    // Title String/ g" O' K  z* w: r) Z
IDS_RESDATA_INC_003084/ t( X" h) H6 O8 O- d5 P
    }
# c1 a9 n6 b& m    {: W- N( w( o& ]1 k' \- _
    // ToolTip, ~+ ]( w9 P2 s* g8 }
IDS_RESDATA_INC_003085, P2 E4 v6 X* W# Z
    }$ {3 h/ [6 p2 f) C, Z
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
7 J6 S. r, N2 s) F: e% c$ p    {" H- d& |# _' }# X
    // Title String9 P; a, c+ S- C2 E0 t$ Y
IDS_RESDATA_INC_003086* ?* ~- {' T$ X2 p+ E
    }9 x2 O3 }0 w( g  ^3 i
    {7 B+ \# X* e& E/ @  g
    // ToolTip
# s8 a) ^9 {: A$ T6 h9 \8 wIDS_RESDATA_INC_003087/ U; e/ w4 T- E3 M0 T& q& J
    }
- j  |, {+ p  i$ `& Q, p/ \0 m    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0) [6 u  D/ C  l, J. ?) ?
    {
; ?7 z- s8 ^, Z% O" Z    // Title String% J- U2 I. E2 d% h- S
IDS_RESDATA_INC_003088
( b) p" Y2 E5 _7 ]    }
, [) Y& o( a  F3 P7 V! D( v5 r! i    {
( q2 _4 M8 t( ]5 S- P    // ToolTip
1 Q  @- [- P; c9 j; f: }1 f9 W! _IDS_RESDATA_INC_003089  _1 d2 k! F" Q5 p
    }5 h' a8 T, t9 D; _
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
* J  `: N& W3 F    {" {! _9 Z: x* ?# C4 [
    // Title String$ y! K. c7 `1 i) V9 A9 ^' z- O
IDS_RESDATA_INC_0030906 `% H; m6 _7 O% {0 m& h- j
    }
" t- g: w7 k( G9 w+ X$ U4 _    {+ k5 o- w) L/ A
    // ToolTip
2 }4 K5 i$ m  L- Y: tIDS_RESDATA_INC_003091
: M0 H  C) U  a7 e$ C: ~* @    }
9 R& ^) {+ P( \+ {$ p* f( N4 Z    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
! l- C2 I/ q1 \; s    {
; u, [1 d4 n. V8 o/ S4 K    // Title String
1 \$ w) C% G! ?IDS_RESDATA_INC_003092$ \1 q" T. T) H5 @# v  E$ M
    }4 j; O: v. _: @+ G& ~
    {
5 v6 N9 G/ O% H& A    // ToolTip
/ K9 Y8 L/ L$ _/ T! Y. FIDS_RESDATA_INC_0030930 L3 |" V7 i9 J4 j! Z% y
    }. W/ B6 ~8 T3 C( N+ x
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0! T7 T: B: g: {8 r
    {
+ d9 O. [2 Q: r% F! z1 y    // Title String$ h  ~/ h9 Y4 e1 [. l' L4 L& e: y
IDS_RESDATA_INC_003094- Q, z3 Q' o0 X2 u; J- x
    }
7 g2 e- S! v" c2 h, S    {- c' m; r) c, j, _! y6 @
    // ToolTip
* y' R. a' T. |0 F& H5 e4 B' fIDS_RESDATA_INC_003095
& P. K( p8 h- E" o  r  I    }
0 D' A# u! n% V6 C    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 08 x8 d6 l! }  `$ b* B
    {% M& e4 L" a+ C* M, s! d8 S! `) B/ ~! x
    // Title String8 b" A3 s4 g  C' a2 i* q& l  B
IDS_RESDATA_INC_003096
4 b! E( }. l5 a6 q) i! B    }- E4 o8 B  _' @, @9 G
    {( |! B8 }4 N# R! S6 Q* Q
    // ToolTip  e7 C( C% R) r7 @+ J
IDS_RESDATA_INC_003097- e2 e; n2 J( z1 W  |; X
    }
( k2 S/ E) C7 B1 ~. g4 [. |    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0: c1 k$ A. c% w; i! h
    {
$ [+ z3 B" p: Y    // Title String
3 A# R. t: [5 f( s0 w. VIDS_RESDATA_INC_003098
( g* ^3 @% D' D+ J% A6 p6 _    }
: u9 m5 z& ~- ], w! A1 Q, [- s    {6 H' u) _% h" ~  p
    // ToolTip. l! j# M  _0 F( |/ W
IDS_RESDATA_INC_003099
; M1 l" V5 c( Y1 [/ @$ o5 w, ^    }
/ ]$ J: P0 `( l- q7 J  J: q    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
6 B6 J9 m3 a9 a+ g5 o: i    {( J" ^% y# g/ Y$ M. u* z2 P3 g2 L
    // Title String
3 ~* o& Y- {/ X+ ]' `IDS_RESDATA_INC_005076
8 s; n- O8 j- e- a    }3 Q4 a7 D# v( q9 ~) P# c& w
    {& R- F' ^/ B! p$ l5 u
    // ToolTip
5 d# j3 S. g* V) ~8 U) Y) }# EIDS_RESDATA_INC_005077
# o8 S  W: g" r; j* M# Y5 {0 R5 N    }
" N( p7 x) ~7 O9 O    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0! t* ?# h  [6 M" ~9 u6 q5 X2 O, ?
    {
+ Z: i( c. k! \+ a+ E    // Title String
* _$ L$ ]4 p9 ?# l# @. n# kIDS_RESDATA_INC_005078" @9 T/ q3 M, b7 M
    }
- l& O( p$ f* v- y( q1 x    {
4 L! M  Y* o. Q  o8 u. m    // ToolTip2 l$ \) @) L' s
IDS_RESDATA_INC_0050796 `$ W* \+ T; w& a, r+ a
    }
. P  u0 ]9 K3 R. L$ y8 h. t2 a: H    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
3 `5 T# {/ C( M+ Z# d! {4 V    {
& p2 c& h6 ^- b6 @    // Title String. h& p: O* b1 u0 ~# U7 P
IDS_RESDATA_INC_006874+ o( H5 F- k+ c3 q, A6 l
    }
: z8 ?4 n, ~5 s$ B: G    {, j1 Z: y7 G# j/ m* u: W; _; K5 Z9 G+ A
    // ToolTip7 |4 V2 T7 V/ I1 V; u( B/ t
IDS_RESDATA_INC_006875
; t. |. {0 W+ ~# R) z$ r! z    }- h( s8 J) K! s4 i3 A
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
5 a9 g2 A$ z& ^% i5 d+ s    {9 Q9 `" A3 I: V( }. I# ?
    // Title String
, n/ J# P4 Z1 W3 e% ]; ?8 RIDS_RESDATA_INC_0068784 \9 R0 I& R2 M
    }
" R6 s- X/ e, V# C    {) ^) e; s0 f2 G& K* x5 z
    // ToolTip( }, @/ m1 _- \3 S, y5 J4 @- h% e
IDS_RESDATA_INC_006879
3 D' w  s4 f2 G) U# W    }
3 A6 B/ q  n0 _    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
: k2 D: u. Q2 Q- U    {0 A/ H' }( n) r, s
    // Title String; b" u3 h/ w1 k% v
IDS_RESDATA_INC_0068804 h5 X! P& F! e4 q. R
    }
. i# [3 j! k7 ^8 ]. D5 R5 h    {
2 G1 C7 t; J$ w1 B; N& q    // ToolTip
" w% [1 m# M3 NIDS_RESDATA_INC_006881
% A6 ^, T* x9 j1 r    }
# {. s6 J; |' T3 _    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0+ w+ x# c2 Z( v  f+ l4 k
    {6 d* {0 e8 u6 q; P
    // Title String5 J, G9 b/ Y2 Y
IDS_RESDATA_INC_006900
8 ]& L1 l2 Y" h9 a7 \    }
0 Y3 ]" G) n% f* |. r    {7 y1 E8 l, D, E. G2 k
    // ToolTip) Q% g: U1 v) D: K* l
IDS_RESDATA_INC_0069015 [; b& f0 P3 m4 T
    }
8 W7 p5 A, U- u. A" L& _    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
7 a+ q% L4 d0 P. n" i6 y    {
, H) o3 Y, {) B" T* }! t" h    // Title String
6 M9 d1 j2 V! u1 K$ `) CIDS_RESDATA_INC_0069044 r7 i% B9 o, Q; X! O6 T$ Y
    }3 V8 Z; P$ T8 d0 e8 ~! H
    {
2 y. j. I- h! V% Y    // ToolTip
7 O7 f7 E; ^0 G* T7 D3 E6 E" u% nIDS_RESDATA_INC_006905
! D' I& t" y' P9 k    }
9 i6 ?- C1 m: S    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
0 S, }7 z3 p6 ]! x. f    {: [$ _- r* v* Q0 C
    // Title String
* Z  w3 Q. h1 H: n# wIDS_RESDATA_INC_007134
+ Y+ [6 f: p% X* I0 o9 _6 r    }
3 x6 B. S! J3 E2 D0 B: N5 _    {6 M2 F6 A8 W. T1 X' Z
    // ToolTip
& K5 e! K% u9 X" _4 j" t7 g, f. D  J! tIDS_RESDATA_INC_007135& l$ k8 z3 B5 A/ ?3 r) O, L( u
    }
9 f8 M0 g9 E# |/ p; _    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
# P, u) C3 m" q$ h    {
" a! W% T/ H0 n& V3 n' }! X    // Title String5 r! V2 ^) T4 r! T* e. L* L0 j3 c
IDS_RESDATA_INC_007136! Q# j: C8 _% i
    }
# n, [/ z( X9 a/ S6 D9 v% |    {/ j2 Y* L/ O5 r  B' m
    // ToolTip
9 H, L0 u7 a, S: e% WIDS_RESDATA_INC_007137
7 |8 C- b' i! E+ g    }
$ D* C* Y, c; y2 J) G1 ^
2 c" v5 F4 B5 E! g; A}& v# E5 J( [. B( Y: K, f/ A3 B. x
所以红色的!2 `$ l& G7 o- G" o! C

8 u& `0 }8 \6 N  O4 K; w' z这里还tblSkillPoint的条目:  C  g, I* F' r/ C0 U
2 M  R0 M6 C- J/ Y: C& `% a
代码:& s# W5 m+ P0 `+ I
                If (@im_nJob = 1)
1 F! C4 {* F7 ?+ y! P/ G                        Begin
0 w9 J$ w0 n9 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
2 p/ e6 j) p3 B+ H  W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
( u5 E# i, y% F# x' `- x1 x/ d/ O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)* T: Q/ U* V" G, d% r9 i% R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
) z  }1 q& l% ^5 C) O3 o' B) u- J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)0 V* V& g) ]7 B/ l) q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
+ @, u0 n+ `3 _& X) b) i' d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
/ j! P2 r7 ]$ [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
) u- j6 ]. H9 ~# E9 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
7 y) ^" r4 M* u+ ]0 {2 H. {. F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
+ H$ {8 b# _, G  P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
  T$ o# p1 }6 ^- u" i$ I0 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)& s' ]1 ]- [: M( n& K5 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)1 I; [& T9 r2 S0 Q2 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)/ E% I/ R, Q1 G2 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)- y0 q2 }; g9 Y0 c/ G
                        end
  j" `" g- B2 b, q! C" X& K                If (@im_nJob = 2)+ s8 F8 W' M: D
                        Begin
* G, c: ]9 N) z4 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)" V' Q9 x" ~1 H% A+ c3 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
% Z* h; L9 [1 V$ R# y. o. u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)6 O7 X8 |/ Z! M, x9 k. q" v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
) u/ b, o9 }; J! N                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)0 P' n' c6 o: N' W) r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)7 X5 V3 n& @% n8 Q& v' L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)' Z  Y' [9 z0 `7 r  z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
+ t! [* o+ E+ c8 V0 e9 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)$ k- t2 N" a# N1 w' T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
% ~& J' `8 y7 D3 Y& |( A1 u                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
7 k$ D* H- k3 j2 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' q8 O$ Q/ c' k& [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
: e4 t4 f1 i+ m+ f; S7 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
/ K% S) r( V0 Q4 X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)" D( n3 c! W; b2 x" u3 |. ^; P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)3 o- Z9 s! f* I2 l+ L; T
                        end4 f( d( H2 q' V: e! V* C1 \
                If (@im_nJob = 3)
6 T: {2 ]% y! Z5 b% u# p. G( C  j                        Begin
7 ^+ u8 k! h8 O+ U: D7 }$ m8 v& Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
$ M' T( ^; o: `+ \" [# y6 F" T8 Z; k) ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
' g+ v' A7 w5 {% q( G' M: N" Z! ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)3 r! h+ g  e; O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)5 P  E7 a& o0 N: J0 N1 t) D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
# d* z2 }% E, W" Y9 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)* d# T5 Y- D7 E! B9 N$ m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)1 P. \4 \, O$ c( H7 U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10). Q; Z8 h: r% U/ m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
" {& i! S% w# V' I' ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)! B3 a6 q3 }" z- [. D2 o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)+ S4 u' G  M+ S6 u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
; ?3 _3 o0 t) z  \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
% B! [; K* p. ?9 ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)5 M9 f/ a3 f7 A. D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17). O/ Y- F+ Z0 J3 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)! h! u8 @5 k, O2 B3 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)6 ]" k+ P/ A- [1 Y4 G: B
                        end. n$ e- W- l, j' d7 H3 a. B
                If (@im_nJob = 4)
; i' e$ l7 b4 W/ \) L                        Begin
& y) m2 |  v. r) s; u9 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
) N/ j; ?9 j7 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)( r7 k4 d# W) {: Y; A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
3 N. |& k5 n8 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)- Z# M* G! Y2 w* e( Y! r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)3 K* d9 B  C. c0 W( Y& y  m. }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)" y6 a% m+ i6 s/ ^$ _% M: C% ?! \- y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)" J* Q# t. V+ G3 L' I9 n' i' v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
$ @$ A' @& I; {1 @& c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
3 r' d3 U* _6 M; p$ }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)4 g9 n: j2 G6 o+ N% Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)2 |2 z. k6 }# y1 _5 C) T2 e1 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
. \" C8 e* W2 E, ~4 D7 U: \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)/ {( \4 j. s4 \0 O. G' H- j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
* T( @. L& G$ Y: n' [+ W1 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
% `' G) R, H9 g! J* d; @9 G) z# C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
  w6 R* \/ U/ P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
2 W: h4 X; D: p                        end
7 d" d6 O* T+ d3 ~$ c2 g0 ?8 |只需插入在此插入
* ~- x( j# u: X代码:6 u: i# L6 @. w* |) a  z* _
                INSERT BANK_EXT_TBL
$ \8 o$ R# V+ M2 I: n                                                        (                                                                
# x- I- d* f* u7 }; X$ u& C' R                                                                m_idPlayer,- D0 N/ `( r: @5 }+ X9 ]* z
                                                                serverindex,
5 e; E3 N' f+ I# i) z                                                                m_extBank,
0 w0 T  L3 d/ e                                                                m_BankPiercing' O, ~# [  C' Q! i6 L: N- m
                                                        )
2 B* x3 V6 C* E1 r& E6 {! A                                VALUES 0 _  Z/ e; T. {2 m6 o7 {. C' B' r
                                                        (
% I; n  ?% |8 Z5 e/ e  \( ^                                                                @om_idPlayer,! ?- H+ q* [) r, j  ]
                                                                @iserverindex,
6 p$ N: a+ B# W2 ~                                                                ''$'',''$''
# v6 O- E7 p# ^  P  {1 W                                                        ), X1 e7 R7 M4 n3 x' Y0 x

) q% S2 |5 e) V7 ]# m- W* c$ v* Z+ G& F
#define IDS_RESDATA_INC_007134 288166 H' Y) A" A: |1 L1 C) D5 f* |' i* @

( Q1 W* N8 R, L! B; Y' k- b
  [9 {+ M# T# \3 M7 M, n, l+ |, y0 W        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,7 p- i+ O+ f# x
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex) x! c9 D, d/ k( k: M2 H4 K
#ifdef __NEW_JOB_SYS
) t2 p7 b, z6 B2 z                , 0.0f, 0, 0.0f,
3 a/ |, ^1 Y" {2 m                0, 0, 0, 0, 0,3 F  `0 C7 S3 X, G( _1 E
                nJob ) K+ u( j! {; d. @- c  T
#endif  q* X, {2 @1 k" {* u' ~+ I
) r- @% g7 D" C* k- }0 c
' A! L% z! |" s. c
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