莫因E * PVP& H3 ?2 M" d% `7 ~# V! O C
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7 p9 Y! `, j4 @& j0 |; x今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。9 N: D1 E- r* M( k9 p M3 [
6 W/ W. c, _2 v: k: I* v5 B1 Q# i/ Y
有大量的代码,我已经测试过它,它可以编译自己1A。( ?8 _9 S7 Y/ K" w( _/ d6 r7 u0 O# ]
7 i( S* c* N$ s5 h( |+ j7 u7 x1 e7 H, Z$ q
现在会如此容易所有的C&P'en
* ~! t; q9 Q% @$ k/ _! ^% r- a" u
0 m+ Y5 {1 V/ w0 q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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9 A# ^" U- i8 f* t6 R) g! @5 n, s你说我成功,资源应该时装组合系统顺利运行。; L( u+ ?: y" l3 [$ \9 d" m+ Z
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, `) b2 ]% t4 j
4 K: n) I% o l! t7 c# f首先是学分:& N. V& Q P0 \7 m v/ X
) L9 l0 b" C: a7 e% J
Etioom(90%)' o) Z% ^- F* @; K7 C
怪物(10%)
+ N: h% b6 W# ?+ g8 N1 V# t3 o
# G5 e, K, T2 P0 I
% b0 j$ p2 N6 U* K6 g& d这里的问题,而是“不问任何小型或定义语法错误。”
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8 I+ }& H) ~/ d! L- H# K1 s& p0 y8 ~
7 M$ |2 q8 o# |3 H
唔够讲,这里是答应释放: randomoption.h
. W, Q: K. D {- L5 n1 C2 o. w+ a* w( P" E
在 public: 2 c. v8 o% M4 y5 a% ?
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); & K5 ~; r+ m9 O1 g1 d8 w
void SetSafeFlag( __int64* pn64RandomOption ); 3 j, |# `7 h- V8 v9 y2 u7 P
void ResetSafeFlag( __int64* pn64RandomOption ); 5 b H y s9 C8 L2 t7 z/ a! t/ U6 r
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® " C1 D, v9 ?( ^ p$ y
/ k/ S2 E9 M- O7 i6 h 这下面插入:
8 _' q# a* P. y9 E, y. d; J1 `( @% F" w) T$ n
#ifdef __FASHION_COMBINE( H) Q4 m3 _" }4 w5 [+ I
public:
0 P! r5 X- f7 Z; u# P int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 3 S6 T6 w1 x, y5 R5 K
#endif // __FASHION_COMBINE
8 d; G" M0 n8 I% t* X N: x2 \8 @9 F
) H. X! w4 F+ l% ?9 @ ---------------------------------------------------------------------------------------------------------------------
; c( ?$ p0 v2 Z/ ?7 H# [- n- trandomoption.cpp
4 ^" i. m1 A) N+ b. _! y4 g- }9 w7 P: o0 m. H2 T4 l3 C1 `* i& p/ l
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) U% R2 i- s+ j2 B5 k7 y7 K
8 C {7 ]" I* ~
下面插入 #ifdef __FASHION_COMBINE9 V0 S0 e& w" t% J* {# ? {# U
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 0 K9 m9 O* x' b# V" d9 y' \
{ 3 x5 {1 s3 I9 I
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 8 E6 v$ H _9 Y7 p! d
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
* H# H! V5 O9 J. l1 @
# e+ r, v) _9 O1 T! j3 R0 ^( U if( nMainSize + nDestroySize > nMaxCombinedSize ) : q# @; H) h7 i
return 1; ! A: {7 T8 H1 Y
) Z i. ^4 N! L2 r2 ~" d; Q+ s for( int i = 0; i < nDestroySize; i++ )
1 I4 g( Z# U3 d9 l0 t {
% ~: E6 x0 j1 T0 W int nDst, nAdj;
& }1 P4 M" s# v5 I8 s if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
! G& j7 P' ^0 g( t( P g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 9 o4 O& u8 }) S& U
}
2 d2 t/ ~, {* x8 q3 Z* h% H return 0;
$ S/ N) A7 ^+ w( n d. ^% o4 I}
6 K# |; q4 ~1 ~: ]2 {, q' Q9 e& l#endif // __FASHION_COMBINE
' M4 X* {( _5 }! d
8 q- q) s8 m# H' h -----------------------------------------------------------------------------------------------------------------------
% T, g Z4 X. q! v$ @MsgHdr.h
$ W4 x k) \9 Q# o. n* s D5 r% o7 [6 Q9 r1 x& g( |
插入 #ifdef __FASHION_COMBINE
P0 t7 e. q5 Z9 _& o* p. g#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
( r( Z& r. {- E#endif // __FASHION_COMBINE + s" e: e1 H0 {9 `
9 H! T4 @* Y) ]( \& P
-------------------------------------------------------------------------------------------------------------------------
1 ~+ I, @9 K# y' W) RDPSrvr.h. {' Q6 K: d2 y3 f1 ?- g
0 x; P% _2 ?+ c; e7 E
在 #ifdef __GUILD_HOUSE_MIDDLE
8 I1 v! t6 u1 X% Z$ a# J- z* s void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 O9 [. P/ x9 y+ f* Z9 P+ H
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: ] Z% b* _3 n void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 A. B d5 m& {$ P9 o9 J! w( V#endif // __GUILD_HOUSE_MIDDLE . s5 |; a; D) a& P
5 w8 N, q. k9 c& w
下面插入 #ifdef __FASHION_COMBINE/ v* s; e3 V5 b0 p7 B( C
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 \: V) h- i# N7 i#endif // __FASHION_COMBINE
' _4 B1 p/ o9 X! S2 ]3 n3 n: W+ v7 E1 `; u+ t$ @
-------------------------------------------------------------------------------------------------------------------------" [' [( Y2 C- o
DPSrvr.cpp& Y7 a v) W; g& T0 r6 ]
在 #ifdef __GUILD_HOUSE_MIDDLE& G: v! z8 ^: W* G6 M+ _
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
: _( \ f7 I7 h# _9 y8 n ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
- W5 @) u1 {; k% Z& w. [7 m" W9 O0 Z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); # }$ \7 N. Z* D/ F& S; u
#endif // __GUILD_HOUSE_MIDDLE
2 @8 l4 {5 f: _, \
% {0 t& R. t9 L1 U/ W0 d, \: f 下面插入 #ifdef __FASHION_COMBINE
7 e/ b: f' ^7 ^- p- C ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); ! I$ x$ ?# {; m, F- F
#endif // __FASHION_COMBINE & I$ G! n6 P4 l8 _
+ D- ? t: @* p& d! q% t' @
0 v9 ~ K1 f* F: `5 D在最后插入
#ifdef __FASHION_COMBINE) J& N, N4 y$ V' f& B
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
& D) _) t% R6 [{ 3 Z$ J7 E3 c: N p- N; a
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 7 s# ~8 I$ ?" B! d( U
if( IsValidObj( pUser ) )( k0 r$ Q( {( B
{ ! e- M: R1 M' `
DWORD dwItem = NULL_ID;
6 A) n: }4 D& e) ? CItemElem* pItemElem[8]; ) n' H* h- Z: H6 a* b4 H/ m
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for( int i = 0; i < 8; i++ ) ' i! ^1 z* m4 h( C* Y, T9 T& [1 C
{ 4 s+ b7 i- t! g# H" u
ar >> dwItem; 5 X" P# j; e4 t" A; ~% \
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
$ F z& _, w( ^: N( r, e: @% L4 o if( !IsUsableItem( pItemElem)) ) w' n8 y* x2 y4 W8 L( \/ H0 W
return;* d7 ]1 H( u! g+ C
}
( _' ]: o2 D! \; m+ d- O if( xRandom( 10000 ) < 10000 )
8 s; E0 H: [- k' P) c { 5 {4 b; I+ f+ N/ N/ V' p
int nResult = 0;
1 P; N& d. g, i' T5 D nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 0 Z4 B/ g/ o6 v9 g: B+ ]. N/ @
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
: ]2 R: \4 A2 \! h nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
0 d% b; e- l9 o; I6 }- {* g2 m; p nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
4 m! a: R# f) X' B if( nResult > 0 )
# `) b: h. m. ^( f n% D {
4 k& i! G0 N+ x) E% Z: y9 z Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
. k" @ \" b" |" w) F3 G" I3 Q }
# P, t+ ?# r; C% L# b# x. K3 d for( int i = 1; i < 8; i += 2 ) ; q( t! t3 f" S8 v+ G* H
{
3 @( l4 |' ^' I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ( A! b: t& \5 v" g: @+ E* m7 A
} + N3 d: ^; h) k0 i( r% f
for( int i = 0; i < 8; i += 2 ) 3 D4 |' X% ]+ |0 n8 W
{ 1 n; {/ |4 h1 l' [
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 2 u1 \- g9 O1 A( z+ K
}
. j1 C9 w1 y( E1 r( j
! \# Q0 S( W' ?* T pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); - \. F' V: m5 I' \( b+ U
}else
. L3 U6 S% T5 O( `0 H& z, ` { . \6 L* c' f& s7 s. Z% x
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ! D) T; p# { A2 D! l% K7 X8 M
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) , Q3 Y1 w" t( Y) ?% Z1 k7 B
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); \" r7 s; L+ o8 G6 {
9 _; g2 a/ o% _/ [3 r- @
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
9 L& T( f# J4 T1 A! o; m { . x" [" Y( D- Z @. v+ q; R
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
: W9 u* t7 ^: J4 v7 [ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
, i5 c* g$ D* `2 q1 A; ]6 O; C& U! e5 W5 P; W. j0 A/ s
}else
& I, d" r' p8 n* }5 [0 f( r {
, b8 q9 ~- i. {5 { pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
- e0 @% J0 R; E for( int i = 0; i < 8; i++ ) 7 e8 d/ m2 N7 K# l" s$ O: ^
{( s" B# f7 b# [, F
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
' P6 |/ f: p5 \- c/ o! g5 \ }
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} ) p" B# C# I' o, A( I( A
}
; B2 f7 }' y$ S4 T1 ?} % B% H# }! R% S% a$ V: [2 U
#endif // __FASHION_COMBINE
1 O2 S0 f, ?# o8 z. X0 k7 \
) A! Q" `6 a: l ----------------------------------------------------------------------------------------------------------------------------
& [0 J* ?# v9 t0 @# N1 X3 ^WndField.h
; z2 T2 q( [2 n; R9 U在 class CWndCampusSeveranceConfirm : public CWndNeuz * y, d- {# i$ ?( k$ r* m
/ V$ ?/ L; q! r* I' P 下面插入 #ifdef __FASHION_COMBINE
, W! b1 M8 c0 L! ?1 H6 Eclass CWndFashionCombine : public CWndNeuz
. G7 q+ b3 ^# _$ s{
0 n' p! P' [2 Bpublic: % i6 I- d8 U, o& z6 Y! ^5 F
CItemElem* m_pItemElem[12];
9 g8 k$ W2 A/ I9 A4 e CTexture* m_pTexture[12];
6 v: T0 H4 n$ s) |
3 v+ S2 ]( d8 _, rpublic: 3 ~* X( G; {. l" q5 q. n
CWndFashionCombine(); / h* @ f/ \' H' `7 M* G9 V
virtual ~CWndFashionCombine(); , y" `/ Y7 `6 x" Z4 W) w& O) R
% B; J2 `' v# M/ f virtual void OnDraw( C2DRender* p2DRender );
7 V4 {4 Z5 v @" J+ V virtual void OnInitialUpdate(); ' G$ Y c9 C- G; v
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
+ ]* a1 u% Z. M' G virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
2 i' F7 O7 Q0 U6 i# m! c+ J virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
% D! f V$ e8 s% Z6 @ virtual void OnSize( UINT nType, int cx, int cy ); ' z7 x2 P f1 U+ }1 |/ ?
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
2 Z& R' g. a4 O- T& U" x}; 9 r0 I" S+ G- U3 a
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
4 [) e) K; g% [3 }; [; mWndField.cpp
: p: o/ Y) l& c) [ `在 #include "wndwebbox.h"
! T2 `" C1 F& v$ L, A. {8 F; e4 n6 f* P) X; _7 \# W/ b
下面插入 #ifdef __FASHION_COMBINE" D/ L" t1 H# {7 |+ I& P" O
#include "randomoption.h" 1 p0 k" Z. H; Q. z
#endif // __FASHION_COMBINE
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就在最后: B1 y# L3 v5 }( m
PHP代码: #ifdef __FASHION_COMBINE0 X8 _4 g+ f+ ]+ a/ K6 w
CWndFashionCombine::CWndFashionCombine() 9 C+ s, ]8 r6 ]. D6 W [
{ 6 R+ d* C4 W Y" o/ @& ]
for( int i = 0; i < 12; i++ ) , y+ E" A+ f, V* R1 r
{
& n9 ]/ y4 v4 l! j# [6 I m_pItemElem = NULL; + a/ X" v/ ~1 S
m_pTexture = NULL;
2 m, L8 b: w3 @3 Q3 ` //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. m3 Q: Q+ D$ X: v2 W1 C
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));9 I, `6 }6 A+ a6 ~7 b
}
8 f: M, s+ K. G# Z6 A) Q} . A2 Y d/ f5 m, p$ F2 ^: B
CWndFashionCombine::~CWndFashionCombine()
l4 k* V# e. U6 Z0 R; \{ 9 F4 I' ?/ E3 w. t! |
for( int i = 0; i < 8; i++ )
; i1 T" t' M u+ Z$ l% I; F1 c W/ k: Z {
- l2 V+ |0 e! @+ \ if( m_pItemElem != NULL ) * j$ b& ]4 X u3 U- ~6 ~
{
0 j7 X, L# r; X4 K if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
a1 W% E6 [1 f: J- r2 r m_pItemElem->SetExtra(0); ( q. {6 Q5 S! z
} 3 Z4 n2 @" y& p k1 U$ t
}
$ o1 w- A( B2 x3 `9 @ r. w}
& u# n) {7 @' Y0 ~void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 2 [' x/ f: J) v
{
1 N, Z3 O9 H; y& d8 P0 m9 x LPWNDCTRL wndCtrl[12];
, X6 V! l! R" D& X' ^, T' a* Y; Z. j! r4 n. K' Q3 b5 i% h
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); $ ~7 \ U% I8 D, ]
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ) o+ a' N$ z% H
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 W2 J& t- N6 Q6 E2 r wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
) Y) S, ^: z8 s+ |* f8 G7 r wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); " v/ z ?" \+ [8 B8 D5 g, K
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
" b7 ^/ C( p$ a( _6 v wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 9 z; H. N! q- d- y7 {! Z
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ! j$ U8 i" k! D9 j5 @
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 2 ?! L+ d& u7 U' l) N
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); # u) x8 D, [1 M6 u: n3 @' C8 p1 f
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); R9 X+ I5 q' F+ m7 v! \3 M
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
6 }3 O a' ?! L3 R( i; ^" m( `- c% `
' m8 a! u; C/ ~, N" s( Y for( int i = 0; i < 12; i++ )
+ x( h' @" s. V' C, }+ I { 7 n% G+ F# u: m& T8 @& [
if( m_pItemElem != NULL && m_pTexture != NULL ) + u* p1 A6 ~' U* \$ P
{ ( Y$ ]5 e1 L! K: h2 ]/ \
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); M: D2 V' R) Q! C
} 9 |* @9 K; E/ w5 E; |0 \& V0 d
} 5 n# }: u3 S7 Z) b5 E4 s, L% }
}
; E5 A, g3 g/ Uvoid CWndFashionCombine::OnInitialUpdate() [2 f6 D }' `" k* r2 q( f' n
{ : s8 z2 e8 Z4 r! D. Q
CWndNeuz::OnInitialUpdate();
8 L' P) K/ u9 d& g) u; O
/ c( F, [: E2 j. S CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
4 A5 i9 h% {# I8 L9 k5 `# t. H% l1 G% j pButton->EnableWindow(FALSE);
0 B! K1 n' d6 B& J s4 Q- {
: m) E+ V# g7 P! u5 e/ S1 _8 s MoveParentCenter(); 3 M1 b3 G. [ b
}
& S3 x y- ?' q$ EBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) . z' l) \9 D# X; s) c4 X" I
{ & J; Z& ^7 H; i X l
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 1 ~) G+ K- W: |4 }: ]1 e
}
! K$ j# J& O& B9 E6 gBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 3 m0 L) g( X' K" P1 n7 B
{ / E$ P) c$ V/ W' B( G g
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
' y+ Q. b1 N! V+ H} ' |# y, c* I9 s+ w
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) # j8 b+ K$ m1 D) C0 d. |/ N& F
{ 0 W. ~% F- p$ o# ]! m5 r0 g3 W
CWndNeuz::OnSize( nType, cx, cy );
3 r% ?& v2 y: T M* p" ]} * d; ?# b U( T+ W" s0 Q4 P
. _7 h( c& N& ?5 a4 y
: F- k+ S6 i9 u1 f1 Q4 z( j7 O% s
7 L$ X, p; L& _2 EBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ( |5 w/ V) Z, A Q
{
. l. N6 L T$ o/ ]8 D CRect rect[8]; : w. {2 I; @0 K; U" F
LPWNDCTRL wndCtrl[8]; : z* Z- J' l: B) f1 _7 r
5 [, K$ E f. U" u wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
" B' }8 \9 W; A4 J$ X$ l wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
& l/ f- i g7 y1 ]% U wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
3 r* j. ?" u( r4 h F+ M wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* W: ~& n# D! h& y; x | wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % @ J+ H B+ A9 n
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); . F, Y: B: ~! q" i
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + h4 B5 w$ M% g0 a: n! V
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); I1 U& t* G% C9 a. Q5 S
' ^5 d$ i: |* ?+ Z5 n1 S: s BOOL bUpdate = FALSE;
2 ~% S( F1 ]/ i" U0 y, T
- t' v/ @" d8 B0 Y4 h/ Y" O/ ~ for( int i = 0; i < 8; i++ ) : X6 W V9 O D) l! p' O9 @* J% ^0 \
{
. P! g8 r' D3 T5 G& A3 y rect = wndCtrl->rect;
/ R/ b% t6 y! {; E # T- M* } |4 |5 E( Z
if( rect.PtInRect( point )) ! s- h: J% p4 q' ~: {" P. P
{ e) w7 x- ^4 i b; ?* s, |
CItemElem* pTempElem; 4 T6 E9 ]* S% x. z7 L- Q
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 |0 a. k0 q0 q( ~6 f# O3 R
if( pTempElem != NULL )
4 y5 @/ W+ [( ^' p! o {
3 z$ {( J4 E& O if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) , U4 i: w3 K% }4 A/ U f
{
. I4 t) \, s3 Z+ }6 M3 M+ C" s# G _ ItemProp* pItemProp = pTempElem->GetProp();
! g3 V0 u% v- o/ w' D. _8 C- V0 @4 s4 _& i
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
) P, U; j% X% K' f0 ] { ! E& E9 d8 x, O" ^" Y- e, C
if( i == 0 ) 8 p' L5 C% b& d
{/ ]% i1 h. P7 l# Q! M
if( m_pItemElem[4] != NULL ) + X( g; C; o& A$ f$ e( C; ?
{2 N/ d' C2 r% M' U! f9 X
int nSize = 0;
* [# l6 `5 m5 K6 c' u* H0 `) j' R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 i$ V; Q: M. \$ H: G w3 ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
& J6 j2 D5 N* U4 m8 e if( nSize > 3 ) ) _1 W0 b6 ^; W1 R* Z1 P
{
+ y9 U) U5 F6 q. q, V; E g_WndMng.OpenMessageBox( "oversize" ); # o3 o9 e1 Q! Q1 m0 k: j, I, H
return TRUE;
4 R% a! r: R/ Z2 V; K" S) f }else" t: z6 }6 ^3 s9 p
{
9 I) F. k7 y2 s3 Q' h bUpdate = TRUE;
1 O0 Y9 F7 z. _1 a& t }+ }2 U, _7 ?/ T" D
}
6 X# F4 u0 N5 z* } if(m_pItemElem != NULL)
" J7 r3 m2 J* C+ c m_pItemElem->SetExtra(0); 9 l6 p) D" `" z1 e
' T* E3 J2 L; e% s7 s3 X! z m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
5 M6 Q! R+ Z9 w+ c m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ O- H, _9 {) E, y. d( M m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( y7 r/ m7 t0 T* t
) {5 C5 j) G& G) Z
if( bUpdate == TRUE )
. h: ~5 c0 u& m/ B8 V5 W$ w {( C! h8 h6 W: D; b, c1 k3 A
m_pItemElem[8] = m_pItemElem[0];
% C8 H; N3 p4 i m_pTexture[8] = m_pTexture[0]; ; U8 |: v7 \: Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );; d& a J% F Z J
}
% f% F4 I6 z' J- a( O* J }
5 e3 b, C3 K t7 M9 Y3 F1 b ? if( i == 4 ) 5 z% N4 D& v( E, u
{
8 \) Z6 Y5 H4 t; [ if( m_pItemElem[0] != NULL )
8 D7 z; `; R4 A% s {) ~% o: ^8 F3 \% g
int nSize = 0; 4 j3 b- T5 N( R/ o& m4 }9 X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ t7 }$ g: V; h nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 l0 H8 v% d- ~ b: B if( nSize > 3 )
" i5 u& ?7 x2 `; D9 S0 H {) g! |6 t3 r* U3 ^- o+ d
g_WndMng.OpenMessageBox( "oversize" ); 8 w! n& Y: `4 K
return TRUE; / V* j; g( @* X/ y! B# P$ D
}else
. Q2 M, Z, o* K7 p {) G2 _2 X. E2 a5 F+ T! b
bUpdate = TRUE; & F7 [4 s! B/ l: W: K9 a
}
0 }5 X2 K" J/ U3 h9 D) ^5 _- O }2 k) ^/ G) I; S; m
if(m_pItemElem != NULL)
0 h( `) a* L: ^* F- s8 x m_pItemElem->SetExtra(0); # w$ g0 H) t& c; F1 r6 X
! ~: L* [2 |5 O) h& ], J7 W8 z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
% N O" c9 n- Z5 X7 I8 l8 N+ l m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 C3 Y' H5 t) J0 l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & v* \5 W+ t' z/ n& E! o1 E8 A
4 ]) z( U$ e+ V if( bUpdate == TRUE )
' c5 [+ v7 m: P5 x4 D( D {) M5 n! |0 E- g7 T8 {
m_pItemElem[8] = m_pItemElem[0]; % J: o' \! C0 s' p C& w
m_pTexture[8] = m_pTexture[0]; 7 J1 J. w) Y' K1 { B
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& v. e v: T4 n
} & V+ B- c6 N8 L0 O& ^( v( v
}
+ r1 U. c* ? L! ?! C6 e }else# F$ h1 D( [2 l1 L% F# b
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 9 r& c* a7 M2 A. D5 Q2 z( t1 A: U
{0 ~4 k# j% [, J$ h' x
if( i == 1 ) ( W9 A: C. Y8 ~( m
{2 w! o% }0 U/ R9 a* G8 Q" A
if( m_pItemElem[5] != NULL ) 0 n! r6 Z, C1 v8 _
{
3 V" O1 U, I6 w" ]1 o9 x. a int nSize = 0; 4 Q. ?+ {& b: b0 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! E& E' [8 w/ r9 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
3 }+ m! h4 P; X* O if( nSize > 3 ) 3 \" \+ f! v6 O- b
{
* |& S9 _: K8 a0 d4 {- p g_WndMng.OpenMessageBox( "oversize" );
# Q/ [- _0 D2 c& _' { C D return TRUE;
+ G; D% K5 P7 W' j9 D% x5 g }else
/ E" p1 I8 i Z" ~/ {0 [ {+ k. |3 v: N0 G( ?5 u' w8 b6 ?
bUpdate = TRUE;
, K' L+ N, g; g" d5 x( k+ X }1 I* B( \# G E) z3 j0 r: o
}
# \+ I; n) d3 L Y. P E if(m_pItemElem != NULL)
8 C* g w% v8 U ~$ b4 D m_pItemElem->SetExtra(0); 5 w5 E. T# m3 j. _+ {
! o, Z& ~% `% D. F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. u# K/ F5 E m" r2 h7 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 E8 i( r! V6 n2 D2 s0 ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + r6 m I- j7 j$ b, u, U8 ?8 o
& E7 I3 [: V0 x6 B u6 W( I if( bUpdate == TRUE ) + n9 t5 w% j0 E* S* \. ]
{
& m9 B1 l/ d4 U5 V m_pItemElem[9] = m_pItemElem[1]; / I$ O( r. J0 S1 ]' J8 h( {
m_pTexture[9] = m_pTexture[1];
' {- @; Q1 R, }- [) m, ]7 k! T0 d2 u! y3 U
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
6 W4 e Q5 K! w4 W }
+ e, ` |1 ]6 M; c/ Q& h' D7 g) ^, } }2 d' Z3 N9 ~( h/ R' W
if( i == 5 ) 3 ^. J; U* Y: D! T. o9 |
{3 o# _$ _7 @ l7 |
if( m_pItemElem[1] != NULL ) ) {$ O3 ^- F! w
{
2 b6 T9 ^, U7 R3 Z int nSize = 0;
. ]1 {# I5 Z9 Z* y$ Z8 t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ g4 X8 M1 `* m7 Y, d# z( y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 f4 M+ p0 j$ G; Y5 }& c if( nSize > 3 ) 5 S% ]6 L4 Z7 x3 _! q
{
/ I( r8 L5 Q2 }( [4 a9 a g_WndMng.OpenMessageBox( "oversize" );
/ D( ^9 _. R' } return TRUE;
; q! a" o' @2 l }else- H/ t1 G; k( m. X- N4 o0 Y3 Q
{7 k1 r, s3 Y K1 ~
bUpdate = TRUE;
; V8 E: P( ~+ G- l* `5 [! |+ R% s }+ G+ K+ p- w! y; ?
}
7 n/ a( ^7 d8 k, U) l8 J% {9 Z& w if(m_pItemElem != NULL)
. D9 o# ~1 W2 U( s8 z- M( A m_pItemElem->SetExtra(0); , A0 u/ J, D3 [6 g8 ~7 M7 H3 _5 \; U
1 K$ a2 F6 l: C4 L: a) j$ J7 K/ O
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ; e+ M& u4 V" n( _! l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" u& C2 f/ H6 n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
7 H6 F: `4 Q3 o$ F( Z' d* Z
3 h$ L2 A4 ?( B5 x if( bUpdate == TRUE ) . {- q% |) R& f
{
8 k) t. y/ y: d5 U( w& C% D( ~ m_pItemElem[9] = m_pItemElem[1]; 8 v+ z% r9 f7 W: O$ z7 S5 Z
m_pTexture[9] = m_pTexture[1]; % j6 V- N7 _7 E+ |
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
" v# \# D* k, V* y9 ^& O }
/ c& {0 |" x$ _2 [; u+ B6 U }
2 e* V1 D" e& F$ r5 o }else3 Z" V0 e( t& R" V+ h+ W9 s
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
7 M% @" a$ g, t* P {
( J% \+ c4 ]2 D if( i == 2 )
) j7 r4 V- n1 | {" x/ i. k, {" _0 F O
if( m_pItemElem[6] != NULL ) ; u' k- f4 P& E9 u
{
$ C. i' _9 ~: x int nSize = 0;
* c7 ]0 }+ X/ t7 [/ d nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
1 d, e+ ~3 g3 C3 j% _, g) R nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
+ }& g! ~# P* C. @9 h* N/ ~ if( nSize > 3 )
* x$ e* ]0 K5 ?' w) M( {4 c {
' |% ?& B. A3 F6 V; ^1 c g_WndMng.OpenMessageBox( "oversize" );
, a( V! H/ E$ K5 ~# o9 B return TRUE; : Z4 q0 X7 l, Z& F: |9 c
}else
" d2 {! ?* d* @ {" d6 J+ W0 k5 O& b" Q
bUpdate = TRUE;
- L8 ~- y$ X" {- X- v7 b" N' i }
+ |5 y+ }1 \* X; m5 q" {8 y }2 |7 Z; ?# b% D
if(m_pItemElem != NULL)
% s6 U& U3 [" n% T" R m_pItemElem->SetExtra(0);
; ?% T- K$ v# ^8 X2 ^
! i2 E, @7 c) c. S, o4 O+ v m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # P7 |2 w0 n, C& x
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 V) j* G# u% l3 G$ ]! j7 E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 F5 m1 @+ l2 h& l6 S7 R3 H$ `7 h7 C
if( bUpdate == TRUE )
* r6 p+ \+ |. {! \ {
2 i( B+ p1 n7 p3 k m_pItemElem[10] = m_pItemElem[2];
% ], L, o1 Q- k7 Z6 Y$ J m_pTexture[10] = m_pTexture[2]; . b9 m: W3 S' t- a4 y+ e
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* v. z- c) W0 t
}
' m2 E$ K7 J: i) C/ `0 S n8 G }; B5 m1 k% ]5 \: \3 f+ S5 W
if( i == 6 ) * M4 p+ ?3 `& d4 ?$ D
{
' y" _1 [% g6 P* }3 A% G# H if( m_pItemElem[2] != NULL )
# O0 I( v- u6 [( j4 X {
' J6 o) F) r* T9 Y$ ] int nSize = 0; . n$ L4 u) c3 ^+ k0 P: \# @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 K* U+ W) R+ F" c+ l5 m( _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
9 `3 l/ w1 D: g g. M# ~ if( nSize > 3 )
& I2 E2 X# e; D9 V; q7 M+ p {: H& ]4 ^# u [, S5 s3 ~ c
g_WndMng.OpenMessageBox( "oversize" ); / d6 }# l5 F1 k7 x3 J; W( R
return TRUE; * U0 z, R' h5 u/ n
}else: l2 K6 Z" e( c$ l
{
5 ]5 T0 K% ~, U" ~& U/ W bUpdate = TRUE; 0 s( {6 c7 J! `, O
}
* M. j3 K$ S2 V }: Z/ _( i. @( j+ |9 ~" T
if(m_pItemElem != NULL) ( C) G: B9 n/ j- \5 f& n' V; a
m_pItemElem->SetExtra(0);
, {" K g' t( T3 n! K& O' N
: G: V% W) R& v- f0 I: X7 j6 z* R m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 L# [- |! ^' k. M5 a6 X9 b& D
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# U- x' h" b, ?0 Y( z4 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " O; v; [' ~9 R" v8 Z7 S
( q% s9 {; z+ b( M' K+ Z
if( bUpdate == TRUE )
9 P( q) d! ^& A, |( Q' v {3 {1 G* E6 Q2 j( }# a
m_pItemElem[10] = m_pItemElem[2];
& S4 g N0 Z0 k9 b m_pTexture[10] = m_pTexture[2]; * z/ I) }: y; [2 \* Q/ y3 j
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );$ _7 c, C# Q2 u; y1 n, e$ d
}
, B4 W) v& B) l) v+ k- |( P) \ }
8 [, x1 l! F, f }else
% q4 p2 B! ^/ @! j: n- I( Z7 o if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) - R* ~1 u$ ~( E9 d$ p+ }
{
1 r' j ?9 c B& a4 w% C7 }6 }9 P* ` if( i == 3 )
. ]* v2 R0 i5 ?" h# Z {+ c W1 y# g! p% X) Z
if( m_pItemElem[7] != NULL )
' A0 h: [( ^: {/ k {* R$ m. {+ _) n" @3 a
int nSize = 0;
8 L+ c; d3 h$ t nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 G' _- I$ u( }9 m4 `! l t/ m7 Q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
2 S6 j) a0 B7 J( O" J if( nSize > 3 )
+ V% b# c) ~& n" m- ^, o {1 d0 {" U! i% t
g_WndMng.OpenMessageBox( "oversize" );
" u+ ^5 @5 q) c8 g! i& \& U return TRUE;
3 d2 g7 | q# Y6 ]& S }else7 b4 b' x, D# c3 u) Q8 L6 k0 h
{
- K- i- E8 j) E8 u; b, X' R bUpdate = TRUE;
$ g1 V) J7 |# i& r2 [, k }5 n! ?7 B4 P4 I9 S- n
}# ]! L- g% m. O# h
if(m_pItemElem != NULL) - v5 @& b) o/ d U& j2 j. t& x
m_pItemElem->SetExtra(0); : k+ t% |/ C# t% ?4 f l3 o: C3 {1 N
0 K% o. }4 |% {! |2 { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 B; l s: i! `6 }) o* L0 P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: o7 X8 e% f8 l$ z9 q3 z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
0 r3 f6 ]$ c- S) Y/ C" ]. G' \0 g: z+ _
if( bUpdate == TRUE )
5 i9 a( T! }5 }; b( D8 h {
1 u- l3 K9 e+ {8 G3 {* U4 t) N8 Q m_pItemElem[11] = m_pItemElem[3];
9 r: B& T/ |9 x4 K, l9 P) n1 G8 Q m_pTexture[11] = m_pTexture[3]; ) x8 K) i D) B- J4 }0 [) b/ Y) m0 e; Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
( D1 ~9 m5 Y/ r2 w0 j" p } $ S" ~" @; Z5 w
}7 a) n* a1 q" q& F- q1 C. g& _: R
if( i == 7 ) / B6 c' U" h/ f/ x: K+ t6 D6 a, N+ Y
{
9 y4 I5 U% u' m2 r7 S if( m_pItemElem[3] != NULL )
0 ^+ e4 d; X& _' n+ A% v7 z. \/ ? {
8 r- J1 c6 B- e int nSize = 0; 3 ~5 d( Z; L. a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! j5 D5 e- {3 s5 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # y, _( {8 O: e
if( nSize > 3 ) / _: n0 T1 N5 I
{/ p2 v s( w; p" m, X
g_WndMng.OpenMessageBox( "oversize" );
5 W& s; }) r; x6 @ return TRUE;
2 ^- w1 _: G/ k }else3 |+ ~2 [9 B3 D5 ^& F Y) y
{
% h) V) g& ~& q0 w bUpdate = TRUE;
6 l6 ?7 T9 U7 d0 K% D$ N5 d2 B }
9 u* n E, w+ R9 a3 u }
A! i+ w* s" ?: n: r( s2 y if(m_pItemElem != NULL)
* y2 Y( @% z; C% s6 K# a$ W9 [- D m_pItemElem->SetExtra(0);
1 \( z4 U% E. `1 u; H7 j: s% Y1 G' V8 }1 n+ @
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 Y3 w: \; m! }: H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 F( G: a# C" z5 M+ y, c' [+ D m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + E4 K7 w) p1 b, a3 z
: H$ O# \1 ]& A" j' r if( bUpdate == TRUE ) 0 P" X9 ^4 J1 z( ?- M# D9 Q
{- P8 |1 X( Y5 C$ j+ h
m_pItemElem[11] = m_pItemElem[3]; , V% _* z5 s( q, o. C+ F
m_pTexture[11] = m_pTexture[3];
% f; C A8 u- }8 k2 j& z) k* X // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );9 i7 C+ z! I* D6 c* i$ ^0 U/ Y L- Y! W4 x
} & X* ?6 Y$ L& P/ o, p( s2 B
}& e% B8 q& x1 u- S* | C; }# R5 d- z- ?
}else
* C( j7 [. d$ r, p9 V {- c) K; k8 Y; b) i! [: q
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 1 k3 I# O* E2 j: c- n
// wrong tab ! g6 q! A7 C# Y6 v' g
}
5 C* ^ i1 s5 M1 m* t, l }else( n4 `6 r! k: L+ |3 E" Z
{* p: ?8 Z. M# ?+ X
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & y9 s% \* Z' G
// not blessed
, C% k& x: i3 C! W) d } ! @6 ~9 w5 t1 W0 T
} \3 z( x, o h
}
0 U$ @$ ~5 ]1 g% K+ S9 Z }
1 c5 _! H( h0 D6 @% L& w% w9 ]
9 S$ M' G7 ?" k" B. [2 p7 r$ _ int nCheck = 0; 9 F; s3 r* d1 ^. E7 ~1 N
for( int i = 0; i < 8; i++ ) 2 b+ o" p D4 p! Q! {+ a
{ . b Z$ H2 j3 ?+ e5 [
if( m_pItemElem != NULL ) 4 x; z& `9 x% o2 T2 ]9 c1 C
nCheck++;
( ^ V1 S$ Q1 ^8 T }
, O5 E- _5 g8 U4 {; ^# r if( 8 <= nCheck )
' W" V6 K8 g1 ^7 |8 X {
: V6 g4 d) r* y# k: W* ]3 B1 u+ H CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ Y9 `. M) u) w) E' y
pButton->EnableWindow(TRUE); 9 B' I" X9 D& D+ U4 Y! f
}
" q- T: X& r3 N7 i! }; }% V return TRUE;
& v" e+ B9 {6 F2 q3 U) r! g" Y" O}
) b( w1 Z6 T; l1 v! pBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
! S( g+ u8 x3 U$ X{
( V! {+ K! C4 [7 b! x switch( nID ) 7 K: z: i6 J1 I a+ e3 P. d& M, M
{ 1 n r. o f7 R* i
case WIDC_BUTTON1:
6 B% J4 {. J# A1 {8 r9 A { ; U$ C" r3 b; |2 f
g_DPlay.SendCombineFashion( / p, I; }" M7 ~% b+ ^
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
2 p, J% W. J: r* q, r; g/ z m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
: ]4 e) |) t5 D, S; {9 a. K m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
* b! `2 w, ]6 s, \# R ? m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
& S1 Z$ o7 ~, t5 e ); 5 E N V* \" m9 E
Destroy();
0 H$ a: e* |- u& R, o7 L& I9 \ break;
5 G9 H1 I! `- k& n7 w5 Q }
. T; U) z5 u: S' M0 Y case WIDC_BUTTON2:
. I: J' d* X: F7 e# e4 q) H& f { 5 z$ J! ?* W3 ]1 K" }
Destroy();
. p4 n ~3 V3 d" g break;
0 z/ ?- L7 r4 F" ]2 N6 t }
9 w: e2 A/ L4 S% N$ U( ?9 b } 1 O: A+ G1 A6 I% \4 z# t! b& L: m
return CWndNeuz::OnChildNotify( message, nID, pLResult ); - F9 _! r6 s8 X& v, s2 N
}
4 v: C: j5 [/ r- W; H( S#endif // __FASHION_COMBINE $ X: @) f2 u6 }6 @5 W" q+ B
" J5 t4 }+ r7 F: p& h
----------------------------------------------------------------------------------------------------------------------------
) D+ _/ j s6 s( j! P, ]WndWorld.cpp
+ [5 N! _& l, i% O+ q在 case MMI_REMOVE_CAMPUS:
! B: y, ~1 U7 ] \( o p7 Q { , b! h0 Y" [6 u- P8 \1 L: p: R
if( g_WndMng.m_pWndCampusSeveranceConfirm ) - ]" m Y: O9 _3 t
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
% v! `+ |) X9 T6 ?4 K# d! Q$ e [) s g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 K7 w/ B+ U c* X+ P! z- b g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
( l* U" P5 v/ f% u break;2 v+ d$ O/ F. q0 {+ A/ a8 T9 I
}
w4 p# b6 _8 N9 U) E5 d# L#endif // __CAMPUS ! [5 ~; h! k: M( T9 v
6 \: D1 u% b/ E
下面插入 #ifdef __FASHION_COMBINE# v/ P! D) I. j2 M
case MMI_COSTUMEMIX01: - _2 B9 B9 b% h- Y) `5 f7 b
{ : S# y) r$ q8 J) t% i$ k
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
! W; T9 |2 |+ f: h$ m) n. s( F g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; : c# r" K9 \9 ^8 h' i; W3 N
g_WndMng.m_pWndFashionCombine->Initialize(); & D) z% ~" K1 O2 j( I( Z+ O
}
! P; R: ]' }* Q9 K0 z break;
+ i$ S1 L W& X8 D: I9 s ?#endif // __FASHION_COMBINE
, p1 F3 f0 m2 @* W* J i7 y- Q6 W- z( a7 ?
----------------------------------------------------------------------------------------------------------------------------7 J$ E' E+ o, a- ^- D d, B
WndManager.h
( ]! j) }! I @: [0 {. }2 M! ^ b% E7 z
于:
% {. Z6 k1 v- n tPHP代码: #ifdef __GUILD_HOUSE_MIDDLE: {) y- l E9 f! d* u5 o1 J
CWndGuildHouseBid* m_pWndGHBid;
. ^0 H8 L @* T+ [#endif //__GUILD_HOUSE_MIDDLE - a7 a4 S9 @$ B* T& f% J6 n
4 k, O* l' n9 D 认为:
* w6 n. k) q" e- r5 iPHP代码: #ifdef __FASHION_COMBINE% R7 k5 L; t N. ^& r
CWndFashionCombine* m_pWndFashionCombine; 4 \0 [3 n' o+ p" t3 y( E# q
#endif // __FASHION_COMBINE 7 O0 q" f! n2 b; V/ p
3 g. J! o, n" G9 D5 K; b
----------------------------------------------------------------------------------------------------------------------------
+ S! \; d. i0 r; o& _$ jWndManager.cpp
0 A5 ?" W. @; p- y: X: a$ R5 J$ T" |4 _/ x+ ]. t
在 #ifdef __GUILD_HOUSE_MIDDLE8 F6 T+ p5 L0 D
else if( m_pWndGHBid == pWndChild ) 4 @" r2 Q% V; _# z8 J/ k; V
{ # Q: I* c9 c6 @% { Q: @
SAFE_DELETE( m_pWndGHBid );
- I+ @2 Q D6 S0 p! N pWndChild = NULL; ! e' K8 O8 k9 z# s/ b) S" V$ P
} / p. v6 E" o# ]- |3 Y* q/ I" |
#endif //__GUILD_HOUSE_MIDDLE " t8 r. Q0 L# W0 K( _0 h# L
& U- c2 T5 c: {6 w8 ` 后面插入 #ifdef __FASHION_COMBINE/ \+ i" z0 }. a
else if(m_pWndFashionCombine == pWndChild)
& a4 Z% H! X. t/ I$ `5 o- z- C+ X2 { { 4 j- s& t& z2 S0 y* S" a- i7 B
SAFE_DELETE( m_pWndFashionCombine ); 8 a7 t3 {3 v+ b9 F8 }$ n3 j
pWndChild = NULL; 9 O; f6 H0 h6 a4 i& f8 v
} - q$ t( m/ d. H/ T7 i! I
#endif // __FASHION_COMBINE
! F0 u; @/ H9 X; f$ W5 l+ G" ^4 P) d
----------------------------------------------------------------------------------------------------------------------------! D4 u3 N$ L2 \! B/ i
DPClient.h; I% N. r+ s% j1 @7 v# ^! E& M# A
* {1 w6 W5 L1 d8 x6 t5 k7 N( {. N( _在 #ifdef __GUILD_HOUSE_MIDDLE2 f+ j3 z9 t7 t0 q8 E
private:
2 [8 y# Y5 o* V3 G* ]8 y! l. m4 a: k void OnGuildHouseTenderMainWnd( CAr & ar );
- z/ s5 d ~8 d& X# O void OnGuildHouseTenderInfoWnd( CAr & ar ); 7 ]2 P* J- V6 x! }6 N+ _
void OnGuildHouseTenderResult( CAr & ar ); 0 l* j# W7 B5 u6 K2 b
public: ; q. B% p2 U/ [1 A/ V1 z
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 8 f/ R1 ^0 p- ~+ N3 b& J7 t
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); % R8 |/ d% f: s/ o1 Y
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
- r" y* J6 K4 `6 X" o8 h' R#endif // __GUILD_HOUSE_MIDDLE - u1 r# |1 M, _
' q% G% C [8 b% n- O6 ^) g1 b
下面插入 #ifdef __FASHION_COMBINE
! Q( k2 q7 H# T, m& d1 m void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
0 Y- u& [2 R6 F# B1 F4 V" e#endif // __FASHION_COMBINE ! |2 h7 e# \5 A0 `
r! B9 }& V1 Y0 `: z ----------------------------------------------------------------------------------------------------------------------------
/ s7 J& j: v" v" z! nDPClient.cpp
3 `6 G- k2 ^8 T( s# D2 r) w3 r
- r5 @8 K* } \2 x% `5 L6 G在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
: e- s4 w6 G/ g( ^{ $ k( d6 M# S& ]: Y
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); $ ?9 o6 m( f1 M! |, F% }
ar << objGHId << nTenderPerin << nTenderPenya;
( F/ M2 ^) Q$ l5 a+ F9 @ SEND( ar, this, DPID_SERVERPLAYER );
7 s m; k3 e, C o" V' H}
6 P+ s; J" _5 s8 M3 ?- P4 x( y#endif // __GUILD_HOUSE_MIDDLE ! a( [- x) k$ e5 k2 m
7 W2 k/ ?% v m5 {" X0 C+ Z+ \. F, P 下面插入 #ifdef __FASHION_COMBINE7 z+ G' h7 y) W! s' P7 u* ]) N
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 7 n: H* ]$ a3 S0 o. i8 O8 w
{
. w: ^+ i, s1 e Q BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
# c' W4 r" b4 o ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 r7 u+ A8 v0 y+ `' ]' [
SEND( ar, this, DPID_SERVERPLAYER ); 6 D1 D5 i! [7 b
} 9 E* i Z5 B, Z
#endif // __FASHION_COMBINE ; e; s4 x; h3 p( ?- k" x" B
$ S5 `7 \- K$ N" e" H: C: ~/ V ----------------------------------------------------------------------------------------------------------------------------
% i& |6 A) J8 w+ K! u4 G C; W
% I& r" A( }& A% U; D现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE : O# c' i" S9 @3 t% i
4 Y, b5 Q* Y2 ^. s) \; v# e
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$ ^9 V6 U2 l4 Y/ S4 U8 d# i9 W
( T- g2 Y. h8 D7 ?1 p( b0 K p7 {$ V' k
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
- w& Q& G* X' R6 ~- ?4 j. e/ y. i3 w% l
" T# L: X6 h& w3 B1 O/ E( M7 `~怪物
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