|
|
我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)
" h" e7 G8 S7 q4 \* f r2 `$ @ Y: P8 m
很简单,你所要做的是创建euhc屏幕或负载。
: p4 w& a# q5 R( t7 J4 R- `# L0 c
6 \5 Y: y: u$ M. ?& ^ BEinfahc在itheme.cpp
' |0 @. E6 ^( K( A搜索FUNTION
/ _ a3 m. T M
5 o$ D( }# U) d/ q代码:3 C' q2 ?* {* e1 ?
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)9 Q, w1 x" ~9 q/ C2 p6 e, Q0 C$ m
7 w7 ~ d. x6 a! G7 p寻求+ Q4 J( v4 i0 G: E; n- c& @
. h/ H" H/ I% f- Q4 G代码:1 r. o* l' f* p2 m
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );! u6 x+ t2 t. f; |9 o, K
" B" a4 c% w, g/ [( `. T8 L
并更换) v! l W7 X' g! J: A" _& {
/ U% l6 M1 S: Z+ `( I: r$ Y9 }# `+ h* b代码:! E% I+ v+ x5 \5 c
#define __RANDOM_WALLPAPER
1 T" h: i) k& K0 D#ifdef __RANDOM_WALLPAPER
/ R J' j" V7 k" f CString Filename;
0 I1 C) `. Y& b7 @$ F& v, } int i = xRandom(3); // 1 , 2 , or 33 C% s; t n3 }7 f4 `# }, A* ]
switch(i)& o+ D5 y) i- q! a
{7 P ]' s% d( p8 i( P- H2 p* N
case 1 : Filename = "screen1"; break; // first screen
; t8 z/ x- _3 U# { case 2: Filename = "screen2"; break; // second screen0 |8 ~; @% {6 S g; U
case 3: Filename = "screen3"; break; // third screen3 L- H" Y' T, D4 B! c* b8 I. c
default : Filename = "screen";break; // no white screen please 
, p, s7 [8 n" C+ r& Y }
5 b" O! D) F. |: x; ~: w- \% g Filename += ".bmp"; // its a bmp
1 f: q t6 e6 { m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG+ j% C8 T" O& T2 B; o1 ^
" ]" Z2 ^; G. u; k6 ~
% [8 [ P7 f m) g6 {#else) A& f$ L. f2 K9 @1 Y* t; j) z
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );+ B& j% t5 t! B5 D! b4 g
#endif# s% y$ Z' Y5 X* h" D
6 @! q* C8 c8 P2 x6 L9 b
已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
d- ?6 b5 s5 w( K
5 h7 k4 h- B2 }xRandom也将产生一个0的屏幕也是为什么- D8 G/ g- {5 f P' }7 u
' \7 }2 n. U( ~! o p4 N |
|