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在服务器找MonsterSkill.lua打开!
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-- ÃʱâÈ* ----------------------------------------
0 p. m1 f: H$ i3 @; }! S* z" \) pdofile( ".\\LuaFunc\\MonsterSkillFunc.lua" ). F6 X7 C9 r* Q4 |. d: L4 d
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--[[
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( S7 y6 F* L. U; r4 p( a0 HAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
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-- µî·ÏÇÒ ½ºÅ³
7 Z7 h5 ~$ J6 _5 _2 L& c" H-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹øÂ°Å¸Á¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
" l, M+ M8 [/ M( _AddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true ), ^$ H, \. @2 C6 J4 E
AddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )
) {4 V9 I. T% ]1 Q/ U--}0 E0 X4 U, _, I5 w; L
¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
" D, f% }( |' YÈ®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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7 @4 S! A8 c' v# j0 QAddMonster( "MI_LUCIFER01" )
^. @ i0 X! G3 p- j% n--{
) u, o" X* n+ }* @; sAddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )* o0 L: N, D% ?1 R- Q
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )! ^2 T& ]; a! }- ~8 ]+ `" @
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )+ N. @9 D# |2 D3 _ K
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ2 c, N1 x* m& t; a/ Q
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö. T9 Y& a" {; _6 m! g1 d
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ& h! d' E2 L- p) j& o
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
1 S2 P! I$ ~( F7 O6 o+ u& s, ] hAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
, z* A- m3 d% P$ j$ {( k$ O. ?AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ/ Q3 N9 e" S0 ?" Z0 Y6 {$ ~, ]
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬0 f M3 v8 e' [+ G2 g+ {. L
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ8 B% f7 v2 {: s- n* V( J- m
--}
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. M( o- {* u# D! D4 m7 }AddMonster( "MI_ASURA04" )9 g% ^$ l- G: g. _! k* g) {
--{
' x6 W9 f* X$ e$ y8 |6 e8 W+ {AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )
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' V) f: E3 t+ P" f) VAddMonster( "MI_VEMPAIN01" )
$ F( O* l7 ]. C) S--{
s0 }3 ~8 B4 L# {" L( [AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )8 f! P m( E. K Z
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
; J" W/ f9 T+ Z# h2 S6 _! @7 WAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
- z& O- H8 S BAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö1 C1 K0 {% l; f6 G; ^
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
1 I9 T$ Q T0 _" k* E5 y! r+ bAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
9 N9 T1 C9 k0 F) ?! x0 `$ fAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
* b7 t7 K2 x8 J4 H; iAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
) o$ ^4 _# F4 Q4 ]( c8 mAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
6 Q$ U6 o" x2 T* Q# K; UAddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
% b5 r1 y0 u H7 b+ b/ H9 o7 z--}
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AddMonster( "MI_VEMPAIN01_1" ) |6 m) K1 X& N- t
--{
! s0 U: c% l. T. d6 \' l* J; oAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )
7 V9 m/ w$ j& pAddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )0 d: R( q2 O! k
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )0 C6 F, O B1 s3 i: g3 ^1 l
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð Æ½´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
1 R) e4 N) c0 M% k3 I0 sAddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ
) i4 d6 M, J6 p* n# l, G, P, FAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
9 Z; n, K" a0 A, lAddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
& O8 b. S! H. d4 j2 d. @AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ& }4 k1 z& w R, N8 v
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
! B+ W, |& V4 F( u& [AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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?$ V& P$ x; b" t# I6 _AddMonster( "MI_SKELGENERAL" )
% ?6 Q# } u+ t' n# @$ {--{
9 [3 m' ?' w+ p& {5 y. d! tAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
$ ] _: g4 O; N- r2 q--}
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9 I: o; h6 [9 _, \8 f6 hAddMonster( "MI_SKELDEVIL" )0 C* _, F, t4 d, W
--{$ r9 w+ X& {( i6 R( h
AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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, X9 |6 q/ M5 c/ Q% rAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ4 o0 B) Y8 X! {4 S
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ1 I3 M1 W, l$ Z
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬
! ^# n" c8 x# ]2 x. o( p3 s--}
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+ K1 n2 s- h: R5 S( `4 T# A8 K----------------------------------------------------------------------------------------6 S6 w& o: z' A% D; j/ f! y0 \
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AddMonster ==命令到一个新的怪物6 N3 b( U" j6 w2 f3 ~
2 O; Y; Q' q. F, Y+ \MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称' U+ m1 L) t! D8 P* u' e
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AddSkill =[size=100%][size=100%] 命令的技能! h/ _7 ?6 p" x+ K
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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3 h1 r8 K; {5 ]$ S: V9 j% e, F7 y“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。
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4 ]1 V3 B5 n/ T/ @2 J N, U但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!0 S! x* n- b% j1 ?
[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。% X# t T3 E; { B; s
[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。
# c7 g& [# K$ E: n' B7 j" `[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。/ T8 s# ]* l1 P9 U d- S: v; z
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!6 L; t" L" Z* |3 A7 m# m$ O) S. p
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。4 q7 E: [1 Q$ o' x# }7 D) [
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。# ]8 J8 o! I/ \2 c/ ]7 A+ J
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。" t& S/ ?$ y: e2 X. P& a7 o
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