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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
8 w# o5 I; u" o0 ?$ V X! D8 ], ddefineItem.h: q* a# u: V1 O* f& d" R. H) Y
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
5 s- b- n7 J* q' M g" a4 @, ppropItem.txt
2 C* A! G# G- M# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
; j ?) a6 E# F! o8 d/ zmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
6 |+ Q( f, ?4 P+ fmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
4 N, K- ^- a+ Y5 F k4 a# S$ ~5 a6 OItem目录添加dds图标文件
/ t6 _1 o! x. q, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j0 L% B7 D4 i ~
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID6 g- w$ k6 J+ p+ C- T5 K7 `0 U
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @: ~3 x- d' A" L, u4 ?; {
propItem.txt定义物品数据/ W9 Y9 K! L* w7 ~- Y( E
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~+ _5 Q6 E. ?) Z# k
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下+ b6 Y, X$ v ~4 @3 Z
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾: t! I) H! @. }$ Z/ p, V. a8 I
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i% x, W; W0 j! s$ \- a) ?- h" p# P
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
H% J: u( R w3 ZIDS_PROPITEM_TXT_FFSTART3 飞剑% l$ z3 A8 C; d& k3 M' s
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。* _) H! o, D1 s" L( V! u1 d4 t( D
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应7 h& v# Z/ {- `2 B8 e
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下面说propitem.txt ( ]8 S$ ?1 R# K* Y, ]2 Z6 o& l
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; w5 y0 Z* S3 I6 a3 k1 K: |9 q4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2, s. M; h- \3 L, |, [, s
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
. _3 X0 Q5 g0 y# t- r- X$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了: k8 x* p. U/ m$ s, W* J4 C' D
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//飞盾
! a* b% Z7 @# e+ G: N8 E% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
5 v! L6 y0 n" j) N' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
t4 Z2 \; a0 Y4 Z% s6 E9 G3 M "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
9 i2 I& y6 w v) @7 l5 q6 j6 B9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, | K5 X6 V8 d+ W6 b/ R
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m. D6 K8 m: V9 z+ n) J6 n
//飞盾7 j* w* D4 U! h+ x* I
* Q* c. O A/ J. r" I- w#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
( h* |6 l& S0 P! m0 K" k( {4 T//飞剑! m1 R. o5 P( Y) w, B/ s& U: k6 Y
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了0 e! I& z% [! C4 q% B3 T; x
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' z9 ^: n( `' u" q到这里已经结束了,一定要记得 服务端和客户端文件同步!7 ] q- s) f% l8 f) ^ _* V6 n2 b
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