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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)) m4 T; F- O7 V& w) s1 ?- W
% M& i+ D3 m8 L- E' m. @0 E很简单,你所要做的是创建euhc屏幕或负载。
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Einfahc在itheme.cpp) u/ f" ^, r2 J
搜索FUNTION
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代码:( z% y4 U' {6 ^5 \: |+ D
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName), f* ?6 y7 \; v0 F! q
3 a: |% U- v- t! g1 D寻求
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代码:$ i3 q& @9 ~7 [' w
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );: T- c) a0 i( y4 D; \! u
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并更换6 r+ A% }0 c4 W
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#define __RANDOM_WALLPAPER
) X# H( X; |2 O' y" K#ifdef __RANDOM_WALLPAPER
( }5 }" ]: r* A CString Filename;
- N4 X" d& J5 b( g; ^: Q int i = xRandom(3); // 1 , 2 , or 3
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{
" h0 X2 l1 ]- t6 Y6 i) x. a! o case 1 : Filename = "screen1"; break; // first screen
1 e6 n! u1 Q$ j2 m case 2: Filename = "screen2"; break; // second screen
% e: {0 F( Y6 W0 k* x1 Z3 y case 3: Filename = "screen3"; break; // third screen4 j$ K' r/ ?- E$ V% r
default : Filename = "screen";break; // no white screen please 
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& f9 A: B, ?- }: F# Q2 r Filename += ".bmp"; // its a bmp
! e: h5 X( j7 Q+ Q# \ m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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#else
; o4 O4 i+ p6 B' T; ~, ?' }2 M m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 ); L! M% d: U$ k" A3 Q M: L
#endif, f" h$ B) J. V: n8 s
8 c( F; T1 L8 \" H* s9 F/ A已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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: C7 E8 F" z9 T, h4 z+ ZxRandom也将产生一个0的屏幕也是为什么
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