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赏金系统恢复: M( {2 _/ U4 ?+ X
Mover.cpp
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int CMover::SubPK( CMover *pAttacker, int nReflect )) {, j$ G% Z H; k3 j( O
{1 M" Y: t; g1 n" R; T" u
if( !g_eLocal.GetState( EVE_PK )+ L/ J" z& h& t7 _. }4 B
#ifdef __JEFF_11_4
3 U9 _) P; h7 h) _6 J }4 O || GetWorld()->IsArena()
: E: T1 o3 z. s, `" a, r#endif // __JEFF_11_4' L6 ] H. @, G+ c1 K* r
)
! J8 W% @6 K+ S, A' i5 K$ w return 1;
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#if __VER >= 8 // __S8_PK
7 H3 E) U# K+ V _( a if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
|) f! w2 K' {% a k- G return 1;
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+ v& }0 B2 M! _7 A! t% b if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 X% Q0 M4 U! @5 y$ {
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
* q( Q5 p0 X9 c$ k if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) ) _- v2 F: P3 j! I2 o: K& i% h
return 1;# |/ I- |$ b% e* C0 t% m) S
#endif // __GUILD_COMBAT_1TO1
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" _9 T, |4 h4 V X3 j8 p if( g_eLocal.GetState( EVE_PKCOST )
+ b3 J5 x" ^$ @ I#ifdef __JEFF_11_4
+ L$ q/ i, G' h# w( Z && GetWorld()->IsArena() == FALSE3 H8 S/ i. B6 {* O
#endif // __JEFF_11_4
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{
) w8 y. s4 y6 N- G6 ` if( IsPlayer() && IsChaotic() ) / U$ _7 w6 e" d* F
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#if !defined(__INTERNALSERVER); X( _6 ?% B% _
if( m_dwAuthorization < AUTH_HELPER )% R3 a" W0 [7 n0 _
#endif; }9 C8 u' _1 v* Z
{
; l$ p4 T0 o; _" } q9 A // ??àì?? μ?·ó
1 K* f# w; s4 w& E' `$ W // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
8 [; _8 N1 b* ]" T CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
* x Y2 L1 o; @* a% I/ }. C. N& K0 c int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
, h9 B5 q0 j; L4 B+ Q1 D# Q for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) 3 I t- T) b/ n9 A) ~( O2 V
break;. b4 y4 b% u+ l/ i; g+ p
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/ c4 q/ h7 v7 `% f) q' G- ^6 u, Y // - à??? μ?·ó5 i) g. w/ T Z" N% X! J. P. u3 b
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
3 |( n2 S4 V1 `/ k: d, U7 ^9 T" ~ for( i=0; i < nEquipDrop; ++i )6 G& q& C+ ~9 d* k
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
% O( W6 F# k5 T break;
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}
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;4 I8 a2 y: T4 I' c8 K
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CWorld* pWorld = GetWorld();
' D8 s$ }) D7 u- u: T2 s if( pWorld )
8 L2 ]. S. m, q5 Z; r2 e* ^ {
/ V4 ?2 `6 L3 v( Y, [5 z char szFormat[256];3 d' ^; G7 J: ]% @
strcpy( szFormat, pAttacker->GetName() );# ~: }7 _$ X& h. X. y; K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
% Y# G. e2 z2 |! D g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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2 v% D. N7 D( |8 P# _) T if( !pAttacker->IsPlayer() || IsNPC() )
, K+ Q; ~: Y6 k) Q$ z7 H+ R return 1;5 R8 f; c+ b% {
' {! g4 T# d8 }1 a9 |' u2 J BOOL bAdd = FALSE;, M* w8 P/ K8 d; |( @1 ^" Q. \ F
if( pAttacker->IsChaotic() ) // ???à?ó??
2 P) A) e4 ^5 m8 q {
3 }0 f/ X. t3 M9 J. d. @. C if( !IsChaotic() )
% L# z8 E5 j7 T6 | bAdd = TRUE;& k1 Q- ^% j7 U, t: I( v3 |
}
8 L3 W' E) I+ G8 z, B else // ?????ó??, èù???ó??8 F1 b+ B* x' }1 ?7 q
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if( !(IsChaotic() || IsPKPink()) )# f5 Z# J/ t# C
bAdd = TRUE;: } f' `" d( ^& z
}
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6 F# [( @# z2 r; L; q /// ???à????, ?o?aà? ??·ááü0 }1 k3 J5 `, ] g) q
if( bAdd && nReflect == 0
( a! Q: C9 }9 e4 k* W6 z && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: o' | c% N2 i7 u {
. F+ O1 [5 l/ B N if( IsPlayer() && pAttacker->IsPlayer() )
$ [4 _4 g/ D4 Q) E* o- ]3 F: e {
' x# A1 d) y4 `. E: n# ]( h if( !pAttacker->IsChaotic() )
, f6 l/ L1 Q6 ]3 b ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );* v; y3 ?- m [2 o4 S0 Q8 ~! V
CString szSendMsg;/ K) `& n5 s$ z- z
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
: Q: I: O* X U( a: R, J# c ((CUser*)this)->AddText( szSendMsg );3 J6 b' | C0 Z- P' P3 l
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
z! J& t, P5 G7 Z/ } ((CUser*)pAttacker)->AddText( szSendMsg );
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 ); z M2 @" } _% P! S P0 V1 z
((CUser*)pAttacker)->AddPKValue();
) _0 d8 ]7 a' s/ p, ~1 O8 R; O pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );! ~: L9 I+ J* y$ L7 @
g_UserMng.AddPKPropensity( pAttacker );/ h$ w6 ?5 s* K( t
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );/ \( O9 F' o i* @
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; d3 x2 W2 x u#ifndef __MAINSERVER
1 K/ M) }" b3 `2 d" \2 L C aif(!pAttacker->IsPlayer())
+ U0 G7 e0 M/ e3 s FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
9 u* N# N$ t: }6 ~* {#endif // __MAINSERVER0 |+ m8 O5 w2 p b; F( l# m
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);' n/ Q2 p, _4 z
#endif // __HONORABLE_TITLE // ′Tà?8 i& t5 s; ]# o0 |; G
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#else // __VER >= 8 // __S8_PK
5 V8 S' p, S) D BOOL bChaotic = IsChaotic();+ ? a+ B, y1 {* w- h" Z( [7 O/ v
# j7 v* d" e% t* `# \) n m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
( f! x0 G% h2 O7 U pAttacker->m_nNumKill++; // ?3?? á?°?
! z; v% A; c6 _5 L (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
+ O0 W- ^) W3 S( n0 b6 q, @ if( nGap >= 80 )) H* x7 ]6 N8 f+ k8 s( _7 I ^" w+ D
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 3 h3 t6 a9 R0 K# R; p# [+ K( ?
( x2 q1 C3 L- m0 D* b3 Q4 | // o??ó±Y ?3±?±a?| ??????′ù.
5 t; X" Q1 U3 O9 e% B, K CWorld* pWorld = GetWorld();4 t, S8 @8 ]5 b; I
if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."2 v2 P5 D9 V% C/ A" E. Z
char szFormat[256];3 G6 M9 D- v2 c
strcpy( szFormat, pAttacker->GetName() );; A T# T1 n' Z/ e
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
" \* l2 k0 h3 f% d! j g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
. ]$ w, C& {) ]) z* B }
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- X& v- d4 p. N; N- r5 r if( g_eLocal.GetState( EVE_PKCOST ) + b3 m2 v1 S# a5 e- x. ], W
#ifdef __JEFF_11_4
, \4 w2 Z6 ?: W- o && ( pWorld && pWorld->IsArena() == FALSE )- B6 M5 q5 n0 V* b( M6 ?
#endif // __JEFF_11_4
1 v( b( t1 m( b" S+ ?3 M6 `: I2 G )& H/ @8 Y$ R4 L% Z1 i5 u# {
{1 \2 o9 ]* i! m7 Q7 d# ^
if( bChaotic ) 8 J6 D7 G( j( p" p' k, [
{
. b: w# ]3 F2 K& \ #if !defined(__INTERNALSERVER)5 u" T: p) }4 |' f* ^9 p" |1 h6 n
if( m_dwAuthorization < AUTH_HELPER )1 j8 ?3 M4 ~; \( q3 i; a9 P2 L
#endif( f/ G( Q) U1 y, U5 I% h2 s# {
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// ??3?μ?·ó
: R. s9 Z) d5 ]% L- P ^9 N; a KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" [. H2 x' b: H% |% P1 S
float fRate = pProp->nDropGoldPercent / 100.0f;' z7 t# V. z. B9 E7 I8 [
int nGold = GetGold() * fRate;
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' S. `: A/ s! }% J: ~/ V if( nGold > 0 )+ b$ h$ S) p, S, ]$ i
DropGold( nGold , GetPos(), TRUE );1 U1 `! d0 F$ r! W. n" Y) @
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// ??àì?? μ?·ó
, v+ ] K d: i/ ]! v' `' U0 q for( int i=0; i<pProp->nDropItem; ++i )$ a# [. v& f8 R1 L2 ~
{( T2 |, M o3 \6 _4 a A4 |
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.4 n. ?) i# q+ Z3 Z7 H9 m
9 e1 e! r$ R+ l9 S: W
if( xRandom( 100 ) < pProp->nDropPercent ) 3 S% S) l) f5 g' b# r' T. S
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if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
) K/ K1 }% A, N! @: p8 H break;
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}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.
: j+ D0 }8 s8 z$ k# u: l. o pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );
; t, j6 l) o( h0 T3 v/ I // á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.& D7 ]! Z# t3 k q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )& x' J+ l9 p5 M2 A
UpgradeKarma();
" l* C' @( _/ j' O; ~#endif // __VER >= 8 // __S8_PK
. x9 Y& P6 g+ I! E7 H* @9 K return 1;
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-------------------------------------------
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a. [3 t# X! C$ r/ A% n! o) I if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;1 B7 a X- K& I- R' a8 \8 p5 ~
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: p- O" R9 S' M* Q CWorld* pWorld = GetWorld();- U1 g* ?$ u& s3 z7 V3 s' L9 V Z
if( pWorld )
! p) v, o @8 \. U& b/ B, w { P5 V5 o; _; D( m% {! [: _6 ^5 J9 `3 E
char szFormat[256];) m$ N _1 k# d" [6 V6 g1 \
strcpy( szFormat, pAttacker->GetName() );
4 t" n: p& L* }' R strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
2 v. G. ]. ^* D+ a; v g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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