首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
( P/ f* V- o; H# a) Y) rdefineItem.h4 {* N, q7 d4 Q4 }
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
; U9 I9 `) @ d* {propItem.txt
9 {+ l9 [0 n( Z# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U# r/ `9 _6 z% |
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q9 [2 U' L& _+ e7 z/ ^7 R" ?+ V+ T
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件4 `5 j; B7 M4 W6 k
k4 a# S$ ~5 a6 OItem目录添加dds图标文件) Y3 R2 B" ]9 n. T0 O8 u8 u
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j+ Z1 D. Y" C- ?4 A! e8 Y- j
1 b( ], a, R, r& r- ?" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID8 j& J8 X/ _$ a1 N8 C
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @% |$ q' [% n/ k
propItem.txt定义物品数据
* E) |& J- O/ x w7 N* u$ ]* j2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( |* m0 \' s& z7 N- D- O( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾* _( h8 h5 f" Z2 P8 g
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加
$ H0 X$ j7 ~$ X4 l* k+ q) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i( a$ `5 l( K+ Y% v9 N2 k+ C# z
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |+ n t5 u' b6 z& w% y
IDS_PROPITEM_TXT_FFSTART3 飞剑
( m3 o% @2 [& Z& _$ C. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。$ M. n! ^6 e9 Q2 L4 t! o7 D
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应' B7 o" m) `7 r8 q
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$ @& R. h, }0 b" d- l下面说propitem.txt 6 s I1 U& o2 w9 R8 i8 X
2 `$ Y8 d- f. r- ?0 s: z单独添加
: C4 C3 B3 D1 \' p. }3 U4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
1 P# K$ K. z4 Q# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
5 h% y x# Z# \$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了9 r) g; J- A; n& w0 Q% v
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//飞盾' Z3 m, m; Y; s N7 i+ I
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
, Q2 l! Z. A8 Q7 j$ X' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
' m' s% u2 ^1 M4 Z4 u- E "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 12 C) e% V9 s, a- u* w- X d
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |1 {: U9 t" |: _" K3 v$ t
0 Q) P% h0 U6 [# p6 S* }( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
& Q$ v2 |' k7 v( `* y$ r- N//飞盾7 j* w* D4 U! h+ x* I
/ ~& N1 ]6 z9 w#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D6 E2 l6 e5 w/ g3 ]9 @1 G
//飞剑
9 f ~; \7 C! _/ S/ m5 u( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了: l; ]7 j$ @2 W+ A7 C
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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