|
莫因E * PVP
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# L) t3 U) r- M: l* g7 H# K今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
3 w" c' j$ P# X5 x9 o; V+ U( d/ k. ]$ o+ d" b7 t* O% o& B
有大量的代码,我已经测试过它,它可以编译自己1A。
% u1 |' M1 X" K7 U3 z" i* h/ N( E7 k& N! v$ g. H4 v
6 P% ^( A8 t' O3 l现在会如此容易所有的C&P'en" i* G- e; \+ \5 t/ v" y7 f
! G' [, J( D1 G# x7 H, l7 @- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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你说我成功,资源应该时装组合系统顺利运行。
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) `1 ]5 B! o( J
首先是学分:
! L9 |) n/ b: v: p1 |) N3 I" a6 _3 D0 B" x' U( c
Etioom(90%)
4 ~1 y0 ?0 g' b怪物(10%)8 c. Y$ F% _5 d& @* m. N
k8 c1 q3 Z& H8 L! L& e7 l+ B; A K% R
这里的问题,而是“不问任何小型或定义语法错误。”
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: w( F" l) {# D唔够讲,这里是答应释放: randomoption.h i, { ~; S" `9 w6 g
* }" h+ l. ]# y# Y" h' R+ B
在 public: 1 S, {% V: z! x
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
+ O3 {8 B' f$ {0 O" `7 y5 D void SetSafeFlag( __int64* pn64RandomOption );
, }1 O( M6 y, G% |5 \ void ResetSafeFlag( __int64* pn64RandomOption ); & `2 j4 c8 }" H
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
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这下面插入:, W& s `5 [+ b! u6 W
3 d+ s, P0 a7 c" F# q2 k
#ifdef __FASHION_COMBINE# R3 y$ m1 n& E
public:
( Z* W+ I- @2 x- U int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); / l# l4 j6 A p) p+ z
#endif // __FASHION_COMBINE
0 ?3 N; G- V5 [8 a c n5 j1 B5 t) {: G$ L: m0 r3 E; {& j
---------------------------------------------------------------------------------------------------------------------
! c3 b- U! T2 L. B4 M+ P2 irandomoption.cpp+ s+ c8 F! i* s, `
$ v& \# x) C& P' P在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
% e5 e* d3 q7 m/ f( T* n9 H$ Z* ?
下面插入 #ifdef __FASHION_COMBINE
/ A- Z7 h \; G8 S6 G Z' o$ G, Fint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
% j4 q7 O8 L! [( t/ ~: C; \9 V{
9 N! r2 A) N/ n. P K+ j int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
7 f$ B. K; ?5 f) A$ o+ N int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
9 ~9 l! p& `7 I! }! ?& ~! o! k/ t
if( nMainSize + nDestroySize > nMaxCombinedSize )
9 { z& s0 V5 q _ return 1; p* z( k- E; f3 D! x) |2 P
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for( int i = 0; i < nDestroySize; i++ ) $ K4 U6 c. Z( Z3 p: q
{ . f% o0 l) u5 K& W" o' s$ `
int nDst, nAdj;
( K$ ?, P& S) \ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
, K) @; Y! s8 @* Q( L g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
2 i7 L: ^5 i. w: u } ' s, D) h& s% `( V' g
return 0; / ]. ~, x; u2 s. [
} 6 i, s4 y% u6 B- S4 n1 T9 K
#endif // __FASHION_COMBINE 9 l8 L. F2 J8 M9 Y' N' g" H( ?
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-----------------------------------------------------------------------------------------------------------------------. O4 m8 h- G. D0 F7 p/ y
MsgHdr.h' ^/ Z. N$ ^2 s6 J- k, l2 p
, P- s* J; K' S! J插入 #ifdef __FASHION_COMBINE
9 @3 _- }. z6 b% }#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299, z; D6 C6 T: O s# G/ y& Q
#endif // __FASHION_COMBINE ) X W4 t1 R& D4 j& i% H8 j4 W
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-------------------------------------------------------------------------------------------------------------------------
# W7 n$ `4 V" Z1 L# b0 R+ qDPSrvr.h
4 m. A, D, ?' e+ Y) m6 u# T7 [
9 ]( P: D" g# q4 J6 ~2 q在 #ifdef __GUILD_HOUSE_MIDDLE
1 x, r6 P, O3 ~- Z0 h5 o1 ^+ e! { void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); / ~2 i, [7 Y% A2 D* {( D/ k
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( `6 u: I7 K! _, o
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # E) M0 v6 T" `3 M s
#endif // __GUILD_HOUSE_MIDDLE 1 |: J& z5 V" ?
8 N8 g1 w. ]' _1 y3 V3 y
下面插入 #ifdef __FASHION_COMBINE& _1 K& R5 X O) q% P& L
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); # L& B: @0 K7 Q; U) w
#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------& i1 s/ Y9 M5 p0 D4 S$ w
DPSrvr.cpp
0 ~' r4 V [' }8 ~! Z在 #ifdef __GUILD_HOUSE_MIDDLE
( B3 S2 N: g9 ]% r0 q+ N ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); . T- W; L' r. T3 j1 s
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
( s3 b0 c9 o- s0 \! W' q' t1 Y ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); 8 ~! G1 O" s+ b' ]1 R3 |5 y" F
#endif // __GUILD_HOUSE_MIDDLE
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( D" i- r$ b1 j: j 下面插入 #ifdef __FASHION_COMBINE0 T% l* Q) ~: J) o3 p
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
" u: A8 G6 @# @* D' O) e4 |#endif // __FASHION_COMBINE , ?. B+ ?! X3 s3 J _" o+ [
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在最后插入 #ifdef __FASHION_COMBINE% @! D& V6 l' @2 E; q9 @& e
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) : |0 X# I2 E T F. l0 o; ~
{
7 D) }9 o7 [0 ` ]: v CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); + U4 P, q+ T; @" Z! d0 v
if( IsValidObj( pUser ) )
4 g# [5 K/ y8 b( ^2 y6 C) i {
. s/ Y8 `8 L) } V( D2 X DWORD dwItem = NULL_ID;
" W, a* n" z) k CItemElem* pItemElem[8];
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' M1 o# g3 W+ Q5 P+ X7 C5 d1 P5 j/ v for( int i = 0; i < 8; i++ )
9 T$ P( e6 b/ v {
5 Q: \3 d8 l" x ar >> dwItem; 9 E+ s, U2 f& ]. G# t, \
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
! |9 k: Q& @( o' n/ l if( !IsUsableItem( pItemElem)) 0 c) @/ }5 O& @' }/ p) S$ w8 |
return;
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if( xRandom( 10000 ) < 10000 )
( ?5 y2 S9 ~% _: M; y {
8 V# ^' }7 x3 e% [# P int nResult = 0;
& H6 q; N( T" G/ T7 D! A2 s9 H nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); ! c4 [8 X, }& ?( K
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); , n ^6 o. u5 Y
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
, O% k/ }# R& T% l5 e' n6 b nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
: k; V4 g& I! o" x0 y if( nResult > 0 )
1 o& {3 n# V+ U" A2 H: Y1 | {
8 j! o8 {* |5 ~) U3 E( h7 w! l Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ! l, V8 N3 p7 B; ^& a
}
: F" N4 g# V& ~3 ] for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
# a, p; ]5 {$ e3 i2 n }else * A0 A) ?& Q. u1 H- r4 ?
{
& s0 u* B7 J2 X2 R7 a8 i pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
6 F# b3 \7 c- G- e% H if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) 8 u+ y$ {" Y' I- n& i3 w. ]
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 8 T4 u w6 v* r6 W
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if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
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pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); * f# |0 ^' B# S. g
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
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7 c3 A/ J! F v- n' \: U }else
) U. l. |4 O& m& r4 F+ A {
- w3 z5 `6 S( @# Z$ Y pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 4 i" L3 }9 `5 g8 V" b
for( int i = 0; i < 8; i++ ) & W5 x& f. n4 _! G! z* `' h
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
# q/ d" e$ H: I8 B3 I4 X6 O( w }
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! j7 O& {# X0 ]}
( x/ w2 l" r; {#endif // __FASHION_COMBINE 9 T5 I* ^* ^! t! v7 r( u7 N Q
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WndField.h
- n8 W" n7 ?4 D7 c( O在 class CWndCampusSeveranceConfirm : public CWndNeuz - S3 L4 ]8 |3 ?! u# `4 a. m
% C5 n% j: Z) c- B8 b( @5 d6 Q
下面插入 #ifdef __FASHION_COMBINE
7 i; F' o6 V3 t( y7 sclass CWndFashionCombine : public CWndNeuz % j! l4 q4 h% I5 I7 C" r4 d! l* S
{
J {+ C% o+ Mpublic: 2 {% i. e; f1 s7 `
CItemElem* m_pItemElem[12]; + n* C/ E, S6 u, X9 O
CTexture* m_pTexture[12];
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public: . i* v3 @: l' F6 F6 K& V* l1 h% F
CWndFashionCombine();
; ]& p: y9 P! z I virtual ~CWndFashionCombine(); * V E1 J* }/ O) d0 H
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virtual void OnDraw( C2DRender* p2DRender ); 0 a& L& H" d( {2 R7 H
virtual void OnInitialUpdate();
0 K8 c+ I- y( a8 {* b( g* s8 z virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); . S% L6 I5 u7 j& n6 \5 H
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
) q& z: P; f( l b. H( @5 I+ m virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
$ U2 j/ d+ ]+ M4 Y) B virtual void OnSize( UINT nType, int cx, int cy ); 3 w( ]' S D$ O; E
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
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#endif // __FASHION_COMBINE 1 O; y B y% |% \, ]
4 D* X" N5 S* W& j4 P ----------------------------------------------------------------------------------------------------------------------------
! M5 }) j) m- u, E# Y- UWndField.cpp
P! _, B5 Q& s- R在 #include "wndwebbox.h"
/ M; |$ h7 }5 w4 j" T, i; S3 S6 |# E0 z8 |9 H
下面插入 #ifdef __FASHION_COMBINE
5 K4 n; Y' A- K# R2 m8 d" N#include "randomoption.h" : |, l0 n5 H0 K4 H5 `( s
#endif // __FASHION_COMBINE
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就在最后:! [$ N; K8 |' Z" M
PHP代码: #ifdef __FASHION_COMBINE
% @ Y& X$ \5 o2 I) m& N2 N, ECWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ )
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# R3 Q7 F9 L: N' l1 v4 O3 L m_pItemElem = NULL; Z3 l0 s( Y* p; E
m_pTexture = NULL; # N2 t- C% R% }- [, `
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
2 v2 r' e0 l8 ~# t" M6 _2 t# [ //ZeroMemory( m_pTexture, sizeof( m_pTexture ));: v5 V/ b3 e5 T
}
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CWndFashionCombine::~CWndFashionCombine()
& S6 t4 K$ G/ H, v! D( `' Z; @9 @{
( n; T) [, S, ?4 t for( int i = 0; i < 8; i++ )
% c5 G. U% E6 n- | {
0 N1 N- F6 V- Z- k4 z; `' z4 K& M if( m_pItemElem != NULL )
& X/ Q) c B5 G. l+ U+ K, d {
! `& Q! E. e9 a' t! P2 Q if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
# h# Z; ~3 I& ^ m_pItemElem->SetExtra(0);
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} 6 ]! I% m$ E( Q3 h5 T; X
} , o. n7 v2 H9 r, g/ l0 a3 [' E
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 7 I1 L G6 V( n) ^" [
{ / |! b3 E2 _3 m; G5 x/ D# B( P
LPWNDCTRL wndCtrl[12]; * F* d( x* m" Z( K4 f1 \1 M8 B$ X' Z+ {
% ~5 J. u9 y! w, W( M wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); % _3 y7 j' x& K# ] v
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
! T: l8 S9 ]3 [" q wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); $ z& R2 Y2 d9 [( P
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ) ?. a: L* S# }6 Q+ j
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
' n5 c& V* Z4 v w: `) p+ d wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); " \0 F/ y: {" Z5 @* A4 w) ]; d
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 3 e; ]( {; |, y8 n: S7 `
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 6 q# h: G9 W- B
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
) ?( D6 ]% i5 a$ k$ j! V; W wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
5 z: ^1 R0 ]( V8 C wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
. S( Q+ U. y" z. A4 g; b! J* H$ N: C wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 1 l Z% Q8 V0 w3 J! z6 D
2 t6 h. ~, x1 x& c& t- m1 R9 R for( int i = 0; i < 12; i++ )
5 v* I+ D5 \ R8 {$ s {
: K) w' G$ ~% L0 Z4 C1 }/ [+ d if( m_pItemElem != NULL && m_pTexture != NULL )
+ v! }6 V' f/ |8 \ {
9 E0 l6 _1 S7 l' d3 c4 ~$ V9 M m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 a% \) A) R7 U4 G! p) X }
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}
+ @. h4 @" [4 ^/ S/ p; ~/ o+ {void CWndFashionCombine::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
7 Y) ?0 S0 I1 k( P- n1 d) T, i9 ^# ]4 F
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
& u* H* ~' z' E! ? pButton->EnableWindow(FALSE); z1 j! j# q! o# p
: c( i7 Z" C7 l5 m
MoveParentCenter();
% h- H: r) e/ S}
+ b" n' f" y7 `) @BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ ) 0 p) d7 G( Y; F; ~( H
{ % N i7 W' e$ a. l4 O6 A5 ~
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); . }" G2 L2 V J8 f9 e1 r/ B
}
8 [8 i& w* D3 d3 YBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 0 ?+ ~1 ~- U. z; S
{
1 q V& i) x* a# n# j return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
8 c1 u5 z. |7 X- M} , g/ X! x, L) v6 g6 k. Y( _
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 6 n' z6 o, Q4 V1 B+ G; ^
{
& R! r: c. q+ q9 B- E CWndNeuz::OnSize( nType, cx, cy ); ) k; z4 Z. i. E4 R* Z8 `" Z
}
/ i. o7 I' `7 d& g* U6 m9 N* e+ L$ C: ^: I- s
5 v( x5 U( \: O- U1 G0 ]
) W' y, g7 j8 {& r7 c& i* ZBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ! ~% t+ w& t2 ?$ J5 ?
{
! X' `' W4 \2 l. Q' H, y CRect rect[8];
+ b" n( T8 ^6 a3 y/ A3 s1 C8 o LPWNDCTRL wndCtrl[8];
0 b" C1 j; s# t6 |5 o
/ H6 Z9 R. B4 q4 f" a9 G- F wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ; \6 @' q/ H) {& U) L
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 y! e8 I- W0 C# a% a
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); / h, ~1 A& j" a$ o! i3 ?8 C M
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
$ h; p6 T/ S, n' M( @ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 f! j# |. @/ Y/ u6 N wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
# R+ w; O9 s. p* {0 h$ b8 D C wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 w0 b5 @# `1 y2 L
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
) N6 P$ N8 l3 `% i# Z1 e
9 i+ ?" T& q0 S% c: X0 i/ h BOOL bUpdate = FALSE;
, ^8 v" m& x8 q) Y7 o$ |; p6 w( i* R! G1 _9 y; ?; w3 f
for( int i = 0; i < 8; i++ ) * {% t+ q* U6 S, ^* E5 F# Y; A
{
8 ?5 I* W! ^. [) g: p rect = wndCtrl->rect;
: j9 N6 X0 r, h h0 p% u
* u2 _7 |+ }! f0 ? if( rect.PtInRect( point )) . U! ~( y8 t0 m7 V! b
{
4 @6 D/ @: O! P CItemElem* pTempElem; , Q# E/ ?# g; c' z# Q4 n
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
) M1 h6 [+ y j0 F; A if( pTempElem != NULL )
X2 P* x* j# d, h% D4 c9 Q { # \% F) l8 C5 w) A8 h+ U+ @3 ^
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
, y& [) P) h* a2 C& h& B {
9 d2 r" C f2 g0 v5 t( ^& n8 U% c% I ItemProp* pItemProp = pTempElem->GetProp(); 9 u+ z' N1 ~& P3 ?
. y' \( E! @8 s
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
0 A( F6 N* k8 \+ z( {/ U* M { % d2 o1 `- q- N1 G6 [# ?/ Q
if( i == 0 )
/ ~ D$ a& j: L+ e8 \6 r2 j# ] {4 h& e) d& R" K) v1 h9 d# M8 `
if( m_pItemElem[4] != NULL ) % k1 X$ ]/ B3 T% b
{
* M4 m3 N# P3 U int nSize = 0; , u4 l8 E, q: _
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 u; W0 x& B, V9 k) z! X2 j
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
3 I+ d7 R% l/ J3 E8 W) B if( nSize > 3 ) 1 n, {- E! |' u
{
& g6 X0 d6 s: ]$ W0 X g_WndMng.OpenMessageBox( "oversize" );
! l3 w: w6 e$ {$ v0 Z return TRUE;
0 S, d8 z9 p/ {3 o. ~+ ?. l }else2 S$ d C9 z/ V% O* r
{
) ^3 B! ~ q& G6 O/ p$ }+ I: A1 B1 N bUpdate = TRUE;
% ?; _$ x% ^. t$ l+ Y, f }
+ q8 _( ]$ h- p7 V) p: V- r' ^ }
7 `8 `6 I, @ m& A+ G( r if(m_pItemElem != NULL) ) A! `1 ?# m4 ]& U
m_pItemElem->SetExtra(0);
- y- |4 e7 K8 e4 ^+ i% T: c3 P/ f9 l$ w% I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 Q! a1 k( }$ R' C3 Q/ ]6 A
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & ~; j; ~! b7 @ ~( I! P& w6 E# s. `
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% K9 @; J$ u. H$ u5 O8 v0 ~* C% _# g, g6 d C! ?
if( bUpdate == TRUE )
' k5 J1 j2 d7 y4 E/ K5 ^ {5 T# A' \ r( `/ E
m_pItemElem[8] = m_pItemElem[0]; ! w2 y* R$ {+ c$ z! j2 @" R) T
m_pTexture[8] = m_pTexture[0]; / x/ [# P( e7 z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
" l) k; k+ [/ W9 Q0 _) v, x } ) O# J# N4 H R
}; n4 E v: p% b* }3 c% n9 e
if( i == 4 )
, ? R, C1 y3 W7 I0 Z% e {' N% V# ^7 I3 t
if( m_pItemElem[0] != NULL )
. d7 l" `( j2 f7 E# _0 ? {/ f7 D' A3 H8 U j# T
int nSize = 0;
; L1 V+ b9 X! a; w1 G8 ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 y" w# k- f5 s* G; h3 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
! {( j! \! g1 n8 _* R3 b- E. C- ]6 f: S if( nSize > 3 ) + P E6 u6 W1 V- j9 K% a
{5 v- E' e. ~# z0 o
g_WndMng.OpenMessageBox( "oversize" ); $ i. F; V6 G6 q+ s5 Y- w. G
return TRUE; $ v: ^3 i; o# N4 O
}else) ?7 P3 D- C0 P+ i
{8 t" W+ y5 y5 g5 u' Z4 v6 a
bUpdate = TRUE;
( e0 d/ y) o8 n' q/ t' u } } u. t, R$ j, r- F
} Q! a/ d) l) D& I% S8 x
if(m_pItemElem != NULL)
5 m) n: w/ }7 E y" L# `* N+ {: V m_pItemElem->SetExtra(0);
) S/ b$ V) y& G
/ y; U4 O; O s: F) ]5 x+ g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * k7 I% e/ O# Z- ~, F n$ A H
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' F g9 v( i* w* O% O- \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. w# V( F3 E& {" o+ N; N& O0 o5 y# V/ [9 |4 W7 \
if( bUpdate == TRUE )
- F V: _: i$ g* R; J6 i {+ ^2 T8 m% o7 P S: F
m_pItemElem[8] = m_pItemElem[0]; M1 Y' I: B! x* }2 y2 \. O/ h
m_pTexture[8] = m_pTexture[0];
) x$ f+ I- i" ]: c4 Y5 Q; f- g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );6 }8 @. }4 c7 L0 o$ @- A" v/ L# L
}
" s: \1 P/ S- i' h1 K" Y; a$ [ }; b0 z9 d/ q/ o d; w. p
}else1 F4 o; S s1 @
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
7 L4 U# ~" j; f( m {
' {* Q& @! G7 [+ s if( i == 1 ) 9 _9 U8 _! V) s x. x8 C o% Y
{& P1 f5 K( j7 [+ `" q4 l- m
if( m_pItemElem[5] != NULL )
4 {9 \6 E9 f' n {1 M5 z: g' {4 w- j/ K0 z+ ?
int nSize = 0;
8 g1 b. T- \+ p1 U% S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : l- W! z$ c8 w2 ^1 P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
. m' g" \/ \' N4 Y/ q if( nSize > 3 )
0 O3 p4 E* V! Y9 H0 W, ^$ ^7 a {8 {1 R+ a# h _. U. n
g_WndMng.OpenMessageBox( "oversize" ); ) @3 i! G. W g: f+ w# {
return TRUE;
4 x& H: j/ m; d/ d' N }else
( F. N+ j5 i+ E* @5 R. @ e {
1 H0 o' _ ~# i" B- L bUpdate = TRUE;
( k5 |9 B/ e) z Q7 x }
0 i% z# O( S5 k5 U& ~4 a }
$ y+ c# r# \! x- Q2 V, X& \0 M if(m_pItemElem != NULL) ; _4 H5 |# ]! v
m_pItemElem->SetExtra(0);
" W; S! {1 M2 q- h7 M$ p, D: }1 q4 t6 Z: `9 e( R( q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + J6 U$ \' p% t. @
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
7 o( \. E# p8 k# A7 w* r% Z m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( t% W/ \5 ]" V4 x& t/ q: K2 _1 H
" K1 H, i: W8 L; R3 _4 U+ x' U( m# d if( bUpdate == TRUE )
, X5 a4 u: i$ H f3 q2 g7 C# T) b$ M {. A' q: H3 p& ~* `
m_pItemElem[9] = m_pItemElem[1];
# G, G' }; R& y m_pTexture[9] = m_pTexture[1];
2 i% A6 N! ^ e1 M: c( c# N# J4 {: {$ ?' d# ^6 e7 \
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 P5 y( R- c/ z: w }
( J+ o" @6 E3 X f6 }+ p }
* c. u8 Y: o+ U6 q( i1 B% q ~ if( i == 5 )
+ ~/ H2 s- b ?" h, U {
& _0 O5 r* V6 F9 z+ u if( m_pItemElem[1] != NULL ) 4 ` m: |( @) P' G, T8 Y
{
& X6 h. ?; y" m4 l: v( p int nSize = 0; 1 V+ [3 p0 v+ W5 y( @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . m( N: m8 x) r( H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
3 m3 Z" q% P" C; J# s8 @3 F if( nSize > 3 ) ' o' n4 q: ]* Q7 R( v- u9 g; e
{ |6 ]" k/ m3 \
g_WndMng.OpenMessageBox( "oversize" ); 5 i( q% A2 B; i2 [1 ?- i2 G m( j
return TRUE; - I# ?: c( g$ @+ G. I3 i
}else V" k8 r. Z" @, v# m% h
{4 u2 F! e; V* g
bUpdate = TRUE;
' X0 j( m* D9 | }: \; M7 e* H! O6 C% _4 n- a
}/ E ~' F1 i% j5 V
if(m_pItemElem != NULL)
0 C4 ]& K' [7 O2 v' ? m_pItemElem->SetExtra(0); ' z+ J2 J2 a) v5 A% M3 e
0 J! |' j1 z% n6 E4 |& V5 \- x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # Q9 ]1 S- P' g) h8 n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" y) Q" f( |% D- a" x j m m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ F" x0 B# E4 N& u2 p: f+ T
$ v6 \5 g6 v' A" v1 p" i- G( h if( bUpdate == TRUE )
. l* T, W( {# ^& c {
s5 g- p0 V V' t m_pItemElem[9] = m_pItemElem[1]; 7 O+ A; T1 S$ |" s, P, X" z
m_pTexture[9] = m_pTexture[1]; ( A7 D2 T3 k/ ~8 B7 @5 [
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );5 ?! E- ?" P2 }# g
}
5 P" c# K6 ~! ~1 Q0 g! A; b }
& b/ E6 {8 e, S# Z+ b. o! P1 o6 ~ }else& Z8 `7 |/ l, \% S8 N1 [ S
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
9 b/ M$ V+ M! C! Y' k6 J- f {
6 L! O: ]8 l% N+ W if( i == 2 ) 4 k$ o( W! q S# B/ \) m2 l( N& c
{
( H( O6 X D: [! A if( m_pItemElem[6] != NULL )
4 _$ Q. w/ t3 r C5 l b {1 K; A1 \' B' j5 K* C9 O3 @
int nSize = 0; 2 u2 c# ?; a( U( ~
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 S9 f3 D( B+ x9 C! z" S+ P B7 l
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
% u6 u7 P" g' G/ {% V: ~! L t if( nSize > 3 ) & `( n1 C# I j0 j" }4 M! ]3 |# v
{" V$ q* n0 R$ G. c
g_WndMng.OpenMessageBox( "oversize" ); 2 m0 Q/ y8 f9 ?0 f+ O: x$ G1 E
return TRUE;
$ R! f! G2 ], r. q5 Z }else( K. K; E5 d+ a, f5 L
{
3 \$ U, H0 _% |1 a. E3 M bUpdate = TRUE;
$ Q4 H2 Z$ H# J( m. O }
6 T9 U$ |% ?- T0 K }3 a6 q' ?) o: l4 C
if(m_pItemElem != NULL)
# x* Y- }& _+ l6 {; g/ r m_pItemElem->SetExtra(0);
5 z9 X+ }1 w3 P4 `. H [
& i, |* `% d+ a. @/ c( E1 Q( \ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
" b6 g' Q0 \0 w* u: ?, T! T3 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 P }( _7 q0 J) b" }2 [+ x m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& V% g; n5 q* |. D0 b9 s8 P' z3 g- l/ o+ s% Q8 G
if( bUpdate == TRUE ) 1 R4 |5 N6 I1 x2 S! Z/ L6 l
{8 x' C- W) i: E
m_pItemElem[10] = m_pItemElem[2]; . d& {" l9 f* o: M4 h
m_pTexture[10] = m_pTexture[2]; ; N2 r1 W" Y) ?7 D! ]" ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 x3 J' d* K" s }
5 N, U! t5 k* w; `. W }5 ~; n, E4 u! @/ U: _1 d
if( i == 6 ) ; e I' g) U" b# u0 v8 k
{
* @. Q. J S0 v. r9 A W if( m_pItemElem[2] != NULL )
3 ^0 y" M+ ]1 z/ e7 w3 ?1 n( b$ L {0 E5 F# b' i9 \; T: ^5 n6 Y6 |
int nSize = 0; 0 p, ^% d7 j. A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 9 s+ f" m0 X* i6 n, J; ^) V9 o
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); & X: W1 ]3 N# o) ]$ j! l4 U2 ]
if( nSize > 3 )
/ v+ d3 t$ q& \5 X7 { {
) J, _3 D3 _8 A# K% u- R6 M g_WndMng.OpenMessageBox( "oversize" );
7 {8 x5 ~# K. H6 x4 Z' ^ return TRUE; - r3 h0 Z' A: r+ k F; Z
}else
1 G! F0 R9 }* Z6 q# V {# m. M3 I$ L3 W6 d) w7 }
bUpdate = TRUE;
1 `. b# O/ N0 p+ A) Q7 @5 r }) N1 V. ~ n1 g2 Z+ R2 o& k6 U
}# x5 T5 Z" v$ X
if(m_pItemElem != NULL)
|$ p; n( ?# F2 Z m_pItemElem->SetExtra(0); + s0 k' h, m; J5 c. P* b! P8 D
/ c0 \2 L& K# u5 u% n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 x! q! F7 r1 M0 j; ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
E t, E1 G- j9 c6 K$ ~6 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% `% S5 L) B- F
- m9 X8 M" m8 e, z: ?! E. E6 y if( bUpdate == TRUE ) # {9 Q$ V8 C! n! m. Q, ^- a
{2 T; Z0 z- a0 U8 S& N! q8 F
m_pItemElem[10] = m_pItemElem[2];
3 l. G( x0 ]# k1 ~1 D m_pTexture[10] = m_pTexture[2]; - w Z6 w3 t2 ?7 s; S4 {8 V/ Q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
. Q: X. i6 j7 i5 x, O5 u0 @ }
% D+ H4 K! q% q }
' |* E$ ]9 `! ?% O- Y: Y0 J* _ }else
3 q' A. g7 y! {5 a, B4 | K3 u n if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ) J& k8 v- H: p1 g# q2 j
{: P. j- s8 ^6 X3 a9 Y
if( i == 3 )
: [( \5 A' r" N- b; i5 @ {
* v' a7 n4 ]2 T! f; b& }5 E) b o" k if( m_pItemElem[7] != NULL ) $ ^1 ]4 F$ E4 o4 H
{2 {3 P/ N$ N* ~+ a m0 j# y
int nSize = 0;
& K5 J$ `, i9 D) l nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); @$ W$ Q* F* N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); " Q/ I I6 f, i' P3 C
if( nSize > 3 )
3 E. v$ G( X, a+ L5 u) q0 y4 x2 V {/ g6 |' F$ `1 f! c" Y$ X# g1 ~
g_WndMng.OpenMessageBox( "oversize" ); 6 a% u: T" r) x
return TRUE;
7 A; o* \. w: Y% h/ ^ }else2 s0 L/ ]+ H3 B6 w
{2 E2 a, d+ C' D! g. k8 B
bUpdate = TRUE; 4 _; a- b( S$ Q7 i6 `+ B
}
7 g0 q$ x1 h8 c! w' z' ~ }
5 D( F# k {! I( q if(m_pItemElem != NULL) ) s* q* }( a9 c3 [
m_pItemElem->SetExtra(0);
1 V1 F P- R4 y2 t" |5 W
5 h q% [ E/ e, q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
, E# C" _4 F& Z% X9 r s1 P! X m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # D: O" R2 b. Q9 w G+ E
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & K7 j# } ~+ C7 v* h" K
0 C6 l: @/ u" B* [' j+ U8 Q& b3 ~/ g$ W if( bUpdate == TRUE )
* y+ {* U; J- z3 M" Z: z' R {
$ m1 ?4 o1 u0 _0 \7 R" E* x m_pItemElem[11] = m_pItemElem[3];
( Q! t0 \* o, S1 o m_pTexture[11] = m_pTexture[3]; " C: e; {4 U$ M7 U3 f2 M
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );6 N) q# M) c) q2 a7 e4 }
} ( I3 Z8 K& R' D1 ?4 j9 T0 \# Y
}" J' p" j4 z) V) {
if( i == 7 )
& R0 m: Q8 Z4 J1 B {: t7 x8 J5 h. n9 R O4 A
if( m_pItemElem[3] != NULL ) 6 W! H! f( X- l0 P6 H
{" l$ K/ s Z. I7 P- a! _- O
int nSize = 0;
2 A( H" a, m% A$ Q nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 F- Q- N. P. z" u nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); - F! E/ N0 J6 u- H# r4 @& C
if( nSize > 3 )
, m/ s0 h s- x7 c3 C, T; D {9 o6 y6 p7 ^- K2 D, r- j
g_WndMng.OpenMessageBox( "oversize" ); * a6 q8 u E. b
return TRUE; 9 b$ r; l, \. N
}else- A* N& Y1 [) j: ]. }$ B. Q
{) a) j) W: c/ c' _% e) L
bUpdate = TRUE;
& j4 b l9 Q7 W, ?, ?$ }1 u# x }) ]5 d+ R$ P; V/ z# D% {
}
1 Z6 o5 G3 n/ x6 b if(m_pItemElem != NULL)
' h8 j' ~+ ~: k( ^% z m_pItemElem->SetExtra(0);
# n) ~1 e9 A: ^4 ~/ |$ f
* J( a W5 x& S2 o* I# e m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
6 z* O# p- H6 L4 J F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. M3 r6 ^# w7 y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ p7 c# c- b- v& Y$ }
4 M, B; f# p }- Y4 `0 T if( bUpdate == TRUE )
9 J3 E4 \# u1 U9 n; h {
+ T( Q! I/ v0 E) g m_pItemElem[11] = m_pItemElem[3];
7 |- A- g7 l/ A' R" V) c m_pTexture[11] = m_pTexture[3]; 5 A0 k o. K c+ c! [
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
/ z" U; {% }+ B. p& [) ^ }
! }: S8 m: }! _5 h1 r6 G) k }
0 x4 p, \) Q2 P" Y6 `( m }else2 D3 @- P/ M9 a# u: D, n3 ?4 E
{. W0 y0 ~7 S0 N, w! {
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 2 ~% ?7 e9 m9 w2 ]$ Q I
// wrong tab
# L4 v3 ?4 A8 z3 W9 N# \9 a+ D }
7 w. I& l/ b# r$ [2 d$ @" s. _( I }else
, S% W& S, l$ f3 j$ P {
1 F3 w+ u: E3 X; L9 l$ p g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 4 q# M" l" O- @4 } J
// not blessed 9 s5 t* H& m+ I* k' J2 p
} 3 {5 D; ^9 D1 K/ c1 H
}
: c8 _. p, }8 y) } }
9 z9 {2 ^" R" r' {+ y } 9 r! W) a3 A8 B, V7 V
0 J5 K, C; ^, d9 s int nCheck = 0;
* }8 N/ i" m/ u. A3 H; l2 }7 R# a* m5 m for( int i = 0; i < 8; i++ )
/ c$ K' g( [- m {
$ V; G/ K1 F7 \/ v; n" \ if( m_pItemElem != NULL ) 7 C2 Y, ?% f+ l- b" R F* B5 J
nCheck++;
7 k; G& Z8 a! Y, [! x% N: x' x }
+ I) g4 | U* |6 B* G7 b8 |) j+ z if( 8 <= nCheck ) ) ]2 n5 o4 D2 K
{ , {. U5 z+ O2 t |. y; {
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
+ R8 b1 n; g( e3 e9 O Q pButton->EnableWindow(TRUE); 2 m, Q0 B3 K2 B: p( O, b
} # C; F( R2 }1 P5 P* |9 v( e! |9 U
return TRUE;
; h( O0 G- E2 t' \; E# X} " \% Z7 t7 o6 g" f
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
: R, K4 F6 R' i: O$ H{
8 {6 P7 J0 b) T% {, Q! f switch( nID ) : D* T$ l+ R9 e" ~8 @7 t) q
{
6 f, R7 i# X1 X+ G: J case WIDC_BUTTON1:
8 c" }6 b2 G1 D9 Y/ B {
3 K6 w4 p4 H0 P) B M g_DPlay.SendCombineFashion(
. L. A' L/ _. B; H m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ( w, f Z& ]' P: g6 S
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
4 i/ _! g: [- @; T) g$ L m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
0 @ g( O. H( z m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId 2 Z. T. f6 n+ x4 D# q: T
);
& N s4 i' l+ p% N0 R Destroy(); 4 r% n, O5 [0 N
break;
% g- D T; }8 O* D; s } + R: M" `8 u# c+ g/ J+ t
case WIDC_BUTTON2:
; ~! H1 D& c0 r# m+ @4 M {
: h2 O2 S6 U3 J+ C% b Destroy(); ) G4 H {# X+ p5 @3 \) e8 w0 N0 b
break;
$ y# n* H" ? b }
" A6 o7 h. a, N+ h; M } + v* A0 ? k$ O3 c
return CWndNeuz::OnChildNotify( message, nID, pLResult );
/ i: u* g8 u0 p- U}
. O% o3 N: Z. e+ i$ v9 t) h$ W! m#endif // __FASHION_COMBINE % x+ {/ n B6 N1 W
. e" ~' l" u5 a# d1 q ---------------------------------------------------------------------------------------------------------------------------- ?* \9 A; l* y+ H
WndWorld.cpp( [3 u' p9 M2 D# F5 [8 p9 s
在 case MMI_REMOVE_CAMPUS: & p0 d$ }" f5 ]9 l1 W3 o3 t2 K
{ 4 Q7 u6 V% g7 q! o) t3 |( }
if( g_WndMng.m_pWndCampusSeveranceConfirm )
. v9 z9 U7 ]. U( Q8 c; p SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
8 q7 s6 `+ a- o$ m g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
) m& b2 ^8 J W2 x: q g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
0 u' M" G; }1 E4 }3 i. @* P; G break;
( i. k9 B$ E, `1 b$ G+ a# t } 4 ?7 K; A# R' n5 s$ X+ X$ E3 C
#endif // __CAMPUS - S0 V4 y* a4 h; |' y$ N
4 N# M i u% E 下面插入 #ifdef __FASHION_COMBINE
: k" r8 Z! y$ ` case MMI_COSTUMEMIX01: 9 q4 y$ v" J( @8 R$ }+ W; `
{ + D: z, h2 }, B5 w N! ^. L6 V/ [/ ?
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
+ V/ i; M; {6 ~' q% P g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 3 a* h/ ?. A2 j
g_WndMng.m_pWndFashionCombine->Initialize();
# b; x8 Q4 S7 N- [; z }
+ l9 ~. f% N7 v# p8 o& f2 b break;
6 ]; R* b1 O, Y# C5 K5 d#endif // __FASHION_COMBINE * ^& m* }# `/ P- e3 s! `
3 J. p9 l! @4 E5 p+ n( \% ^ ----------------------------------------------------------------------------------------------------------------------------
/ l( w2 L3 ?& N5 j' I& ^WndManager.h" s4 T$ C% Q: p5 N7 H4 }9 U+ v' S! C
" A, L+ @+ b: r) h9 I于:. B+ C9 J6 e' ^0 E
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE$ B, k- D, N& T/ O
CWndGuildHouseBid* m_pWndGHBid;
4 ?0 W) G% G* t3 O/ x#endif //__GUILD_HOUSE_MIDDLE ' H$ G$ i5 s. r: c
2 K) |6 B( U1 }$ x# p% P G% n, A
认为:
7 \2 A! U# w8 CPHP代码: #ifdef __FASHION_COMBINE
/ G7 j. k1 M( [# G X CWndFashionCombine* m_pWndFashionCombine;
: O6 o8 G, G0 w/ A' P3 u#endif // __FASHION_COMBINE $ v+ e( P- g9 @0 j6 Q ^
3 @. M$ O' Y* y+ e. O% i0 y
----------------------------------------------------------------------------------------------------------------------------
; ?- _' v% y" c( OWndManager.cpp
2 J; T- Y2 L; K% ]. a% }5 C* b! a) d c4 R4 G+ e! P
在 #ifdef __GUILD_HOUSE_MIDDLE
) @/ U( I, N2 G7 w1 l else if( m_pWndGHBid == pWndChild ) * p. ~. O/ t" L' D) g5 _" q
{ 6 y! |+ g, A) M6 U, Y3 o
SAFE_DELETE( m_pWndGHBid ); O# C9 }# x, B; e2 V% I
pWndChild = NULL; ) R. I8 @( c, m9 O# x. i( z
}
+ f3 b- _ D% Y9 O#endif //__GUILD_HOUSE_MIDDLE
, y1 a: a9 ^0 R: I+ J6 }
+ ~2 N6 {4 Z+ N8 Q/ H 后面插入 #ifdef __FASHION_COMBINE
. q0 a; x. v N$ U4 j. z else if(m_pWndFashionCombine == pWndChild) 2 h6 P, J9 w+ P
{ ) W! v3 J. r* E1 j3 k
SAFE_DELETE( m_pWndFashionCombine );
: C+ ?+ w& Y6 o5 ?/ D* j" f pWndChild = NULL; $ ~. l% ]/ U3 b6 [7 z
}
4 w4 N) z) }5 f& h, R#endif // __FASHION_COMBINE & e7 D* n' o3 U: o" ?; I& c
) @# Y- p$ N3 b
----------------------------------------------------------------------------------------------------------------------------
7 Y# _7 a( Q+ P1 x4 SDPClient.h+ E0 c& I& R7 M; i/ U% |2 Y& x
2 B* `; |# y# y" ^+ u3 k' ?在 #ifdef __GUILD_HOUSE_MIDDLE' G0 r; q- U7 j/ V. U& a" e
private: / k& ~8 A' A+ P0 O, D9 I
void OnGuildHouseTenderMainWnd( CAr & ar ); " Z3 I8 y0 y+ A* w6 u* t
void OnGuildHouseTenderInfoWnd( CAr & ar );
8 M0 _ n( h& {" H' I void OnGuildHouseTenderResult( CAr & ar ); 3 r# s9 j, Q1 q( v. `* ~) E
public:
8 ]8 Q. e. D! u, T5 t4 z$ C void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
( S9 t" X: Z. M6 { void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ; n7 x4 o5 X+ L8 @
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); $ s) ]* f! W( P, s4 R# j" F3 A6 O
#endif // __GUILD_HOUSE_MIDDLE
5 A8 H( W/ Z# ^5 n' ~) j/ ?, }! Y3 p5 }. o; ?' ^% c
下面插入 #ifdef __FASHION_COMBINE* i" o1 G7 J8 ^0 d0 L/ T9 v8 Z
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
! N7 j+ R8 M$ v+ ~, E4 A#endif // __FASHION_COMBINE
}7 T$ @/ `$ r
3 n5 @4 K) @) N# d0 r ----------------------------------------------------------------------------------------------------------------------------
8 f U4 M8 e$ k o8 D# ]& ?DPClient.cpp
6 H" @: N& `& _6 c2 p' H# i# t& t, x' i* X6 [/ _7 s/ N
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
! X) i% G0 F4 V, l, Q{
9 @0 X# H, O4 f! Q BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 d6 a. A0 C! q1 u8 q3 i0 H ar << objGHId << nTenderPerin << nTenderPenya;
4 D: q& O! k+ f6 k ` SEND( ar, this, DPID_SERVERPLAYER );
( c# F) c0 `' u9 u- _} ! y) u$ a9 }. D( {. W
#endif // __GUILD_HOUSE_MIDDLE $ j9 ?7 ?# v" ^# ^" N; B$ _2 S/ T, B
5 t7 k% W0 @! L0 E3 s* [4 S) h1 W1 s
下面插入 #ifdef __FASHION_COMBINE
0 p. M% {/ z6 s. `. K+ a; uvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 4 A, |9 k! n6 |4 {6 g) \" M: X) w
{
8 \9 _& v% I0 j, {2 w$ r( a( u BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ' O, l! E! ]5 e# J5 c0 q
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
* |. L- f2 G( z( S- R& J SEND( ar, this, DPID_SERVERPLAYER );
9 [, x% {! W, s O* W} . P; {; u! L7 R& G0 [- E
#endif // __FASHION_COMBINE
0 t# S+ L5 y/ ]& w
/ ^" a# O& O4 l: g* {/ V: d# R6 F# G! x ----------------------------------------------------------------------------------------------------------------------------# g' i4 ~5 V& W
; q& |4 Q( w! \0 Z3 _* O现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 2 _# C& f$ Y- X" K% c+ K3 w
( k0 } `$ B# G+ l# ^$ |$ v
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4 @0 [$ I+ z! V& A6 L( `1 Q
V4 B7 K; H4 D+ G3 M8 M9 ^: T x$ y
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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4 P9 f7 ]7 J9 s: L% ~6 q, s0 S~怪物
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