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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
8 _; \ A) F$ ~ rCode:
w5 f" r1 e; g! `$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");& _# A& K$ B% N+ W5 L& N
echo mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
: r* U. m! e; @ o7 f( QCode:
1 S8 e, O' X2 w* [" H0 f$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
4 g2 ~3 A) D, w: I3 n/ B$ mecho mssql_num_rows($mssql);! Y% ]5 ?' c. c9 ?1 D: U1 @4 k
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