|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
6 J1 R+ A, v/ P. B../NEUZ/Versioncommon.h# x+ Z% U4 f+ G$ e2 E# H7 f3 H
. M8 i9 `# Y3 r在上范围进这里只是这一个: _- q1 {+ m1 D$ A# |( K W
代码:
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; B9 d, g5 H- I7 Z$ P#define __JOB_CREATE_CHAR
5 g2 n9 G$ ?% w( A' ~0 Q& X0 \../_Interface/WndTitle.cpp
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在这里你进入功能+ D Y4 R/ u( w7 P2 z9 J7 e9 R4 N4 m
代码:7 I. x) Z. i6 y! D
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void CWndCreateChar::OnInitialUpdate()
, B$ n& M3 s. d5 p9 I& i; j并有助于( v4 @8 h8 N1 t6 J+ H" W) U
代码:
# s! Z1 d+ x& }CWndNeuz::OnInitialUpdate();
; e4 g# Y4 A1 ^7 d' y: F3 ]: s% Z这样的代码:" |. ?. t3 x4 u' f! X/ a% Y1 _: r
代码:
! b1 U F' j9 e$ L& t ~#ifdef __JOB_CREATE_CHAR ^. B6 O7 J) _
m_Player.m_byJob = JOB_MERCENARY;( M1 Q+ A: [ U" p1 O n( n
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
# ?( \ h$ G5 J' E# b pWndJobBox->AddString("Mercenary");//Edit by yannickmama8 l5 G, Q% I8 H) m4 A* W
pWndJobBox->AddString("Acrobat");6 X* I: w: u3 F9 w; [% Z7 |/ g. `
pWndJobBox->AddString("Assist");
* D4 L# \3 W. n% d# | pWndJobBox->AddString("Magician");8 Z2 C$ z' T! F
pWndJobBox->AddWndStyle( EBS_READONLY );; L4 b. m- J& F
pWndJobBox->SetCurSel( 0 );
( p/ Y, b- @( A5 C$ u2 A- G#endif //__JOB_CREATE_CHAR
l) I: I, r' ~, |0 b在同一文件中,我们跳到这个功能
' ?* q5 l, x; t. {( [& i代码:
3 ?' Q/ E! ~2 iBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ D+ O+ Z7 F+ Z+ k/ ^并查找这一行:7 B* ?: O0 C( E7 N
代码:& S3 `, u8 c8 v$ e9 h6 T. ]9 S
case WIDC_OK: // Create
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; p' R G, u7 p! y/ ^" B下面我们就这一个:, v7 q! r+ r: K. ~) O/ I5 {
代码:, f2 u. \1 d" ]% a4 B. R6 G
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#ifdef __JOB_CREATE_CHAR
k0 @! d/ _5 n/ ~/ s8 x4 V f CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
# Q& W3 V4 g) s4 K7 Q" r( K assert( pWndJobBox );
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* W% _$ G' @3 N# }6 v9 u if( pWndJobBox->GetCurSel() == -1 )
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# U, A0 {0 w6 ~2 P2 c0 U& c g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );: Z+ v& G, j! p* t$ W9 h/ g9 z
return TRUE;
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switch( pWndJobBox->GetCurSel() )
- u! Z* L+ e2 G" S% i& ~, d& |9 \0 N {3 g/ }# @3 U0 U' q9 t
case 0:
: d) Y0 D* [5 r' ?9 U5 h m_Player.m_byJob = JOB_MERCENARY; D9 r2 L, h$ _% o, x( C5 J% h
break;$ M; z( T4 \0 |: U1 V
case 1:
! L8 n9 ^( g" n- b m_Player.m_byJob = JOB_ACROBAT;
+ {: d( \& x* P( P' f! h break;$ A' a: R( F" C- B
case 2:
N9 X! H+ L$ _* ]* ]: K, P8 h# @ m_Player.m_byJob = JOB_ASSIST;
9 r; }* G v) S/ }% ]3 B# e break;/ u ]! v! d4 U5 [" r/ c( n8 U, B
case 3:, w) S$ d" f1 X5 G& |
m_Player.m_byJob = JOB_MAGICIAN;- ]; f' _0 h# d5 }
break;
* F# m0 I' {2 e$ P8 J' Q( J default:
& Q5 |- `& J6 ^ m_Player.m_byJob = JOB_MERCENARY;8 y- U: O( v; ]2 |2 _/ I' ~
break;
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9 B+ z k# H) d: v3 v" O! n#endif //__JOB_CREATE_CHAR
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5 S0 W' x" {) S% i' M" p../databaseserver/versioncommon.h. r3 w/ k" z; H2 K4 H T! J3 b
7 {. {6 ?! {" A, M
在这里,我们这一个以上的地方进行. h Z( ^9 D- K
代码:# g/ j/ i/ [* v9 s5 w( l
y# b1 k a6 r" v. f. |3 Z$ x#define __JOB_CREATE_CHAR1 C) e2 h* j' O2 p4 }6 x+ A5 v7 c* ~
../_Database/DbManager.cpp0 Z) P0 f/ w0 g
' R3 t$ t+ Y) x' z* e$ Z
在那里,我们去的功能
' G0 Q L' l ?' @7 [4 Z代码:' s) o# c+ F+ [, N- r& W
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
e: x l8 D/ A- h7 r" O并搜索4 @" a: A8 n" M) G
代码:7 Q; y/ Y: ~6 b6 x/ s! F& P" A
pd.data.nJob = 0;
' Y. e) X k' ?: J- \* T并替换为
& v6 W' b, z5 \: v" T* P) o代码:
, r: a, g4 A$ R! A. a; t) k: q5 o/ f#ifdef __JOB_CREATE_CHAR
5 ^# ^3 ]$ i% p6 r+ b7 | pd.data.nJob = nJob;
/ K+ L7 C/ e. O" d#else //__JOB_CREATE_CHAR) Y7 `8 O; d; J. s- w4 [3 I
pd.data.nJob = 0;
+ z+ c+ J! p$ a0 D7 T M#endif //__JOB_CREATE_CHAR$ P6 a0 D( j3 F2 [3 E4 ~5 ?6 ~
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这将永远有一个来源的东西。
3 Z& `. d: ~% f4 c/ n
. {3 V v% v+ x, {3 e4 b1 C: j但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
% O! k! o5 H/ r, @$ I+ L6 ^和搜索
) C6 L8 T4 R8 |) U+ P, G* [代码:4 Y5 Y! U5 t* {
, ?, U, Z( b0 j- O
FROM BASE_VALUE_TBL
; S7 U0 d4 K, F9 E5 g WHERE g_nSex = @im_dwSex0 J4 U! q) k" b* y
并替换为: W5 @1 A4 D/ J7 d" m
代码:# ^5 V- c/ \3 w" a4 k! U7 j: U
FROM BASE_VALUE_TBL: x) Q. n; D" y
WHERE g_nSex = @im_dwSex AND3 E8 k/ j2 t5 E3 U* u3 S" Q6 [
m_nJob = @im_nJob( O4 v' b- \6 j; _) w# ~1 F# \
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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! h2 F: {9 S6 b6 B, h! O& O你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
1 S- F3 Z6 q: h3 b# s1 e; t3 e& P: w- U) s$ h
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。( M6 @* ^3 N- Y$ B% s5 H5 P* ^
这是那里告诉服务器哪些技能你的角色可以skillen。
Z: [ p6 i8 n S& t: w8 ?4 B& x可惜我不再the'm懒得现在要做的话:'D9 l( W: s0 |) l9 @
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. q; h( J3 Q- IQuote:
, o Z8 t+ y+ Z3 H5 DOriginally Posted by Divine.
9 A1 s: U- H6 N' |, m' H( B6 {2 {9 f如果他发现我# W% z# v1 w, V5 s; e3 ?% M! P
代码:. h0 H8 s+ \( S" }9 [ U
pd.data.nJob = 0;
; ?$ N9 d2 m7 a并非如此:# }8 E. Q/ X2 X" q, F3 x
所以,我只能看到
7 j* t( A4 Y2 w8 e$ C; w ^5 T代码:0 z" z7 [; v9 S. f9 b) @$ j! K: c/ c
// pd.nJob = 0;
* ~" u( z" G' E( y. \^^4 c) @, J& h4 r. d3 F
Hier, das mussu finden:
( V5 m( m0 S# \Quote:
, y/ D5 ?4 u/ e' R#ifdef __CREATE_JOB3 {, ]/ ]4 [( t7 |
pd.data.nJob = nJob;( ?+ q; R( d% r j
#endif // __CREATE_JOB- x1 \% o z a& l! Z: P
// pd.nJob = 0;, \. r9 n1 a H2 N' _5 D7 g
// pd.dwState = 0;: t$ r0 [1 v: y$ h
pd.data.nLevel = 1;: u' y, [3 H7 M1 ?/ i. O& e r( w
pd.data.nSex = nSex;
. |; Q [ i5 R& f( y- Rpd.data.nVer = 1;
" \1 M: y5 y* j7 \6 o K+ B$ {. G5 t: N( _4 L: M3 T/ W
我仍然有一个问题(:+ T. Y6 W( r- P9 A" }
下Character_STR DB0 a/ x+ J/ Q1 W1 m7 S5 u4 A4 f+ V% O
这样做在这里' ], X& h: r& h7 ~
代码:
/ L' n7 p1 h1 S* T$ K# c1 k( I FROM BASE_VALUE_TBL' L$ F D5 O$ W" G& Z
WHERE g_nSex = @im_dwSex
1 o% w4 J9 y' m# c在这里改变6 H* f$ x% ^8 I) B
代码:: z# [7 P; j8 H
FROM BASE_VALUE_TBL
: p3 @- r) d; c, g% F WHERE g_nSex = @im_dwSex AND8 p" O/ a, d+ Q4 X. Z
m_nJob) ^: e0 O- e* S- {7 c
由于还需要什么?.?5 K( z, P8 b% T7 R4 P9 A% ~
在第一篇文章中,你可以阅读
9 q: a6 i- b2 q4 r# d- p D代码:
1 Z/ i5 ?5 w8 g; D1 o7 U FROM BASE_VALUE_TBL m* i% Q d1 [: B" a
WHERE g_nSex = @im_dwSex AND
0 @5 x2 V9 ?1 U. n! j8 b5 n m_nJob
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7 E' \3 g- c1 k& \, x# z/ `) I+ o
窗口是什么我忘了
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代码:
5 F2 D& P8 A, [5 b/ uAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
" ]) |8 b( a/ k{
& t+ n; U! b, }% n// Title String `; w" i Y1 m7 y9 f
IDS_RESDATA_INC_003064
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{0 b4 }0 {& @8 R
// Help Key7 u5 p O' U- F5 ~& C% A
IDS_RESDATA_INC_003065
: t" y8 J$ Y+ m+ p: A}
! ?. {/ F; L# G# ^8 l J/ R{
+ \: B, i2 I( r% v3 f. m WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 03 M5 r( o2 i$ m0 s- ?
{, `8 |- A! S! E- ]' w0 ^$ V3 j
// Title String
: J) X& `9 ^+ o0 bIDS_RESDATA_INC_003066
9 h" N3 V7 h$ h( ` }
2 T( ` m' q* X6 c3 p9 U {
& z7 {% X- ]8 i$ K" Q1 |# A // ToolTip
( z& N4 _9 \" l4 R3 e9 o# L( G5 ^IDS_RESDATA_INC_003067( a G4 d9 \; f3 f$ z
}/ X" S9 W: f5 y) M9 s% ^. |, p
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0- h$ {" E9 N' t$ v# z
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// Title String
4 ~8 u3 A! D6 n- s5 Z9 _ ?IDS_RESDATA_INC_003068
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// ToolTip. E- j6 F, @, j
IDS_RESDATA_INC_003069
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0" l, G1 v; M9 P& f' |, ~
{8 W+ k2 P* u+ c) Q
// Title String% O" M) T; K; u4 Y$ v' m
IDS_RESDATA_INC_003070' g/ g# c4 u: Z& a. p
}
/ R# I8 q( K+ \" t$ p5 V9 G2 u {
" L. t3 t+ S; z5 m! z# ?3 _. O" V5 E // ToolTip7 O6 o1 }9 c" X8 L& p, P" _
IDS_RESDATA_INC_003071
$ L* \; i3 y5 V- M& ]3 R/ L }; \9 }8 k( A8 h) Y
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
4 q' n0 a5 r: u2 e {' b$ w' g; c. J
// Title String
) h0 ` N1 }$ |2 l2 x0 J3 o. FIDS_RESDATA_INC_003072
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{ s* e$ L( ^7 g# a
// ToolTip
; L" y: ]/ J3 y& vIDS_RESDATA_INC_003073% m1 H" u' m2 l, ?( l" B8 b& D
}, o% _$ ~: M- P- S& J
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0+ A! f i! ~. E( T
{
/ C2 r: j: D/ t, H // Title String
$ t5 K" e. d% L) O( ^: K) H; hIDS_RESDATA_INC_003074
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{, V/ H' f5 x% X+ a- |! q- ?+ Z
// ToolTip8 ?; y$ x8 ^6 C
IDS_RESDATA_INC_003075
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WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
l3 X X2 Z7 X3 L {
" d' g v! ~4 x! v4 M! t+ b // Title String
' T) |) W5 H3 F5 a0 f) J- v6 w( w: X0 UIDS_RESDATA_INC_003076+ Z$ B* s& J+ a8 e, T+ K
}! x6 {+ p, `5 D+ @0 b. L' P
{
: t5 Q, m3 q( U- I( ?. j // ToolTip. K0 I }, `& i" Y' N$ ^) E
IDS_RESDATA_INC_0030771 K" Z+ x2 b6 x% |7 S; z8 W, ]' D
}
' B6 C8 M) J, E1 b } WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
! }8 W: B% e, g/ ?4 j" c# _ {
, ^3 @6 S D9 A! G+ a# b // Title String
) m* R. M7 R" E2 X3 LIDS_RESDATA_INC_003078
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{
# j, w+ S3 u% r4 N; Z5 A9 S6 E" n& z6 d // ToolTip2 G: O) Y% U( A# O- ^9 E, K: W2 v
IDS_RESDATA_INC_003079
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( u* U0 Y) q2 p! E3 _! T4 v9 s WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0& Z" |9 V Q8 w
{$ A+ {, z( s4 @) a; Z& g* A7 g' Y
// Title String( Z! ^+ R5 ?* {8 ^6 D. U
IDS_RESDATA_INC_0030809 L0 l" t7 `5 s$ `* {
}
# m3 t8 K% s3 ~. s! G {6 n0 y( d" b$ y# C+ e
// ToolTip
5 {" d: W5 m E7 b* y" pIDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
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// Title String
$ {6 \# ~" P8 ]0 m. y& EIDS_RESDATA_INC_003082
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{$ ?4 j& N& B7 L D; }& @
// ToolTip" i3 F* d* N F! o# v/ e+ s& C
IDS_RESDATA_INC_003083* S3 J- b- O9 f' R5 q5 K9 W
}
5 i+ Q7 P3 z! C3 `6 s WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
5 F8 K+ e, E. l- J$ Q) `- c$ z {: j7 B4 a7 }, V
// Title String6 `1 @) _5 h3 g8 g, E9 t6 |& V: \0 q3 m
IDS_RESDATA_INC_003084
; P3 Q9 x! h/ y }$ ]( j" b8 F7 T4 a
{
6 Y" O! f' v' s, V // ToolTip* ^! O5 ^3 k: ?+ }' w
IDS_RESDATA_INC_003085
- n( ?7 y+ D: P2 A3 [8 Y }6 o5 k' `! e" T/ g1 U( O
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0" G- q N# w: z' k7 `# \
{
2 |- ^ T9 p7 P6 x [8 E // Title String
0 W8 f, m: `4 tIDS_RESDATA_INC_003086
% ~0 V7 U X: N @ }
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// ToolTip
3 Q9 C7 p P+ T" m( T3 d& @! I$ AIDS_RESDATA_INC_003087
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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1 r Q' Y( r a; ^ // Title String7 O5 ? d ]$ o
IDS_RESDATA_INC_003088, b. T/ g7 a A, |
}+ f0 Q6 p; m t: U7 t$ a) ?
{: R; l% ?' Q/ f' a4 @8 ~
// ToolTip& {* O, K9 E j* q9 G4 u- r" C0 @- o
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
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// Title String0 O/ s5 M$ M8 S1 l8 ]. _& C# B
IDS_RESDATA_INC_003090' D+ z7 `& C+ u+ ~6 C
}
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// ToolTip
; H& M5 G+ U% v Q7 PIDS_RESDATA_INC_003091. E# j) v7 K5 J6 K# w3 ]
}
9 j, L* j+ g# I e WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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// Title String& {% e4 c' j% b& `* ^
IDS_RESDATA_INC_003092
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% q& G0 g' J, M6 o" s {
, }4 Y: q& b' \ // ToolTip
4 C& T! _2 y$ f9 D/ HIDS_RESDATA_INC_0030934 N3 S, y: X6 s9 |1 `
}
) \4 T$ u4 y5 i7 G" F! y% k WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0* N& n p: B) H4 q- F
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// Title String
: c. W0 W s2 g$ ZIDS_RESDATA_INC_003094
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{: e0 t( E9 Z5 H1 `9 ^ U4 r" [
// ToolTip
$ r* D. _! }4 M0 {IDS_RESDATA_INC_003095
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
u5 e) Z$ M$ C' a1 z8 ] ~ {
9 R' T# ^+ l0 s4 u+ k/ T$ K // Title String
- ~! e' H; f& x- _/ x7 h0 h' o. iIDS_RESDATA_INC_003096$ y$ V" f' C) W7 Y# X- I' O4 M
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{$ T# y; t" Y6 C* l2 K
// ToolTip7 }4 \1 I2 c5 H
IDS_RESDATA_INC_003097
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WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
9 G1 W. L7 [5 b0 c) A' G. @- W, N) f( V {
7 ]. {- ^3 a: k9 P1 s2 c // Title String
0 B, Y3 B6 j* @& N! F& aIDS_RESDATA_INC_0030988 I5 U* V: D3 k: p8 }
}
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// ToolTip5 [* R" u$ h3 R, h
IDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 07 g- [1 Q0 O$ ~
{
" | M1 n# `3 h* @4 K // Title String
1 Z" @1 A+ l7 k& r$ G) |+ v9 F) _* PIDS_RESDATA_INC_005076
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+ T" @! n+ l! R( a! r {6 s8 \, z, w: b! P$ y' |& m" u
// ToolTip- D4 P6 |6 B7 q' k/ V4 f
IDS_RESDATA_INC_005077
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WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0! w' u* C6 b+ Q7 V H0 D& n
{
( ^( f0 N G! M( E" g/ F9 V& A* k // Title String
1 z% w. g& G- M& C+ OIDS_RESDATA_INC_005078: g8 a+ i9 y; o3 g: }5 I! |
}( p+ h2 I7 U8 g% h' q$ |5 y4 H
{$ S9 w: @# B8 f; R- N5 N
// ToolTip
( u, V) X6 H+ u" C: c: @IDS_RESDATA_INC_005079
# t+ d$ ~" o/ n }
' z0 @3 w7 M5 M! V1 x WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0, {' R# r: \& }5 U; b" `+ @
{ c3 o& p2 i# Z/ H! U
// Title String' |, F- ^% u: a0 t. {( M( O
IDS_RESDATA_INC_006874' g% {3 F O5 Y3 l7 O
}
/ [1 ^ z2 R1 V8 N {. C# m7 n" ^- U2 L! q
// ToolTip
/ g0 N0 L2 L aIDS_RESDATA_INC_006875
9 s- }$ ^4 F) i8 ^$ O% ~ }
& e, Q/ S" o6 M$ Y5 B WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ }( V: `9 B8 W" w; e6 z) D {
9 a* G1 B% \$ A- P7 H% ?$ N // Title String e# H6 X" e' I0 x& ^
IDS_RESDATA_INC_0068784 T/ ^: f& _9 }, Q! R
}- Y8 i8 h, X( B2 k
{
7 |4 u; }( d* U# J8 z, } // ToolTip
$ j1 P8 B. o6 C3 |; v( IIDS_RESDATA_INC_006879- u. q, |- G: p9 I. Y) I7 L! c
}2 s- I4 I# D5 _: B
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
# e2 p$ [- Q* o- D8 k, x {
6 _' ]$ e6 I% e* r& b // Title String8 _/ X' k5 \: J$ r |
IDS_RESDATA_INC_006880
5 I4 B b; L) f* p4 G. R }
4 G: M, G- j4 P L {' I0 T% g" o+ k- w# C N* [3 Y
// ToolTip
' y: j: ~' f4 y$ d* H2 }IDS_RESDATA_INC_006881( {0 D- E2 n! d g6 S5 j
}
( }! E7 g! v. O WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
1 ?5 v0 j4 }$ B2 s, Z7 }" z; z* w- a { w+ G8 D8 `- y
// Title String
1 I/ p) h% Y, G' l9 H' F; t" FIDS_RESDATA_INC_006900, o. N: T+ h& E+ t" p, ?6 i7 W
}
8 Y1 ^3 V, t2 I* ~; y5 {1 u- \ {
4 D6 c9 d0 Y( c/ P6 G; p // ToolTip
+ L1 R2 t# [# L7 a' q8 y7 xIDS_RESDATA_INC_006901
* g: H& O o( i9 E j* r }1 Z% J; f1 c. N2 \0 M9 J
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 05 p( q* t1 F k$ S/ l0 Q0 y; ^, _
{- n( N0 ~$ [# f$ o
// Title String
' f7 e% ^2 { cIDS_RESDATA_INC_0069040 i: ]1 G" G9 ]' q1 z" ~; r5 d; q
}
+ y- h7 C) {/ L: ]$ w {
/ {' t6 q' |3 J/ |1 V: [0 q; ~( s // ToolTip
' Q e. A2 c" f/ ZIDS_RESDATA_INC_006905
1 ~6 _/ f) ~+ V+ G7 G e" o }
7 b B5 K: S" `; f5 V- {% C WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
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// Title String3 u% Y* O; l2 j9 p. y9 B; n
IDS_RESDATA_INC_007134
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{+ R8 I/ \& q8 \
// ToolTip9 N2 K3 @" R- e3 g; Q/ _9 @- X" v, J
IDS_RESDATA_INC_007135
: @: t/ ?2 Y- F8 t }
9 \8 c- s& T+ { b" P W2 H WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0% d" B1 k( z a
{
+ r5 G2 `; [5 e# ?+ d8 {$ t // Title String! Z1 V. R; |- N) h
IDS_RESDATA_INC_0071362 c4 |- c5 m7 ?$ A" v; K
}
' V8 X/ W$ X) y" e {
1 B* T+ p# Z+ I( O2 S! U. }1 }4 K // ToolTip
6 a) l# p7 q7 ^: B3 d* \IDS_RESDATA_INC_007137! }: |5 L- f3 D& h1 q+ D- i
}
6 q7 h9 y9 h9 R
9 o/ Q' T: I J) ~) u}
1 b/ t0 L" N. r, W5 ]所以红色的!- h) E4 Z$ p$ R2 B7 x4 l* d9 _
) {+ U$ L5 Y5 B: y" v- M
这里还tblSkillPoint的条目:
' R* V- U% }4 j9 H3 [
T# Q) k. {# m# }) b i代码:
+ I% Z( P2 _# s* w s+ c If (@im_nJob = 1)3 t m: i0 s4 z6 ~2 y/ J& P4 j" I/ c
Begin; S" V6 p" v+ D0 u% _5 `; ]; k5 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
; n* B: N& t! Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
! w! T$ F0 P+ T# f3 |# { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)% c2 p7 U) u' i2 w: j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)! S& W4 g- Z# U) e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
$ Q3 F# U8 }* G2 }. \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
9 m* z7 x* g- k- q1 ]# ~; X" ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
1 i! l. X! }, d9 a% v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)9 F0 P- _' e/ U9 ^1 B% j' k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)$ b$ u, C/ t$ S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)* I: `. S4 g$ |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)/ J3 z5 M* Y2 U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
( ?1 _2 i8 B f: M0 n7 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
4 k5 f3 z- o6 ]# C( n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)+ c L4 M3 ], j7 @( J+ o9 [( ` r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
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If (@im_nJob = 2)
8 R# Q ~% R- Z, Z Begin
! f" ?1 P, @' N# H4 u+ l: h( B; d0 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
& ^) P0 | [( @$ c$ u- \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)6 ^& R ~8 s+ l4 \! s" ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)7 B& G$ ?# d9 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
4 j2 E; u9 F! c6 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
G% Y0 A/ l- N3 z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)) g( i# b: m5 ^* R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
% s. Q5 w' z8 q- K, Y7 \# D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)& w, N P- R& `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
5 ~0 S( v7 N+ F) o& v6 n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)8 T0 C9 d+ e% I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
9 Q- B5 s( @/ e# M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14); A! T$ ] U7 U0 E: W8 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
c( C; G6 u4 K5 v6 Y, s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
* I0 K/ b& X* C3 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
; @4 C% Q' S& ~- ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)0 y& D5 s( B% j: `& A2 W N
end
% y! M0 \# v& a) s# A; r' U If (@im_nJob = 3)6 T3 Q) N) P I+ r; U
Begin
0 ^% e' s4 m& a+ e% O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)2 _3 `1 Q5 i3 m. l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4): H ?. h5 f, f7 E4 m) D. i7 p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
+ x L( A; Z+ A2 b7 ^; d5 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
! B% W( V r# Z0 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
& J& u j, A. Y1 L5 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)$ H2 S( e* L8 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)4 r( k9 j7 U- J, {3 Q1 A% U5 j* G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)9 }8 Y; }" l1 k7 `! C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11): b, w) I; \: Q2 H" o* P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)/ c" `) R1 |( y) Q* j5 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)- ~1 J% @* A( G2 S+ e# G- {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
3 h0 \/ M$ M) n* q) e& a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)* C+ z" M( W/ f+ H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16) d) u+ `( D: K0 d/ o* r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17). V+ b' p, ^; n9 x0 D6 v( x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
$ f2 a; f0 G! R& N2 h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)/ G+ k! q( O+ K* o1 E/ q0 W5 G
end
7 N0 P1 f* \9 b If (@im_nJob = 4)
- P3 ~: O4 J! h. P) o1 [ Begin
- E; l9 U( c$ V* m3 l1 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
9 L6 f9 \2 f% r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4) l2 }$ L% E/ N8 d& [8 k* |* C/ s- P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)9 m G: U# _+ M7 Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
1 E; k+ c5 _7 `5 ~* v/ _8 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7). U1 k7 y4 y5 Z% ?9 i) E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
% {( F6 X* n2 U& e: P, o) y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
) x) d' m6 e" ] O7 M$ A3 [! y* z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
s& S7 d5 L5 X1 R- ~" W8 r! T% J+ P0 X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
( _" K# D d4 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)0 k% `! c) C ]& g- {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
2 t D. o( K( W) }( J7 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)# d* K) ?8 c8 q! l: W; M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
3 k' n8 w8 D5 n. u! c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
- S+ S- S5 b/ z) j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17), V! W7 p3 Y7 y+ h$ b* _% X# h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)0 O- y' `. I4 S; k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
0 Q% B2 x2 @; R; F- h end
( z2 s3 ^1 O# M0 F* n' y8 X只需插入在此插入$ b* U7 V( h8 [: k* ^9 a- C/ ]
代码:
' U8 G! u% o; w* S4 v INSERT BANK_EXT_TBL# ~: t5 O! `6 O8 D
( 7 @# a! `- l8 e' B
m_idPlayer,) N1 ]- H0 g, v: v* u w' n
serverindex,
9 H4 T! {: `+ m; u m_extBank,& i8 r0 t) N# a: Y: O) s
m_BankPiercing) ?$ J Y2 X0 N! O$ a9 i
)
3 ^ O; ^" U# P VALUES
) y' x# N9 W1 ?1 y- n/ a( A (
|" A' g/ L; l' j; X @om_idPlayer,
% P2 M2 }- |# ]# x5 \* v$ F @iserverindex,
% V0 W( ~ ~/ f* [/ I3 r ''$'',''$''9 E/ o& |! Z0 H8 F: b8 g/ D
)
3 t8 Y/ `7 T$ t j% Y' \, @- s4 H& F/ C v3 P
3 ~% o, t. d: B3 K
#define IDS_RESDATA_INC_007134 28816; l3 [" B/ h! c7 Q6 q
4 i3 M) K# p3 ^ e$ `
, |- g! J$ u# d8 q# [0 Q5 \4 Z DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
+ O/ ]; N9 d+ C9 H; y* w dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
, k j, g6 z. S2 |' b# x#ifdef __NEW_JOB_SYS
6 ]6 v% U7 W T h5 _- _ , 0.0f, 0, 0.0f,- [; H/ E7 U/ G W( w# Z# n" M* z- V
0, 0, 0, 0, 0," V3 L6 k) H7 x; G
nJob
7 g$ J* V2 p& w#endif
0 F. P- B4 A8 A. ?+ O+ u
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( r( O$ ?$ _' S+ Q0 `) u |
|