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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
8 P) S3 S6 s5 s& U; ?Code:7 T2 o' X% d6 M( ]
$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");% I% R8 {9 e- U, Z5 Q$ y" c
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
- p8 f4 B7 b3 f, G: x7 M2 QCode:
4 F! `# w5 J9 I7 Q$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
: t/ D9 i6 d2 k# f. q9 e6 Jecho mssql_num_rows($mssql);8 ~/ Y1 [5 @$ U' H' B
/ R* x5 G, c' d" G0 M- Y7 b
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