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- P# S' R( _/ H( m以下是完整坐标* ~: o: r: L9 F' i2 p3 c
1 [' q3 b* T! Y) q#ifdef __SHOW_POS_ON_NAVIGATER
+ e! t8 N" X2 k if( g_pPlayer == NULL ) {
. M5 Q8 ]$ O' w/ ~3 c' P SetTitle( "Navigater" );) ~* N1 e- _" F* ?7 P3 w
return;0 |5 I3 A& c% n8 j( E% p l% t {
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char szMsg[256] = { 0 };
) | n. ~! i X8 U0 C% d4 m D3DXVECTOR3 pPos = g_pPlayer->GetPos();
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sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);" H `1 z% j( a: d0 o9 r
( z7 h- ?% |, f7 E8 u SetTitle( szMsg ); ?$ J$ {4 B: j! {$ H m2 ?: n
#endif
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After- g6 ?1 [* q0 P% U$ Z9 Z R4 r
Code:, v6 ?1 k) [6 Y, B3 K
void CWndNavigator::OnDraw(C2DRender* p2DRender) i" o, O1 a: ~6 c
{
, k5 d( D3 j+ |0 r) f#if __VER >= 13 // __RAINBOW_RACE
& A: O) U3 h7 U" I" Y' x. V // Rainbow Race Time ?a·?# Y% ` V S1 R* N/ L
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;2 \" l! A- g0 b- w8 S9 T
if(dwRainbowRaceTime > 0). {( l7 ~* s8 a# p0 x6 C! i" t
{
' m! t+ [% c) i/ n' C d3 m+ {$ T char szMsg[256] = { 0 };
8 {6 @* P H- A1 d; m CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );+ ~6 A- m7 o# P) z ~/ c* S
sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );
0 e2 s1 Y R/ v, D5 Y: v/ ^$ `1 o CRect rectWindow = GetClientRect();- a# q) w- Y" ~& X$ J: B5 r x% W
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);
: s3 Y, g- b" i G5 m5 T* P }
. y" g' z [. h- @9 f; |% N#endif //__RAINBOW_RACE
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7 a& {$ _9 ~. q) }最后找到
( G6 \& D' ?8 P% J代码:
# }& |6 F( D& N* sVersionCommon.h
/ D, p; Q& W( e# C# o' p6 I- b2 T' j+ e+ e0 K5 S# ^/ u) b! |2 J
添加:, e5 d: m( S2 n; h$ B3 @
#define __SHOW_POS_ON_NAVIGATER3 x* ~ c6 v; E* r" B/ n; z
y6 `7 }8 C8 t5 O; Z, v$ y" }& b, p5 x5 U! u
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详情参照:WndDebugInfo.cpp. h7 t$ ]! l9 Y
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最终版:
( Z2 G2 ^6 x7 @: }#ifdef __SHOW_POS_ON_NAVIGATER
. l" z, B# `8 N) u ]( J( e3 w x if( g_pPlayer == NULL ) {
% w" ^. Q5 N2 E: n, a SetTitle( "Navigater" );4 O% \; R: _) p' `6 {
return;
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CHAR szMsg[256] = { 0 };' p6 b( b+ L# A% b, O
! Q; D! ] v# _4 u if( g_pPlayer && g_pPlayer->GetWorld() )& V# H: c5 n( X1 {- a% K; q
{
Z& }2 \9 k) z D3DXVECTOR3 vPos = g_pPlayer->GetPos();2 e( @. _: K0 |) @ q
_stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());) P+ h5 g! i5 p; }
}
# N' a+ l5 q1 w- z# z* W else
% u9 t# a% O4 y- a% w0 B" j% M {
9 D% ] c f2 Y/ t$ C' q _stprintf( szMsg, "导航( 0.0,0.0 )" );. a/ G1 P2 j. R! F" w; q! ?- b
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SetTitle( szMsg );4 t- Q0 Z! E' O$ c- G2 p0 N5 S
#endif ]4 F" u7 H+ I( n: F" ~- e
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