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赏金系统恢复
- L C2 E1 j s9 F, u" M( @. W( _Mover.cpp- ~7 f: b& g. M7 e/ [
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Code:
* Z1 `" k/ v' g8 K2 U* pint CMover::SubPK( CMover *pAttacker, int nReflect )
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if( !g_eLocal.GetState( EVE_PK )
7 @; N* X0 F, h1 M/ {#ifdef __JEFF_11_4
* y% U: b+ C: s% w- W" B T || GetWorld()->IsArena()9 D1 e) S9 d8 B8 l" q. l9 F) S7 z6 k k4 r* x
#endif // __JEFF_11_4* Y6 W5 p- N! s
)
. Q1 [# E0 E6 T6 D! E2 T' H8 N; G return 1;
4 N- _3 a2 Q- r+ R" I
6 c a" U( k \5 Y# i#if __VER >= 8 // __S8_PK
5 i9 }" P2 H- l# h0 C3 H! ~7 o if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )$ }8 V. Z0 `6 c2 g7 H# x- d( e
return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
* t+ _: k& @5 y3 [6 K2 y% ~* f% R return 1;
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5 a9 g0 z6 k8 Z* Y1 \: L- A9 {) c#if __VER >= 11 // __GUILD_COMBAT_1TO1: K$ h0 |1 y# t$ j
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
5 |- _! ?/ \7 J/ }6 n6 x' C& n; U" R return 1;
0 G- X3 d; ~4 ]! U#endif // __GUILD_COMBAT_1TO1: H- A6 K5 |* ^/ R+ c
+ r/ e) t- j8 [( y' k, l if( g_eLocal.GetState( EVE_PKCOST ) ' {2 }4 _! w" P- z9 e+ k
#ifdef __JEFF_11_4
4 S. ?. r+ d4 M, m1 w) G && GetWorld()->IsArena() == FALSE5 \3 X5 ~5 P" }# w, ]
#endif // __JEFF_11_47 Q! \. X: a* Y+ O3 {/ H4 F7 {
)
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! C5 k1 Z l9 Q8 u* I if( IsPlayer() && IsChaotic() ) / i$ i. V$ L3 t. G v& l
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#if !defined(__INTERNALSERVER)/ h$ K% A8 |; \ \( u
if( m_dwAuthorization < AUTH_HELPER )$ a& B0 o+ w. [
#endif3 v% C1 k: `$ s! u0 D
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// ??àì?? μ?·ó ( \3 V2 B& | ?, e! F1 }- a
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )2 Z* n; C. Z& K) F" D5 l/ a( {
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );9 B& i% K# z4 G; d5 A7 [! @
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );. }/ F' T5 Q5 [; @
for( int i=0; i < nInvenDrop; ++i )4 n* r9 R; |2 v$ f$ `8 f% c+ g
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
4 B" a% w" r1 G3 y. N9 i break;
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+ c# \) y$ C0 P/ [. r
// - à??? μ?·ó
$ W% `+ d- q' i A) P int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );6 _2 N" g. g# ~; m) Y: t
for( i=0; i < nEquipDrop; ++i )/ i% S; c% V6 t/ v- R
{
2 R$ {' L$ t; Z E1 ^- u5 Q if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 )
/ A; B% \5 } W* O* O) B break;, `9 Y2 [7 y# f- \' s( J
}
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}
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if( pAttacker->IsPlayer() )% T, N& }/ J: @* c# D, c
{
% I: m) e' q8 X9 W8 ^. w1 l m_idMurderer = pAttacker->m_idPlayer;0 @. }" ^( y$ o4 @" _/ z) K
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CWorld* pWorld = GetWorld();
9 r" G6 f! z& c# U2 E if( pWorld )1 K' K5 v j) @, {5 c1 p
{
7 t3 `+ @3 p4 H0 [ char szFormat[256];
/ j, m& P0 l- T j# u strcpy( szFormat, pAttacker->GetName() );
: u% x6 u9 Q$ F7 w* a# O5 W" } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- m7 W( r& _/ X- y: M g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );5 O) x3 O3 j2 t/ h; v' M
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if( !pAttacker->IsPlayer() || IsNPC() )$ m6 i2 g/ _& \& x% i: D
return 1;% j; C2 m5 \* R3 ?, y( _
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BOOL bAdd = FALSE;
6 T+ N* J% @, i$ M6 \1 ~ if( pAttacker->IsChaotic() ) // ???à?ó??) `% D$ m* J _' k H- J1 F1 Q
{
0 n8 H4 f! Z5 P$ j; ^; D if( !IsChaotic() )
8 U; b7 E4 x3 {$ d, s bAdd = TRUE;+ ]: r" O `8 M0 _5 }
}+ I; H3 H4 E0 ]% C( [
else // ?????ó??, èù???ó??
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; l, e- W( l6 Q5 x if( !(IsChaotic() || IsPKPink()) )
) |4 w( z$ v9 ] bAdd = TRUE;
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/// ???à????, ?o?aà? ??·ááü! O) X. D1 Q. @
if( bAdd && nReflect == 0 4 I9 n/ z9 ^* z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
: h! O' j) _5 p, B; y% p$ } {
: W+ ~; |8 u: K: s. p2 ^/ b9 T if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )* K; i% n0 ]( `3 @+ n& \
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
+ G1 H# {2 p- y; E* q CString szSendMsg;/ k% z9 ?" k) J# P5 M- e, k6 N
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );& J* q/ s( y- M+ v4 Q# [
((CUser*)this)->AddText( szSendMsg );( K" S) u/ d9 K! `3 I
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
+ \& s( N% O( {3 k3 `- o5 {1 j ((CUser*)pAttacker)->AddText( szSendMsg );$ A5 T6 D/ u9 d. k3 h$ l
}
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9 o- e! X; y0 a# [# `3 G pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );! n; w4 Z: r% c) c% ]- A( R
((CUser*)pAttacker)->AddPKValue();9 B+ Z* h# m3 ?$ m4 D' X3 C
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );( @+ h2 }4 `% {& c
g_UserMng.AddPKPropensity( pAttacker ); B( U, j0 F- g9 u9 ~8 _7 W/ X/ o
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' ); }# h! @$ q5 {0 J7 a2 D
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?+ y) L0 @; e1 ]: {: T0 Q% G9 C
#ifndef __MAINSERVER
# V* F2 l# l! Z* M+ ?$ p# Kif(!pAttacker->IsPlayer())2 I, e! K) Q4 V4 \8 X' h H$ ~
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );3 I* ?. ~+ f4 C1 S" k
#endif // __MAINSERVER
! a4 ?1 E2 x7 u ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* @) ]7 u; B0 [+ `! e/ Q& O
#endif // __HONORABLE_TITLE // ′Tà?
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$ {7 ]" K9 J; Z8 o5 a! }6 [7 H9 ]. U#else // __VER >= 8 // __S8_PK
7 [, }3 H N+ E. j; A" d0 P BOOL bChaotic = IsChaotic();
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* J6 P2 v) l }! g: S$ i# h m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.& F4 H; a' m7 @/ `; N- X
pAttacker->m_nNumKill++; // ?3?? á?°?& }0 W. y/ h" e1 v! e
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
: R8 S4 o' d7 M( n9 b if( nGap >= 80 )7 o, }) Y+ f) o# d/ s2 U
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ - E. J. ?' t9 v8 @' Z5 k) y- h' a
+ _, Q8 _2 M0 t9 X4 s: H) ]0 z // o??ó±Y ?3±?±a?| ??????′ù.
6 [ G: z9 x K4 a; ?$ j& y2 P& p' ?7 S CWorld* pWorld = GetWorld();
7 s: H- @5 l$ ` if( pWorld )
4 \: s/ Q5 }+ a2 D5 A( [ {
- g* y/ x1 O5 P. e5 t1 n //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."& |: G, ~! ~) b1 s1 s! e8 L
char szFormat[256];
/ z4 W5 n( f1 h; f* L strcpy( szFormat, pAttacker->GetName() );
7 ~- m- ?/ I) t3 n4 F strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );) ]" \- L' Z/ v% ]+ Y9 u1 w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ }! b) l6 ]+ S
}
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if( g_eLocal.GetState( EVE_PKCOST ) ( j l. ^$ O' {3 p
#ifdef __JEFF_11_4/ |: h, ~( |! ^3 r" [- \. _
&& ( pWorld && pWorld->IsArena() == FALSE )
3 w5 A2 V4 o& ^+ B/ T) N4 L8 U9 @#endif // __JEFF_11_4
& ^/ t! u. I% w: Z )
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if( bChaotic ) * J9 [) [& _, M. [. |0 q2 g
{
, m } x# v, v& s5 G3 S #if !defined(__INTERNALSERVER)
- Q* m4 R+ S$ x if( m_dwAuthorization < AUTH_HELPER ): J6 R- ]4 M V8 t3 f
#endif
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% s7 G, X+ Y0 l, R4 T' A' M2 Q& ], l5 K8 ~ // ??3?μ?·ó 6 \6 A4 B) ~$ g6 l
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
2 K$ Q2 F# e( g/ m2 K float fRate = pProp->nDropGoldPercent / 100.0f;% @- v+ @. B% h* O. I% l0 ?/ Z& x
int nGold = GetGold() * fRate;
$ N1 X# \* N* n# S1 N
1 o2 Z* y5 j+ ~, l if( nGold > 0 )
/ X% r, S9 m# R1 @' A6 q DropGold( nGold , GetPos(), TRUE );
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// ??àì?? μ?·ó
y& B" z# Z, u6 L/ x for( int i=0; i<pProp->nDropItem; ++i )
9 _/ x, \6 B* }2 d {
0 E6 G, W7 D% ~) B- j9 r BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( T6 C1 E V# l. w! r& [4 u7 ]0 W2 i4 @. k) C" r: J/ x7 X& ~) H
if( xRandom( 100 ) < pProp->nDropPercent ) ! B+ S2 \- O, d' N0 [/ i
{* h# Q( ^6 {5 O: C( J0 V8 b' c
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
/ f+ u% t! N. O( ?' G" Z break;/ H* [* [8 c8 T5 F2 n) B0 W" a
}
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}
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//pAttackerà? slaughter°aà? oˉ°????2′ù.) F- I9 C! b# q3 l: O
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this ); Q+ r2 g+ [( J: j; Z) l
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.* n, P9 ~9 |& u8 _ i8 Q
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
' y! n0 t, Y2 P" {6 G5 ` UpgradeKarma();2 Y/ d8 E7 q+ x% V! O* n# e
#endif // __VER >= 8 // __S8_PK, ~2 r7 K! K) s e- X, \( n
return 1;9 z/ C6 v- l0 `$ s2 m5 D! m5 l
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-------------------------------------------$ R: h$ E# P+ | M" n- F" C
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if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;+ F+ w: T# ~( V: E
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CWorld* pWorld = GetWorld();1 v1 s+ U; I0 D& ]* n" I5 _
if( pWorld )3 v/ q+ b' P0 }8 G2 i
{5 t" Y' h6 a0 O* [* l% f1 Y6 S
char szFormat[256];
* t' ^ V; c' N& Y) A7 _' R strcpy( szFormat, pAttacker->GetName() );- t9 w! }2 o* F+ w$ G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
8 Z( Q# u) J! b& _5 L g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );$ u4 R- C( x! ~% q, Z# j2 D! o
}
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