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源码 MoverRender.cpp
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* D' v9 H" m" v6 l- Y/ q9 y else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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9 x( v; g0 C; e5 g //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
% \. S4 U4 s" f: x: H9 o+ y% \//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff ); p5 g& |' M3 O* k
pTexture = g_Neuz.m_pHeroIcon; 7 h" j& y4 F# f2 R ^
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;0 A3 Y2 e' P; H+ _
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
! G9 I1 h% c3 }8 [7 y x#if __VER >= 16 //__3RD_LEGEND16
! h/ }! i {; N& |+ O& i else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");' G( M- e0 T+ t. t- z. k# P
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# W" m) o1 N8 w* J' }, [8 h
// pTexture = g_Neuz.m_pLegendIcon[0];
6 c2 R# I+ w) |4 q if(pTexture != NULL)
1 k3 @/ I& |) |# I5 a" S$ k {
) _; V, ]' `* H) n' V; M point.y -= pTexture->m_size.cy + 5;" C. x3 ~* p+ b& w! Y4 K
pTexture->Render( &g_Neuz.m_2DRender, point ); [' B( @2 D& h6 _7 W/ |
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}
% v' \6 q3 Q1 _* A& {7 a" G# C7 { else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)0 s9 J2 ?0 c* y, X3 f
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");1 E6 R/ k& a. J) [. \2 ], }
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
4 T) k6 Q: Y z6 Y// pTexture = g_Neuz.m_pLegendIcon[1];+ [( ?" ~0 K( f. N' [9 r0 O
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
! J' a) e+ ]6 @0 Y# p pTexture->Render( &g_Neuz.m_2DRender, point );: {' `1 a! H* U4 }$ G D0 x8 `
}
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* I, b9 C$ Q% Y2 F: s#endif // __3RD_LEGEND16
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