莫因E * PVP# f1 W3 ^+ x/ M8 W
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
% \0 q6 W/ n1 W1 I# A- ^
! @6 _/ h% @$ m& a& K! Y有大量的代码,我已经测试过它,它可以编译自己1A。
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6 o! Y/ O# B- [0 ~. Z; T现在会如此容易所有的C&P'en2 C( N! z5 i" N5 E' y( c$ ~
* d4 S* }# c, k/ S* R! Q- 你需要的资源得到自己,因为我不决定一切你“推屁股。”7 u1 ]* F# X% K7 t/ a
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你说我成功,资源应该时装组合系统顺利运行。
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首先是学分:
+ }% p! h: x* m8 g3 o4 p' `% R
+ n$ \: H! i% ~5 gEtioom(90%)
3 O/ C q( ^& Z. h2 A5 n4 T% r怪物(10%)
4 i- t; \- k+ _' }* t) s+ q% s4 w- \0 a/ |- q
. u/ n) y3 {- n6 ?- d
这里的问题,而是“不问任何小型或定义语法错误。”9 `# ~, T' s8 j N% z
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9 V1 }3 w' l. l* d# c: Y- f+ E! x2 t e, x4 C: L: d4 s
, i& J0 F( W: B% a唔够讲,这里是答应释放: randomoption.h
7 f6 n+ r1 `' h/ c7 Y6 L6 D8 j0 W- P- b3 T& ]/ z7 k W; ^: q1 k
在 public: `# Y0 O+ |$ f; C+ m. f
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
% [& a7 M& B4 [! `! H. I& x void SetSafeFlag( __int64* pn64RandomOption );
, c \/ | K, t0 A- V void ResetSafeFlag( __int64* pn64RandomOption );
6 n; D" G6 a7 t // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - X+ C1 O$ E6 n/ W; s2 z5 p+ {' l
" z# T% m, v9 O1 S5 g 这下面插入:
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#ifdef __FASHION_COMBINE
8 J* V2 J5 z! \3 r' o* npublic:
( z: e! c$ Z. @6 o int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
5 K4 U/ ^# L% N#endif // __FASHION_COMBINE ( S- T N% i8 ?6 c2 x
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---------------------------------------------------------------------------------------------------------------------: r0 x: a& B! u: v4 V) ~
randomoption.cpp
: ?6 i" I; V6 g" |0 F/ _
" k) ^" _& @. j) K1 E在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) & H' b$ H7 c7 @1 d$ i/ O" ] f, [" }
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下面插入 #ifdef __FASHION_COMBINE& g" G$ {0 w3 m% K9 ^) n
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
9 [: e9 q9 X" b" D% E{ - i) Y- C! p; \5 _ u! r
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); + D( e$ S4 P! X' z$ o
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
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if( nMainSize + nDestroySize > nMaxCombinedSize )
, a/ h5 r7 \ h1 D2 Q$ x$ U1 ~" z; U return 1; 3 D t! q8 C) E- D4 r
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for( int i = 0; i < nDestroySize; i++ )
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int nDst, nAdj; 1 m h0 ?* g, x7 R
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) ; s6 K& ]: l& c5 D% S5 D- x- E7 i
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 9 d" m3 \ O& U( r& W2 R! t# ]3 }
}
- c8 s. ~7 o+ B8 V( L4 ], } return 0;
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#endif // __FASHION_COMBINE
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h- ~6 V/ i9 O ------------------------------------------------------------------------------------------------------------------------ ~" g; ?/ Y8 u5 I) l: n1 p) Z* o
MsgHdr.h
& A5 _, C4 S* }7 ~& B5 s/ f5 W- y2 O) R# t& T4 ?6 T# |
插入 #ifdef __FASHION_COMBINE$ S" M9 G' ^' q$ |
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002997 G9 O8 N: v3 z( S& }
#endif // __FASHION_COMBINE
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& ^" c7 y, b/ N2 F# C6 Z -------------------------------------------------------------------------------------------------------------------------/ T6 ]/ ~' r; N4 ^ b" |/ ~! J4 M
DPSrvr.h
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' ~( c. K) Z+ D3 t4 w& \3 I在 #ifdef __GUILD_HOUSE_MIDDLE3 y! [/ j" r7 U8 ?; J( w
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( @, K$ ^% ^. r9 L
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
7 B* M3 h2 \ p$ [$ m( i/ T void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); & ] j' M6 j) j7 ?* m0 C- K
#endif // __GUILD_HOUSE_MIDDLE
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* l; g- d0 B; H8 k4 u7 n+ H 下面插入 #ifdef __FASHION_COMBINE: `/ O9 }" Z; U" G4 K* U& A: ~
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * ?! P# K- L1 z% G, ]7 g
#endif // __FASHION_COMBINE 9 v5 o0 @7 y& ^7 b P9 p( z
, l( D+ _. `( u s0 U- P -------------------------------------------------------------------------------------------------------------------------' L% V! \( q# X1 C' G+ `" p
DPSrvr.cpp L+ q7 v& I) w+ @4 e/ e+ u
在 #ifdef __GUILD_HOUSE_MIDDLE9 x8 L, A8 U7 w3 D5 ?: C2 i
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); / s7 M- a( ~/ d
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); - O8 \5 E) E2 ~8 w# }( g/ t1 o
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); . A( f* }7 {) F+ @
#endif // __GUILD_HOUSE_MIDDLE 1 T& z' B5 v0 n+ D8 c
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下面插入 #ifdef __FASHION_COMBINE5 X5 m* o0 u8 T% v! J( D
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
( \% d! z' \6 y/ j5 z6 W#endif // __FASHION_COMBINE , C% F- J3 w) {6 e5 Y* ]% \
8 D- @: w+ s, b7 D, W
4 o4 w% E& r X; @+ {5 Q在最后插入
#ifdef __FASHION_COMBINE
# ~8 ?- d1 \9 S! }void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
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# b A4 Z! q. A, k7 o7 T5 Y$ {8 o CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); : t4 T0 B) i0 h
if( IsValidObj( pUser ) )
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4 Q; Q+ S6 J( @7 g4 L- ?; X2 G DWORD dwItem = NULL_ID; & ~4 j1 L8 \2 k: }7 y; k, _' b8 g
CItemElem* pItemElem[8]; 0 n$ L6 v/ Y# f% t1 F
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; * X/ c6 O. J' \$ t' V: ]5 d
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
$ N9 J& m$ z4 H if( !IsUsableItem( pItemElem)) + {5 H/ l. |2 @+ L$ Q
return; o1 V, X2 t. @, b! ~5 L
}
/ Z6 i3 M2 ]! N) a! U* k) s- C if( xRandom( 10000 ) < 10000 ) 6 B4 o, r5 l, _ r0 K
{
9 l9 k6 f( A8 |* J, Q4 f7 F int nResult = 0;
( R$ }9 w$ z4 k7 c- ]8 ^* P. E3 | nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
4 @2 E7 F8 c3 m, ~' B! M |" d nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
+ n8 }& j3 J9 w X nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
6 V% Z0 [( I* u! Z8 T: T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); 9 T; Y' L) c6 k: W! J
if( nResult > 0 ) 9 h: r- L# r+ h6 g6 V" @! b8 @. ?4 r
{ , [4 C* e2 r2 v8 j; _1 H
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); ' p9 ^& i! X% d/ C
} " @. y: X. [9 S6 \- e5 E
for( int i = 1; i < 8; i += 2 ) ^! c8 O" Y% t8 Y" C
{
( x B1 u3 T& X) M" r pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 5 }4 v' k. k/ V9 G8 `5 F
}
- E! X0 a0 n d0 T' ~# c for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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# C7 e6 Y) y. Z( }8 S pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); / F2 R) q& `" C* O% B; f. z) Z
}else
+ b8 s$ K- B- N) K/ ~% ? {
, B" Y4 X* v& R! I8 | pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); $ w/ W g1 m$ R- [, S
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
s C% p: B3 `1 J8 z g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); . H5 k5 V3 J( f# A: R: D9 E9 n
6 t8 R; x1 E9 j. r if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ' V$ d ^2 X- A& }
{ 1 H% E( q* g. y5 D% t- r( m3 Q4 }
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); $ G {( O/ x0 ~
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); , H2 \. D) _: P0 B# i# M) _% Z7 c
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}else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
@" w. u* X# z6 h6 Z# V for( int i = 0; i < 8; i++ )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . q( C6 w7 @/ n3 _' T% `
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} ' L! c! e' `/ E0 s" s. X+ }9 p5 w
}
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}
- u: z' r6 `2 Z4 H: }( W#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
6 |7 N/ y b Y0 {. K" r/ [WndField.h2 l9 T: m |' q. }' n6 M# d$ {7 G
在 class CWndCampusSeveranceConfirm : public CWndNeuz
W" `0 c' v. U: ^! b; I U
+ J9 F9 O0 e4 ~% T9 ^( k 下面插入 #ifdef __FASHION_COMBINE
" |* T; G h4 J& e! w) jclass CWndFashionCombine : public CWndNeuz 5 c* F3 O0 D! b; T& L
{ ' C/ `$ [) v& u7 t9 D) Y1 j- f( S
public:
2 h5 Y$ r8 n \7 | CItemElem* m_pItemElem[12]; ) Y5 ?$ @" ?; s, r' D
CTexture* m_pTexture[12];
: B3 s( P2 ]4 g- z w- S t" N9 f: y3 {. r2 |& [8 j5 z
public: * H, z8 n3 U( a$ ~) h
CWndFashionCombine();
8 N# b# w8 U- v4 C& Z virtual ~CWndFashionCombine();
4 P- n9 ~: T& S. W+ S
: {3 [/ w5 q! C# P3 n2 R; a+ G9 U: Q virtual void OnDraw( C2DRender* p2DRender ); 8 t( V! v- e+ p2 n0 k. V; s
virtual void OnInitialUpdate(); ) W/ I" k8 B+ x @5 I
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 5 R1 R6 z9 ?' S0 a
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 8 y. J) y6 J0 Y8 {
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ) Q2 L% D8 z) w
virtual void OnSize( UINT nType, int cx, int cy );
D0 P( n" f5 f4 F' ^/ Y3 m! g virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
3 X: }6 s( @! G};
7 e) S% K1 W g9 F. ]#endif // __FASHION_COMBINE % {5 S# U6 O5 J, L0 M% n4 [ h. T' ~
6 f J" d" f5 W. i; F
----------------------------------------------------------------------------------------------------------------------------) ]/ @' k1 M' F# A+ u- o. ]
WndField.cpp8 Y. ~* e( L- ~8 U2 J" u, E
在 #include "wndwebbox.h" " X9 n" Q. t+ h' |" v3 x. h' o
, U5 M& }7 ?: k 下面插入 #ifdef __FASHION_COMBINE! e, `! d+ y' H, D& E# U$ E* j
#include "randomoption.h"
5 f& M% G: h$ [8 [' G#endif // __FASHION_COMBINE
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就在最后:2 J7 o3 W4 G5 w8 F# A. Z/ {4 Y" U# p& Q8 r
PHP代码: #ifdef __FASHION_COMBINE4 T0 @0 ]! R; m N
CWndFashionCombine::CWndFashionCombine() & s* s$ c# p4 P* {9 S9 {1 N
{ , _5 x0 n7 w+ E4 ]& @- r
for( int i = 0; i < 12; i++ )
$ h/ G3 v/ x; |) k6 A2 T% z {
& D4 r: d7 C0 P; t) U# C6 J$ C, ^ m_pItemElem = NULL;
% m9 k% _9 b! V3 {4 J0 G2 ~ m_pTexture = NULL; & S9 T) o8 N; |- q6 W! k! [; R! Q
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. `$ g/ f8 m) s+ l7 M
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));4 c, I; J- z `: R- ~5 f2 a
}
* I8 t$ L. n1 E' _}
7 f) V% k1 ]/ sCWndFashionCombine::~CWndFashionCombine() ( w: c6 J5 a( F( w8 ]
{ ( B7 d J" T5 Y# ^ R0 N
for( int i = 0; i < 8; i++ )
7 k* M: z" n/ [( t% [6 s! s {
$ R, a! U5 ^3 b1 `$ B4 e$ P1 h if( m_pItemElem != NULL ) 6 t5 x) d7 q( n, s% Y& P/ A
{
3 m( \) O' i" d% v1 Z0 ~9 { if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
8 U: U& v3 p# c8 ]9 p6 g m_pItemElem->SetExtra(0); 8 |! r* |) a8 I) m7 t: c
}
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} , @" L, d8 f( J i+ p" q
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ) Z* l9 W* i i
{
% _: Z2 S# \6 }( \4 U+ c LPWNDCTRL wndCtrl[12]; 7 r0 K* Y$ R& u8 }
% R5 g O! D4 G( A% K) h- `
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
% o% \! Z& B7 k4 d8 g+ w, u/ V wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 4 a- N! h6 {2 V0 m% u
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 L9 V3 B; R( s0 D [5 ~8 [
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % ]; C. f- x6 E1 o$ l7 ?+ J
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); - e$ z$ q9 m/ _6 h. s/ e7 u7 k
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
$ s1 e8 M7 _' ~9 Q- | wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
) k2 _7 \3 B5 o* e3 v wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
. y0 n) d' r4 I, J8 {2 F wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
! B3 @* r" v% w- N0 M% ^$ Z wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); & ^) n% f+ v7 w; x1 n) l
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " |- C3 j: J2 t. Z( J8 N2 n
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ' d5 v! t" K5 W7 b+ |8 w/ i
8 V0 g- M* \$ L6 u. N. t" F8 k8 Y O for( int i = 0; i < 12; i++ ) 0 D# Q3 D0 o o+ x6 ~# c
{ ( ]/ O; n: a! H9 R4 I& L: N
if( m_pItemElem != NULL && m_pTexture != NULL ) * w+ A7 `" F4 r2 b; Z" @" W6 y
{ / x+ g- l2 F" a( X9 p
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
# i6 K! w8 v$ |2 M } 5 I! I3 g6 Z7 `# Q
}
$ y, B$ H) n& r6 y$ N} ; I! v4 k/ a" u. W7 T, ~2 T
void CWndFashionCombine::OnInitialUpdate() 2 g% }% N0 B1 M6 |6 E0 v
{ 4 c* c5 i. B& Z! E# `
CWndNeuz::OnInitialUpdate(); % V f- G# K/ }2 e; z+ l
/ a7 }1 h7 B( J
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
/ I' c& o4 A+ S pButton->EnableWindow(FALSE); % L1 A& K, r6 t& ?
; S. a- F. u7 X8 s, W3 ^
MoveParentCenter();
8 @+ `& V& z1 p; H4 |}
8 @& Y! g+ e" E! \BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
8 l, V0 L; h: \0 O) |3 N. w{ 9 w. O2 H6 O ]) F* A3 O
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 8 l0 t) l9 J! _( z& p6 U
}
" S2 n* w3 m: f! T$ wBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ' j6 h B6 }* s/ k6 Q% |" m9 @
{ " e9 D1 \. ?) `& R& M
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 0 w$ ^1 S7 U! C1 u. w$ ?6 W
} # {" e5 Q! Y s! |$ L) w1 S
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) % c! \. P* l8 T1 U3 v- X
{
7 r) V( t; u, m7 c; g CWndNeuz::OnSize( nType, cx, cy );
& h; Q! d! S" U+ C4 R% p}
) g, I: Q) g! i) }( ?2 `+ J( Z7 C" i7 A0 w: Y8 T( f& J% o
( |$ u4 e* Y6 ?) M0 U0 ?' I
4 K% l% x8 h: y7 ~) q9 N- `BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) }! e4 S$ j+ Z* l
{ ! h5 J% L8 W7 ^8 p8 ^1 E% P
CRect rect[8]; . D& r, Q6 T" \& I
LPWNDCTRL wndCtrl[8]; : J0 @) B1 f3 ^& i( |; D! o
- c9 p" I5 ]' c
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 3 s4 M$ I( R' O h, T9 c
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; |, }! S9 j/ U5 D: o8 f _) a0 @ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 7 {6 d% R& k* u6 x; p5 R
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ' B: H$ @9 ^) Y% W2 q o
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' b5 o) y) l& Y+ L. c6 L wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
9 O4 g$ [% Y7 K wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
# b4 p& W7 U' R9 R/ C7 r wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 F9 u, r4 e! ?2 Z; s0 z% ]
: Z8 o4 y) q3 V3 P0 u/ S BOOL bUpdate = FALSE;
! m; w3 u4 w1 p: f5 O# N1 n' U; ~: B4 z4 e4 N- |
for( int i = 0; i < 8; i++ ) $ t" x* f9 I5 g7 p. O" J( \
{ + \6 J' u. q& {5 K: o) v6 C
rect = wndCtrl->rect; $ x, u% l/ [; D0 y) m% U
$ F2 Y% M+ g9 o7 I- |4 E/ Q
if( rect.PtInRect( point ))
2 v: K: d: \- x) r3 T1 h( o { 5 K. H+ U2 q; j, H# P$ u% o. Z
CItemElem* pTempElem;
) _% d5 T0 X% g, e; N& u( | pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 p o ]6 x z
if( pTempElem != NULL )
( X/ `( _6 l4 ?) f { , Y: N3 r! s9 Z0 B
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 2 d4 h) R& i+ f! g$ q% L, V
{, _7 z X" b- C% M" i0 @$ Y& B& e- J
ItemProp* pItemProp = pTempElem->GetProp(); - V0 e8 ^/ I; k0 C2 `4 h' S. v
2 b" r J) a L, H% g& t( {# p4 b
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) ; [9 m/ e6 |8 l# K: Y
{ ) X6 [# L. }& {: n
if( i == 0 ) 5 e3 y" a, u5 J* \! ^' L
{2 [) C( z2 [0 S* M4 t3 A. l
if( m_pItemElem[4] != NULL ) 5 s7 m: g: }5 l5 R' [! |
{3 J; |0 E% U3 f9 F2 G
int nSize = 0;
) |! s$ @: O X; D nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ) `4 O/ }. P, L' a* Q. C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 6 }3 W$ _. y4 [( R7 g! G+ R
if( nSize > 3 ) + l: [6 D. S3 v o' x
{
. x+ U' G# K7 @6 ]' @9 h; w g_WndMng.OpenMessageBox( "oversize" ); 2 u9 W9 ?- [; f
return TRUE;
?0 L o) B( e4 d }else
0 ~( v# L8 l0 B5 _5 d {
- H4 ]: L g0 v bUpdate = TRUE; ^) ]! Y: Q O8 J
}9 {& M9 O& Z$ L0 e7 L0 M
}
8 j7 w p% W! d3 D if(m_pItemElem != NULL) ) s. J) T o) M/ \
m_pItemElem->SetExtra(0);
$ E1 f9 ?: {; S+ Q1 [* |( B) e6 E) ^! |8 E- E8 d8 l' Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
; u% o' a2 k! i- @, _ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 o/ b ^/ P. R m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 \( y7 z4 X% M# F; h% y
, |* t. U. W$ F5 w: a1 ` if( bUpdate == TRUE )
@: N. v+ y+ Q6 n {
) l% |0 U3 Z9 s4 R7 P& T m_pItemElem[8] = m_pItemElem[0]; 5 S& P- z5 W, l0 a" c* F
m_pTexture[8] = m_pTexture[0];
" r8 j! ?) B! O" V2 L3 c2 F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
1 O7 e2 ]8 q7 m$ Q* Y }
/ X$ l/ Z7 u9 {! V. C }
8 i! h3 S+ _9 c( C N; D if( i == 4 ) + X" v* i o( u! K9 C
{ O( D8 }/ g6 n/ n1 U5 y. S0 g' {
if( m_pItemElem[0] != NULL ) 9 g1 J8 p: H0 O% _0 ]7 j' m0 d
{
5 ?! T8 m% h; J; J int nSize = 0; ! x+ W& |7 D+ @4 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
0 \; K+ V! X% I0 m8 y7 v0 U% [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
: G4 L, S0 k) r! R if( nSize > 3 ) " }9 h7 s- N! g" q. U! a
{
# X! s1 b! I# Z8 \. A g_WndMng.OpenMessageBox( "oversize" );
6 \& N' B" }# ? return TRUE;
; k- Q; u: ~% ^8 c7 V; k }else' Q' v9 y: ^6 h' \# Q' T
{
3 W- r6 W( Q1 u9 h% u, \ bUpdate = TRUE; 0 C0 ^% {/ o" r/ m) v2 U. l3 O* a. g& }
}
7 Y* y% L! F5 _; E# g( a }5 _: C. B- t# j" G! ?6 H
if(m_pItemElem != NULL) ; T3 r6 A1 j2 z# U
m_pItemElem->SetExtra(0);
* V8 g# g0 @( o! X( _* F7 x9 `, \4 K* @: n- J% l
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 m# \ \/ D) V m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 0 n% e+ E' @' I+ I0 S6 W6 A9 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& k* _. ]( Z) K9 v! d* U
" x& t9 {6 m' U5 z4 B' o6 F if( bUpdate == TRUE )
9 R8 ]3 F0 @6 L( q* i {5 F& h4 m4 ?1 Z: k, i4 s
m_pItemElem[8] = m_pItemElem[0]; & j. W' u6 a) U
m_pTexture[8] = m_pTexture[0]; ! X4 F7 [2 H) _: A
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
p) T2 d! P7 i2 K; z* V }
2 T! ]6 ?5 w) k" ]: @ }" V. f3 R: u2 B6 N' `: T
}else) i2 ^$ P: [4 f
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 7 d' I4 W- }8 E' L. [! U' }
{
- U- F& A, {& N) X4 z: Q9 j if( i == 1 ) ; L2 @1 E# ]# p7 j% p
{
6 f e% j$ I$ V! D if( m_pItemElem[5] != NULL ) + l$ {0 M: ?; z# o
{
# Y: h; Z% h6 l' U3 ^0 D int nSize = 0;
4 g7 s/ r& l' h% p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . g$ k' a! `6 F/ e9 M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); - Y+ i" L, [- a3 A, s/ U- c
if( nSize > 3 ) + _- z! t6 e5 F: ]3 V: d
{
7 ?9 Z2 \# B3 E) c* h$ G g_WndMng.OpenMessageBox( "oversize" );
3 }' P' c6 x: S return TRUE;
1 F- }( P) f. b1 j* | }else
2 b* [# Y, `( i6 i6 p; H6 L {
/ [8 A) Y# [9 {$ q* X# d bUpdate = TRUE; 2 o0 {5 L. d/ |" P K S5 p
}
+ F! t2 {+ P. R l6 k. n }
2 _: V; h; n# D$ Q9 h+ d if(m_pItemElem != NULL) ; H6 u, D) m1 ?% y, R
m_pItemElem->SetExtra(0); 0 L+ p9 `* c. j/ P8 L
5 @- P$ V& T) }! v" n$ u |: F7 u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 9 o5 w' v+ f4 K7 l* t& N
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : K! q( l' z- i+ b J& s9 e
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " H& \7 v8 `/ I& t
1 [! `" u" t" i1 N. F6 @5 S" V
if( bUpdate == TRUE ) : [: ]9 Y4 _; L1 L
{. X( C4 H a8 v M$ d$ H
m_pItemElem[9] = m_pItemElem[1]; : e! Z8 b- W1 g. A7 q. J7 f
m_pTexture[9] = m_pTexture[1];
* a' \. t" w! T8 |% L; D o8 K8 o# y1 D2 N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( ?% o3 J2 Z( ] }
! o7 i" ?; `. y- o) p8 J) G5 v% f } v. ^+ h+ p- h* w) z' U. b
if( i == 5 ) % w- s3 J: k4 s! U
{
' b5 }( P4 ]% d) M if( m_pItemElem[1] != NULL ) 6 g; ~6 r9 g1 M7 `# m
{
8 k; P; x4 ^# U1 L* f5 J% c6 v) J& ?& E int nSize = 0; / K: ^ z/ y$ P% @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 Q: y, P' \+ L. Y# Y- n3 ^" z nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ( v, @' w% C/ m& m$ b) [# t9 ]3 m
if( nSize > 3 ) ) U/ T3 ?7 E7 c% _* f
{
7 i) M, P+ Q4 I6 y% s g_WndMng.OpenMessageBox( "oversize" ); * `: l, ^ K0 a* G, q; Y8 Z
return TRUE; $ g, u3 J; s1 u7 r6 ^1 G$ r
}else4 f' Q4 j+ {$ i" o" ^$ L3 H% Z
{/ l5 I! |0 V6 l& c
bUpdate = TRUE; 8 C( t# I* o+ a8 O9 e. g
}
3 G! }2 m0 `1 S, r' K( t! ]( ~ }
m) @( j; v6 [- G if(m_pItemElem != NULL) / J( {; }% o8 L3 U" \
m_pItemElem->SetExtra(0); % p6 J& b/ M0 @, m5 r# {3 J% D. h
, w, O2 Y- m( i( {" d9 g. B/ b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' h; a* Z0 i. C) F H: ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% _% X, w$ o+ ] r T! h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ o4 N' V9 B: n# G& Z2 ]
. R$ e$ U7 T* n8 p8 {) [5 C0 W if( bUpdate == TRUE ) + b; K" e7 X" V& X/ u4 n
{
! A2 ?6 I9 e7 }& o4 L m_pItemElem[9] = m_pItemElem[1];
4 e. v* J" J4 `7 K" Q* |# T m_pTexture[9] = m_pTexture[1];
- v C7 i2 V5 I& ? y //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
9 M6 W/ U9 c, ~' p* r4 X }
6 g3 k* y9 C/ M5 _! T S }
. I: Y Y6 J8 D( q2 z) r }else
: s+ D$ m9 }, q, {+ y1 I) |# c if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
# P) n+ n: n7 | {
/ V1 E; L8 X$ @- g1 e- \9 B if( i == 2 ) ; M: l+ o8 Y, g" ?2 [
{
0 E2 e$ A( U( y7 z! K, h if( m_pItemElem[6] != NULL )
# ?9 ~; h( V# n& S( x* W {
5 m6 E# m, \, U D# d- { int nSize = 0;
" S" q/ B! m2 }4 T4 j e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / k# {" @: Y" n* ?) F5 C
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
. _: o; }1 T+ B7 d if( nSize > 3 )
1 l8 x" q* ~) E8 ^ {
+ q' P' ~( g' \4 o/ l g_WndMng.OpenMessageBox( "oversize" ); ; x% c, ?' x) \2 f! K
return TRUE;
* D0 o- S% r4 A3 J }else# r% R- `9 Q) n" i' K; |
{4 u" a" ^" k2 A- N8 |2 i5 d, n
bUpdate = TRUE; / J8 }# R' V( [1 I# X3 l
}
* |* Z7 z1 p0 @& ]. {" I. m+ M }* v$ t# d/ A; o+ m3 h( U
if(m_pItemElem != NULL)
" _9 ]# X% {2 ?" ~; g7 B m_pItemElem->SetExtra(0);
- h$ u; d7 m9 Q: f
6 j. u! y* Y, T* j% }" c8 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# R7 d& |# s: S0 q. U m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( q% K t6 r9 M+ Q3 i; s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; p7 e: O) g! K% a- k% G' F
2 t! E- ]/ Q) e* F
if( bUpdate == TRUE ) ' T1 D3 L: E5 v: C
{
- h6 e! u1 i' g4 y' S3 T m_pItemElem[10] = m_pItemElem[2];
' {7 _# i/ f8 r8 G; l* M* M) ~ m_pTexture[10] = m_pTexture[2];
1 _/ c8 c" K. P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
) _" \' ^- i( B } " e m& I$ ?: _' `: X
}: e; r/ F1 P( K& } [+ a6 s
if( i == 6 )
& C* P& ]& C! i! }! P) E' B {5 G+ t) A& @: x$ p
if( m_pItemElem[2] != NULL ) ) ^& T7 M1 u+ V
{
/ {; L# s& ~7 f* G1 O" q int nSize = 0; 4 W# t* J K; x, c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" S) c8 ] `* }2 } nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
# ?# @. g$ k( U0 |6 b if( nSize > 3 ) , I# y. y7 {" j+ T: x' f
{8 [' ^' g) {3 N1 J, S% v3 I& R
g_WndMng.OpenMessageBox( "oversize" ); . {" G0 w7 g$ v3 ?- E2 Z& l
return TRUE;
3 u) U2 w5 L+ J }else7 \7 S, t- X! v, E% Y) e
{
( O7 J: _$ w- | bUpdate = TRUE; 5 H' t( I& l! M; U: V( t1 l
}
9 `5 b- I K V/ c }
7 N0 \/ g' T" j' g if(m_pItemElem != NULL) 0 X$ {! f! u7 `- c1 F
m_pItemElem->SetExtra(0);
$ k) e3 t3 Q& d H, X+ m
. i: w, e1 ~# d m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 ^# H z5 B0 \! h5 K1 z6 N+ X0 a5 _) ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " l2 j: }7 `. e" x& m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; ~+ Z5 a3 v$ w' C8 _
4 l5 h- d6 P t6 G, X
if( bUpdate == TRUE )
% ~/ n6 g: D1 t3 R% p {
- Z: u* I, K. H+ Y% |: x$ e2 u m_pItemElem[10] = m_pItemElem[2]; - J# x* v R' c( C
m_pTexture[10] = m_pTexture[2];
/ N# _- k9 b7 V6 G' q8 W" G* W // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; V" x! g; c4 b! i, [4 e
}
; A# u. u! r( O9 Q3 n& H- M A }$ \: t( m. O6 x( ~* |
}else
* |6 R0 d' l4 U1 R* W! V7 q if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
, B4 Y+ v- u. c( x, Z) j. _( f ^3 F {4 [# q& V; Y5 [( M$ i, ]& B9 [' r
if( i == 3 )
( |/ d5 E) K" j0 C {1 W# t# w/ n8 i$ l
if( m_pItemElem[7] != NULL )
+ T7 ?) n& r2 @$ H3 P* j, j {: P5 l$ p" V, E5 n3 }. s
int nSize = 0; 4 _, n% T" q) ?: O; k* r0 T
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' {# q. m) \4 S$ y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 9 f& c0 E0 q9 Y. B' w
if( nSize > 3 ) 7 b( E+ r- H+ A5 z$ p
{: L9 f1 ]0 i, Q$ E/ }( f
g_WndMng.OpenMessageBox( "oversize" );
9 W F) y9 j; d( y. N$ R+ v! V8 q return TRUE; % F+ j# S' W- K% o
}else
' Q# C# e5 P. U {
2 k$ h- R2 D: @4 u) c bUpdate = TRUE;
+ C1 y# A$ {) e/ `$ j9 U1 m+ [ }, c7 h3 o7 y7 C* h2 R& o
}
, y+ g% |4 C! m# a9 R$ T if(m_pItemElem != NULL) 0 v, h& A! o3 R9 d/ M/ L
m_pItemElem->SetExtra(0);
! x1 T' n, x6 X/ r! Z) K0 h3 C$ e+ D) |% u5 i7 U( d, B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 d% [$ E. ?! R' ]0 \$ v4 ^- a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 q1 D* m& h3 r) l9 G" j# a5 X
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: Z6 b3 i* S9 L+ ^5 z+ L' [' C
R \9 E5 N1 u, N5 Q: Y' V4 A if( bUpdate == TRUE ) . F! Q( r# F, O8 {7 {
{* }' w3 l/ r3 @5 V
m_pItemElem[11] = m_pItemElem[3]; 1 c8 [- w4 `# t* x
m_pTexture[11] = m_pTexture[3]; b/ N, a1 d" z" g
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
2 `9 K5 r$ B. [1 n } 3 a8 l, h' _; M% B8 w
}
' @4 U s3 G& n3 E5 B& R- r6 q if( i == 7 ) : v/ w2 s1 S- ^0 L X0 b$ A
{6 ?+ o* A3 x. ~% _, F
if( m_pItemElem[3] != NULL )
6 t; c( ?5 L) k' M) i% I {
( u1 C& C$ i7 J int nSize = 0;
, t8 J; F. g# u4 q: T3 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
5 g0 ^& X/ V7 ?8 k) N$ W nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); 6 E! v7 Y3 Y/ R& G$ q8 B9 n
if( nSize > 3 ) * s" O- B( I, p- f- [
{7 Y, j3 S+ O/ J. U+ x# c
g_WndMng.OpenMessageBox( "oversize" ); + m( t, p! }0 R0 ]! \
return TRUE; ( a# ?4 B& H$ l& C
}else
- ?" g( J; J: T5 T {. B5 K" }5 V8 S8 F* v0 T
bUpdate = TRUE;
5 u( O+ ` L$ C: U5 Q }
2 g! M9 |$ h' l: G2 S }
: R$ Z% r3 `, T& [) s3 p9 n if(m_pItemElem != NULL) " e. W5 [, {6 Y2 y5 H7 h
m_pItemElem->SetExtra(0);
/ F3 ~( w$ m. j) a" e% Y: v
5 R" |* |9 r- ^3 f- _3 ]4 l m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , D# o! Y, o6 F
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) `9 a+ Z# n5 n
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % P. u+ J- [" M9 H
4 B/ y( i4 J# d, h! M+ K
if( bUpdate == TRUE )
7 C) _0 \5 ^6 r9 w+ o4 X {
: i1 R/ f3 o) _- d R. x ` m_pItemElem[11] = m_pItemElem[3];
8 y0 y+ Y% K: E. x" f; n6 \9 ]8 K" z m_pTexture[11] = m_pTexture[3];
! G5 Y' `9 Z& Z9 g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
o5 @: \, Y5 s2 m6 u } ( e1 g) X; k: i1 a' h3 Y( | c" e# M
}
0 d1 ~$ }9 x7 x }else+ C; B" @3 E% i
{
. j* L1 Y* a: x8 g9 H# y g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # @! V, \0 F/ ?- ]) [1 k
// wrong tab
5 j, U1 c2 O' f6 n+ Z }
/ m4 Y- ]" V A }else
' a7 y& M0 v. G& O {
# ~" a: V7 Z# I0 K7 s: A) W# C$ ]* x g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ) a. X& ]" ?9 z/ Q, D" J
// not blessed 9 K- z/ C8 m X9 x/ h" G
}
$ N/ ^- L- h. i4 s. C- A6 ~1 q }
9 ?' m$ r$ z4 f3 G2 k- c+ W } + d0 n1 Y1 l3 {8 N# |7 C: }1 [7 B
} u; X8 x [. |; c
4 P5 \; |! o5 W& A( [ int nCheck = 0; 6 u9 A/ s" s& R* S: o
for( int i = 0; i < 8; i++ ) 3 E( [2 J' L9 t! q* I! H. p
{
+ R, ?9 \, j# \7 I- a: \0 ] if( m_pItemElem != NULL )
( E& w, ~( {: U2 `$ q- h! l! D; Q nCheck++; 2 M1 r8 a+ ~$ t8 g# Z7 a$ R
} 8 K- j7 o# `4 K% R) A. Y. W: A
if( 8 <= nCheck ) : A/ E/ c' v+ u2 R- i. _' _5 f
{ ; Z: e1 |! @: p$ K
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); + A7 ]0 j; e, n2 W A9 H& ~
pButton->EnableWindow(TRUE);
0 G+ [8 I; P8 q }
( k4 ]; q# { `( Q return TRUE;
# H9 \! f- u6 M} . `" M# W1 m5 D b W. Y* s
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' j6 k; Q3 F( P2 g{
7 J- z- i' G2 y switch( nID ) * j7 ?- `; ^$ N: K2 R
{
4 W- e$ L, m. u) ~8 g) m. X2 T case WIDC_BUTTON1: 6 I1 ?. e1 Q$ c. n8 g5 i
{ : U' W. t/ @! }6 k9 {
g_DPlay.SendCombineFashion(
" S A/ L+ g8 P m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
' y+ k& X% {, A0 C4 ?! { m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, & w0 u3 }0 x* g9 p" b8 @* Q
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, * r2 S& K3 |- G# D
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
9 |* D: w, W1 M: T );
; I( i2 @# \. ^& Z! x Destroy(); ' a2 _% O0 Y6 f7 m8 G9 n3 q
break;
/ q% o) o5 e! k$ B }
! l/ Z7 N: F+ b t G case WIDC_BUTTON2: 8 Z* [$ d Q) R8 B6 t; s; {
{ ! ?# E: n5 G( j
Destroy();
" O- Q( F5 h; B3 Q, q# B break; 1 u* ?; M4 n. Z. l- ?
}
" F% o' Z. ]2 L) O4 w" u# ?/ ? }
; d% h' G- ?2 ~' G X9 c1 A# { return CWndNeuz::OnChildNotify( message, nID, pLResult ); 1 X8 r% l+ h3 R* G5 B* P
}
# _# [& L" e/ r% i" C+ _1 T h#endif // __FASHION_COMBINE 4 n' m8 R- g/ F
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----------------------------------------------------------------------------------------------------------------------------
/ l8 x! a: ~7 k9 C. U2 R$ IWndWorld.cpp- Y- U9 Z+ n2 C" F3 B* S( n. o
在 case MMI_REMOVE_CAMPUS:
3 d& X& G' M. m1 M* Y- ?" W9 v {
. o% `2 @& ^) `; W ]8 F( ~' ?2 w if( g_WndMng.m_pWndCampusSeveranceConfirm ) ' D$ v4 C, N( Y
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); / R% F8 r( d$ I8 A9 d( H( T
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); " B' x4 g9 ^# ~( \ k
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
W- b( B# ^" u break;2 I8 ?8 R' K8 h. n
}
1 y# M, L, `. K6 m& o; P2 y, H#endif // __CAMPUS
3 _4 X2 K. Z6 m! W
0 @' K: z4 \# B. I' r 下面插入 #ifdef __FASHION_COMBINE. c4 \: ^4 ~) P2 v0 u" ^( b
case MMI_COSTUMEMIX01:
. ~* ^6 m* V9 n6 w" h& S {
. M& j2 r6 ~* k, U/ h3 l SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
5 k" t5 `) r N D+ L% e; U3 b g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
4 R2 z! |1 N0 ^: g5 Y$ ^ W g_WndMng.m_pWndFashionCombine->Initialize(); * J+ v& D/ G6 x5 P7 O; t
} ( ~" S6 U/ _% o, O- r3 Y B( ]
break; ! x+ j) X! @6 X" o
#endif // __FASHION_COMBINE ! m& i4 v) p% Y: q% ?
1 U! J2 d, @+ v- h9 |0 F, D5 k: \
----------------------------------------------------------------------------------------------------------------------------
2 z; S0 g# a X) M6 cWndManager.h" c8 a" `$ L. |2 S! u! f1 ?1 ?
8 R1 f# @& B% ?! H# E" A/ d于:1 v, d4 E( W. B1 i# ]# P0 R
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
& ?2 ~, n$ j1 U- ~9 |! S! _ CWndGuildHouseBid* m_pWndGHBid; 9 k* P! }! x0 N, A
#endif //__GUILD_HOUSE_MIDDLE 0 v5 K9 ]7 m8 n% y* w! W, d& e
" f, [9 k8 I( _" D- \% w" h1 F 认为:
/ A* q/ P3 d6 T1 W7 N: q9 DPHP代码: #ifdef __FASHION_COMBINE
1 c( d$ u& O9 A/ Z- U! T6 _! L CWndFashionCombine* m_pWndFashionCombine; 7 M1 O" g$ U2 Q3 {( h( n9 y
#endif // __FASHION_COMBINE
# R: d' [" o( R1 m# ]8 D& t4 t1 N$ Z
----------------------------------------------------------------------------------------------------------------------------6 o# j" E' R( [5 @
WndManager.cpp: S) ] W5 S$ Q' M1 U
+ g) U! s; K0 h) i* o0 }+ Q- s- q- K在 #ifdef __GUILD_HOUSE_MIDDLE
1 g2 E0 T- @7 G else if( m_pWndGHBid == pWndChild )
4 s1 X' @, r+ Q) w& Z2 s W z6 f { - p/ U1 W4 a5 i
SAFE_DELETE( m_pWndGHBid );
. M# b0 D# o( R& ?) C) n pWndChild = NULL;
3 M& A# j9 H* V- D1 n8 w+ J }
, ?5 M! p3 P& B# }- B#endif //__GUILD_HOUSE_MIDDLE
. f4 [" W. O2 A( ~5 J" q
1 }& v, @8 ~3 e* Y; h 后面插入 #ifdef __FASHION_COMBINE
) j( a7 h; x7 C5 ~* T% { else if(m_pWndFashionCombine == pWndChild) 8 t. V2 z" N% \' g* v' ^% h
{ % q+ t. I9 F" |5 h X
SAFE_DELETE( m_pWndFashionCombine );
9 |6 F) f2 j, Q4 ^4 ~ pWndChild = NULL;
1 Q* L6 h/ t. i9 S } & c1 a- v, s# W! B I ^
#endif // __FASHION_COMBINE # C' J) }3 y2 H: R( M4 n" j) c
) L; \! V6 W# t5 \' Q
----------------------------------------------------------------------------------------------------------------------------* l; n- {4 ~" x. }
DPClient.h. |; `6 f4 D- x! C& P& E" {
7 L5 s* h2 [% G* O
在 #ifdef __GUILD_HOUSE_MIDDLE
: q E" I- X/ v& }& ]- qprivate: 3 E$ ]. D! c F% H6 V
void OnGuildHouseTenderMainWnd( CAr & ar ); % ~, L, G& M6 a$ M6 Q) x
void OnGuildHouseTenderInfoWnd( CAr & ar ); ) z9 ^9 ?; W; e9 {
void OnGuildHouseTenderResult( CAr & ar );
* W% v2 j+ C& s; ?8 i/ J3 X$ ipublic:
* \- s2 r4 F5 D4 V void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
2 n* B( e2 k3 ]/ g5 g( P void SendGuildHouseTenderInfoWnd( OBJID objGHId );
, I) e) j6 p$ A# k1 h void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); + o* ]8 a& o# E% I1 o% \; g( y
#endif // __GUILD_HOUSE_MIDDLE
5 |* ]& H- y/ m1 Z; K6 h
# J" Y2 a$ C5 U' l, A" c K3 r 下面插入 #ifdef __FASHION_COMBINE j0 V; y! A+ v- t* q
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
1 u/ V) k3 X! w0 l/ a4 o#endif // __FASHION_COMBINE - o- a9 z2 b8 P8 P
% E3 p- P5 E }5 ^* a
----------------------------------------------------------------------------------------------------------------------------
$ S# S, i; g9 J" _; h/ |& J& q" gDPClient.cpp% W( ^( _2 V+ ?9 `: ~ N1 V
. U: M: f2 q2 e/ b
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
0 L) |4 H& k" i8 N+ r1 \ p{ 3 B; ^7 s9 x; v, Q! X& |* r; z
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); " ^4 M D+ b5 k$ X
ar << objGHId << nTenderPerin << nTenderPenya; ( R, ?1 }% g5 N
SEND( ar, this, DPID_SERVERPLAYER );
$ i+ K( ]) @& e3 S# N}
2 M' ?+ i3 k' d0 V#endif // __GUILD_HOUSE_MIDDLE
S% F7 v" k3 E. @3 o1 l9 F! u; m5 n/ J% {' B8 ]# `' a
下面插入 #ifdef __FASHION_COMBINE: V/ Z9 F. o+ D5 S
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# I$ v. o7 u/ n+ ]' S5 m. l3 ^0 j( l{
1 L) T% p8 G2 D( | BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
( ?$ A# I9 T" V4 n: q ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
; K u* ~. n* I$ N2 _ SEND( ar, this, DPID_SERVERPLAYER );
. V3 v; V# x3 ]3 h; k6 ?} - I/ ~9 C& k: q8 | V4 Z# W5 E
#endif // __FASHION_COMBINE % _# [; |3 M8 Q t
! z6 m: R9 D; I5 K" h# x2 D4 H ----------------------------------------------------------------------------------------------------------------------------6 e# [( c* W1 v/ ]% Y
( E6 `7 w' B. ?+ n现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
# A+ A: H% b2 A3 j$ t" L5 h) v8 C a4 _* P6 C' U
----------------------------------------------------------------------------------------------------------------------------
2 F0 N3 R, `" V8 z5 b! e5 _. e7 [# W, O" E) m) p" i+ S
* [8 I( {% ]9 i1 Z3 F6 e8 \) b
4 u6 B" H/ E* `
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
& h4 I% N' [& Y: ]. N7 P& |* G
9 o5 ?; j1 \2 @8 G }
! i& L6 s D* u0 O~怪物
, {; A. Y' p- M2 g |