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在这里,我向你解释如何在源选择安装到创建工作中的字符。/ F# c ^! `' T* s' a6 G) r
../NEUZ/Versioncommon.h, S* n8 g5 e4 u
: x' n7 }* h' E0 A在上范围进这里只是这一个:/ w- Q# Z7 q* Y
代码:" D9 l7 h* r! ~
$ I9 G/ @) `; _! F0 e8 V#define __JOB_CREATE_CHAR: G0 n9 \9 N. _8 q9 r f* k. K( Z
../_Interface/WndTitle.cpp+ s/ _+ v2 W% c
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在这里你进入功能+ e3 D' M8 N- [) N8 K; g) z
代码:
2 h0 X7 y7 w6 K5 h& Y' w1 j# K) v+ `( k X$ A
void CWndCreateChar::OnInitialUpdate()
& T& {& Q6 H l5 C* N1 u2 I) ^; V并有助于
# R6 X& ]/ ]3 j7 ?代码:% v0 a# |* k1 K" M! x0 T; `+ r/ u
CWndNeuz::OnInitialUpdate();
; I, |. j! E' r: j( _6 l+ ]) h z这样的代码: n2 h0 l- ^0 p% _
代码:
- X C" Q5 Y4 [+ F3 k% t7 f; T#ifdef __JOB_CREATE_CHAR/ g* Z/ K3 c# ^! n" i. }
m_Player.m_byJob = JOB_MERCENARY;( P. R- S' G% i3 T; F' W z- N" H; e
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" \) V8 ~! f# ^6 ], D% Y/ M pWndJobBox->AddString("Mercenary");//Edit by yannickmama
2 v" l- w) Y# l f! ?: ?* ]. ~* W pWndJobBox->AddString("Acrobat");0 {$ g; J9 i! n P( O1 c: ^2 k
pWndJobBox->AddString("Assist");
5 K) ]7 R7 x7 x) y) t: O pWndJobBox->AddString("Magician");. N5 ?4 u* L% v) ^6 b- y
pWndJobBox->AddWndStyle( EBS_READONLY );
6 [$ O0 c' D: d# f; d0 J9 V pWndJobBox->SetCurSel( 0 ); F2 j' C; S- E
#endif //__JOB_CREATE_CHAR) R9 B" y+ J2 Y/ d5 C. t
在同一文件中,我们跳到这个功能
$ U+ b/ n# p* A代码:
1 G* X) o/ V" p+ Q( j% jBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); U+ ^% n8 k; D1 x8 C
并查找这一行:
" c: Y/ C1 Y* b) l# N; D代码:
! g( N9 ~0 X: U: ?) H7 H case WIDC_OK: // Create
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下面我们就这一个:
. T9 u l. a9 Z/ O代码:
. j2 n- J; G, _, O! f& I! m$ t n2 c }; U# J
#ifdef __JOB_CREATE_CHAR
& {' D3 s- a4 J9 W CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
7 a$ E1 c1 d9 ? l3 r assert( pWndJobBox );4 |8 C6 k% k) R' h/ y7 Y
0 C. k- C, d: s& `; U
if( pWndJobBox->GetCurSel() == -1 )
7 q1 V' C: }# i* R3 b* y9 k6 | {% C% O7 L& a& r z
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
' R5 q; R4 I& K& L return TRUE;7 p4 j- F; R. t+ e0 B
}# \6 |/ @0 E: R4 h$ ~
1 U [( }0 g+ S: E' v
switch( pWndJobBox->GetCurSel() )3 J4 b& e2 Z% ?
{
! D; q1 e9 z+ s4 z* H9 ` case 0:
" x2 u$ @3 t- P6 L1 L m_Player.m_byJob = JOB_MERCENARY;
: A3 s# Z$ B4 Y break;/ ^' Z% x3 z. ]! G& u
case 1:( j% S1 _2 ~5 W/ l
m_Player.m_byJob = JOB_ACROBAT;- i% v. }* B) F: Y) F
break;
! Z. c" ^- R' n4 K5 E5 U- Z6 m: H2 u case 2:
1 S9 d, c* o+ a W' ` m_Player.m_byJob = JOB_ASSIST;
, u' n# f* b! {0 Q5 N8 M break;
9 P+ [2 ~/ ]$ \! \ case 3: G+ v6 b/ [ O& C7 Q
m_Player.m_byJob = JOB_MAGICIAN;
* S* W; c3 e( C1 r" B break;8 `7 f: r" {3 T
default:' @- v$ R. c. Y. m& Z
m_Player.m_byJob = JOB_MERCENARY;) r. I/ o0 T c7 n/ L @; ]
break;1 {! X. d ]4 L# x1 k% _& n
}
7 P3 C8 f; r! j#endif //__JOB_CREATE_CHAR8 q0 c8 ]/ K" T8 v
/ t% z0 \1 `6 T8 e
../databaseserver/versioncommon.h
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/ h8 s# _1 ^5 R, h) E在这里,我们这一个以上的地方进行6 ^/ @9 e" @5 S% ?2 I/ h
代码:
4 i* t: ?* m& ~# l$ {3 H' A0 |: Y; Z2 h, G
#define __JOB_CREATE_CHAR
( o9 J' V0 f* F5 j% m; b7 J../_Database/DbManager.cpp" s' y! X _, Y1 a
% t, N7 o& d3 S h$ \在那里,我们去的功能3 y3 _' y L' M. J
代码:
0 U. A) i( d4 S& J, X* M! a/ f5 v# g: `7 ^4 A
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
/ ], c( z5 u6 `9 z8 @3 C- a并搜索
- |& V4 J9 }- n# }3 k代码:2 v8 K/ d: `* _' y$ Z r9 ?3 X6 L4 x
pd.data.nJob = 0;
. A6 ~! ~- \6 y' [4 Q- B并替换为
! M) k( s+ u, H6 M代码:7 \8 x2 F# h! x4 C5 X" \* U U
#ifdef __JOB_CREATE_CHAR( f- t+ i3 E- C
pd.data.nJob = nJob;
! w$ v! }, s( X2 u8 V#else //__JOB_CREATE_CHAR
9 z& F2 |& P( L% |+ x: a pd.data.nJob = 0;
0 R# y$ T5 a$ x8 M. n% L* m#endif //__JOB_CREATE_CHAR5 t: `5 @6 b- Z
3 n, F2 R8 r6 x4 k
这将永远有一个来源的东西。
9 j7 G9 S! S' Y. b3 V! v/ C) [: R
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
4 v; c2 I% R4 C% M+ o和搜索
4 p) D# m$ U! O代码:8 x7 ?$ {) S5 V
) ~/ X) M; M& w4 Q9 |) L3 Y7 K FROM BASE_VALUE_TBL0 G" g$ d0 h D4 O3 w
WHERE g_nSex = @im_dwSex" ?: q. t+ P! L% |7 S. r1 ?
并替换为+ C5 _. {- ~! ?4 Q! v
代码:
~* h6 ^& T2 j FROM BASE_VALUE_TBL( \: w* e) N7 K2 A- g
WHERE g_nSex = @im_dwSex AND d) ?& w v& c' u& Q, R
m_nJob = @im_nJob
: R6 _% J/ j) M z' t4 M! [当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。1 T- {& v' N" b8 [" N
3 n0 ]5 [+ q- i% m# i
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
) w( X7 @$ i2 T3 z+ \8 @8 v2 Y
, L4 T( }2 v8 {5 b2 n7 P1 ^% N5 P你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
7 @' B5 J+ w7 T这是那里告诉服务器哪些技能你的角色可以skillen。, O5 R0 G% [- A
可惜我不再the'm懒得现在要做的话:'D
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2 I" i( G' H4 B4 k# U
3 O/ e6 |9 N4 U- S+ M+ Y+ h: M- B# V1 e! [- E: m
$ ^* g5 t9 B/ t% X# u: YQuote:8 N Q; f% r9 d% @
Originally Posted by Divine.
! ~. i j3 X7 [% m5 f如果他发现我
: x8 C C W% ~4 H' m代码:
$ s' M1 w6 Q+ ^; A pd.data.nJob = 0;
' @7 L! ]/ T1 e$ D$ K u, R并非如此:
8 r7 G* H2 w/ {7 n所以,我只能看到
; l$ R0 y6 u8 k. l2 l7 A8 g6 H, v代码:
% k# Q8 x" @" {5 W& _( r6 V // pd.nJob = 0;
1 V8 P9 ^( q" N. c5 D# E^^& s7 R/ ^1 `9 x5 y
Hier, das mussu finden:" R/ Z& [* T2 }2 f `) r3 Y+ A
Quote:6 n" \* s+ a) p% s: R! @
#ifdef __CREATE_JOB" c6 u D5 ^5 b; {' N
pd.data.nJob = nJob;
. l% f4 r8 k% Y1 ~1 K, T8 Y#endif // __CREATE_JOB) G6 k+ r7 r, i+ m$ y$ T
// pd.nJob = 0;
" \# a0 S3 u* _' l0 b9 X// pd.dwState = 0;
' a7 h, G5 N" I" J; D& C9 Y$ Apd.data.nLevel = 1;& d+ }5 T8 ]% ]/ G8 \" L& z) C% ]
pd.data.nSex = nSex;/ d! m$ ?0 Y) Z; q( k
pd.data.nVer = 1;
, M7 H7 ?) W9 H
3 m$ \5 F! u+ Y( E1 R2 l我仍然有一个问题(:
. e- u y: K% V! h) {下Character_STR DB
0 G$ C8 R- j/ q这样做在这里6 `4 T; o( }! u! G% b/ T
代码: Z6 e& E% F6 f6 g* Z0 {
FROM BASE_VALUE_TBL3 s& C7 V5 @/ l S" |
WHERE g_nSex = @im_dwSex4 k! t- o8 z3 w) @% \: R
在这里改变
: \9 e( t. D: t" v代码:
3 m! y A! B" }4 B2 r5 ^ FROM BASE_VALUE_TBL: Y Q7 V% i9 d9 C9 P* {* g; d
WHERE g_nSex = @im_dwSex AND
: F- ?2 I$ X7 C' w5 b8 ~ m_nJob0 A4 n) B/ |# m+ m5 b
由于还需要什么?.?$ { ~( c1 a8 m- k8 Z5 _
在第一篇文章中,你可以阅读
, D- N1 n. L% G' |* S8 R; _代码:
J* \6 b+ c( Y FROM BASE_VALUE_TBL5 `2 m+ F4 n: V' B, [9 \
WHERE g_nSex = @im_dwSex AND: k) P; }! U# t8 \; \ x. W5 N
m_nJob
: Y, K5 n* Q! T% {7 m, L8 N# Y) o! M- W
$ \1 X! H/ Z% ?6 b
窗口是什么我忘了0 W9 Z! N5 i' y8 r
1 L9 t4 G4 |. E/ ]7 H/ x
代码:
^- n- C) C; J- Y3 N& N2 gAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26# b( a" W& i* \' L. x0 o, G5 ^
{
& c9 k0 `8 w! C0 N6 t6 \# l1 c// Title String
9 H0 A& N- v- m" V+ c6 I SIDS_RESDATA_INC_003064: z; Y; D% _7 O& z( [
}
7 e4 }% Q! u" f: z$ n1 y, a8 M* J{
. Y. C1 N' y! Y) a// Help Key. R7 ~ }/ @8 |0 {! i; P9 x& {
IDS_RESDATA_INC_003065
, `1 m k" u' x! ~}. z4 p& a' j5 c! W% | `( \2 s$ ^
{
5 T/ U! R8 e) U WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
; K: T6 k }: c8 q/ Z' h {
W& _9 o) B# R. A1 T/ X3 v' [ // Title String
! ? @" Q& i5 I1 pIDS_RESDATA_INC_003066+ C* m$ R( e# G& q1 f7 p1 ^, u8 Z
}$ o' p7 F: J) f
{
/ ]* k5 ]9 B+ E/ m, i // ToolTip! @" b C: K/ k* [/ ~" ?4 h' }; Q
IDS_RESDATA_INC_003067/ U- O ?$ o( A9 b1 e
}
7 U/ _) y3 O7 y# E/ Z7 L WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 09 ?( h1 U! X2 w& m3 |; d, k8 U
{
* C; g0 {( `" G7 E7 ?+ ?" D9 ? // Title String
5 d* P, O% o1 _IDS_RESDATA_INC_003068
) e4 y( l( M+ a2 l- A8 X, l* D }
, S; K; E' k, ^) t {* _) Z; m! Y# U0 L
// ToolTip
) R1 q6 W+ m2 `: t5 lIDS_RESDATA_INC_003069
+ a! ^; }" n8 t; r }7 w7 C; j* c7 n1 J) }
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
) [/ l8 I: e: _. c, d {
) w" m! Y$ z* Z3 t+ L // Title String, V) |+ n/ h4 Z2 }. J
IDS_RESDATA_INC_003070
+ m- M; F) n! x# R }
* L' H# y" x. y0 k {
! {$ i& D6 X* A1 F" P) I // ToolTip j! S2 s$ N% l% x3 I7 E
IDS_RESDATA_INC_003071/ [# s! D" I( `/ C/ W+ q
}
3 ~2 y1 @! v7 ~, {& u4 ^ WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0. j5 Z8 V" i, n: C+ _% k
{
+ f% r9 [1 c' u& s9 m // Title String
6 _ x& k# P3 U" x+ {IDS_RESDATA_INC_003072
+ W! o0 r* B2 ]* n4 v* p }/ O2 C! |# d* E' k# E
{: t) a3 T3 M9 E0 r$ E" P
// ToolTip7 `5 `2 I. n3 D) |
IDS_RESDATA_INC_003073, B0 e3 v! |4 @' J4 _6 y" |: i
}$ o) h7 c7 E/ ^- q3 ~# i
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 07 Y( |0 m7 J& [1 f4 _# o
{
7 i. b2 s4 |1 m1 q) ]* o5 Y4 s // Title String
) ?1 ` g- y( Y& tIDS_RESDATA_INC_003074( s0 P t% i- h, F' F
}
/ A7 Q( ]2 K3 V2 [! W& H8 a {
0 E: L# L. k& _0 `9 P+ V8 Y/ z // ToolTip0 g" R' K/ F0 y S" E
IDS_RESDATA_INC_0030750 T1 Q" T+ g" p$ P0 z# Z
}
) g2 W! F3 ?8 L' {6 L% l" {# F WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
& r& ~1 v5 T8 f {! p( }0 x- D0 |* g; B0 ^
// Title String$ N) B" [, ~/ j5 n' y
IDS_RESDATA_INC_003076
+ v: f5 d( ^% E6 i O+ y }
3 i6 d% J% F* ? {0 [$ n9 N2 N, O; I( l% b
// ToolTip5 a3 ~% y% J% {5 o6 i3 T: Z
IDS_RESDATA_INC_003077
, Q7 ?: s8 L, t4 J3 T }! }5 s$ g- ?& d. O) ?, L; x5 h
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
. v1 k( w- r H' t" K" v {- M2 Z7 ~) |% @- E6 G6 j* T3 i
// Title String& ^8 I' M% r% J: \8 b! u! x
IDS_RESDATA_INC_0030788 X5 ^; h% [' g
}# o8 @8 W1 J9 R f
{8 U6 W* k2 h! |& y- @' L
// ToolTip0 l- o& K1 S( U6 W
IDS_RESDATA_INC_003079
) R/ t* }. V3 D1 r/ H* h3 p }
/ Y: z! f6 J; O4 I {7 H6 @ WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
3 e4 a. {0 Y& i! {1 l {3 Y, x2 Q& s1 ]8 ?, U5 G) k1 P
// Title String; E2 F9 F6 W& U) j4 q9 B
IDS_RESDATA_INC_003080
- r0 }3 I# G: D7 F }! ], B% _, I- ?) } ~9 E( F8 K1 u
{, d- R* N; ^% }3 @6 L7 w6 U
// ToolTip
& j) G" ?6 b! y2 JIDS_RESDATA_INC_003081
$ p7 u: j- p9 A& P {4 Y* V }
+ q0 {' v; {6 S8 N7 L WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0$ w! b% d, J8 X) q9 ]' g& V; U+ x' J& S
{
8 r8 F3 W; l; d2 y // Title String; E# a" m: f/ p; v1 p/ X, M
IDS_RESDATA_INC_003082; ~3 W- l/ m3 k; ?0 d- t; ^) p" V
}6 n$ [4 V. |7 W$ {' ^
{
2 T# h7 Z' B, ^/ t1 R0 E // ToolTip
' V0 A- _# X$ HIDS_RESDATA_INC_003083
% z [# }! m: ~7 Y% T }4 H1 U% `( i" S
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
3 j. j/ C1 ~) u% { {
, M$ h \. A U- E: X7 R! F // Title String
5 B# E1 \- S, Z) }, v" ]IDS_RESDATA_INC_003084
/ N0 M$ |3 L) A }
! l# @6 B5 O& w {* \4 d8 h! I% E* J L- ~& V
// ToolTip# [% p5 ]: j; D
IDS_RESDATA_INC_003085. ~& c n' }# l: V& ^; e( p0 r6 h
}
6 ]2 @7 k: m0 e5 y3 q WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
& B. {( [/ }2 v% M {
, G" \$ R! M+ l; ^7 r9 @" Y) q3 U // Title String
: l O( z+ _ C7 nIDS_RESDATA_INC_0030869 {) Z3 O" \: P; X
}
3 K6 r) i. i, C {
9 U# k7 e0 e/ v, }) D2 L* }+ Z+ y- U0 J // ToolTip. D5 m% V2 H2 I" k3 O- S$ F/ d
IDS_RESDATA_INC_003087
& u& a/ s5 l8 x, m. j }
! O$ k+ R0 w$ b2 F WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
( L$ j; T# T; c3 l3 d {6 X& R: v; i6 @
// Title String6 S6 o% F* \3 a4 |4 {. L% \
IDS_RESDATA_INC_003088 m% ~4 V" ] |! `$ W3 M/ I
}
' U* d1 g- M% R ?0 g {
! ]1 h) f# d- [* H1 P( n) C // ToolTip
' a V5 r* s4 @, {& zIDS_RESDATA_INC_0030895 P# z# d1 ?3 o: M/ @
}
5 \6 o7 L! K# l' e, N/ e WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0 P" d4 a' F' u- b( }: F' i1 P& C
{+ @; g& Z1 j5 @0 s! ^) S+ ?4 i$ W8 Q& A
// Title String
; W; R) E& K! k# Q0 M3 LIDS_RESDATA_INC_003090
4 }4 ~/ @4 D" E" L1 K( M0 c }
# V/ {3 m3 L7 R$ O {
2 ?* x4 U' {( i4 Z // ToolTip3 w7 }1 `; M% H6 X& b/ M6 k
IDS_RESDATA_INC_003091
7 T9 I) H2 C& ^7 \; l& [$ C }
" ~( @( l4 }0 h" m WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
& Y6 v4 t: L g2 y- u {1 ~' [% L' Y7 J E6 w3 }3 ?
// Title String
0 B# ~1 E( U9 [IDS_RESDATA_INC_003092" |% i+ O+ J0 M, O" w( j0 J: c
}
! c* P3 k7 B8 l& L- ^& g% n' } T {. m/ X1 h# c; x( p+ u
// ToolTip! d P' F g- E+ v4 `8 d8 b0 V
IDS_RESDATA_INC_003093, j# D6 C' _: A S( R0 Q# e* K
}
1 e1 ^8 Z* V: V$ ?: t WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 04 w7 l% ]0 U7 n' R
{
/ O6 _1 Z( C# O+ Z2 m1 ~* w // Title String4 C" ]8 V# Y) L2 z, B: z1 W
IDS_RESDATA_INC_003094
1 w3 a' [4 t( c" o7 O3 Z P. D& ]( U }
( @8 m) {5 A6 A. X8 x. U {- s- a4 h# r9 |. d
// ToolTip
) K- X4 I9 S7 v& x3 f0 N4 c) U0 P+ |' dIDS_RESDATA_INC_003095
/ G) |% A# K) R, ~ T3 q8 ] }
) d9 `3 K$ E6 A/ i- J; d- v WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
/ t5 h+ _# E9 d, ` {
. {- r& \5 z& V* H // Title String' T% u% m! q# ?; s* `( X" ?* N
IDS_RESDATA_INC_0030967 S7 _/ ?- ` _8 r
}
; \! L& M" u6 Z8 x% s8 q {
/ K! O6 O$ N5 O2 j% ~ // ToolTip
: C) H$ ?4 Y& v6 o( Q: dIDS_RESDATA_INC_003097& b' z5 N. m7 E- b/ v
}* a4 o" z! H7 i
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
1 [4 ?, j" q j1 T) e! C2 k: ? {
3 L I" H8 T2 d) H. A4 @7 D) H3 a // Title String+ G1 T% Y! {8 F. ]' t
IDS_RESDATA_INC_0030986 I {* L2 Q+ V* J# ~
}) c1 W: U! {! e! _) i
{8 r9 ]+ s8 T: F/ b( }) I
// ToolTip
# A% Y5 S& q7 {$ j! T$ ^IDS_RESDATA_INC_003099% o2 h" \' n* X( Z
}, u- T8 h" b, n0 {2 q+ ?$ Z. v
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0' u5 E+ _+ k' ~) B7 P
{& ]+ \) }* y" q$ `+ H1 y% y
// Title String
6 U6 D! H$ K, J7 @IDS_RESDATA_INC_005076
8 V- O+ Y( M5 D4 g2 k4 \) t1 [* c& K }" z, |! B( r; _" v- w
{
; H U- w8 H3 ^; ~0 {* j // ToolTip
* a) r! n a8 o, h* W$ ?- UIDS_RESDATA_INC_005077
7 b- ^ `- ^8 c: R* l# c! ^ }) q+ O3 Y/ n1 L4 j( o1 J0 {
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
' W! N. X5 M: t: c- V' \) ~ {
2 ^9 D. f7 `+ |, C7 ? // Title String
+ r# A; O6 T) |IDS_RESDATA_INC_005078& T& g7 F: y2 n4 h& `% y/ o
}
, @9 v @5 W6 \+ v: X2 S+ b {
2 n- y) W. S# n0 C8 [5 F // ToolTip2 ^- Y3 D: O: z% P) H4 Z
IDS_RESDATA_INC_0050794 v) x) n- l7 y
}! s1 M8 V" l, k
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0* \/ x- R Z- U3 b
{
# D% D" V6 r! z: ?" `5 J( m& b // Title String$ {% ^/ W# x2 e9 f% r6 N7 Z
IDS_RESDATA_INC_006874
; b0 d" A" F/ k! v5 Y2 c }7 x( P" w( s2 T
{' ]" h- R6 ]! i/ `& K" w8 v3 K
// ToolTip
& {8 m" Q. e# u" F$ K" n; `IDS_RESDATA_INC_006875
* \+ |. r* h o; \. |( H }
' Y" P' Q* P3 p( f WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
( Z; l) z# n. t$ Y4 l7 l, v {
; y7 v" e) L, M4 ~8 N; y* I, A, Q // Title String
$ p) b$ u. W- P0 ?( m: ?! f7 @IDS_RESDATA_INC_006878
8 _: O7 V, F# L; W, n9 a$ @; m: f }$ j0 \7 Q( o( i5 L4 V
{9 @4 M$ x) \: ~" R
// ToolTip
1 [# c; ~! t# a2 p& G( m8 X( ]IDS_RESDATA_INC_006879( n0 q, u; w( v5 `7 X4 D
}
! [ u: d, u8 }! [# l9 P WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
( d! `3 u6 |+ J4 g8 f, g {
0 T( n8 Q- a5 ? // Title String n/ j( i5 M& j* g$ ~% p7 N( P0 P4 [
IDS_RESDATA_INC_0068803 t7 l2 A- R! _
}
+ F! f% E2 k# X3 I' [3 X- d X {
; g; v6 k$ @; Y) D7 J+ @! ^7 V // ToolTip
9 C$ ? \% p' s* FIDS_RESDATA_INC_006881( X! G# z. v$ i: S( J/ U: n) ^9 w
}( V% A+ f+ Y" X: `4 T* y* Y$ V! v
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
4 l) ?% o' o0 x* v0 u. Q7 Q9 A {
* {- o" T: L' g' R! X0 T // Title String$ ]% w% u- g4 s0 m
IDS_RESDATA_INC_006900
7 O O. M0 ]2 B `. \ } Z4 G! m. C h& H0 v# d
{
0 x, a( n! s/ a4 l) j. r! ^5 u // ToolTip7 o0 v) ^" v% g- U& S
IDS_RESDATA_INC_006901, I7 W" L& U% t2 M
}4 [9 W) ^" I4 q" ^! o4 i: w* `
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0. x5 h+ h( ~% F" P3 W
{; d4 P. n2 T% Y+ S+ l- O5 [
// Title String6 O5 o- d2 x1 r/ r* e
IDS_RESDATA_INC_006904
, h" V$ w* B8 r }- x# j2 H! _8 Z$ |
{
: N4 h# ^; @- ? // ToolTip
; i6 O' Y. m# [5 G/ w$ E. @IDS_RESDATA_INC_0069054 l$ W0 Q: l! d; }, u
}; A$ _2 u0 n' }, H3 l/ b
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 08 V# c) j! |7 M( J$ \8 i! G8 u4 ~
{
% f2 I. i1 `2 z' s4 ] // Title String
2 g+ N7 _5 z* k8 |2 a4 AIDS_RESDATA_INC_007134! [2 s8 V. k9 t3 @6 Q. K
}
5 Y# Y" M1 v! X2 K8 u+ P7 C, L- r {
5 @. t9 z+ t. w // ToolTip
9 L- T! A& I2 \4 o0 x7 O% yIDS_RESDATA_INC_007135! t2 O, X) q) p
}
3 D) R- |, o" p4 }6 [- W WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
$ n4 f3 o/ \" |. z4 r; q3 v: g {
5 \2 S+ |- g; r, b6 q // Title String
# I& z7 A1 x% I, T* UIDS_RESDATA_INC_007136 O& i0 _ S6 C M$ l; R) `* ~
}, G" B7 W7 W# y& f
{( @$ J: `- k+ }4 A: F) z# E4 b
// ToolTip
# `6 O; M5 t$ [6 m6 W+ }IDS_RESDATA_INC_0071370 O" R* ^1 u$ J
}
_' D7 {' e" N& O! I8 F& v
! @/ c6 f2 [3 i6 v" t}# w k7 T+ g' k2 r& {
所以红色的!
$ K+ U9 U; W8 v# O9 E) k& r g, K i' F+ D, M6 E, c! d
这里还tblSkillPoint的条目:
Y! t5 f) b$ C! z7 r! N
. y' B1 M4 F% j9 N" P( V1 v代码:
3 h5 ?7 f' E+ g2 ~# _ If (@im_nJob = 1); T. R. l% ^# ?2 Z, h
Begin
p. A, h9 A) \/ G8 f, T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
+ A# [* k+ P' Y9 Q, Z u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)6 c( ]3 U7 h- u$ ?6 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
# \7 |" c2 z5 A. V* e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)7 S/ G; K# h2 q2 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
% m8 G4 h2 G3 q, _: n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
* M& T- |5 L z2 I: c. i. @4 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)8 V4 f u8 n; F# }" s: _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
) ]/ |( c0 ^; n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
) l4 A8 o: a1 {6 z0 Q0 V& f( u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)9 S; r2 r# B; e% Y" ~5 R! x9 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
1 ]% W7 e) b L# r& R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
# m; R7 d1 t8 [2 b R$ E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)* C+ R0 n7 K) [# G" L& V1 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
9 P. _, |0 w" U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)9 }& N( F4 j5 @
end
# J4 Z2 V P! o+ A If (@im_nJob = 2)) y4 C7 I3 E) P- i8 C) C8 r
Begin7 S( ]8 i% ?6 L, d) r6 M9 e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
9 e$ g# H2 |8 ?! a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4), N3 u/ p/ I" R! M) ^0 \# D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
' Z4 B: z1 ~" r: I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)4 r: h6 D% C7 _# Z8 f' t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
1 e! u0 X( V/ r* h5 t/ w% [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8): w* p. _) n: c \+ s* r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
4 ^6 r) f% W# b5 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)0 F N: @9 b0 }4 u9 ]. S& [6 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
2 L1 P: W* x7 G3 ]0 }6 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
" G! h/ w5 |( c! h1 k! r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)/ [' H, V+ C& ]0 `. K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
' w! _( L, @: N% D) G/ i" s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)* B: ^0 n" s! P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
+ N8 Y5 S- Q k/ [8 L" m3 O$ s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)8 c$ R" S4 b/ `& ~3 Z4 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)8 o. {+ c! j; z
end3 l) m5 S( Z" i
If (@im_nJob = 3)* g \) r. S/ K. t. L0 L
Begin
, l2 `6 m6 A7 `6 Y$ J" C4 y2 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)7 V" m, v& |2 B9 b8 C4 I: ^3 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
* |/ T. X2 l3 c. H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)& N# g2 l( N6 W5 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6): B7 O# y9 d4 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7) Y: p7 Q" `( {1 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)# R2 a6 |( M t2 ?& O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
' E& g3 z q4 R2 g' x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
. W; Q2 H& Z* e' i, f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11), q6 B- I# R# u8 J0 R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
. g$ n3 q/ M" x1 S. } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
0 F' n8 ?+ Z" Z& @+ }" p: } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
& y* \% B! y" C/ }! G5 u% n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
* t; Y4 Y2 G( K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)% g% A5 A& T3 J, M' U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
6 Z' i( E' v$ u. g6 o4 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
# i/ G3 y4 I7 Z6 h5 r4 F2 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)6 K) E% T) t. f% K
end
& {* ~# ~/ I1 @2 @: n- s* g If (@im_nJob = 4)0 r: u0 }' R1 o8 {& h
Begin
' p( ^( U6 n' a; ~6 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3); ]3 A+ X( |1 F3 M/ k3 e# q7 Z) {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) G( _ s( V. {' P5 X) V' o4 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)2 b' q6 l0 e' g/ e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
+ ?' \2 T4 k) S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
- [9 B0 G$ P6 s2 ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)* \; F; R2 p5 _0 l' ~- y0 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
6 e- Y7 _# I, }; y4 O- U5 z3 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
" W! {& a2 D! z5 X6 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11). c0 W+ m% P1 q8 Y8 f% P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
. X0 q2 ~1 n R& {$ Z9 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)7 D0 a. h8 a" X( t) G9 X$ @# p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)) h: N. n8 z" R4 |4 n- g/ R5 U+ b# \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
% [1 ~: M. Q1 o, d8 y7 C% a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)9 S6 L2 N }. j1 T6 U# C p& r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
0 _0 E; V6 A7 ~+ v. ?; I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
4 a+ R4 H" `; M2 C3 P INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
, g- G( p) C( M& T8 j end3 N o9 D6 k0 T% q0 i9 u8 G. S
只需插入在此插入
: m" f; e0 C, F1 Q+ l; J% t( z代码:
# P6 i6 J/ L- P INSERT BANK_EXT_TBL
3 }: b) B% B( F8 ^. B (
y$ P" y w$ y, Y$ w m_idPlayer,) x( G5 `2 ^) Q+ Q* k7 w4 y" V
serverindex,
0 q. N& |# k) ^, T m_extBank,- O) \! V+ I2 Z' h- I
m_BankPiercing
6 R" p* t, y) }8 x0 U0 @ )
+ {, l; K3 o# a+ m7 ]4 u VALUES
/ C$ S6 t: c+ S! w2 }4 |) e (6 J2 ~1 `( f5 p: ^
@om_idPlayer,, N6 J0 \$ u3 U8 g8 G- @
@iserverindex,
# @ ?0 ?' a2 K6 L" e: z D ''$'',''$''
$ j) z: S# g7 ^0 g )7 J' N' N- P0 z8 h3 I8 U
# d: O' h- x7 R$ y" E) f
, E, z; O/ O/ Z5 P" i2 ]
#define IDS_RESDATA_INC_007134 28816
/ T2 Z8 p4 p' ^
& A. L/ C7 k# h; s
, S% }+ R) E* u3 W1 e DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
" d5 H5 ?& C6 _0 e& V dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
* B+ h) C6 Z" w0 z9 Q4 O- O+ p#ifdef __NEW_JOB_SYS- d: M- j8 ~( c1 q( o8 [" J) r
, 0.0f, 0, 0.0f,% ~7 D9 t @/ @2 }8 j& p5 U% n
0, 0, 0, 0, 0,
9 H4 H6 P' |: S6 `9 ]8 h: |/ u nJob
) _% o; a& U! E9 G" b#endif
5 x' a% \0 a: k& V/ w6 K8 `% B; c9 u3 s \1 j4 e- u' X$ r- Q* J
+ t3 ]) I8 k8 p# j( [; ?; R. j- n4 a |
|