|
对于那些谁需要它 - 谷歌缓存FTW。 :4 M) o, U1 B7 U0 ^
如果我鼓掌纯粹是我复制错误时,D( m6 J$ x" ?& N3 |/ u4 ^
积分当然Pumbaaa。
0 V- V# I2 U( c- ?5 p" c' x1 o6 A5 G6 w( V
FuncTextCmd.cpp:
4 E. }) T: a7 m
+ u( K4 g& ~ ]* `2 R3 ?/ r/ _/ C2 w代码:& @9 x$ z/ V7 \. h( g* r- D
#ifdef __PARTY_FIND; m- s' C: z4 e& d& [4 {/ f
BOOL TextCmd_getparty( CScanner& scanner )
. l$ P6 Y! W' U {- j7 I{ {2 ^: |, [5 N: z% J
#ifdef __WORLDSERVER
; h1 c0 e) i: ^' v/ z) J5 Z& N, j1 s CUser *pUser = (CUser*)scanner.dwValue; {: V* y f7 ^$ S, ~& B1 T
if( pUser->m_idparty > 0 ). n' G0 ` n9 x! f1 V3 l8 Q6 D
{+ N$ h0 r3 |8 ]8 g$ T
pUser->AddText( "你已经加入一个公会。" );
/ q5 r/ a3 T' q4 D* _4 a return TRUE;
+ C' M) E3 S" [0 c6 R. H }; N1 p$ B+ n2 A3 l! E; ~1 h3 O
CParty *pParty;" a j7 x& K: f+ o! {) |5 q K2 }& X
pParty = g_PartyMng.GetPartyFree();
+ G* }) f( a( N7 [: n4 A if( pParty )
% N3 D* Q o% U5 c9 z/ Q* {/ x {7 u2 T* \! G" c' @' E J
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
/ `0 U: N, F" C E( r5 K }else% J }$ @7 A) G! c( M, V9 {6 n( e; w
{
! h h5 I q" w- n. H pUser->AddText( "抱歉,这里没有任何一个公会。" );8 _5 q6 ~% X2 a2 G, w: T! Z9 f! V
}
" i" I. o/ O9 z* k4 q4 v8 B B#endif- N( |$ k, k. P
return TRUE;
7 H n# R2 Y. e1 y5 C' v( M}
: S4 R6 H2 q& F2 F#endif //__PARTY_FIND
" P3 ]' x' ~1 P7 H4 V% r3 s2 @' V) s- U
代码:
' u# S9 B5 |& vBOOL TextCmd_PartyInvite( CScanner& scanner )3 \/ w, _2 A+ a1 e% `
{. r+ I2 {! d" o) M# r) a) S8 f
#ifdef __WORLDSERVER/ p( F8 }5 E" K6 f7 h0 n
CUser* pUser = (CUser*)scanner.dwValue;% ]- E1 O9 ^& f+ K* }
MoverProp* pMoverProp = NULL;' L! P3 E( p I9 H" J4 L
scanner.GetToken();
0 C* D/ u; `' w( N8 w#if __VER >= 11 // __SYS_PLAYER_DATA
3 S; Z/ k' p- p. a2 v" n u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token ); J" B7 P8 M6 E$ x3 D4 k2 X
#else // __SYS_PLAYER_DATA
# _0 m4 l5 y4 _; { u_long uidPlayer = prj.GetPlayerID( scanner.Token );$ ]9 G0 z3 e: A0 f
#endif // __SYS_PLAYER_DATA& y+ K# Q6 U+ S/ a H2 D& q8 q
if( 0 < uidPlayer )* s3 k7 p9 Q5 W* J3 [2 D
{
8 p/ Y* ]$ h+ j% | CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer );
* \' G" M: Z3 Q5 C" V if( IsValidObj( pUser2 ) )! v g9 ]' c$ {8 S
#ifdef __PARTY_FIND3 H8 i, J( r P
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
- p* z" G% U- o" V, |8 j#else5 r3 H( L9 o: p
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
4 r+ g+ h* X4 O8 n! h' [9 y#endif //__PARTY_FIND1 j' T O+ \- }6 L% R1 G8 Q* w' P
else0 Q- [* k; b8 r: H4 O
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );. g. u, C/ S/ z- |; u7 b
}' J. G- a$ }. _2 a
else, ?4 q6 E* n. f) W9 ^# a) }# k
{" X9 O- _2 E( F. {, s# n% E8 M- X
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
3 z# B2 m1 B [) { }8 G, b0 O" n7 U+ `7 e
#endif // __WORLDSERVER) Y; D7 b S/ C. s, @
2 N: Q2 ?& i4 V" S# n
return TRUE;- t" D' E# ]+ b- p( l7 ^
}' X+ c! _+ C; _0 C# T/ M/ Q( T0 V
9 L1 Q( U9 @2 ?, V' W" j
代码:4 l! X1 K' N* m4 H$ ?+ q, T
#ifdef __PARTY_FIND
; R L4 ~& M, y- g3 p, \ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
6 O) e- `$ c" p# Y0 g1 } b" F#endif //__PARTY_FIND
2 Z/ v4 r& V7 JDPClient.cpp;
( v1 c, A l% w2 k! H1 ^& zCode:
& B" x& `9 e( ^( fvoid CDPClient::OnPartyRequest( CAr & ar )4 x8 z/ p0 H# J9 Z- G( D: `
{
4 j: J/ q2 k4 C7 ^; |0 l% }2 q u_long uLeader, uMember;( O+ ]! ^2 S, D
8 X; ?0 H6 f: _( @4 d) D: ? BOOL bTroup+ Z2 V' t: ]/ P4 U- q* ?
#ifdef __PARTY_FIND: w- W& q9 M! |/ l
, bPartyFind
* x- d7 P0 ?4 u* O" a7 \#endif// __PARTY_FIND3 L- ]: U0 v: I9 ~- z3 r/ x' B; h
;4 @* d) x7 N2 w1 \
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
, m( k! x6 l. }, f6 F* u+ e( @ BYTE byLeaderSex, byMemberSex;
+ o/ ^8 F7 ^7 J2 c) v0 c char szLeaderName[MAX_PLAYER] = {0,};$ z T( M5 ~3 d/ z
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
7 n5 u+ I% E- q. o# C ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
: g3 R$ x! W! T# t4 a9 Y. M ar.ReadString( szLeaderName, MAX_PLAYER );
/ c J& b7 `5 g) K+ k ar >> bTroup
" i* |0 j# k1 V# n6 k/ C#ifdef __PARTY_FIND
/ C# M& T) C% H0 \) {- I >> bPartyFind
* [- @: q9 `' l( z2 F& D#endif //__PARTY_FIND5 i, G6 U+ _4 h- ~9 [, E9 R& F
;) _' G# {! P l8 w. x3 T
1 M* g- R8 g. a' c+ d
if( g_Option.m_bParty == FALSE )* k" O! s4 V1 ~% z. P6 a- l8 v
{3 X# M4 H; g: k; T6 H
SendPartyMemberCancle( uLeader, uMember, 3 );
3 I+ J0 q1 X3 U% G) [4 T- I return;
2 h/ S5 }* R6 `2 ]) R* ?5 {2 ] }; n" @, {3 @( j8 c) e3 B' p
8 V% k2 ~3 A) k7 G: c
#ifdef __S_SERVER_UNIFY
# E9 l4 q4 w: b6 N+ I" r. e if( g_WndMng.m_bAllAction == FALSE )
* V j& F2 O; k' o6 [) @* ^ return;
- t) v; f, P& x) a+ P#endif // __S_SERVER_UNIFY
7 A6 m; V2 Y) U0 n& Y
+ _ J7 `5 D$ }* f CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );, a$ e/ e- P1 ^; F1 u! W
6 X/ G8 N5 M" P0 g" Y2 S+ p% \
if( pWndBaseBuf )8 C& T/ f1 `' K% T6 f; Z1 @* S
{
% @2 B b9 Z) P! e' a- j SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
, l) u$ n( v1 M# l; K% Q x' f4 _2 ] return;7 a9 J9 d' `( e1 ?
}- ~6 Z9 x3 _$ H! P3 d8 ^
#ifdef __PARTY_FIND
% z+ d3 o* D/ p if( bPartyFind )' d% J! U- J# J6 ]& z4 Y Q0 d' G. v
{4 M+ C3 d( ^3 A0 k1 W2 n
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
9 B3 ?# M- w) P" I }else
- [$ s8 V: ^& Y# H$ _& I {/ y$ x" i2 V- f/ V
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
, y8 Q. i' T# A. ~* \6 O1 G( d g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& e4 O f, U" v( {* [9 q, ~
g_WndMng.m_pWndPartyConfirm->Initialize();
8 z( V* h/ C3 N( W3 r( [ }
3 {$ M- t- W8 c! L1 J- s3 x#else& e1 h5 F' r, H9 G! l
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
( u+ ?/ G/ @; g, m" A3 ^) v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );# B. F/ a! h; s2 h" P% {3 q- j; ~: t V& L
g_WndMng.m_pWndPartyConfirm->Initialize();
" Y1 F+ C9 ?( R5 g3 P#endif //__PARTY_FIND8 A, }& `. t- o6 i% K" z4 P# a9 l0 L
}" P. }# s; F8 `( \; [ s5 C4 j
5 {3 P! e% ]& l% E- C" H& @代码:
1 a7 B3 S# L1 r( p. A7 u2 p: H#ifdef __PARTY_FIND! c. Y, I: m2 f v6 u9 ?8 N
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
" ?: D# t! ~8 E{, I* [) P1 O- `- L6 e' p% U! b
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );$ u7 A4 V3 G* H8 ?
ar << idLeader << idParty << bAllow;7 e0 R S8 b. H5 E% U7 B! ^; Z
SEND( ar, this, DPID_SERVERPLAYER );
3 F, h" x f1 f$ A
" v0 A# r( r: i' [6 k}
: K C c+ W t0 F) }9 Uvoid CDPClient::OnPartyAllowJoin( CAr & ar )/ w1 ~1 P! d2 b
{
! u q$ q5 d) ?$ \. j) A! x ar >> g_Party.m_bAllowEnter;
" G$ y; P# I( O5 b}) i' [6 m; o' y9 H7 j
#endif //__PARTY_FIND
! z/ K0 u( C4 |" PCode:
; u* e" P3 {, U) j8 e6 _#ifdef __PARTY_FIND1 g2 A4 K3 S$ n; `$ o6 R
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;) n! ]9 }' }( }# Y
#endif5 [ s( r0 ~6 b: N3 H
j, Y. j- ?. [ z( }
party.cpp:! T2 Z; m4 ?+ Q' ]6 z3 W g
代码:8 R; t- x: ]$ p, t5 L
CParty::CParty()1 E& }: u! a9 K% P/ k0 W( _
{8 M2 x* y6 [/ d' _; N6 F
m_uPartyId = 0;' q4 g0 O: e+ `( O% q& y
m_nSizeofMember = 0;
1 D; H. [9 W G memset( m_sParty, 0, sizeof(m_sParty) );' Y. V! \; m# W9 ^9 t# @
m_nLevel = 1;7 z! \! y Q8 {
m_nExp = m_nPoint = 0;
g& O, { W' }: ?2 |# T m_nTroupsShareExp = m_nTroupeShareItem = 0;
& [& W1 s7 h! y% g2 _ m_nKindTroup = 0; // ????. X' [% k# X B
m_nReferens = 0;
. R/ y5 p7 T# C+ o& r m_nGetItemPlayerId = 0;
* e, u* v6 j3 \5 t% S#ifdef __PARTY_FIND
/ Q1 T2 ]7 N% [7 z% U; y m_bAllowEnter = TRUE;
; P; p. w: g- Z; ~ M: U#endif //__PARTY_FIND
1 s) Z) N4 D' W5 d for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
& v/ }. y8 P, t- D+ z- c7 k {1 a4 L4 H" Y# j8 D5 g5 n. y
m_nModeTime[i] = 0;6 Z1 O. O+ N- L, I/ x& \
}
. v6 D" b9 m; i5 @. M m_idDuelParty = 0;5 Q3 j4 Z* J9 b5 z$ F* D
#ifdef __WORLDSERVER
8 L# R# z/ y% O8 b& `- m- i m_dwWorldId = 0;) ?6 F6 n4 t% G7 D+ o* |! r
#endif // __WORLDSERVER
/ a1 U) k1 \! p7 k# J1 e2 p0 k}
. f( C& C0 g' P/ s代码:2 X6 }# u$ r3 z/ J
void CParty::InitParty()
" S) m, T9 E9 x; O d- p{
/ i o: z7 [) c5 e1 ~* N m_uPartyId = 0;$ Z& C" b c: l/ @: W& R7 B
m_nSizeofMember = 0;
# c' ~* U: P" X5 ^/ h' {% L memset( m_sParty, 0, sizeof(m_sParty) );
! |) s) b8 S- H' z m_nLevel = 1;; C2 @. O, X* O; G& u% C
m_nExp = m_nPoint = 0;
t5 B R/ V, o( X8 I m_nTroupsShareExp = m_nTroupeShareItem = 0;
- z' Y% g: u# e- e. l3 P m_nKindTroup = 0; // ????$ {# }+ \" Y: F/ x
m_nReferens = 0;
4 y( j4 G8 R1 e#ifdef __PARTY_FIND& I0 e3 l" A' A/ q$ a7 j+ M
m_bAllowEnter = TRUE;1 U& G+ z" p8 E( C1 H
#endif //__PARTY_FIND+ j" P7 N% P* @) v6 B6 \) s
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
* q7 k1 w7 Y# C6 F6 T0 T {& V( W0 ]- _, L# }' E( g6 I5 S# C3 y% B
m_aMember[i].m_uPlayerId = 0;
2 V+ ]% w3 l+ l m_aMember[i].m_tTime = CTime::GetCurrentTime();
; u, k3 M* ]) ^1 l. H' c( o" R9 w3 U2 h% N m_aMember[i].m_bRemove = FALSE;
; I: E% X* [7 w#if __VER < 11 // __SYS_PLAYER_DATA
' d( A+ k& w" @ m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;0 o" w+ a# z& m% O7 g
m_aMember[i].m_szName[0] = '\0';5 \8 o& R$ K3 m- k* e
#endif // __SYS_PLAYER_DATA
0 |, j5 T( f/ ? ~) M4 a& d }
9 y4 Y4 |2 E% p% w1 ?. `/ y. G}
9 x$ c; Y. d L. k! S5 ? C代码:
' d) W# c7 V+ o, b$ s#ifdef __PARTY_FIND
# K2 Z! i }5 D9 X7 N4 jCParty* CPartyMng::GetPartyFree()) a- B2 J& {( a/ W" j, y/ w7 k
{) y( }( ~: x1 @8 X. K4 r
CParty* pParty, *pPartyTmp = NULL;
, u8 Y m) H. O# Q if( !m_2PartyPtr.begin()->second )
4 ^9 u1 q. v8 |7 ]5 A% t return NULL;6 K* _. P. `2 ?# z+ @
BOOL bRan = FALSE;
}1 X* p) s% O# i( x; y y DWORD dwRand = 0;
5 S$ S' m7 y/ K- ?$ m( R+ T if( m_2PartyPtr.end()->first >= 1 ): B- _9 |: \ `# e9 I3 G
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );3 a3 j6 m4 H7 x* q7 O
. N! u! A+ L. e+ I/ w/ k0 w
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )- }- [" j; L/ a. L" n
{
8 d" w' @6 n3 N# s' \' M pParty = (CParty*)i->second;, d4 h' |# }2 ?5 M8 F# Z$ W" K
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
% N& A) O( B" E* S- l. ]; T9 L: A {; o5 u7 D- x/ a$ }5 k" g
if( i->first > dwRand )
% v f& A1 G6 [5 p9 \ return pParty;9 e3 y7 D- d* L7 F
else
& e/ E6 |# [% u+ s2 B1 ~. @ pPartyTmp = pParty;# y# b2 n9 p# L/ p( P1 c
}
9 h8 F2 c/ X! S# I }# I4 ?1 e# A/ r6 C
return pPartyTmp;
; |, j: M8 `" _" S. X2 p' N4 p}- E3 t) Y8 A8 b7 W' J, Z
#endif //__PARTY_FIND* U% S" f7 w6 _ I' E
/ T9 R& w& {6 xDPSrvr.cpp:
# n- z: S. X: x" A代码:% `9 }+ K9 } M* W: m
#ifdef __PARTY_FIND
2 r+ q7 q! b2 X) Y Kvoid CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
; X/ o, t5 O7 p, f6 P9 O, v: |{
" L/ P# S' G) g8 G- G& t6 q CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );$ u% J7 X+ Q/ m+ ]
if( IsValidObj( pUser ) )
, R- `: _" |& E$ A" v% w {& l; v; ^- H4 a& u# l* b& V$ ?' O+ F
u_long idLeader, idParty;8 B' @9 x0 l7 y3 k' O
BOOL bAllow;+ z$ a+ T- z$ u$ ~
ar >> idLeader >> idParty >> bAllow;
( ~# W3 ?* Q3 [: Z; u8 p( p; Q if( idLeader != pUser->m_idPlayer )
# D5 Z! |8 w. H- ]! _3 e return;
+ U: t' {- {7 \9 Q CParty *pParty = g_PartyMng.GetParty( idParty );
$ z+ M0 Q5 D2 g5 Z0 f: M if( pParty && pParty->IsLeader( idLeader ) )- q& r; h- R. D. t' F
pParty->m_bAllowEnter = bAllow;' A, }& x: v6 F3 }4 y! p
else
8 E+ n, i0 a( d0 x, D! y$ i5 V return; w C$ m7 ^/ O- I" k0 C
6 [2 i6 F7 f) u! M CUser *pMember;7 Z ~" }/ k3 [! _1 Q" A: D' D% H
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
; j7 a3 d( H3 y* ~9 P8 p {& n, m+ B- U; k
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
$ z3 ]6 D o" S/ k' @+ Z K, K0 X if( IsValidObj( (CObj*)pMember ) )/ A- \1 j% y3 G% R
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
3 W- M, n2 z$ f% k: } }
: K' p4 J% c" w) D% T* h }
% Z7 j# `# h$ l}
, C; V/ P2 m8 A ^. }#endif //__PARTY_FIND" d2 {$ n. Q: S; I9 v
9 w. f& A/ S. Z5 W& J代码:
2 f; g+ d$ q0 M, _#ifdef __PARTY_FIND. o9 m; Z- r3 g8 m" z, [3 w
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );# v( |8 z% F3 A
#endif //__PARTY_FIND/ A7 j5 m" e2 S! t) C5 ?
I% L" q, H4 J' t, {void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
) i6 k. W, A2 {9 V4 ~9 Z{
( T, L! t; x: x. |- y) k. T/ s u_long uLeaderid, uMemberid;, K7 c& P/ P$ }, H& }
BOOL bTroup;
8 i% s; g3 Z8 f ar >> uLeaderid >> uMemberid;
' j* B' |( s Z ar >> bTroup;$ C; t: c! D- |7 y6 d1 ]
1 t& ]. c B: t) Q2 m: n CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); a5 L' c {2 T1 S+ {: p* N
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ); e v+ Z2 m( H( ?, G: s
#ifdef __PARTY_FIND8 ^' Q* E" ]! @9 Q; H
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );! V! M( g, j9 m; c D5 n
#else7 E$ Q% u5 K; h) V
InviteParty( uLeaderid, uMemberid, bTroup );
* V5 F4 _7 q$ d! n- \' L" X f#endif //__PARTY_FIND: Q$ @6 y1 T' \. H+ g
}8 W; k3 V8 r9 `" c1 Y
) E* G5 p+ g$ o) F( c* Z
代码:
; r# w* D7 A* S( n( _#ifdef __PARTY_FIND
. P( o! y4 Y* E2 d5 G. T+ Q: kvoid CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )
) v1 K. v6 H& u+ t6 c3 T( f#else
0 @ r# e" S% N/ w2 ]7 }7 _void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
, d; T1 @. }8 B. E$ ]) r+ Y#endif //__PARTY_FIND
) E- c/ l/ U; T9 @* v5 t3 ~{
2 K5 C( P Q/ @3 ^1 x1 a CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
0 U2 S' h0 x$ H CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );
; v( s2 N" o3 c $ u$ r8 g1 z2 G4 k! x' H0 L
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
7 q1 \. W$ G) F1 ^7 K+ X: \9 L {& P4 `/ P3 e5 O8 N/ z4 O
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )/ Q8 A5 M' ~0 Q* F7 K: h( C& f
{
q6 @; R( |/ `9 Y# J, i0 c9 u# F4 K if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )$ R/ l1 J3 ]# R3 Y
{4 z$ h# u% E! T9 B' U8 y+ u4 ~0 g
pLeaderUser->AddText("没有足够的权限。");; I/ ?0 e: f. ~
pUser->AddText("没有足够的权限。");! W) b. y; y: z7 `# D
return;
: F- B0 P7 W& B; d+ T }
. k. x9 c" f0 e% @ }
: Y& j" s& F; g( E. z [ // ???? ? ??? ?? ????.2 |+ q% F, `* I X3 U$ A, h% @2 |' j
CWorld* pWorld = pUser->GetWorld();; f2 i7 W! e# a- f2 m' i9 _* p
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )8 ~5 O, H; K1 Y% ?
{ * F4 |# I+ a _6 j( u$ Q7 N5 M A
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
, Q* Q2 s: P; M4 u$ X2 Y i* ~8 v/ y8 e return;
% i r1 _+ ~9 [/ } F( m p9 p }7 r" r2 B+ f) W, W
#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 d: \- s# U3 O9 j5 { if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )# Y- F; t T! f- n! O6 ~7 S
{6 G2 a: K6 l( w$ L3 f9 E8 F0 L
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
0 e9 x M$ g! E4 `% ~* N: j7 ] return;$ X+ K$ z: h5 Z8 W; r, |( I' Y
}' Q9 E4 k! l( Y% a
#endif // __GUILD_COMBAT_1TO1
) O& g) `# M: o4 h$ `; H8 m" A4 V; q2 i! a! t& U" y
#if __VER >= 8 // 8? ?? 061226 ma
. n& ~5 {5 ~0 G9 N" ]: W1 ` if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ X/ S0 q+ l& @: x& w {
$ e' [, M- e) t9 a& u8 O return;- ~7 J# n2 D* R( V
}
5 t: c E$ O/ U; C#endif // __VER >= 8 // 8? ?? 061226 ma
: ^6 t! Z( L+ _( S
Z. F3 Z! L% o if( pLeaderUser->m_nDuel == 2 )
( b8 a( v; @" `$ {8 T3 [ {
6 B1 r1 c9 Q7 j9 {: o pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
$ q X% ~2 K1 ]% P0 W2 M* v# e }
! I3 T& `2 m# ?+ M5 ] K' e else
+ r5 p) W# K3 ^# I7 k" p; A9 H {
+ |4 I+ \, Q+ L, v- \1 q' Z0 p if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???3 Z! f: t' L. t; \
{2 f: V4 t9 w1 D
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );* _6 j: R6 o7 g$ C9 ^; ^5 W5 v
}
2 f2 @1 G& g8 Z- C else' A9 n9 W, ], n0 a
{
! N% [" }0 \, h* E* W! [2 R- Z if( pUser->IsAttackMode() )
7 [2 M: S; r1 p7 q4 R pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );3 l C3 ~3 P i" x8 }3 f
else
0 o. |/ K4 \% A# i1 O& ?$ a8 t#ifdef __PARTY_FIND
5 o+ x5 n4 I/ D. A' y pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) v ?: x6 O2 V8 U#else+ a( |0 N, b. Z* j5 _
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
( x( g; n3 w, c- z#endif //__PARTY_FIND
1 p: U$ t4 G2 C! } }# y* E" `3 l% Y
}- U9 R/ g d6 ^6 B
}
) W9 G( e' L) N* O, ]7 d else+ U4 v( }) s- }$ J1 ^1 h+ W( S
{; w0 ~: X& z4 ]! s7 a+ D
if( IsValidObj( pLeaderUser ) )9 h6 \% ^2 c& H! R( w+ u) P# P1 l \
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );2 G& x& U x0 x
}
6 u% W- X0 L% }; g t- t- L}
& X' v: [& o; X7 q; V$ K% a. H5 [" p$ x3 [; q( z& N0 |
User.cpp:- a7 B# Y! s+ O$ r k) t
代码:
3 J. F+ j7 ]3 a& i5 C* a& H#ifdef __PARTY_FIND
9 ]% G; q( @3 W- f5 Ivoid CUser::AddPartyAllowJoin( BOOL bAllow )$ g1 w; c3 d2 z& y7 v$ o+ ~
{. [/ ~4 h. _. O/ A
if( IsDelete() ) return;
, n, Z: J/ O. w; v6 a4 A. f* M4 X9 K3 m; x3 i( e4 `
m_Snapshot.cb++;
* I4 u# L7 j; \ m_Snapshot.ar << GetId();* A3 r6 r& z" L/ f" _. H5 H# z
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
3 @8 O/ T9 C& N2 } m_Snapshot.ar << bAllow;
. v- h" `0 [" e$ L7 T}, w" J+ }" I! W0 R' f
#endif //__PARTY_FIND2 X; F% Z) q# D: T4 `2 k
1 R F3 |8 T9 \% Z+ y
代码:# \+ V% S" ?4 s4 y' m3 ]
#ifdef __PARTY_FIND
+ X; ~/ h# x; ?' A8 _4 a. P: Xvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
8 ?" c+ d, m% O: U3 T& u, g#else4 C3 O) M# @ I* X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )- l9 E1 W2 r, }7 V' @
#endif //__PARTY_FIND* P) p8 R- V% h e& ^* h& B4 s9 v) t
{
5 a; G( o0 y" }1 }! ^ if( IsDelete() ) return;
! W8 F1 w/ l! X$ V1 D) o$ L
* m$ {( _; w" T4 q) Z* _( U m_Snapshot.cb++;# B0 A$ _8 M( e6 A7 E1 O( k. c
m_Snapshot.ar << GetId();
) ~: {1 c5 n! _, J! L) m m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;
: A# Q0 H- V) E$ f' o m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
! P" e1 i* ` v: A( @# J m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, ]8 `% X: d y1 ?. Y m_Snapshot.ar.WriteString( pLeader->m_szName );% c4 ? W7 j2 @& i7 g
m_Snapshot.ar << bTroup7 z" _+ Q* T/ u% V
#ifdef __PARTY_FIND3 W8 U3 ]" m/ _5 i R
<< bPartyFind
9 B' I' k! n+ e7 z! Z& r; r#endif //__PARTY_FIND
4 g) d7 }: V; k ;
3 v9 ?8 U6 J! k ) t% K4 q+ v. k2 X: x: O
}
, B% W) O S9 X+ v; }0 n2 k! f# N- L$ I: s3 T# d/ `# W; E+ N
DPSrvr.h(公共范围PLS)8 S+ A! e1 c: I8 }
代码:, a# ?8 h( `; u- Y; {8 u/ f9 C
#ifdef __PARTY_FIND
+ c" F+ G* ?# L% O void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );% F8 l4 {+ `- A
#else: ^5 `1 o4 g; X# y
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );6 E7 w$ N0 M" K$ l+ a
#endif //__PARTY_FIND3 z% v- _8 P! y6 A7 M
5 g; _- p1 @, T& G# [* y* z2 ^/ v1 j代码:
+ I7 ^: Z. Q# `; i! c* _#ifdef __PARTY_FIND# s/ c( ]8 \- N5 I
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );. R; [5 O3 f- ^/ Q: h, A$ y) O4 j
#endif //__PARTY_FIND
2 R9 v3 i4 k' a. B- ]; q# }! \8 M
$ V+ Y" L) c) I% C8 nUser.h(以及):
3 B7 K5 R1 Y8 v0 o/ U代码:" P, E2 ^; G1 L
#ifdef __PARTY_FIND/ ?4 n( R2 e2 y3 W: t5 c8 [
void AddPartyAllowJoin( BOOL bAllow );
9 k3 x' P1 a" E& f# V$ t3 B void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
6 h' t! |6 j) n$ t#else5 G* a; G3 W% E9 p U
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
" n. D, R! ^, k) {0 T#endif //__PARTY_FIND4 F9 e8 s% p% d) o
G! G( S- q5 e! ^party.h:0 B( k* {1 l: z+ Y
代码:/ Q6 W* A; r8 M
#ifdef __PARTY_FIND/ v% u; `. o( _
BOOL m_bAllowEnter;) M8 d5 U. @ W' e6 c" W9 t
#endif/ A% { H9 I* V Y# q* C
: O# i! }. Y( c6 n5 ^5 W
代码:* C1 g1 X( P; Y z/ \( v0 R( D0 Q
#ifdef __PARTY_FIND
3 P4 y$ p. G, x" U! ? CParty* GetPartyFree();, Z* P% E' f. m0 B
#endif4 |3 {- C% A/ F/ L
& s5 B6 H9 I( p* H) D3 y3 F# I; ?
WndParty.cpp:6 B0 `4 n ^) V
OnChildNotify:" L8 ]9 q/ m) H( q1 V
代码:9 L, t ^# C: \% p s( f
#ifdef __PARTY_FIND
. B0 `4 e6 n, o else if( nID == WIDC_CHECK1 )
6 J$ B. J- P7 g w4 l( p {; }. r8 n& R' }5 B! n8 l1 J$ m
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) ) K; x; X4 ?* w' C0 f
{
# n V# h+ ?% _7 U. V/ g) d CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
2 ^- I& A; S2 [3 y* } g_Party.m_bAllowEnter = !chk->GetCheck();9 P p5 h2 C. F) n8 Y8 h: i
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );& t" @0 g) h& O' m
}
6 \+ ]; \: j: ]4 o/ Y }: L" E/ n/ J9 z, f+ N; I
#endif //__PARTY_FIND: S/ K7 F, G$ u0 |! A
2 W+ D1 Z2 [+ z, h) t代码:
1 D, z" ^& {& pOnDraw中:/ [: J% R$ x: a: C8 L8 g1 r
代码:/ u8 s/ ~* C1 U2 g+ @! |
#ifdef __PARTY_FIND
% p, Q! E3 F! e# I$ Q8 S2 x CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );# ^+ d, e- p: X( b3 c# M1 H
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )# h% G1 W& {6 a' @) b: U
chk->EnableWindow( TRUE );7 w/ l! j; o6 Q5 |( q& S
else0 I P! Z& }- n$ d/ A5 C4 M A
chk->EnableWindow( FALSE );8 n" j8 y( ^$ o) A, i+ @* r+ C1 F
chk->SetCheck( !g_Party.m_bAllowEnter );
8 Q6 `: J8 z* ]% g9 X& U, d#endif
/ y( S- f. |6 @( H9 F6 @( Z* Z* A7 H
DPClient.h(public):
; Q Y* n. Q: J9 x( x3 D代码:/ x0 s8 r& q: c0 Y) B; ^! q9 h4 q
#ifdef __PARTY_FIND
! t" R3 T3 N$ d% {# S void OnPartyAllowJoin( CAr& ar ); x! D2 [& F4 }) s( Y
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );+ H4 J3 ~5 r" Q
#endif //__PARTY_FIND
6 y1 o3 u9 @. w
6 r7 C) z. m* ]) j& P8 M* l3 D( o! ~, f! }
WERS hinbekommt没有,请让赫克的权利。" G: ]+ T/ t, C" f/ ?* W9 H
不支持左右,所以难不...
$ p5 l: C" b* t党k的Windows NT甚至编辑它自己。
1 w, R( m5 k" {, @包也,因为我不erschreiben进一步如果我你的。
+ n8 v H: Y( A b8 Z. D$ `0 v( g) e由于缺少Quantité k n个代码是什么升工程前。2 {3 d9 V9 H3 ?8 D+ o/ f. {7 m9 L
如果是这样的。请发表。
/ A o) X& Y+ ]1 T1 x" c. o1 }到目前为止,Pumbaaa- R8 b, _) e. O. h' S5 ^- b
1 t8 e- ?2 N3 M- ^- O5 Z; G. j : [4 {" \4 a1 ?1 y/ d
MsgHdr.h
2 E: D2 X1 i C3 `, |& S#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 n7 W9 U, A. n#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
8 `4 u% S) f6 V! J: e) O$ E y
. I6 M+ O) ?! p' J. b2 q: }9 d* p2 i+ t$ p0 k. \
1 K+ z) N4 I) e- c1 P, \ |
|