首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
+ {2 o) W" |4 A2 s! r. n: CdefineItem.h w/ z9 m3 u$ z7 [; _2 z$ p+ Q
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z" w1 J/ ?- \5 d3 F( s
propItem.txt
! Y9 {* E( Z. Y# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
* _4 j5 ?, w" H! G9 B- Q$ y% c: qmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
; x7 p4 S- p1 d2 m) R! Qmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
$ O0 [& I+ \) q* V9 ?* a. i9 p k4 a# S$ ~5 a6 OItem目录添加dds图标文件
8 |, [' C( D5 H7 K" n6 l5 T M/ c, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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# R, t, M I* H: {7 o- B" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID" s& N+ E% d T9 i. l! i& s
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @4 P* t3 U' z) s7 R# N
propItem.txt定义物品数据
7 }* O. x4 d/ L0 \: L; V1 ~1 o& ~2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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; Z( y+ n% c3 R, Q5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾8 @" _8 v; q% Y L4 `! B0 y" g
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加% c L9 ^! Q. g( o
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i" |) ~$ v0 q" {+ L! l
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
( ~3 y/ t+ J l. dIDS_PROPITEM_TXT_FFSTART3 飞剑4 B% j1 P& ^ J5 a x$ {& I
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。- h% a6 e. [4 v+ Y) |, \8 a
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应& L3 j5 p& L, g+ T% x8 f: ^
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5 J% F/ | U% \' S4 {下面说propitem.txt ( C+ s* S. ~! A% T5 A' u
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; y+ v! I# _' s: X' u" x% M4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
1 n0 x7 d, P! ?/ b" d9 [7 `# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
6 ?) S( z5 H% L$ ~1 P$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了+ P' c, f3 r$ J- ]5 X
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, O. T2 b$ j) E* r0 `. c5 @% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1+ @2 W+ M$ v! E! T( X: y
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |7 v& N/ Z. s( ]# B1 X6 `
2 c; ]+ r! p# |( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
_+ y6 _ F& X# c3 u& S//飞盾7 j* w* D4 U! h+ x* I* T2 J5 ]6 J. G$ P5 Y
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
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" z% \0 f/ t% S4 D7 ^( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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7 f( E( ?: J! d到这里已经结束了,一定要记得 服务端和客户端文件同步!/ \# O! a( u b
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