|
赏金系统恢复
& L9 n" ]9 J5 h) WMover.cpp8 @- V9 b* Q( B/ T8 ]3 }; z. H
: m& F- d Z1 P- a( ~# O
Code:8 t' J$ U$ F( A) L! Q- z
int CMover::SubPK( CMover *pAttacker, int nReflect )) K* I0 k$ V+ [- N; |" ^
{1 } o$ _- n; |3 P5 F" @
if( !g_eLocal.GetState( EVE_PK )
; B, J" L7 m/ o* `/ \/ l#ifdef __JEFF_11_4
" L1 G# s3 T V || GetWorld()->IsArena(): `4 w+ r- i- T1 b
#endif // __JEFF_11_4$ g' j6 Z y4 K P
)6 o- N0 G3 n$ g" w9 W
return 1;
: J8 d6 n8 K/ V" v3 p
& j% C7 h B& l" j# V- W4 R#if __VER >= 8 // __S8_PK
9 c3 G; z( }; Q+ n if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
! k2 n6 Z2 V4 v0 C4 h return 1;: e# }+ z x* H' l* Q8 {/ L4 _
! }# k1 O7 T l1 J, j
if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" G F! }' o/ f; s3 n% h+ i
return 1;8 q1 j& O4 x$ J+ X+ ~' U
& K- f$ h" d. Q- }: R4 p#if __VER >= 11 // __GUILD_COMBAT_1TO1
5 a+ I/ w9 o9 t5 Z$ I* M2 B- M' {: N if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )' {$ j' q8 f& Y j4 j: r- W$ i
return 1;
9 a: c( ` h4 P+ |1 \0 w0 s* J#endif // __GUILD_COMBAT_1TO1+ |# h, `' p& e2 U, e( [9 S6 ]) B
2 x4 s; W8 N' y y
if( g_eLocal.GetState( EVE_PKCOST ) 2 h" u( O. Q4 r7 S" W$ S, P
#ifdef __JEFF_11_4* c# i- E2 i5 ]) I/ W
&& GetWorld()->IsArena() == FALSE
6 S( s& g& e8 b+ J0 ?3 Y; J#endif // __JEFF_11_4! U" b9 u2 e, ]- B9 e/ {& V
)! ?& y5 P, G5 \5 F
{" z0 V! l. K$ e+ e# W
if( IsPlayer() && IsChaotic() ) 9 n6 i. t6 q: f0 H, m
{+ m0 H7 l$ ~6 _& f, x
#if !defined(__INTERNALSERVER)
# u+ @5 }! X9 N3 U1 |- ] if( m_dwAuthorization < AUTH_HELPER )
6 i: j! C4 ?# x#endif
; j& d% b! ^; a. a! h: o6 I {# }" D2 e: x0 L: [
// ??àì?? μ?·ó 1 s! y" Y! ] l6 e1 b% }
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )) t; o3 M- r! E
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );5 a+ J- v V3 h& t
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
: s+ T6 @% t( R3 Z for( int i=0; i < nInvenDrop; ++i )5 B1 p$ j4 @$ S" S4 t
{
! c8 N: J+ a4 n# L if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
+ V+ Z: e7 T- p" L% J2 C0 o5 f break;
. l* s) n' w: [ }: `5 Q" ~, e" T
7 [* b Q# z% e# {; a
// - à??? μ?·ó
+ a) M) Y" R) l int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
* e+ B5 \% N& r( R% b' A) _4 E9 q& o for( i=0; i < nEquipDrop; ++i )% z& Y L$ |5 W' z$ i
{
2 g( ~3 Z$ D& C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% d2 {8 J) g: x4 q8 i5 A break;
& {2 R/ |" q4 N& j1 P7 z }
1 i% k1 P: z6 \3 U% m& h }
/ P6 r! O1 ]8 V8 ], l# V }
2 g" b' E, T+ y l& U8 D }
2 m0 I F& p' @. Y" _1 O% l [
# Q" k% k4 ]' Y# k6 ^! a' W if( pAttacker->IsPlayer() )
. [* c1 w) o- l, W {. Y6 ^$ P1 A$ N& v$ y
m_idMurderer = pAttacker->m_idPlayer;
- p' i( S7 r! _$ p5 o7 A4 l8 @* }8 L$ M. X1 f4 \
; B# M7 U% r% Q! L T. U$ G5 Z CWorld* pWorld = GetWorld();1 c) p3 n1 M: G( w5 d) p
if( pWorld )
: `4 z7 K" f( q( W {
n/ _' v% Q$ w: H char szFormat[256];
0 G1 J% e. f- K: `% P7 O, \0 y strcpy( szFormat, pAttacker->GetName() );! P1 S% C* m) s! G6 s
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 D7 ]) r3 G$ i( ?
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );2 Z7 O) [) ?+ g5 s7 u2 p
}: Y8 k+ j: I2 t. a& u- T3 L
}/ i& Z2 u8 S1 ?! V7 ?( |" l
* D, C! b2 L+ J9 y& P3 y0 ^; ^ D) p
if( !pAttacker->IsPlayer() || IsNPC() )
4 n- I8 M- |, n return 1;- x+ J0 C T, n( O' k H* ^& p6 [5 R
; P$ _5 x X+ f& W! A BOOL bAdd = FALSE;
! h' _* q1 x8 c if( pAttacker->IsChaotic() ) // ???à?ó??
& j7 P* l e$ c& G- i {
8 B1 g# [# R ?! d, w% y if( !IsChaotic() )
. U% N' ]/ q* A: t, | bAdd = TRUE;
6 Z5 {2 c, M3 Y6 _3 o }7 S1 F4 ?6 ?9 J1 @
else // ?????ó??, èù???ó??
% m' s# [: m* m/ u& ~( M2 n2 F {
0 Q( w. r' e( l H: O& r if( !(IsChaotic() || IsPKPink()) )5 M* a. s/ N. g# j8 t
bAdd = TRUE;' V0 j0 i! w" ~ B/ ~( v4 j
}3 F. k! U( l( J; e( l' o' u2 e
" C' h% u- x5 j3 N5 T' N# [8 |+ Y
/// ???à????, ?o?aà? ??·ááü
% y1 b; u% {+ F: c- L. J if( bAdd && nReflect == 0 ' q5 g/ Q% _- l2 a8 T: R/ W) P
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...# @. ?2 y" R" a# ?
{
1 t* Q) G1 r2 _* h: ~ if( IsPlayer() && pAttacker->IsPlayer() )
: ` |" T6 G0 r' _% |* Z {
3 d2 ?( Y! c {# O+ \5 G& j& s if( !pAttacker->IsChaotic() )% a/ a6 P7 A: c1 |! v
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );" I( o! T; d, R% d* O3 P
CString szSendMsg;
1 D O8 |& p8 P) q: E4 P szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );) ^1 f0 E* ^4 z' P. L. b8 X+ S
((CUser*)this)->AddText( szSendMsg );
2 [# V! P$ b( X" q0 H szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
7 \# k- M3 \+ ]- m" j% p$ s; [- l ((CUser*)pAttacker)->AddText( szSendMsg );! T# R1 B; D2 t
}; F3 ~$ h- Z* i% k& ?0 K, C3 o
. B0 U/ B/ w0 E pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 }7 Q( b7 ^8 |
((CUser*)pAttacker)->AddPKValue();
! U. F8 W B1 m2 S; K: y pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );# L/ q% `( R. e+ n
g_UserMng.AddPKPropensity( pAttacker );
% R( K% b4 q2 [/ {3 R g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );5 E5 f* U3 T' E& U
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?1 j- S4 c. \3 R8 D& f
#ifndef __MAINSERVER& c4 R! W9 _ D9 |
if(!pAttacker->IsPlayer())4 b% r& ]1 G0 u4 I' p# E2 ?
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, `7 [6 B' U4 p' B6 F1 E/ L4 ?
#endif // __MAINSERVER
: j r* I Q5 W/ B8 w0 ~ ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
% N; C: N$ H. O, q#endif // __HONORABLE_TITLE // ′Tà?
/ q p4 v; i1 `% r) V9 K }! y t6 e8 v8 X- \0 x
#else // __VER >= 8 // __S8_PK
) ? o1 A( f- h BOOL bChaotic = IsChaotic();
3 v; N" N; s" k: y9 J( }4 F! L5 R) G
- v0 d+ D2 s% P3 v4 T7 ] m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
1 v" i3 E0 ?# R: z) W pAttacker->m_nNumKill++; // ?3?? á?°?5 _1 C% Z& R4 V3 Z) s1 H7 s
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.6 Q+ |2 `7 M. z8 }
3 V( ]1 h' g5 S, k1 B9 |7 q
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: B% A% Q" B, ?: ]1 m9 J5 a1 _ if( nGap >= 80 )
3 z# [$ I$ L$ n/ H ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
! U9 S+ r" I: K; J' r4 l" Z- g6 @( R# M, M& G* q% X4 b
// o??ó±Y ?3±?±a?| ??????′ù.
W& C# _8 d" W! c CWorld* pWorld = GetWorld();$ I, R" G3 n# t% ~9 D0 S5 W
if( pWorld ) _; D* c; D) ~) }5 O4 K
{" T0 u" D: B0 f6 c, v$ X
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.", c( `6 ]" D) n( E2 A& |2 @
char szFormat[256];
# ]7 S8 h; p7 K( T- p( s) }4 [7 O strcpy( szFormat, pAttacker->GetName() );8 p/ a3 c8 O: R" Q0 { m/ u
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% B- \! ~' O" @, Q& }3 F g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );0 Y0 _/ R" x# b" W
}
3 i- w2 X3 e/ Y
4 o+ i0 |, ?& L- l: q) d( s/ r if( g_eLocal.GetState( EVE_PKCOST ) $ j. G: p2 L" X+ a+ ]
#ifdef __JEFF_11_4
* D7 p: c. _/ n && ( pWorld && pWorld->IsArena() == FALSE )
* o9 T1 V5 M, z8 C& P#endif // __JEFF_11_48 H3 Q% K' Z5 w U
)
3 ]8 ?# D4 Y n8 u2 v! {1 O- e% y7 X {
& ~' R# H2 b: X. I- a9 l if( bChaotic )
( H$ A4 u: e/ I( d {5 u" s2 V9 p- C, R( r
#if !defined(__INTERNALSERVER)& T4 x" v; D' M2 G
if( m_dwAuthorization < AUTH_HELPER )# W* ?8 i0 x8 s3 l
#endif
3 q% K6 l# v) E+ W0 x8 ^3 a7 t {
, P! f1 w! Z8 n# H0 Q // ??3?μ?·ó
, @7 G; A; s# _- O9 G! t+ I1 d KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
: v- L, l; w3 g3 g float fRate = pProp->nDropGoldPercent / 100.0f;
& t4 \' L$ k4 P$ U7 J! Y$ ?8 L6 z int nGold = GetGold() * fRate;
2 `9 u" A% X6 z8 X' @" F M* V0 }' I: Q P7 w. N! i3 k7 v6 H
if( nGold > 0 )( r, U: x' A6 O: B& g6 K
DropGold( nGold , GetPos(), TRUE );- q( |; i. e( f- l% P
5 b% y' A& ]" G) a& y8 x8 j // ??àì?? μ?·ó - G+ Y. m/ ]. x
for( int i=0; i<pProp->nDropItem; ++i ). ]6 }4 C }1 P6 z
{3 Q0 X) \0 @0 y8 Z4 [* b8 X
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.. j, i8 k/ ?: J6 U
) f+ E0 X" N3 V `" D( ^
if( xRandom( 100 ) < pProp->nDropPercent ) # Z7 l' \' F5 F
{7 b/ J& k6 B/ i7 z( a
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
$ h) v) Y5 o/ ^ A break;# {% o, s, |: F8 [" J$ m& v( x
}
/ L8 D% N5 Z9 r6 q( x+ t7 s7 I }
5 D h! S- ^; n+ M8 X8 W }
; Q: i8 C% v; Q% @) R }
5 _1 K0 h) ~% q5 b }5 X/ W0 G% K1 @, Z( A
5 n! |! v) H3 ]$ A$ _ //pAttackerà? slaughter°aà? oˉ°????2′ù.
1 H# k4 h1 e5 L$ `, m pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
6 N. M7 T8 f. U$ I // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.! n9 J1 `9 s7 M$ b0 m' J9 v0 F5 c
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* V" l1 T- _) |- p
UpgradeKarma();" o+ X- |! [, {- h# l" H4 q- {
#endif // __VER >= 8 // __S8_PK
+ s. m! {8 h N0 }- J return 1;
% C) _: A2 o \! V9 i; o& m, y; R}
. X! t( v2 j$ {" u' |
! [; h# o, ~4 _0 `5 Q: R, K# P: t$ |
_) p7 e% b1 e3 ^, ]$ t6 d( ~
! t1 }% n" ?8 q3 F$ Z/ ?" _7 Y* ]2 N2 D2 _$ H) e4 h
/ u9 p1 N2 i5 \$ C+ E) L# w
-------------------------------------------
- ~" t0 M5 o* j2 r
' t& W2 i' ~$ j4 c5 f" _! C
# } u' ` Q+ K4 T0 y" Z2 _, s% w if( pAttacker->IsPlayer() )9 R+ @; e$ }7 A
{3 o6 K1 G1 N7 z* `8 k
m_idMurderer = pAttacker->m_idPlayer; p& X" N, c6 D7 Z2 w# e# d
# l0 F7 b; o' E$ A9 _2 A8 O
% B3 n7 E+ F# ?$ `
CWorld* pWorld = GetWorld();
* w4 a% k7 } u- s" f: P6 [ if( pWorld )
! w/ C5 p Q7 _2 H" G {
g R [9 }/ n5 u3 V% K! a char szFormat[256];) @' ^* n0 A0 H, R
strcpy( szFormat, pAttacker->GetName() );2 S% r) l- x, d* r. m5 W! ~
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );& s9 s; _9 O# ?) Y
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );4 c& m2 F1 n+ [% I8 \9 C
}
7 L" j! s. l4 L+ i, t8 s' F }
y5 }0 R/ @3 i: v' e1 |
- |, D$ R8 E8 B2 _( [9 Z |
|